Any post-9/11 Marine could easily sit down and binge through all seven episodes of the HBO miniseries, Generation Kill. In fact, if you’ve sat in your squad bay at Camp Wilson while there for a training exercise, you’ve probably already watched it a few times. Why is it so popular with the Devil Dogs? Simple: it feels pinpoint accurate.
There aren’t a whole lot of accurate depictions of Marines out there. At least, not many that really, 100% capture the true nature and mannerisms of Marines — the Infantry-type especially. That’s what sets Generation Kill apart from the rest. Based on the novel written by Evan Wright, a reporter for Rolling Stone, who was embedded with the 1st Recon Battalion during the invasion of Iraq, Mr. Wright set out with the goal of showing Marines as they were, unfiltered.
And that he did — but the miniseries adaptation took it a few steps further. There were aspects in production that not only honored Mr. Wright’s material, but Marine culture as well:
If he’s portraying himself, is this still considered his costume?
1. Military advisers
A lot of people give Hollywood sh*t when incorrectly depict aspects of military life — likely due to the lack of someone on set who knows (from experience) what they’re talking about. In this case, they had two guys on the job — Rudy Reyes, who plays himself in the series, and Eric Kocher, both Recon Marines. They went as far as having the actors go through a six-day mini-boot camp to learn all of the basics.
A side-by-side comparison of the real-life Brad Colbert with Alexander Skarsgard, who played Colbert in the series.
And the actors took it seriously. They dedicated themselves to honoring the memory and the experiences of the real-life Marines they portray in the series. Rudy Reyes himself said,
“… These guys have shown incredible discipline and attention to detail as well as commitment and camaraderie.”
Which goes to show that they picked the right actors for the job. But, in many cases, an actor can only be as convincing as the material they’re given.
Lee Tergesen as Evan Wright.
2. Source material
As previously stated, Evan Wright set out to portray the Marines as they were. He’s gone on record as saying he didn’t aim to depict them as heroes or villains — but just as they were. If you were to go to Rolling Stone to read through his original series of articles, you’ll notice that they, too, are extremely accurate.
From reading his writing, you get a sense that he wanted to show the world that Marines are people, just like anyone else. Such authentic source material meant that the production team had some big shoes to fill — they needed performances that felt real. Really real.
Thankfully, HBO at this point had already done Band of Brothers, which was another accurate depiction of troops in war. For Evan Wright, that kind of pedigree was comforting; he know that HBO would do their best to faithfully adapt his work.
Also, notice how the actors have learned to keep their booger hooks off the bang switch.
3. Cast and crew
And, of course,Generation Kill has a great cast of actors. As mentioned before, they were extremely dedicated to their roles and understood what it was that they were doing. Of course, that’s partially credited to the Reyes and Kocher, but the actors themselves played their roles brilliantly.
Beyond that, every department understood what they were making and made sure to get a lot of the details correct, including costumes.
When it comes to getting things accurate, Generation Kill does an outstanding job. It would be great to sit here and write all of the amazing things the actors and crew had to say about it, but to hear them say it is even better:
When I was a young, motivated recruit at Parris Island, my drill instructor stood behind a stack of foot lockers assembled into a podium. “This is the most important period of instruction of your life,” he said with a thousand-yard stare. What were we talking about?
For an unknown amount of time, we sat there, listening to passionate warnings from our most-feared mentor. He recited romantic tragedies that gave Greek myths a run for their money. Afterwards, he gave the obligatory lesson on the administrative process of enrolling your new family for benefits.
Today, I pass those words of traumatic wisdom onto you, the young, love-struck recruit.
Happens in every branch.
Deployments don’t get easier, you get tougher
Marines are tough — and they need an equally tough spouse to weather the storm of deployments. We’re the tip of the spear, and you need to make sure that’s what your spouse bargained for.
Some deployments are shorter than others and they involve varying degrees of danger — but they don’t easier. You need someone that, when the going gets tough, they get tougher. But it’ll always suck.
“But you said you wanted to travel, babe!”
(Julie L. Negron)
You’re not getting out of work, you’re doing different work
Some troops use their marriage as way to get out of work, and there’s nothing single troops can do but watch them put on those already-sharp skates and get out of dodge — but it’s not all free time and rainbows on the other side.
I had a master gunnery sergeant who referred to his wife as the ‘sergeant major’ of the house. When you’re single, can you just pack your stuff in your car and hit the road. Married Marines, however, have much more red tape to navigate.
At least you don’t have to police call at 0530 now.
You’ll miss being a degenerate
Gone are the days of actionable intel from the Lance Corporal Underground, last-minute trips to a bar crawl, and the spontaneous brawls between Alpha company and Charlie company.
Sure, you might not miss the part where the Big Green Weenie conducts acts of terror. You won’t miss random formations, the duty needing something, or drunk people breaking your stuff, but you will miss time with the boys.
Everyone knows your secrets
Your spouse needs friends. Naturally, the spouses of your friends are the first round draft picks. They can keep each other informed on what your unit is doing, important dates, and if you’re being delayed.
In a way, it’s convenient. Even if you haven’t had the opportunity to speak with your loved one, he or she knows why, and won’t worry. However, that’s not the only thing they’ll talk about. Assume nothing is sacred. Susie and Kelly know your secrets in and out of the bedroom. OPSEC or the whole unit will know your search history, too.
Contract marriages are, uh… flimsy
A contract marriage is when two people fall in love — for money. The Big Green Weenie and the law’s blue version will hold hands while they unceremoniously wreck your life. Not only is it illegal to marry someone for the increased pay and benefits, but your spouse will inevitably betray you.
