Marines training on the use of indirect fires and air support can now practice their engagements nearly anywhere thanks to Augmented Immersive Team Training, an augmented reality tool that projects a digital battlefield onto any terrain.
Four viewpoints of exercise participants during an AITT test. In this GIF, Marines engage simulated enemy tanks near an objective. GIF: YouTube/usnavyresearch
Developed by the Office of Naval Research, the system allows Marines to wear a pair of goggles that takes video of the surrounding area and combines it with computer simulations of units. Then, the Marines can engage those targets with certain weapons systems or airstrikes to destroy the target.
Participants can also view the battlefield through special binoculars and laser designators.
All Marines going through the training are synced up to the same simulation, so they see the same targets in the same spots and can watch as another Marine targets and destroys an enemy force.
This is the view a participant sees when a truck is destroyed during an augmented reality training mission. GIF: YouTube/usnavyresearch
Instructors use a computer to add or remove enemy vehicles and troops in the simulation, allowing them to tailor the training to a unit's needs and current ability levels.
The system was successfully tested in 2015 on a golf course after a series of upgrades and other tests. The goal is to allow Marines to practice engaging each other in force-on-force exercises without the cost or risk associated with training using live munitions and vehicles.
Trainers and students could also more efficiently conduct training since a botched engagement can be quickly reset and the difficulty could be changed on the fly by the instructor. And, the service would no longer need tailored ranges or simulation centers to train. Marines could take the kits with them to any open area.
See the system in action in the video below: