If you’ve never shipped out to boot camp, then you’ve probably never encountered the “last chance” moment all recruits experience before their training kicks off.
Within hours of arriving, the staff gives every newbie a chance to come clean about something they may have lied about to their recruiter or throw an item or two away they weren’t supposed to bring with them into what’s known as the “amnesty box.”
If a boot does toss something away in the box, it’s confidential and they won’t be penalized. But don’t think for a second that the boxes don’t get opened by the staff for a good laugh.
Marine drill instructors go through some intense training to earn the military occupational specialty of 0911. With various tasks they have to complete on a daily basis, DIs have to be mentally and physically stronger than of those they train — consistently being on top of their game at all times and never letting anyone spot their flaws or weaknesses.
Despite what is typically a male-dominated world, no doubt these powerful female television characters could make badass drill instructors if they wanted to.
Played by Mariska Hargitay, this strong female lead has the ability to look deep into your soul and break you down from the inside out — a natural talent that can’t be taught.
2. Catherine Willows (C.S.I)
Played by Marg Helgenberger, this super smart detective takes pride in her ability to take down the bad guys with her attention to detail and exceptional investigative skills. Her focus on the most minute details would be perfect for finding flaws in someone’s uniform on inspection day.
3. Brenda Leigh Johnson (The Closer)
Played by Kyra Sedgwick, this determined leader of the major crimes division of the LAPD has no issue offending her peers to get the job done — a perfect trait for a DI.
4. Jane Tennison (Prime Suspect)
Played by Helen Mirren, this brilliant sleuth is one the first female chief inspectors of London’s Metro Police Service who looks to drive herself up in the rank structure. She’s highly moto!
5. Lydia Adams (Southland)
Played by Regina King, after years of working in some intense police situations, Adams’ passion for justice and her strong personality would have landed her in the right spot to scream at recruits to cover down and get in-line.
6. Jane Rizzoli (Rizzoli Isles)
Played by Angie Harmon, a homicide detective who is known for her raspy voice and quick decision-making skills, Rizzoli would be perfect for playing f*ck-f*ck games with future Marines.
She even knows proper trigger-finger placement before she’s prepared to fire. Outstanding! (Source: TNT )
7. Rosa Diaz (Brooklyn 9-9)
Played by Stephanie Beatriz, this detective is known for her stoic attitude and hard-hitting nature. Her strong physical stature allows her to bring down the hardened criminals in the rough streets of Brooklyn, making her a perfect candidate to shape up those recruits that will stand on the famous yellow footprints of MCRD.
Crewman aboard a ship owned by A and T Recovery on Lake Michigan dropped cameras into the deep to confirm what sonar was telling them – there was a German U-boat resting on the bottom of the Great Lake. Luckily, the year was 1992, a full 73 years removed from the end of the Great War that saw German submarines force the United States to enter the war in Europe. How it got there has nothing to do with naval combat.
Unlike how we got into World War I in the first place.
In the days before a true visual mass medium, the American people were restricted to photos in newspapers to get a view of what the war looked like. World War I was the first real industrial war, marked for its brutality and large numbers of casualties, not to mention the advances in weapons technology that must have seemed like magic to the people who had never seen poison gas, automatic machine guns, and especially boats that moved underneath the waves, sinking giant battleships from the depths.
So after years of hearing about evil German U-boats mercilessly sinking tons and tons of Allied shipping and killing thousands of sailors while silently slipping beneath the waves, one of those ships began touring the coastal cities of the United States – and people understandably wanted to see it.
WWI-era submarines after being surrendered to the Allied powers.
The Nov. 11, 1918 Armistice demanded that the German navy turn over its ships to the British but instead of doing that, the Germans scuttled the bulk of their fleet near the British base at Scapa Flow. The submarines, however, survived. Seeing that there were so many U-boats and that German technology surrounding U-boats used some of the best technology at the time, the British offered them out to other nations, as long as the submarines were destroyed when their usefulness came to an end.
The United States accepted one, UC-97, and toured it around the country to raise money needed to pay off the enormous war debt incurred by the government of the United States. When they successfully raised that money, the Navy continued touring the ships as a way to recruit new sailors. The UC-97 was sailed up the St. Lawrence Seaway into Lake Ontario and then Lake Erie.
It was the first submarine ever sailed into the Great Lakes.
UC-97 sails into New York Harbor in April 1919.
