Square Enix, the Japanese publisher responsible for games like “Final Fantasy” and “Tomb Raider” just announced delays for its two of its biggest upcoming games, “Marvel’s Avengers” and “Final Fantasy VII Remake.”
“Final Fantasy VII Remake” will be postponed from March 3 to April 10, while “Marvel’s Avengers” has been pushed from a May 15 to September 4. The development teams for both games say the delays will result in a better product down the line — Square Enix has a long history of delaying its blockbuster titles.
“Kingdom Hearts 3” was released in 2019, more than 13 years after Square Enix announced the sequel. Square Enix announced “Final Fantasy XIII Versus” in 2006 but the game spent so long in development that it was eventually rebranded as “Final Fantasy XV” and released in 2016. The two games were generally well received, but fans were left waiting for more than a decade in both cases.
Square Enix’s “Kingdom Hearts 3” spent more than a decade in development.
However, “Final Fantasy VII Remake” covers just the first portion of the original game’s 50-hour story. It’s unclear how Square Enix plans to finish the story, but the development team has promised that “Final Fantasy VII Remake” will be a complete adventure at its price point. “Final Fantasy VII Remake” will release on PlayStation 4 first, with an Xbox release coming in 2021.
Square Enix’s “Avengers” game is set in a new universe.
(“Marvel’s Avengers”/Square Enix)
“Marvel’s Avengers” is Square Enix’s foray into the popular comic book universe. The game takes place in an alternate universe — the Avengers have been outlawed but a young girl with superpowers, Ms. Marvel, inspires Earth’s Mightiest Heroes to reunite to save the world. Fans have had mixed reactions to the game’s earliest trailers, and Square Enix’s Avengers have been criticized for looking like knock-offs from the movies.
“Marvel’s Avengers” will launch just a few months before the PlayStation 5 and Xbox Series X, the next generation of video game consoles. So far the game has only been confirmed for Xbox One, PlayStation 4, and PC, though the new PlayStation and Xbox consoles are rumored to feature backwards compatibility for older games.
This article originally appeared on Business Insider. Follow @BusinessInsider on Twitter.
The most recent trend to take the gaming world by storm is the advent of massively multiplayer battle royale games that pit around 100 players against each other. The gameplay is simple: The player lands in a random location, picks up whatever weapons they can manage, and fights others to be the last player standing.
While there are plenty of game mechanics that counter the tips on this list, it wouldn’t be too hard to imagine what it would take to emerge victorious should a battle royale actually happen. Who knows, maybe these real-life tactics will even help you win a game or two.
Dropping into Pleasant Park might not be the best idea…
The beginning of every match has the players make a mad rush in search of randomly placed weapons. Players can generally assume that larger locations have better gear because there are more locations in which for gear to appear.
Assuming the real-life situation is similar and gear is placed without rhyme or reason, there’d simply be no reason to pick a popular place to start. The last situation you want to find yourself in is one where you’re without weapons or protection among people who have both.
Maybe hide in a bunker. No one ever bothers to check the bunkers.
(Bluehole Studio, Inc.)
Most battle royale games constrict the field of play as the game goes on, preventing players from hiding in one spot the entire time instead of, you know, actually playing the game.
In real life, however, where isn’t any time limit, look for a place where you can watch only one avenue of approach and wait things out while the enemies dwindle.
“Don’t mind me. I’m just an aggressive bush. A very aggressive bush.”
The focus of the game is to outlive everyone. This also means that the last two players will need to duke it out (or let the other player die on their own) for there to be a single winner.
You want your enemy to be focusing on the other 98 enemies around them. If you need supplies, keep a low profile. Do not draw attention to yourself. Find some way to blend into the environment so that any enemy looking for you instead looks right past you.
Because everything actually is a trap.
Slow, methodical pace
Much of what separates the games from any real-life, hypothetical scenario is the pace. If you run around having fun and you die in the game… Cool. On to the next round. Meanwhile, in real life, we’ve started wars over the question of whether there is indeed a “next round after death.”
In real life, you’ll need to take the time to think every action through. If your current position is in more danger than another, move without drawing attention to yourself. Believe every step you take is into a trap and plan accordingly.
Out of all of the troops in the Star Wars canon, no one has it worse than the Stormtrooper. The Clones of the prequel saga were beloved across the Galactic Republic despite having numbers around the same as Eritrea’s military (both at 200,000). And the rebels had somewhat stable living conditions and maintained some form of identity.
But it’s the Imperial Stormtroopers and the First Order Stormtroopers that truly embrace the suck. Still, First Order Stormtroopers have been training since they were born, which is terrible in and of itself. The Stormtroopers of the original trilogy enlisted like troops today and would then realize their Imperial recruiter lied to them.
1. Loss of comrades
With 1,179,293 deaths on the first Death Star and 2,471,647 deaths on the second Death Star, roughly 120 on-screen deaths, and god knows how many Imperials have died elsewhere in the series, it’s fair to say that if you’re a Stormtrooper, death is all around you.