Before your first deployment is over, your house will be sold, your truck will be gone, and they’ll upload a video wearing your favorite shirt that can’t be shown on YouTube.
Mark Tufo wrote Zombie Fallout, a nine-book series that follows Marine Corps veteran and family man Mike Talbot as he tries to keep his family safe in a world overrun by zombies.
Like the character Talbot, Tufo served in the Marine Corps before returning to civilian life, starting a family, and adopting an English bulldog. The similarities end when Talbot’s neighborhood is taken over by flesh-eating and brain-hunting zombies, forcing him and his family to fight their way out.
Tufo’s writing about the zombie apocalypse is a refreshing take on the genre because the character of Talbot thinks tactically about what he’s doing. He drives his jeep slowly to protect his radiator, keeps food handy, and has survivors pull watch. And the whole family knows how to use their guns, obviously.
Now, Talbot and his family might be getting their own TV series. Brad Thomas, a television producer and fan of the series, has teamed up with Tufo to bring the zombie epic to the silver screen. WATM got to spend a day with them and some military veteran fans on the set as the crew filmed a teaser for the show.
The U.S. Army is refining a plan to extend by two months the service’s 14-week infantry one station unit training, or OSUT, so young grunts arrive at their first unit more combat-ready than ever before.
Trainers at Fort Benning, Georgia will run a pilot during summer 2018 that will extend infantry OSUT from 14 weeks to 22 weeks, giving soldiers more time to practice key infantry skills such as land navigation, marksmanship, hand-to-hand combat, fire and maneuver, and first aid training.
Currently soldiers in infantry OSUT go through nine weeks of Basic Combat Training and about 4.5 weeks of infantry advanced individual training. This would add an additional 8 weeks of advanced individual training, tripling the length of the instruction soldiers receive in that phase.
(Photo by Ashley Cross)
“It’s more reps and sets; we are trying to make sure that infantry soldiers coming out of infantry OSUT are more than just familiar [with ground combat skills],” Col. Townley Hedrick, commandant of the Infantry School at Benning, told Military.com in a June 21, 2018 interview. “You are going to shoot more bullets; you are going to come out more proficient and more expert than just familiar.”
A better trained infantry soldier
The former infantry commandant, Brig. Gen. Christopher Donahue, launched the effort to “improve the lethality of soldiers in the infantry rifle squad,” Hedrick said.
“In 14 weeks, what we really do is produce a baseline infantry soldier,” said Col. Kelly Kendrick, the outgoing commander of 198th Infantry Brigade at Benning, who was heavily involved in developing the pilot.
This works fine when new soldiers arrive at their first unit as it is starting its pre-deployment train-up, Kendrick said.
Unfortunately, many young infantry soldiers arrive at a unit only a few weeks before it deploys, leaving little time for preparation before real-world operations begin, he said.
“I was the G3 of the 101st Airborne and if a [new] soldier came up late in the train-up, we had a three-week train-up program and then after three weeks, we would send that soldier on a deployment,” he said.
With 22 weeks of infantry OSUT, “you can see right off that bat, we are going to have a hell of a lot better soldier,” Kendrick said. “I will tell you, we will produce infantry soldiers with unmatched lethality compared to what we have had in the past.”
The new pilot will start training two companies from July 13 to mid-December 2018, Kendrick said. Once the new program of instruction is finalized, trainers will start implementing the 22-week cycle across infantry OSUT in October 2019.
(Photo by John D. Helms)
The effort follows an Army-wide redesign of Basic Combat Training early 2018 designed to instill more discipline and esprit de corps in young soldiers after leaders from around the Army complained that new soldiers were displaying a lack of obedience, poor work ethic, and low discipline.
“If there are two things we do great right now, that’s physical fitness and marksmanship; I really think everything else has suffered a little bit,” said Kendrick. “If you went and looked at special operations forces … the SOF force has realized they have to invest in training and teaching. And they have done that, so we have been the last ones to get it.”
The Army has prioritized leader training for both commissioned officers and sergeants.
“[But] the initial entry, soldier side of the house, has not [changed] whole lot from the infantry perspective for a long, long time,” Kendrick said.
A new emphasis on land navigation training
Currently, soldiers in infantry training receive one day of classroom instruction on land navigation and one day of hands-on application.
“We put them in groups of four and they go and find three of about four-five points — that’s their land navigation training,” Kendrick.
The new land-nav program will last a week.
“They are going to do buddy teams to start with, and at the end, they will have to pass day and night land navigation, individually,” he said.
One challenge of the pilot will be, “can I get to individual proficiency in land-nav or do I need more time?” Kendrick said.
(Photo by John D. Helms)
“Part of this what we haven’t figured out is hey, how long do those lanes need to be — 300, 600, 800 meters?” said Kendrick, adding that it would be easy to design a course “and have every private here fail.”
“Then I can turn around and have every private pass no matter what with just a highway through the woods,” he continued. “We’ve got to figure out what that level is going to be — where they leave here accomplished in their skills and their ability and are prepared to go do that well wherever they get to. That is really the art of doing this pilot.”
A new marksmanship strategy
Currently, infantry OSUT soldiers train on iron sights and the M68 close combat optic at ranges out to 300 meters.
“We don’t do much ACOG training; you go out to most rifle units, the ACOG is part of the unit’s issue,” Kendrick said. “It’s a shame that we don’t train them on the optic that half of them when they walk into their unit the first day and [receive it].”
Soldiers will train with these system and their weapons “day and night with qualification associated,” Kendrick said.
The new program will also increase the amount of maneuver live-fire training soldiers receive.
“Everything from a buddy-team to a fire team to a squad, we are going to increase the time and sets and repetitions in getting them into live-firing, day and night,” Kendrick said. “Today when you do a fire-team, react to contact live fire, you do that twice — daytime only. At the end of this thing, when you are done, we will be doing live-fire [repetitions] on the magnitude of 20-plus.”
As with land navigation, Kendrick said, the time allotted for additional marksmanship training is not yet finalized.
“Like anything else, with being an infantryman, it’s sets and reps that make you proficient,” he said. “So now we are talking about the time to do that amount of sets and repetitions that will give them the foundation that can they can work in the rest of their career.”
More combatives and first aid training
Infantry OSUT trainees receive about 22 hours of combatives, or hand-to-hand combat training.
“We are going to take that to 40 hours,” Kendrick said. “At the end of 40 hours, we are going to take a level-one combatives test, so every soldier that leaves here will be level-one combatives certified.”
Level-one certification will ensure soldiers are practiced in basic holds instead of just being familiar with them, Kendrick said.
“We are talking about practicing and executing those moves.”
It will be the same with first aid training, he said.
Soldiers will spend eight days learning more combat lifesaver training, trauma first aid and “how to handle hot and cold-weather injuries … which cause more casualties than bullets do right now in some of these formations,” Kendrick said.
“You will have a soldier that understands combat lifesaver, first aid and trauma, all those things because right now you just get a little piece of that,” he said.
Infantry trainees will also receive more urban combat training and do a 16-mile road march instead of the standard 12-miler, Kendrick said.
The plan is to “assess this every week” during the pilot and make changes if needed, Kendrick said.
“Is it going to be enough? Do we need more? Those are all the things we are going to work out in this pilot,” he said. “In December, there will be a couple of 14-week companies that graduate at the same time, so part of this is to send both of those groups of soldiers out to units in the Army and get the units’ feedback on the product.”
The effort is designed to give soldiers more exposure to the infantry tasks that make a “solid infantryman here instead of making that happen at their first unit of assignment,” Kendrick said. “This is really going to produce that lethal soldier that can plug into his unit from day one.”
This article originally appeared on Military.com. Follow @military.com on Twitter.
When the US Navy accused Russia of “unsafe and unprofessional” behavior at sea after a dangerous close encounter between a Russian destroyer and a US cruiser June 7, 2019, Russia quickly released a statement countering the US version of events.
Each side blamed the other for the run-in — which was close enough for US sailors to spot sunbathers topside on the Russian ship. But an expert who viewed the US Navy’s images concluded the Russians were to blame for the near-collision and were “operating in a dangerous and reckless fashion.”
The US Navy says the Ticonderoga-class cruiser USS Chancellorsville and the Russian destroyer Admiral Vinogradov nearly collided when the Russian ship sailed as close as 50 feet off the US Navy vessel while it was recovering a helicopter in the Philippine Sea. Russia claims that the USS Chancellorsville put itself on a collision course with the Russian ship in the East China Sea, where the two warships came within 50 meters (150 feet) of one another.
“While USS Chancellorsville was recovering its helicopter on a steady course and speed when the Russian ship DD572 maneuvered from behind and to the right of Chancellorsville accelerated and closed to an unsafe distance of approximately 50-100 feet,” 7th Fleet said in a statement, adding that the US warship was forced to execute all engines back full and to avoid a collision.
The US Navy cruiser USS Chancellorsville (CG 62), right, is forced to maneuver to avoid collision from the approaching Russian destroyer Admiral Vinogradov (DD 572), closing to approximately 50-100 feet putting the safety of her crew and ship at risk.
Russia responded with its own statement, pinning the blame for the close call on the US Navy.
“The US cruiser Chancellorsville suddenly changed its course and crossed the Admiral Vinogradov destroyer’s course some 50 meters away from the ship,” the Russian Pacific Fleet said. “In order to prevent a collision, the Admiral Vinogradov’s crew was forced to conduct an emergency maneuver.”
Russian media has invoked the rules of the road, arguing that a vessel approaching another ship on its starboard, or righthand, side has the right of way. Indeed, that is the rule for a routine crossing situation, but there’s more going on here.
The US Navy released photos and videos. Based on these, a retired US captain concluded that the US Navy cruiser had the right of way — and Russia was at fault.
“If the cruiser was actually conducting helicopter operations. That trumps everything,” explained retired Capt. Rick Hoffman, who commanded two US warships. “If she’s operating a helicopter, she’s constrained and permitted by the rules of the road to maintain course and speed. She has the right of way.”
In this situation, the USS Chancellorsvilleis considered a “vessel restricted in her ability to maneuver.” A ship in this category is “a vessel engaged in the launching and recovery of aircraft,” according to the internationally-accepted navigation rules for preventing collisions at sea.
Near collision between Russian destroyer and US cruiser.
(US 7th Fleet)
Furthermore the Russian destroyer appears to have been approaching from behind (astern) at high speed at an angle that would make this an overtaking rather than a crossing. In that scenario, the vessel being overtaken (the US warship) has the right of way.
The Russian ship “was clearly approaching from astern, clearly maneuvering to close the cruiser, and was clearly in violation of the rules of the road and putting the ship at risk,” Hoffman said. “The Russians were clearly operating in a dangerous and reckless fashion.”