Eventually, though, the novelty of the ship wore off, and after raising money, recruiting sailors, and giving all the tech she had on board, the boat just sat on the Chicago River. All the other subs taken by the U.S. were sunk according to the treaty’s stipulations. UC-97 couldn’t really move under her own power and was towed to the middle of Lake Michigan, where she was sunk for target practice by the USS Wilmette, forgotten by the Navy for decades after.
We all know that EA enjoys creating games as much as they love playing them. It appears EA have created a game of their own based on the World War II message encryption machine named Enigma. If you head over to the unlisted EA page, you will find a screen with five simple icons to guide your curiosity.
Of course, any would-be codebreaker who scored higher than a 0 on their ASVAB will see that the circles with the binocular and headphones icons are the only clickable items. After navigating through the login screen and into the first puzzle, you’ll be presented with eight boxes. The boxes are filled with the characters “X 0 6 R 5 R S Y” — this is a ciphertext.
The basic idea behind cryptography is that every character written in ciphertext represents a corresponding character in plaintext — the original, unencrypted message. During the Second World War, Germany’s secret messengers weakened the strength of a ciphertext by constantly using the same words in the exact same order for every message. When these weakly encrypted messages were intercepted, the repeated pattern proved an easy way for British code-breaking experts to translate seemingly scrambled communications. EA’s puzzle, however, isn’t so simple. The page only provides extremely cryptic clues, like a this picture of a partly-opened bookcase.
A little bit of internet sleuthing later, I broke the code by definitely not searching through Reddit. My precision employment of Google-Fu didn’t result in breaking into the German intelligence network, but rather revealed that I had a chance to win a trip to this year’s Gamescom convention in Germany. While a free trip to the world’s largest gaming convention is a straightforward reward, the breaking of the real Enigma code opened up an ethical dilemma.
Using the troves of decrypted messages, Allied intelligence experts were now able to piece together the German military’s movements and, therefore, would be able to outmaneuver them. The overuse of such information, however, would undoubtedly tip off the enemy to the fact that their encryption system was broken and needed to be changed.
The brain of the Enigma machine. Using this plugboard, which is located below the keys, was used to swap letters. It supported up to 13 connections — here, only two, ‘S’ with ‘O’ and ‘A’ with ‘J’, have been made.
Unfortunately for American gamers, it appears that only those in certain regions are eligible to have their gamescom-related travel expenses covered by EA. In a way, this situation also mirrors what happened historically during the war. The US was largely excluded from the highly secretive, British-led, Enigma code-breaking process.
This is region restriction is only good news if you happen to already be stationed in South Korea, Japan, England, or Australia, otherwise you’ll need to pull out some real code-breaking alongside some serious cash to afford entry to the already nearly sold-out convention.
The United States says it is halting deliveries to Turkey related to the F-35 fighter-jet program in response to Ankara’s decision to move ahead with the purchase of Russian air-defense system.
“Pending an unequivocal Turkish decision to forgo delivery of the S-400, deliveries and activities associated with the stand-up of Turkey’s F-35 operational capability have been suspended while our dialogue on this important matter continues with Turkey,” a Pentagon spokesperson said on April 1, 2019.
Washington has been warning Ankara for months that buying the S-400 system would jeopardize its planned purchase of the advanced fighter aircraft.
Turkey has said it is committed to a deal to buy S-400 missile-defense systems from Russia.
The Stryker family of wheeled armored fighting vehicles is an essential tool in the the United States Army’s arsenal — but it isn’t the first wheeled armored vehicle that saw widespread service with GIs. In World War II, there was another — and it was fast, effective, and packed a powerful punch.
That vehicle was the M8 Greyhound. It was a 6×6 vehicle that entered service in 1941, and drew upon lessons learned from German successes in 1939 and 1940. It was intended to serve as a reconnaissance vehicle and saw action with the British, Australians, and Canadians before American troops took it into battle.
A M8 Greyhound in Paris.
The M8 had a top speed of 55 miles per hour. This might not sound so speedy but, by comparison, the iconic M4 Sherman tank had a top speed of just 24 miles per hour. This seemingly small difference in speed made a huge impact when the effective range of tank guns was much shorter — and not just because the guns were smaller. In World War II, fire-control was also less advanced. Unlike today’s M1 Abrams, which can fire on the move and take out a target 3,000 yards away, a tank had to come to a complete stop before firing back then.