Troopers who would survive would be damaged by survivor’s guilt. The deaths of their comrades, best friends, and squad mates may not mean anything on the scale of the Galactic Empire, but it would devastate the surviving trooper.
2. No identity
Every Stormtrooper dons the signature white armor. Only differences would be by rank and position.
All of this would be more apparent when officers over you keep their identity and maintain far more privileges than the average buckethead.
The lost of one’s identity can be detrimental to their mental health. Being forced to work until exhaustion, training constantly (they’d have to, right? They’re formations are impeccable), constant control by higher-ups and other rigors of being a soldier without the benefit of “off-time” would be disastrous.
3. Chain of command would be at their throat
Speaking of constant control by higher-ups, the expression “sh*t rolls down hill” would take on a whole new meaning for Stormtroopers.
While in the novels and comics, Darth Vader is seen personally earning the loyalty of his troops, the same could not be said of the rest of a Stormtrooper’s chain of command.
In the real-world military, a threat from a General officer to the next echelon down is taken seriously, even if the consequence is a stern talking to. That rolls into more dire consequences until Article 15’s are tossed around like candy. Now imagine how that would multiply if the General knew he would be force choked in a board meeting for a slight mistake.
4. Acclimatization to new planets
Being deployed to Afghanistan from Fort Campbell, Kentucky can take some time to adjust for a U.S. soldier.
Now imagine going from Tatooine to Hoth to Endor. The suit may help with the weather, but the changes in gravity, atmosphere, and day length would still take its toll on a trooper. Expect to go to a new planet many times within the span of a few weeks.
The science of Star Wars is still fairly vague. The series is more about the adventure than the theoretical physics. Throwing E=MC^2 out the window for a bit, allows nothing with mass to reach the speed of light (if not faster) without a power supply with infinite energy output — let’s keep this going.
The Galactic Empire governs the entirety of the galaxy, all 14,670 light years across. Because even if they could travel faster than the speed of light, everything on the planets would stay the same.
Getting from the capital of Coruscant to the other end of the galaxy on Tatooine would mean hundreds of lifetimes passed while you blinked. An order given on Hoth would take eons to reach Bespin.
But that doesn’t seem to be the case in the Star Wars franchise, meaning everyone is traveling faster than scientifically possible. What would that do to a body? (The answer: nothing good.)
And the most commonly attributed trait among the Stormtroopers is their terrible aim.
The first moments we see them they can gun down the rebels on the cruiser with ease. Every battle shown with nameless rebel characters, they shoot perfectly fine. Even a former General in the Clone Army, Obi-wan Kenobi, says “These blast points… Only Imperial Stormtroopers are so precise.”
You miss shooting a princess one time — a princess who is also your boss’ boss’ boss’ boss’ daughter, who your orders are to capture alive, and needs to stay alive so the tracking device can lead your moon-sized planet destroyer over the entire enemy base — you’re forever labeled as having sh*tty aim. No respect for just doing your job.
Other than that moment, they have no problem shooting Princess Leia. Once with a stun laser at the beginning of New Hope and again at the Battle of Endor.
The T-800 Terminator made famous by Arnold Schwarzenegger is the newest character in “Mortal Kombat 11,” and the murderous cyborg is a perfect fit for the savage fighting game franchise.
“Mortal Kombat” is best known for its over-the-top violence and the T-800 certainly doesn’t disappoint. The guest appearance features tons of references to the blockbuster film franchise too — when the Terminator is low on health, its skin will melt away to reveal its metallic endoskeleton, just like in the movies.
Mortal Kombat 11 – Terminator Fatalities, Brutalities and More!!
Though Schwarzenegger didn’t reprise the role for the game, he authorized the use of his likeness and chose his own voice actor. The game also includes multiple costumes matching Schwarzenegger’s outfits in the different “Terminator” films.
The T-800 Terminator arrives ahead of the Schwarzenegger’s appearance in “Terminator: Dark Fate,” the sixth film in the “Terminator” franchise due out in theaters November 2019. The T-800 also appeared in Microsoft’s “Gears 5” in September 2019.
The T-800 Terminator sporting Arnold’s older look from “Terminator: Dark Fate.”
(“Mortal Kombat 11″/NetherRealm Studios)
Previous “Mortal Kombat” games have also included multiple guest characters from horror and sci-fi movies, including Jason Voorhees from “Friday the 13th,” Freddy Krueger from “Nightmare on Elm Street,” and the xenomorph from the “Alien” franchise.
When “Mortal Kombat 11” was released in April 2019, it became the first game to top the sales charts on all three major video game consoles in more than a decade. “Mortal Kombat 11” the best-selling game of the year thus far and it’s on pace to surpass “Mortal Kombat X” as the best-selling game in franchise history.
All six characters in the “Mortal Kombat 11” Kombat Pack.