He added that the wake indicated the “Russians had altered course several times,” more proof that the destroyer was purposefully closing with the US cruiser.
Another possible sign that this may have been a planned provocation on the part of the Russians is that there were sailors sunbathing on the helicopter pad. Were the Russian naval vessel actually concerned about a possible collision, there would have almost certainly been an all-hands response.
The ships alarm would likely have sounded, and sailors would have been ordered to damage control stations or braced for impact.
(1/2) USS Chancellorsville Avoids Collision with Russian Destroyer Udaloy I DD 572
Close encounters like the one involving the USS Chancellorsville and the Admiral Vinogradov are particularly dangerous because a ship is hard to maneuver at close range and a steel-on-steel collision can damage the ships and kill crewmembers.
“Unlike a car, a ship doesn’t have brakes, so the only way you can slow down is by throwing it into reverse,” Bryan Clark, a naval affairs expert and former US Navy officer, explained to BI recently. “It’s going to take time to slow down because the friction of the water is, of course, a lot less than the friction of the road. Your stopping distance is measured in many ship lengths.”
A US Navy cruiser is 567-feet-long and unable to move its hull right or left in the water very quickly, making a distance of 50 feet dangerous.
“When someone pulls a maneuver like that,” he added, “It’s really hard to slow down or stop or maneuver quickly to avoid the collision.”
This article originally appeared on Business Insider. Follow @BusinessInsider on Twitter.
In late 2001 an economist called Edward Castronova made tsunami sized waves in the world of economics when he published a paper claiming that an isolated place called Norrath had a currency stronger than that of the Japanese Yen — an especially bold claim considering Norrath had less than a million inhabitants, had only existed for about two years and didn’t exist physically. Yes, Norrath was entirely virtual and populated exclusively by players of the video game EverQuest.
Released in 1999, EverQuest is an immensely popular and influential massively multiplayer online role playing gaming (MMORPG). Set in the magical fantasy world of Narroth and boasting an impressive (for the time) near half million subscribers at the apex of its success, EverQuest came to the attention of Castronova at first much in the same way it came to the attention of anyone — he just thought it sounded like a fun game to play.
The original box art for ‘EverQuest’
However, as he became more familiar with the game, he noticed some rather fascinating things about how the virtual economy had developed within the game. This all culminated in him publishing on the Social Science Research Network a humorous but excellently researched, and ultimately groundbreaking, paper titled, Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier. By his own admission, Castronova stated, “I thought maybe seventy-five people would read it and that’d be great.”
Instead, it quickly received over 16,000 downloads (and today is sitting at closer to 50,000). While this might not seem like much, let’s remember context here — this was an academic paper published on an online academic journal. Needless to say, that number of downloads made it the most downloaded paper in the history of the Social Science Research Network, which at the time featured almost 50,000 academic papers, including many dozens written by Nobel laureates.
Why was this paper so fascinating to the world of economics? As economist Yanis Varoufakis noted, “Economic theory has come to a dead end — the last real breakthroughs were in the 1960s. But that’s not because we stopped being clever. We came up against a hard barrier. The future is going to be in experimentation and simulation — and video game communities give us a chance to do all that.”
What Castronova had stumbled upon was essentially an economist’s dream — virtual worlds the researchers could use to analyze in a scientific manner various concepts in their field using large data sets and real people populating those worlds. Or as Washington Post journalist Brad Plumer succinctly stated, in virtual worlds, “The data is richer. And it’s easier to run economy — wide experiments in a video game — experiments that, for obvious reasons, can’t be run on countries.”
In short, economists in academia were intrigued with Castronova’s paper and its implications for future research.
So what did Castronova find? After painstakingly pouring over the available data surrounding the world of Norrath, he was shocked to discover that in real world dollars Norrath had the 77th highest GNP per capita, placing it squarely between Russia and Bulgaria at the time.
The world of Norrath
How was this possible for a virtual world with only virtual currency?
At the height of EverQuest’s popularity, sale of in-game items ran rampant and at one point in time a player could pretty much buy anything they wanted in-game, regardless of how rare or powerful it was, so long as they could flash the cash to make it happen.
Although Sony, who published the game, would make several attempts to quash this practice, claiming amongst other things that all of the items for sale were their intellectual property, as well as outright banning players they caught doing this, the sale of in-game items and avatars became a thriving industry on sites like Ebay.
In fact, former child actor Brock Pierce (perhaps best known as a kid for his roles in Mighty Ducks and First Kid, and as an adult for his work in crypto currency) even started a surprisingly successful company, Internet Gaming Entertainment Ltd (IGE), which dealt in these virtual goods in exchange for real money. The company maintained a rather large staff of low-waged workers who worked in Norrath and the real world, doing things like meeting to exchange goods, as well as building up avatars and acquiring virtual goods for future sale.
In any event, Castronova analysed over 600 illicit sales outside the realm of Norrath on sites like Ebay and then simply compared this to the value of the item in-game in the principle currency of Norrath- Platinum Pieces.
When he did this, Castronova discovered that the relative value of a single Platinum Piece compared to the US Dollar was .01072. While this may not seem all that much, as Castronova pointed out, at the time, “its value exceeds that of the Japanese Yen and the Italian Lira.”
With this value in hand, Castronova was then able to roughly calculate a number of other interesting things about the economy of Norrath. For example, it turned out the average citizen of Norrath earned around .42 per hour (or about an hour today) when taking into account the value of the items and in-game currency they could realistically acquire during normal play per hour on average.