The M8 also packed a 37mm gun that could fire armor-piercing or high-explosive rounds and had a coaxial .30-caliber machine gun to defend against infantry. This light armored car could also add an M2 .50-caliber machine gun to defend against aircraft.
After World War II, the Greyhound was widely passed on, including to private sellers. This M8 was captured by Swedish troops in the Congo.
That said, the M8 had its weaknesses. It was lightly armored and particularly vulnerable to land mines and improvised anti-tank weapons. That didn’t stop American from producing almost 12,000 of these vehicles. After World War II, many of these went on to see action in Korea — and after that, they found homes with law enforcement and in private collections.
Learn more about the Greyhound in the video below!
How far would you go to reunite with a symbol you love?
For one Iraqi man, it took 13 years, 7,474 miles, help from a family member, a trip to an isolated field, and a rusty can to reclaim a treasured part of his life — an American flag.
Staff Sgt. Ahmed* shared how reuniting with the America flag changed the course of his life as he spoke to the Iron Soldiers of 1st Battalion “Bandits,” 37th Armored Regiment, 2nd Armored Brigade Combat Team, 1st Armored Division Sept. 11, on East Fort Bliss.
More than 200 soldiers listened intently as Ahmed gave tribute to the Bandits he served and fought with during the early days of Operation Iraqi Freedom.
Remembering the Bandit legacy
In 2003, Ahmed was serving as the official military translator for the Iron Soldiers of the 1-37 AR, 2nd ABCT. His assignment was to translate for the unit’s command team during meetings with local dignitaries and special missions. After a few months, however, the Iraqi native began to work heavily with infantry troops and accompanied them on raids, night missions and surveillances through downtown Baghdad.
The now 37-year-old vividly described the core of his job as working with U.S. soldiers, becoming part of their team and sharing in their comradery.
Staff Sgt. Ahmed speaks to Soldiers from 1st Battalion, 37th Armored Regiment, 2nd Armored Brigade Combat Team, 1st Armored Division during a ceremony held at the 1-37 AR motor pool Sept. 11, 2019.
(Photo by Sgt. Michael West)
“I wanted to help these U.S. soldiers,” he said. “I wanted to be a part of rebuilding the Iraqi police and the Iraqi Army. When I got the chance to become a linguist for the Bandits, I witnessed, learned and experienced many things.”
Ahmed recounted images filled with watching local streets in Iraq swarmed with Bradley Fighting Vehicles, tanks, convoys and barbed-wire fences. He said that even at a young age, he had a drive to bring change into his country. He added that although his own family was proud, and they respected his decision to help U.S. troops, he had to remain cautious, as the war-torn county remained in turmoil.
Ahmed continued his work with the American soldiers, who believed in him enough to invite him into their inner circle of trust during his time with the 1-37 AR, 2nd ABCT. They continued working together on missions and conducting local surveillances. During this time, he began to appreciate the strength and core values of the U.S. Army and its soldiers.
“I began to see the Army as a melting pot,” he said. “There was so much diversity and different nationalities, and yet they fought together, they served together and they mourned together. Although I was from a different culture, they trained me and respected my background and ethnicity. As my role as their translator increased, so did our brotherhood.”
Ahmed said the Bandits’ last ambush toward Fallujah was a memory that will always stay with him. It was an intense mission and not every soldier survived.
“You are never prepared to lose a comrade,” he said. “On that mission, I lost my best friend, Sgt. Scott Larson. It was hard to believe. These soldiers were the same age as me and we all bonded; we formed a team.”
When the Bandits’ deployment was extended and assigned to a different area of operation, the soldiers presented Ahmed with an American flag. Each of the soldiers signed the flag to solidify their loyalty and friendship. He recalled how proud and honored he felt to receive it.
“It meant so much to me to become a part of the team with these great soldiers,” he said. “I saw their discipline and integrity every day, and I was honored that they gave this U.S. flag to me.”
Ahmed continued his work with the American soldiers. In 2005, two years after his time with the Bandits, he decided to take the flag to his home in Baghdad; he wanted to hang it in his room. He protected the flag with two heavy-duty plastic bags and then hid it inside a gym bag. But, while traveling home, his bus driver received a call that there was an anti-American checkpoint ahead.
Soldiers with 1st Battalion, 37th Armored Regiment, 2nd Armored Brigade Combat Team, 1st Armored Division with Staff Sgt. Ahmed pose after a ceremony held at the 1-37 motor pool Sept. 11, 2019.