(“Mortal Kombat”/NeatherRealm Studios)
The Kombat Pack adds six characters to the game’s original roster of 25. The Terminator is the third Kombat Pack character to be released, following Nightwolf, a Native American fighter first introduced in “Mortal Kombat 3,” and Shang Tsung, the soul-stealing villain at the center of the original “Mortal Kombat.” Actor Cary-Hiroyuki Tagawa starred as Shang Tsung in the 1994 “Mortal Kombat” movie, and reprised the role for “Mortal Kombat 11.”
The final three Kombat Pack characters are Sindel from “Mortal Kombat 3” arriving on Nov. 26, 2019, the Joker from DC Comics planned for Jan. 28, 2020, and Spawn from Image Comics closing out the release schedule on March 17, 2020.
“Mortal Kombat 11” is out now for PlayStation 4, Xbox One, Nintendo Switch, and PC. The only way to get the Terminator right now is to purchase the full Kombat Pack for , but in a few weeks you’ll be able to buy the T-800 alone for .
This article originally appeared on Business Insider. Follow @BusinessInsider on Twitter.
To celebrate the release of Battlefield V, Microsoft and Electronic Arts partnered to give a Florida veteran a limited-edition Xbox One X bundle, delivered via an outrageous skydiving stunt.
Motorsport driver and stunt performer Travis Pastrana of Nitro Circus dove from a height of 13,000 feet to deliver the first Xbox One X Gold Rush Special Edition Battlefield V bundle to retired Navy Corpsman Jeff Bartrom, who lives in Paisley, Florida. Pastrana hit a peak speed of 140 mph during the dive, and the jump took less than 55 seconds.
Travis Pastrana Aerial Drop With Xbox One Gold Rush Battlefield Bundle
The giveaway was meant to thank Bartrom for his service, and it coincides with Microsoft’s #GiveWithXbox initiative. The company pledged to donate worth of Xbox products for every picture shared to social media with the hashtag showing the importance of gaming. Microsoft will donate up to id=”listicle-2621537520″ million to be split between four charities, Child’s Play, Gamers Outreach, SpecialEffect, and Operation Supply Drop. The social-media campaign is running through December 9th.
World War II shooter Battlefield V officially launched on Nov. 20, 2018, and is available on Xbox One, PlayStation 4 and PC. The Xbox One X version of Battlefield V also features enhanced visuals. EA Access members can play a free 10-hour trial of the game on their platform of choice as well.
If you haven’t played
Red Dead Redemption II, we highly recommend it. The game has some great storytelling and features some amazing characters. The most notable of the cast is the protagonist and player-character, Arthur Morgan. Easily one of the best characters in video game history, Arthur Morgan’s set of skills puts him in line with special operators around the world.
Special operators must be equipped to carry out the most dangerous missions the country has to offer. This is why they’re required to undergo rigorous training. Arthur Morgan, on the other hand, developed his skills while trying to survive in the days of the American frontier, a.k.a. The Wild West.
While there’re plenty of things to say about Arthur Morgan, here are some of the top reasons he’s operator AF:
Oh, and before we begin, this is your official spoiler warning.
Yes, he can even use a bow.
He can use just about any weapon
From your standard lever-action rifle to a tomahawk, Arthur can pick up any weapon and use it with deadly proficiency. He’s also a very skilled boxer and knife-fighter. His previous life as an outlaw put him through numerous fights against all sorts of enemies, and he learned from those experiences.
Being outnumbered is actually fun in this game.
He fights against overwhelming odds
Not unlike our very own Green Berets, who are trained to take on entire battalions with a single team, Morgan is no stranger to being outnumbered and still managing to shoot his way out of the situation, relatively unscathed.
In fact, on several occasions throughout the game, you fight around 20 people by yourself. That may not seem like a lot, but when your fastest firing weapon is a lever-action, it’s quite a challenge.
You’re alone most of the game anyway.
He goes on covert missions
Numerous times throughout the game, you’re sent on missions to steal or destroy things without being detected. Hell, there’s even a mission where you and another character, the famous John Marston, secretly blow up a railroad bridge. Another mission takes you into an Army camp to steal some items.
Of course, you can choose to make some noise, but when you do it quietly, you really get the feeling that Arthur is a true operator of his time.
Look at that thing!
He can grow a sick beard
While it may not be a requirement, most operators are definitely capable of growing nice, thick beards. If you choose to let it grow, Arthur’s beard can challenge even the most operator beards.
It’s honestly heartbreaking, though.
He gets tuberculosis… and keeps on fighting
The man gets diagnosed with TB and is even told by a doctor to get plenty of rest, but what does Arthur do? He goes about living his life as though nothing has changed. He struggles, sure, but he doesn’t let the sickness become a liability and fights all the way to the very end.
Activision Blizzard’s latest “Call of Duty” game is facing a fierce backlash in the Russian media for its depiction of the Eurasian country.
Despite being praised by many Western video game publications since its release last week, the title has not gone down well in Russia, which features heavily in the game.
The game has received thousands of negative user reviews on the review aggregator Metacritic, with users — many of whom wrote in Russian — variously accusing it of misrepresenting and even slandering the country.
On Metacritic, the average rating given by users to the PlayStation 4 version of the game at the time of writing stood at just 3.4 out of 10.
One user, writing in both English and Russian, demanded that Activision “return me my money,” another accused it of “Russophobia,” while a third accused Activision Blizzard of “demonizing Russia.”
Russian media outlets have also reportedly criticized the game. According to the BBC, the state TV channel Rossiya 24 released a four-minute report criticizing “Call of Duty,” while a prominent Russian blogger branded the game “too much” in a tweet Oct. 29, 2019, and called for Russian gamers to “boycott it and show some respect for themselves.”
The game has received positive reviews from professional critics in spite of the backlash.
(“Call of Duty: Modern Warfare”/Activision)
Most of the controversy seems to stem from the game’s “Highway of Death” mission, which sees players advance along a highway while sniping at Russian forces.
Users have said the highway depicted in the mission resembles a real-life road called Highway 80, which links the Iraqi city of Basra and the Kuwaiti town of Al Jahra. The road was dubbed the “Highway of Death” in the 1990s because of its prominent role in the Gulf War.
This isn’t the only controversy Activision Blizzard has faced in recent weeks. The firm is receiving ongoing criticism for its decision to bar the esports professional Chung “Blitzchung” Ng Wai after he voiced pro-Hong Kong sentiments during a livestream.
Activision Blizzard did not immediately respond to a request for comment from Business Insider on the “Call of Duty” backlash. In a blog post last week, the firm described the game as “a fictional story that does not represent real-world events.”
This article originally appeared on Business Insider. Follow @BusinessInsider on Twitter.
During Bethesda’s E3 Showcase, game director Todd Howard offhandedly mentioned that West Virginia is the perfect setting for a
Fallout game because it’s where actual nuclear secrets are kept. If you do a little digging into the history behind the featured locations they’ve unveiled so far, you’ll quickly see that he’s telling the truth.
Just like in the game, one of America’s most secure nuclear fallout shelters is located outside of White Sulphur Springs, West Virginia. It’s called The Greenbrier Resort.
First built in 1858 as a resort for Northerners and Southerners alike, it was re-purposed in WWII as a relocation center for Axis diplomats before being retooled again during the Cold War to become a nuclear fallout shelter for diplomats nearby in Washington D.C.
As part of a project code named ”
Greek Island,” Greenbrier was modified to be able to support every member of congress and their families beneath two feet of reinforced concrete. The bunker was kept secret throughout the Cold War before being finally revealed in a 1992 Washington Post article.
The most interesting tidbit of West-Virginian nuclear history is that Morgantown, the third most populous city in West Virginia, was also home to part of the
P-9 Project, an essential piece of the larger Manhattan Project. Although the construction of the nuclear bomb took place all over the United States in secret, it was in Morgantown that progress was made in developing “heavy water.”
Heavy water, or water that contains higher amounts of the stable hydrogen isotope deuterium, is needed to modulate nuclear reactors. It’s no coincidence that Morgantown became home to the Morgantown Ordnance Works, an ammunition manufacturing facility responsible for (among other things) producing much of the TNT used during World War II.
A second ordnance works located nearby in Point Pleasant called the West Virginia Ordnance Works also seems like it’ll be interesting to see in-game. The presence of it’s explosive secrets with the volatility of massive-scale arms production combined to form the basis of local myths that state a mutated Mothman lives nearby — which you can be damned sure will make an appearance in Fallout 76.
(Bethesda Game Studios)
But these tidbits of nuclear history just scratch the surface. Parts of
Operation Plowshare, in which the U.S. government was testing the use of nuclear weapons in mining operations, was also conducted in the West Virginian counties of Logan and Boone.This, and all of the other nuclear blasts that would have occurred in-game, may also help reshape the map (since the obviously Point Pleasant is closer to the smaller but real-world Mason, WV.) Even the above map hints at where rivers may have once been.
The mountains in West Virginia are also home to the
seventh largest uranium deposit, which you’ll likely be able to explore on your post-apocalyptic romp. Pretty much everything you need to create a nuclear bomb is right there in West Virginia — and it’ll be up to you to explore it all.
First released in 1995 as Air Combat, the Ace Combat franchise has taken gamers to the skies at the speed of sound for over two and a half decades. As of July 2020, the franchise has sold over 16 million copies, making it one of Bandai Namco’s most successful franchises, among legends like Tekken and Pac-Man. The arcade-style flight simulator puts gamers in the cockpit of real-life aircraft, along with a few fictional ones, to engage in high-speed aerial combat.
Coming a long way from its humble and pixelated origins on the original Playstation, Ace Combat now provides players with the most immersive experience yet using the power of Playstation VR. Though the planes recreated in the virtual world are highly detailed thanks to licensing and support from the real-world manufacturers, the paint schemes and designs available to players to customize their aircraft in Ace Combat 7 are all fictional—until now.