Combining this with the estimated time extreme players sunk into the game (according to data gleaned by Castronova in surveying over three thousands players), Castronova calculated:
Many users spend upwards of 80 hours per week in Norrath, hours of time input that are not unheard of in Earth professions. In 80 hours, at the average wage, the typical user generates Norrathian cash and goods worth 3.60. In a month, that would be over id=”listicle-2633077434″,000, in a year over ,000. The poverty line for a single person in the United States is ,794.
Looking at players of every time commitment level, Castronova determined that, despite the game being extremely new, the average player of EverQuest already had over ,000 worth of sellable goods locked up in the game.
But we’re not done yet because Castronova was then able to roughly calculate the gross national product of Norrath based on the value of the (entirely virtual) goods it produced in 2001. His final number? About 5 million.
While, again, this may not sound like much, divided amongst the estimated total number of Norrath denizens, that meant the GNP per capita of the virtual kingdom was ,266 — a figure that, as previously mentioned, theoretically ranked the computerised state the 77th highest on Earth at the time.
Naturally, this information peaked the interest of Castronova’s fellow economists, as did other observations he made about the virtual world and economy he was studying.
For example, according to Castronova one of the more curious things he noticed during his research was that, despite every effort being made by Sony to give everyone an equal footing when the game began, financial inequality was quickly rife amongst the denizens of Norrath.
Additionally Castronova also observed how, much like in the real world, the wealthiest players would often hoard their wealth and use their vast resources to pay poorer characters to do all of the pointless busy work they didn’t want to waste time with, in effect becoming pseudo-employers who kept the lion’s share of any profits made via the work of the plebeians to themselves.
Anecdotally, Castronova would say of his own time in-game as a low level player with no resources: “My problem is that I am under-equipped. I have been basically naked, carrying only a simple club, a caveman in a world of cavaliers. My poverty is oppressive – no amount of rat fur is sufficient to buy even a simple tunic at the ludicrously high prices of the merchant biots.”
Screenshot from EverQuest featuring a combat involving a sand giant.
Naturally, as the game evolved, the whole “initial equality” thing also died off for some, thanks to those markets where players who had disposable income in the physical world could simply buy whatever they wanted for real money and enter the game vastly more powerful and capable than a player without this option.
Since Castronova’s paper, and partially as a direct result of his work studying virtual economies, the one time self professed “academic failure” and “schmo at a state school” managed to leverage this to level up in real life — securing a tenured position at Indiana University Bloomington as a professor of Telecommunication and Cognitive Science, as well as coming to be known as the “founder of the field of virtual economics”.
And as many other virtual worlds with complex virtual economies have likewise sprung up, economists and other scientists continue to study them, as they make great petri dishes to observe how various variables result in changes in economy and human behavior.
Going the other way, gaming companies like Valve have taken to hiring economists to help them manage their virtual worlds. As economist Robert Bloomfield notes, “If you’re creating a game with 100,000 users, with things that they can buy and sell, you need an economist just to help you tweak that system so that it doesn’t spin out of control.”
As for Castronova, he concluded his ground breaking paper by waxing poetic about the potential virtual worlds could have with the application of new technology, stating
The impact on Earth society is hard to overestimate. With the development of voice technology, communication in Virtual Worlds will move from cumbersome chat to telephone-like conversation, thus greatly enhancing the Virtual World as a place of social interaction. Families living thousands of miles apart will meet every day for a few hours in the evening, gathering their avatars around the virtual kitchen table and catching up. And the day of driving to the store may well be over. Earth roads will be empty because, instead of using them, everyone will be sailing across the azure heavens on their flying purple horses, to shimmering virtual Walmarts in the sky.
To trade items they’d bought illegally via Ebay and the like, Castronova observed that players would generally sell the item online first and then agree to meet in a designated place in-game, at which point the seller would then trade the item to the buyer for an item of trivial value they had in their possession. Castronova was amused to learn that, much like in real life, many of these illicit trades took place in abandoned buildings and dark alleys.
An Indian pilot captured by Pakistani forces on Feb. 27, 2019, after his warplane was shot down in the disputed region of Kashmir has returned to India after being freed by Islamabad in a “peace gesture.”
Wing Commander Abhinandan Varthaman crossed into India at the Wagah crossing point on March 1, 2019, hours later than expected and sporting a black eye.
Varthaman’s release came a day after Pakistani Prime Minister Imran Khan made the announcement in a speech to Pakistan’s parliament on Feb. 28, 2019.
Pakistan’s military said its air force shot down two India Air Force jets in its airspace and captured a pilot on the ground in Pakistan-administered Kashmir on Feb. 27, 2019.
India confirmed the loss of one of its MiG-21s and the capture of its pilot. It said it also foiled an attack by Pakistan warplanes over Kashmir and shot down one Pakistani plane.
Islamabad denies any of its aircraft were shot down.
The aerial confrontation came a day after India on Feb. 26, 2019, struck what it said was a militant camp in northeastern Pakistan in retaliation for a suicide bombing that killed at least 41 Indian troops in the India-controlled part of Kashmir
A Pakistan-based group, the Jaish-e Muhammad (JeM), claimed responsibility for the Feb. 14, 2019 attack — the deadliest to take place during a three-decade insurgency against Indian rule in Kashmir.
India has accused Pakistan of having a “direct hand” in the attack and providing sanctuary to the militants.
Islamabad denies involvement.
India’s air strikes in Pakistani territory on Feb. 26, 2019, were the first since the Indo-Pakistan war of 1971.