(Photo by Sgt. Michael West)
Ahmed knew he could lose his life if he was caught with an American flag. In a panic, he decided to descend the bus and walk off the freeway. He continued walking until he got to a residential neighborhood. He then quickly buried the bag using and old-rusty tin can as a shovel.
Why I serve
Ahmed moved to the United States in 2008. Inspired by his time with the Bandits and seeing their dedication for upholding the Army values, he took the oath of enlistment to support and defend the Constitution of the United States and become a U.S. soldier. He now lives in California and serves as a staff sergeant in the Active Guard Reserve.
In 2016 Ahmed’s parents made a special trip from Iraq to visit him and celebrate his accomplishments. But before his parents departed the country, Ahmed called his father with one special request – locate the buried flag and bring it with him to the United States.
“Even though more than a decade had passed since I buried the flag in Iraq, I knew exactly where it was buried, and I instructed my father to please bring it to the U.S.,” said Ahmed. “When my father told me he had located the flag, a part of me was alive again.”
The proud father and husband said his dream came true when he arrived at Fort Bliss Sept. 11 carrying the framed flag and sharing its legacy with a new era of Bandits.
“The flag finally made it home,” said Ahmed. “I think of these soldiers every day when I put on my Army uniform and display the flag on my shoulder. Today, I did not see faces and ranks, but as I looked around, I saw the Old Ironsides patch and friendships that will last a lifetime. Larson did not live to see his flag again, but these soldiers did.”
For Cpl. James Klingel, Headquarters and Headquarters Company, 1-37 AR, 2nd ABCT, seeing and hearing Ahmed was inspirational.
“I was shocked that the flag was buried for so long, had traveled so far, and still looks amazing,” he said. “It showed us that it doesn’t matter how much time passes by. We still have the same Army traditions and the same Army values that should always be upheld, and deeply respected.”
Considered to be little more than a historical curio today, the early 18th century Puckle Gun was nonetheless one of the most advanced firearms of its age, capable of firing one shot every 6 seconds in an era when even the most highly skilled soldier equipped with a musket typically topped out at a rate of only about one shot every 20 seconds.
Invented by one James Puckle Esq, an English lawyer and essayist, the Puckle Gun was a flintlock weapon capable of turning a man’s insides into a cloud of viscera. Its most unique feature was a rotating cylinder that allowed it to overcome the inherent issue that plagued all flintlock weapons of the era — a glacial rate of fire.
More akin to a modern revolver, the gun is nonetheless often described (inaccurately) as the first machine gun. In fact, it was amongst the first, if not the first gun, to ever be called that when, in a 1722 shipping manifest, it was noted that the ship had on board “2 Machine Guns of Puckles.”
Curiously modern looking in its design, the Puckle Gun boasted a 3 foot long barrel and was designed to sit atop a tripod. It could also swivel and be aimed in any direction extremely rapidly with little effort by the operator due to how well balanced it was.
Once the prototype was completed in 1717, Puckle approached the British Navy who, at the time, were having a lot of trouble with Ottoman pirates. You see, the large, broadside cannons their ships were equipped with were a poor weapon of choice to use against tiny, fast moving vessels that could quite literally run circles around the bigger craft.
Puckle felt his gun was perfect for this use-case. Ships could quite easily have several of the Puckle guns mounted all around the perimeter of the deck and fire at approaching pirates with incredible speed for the age.
Intrigued, officials from the English Board of Ordnance were sent to observe a demonstration of the gun in 1717 in Woolwich. Unfortunately for Puckle, while they were reportedly impressed with the speed at which it could launch projectiles of death, and how quickly it could be reloaded, they decided to pass.
Their objections to it were primarily that it featured an unreliable flintlock system and it was too complex to be easily manufactured, including requiring many custom made components that gunsmiths at that point didn’t have, all combined making it difficult to mass produce. On top of that, it didn’t exactly lend itself to a variety of tactical situations due to its size.
Unperturbed at the initial rejection, Puckle continued to refine the design, patenting a better version of the gun a year later in 1718. Said patent, No. 418, describes the gun as being primarily for defensive purposes and notes that it is ideal for defending “bridges, breaches, lines and passes, ships, boats, houses and other places” from pesky foreigners.
A natural salesman, Puckle went as far as putting advertising of sorts right in his patent, with the second line of said patent reading: “Defending KING GEORGE your COUNTRY and LAWES – Is Defending YOUR SELVES and PROTESTANT CAUSE”
This is an idea Puckle would double down on by including engravings on the gun itself featuring things like King George, imagery of Britain and random bible verses.