To celebrate 25 years of Ace Combat, the liveries of two iconic squadrons have been added to the game. On August 20, 2020, a new package of aircraft skins and emblems was released containing different variations of the US aircraft national insignia and the liveries of Strike Fighter Squadron 103 (VFA-103), the “Jolly Rogers,” and Marine Fighter Attack Squadron 232 (VMFA-232), the “Red Devils.” Previously featured in Ace Combat: Assault Horizon and Ace Combat Infinity, the “Red Devils” livery is only available on the F/A-18F Super Hornet while the “Jolly Rogers” livery is available on both the F-14D Tomcat and the F/A-18F Super Hornet.
“‘Jolly Roger’ logo and aircraft paint pattern used with permission of the United States Department of Defense” (Bandai Namco)
Based at Marine Corps Air Station Miramar under the command of Marine Air Group 11, the “Red Devils” are the oldest and most decorated fighter squadron in the Corps. The squadron can trace its lineage back to VF-3M, which was commissioned at Naval Air Station San Diego on September 1, 1925. The “Red Devils” went through seven redesignations and eight different aircraft until they were temporarily decommissioned on November 16, 1945.
“‘Red Devil'” logo and aircraft paint pattern used with permission of the United States Department of Defense.” (Bandai Namco)
The squadron was reactivated on June 3, 1945 with its current designation. VMFA-232 did not deploy to Korea but saw heavy combat in Vietnam. In September 1973, the “Red Devils” became the last Marine squadron to leave the Vietnam War. Today the squadron flies the F/A-18 Hornet in support of the Global War on Terror. Their livery is erroneously applied to the F/A-18F Super Hornet as it is the only Hornet variant in Ace Combat 7.
The “Jolly Rogers” have a more complex lineage. Currently, the skull and crossbones insignia flies with VFA-103. However, the squadron adopted the insignia from VF-84 who adopted it from VF-61. VF-61 was originally established as VF-17 on January 1, 1943 at NAS Norfolk. The squadron’s commander, Lt. Cdr. John T. “Tommy” Blackburn, wanted the insignia to have a piratical theme that matched to mirror the Corsair name of their F4U fighters; and thus, the skull and crossbones was born. Over the course of two combat tours, the squadron was credited with 313 aerial victories and produced 23 aces, making it the most successful US Navy squadron of WWII. The “Jolly Rogers” were redesignated twice after the war before they were disestablished on April 15, 1959.
In 1959, VF-84’s commander, who had previously flown with the VF-61, requested to change his squadron’s name and insignia to that of the “Jolly Rogers.” His request was approved on April 1, 1960 and the skull and crossbones was revived. The planes of VF-84 proudly flew the insignia until the squadron was disestablished on October 1, 1995. It was then that the insignia’s current bearers, VFA-103, adopted the “Jolly Rogers” name and insignia. Though the “Jolly Rogers” insignia and livery was never applied to the F-14D like it is in Ace Combat 7 (VFA-104 did not fly this variant), the squadron does currently fly the F/A-18F that bears the livery in the game.
Whether you’re an enthusiast or a past or current member of the “Red Devils” or “Jolly Rogers,” Ace Combat’s addition of their liveries is a fitting celebration for its 25th Anniversary. Did we mention that the aircraft skins are free? Simply install the latest game update and you’ll have them. Good hunting.
Usually, any mention of “computer-based training” leads to more groans from troops than any GI Party ever could. Not so for these military video games. These games are more like those marathon weekends playing “GoldenEye 64” during the junior high years. Bring out the military equivalent of Funyuns and Mountain Dew (Sunflower seeds and Rip-Its?) and settle in to become the best U.S. troop that ever roamed virtual Earth.
Developed by the U.S. Army and one of the most prolific developers of Super Nintendo (SNES) games, the Multipurpose Arcade Combat Simulator (MACS) used a light gun to rate how well a soldier shoots. MACS also aided in learning to zero a rifle and other basic aspects of marksmanship. The light gun isn’t the standard issue SNES weapon, it’s a replica of Jäger AP-74, which is itself styled after the M-16 rifle used by the U.S. military.
Virtual Reality Combat Training
The VIRTSIM System, created by Raytheon, is an immersive, open space, VR training ground. The basketball court-sized game pad keeps track of a soldier’s movements through the use of a rubber pad and a weapon-mounted controller. The limitations of the game and the environment allow for the troops to train on responses to incoming fire of different kinds, but they can’t jump for cover and they will never be as tired in the training simulator as they might be after days of dismounted patrols in the real world. The system’s benefit is that it is a way to train for scenarios that the Army cannot recreate and allows for troops to familiarize themselves with the weapons and equipment they’ll carry in a real-world situation.
Full Spectrum Warrior (Xbox)
In 2004, game producer THQ and The U.S. Army-funded Institute for Creative Technologies dropped “Full Spectrum Warrior.” Recognizing that millennials coming into the military since 2000 grew up playing video games, the Army’s Science and Tech community created this first attempt at leveraging video games for training purposes. There were two versions of “Full Spectrum Warrior,” the one released to the public, and the one used as a training tool. The Army’s version is unlocked via a static code (HA2P1PY9TUR5TLE) on the code input screen. The player issues orders and directions to virtual fire teams and squad members, over whom he does not directly control. Another version of the game, called “Full Spectrum Command,” would be introduced later for company-level commanders.