The messiness of divorce has been well documented. The attorneys, the custody battles, dividing everything up. But how does one initiate the process? When you are sure you want to go through with one, how do you tell your spouse you want a divorce? In movies, it’s often blurted out in the midst of a heated argument, with one partner or the other dramatically shouting, “I want a divorce!” But in life, things tend to go a bit differently. And, if you want the ensuing legal battle to be civil, it’s in one’s best interest to take pause and really determine how to tell the person they vowed to spend the rest of their life with that it’s over. So how does one deliver this particularly life-altering bit of news? There’s no one way to do it. But there are some guidelines to keep in mind. Here’s what you need to know.
1. Timing is everything
To say that telling your partner you want a divorce is delicate is an understatement. It is an enormous decision, one that, when broached, will alter both of your lives forever. As such, you want to make sure that you choose to have the conversation at a time when your partner is emotionally capable of receiving the news. In other words, don’t tell your partner you want a divorce when when they’re stressed or emotional. “You know your partner better than anyone, so don’t make the disastrous mistake of bringing up divorce in the middle of an important life event,” advises relationship coach Alice Wood. “Be patient and remember that the announcement can wait until a moment when its impact will be the least damaging.” Is this obvious? Yes. But it’s essential.
2. Find the right location
Ideally, you want to break this news in a private, quiet space. Don’t have the conversation in a crowded restaurant or even at home when the kids are in the next room. Benjamin Valencia II, a partner and certified family law specialist at Meyer, Olson, Lowy and Meyers suggests that, if the couple is in therapy, the therapist’s office might be a good location. “In this way, both parties can feel safe and free to ask questions and/or gain an understanding of what the other party is thinking without erupting into an argument,” he says. “Further, the therapist can help create healthy boundaries moving forward which can prove invaluable when the going gets tough.”
(Photo by Guian Bolisay)
3. Avoid details
When the time is right to bring up the topic of divorce, Kelly A. Frawley and Emily S. Pollock, partners at the law firm Kasowitz Benson Torres and specialists in matrimonial and family law, suggest not getting into details or specifics of how the divorce will work, custody arrangements or anything other specifics, as they will only overwhelm your partner further. “If he or she is just hearing about the possibility of divorce for the first time,” they say, “don’t go in details about how you are going to divide the brokerage account, who should have the kids for Christmas this year, or how you are already looking for a new apartment.” The key is to give the person time to digest the concept, show emotion, and ask questions.
4. Choose your words
Telling your partner you want a divorce is difficult. There’s no need to make it worse by blaming your spouse for their shortcomings or using phrases like, “You should have,” “You don’t,” or “You didn’t.” You also need to be honest about what you’re feeling and why you believe this decision is the right one. So, when talking about divorce, you have to be specific in your language — this isn’t the time to be vague. “If your words are ambiguous, you may leave your spouse/partner with a glimmer of hope that the marriage can be saved, when that is not your intention,” says Craig S. Pedersen, a partner at Meyer, Olson, Lowy and Meyers. “That can only create further problems down the line.”
5. Acknowledge your mutual unhappiness
Even if a divorce is more one-sided, chances are that neither party in the marriage is particularly thrilled about the way things have been going. With this in mind, it’s wise to open the conversation by laying the cards on the tabled. “I usually will suggest that they start the conversation with a statement such as ‘As you know, I have not been happy in the marriage for a long time. I also think you have not been happy either,” says New York divorce lawyer Jacqueline Newman, author of the Soon to be Ex series of books. “If the other person can acknowledge that he or she is also unhappy, it makes it an easier conversation to have as it is not so one-sided.”
6. Consider a team approach
Rather than focusing on the fact that you and your partner are separating, it’s essential to shift the perspective a bit and talk about how you both will work together to make this while process as easy as possible. “Divorce does not have to be a battle,” reminds Valencia. “Especially if you have children, your common goal should be what is in their best interests. Approaching a divorce by listing the common goals will help both parties realize they are in this together and cooperating behooves both of them.”
This article originally appeared on Fatherly. Follow @FatherlyHQ on Twitter.
If you’re a sheep farmer, dipping your sheep means you’re literally dipping sheep in a bath made to kill insects and fungus. It’s a good way to keep your flock healthy. If you’re in the military and about to be sheep dipped, it means your life is about to get a whole lot more interesting. It’s a term intelligence agencies use when they pretend to boot someone out of the military but secretly turn them into a covert operative.
Don’t worry, you still get your military retirement time. You just can’t tell anyone about it.
A reminder that the CIA has an undetectable heart attack gun.
While “sheep dipping” isn’t the official term for moving a troop from military service to the clandestine service, it’s the term the Agency uses to describe the process of taking a career soldier, sailor, airman, or Marine out of their branch of service on the surface. Instead of really removing the subject, the intelligence agency will just pull their official records, leaving behind their official record, the one which says the troop is retired, separated, or otherwise not in the military anymore.
The agency will take care of your real official record from there but there’s still work to be done on the service member’s part. They will be establishing an entirely new identity for themselves, after all. Their job is to make the move plausible, writing to friends and family telling them why they got out, what they’re going to do after leaving the military, and whatnot.
“And that’s why I decided to leave the Army and pursue my new life of definitely not being in the CIA.”