To doubly sell potential investors on the value of the gun as a stalwart defender of Christian ideology, Puckle’s patent also describes how the gun could, in a pinch, fire square bullets.
What does this have to do with religion?
Puckle thought that square bullets would cause significantly more damage to the human body and believed that if they were shot at Muslim Turks (who the British were fighting at the time), it would, to quote the patent, “convince [them] of the benefits of Christian civilisation”.
The gun could also fire regular, round projectiles too (which Puckle earmarked as being for use against Christians only). On top of that, it also fired “grenados”, shot, essentially comprising of many tiny bullets — you know, for when you really wanted to ruin someone’s day.
Puckle began selling shares of his company to the public in 1720 for about 8 pounds a piece (about £1,100 pounds or id=”listicle-2639223725″,600 today) to finance construction of more advanced Puckle Guns, one of which was demonstrated to the public on March 31, 1722.
During said demonstration, as described in the London Journal: “[O]ne man discharged it 63 times in seven Minutes, though all while Raining, and it throws off either one large or sixteen Musquet Balls at every discharge with great force…”
Despite the impressive and reliable display, the British military on the whole was still uninterested in the newfangled technology.
Replica Puckle gun from Buckler’s Hard Maritime Museum.
That said, there was at least one order, placed by then Master-General of Ordnance for Britain, Duke John Montagu, for two of the guns to bring along in an attempt to capture St. Vincent and St. Lucia in the Caribbean. Whether these ever ended up being used or not isn’t clear.
Whatever the case, the two Puckle guns in question are still around today and can presently be seen at the Boughton House and Beaulieu Palace, homes once owned by Montagu.
As for Puckle, he died in 1724, never seeing his gun leveled against the enemies of King George — much to the relief of 18th century Turks everywhere we’re sure.
Summing up his failed invention and company, one sarcastic reporter for the London Journal quipped that the gun had “only wounded [those] who have shares therein.”
If you happen to think killing two birds with one stone is a bit inefficient, you might want to look into the “punt gun,” capable of killing upwards of 50-100 birds in a single shot.
First put in use in the 1800s, the punt guns were never manufactured on a large scale, with each being custom made by a gunsmith to fit a buyer’s specifications. But, in general, the barrels had openings upwards of 2 inches (5 cm) in diameter and weighed over 100-pounds (45 kg). They generally could fire more than a pound of shot at a time and usually measured over 10 feet (3 m) long.
As you might imagine from this, they were too heavy and the recoil too strong for a hunter to fire them by hand. Instead, they were (usually) mounted to small, often flat bottomed, boats known as “punts.” Hunters aimed the gun by maneuvering the boat into position one or two dozen meters from their targets, and then fired.
As an example of how effective this was, a market hunter in the eastern United States, Ray Todd, claimed he and three other hunters with punt guns managed to kill 419 ducks one night in a single volley after encountering a huge flock “over a half-mile long and nearly as wide.”
After the first volley, he stated, “The birds flew off a short distance and began to feed again. We made three more shots that night. By morning we had killed over 1,000 ducks. They brought .50 a pair in Baltimore, and it was the best night’s work we had ever done.”
Not surprisingly, in the years after market hunters began using punt guns, the population of wild waterfowl began to decline in the United States dramatically. Sportsmen who hunted for personal use of the killed waterfowl, rather than for profit like the market hunters, began advocating for hunting regulations and limits. In response, many states in the U.S. outlawed the use of punt guns by the 1860s, while the Lacey Act of 1900 and the Migratory Bird Treaty Act of 1918 effectively ended their use in the country. That said, punt guns are still legal in the United Kingdom, though their barrels are restricted to a diameter less than 1.75-inches. Hunters must also have a permit from the government for the gun and black powder, and they must adhere to strict hunting seasons. All this hasn’t proved much of a problem as there are only a few dozen currently used punt guns left in the U.K. today.
This article originally appeared on Today I Found Out. Follow @TodayIFoundOut on Twitter.
In some ways, the National Guard Bureau’s State Partnership Program — which pairs National Guard elements with partner nations worldwide — started with a tuba.
“The Latvian military band needed a big tuba,” said retired Air Force Maj. Gen. John Conaway, the 22nd chief of the NGB and “father” of the SPP. “And we hauled a tuba over there.”
