This controller gives gaming back to wounded veterans
One of the struggles that many returning, wounded veterans face is trying to find a new normal after a horrific incident. What was once a simple pastime, like playing a quick round of your favorite video game to relieve stress, is taken away from someone who has lost the ability to hold and operate a controller as they once did.
This is what Microsoft's Xbox Adaptive Controller is designed to alleviate. And any little thing that can help give our wounded brothers and sisters a better chance at living a comfortable, normal life should definitely be counted as a win for the veteran community as a whole.
The disabled gaming community has had to find ways to compensate for many years, going to either extremely costly or very frustrating lengths to do so. If a gamer with disabilities isn't able to successfully adjust the way they play to fit their condition, they have to abandon the game, wasting cash and taking a hit to morale as they have to say goodbye to their favorite titles.
And then came the 21st Century Communications and Video Accessibility Act of 2010, which requires tech companies to outfit all forms of communication, including laptops, smartphones, and video game consoles, with accommodations in accordance with the Americans with Disabilities Act.
Since the CCVAA's passing, nearly all tech giants have taken steps in the right direction, introducing many text-to-speech features for the visually impaired and other accessibility options, like color-blind support settings in most major game titles. Then, Microsoft moved leaps and bounds ahead of the wave when they announced a partnership with AbleGamers, a nonprofit organization dedicated to improving accessibility in the video game space.
AbleGamers has founded many Accessibility Arcades to give gamers with disabilities a space with a wide variety of modified controllers.
(USDA photo by Bob Nichols)
The engineers at Microsoft began working on a versatile prototype controller that can interface with all types of external input devices, allowing for an adaptive remapping of inputs. There are 19 ports on the back of the controller that can be connected to joysticks, standard controllers, buttons, switches, or whatever other type of device is most accessible to the gamer. If need be, any Xbox game can be played with one hand and a foot, one hand and a shoulder, one shoulder and a foot — whatever allows the gamer to play most comfortably.
The controller has been released to the public — and at a reasonable price. Our friends at Operation Supply Drop were given many adaptive controllers to be deployed to military hospitals around the world. The chief medical officer of OSD, Maj. Erik Johnson, has long been a supporter of using video games as a therapeutic tool for wounded troops.
With these controllers, many more wounded veterans will be able to bring gaming back into their lives.
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