According to L. Fletcher Prouty, a retired Air Force Colonel who served as the chief of special operations in the Kennedy Administration, the practice started during the Vietnam War, when the Geneva Accords on the neutrality of Laos in 1962. This agreement prevented foreign combat troops from entering Laos. American troops, engaged in combat in neighboring Vietnam, were forced out of the country. The Nixon Administration, not known for honoring international borders when it came to prosecuting the war in Vietnam, decided they would need military support for intelligence agencies in Laos and opted to use “sheep dipping” as a means to get military members into the country.
If this seems implausible to you, remember we’re talking about the guy who decided to bug the Democratic National Committee and then cover it up, even though he was about to win in the country’s biggest landslide.
The North Vietnamese were secretly supporting Laotian Communists in their effort to topple the Lao government, so why shouldn’t the United States do the same thing in order to support the Laotians? Besides, the NVA was still using Laos as a staging point for attacking allied troops in South Vietnam. The United States military decided to sheep dip a number of specially-trained U.S. troops in order to conduct a clandestine war in Laos. Nixon even allowed the Air Force to provide air support for the Secret War in Laos.
The sheep-dipped soldiers of Vietnam were all provided with their full pay and benefits, not to mention regular promotions and their retirement. If a sheep dipped troop were to be killed in the line of fire, that would pose more of a problem. Their family would struggle to get the benefits befitting a widow – but the agency handled each case separately.
Air Force Chief of Staff Gen. David Goldfein has a message for commanders on their physical condition: Get on a fitness program or your job is at risk.
Addressing a standing room-only ballroom of officers and airmen at the Air Force Association’s 2019 Air, Space & Cyber Conference on Sept. 17, 2019, Goldfein said he will launch an initiative Sept. 21, 2019, requiring officers in command billets to be in shape.
“If you are a commander in the United States Air Force, you are fit. There is no other discussion,” he said.
According to recently published Defense Department data, the Air Force has the second-highest percentage of obese troops, following the Navy. Some 18% of all airmen are obese, according to the most recent Health of the DoD Force report.
Goldfein didn’t provide specifics on his plan, but the initiative is part of an ongoing overhaul of Air Force fitness, designed to ensure that service members are fit without the current emphasis on the physical fitness assessment.
Air Force Maj. Michael Bliss, 703d Aircraft Maintenance Squadron commander.
(U.S. Air Force photo by Staff Sgt. Wes Wright)
He will underline his expectations by running the Air Force Half-Marathon at Wright-Patterson Air Force Base in Dayton, Ohio, on Saturday, a race for which Goldfein said he’s spent three months training and plans to complete. But “you can clock me … with a calendar,” he quipped.
“The point is … I don’t know when I am going to task [commanders] to deploy to Djibouti or Estonia or somewhere in the Pacific and expect you to perform the functions of an expeditionary commander in 120-degree heat or 30 below zero. I just know this: [That] is not the time to start your fitness program,” Goldfein said.
Squadron commanders, he added, will have an additional requirement: Unit fitness will be among the elements they will be graded on as part of a successful command tour.
“There are five elements of a command tour. It’s mission, culture, fitness, family and fun, and fitness is key. … We are going to do this from the top down,” Goldfein said.
Air Force Chief of Staff Gen. David L. Goldfein.
(U.S. Air Force photo by Staff Sgt. Chad Trujillo)
The Air Force is reviewing its physical fitness program with an aim to ensure that airmen sustain fitness throughout the year, instead of simply focusing their efforts on the semi-annual physical fitness assessment.
Among the ideas being considered are randomized testing, a longer time between tests for the superfit, and measures to reduce anxiety around test time.
Speaking alongside Goldfein, Chief Master Sergeant of the Air Force Kaleth Wright said the goal is to promote a culture of fitness across the force — a standard he said will improve readiness across-the-board.
“I wish all of us as the Air Force would spend more time throughout the year talking about health, fitness, nutrition and sleep than the time we spend on the test,” he said.
This article originally appeared on Military.com. Follow @militarydotcom on Twitter.
“We will never tolerate threats from anybody. Rule of law is for everyone; no exception,” he wrote.
Trump’s comments come an hour after Vice President Mike Pence issued a similar threat, warning of “significant sanctions” against Ankara.
“To President [Recep Tayyip] Erdogan and the Turkish government, I have a message on behalf of the president of the United States of America: Release Pastor Andrew Brunson now or be prepared to face the consequences,” Pence said, speaking at a State Department event in Washington to advance religious freedom.
Brunson, who has worked in Turkey for more than 20 years, was jailed in 2016 and was indicted a year later on terrorism and espionage charges, accused of aiding groups Ankara alleges were behind a failed military coup in 2016.
Brunson was held in custody until July 25, 2018, when he was transferred to house arrest.
Secretary of State Mike Pompeo said the move to house arrest was “not enough” and that he should be allowed to leave Turkey.
Featured image: Turkish Foreign Minister Mevlut Cavusoglu
The U.S. Army has always loved its fictional, star-spangled avenger and brother-in-arms, Captain America. Since he served in the Army, he received the benefits of being a Soldier. Logically, this would entitle him to back pay for the 66 years he spent frozen in ice.
Steve Rogers was scrawny kid who served his country in World War II. Because his heart was pure, he was given the super-soldier serum, thus becoming Captain America. To keep Captain America’s backstory of service as a World War II hero relevant regardless of era, Rogers was frozen in ice and thawed out years later.
66 years is a long time to spend frozen. Fan theories have surfaced regarding how much, exactly, he would be owed when he finally came to. This caught the attention of an Army spokesman who clarified that, if he were real, Rogers would have received back pay.