The trip with the tuba was part of the early planning stages for the program, which turns 25 in 2018.
“We delivered that tuba to the Latvian band and they were amazed to get it,” said Conaway. “That started the program with the first, initial visit.”
That first visit lead the way to a program that now has 74 partnerships with countries throughout the world. But it all started with three: Latvia, Lithuania and Estonia.
“We were received in grand fashion in all three places,” said Conaway, referring to that initial trip. Where it would go from there, he added, was then still unknown.
“We didn’t know what was going to happen,” he said. “But, we had the visit. That was the start.”
That first visit was the result of a simple directive from Army Gen. John Shalikashvili, then-supreme allied commander in Europe with NATO, and who would be appointed chairman of the Joint Chiefs of Staff in 1993.
“He called me up and said “we’ve got to help these new emerging democracies [in the Baltics],'” said Conaway, adding that after additional planning with Pentagon officials, he formed a small team and they started working with the State Department. That led to meeting with the presidents of Latvia, Lithuania and Estonia, as well as military officials in those countries.
“It looked like they wanted our help and we started talking about putting liaison officers from the National Guard on orders with them,” said Conaway. “Our role was to help make the transition [to democracy] as smooth as we could.”
The idea of liaison officers grew into tying specific Guard elements with specific countries.
“The [team] and I huddled and thought, “We’ve got tons of Lithuanians and Lithuanian-Americans living in Pennsylvania,'” Conaway said. “It fit. We’ll tie Lithuania to the Pennsylvania National Guard.”
(U.S. Army photo by Master Sgt. Mark C. Olsen)
The idea grew from there.
“There were a lot of Latvian-Americans in Michigan, so we got with the adjutant general [of the Michigan National Guard] and tied them together with Latvia,” said Conaway. “There are Estonian-Americans in Baltimore, and so we tied [Estonia] together with the Maryland National Guard.”
Conaway added there was little precedent to follow while developing the program.
“We were doing this off the back of an envelope back then,” he said. “It was happening so fast.”
By the time Conaway retired in November 1993, the SPP had 13 partnerships, primarily with former Eastern Bloc countries in Europe.
The following years saw new partnerships added from across the globe.
“It’s grown to 74 partnerships and that’s been an incremental growth of about two to three partnerships a year,” said Air Force Col. Donald McGuire, chief of the international affairs branch at the NGB.
As the program has expanded, the process for adding new partnerships has become more refined.
First, the country has to request to be a member of the program, said McGuire, adding that input from the State Department and the combatant command — the U.S. military command element overseeing specific geographic regions — goes along with that request.
“They collectively decide that this is a good country we want to nominate for selection into the program,” said McGuire, adding that from there staff work is done to determine the best course of action with pairing up elements for a partnership.
“It’s very analytical what the staff here does,” said McGuire. “They put a lot of hard work and brain cells against making sure they’re doing a good analysis to give the chief [of the NGB] the best recommendation they can.”
The long-term success of the program has come about, in part, from that intrinsic relationship with both the State Department and the combatant command, said McGuire. The SPP is nested with the command’s theater security cooperation plan and the State Department’s country study plan.
“It’s in tune with the combatant commanders, therefore, it’s in tune or synchronized with the National Defense Strategy,” McGuire said.
Building relationships, said McGuire, is one of the hallmarks of the program.
“This provides, perhaps, the most well-known and established international partnership capability the National Guard is involved with,” he said. “These are relationships that have grown over the course of time and continue to grow.”
Those relationships have not only seen partners in the program train together, but also work together in the wake of natural disasters and large-scale emergencies.
It’s also seen co-deployments to Iraq, Afghanistan and other areas.
“You wouldn’t have these countries and units deploying together, necessarily, if they didn’t already have this relationship.”
McGuire added that’s a significant element.
“That tells you a lot about the program,” he said. “These co-deployments are real-world operations, named contingencies that represent the next level of collaboration and coordination.”
Building collaboration and coordination is also key to building greater regional security, said Army Brig. Gen. Christopher F. Lawson, the NGB’s vice director of strategy, policy, plans and international affairs.
“In order to promote greater peace and stability in the world long into the future, we will need a program like the SPP because it helps nations transition from security consumers to security providers,” he said.
For Conaway, the continued growth of the program is more than he imagined 25 years ago.
“It is beyond my wildest dreams and imagination that it would be this passionate and this popular and the good the National Guard has done,” he said. “Here we are, 25 years after it started and the National Guard is just as enthusiastic as ever.”