Tactical Iraqi (PC)
The “Tactical Iraqi Language and Culture Training System” brought scenario-based PC gameplay to the 3rd Battalion, 7th Marines before their Surge deployment to Iraq in 2007. The game was developed to teach Iraqi situational language and gestures as well as cultural nuances in a virtual world that could be applied to real-world deployments. It brought Marines face-to-face with Iraqis during simulated missions. The game reduced several months of cultural training to 80 hours of computer-based training.
America’s Army (PC, Xbox)
“America’s Army” is not just a game, it’s a series of games. The U.S. Army developed and published this first-person shooter to provide a virtual soldier experience that was “engaging, informative, and entertaining.” Since its initial inception on PC in 2002, it has grown to include iterations on Xbox, Xbox 360, arcade, and mobile apps. The platform has also extended to other government training platforms to further train troops. The latest iteration, “America’s Army: Real Heroes” featured specific, real-world soldiers who have distinguished themselves in combat. The series has won dozens of awards, including Best Action Game of E3 by GameSpy and Best First Person Shooter from Wargamer.
Virtual Battlespace 2
“Virtual Battlespace 2” (or VBS2) gives instructors the ability to create custom battlefield simulations that engage the players (read: soldiers) from multiple viewpoints. Like “Full Spectrum Warrior,” it also gives soldiers the ability to issue orders to squad members. As of 2012, the game was still being used for Basic Combat Training scenarios. It teaches land nav, combat scenarios, and platoon-level group strategies. The biggest advantage of using VBS2 is that new soldiers learn from their mistakes more easily and faster, with fewer consequences than say, getting lost in the woods in a land nav exercise.
The next PlayStation is closer than you might think.
Not only is Sony already talking about the successor to the wildly successful PlayStation 4, but the company is making some pretty clear moves to prepare.
With over 90 million PlayStation 4 consoles in the wild, Sony is ahead of the competition from Microsoft and Nintendo by tens of millions of units. But can the PlayStation stay on top as the game industry transitions to digital storefronts and streaming services?
That’s the big question! Here’s a look at what Sony needs to maintain its lead:
1. More than anything else, Sony needs major exclusive games.
Say what you will about the relative differences between the PlayStation 4 and the Xbox One — in the long run, we’ll look back at the two consoles as remarkably similar pieces of hardware.
What differentiates the two mainly is games: Sony simply has more major exclusive games than Microsoft. Whether you’re talking about “Uncharted” or “Bloodborne” or “Spider-Man” or “God of War” or, well, the list could go on and on.
Microsoft has some biggies — like “Halo” or “Forza” — but this generation of consoles was primarily led by Sony because of a consistent stream of excellent, exclusive games.
But that well is seemingly running dry: “The Last of Us: Part II” and “Death Stranding” are the last two unreleased major games announced as exclusively coming to the PlayStation 4.
Will your PlayStation 4 library transfer to the PlayStation 5? Here’s hoping!
(Sony Interactive Entertainment)
2. A move toward PlayStation as a digital platform.
With few exceptions, new generations of game consoles come with the expectation that anything from the previous system will not work on the new console.
PlayStation 3 games don’t run on the PlayStation 4, and Nintendo Wii U games don’t run on the Nintendo Switch. Such is the way of most modern game consoles — with the exception of the Xbox One.
Instead, Microsoft turned its Xbox Live subscription service into a kind of persistent digital library. If you owned digital Xbox 360 games, and those games are supported on the Xbox One, then you automatically own them on your new console once you log in with your Xbox Live account.
It set an important precedent: With the Xbox One / PlayStation 4 generation of game consoles, console owners expect their digital purchases to carry forward like they would on smartphones.
But Sony never quite caught up with that notion, and it remains an important distinction between Sony and Microsoft’s consoles. With the PlayStation 5, Sony has a chance to fix that oversight — and it must, as Microsoft is likely to tout this persistence as a key feature of its platform.
Moreover, with nearly 100 million PlayStation 4 consoles in the wild, this decision has a far-wider impact than most others.
3. A real push into video game streaming.
Sony has been operating a subscription-based video game streaming service in PlayStation Now for five years-plus at this point.
The service enables players on PlayStation 4 and PC to stream PlayStation 2, 3, and 4 games without a download. It costs /month or 0/year.
PlayStation Now hasn’t made a major splash despite being the only service that’s widely available to consumers right now. The reasons for that are complex and varied, but its limitations and high price are two main factors.
If the promise of game streaming is to bring your games to any device, PlayStation Now fails to do that. It offers a slightly-aged library of games on devices that are capable of playing brand new games.
If Sony is going to compete with the likes of Google Stadia and Microsoft’s Project xCloud, it will need to offer something more competitive than the current iteration of PlayStation Now.
4. Fully embrace cross-platform play.
The video game business is shifting in major ways — to streamed video games and digital purchases over physical discs, and to cross-play between competing platforms.