(‘Captain America #25’ by Adam Hughes)
In the comics, this was answered briefly and never mentioned again in Captain America #312. He’s given a check for “almost a million dollars,” which he tries to refuse. He then decides to use the money to set up a hotline through which citizens can reach him for help — because Captain America is that kind guy.
Marvel’s sliding timeline is confusing, so it’s hard to fact-check that amount. After all, based on comic continuity, it’s only been about 15 years since Spider-Man was bitten (and Sam Raimi’s Spider-Man premiered 16 years ago — feel old yet?), so let’s take the writer’s word and move on. Things get more interesting, however, if we focus on the current, Marvel Cinematic Universe version of Cap and calculate his back pay.
(‘Captain America #312’ written by Mark Gruenwald with Art by Paul Neary)
A Redditor, Anon33249038, the user who grabbed the attention of the previously mentioned Army spokesman, did the math to include the Army’s 1945 O-3 pay grade (including biannual raises) all the way up to the start of 2011’s The Avengers. His total amount owed would be a staggering $3,154,619.52, adjusted for inflation.
The spokesman pointed out many missing variables in the equation, including the fact that Rogers’ $313.50 was paid quarterly instead of monthly, misinterpreted pay scales, and any unaccounted for promotions while Capt. Rogers was listed as missing until he was dropped from roll. Which is confusing because he was presumed dead until Nick Fury found him just before The Avengers.
The more accurate amount, given all the variables, comes from the folks at Nerdist. Since he was never officially promoted to Major, the time-in-service pay increases stop at 18 years, and calculating pay monthly for 66 years at the same rate, adjusting for inflation, gives you a grand total of $4,692,152.56 owed to Captain America. They reached this by adjusting his $375,474.00 for inflation until 2011.
However, DFAS has never had to deal with a 66-year gap for a frozen-in-time, super-serum-infused hero having to adjust each paycheck for inflation. But, when the military gives back-pay, they don’t usually factor inflation or yearly increases.
The solution is much simpler than everyone made it out to be. If he were to be paid at the current rate, $6,039.00 per month, his total amount is a similar $4,782,888.00 in just base pay alone. Granted, Captain America would probably turn that check down, just like in the comics… if the VA didn’t try to renegotiate it down to an “almost a million” first.
For as long as video games have existed, there have been fed-up mothers yelling at their kids to put down the controller and get back to their homework. As mom loves to remind us, “no one will ever pay you to play video games!” Well, we hate to disappoint you, ma, but for the last decade or so, there have been plenty of gamers who make a living enjoying their hobby.
As foreign as it may sound to some, there are people who are so good at video games that others will tune in (and even pay) regularly to see them compete, just like a traditional sports player. Today, we refer to this competitive gaming as “eSports.” This concept is slowly gaining traction, but just like any other idea, it’s been met with criticism from people who don’t understand that if enough are willing to pay money for something, it’s a feasible business model.
Now, the world of eSports may have just gotten the validation it needs from a brand people trust. Cloud9’s Counter Strike: Global Operations team has been officially sponsored by the United States Air Force.
Red Bull has made a huge impact in the eSports world. Seeing as nearly every gamer is addicted to energy drinks, that’s an easy win.
Video game tournaments are nothing new. Way back in 1972, students at Stanford University competed to see who could get the highest score at Spacewar. In the 90s, Quake tournaments gained recognition around the world and, by 2015, a League of Legends tournament drew in 27 million viewers — seven million more than the highest viewership average of the NBA finals.
But, in a big way, there’s one thing missing from eSports: sponsorship from outside the gaming world. The biggest sponsors of eSports have always been AMD, Intel, and, typical, the company responsible for whichever game is being played. Occasionally, you’d find a sponsor from outside the hardware/software realm, including soft-drink companies, a certain adult-entertainment company, and even Audi — but these are typically outliers.
This pattern makes good sense in a way. It’s easy for sponsors to use gaming events to promote products that are directly applicable to eSports. Do you want to play like these guys? Buy this mouse and keyboard. Do you want to enhance your reaction times? Buy these goofy, yellow-tinted glasses. Do you want to practice late into the night? Chug some of this energy drink.
The sponsors have almost always directly related to gaming — not to a generally huge audience. That is, until the recent sponsorship deal of the Los Angeles-based Cloud9 by the United States Air Force.
“By developing a dynamic partnership with the Air Force, we will be able to deliver extraordinary content that will show fans a totally different side of the team. No one else in the world can put our team into a jet and let our fans watch the sheer thrill come over their faces. It’s going to be amazing.” says Cloud9 owner and CEO, Jack Etienne.
Starting this week, at the ELEAGUE CS:GO Premier 2018, the Cloud9 uniforms will now proudly sport the U.S. Air Force logo.
“Join the Air Force! Do all the awesome stuff you see in the video games! Totally!”
(U.S. Air Force photo by Senior Airman Peter Reft)
The details of the partnership aren’t known — but it can be assumed that the USAF has spent more money on getting branded pens dumped into cups at recruitment centers than they did in putting the USAF logo on the t-shirt sleeves of four gamers. Money aside, this is huge news. This means that the United States Air Force has recognized the recruitment possibility in getting exposure in a new, emerging venue.
This offers legitimacy to the world of eSports. This means that a branch of the United States Armed Forces sees the possibility to attract potential recruits out of the pool of people watching eSports events. All jokes about the Air Force aside, younger, nerdy adults are kind of the Air Force’s target demographic — and they have been looking into many different avenues to meet recruitment numbers.
Since the Air Force has been pushing heavily for the cyber fields, this partnership makes absolute sense.