The pairing of the West Virginia National Guard with Qatar was announced in April 2018, and McGuire said additional partnerships are in the coordination phase.
“We have a few more partnerships in the queue,” he said, adding he sees continued growth of the program over the next 25 years and beyond.
“It really is the entry point to a lot of good things that happen,” McGuire said.
It’s no secret the military is full of soup. Even an FNG could tell you that. There are even more specific alphabet soup acronyms within each branch: the Air Force has OTP, and the Marines have OSM (semi-respectively).
Here’s a couple of acronyms we made up that aren’t in use, but should be.
“Sergeant ran out of real tasks.”
This acronym is used to explain why you are: measuring the length of floor tiles, power washing a lawn chair, or cleaning an actual pile of garbage with Windex. We don’t ask why. We know.
Example: I know we’re outside in the desert, but S.R.O.O.R.T. so now we all have to sweep the dirt.
Images From The Korengal Outpost – The Far Side.
“Only dipping tobacco while on deployment.”
This acronym is the lie you tell yourself while on deployment. It soon warps into the closely related acronym “O.D.T.B.O.D.” which is “Only dipping tobacco because of deployment.”
Example: Yeah, I never used to chew Cope, but I’m O.D.T.W.O.D.
“Good piece of gear.”
This acronym is used to describe a fully functional piece of gear in the military.
Example: *N/A, no plausible use*
“Dinner” aboard the USS Green Bay.
(Sgt. Branden Colston/ USMC)
“Why did I even grab a fork?”
This acronym is used to describe the fine delicatessen cuisine service members enjoy on a ship. It’s food so sparse, so understated, so daringly simple, it begs the question: why did I even grab a fork?”
Example: Welcome aboard, today we will be serving delectable items from the W.D.I.E.G.A.F. cuisine: our first course is a handful of hard white rice, followed by two triangles of cardboard garlic bread, accented with a chalice of warm water. Served sea side. Bon Appetit.
“Not old enough for beer, only for armed combat.”
This is a much needed acronym for the millions of 18-to 21-year-olds in our military who cannot legally buy beer but can legally be trusted with billions of dollars of equipment and the lives of men who are old enough to buy beer. Granted, this one doesn’t really roll off the tongue—but neither does explaining the ancient logic behind this law.
Example: I’ll take an automatic rifle, a crate of C-4 explosives, and a Shirley Temple to drink, sorry I’m N.O.E.F.B.O.F.A.C.
“You make comm awful.”
This is for anybody who never shuts the hell up over comm. They add useless information, make bad jokes, clog up the line, and all kinds of other annoying things.
Example: You don’t have to mouth breath for 3 seconds before saying what you need to say. Y.M.C.A. Over.
“Boy, our operation’s boring, Sgt.”
Sometimes you have said all you need to say. You’ve been in a foreign place with the same 6 dudes for months. You can only talk about how bad the Cleveland Browns are, or what kind of food you wish you could eat, for so long… Sometimes, when you’ve been away for months and don’t have anything to talk about, you just talk about B.O.O.B.S.
Francis Ford Coppola was originally worried his soon-to-be iconic Apocalypse Now would be “too weird” for audiences, so he made major cuts to his film. Now, you’ll be able to see it in all its wacky glory, including 300,173 restored frames of depth, detail, and napalm.
Turn on your sound and watch this epic trailer, people:
APOCALYPSE NOW FINAL CUT – 4K Restoration in Theaters 8/15 & on 4K Combo Pack 8/27!
If Walkürenritt or Ritt der Walküren Ride of the Valkyries doesn’t get your juices flowing, I don’t know what will.
On Aug. 27, 2019, in honor of the 40th anniversary of the film, Lionsgate will release Apocalypse Now on a 4K Ultra HD™ Combo Pack (4K disc, plus three Blu-ray discs and Digital copy) and on Digital 4K Ultra HD for the first time ever.
But more importantly, on Aug. 15, 2019, you can see it in select theaters.
This isn’t the first time Coppola has made changes to his film. In 2001, Coppola released Apocalypse Now Redux, which added an additional 49 minutes to the original film, and while Roger Ebert gave Redux 4 stars, Coppola still wasn’t satisfied. With Apocalypse Now: Final Cut, Coppola has finally released his vision (which will run 183 minutes, about a half hour longer than the original).