That shift has already begun: If you play “Fortnite” on Xbox One, you can play it with your friends on PlayStation 4.
“Fortnite,” however, is still the exception to the rule — and that’s largely Sony’s fault for dragging its feet on allowing cross-platform play. The company offered weak excuses as to why it wasn’t allowing cross-platform play for nearly a year before giving in, and only then it was a concession to “Fortnite,” the biggest game on the planet.
With the PlayStation 5, Sony should embrace cross-platform play as a platform-level standard across all multi-platform games. There is no reason that the next “Call of Duty,” for instance, should have to silo players to individual platforms.
5. A continued push into virtual reality, with support for the PlayStation VR headset.
Sony’s ongoing support for virtual reality has been surprisingly consistent across the last several years, and it’s paid off: Nearly 5 million PlayStation VR headsets have been sold.
Though the overall base of PlayStation VR owners is still small, it’s comprised of PlayStation’s most ardent supporters. Supporting these core evangelists with the next PlayStation is a crucial step in Sony maintaining its foundational base.
Perhaps more importantly, PlayStation VR is a key differentiator for Sony’s PlayStation 4 over the competition. There are literally no other home game consoles that offer anywhere near the VR experience that Sony’s PlayStation 4 does, and it could be a key differentiator with the PlayStation 5 as well.
The PlayStation 9, coming in 2078, was first advertised as a goof by Sony in an ad campaign for the PlayStation 2.
When do we expect to see the PlayStation 5? Reports point to a reveal at some point in 2019.
It’s 1 a.m. again, and I’m wearily crawling into bed hours after my partner.
This is the effect of “Apex Legends” on my life — the latest major Battle Royale game to demand the attention of tens of millions of players. Since “Apex Legends” arrived in early February 2019, it’s become the standard background game in my life.
Unlike “Fortnite” or “PlayerUnknown’s Battlegrounds,” “Apex Legends” has its hooks in me deep and I don’t foresee them letting go anytime soon. Here’s why:
There are ziplines in “Apex Legends” that defy the laws of physics in delightful ways.
1. “Apex Legends” feels better to play, from gunplay to movement to strategy, than any other Battle Royale game available.
Everything about the act of playing “Apex Legends” feels good, and the more I dig into the game, the more I find to love.
The simple act of moving around is so thoroughly, thoughtfully detailed that it bears praising.
Here’s a very basic overview: Every character moves at the same speed, whether walking or running. While running, you can push the crouch button to slide — this offers you a minor speed boost if you’re on flat or sloping ground. Every character can jump, and if you hold jump while leaping into a wall you’ll clamber up the wall.
It’s a very simple set of rules, but the way that “Apex Legends” makes all movement feel so fluid and smooth is remarkable. It’s perhaps the most impressive aspect of “Apex Legends”: The game simply feels good to move around in. The same can’t be said for any other Battle Royale game.
2. It’s a tremendously detailed game, despite being straightforward and accessible to anyone.
Allow me an example: For the first few weeks, I rarely used hip-fire (shooting without aiming down the sights). Why would I do that if I could aim more carefully by aiming with a sight?
It turns out there’s a massive benefit to using hip-fire shooting in “Apex Legends,” and blending your shooting between aimed shots and hip-fire is a crucial component to successful play. Due to the relatively accurate spread of fire, hip-firing is critical for winning close-quarter fights with most weapons in “Apex Legends.”
That’s one tiny detail of myriad tiny details that make every little thing you do in “Apex Legends” feel so good. It’s actually my favorite component of the game: I’m still learning finer nuances of each specific weapon, of how to move through the environment more swiftly, of how to reach a place I didn’t know I could.
It’s a game that still feels remarkably fresh to me even after dozens of hours played.
The full “Apex Legends” island.
(“Apex Legends”/Electronic Arts)
3. The way players can interact with the extremely detailed world in “Apex Legends” is a testament to its excellent world design.
On our way to the next circle, my friend pinged a location for me to see — a tiny little hole he’d discovered that could be used to sneakily get away in a desperate Skull Town fight.
It was the most recent discovery he’d made after over 100 hours spent running, sliding, and shooting through the single map in “Apex Legends.”
There are dozens of these little quirks to the map, and it’s clear that an absurd amount of attention was given to exactly how each area of the map was laid out. There are always more angles to take, or ways to flank enemies, or a carefully placed boulder that’ll have to serve as cover — the hands of the game’s development team are all over the map if you look close enough.
“Fortnite” recently added a bus that acts a lot like the Respawn Beacons in “Apex Legends.”
4. “Apex Legends” is the evolution of Battle Royale — every other game in the genre feels old by comparison.
Watching a video recently of a popular Twitch streamer playing “PlayerUnknown’s Battlegrounds,” I was struck by how stiff it was. Movement had no sense of weight to it, and the sound of the player running made it look like they were tiptoe-running across a field.
Frankly, it looked outdated and unpolished compared to “Apex Legends.”