But it’s not just the visuals that are being remastered. Sound technology has advanced since 1979, allowing Coppola to achieve effects that weren’t available in the 70s, including low frequency sound design meant to create a visceral reaction during war scenes.
Make no mistake, this is a sensory theater experience fans of the original film should take advantage of.
Considered the “grandfather of smart bombs,” the Fritz X was a 3,450-pound explosive equipped with a radio receiver and sophisticated tail controls that helped guide the bomb to its target.
According to the US Air Force, the Fritz X could penetrate 28 inches of armor and could be deployed from 20,000 feet, an altitude out of reach for antiaircraft equipment at the time.
Less than a month after it was developed, the Nazis sank Italian battleship Roma off Sardinia in September 1943. However, the Fritz X’s combat use was limited since only a few Luftwaffe aircraft were designed to carry the bomb.
The Nazis’ Goliath tracked mine was anything but Goliath-like in stature. Known as the “Doodlebug” by US troops, the mini-tank was controlled with a joystick and powered by two electric motors, later replaced by gas burners.
Goliath was designed to carry between 133 and 220 pounds of high explosives and was used to navigate minefields and deliver its explosive payload to defensive positions.
The Nazis built more than 7,000 Goliaths during the war and paved the way for radio-controlled weapons.
A rocket-powered plane that was nearly 300 mph quicker than the fastest aircraft around
By the late 1930s, the Germans were developing the Messerschmitt Me 163 Komet, a rocket-powered jet with speeds of up to 700 mph.
“During this time the vaunted American P-51 Mustang fighter, in comparison, topped out at less than 440 mph,” according to Weapons of WWII magazine.
More than 300 Komets were built and equipped with twin 30 mm cannons. The Komet’s speed was both a gift and a curse. The plane was fast enough to avoid Allied gunners but it was too fast to hit Allied aircraft.
Writing a five paragraph order is boring. Who really wants to sit there and write, by hand, 20 pages of a battle plan for the sole purpose of showing your platoon leadership you have some tactical sense and that you’re not a moron? Nobody! It sucks and you’ll almost never get to see how your plan plays out.
If you want to develop a strategy, actually see it unfold beautifully, and revel in sweet, sweet victory, you should play a real-time strategy game.
RTS games have been around for decades now and you can play them either on a console or a computer (though we strongly recommend you use a computer). They’re not for everyone, but if you’re a team leader itching to use your tactical knowledge in a more immersive sense, playing one might be good for you. Here’s why:
If you can find a worthy opponent, it’s an extremely rewarding experience.
(U.S. Air Force photo by Staff Sgt. Chris Hubenthal)
You can go up against other people
If you want to practice against a computer AI, by all means. But if you get one of your buddies at the barracks to go up against you, the two of you can turn it into a competition and see how it feels to put your skills to the test against someone else. Pitting yourself against some AI is fun, but nothing’s quite as dynamic as a human opponent.
If you own the skies, you can own the battlefield.
(U.S. Air Force photo by Staff Sgt. Aaron D. Allmon II)
You can implement realistic strategies
Though every game is different, no matter which you pick, you’ll likely need to consider avenues of approach and utilizing forces to create blocking positions to restrict enemy movement. These are real-life strategies, yes, but they’re also things you must do to find success in most RTS titles.
Another common theme is the use of explosives and air assets to dominate, softening targets to push your enemy to a breaking point.
There’s no risk in burning fictional currency.
Build up your forces using fake money
In real life, it costs millions of dollars to build a functional and efficient military. So, it makes good fiscal sense to not give to give a Lance Corporal the reins for a week just to see how they do. In an RTS, you can harvest resources and burn them on any desperate gambit without staring down a massive bill.
It’s kinda like this.
(U.S. Air Force photo by Airman First Class Rylan Albright)
There’s no real blood involved
Loss of life in real war is tragic but, in an RTS game, your troops aren’t real people — so who cares? That being said, you still get a glimpse into how big of an effect losing a small unit can have on your efforts at large. As a leader, learning the value of every single troop is essential.
With practice, getting to this point won’t be much of a challenge.
(U.S. Marine Corps photo by Lance Cpl. David N. Hersey)
You get to see the consequences of your choices
Making a mistake in real life can be costly in a lot of different ways. In an RTS game, you can make all the mistakes you want, see the consequences of your actions, and not have to worry about the loss of resources or lives. It’s a good idea to learn these lessons before the end result is tragedy.