The closest any Battle Royale game gets, in terms of movement and gunplay and feel, is “Call of Duty: Blackout.” It’s quick, and has solid gunplay, and there are some interesting gameplay twists that make it unique. But it is inherently a “Call of Duty” Battle Royale mode, with all the baggage that comes with — movement isn’t very fluid, and guns mostly sound like toys.
And that’s before we start talking about the respawn system, or ziplines, or the pinging system, or dropships, or care packages, or the jumpmaster system, or any of the other dozen innovations that “Apex Legends” brings to the Battle Royale genre. It adds so much new stuff that it feels like a full step forward past every other game in the genre.
Level 1 Shield here!
5. The ping system!
It’s hard to overstate how impressive the ping system is in “Apex Legends.” It should be the number one takeaway for any game developer working on a new multiplayer shooter.
The idea is simple: See an enemy? Tap the right bumper on your gamepad, and your character will call out those enemies and even mark their last movement for your teammates. See ammo your teammate needs? Tap the right bumper! It’s a brilliant, robust system for “spotting” various things — from items to enemies.
Smarter still, that system is contextual. If you’re looking at a level-three helmet and “spot” it, your character shouts out, “Level-three helmet here!” and marks it for your teammates. It’s this system that enables teammates to communicate a wealth of information without having to literally speak to strangers.
The spotting system cannot be overstated in its importance — it’s such a smart innovation that I outright expect it to show up in most multiplayer shooters going forward. It better!
Even with a sight, shooting someone from this distance with an Alternator is a tricky proposition.
6. It’s the best shooter of any Battle Royale game — shooting specifically.
The team behind “Apex Legends” has a serious pedigree behind it, having created the “Call of Duty” series and the “Titanfall” series.
It’s no surprise, then, that the shooting in “Apex Legends” feels so good — it’s from developers who more or less set the standard in video-game shooting.
To this end, bullets fall appropriately over a distance. Gunshot sounds are directional. Headshots feel substantial, and submachine guns feel like high-powered BB guns.
The shooting looks, feels, and sounds as good or better than the best shooting games, from the latest “Call of Duty” to “Destiny 2.”
This may sound obvious but, in the most popular Battle Royale games, the shooting is pretty terrible. “Fortnite” has notoriously lackluster shooting mechanics. The only great Battle Royale shooter is “Call of Duty: Blackout,” and that shooting is held back by the relatively stiff movement of the game.
7. Since each Legend has their own abilities, learning how to mix those abilities with your friends is a blast.
In “Fortnite,” every character you play as has the same abilities. It’s a third-person shooter with building mechanics, and every avatar — visuals aside — is identical.
The same can be said for “PlayerUnknown’s Battlegrounds” and the Battle Royale mode in “Call of Duty: Black Ops 4.”
But in “Apex Legends,” each player has unique abilities. There are various “classes” of characters — soldiers, tanks, healers, etc. — and various specialties within each class. In this way, “Apex Legends” is more similar to “Overwatch” than its direct competition.
And blending those characters into a team made up of complementary players is part of the delight of “Apex Legends.” Better yet: The game’s developer, Respawn Entertainment, has already added one new character, Octane. And more are promised for the future.
So, what are these powers? They range from the ability to conjure a healing drone that can heal multiple teammates at once, to a grappling hook for reaching high places, to the ability to deploy noxious-gas containers. Using Bangalore’s smoke grenade combined with Gibraltar’s air strike ultimate is one combination I’ve been particularly enjoying.
Since it’s still early days for “Apex Legends,” many of the best ways to use various abilities are still shaking out. And that’s thrilling! There’s a “meta” to “Apex Legends” that is deeper and smarter than games like “Fortnite.” It feels like there are many ways to win, with a variety of different team setups, rather than a “best” way to win. And that leads to the kind of experimentation that keeps the game fresh.
Picking up wins with friends is absolutely delightful.
8. Playing with friends is critical, and makes the game so much more enjoyable.
I’ve had lots of good matches of “Apex Legends” with total strangers. I’ve won many games where my teammates and I never spoke a word, using only the in-game pinging system to communicate while moving from fight to fight. It is entirely possible to play this game with strangers and have a blast.
But nothing is better than playing with friends, using both your voice and the game’s pinging system to detail your words. Saying “Enemies right here” and pinging the location at the same time is a great way to immediately convey complex information to your teammates. Even better is the tactical planning you convey to each other afterward as you head into battle. “I’ll take left flank,” for instance, or “Getting height” — common refrains while sneaking up on an opposing squad.
Better still, you learn each other’s strengths and compliment each other’s chosen character. You laugh at each other’s faults and call out items you know friends are looking for — yes, I’m always looking for an R-301. Thank you for remembering!
It’s why I’ve been staying up way past my normal bedtime almost every day to play more “Apex Legends.” It’s the best game that’s come out this year by a longshot, and by far the best Battle Royale game available.
Ah, Call of Duty. A video game that was a far more successful recruitment tool for the Army than the Army’s actual recruitment video game America’s Army.
It’s understandable that the game would plant a good seed in the heads of many teens who play the game. They get a consequence-free taste of the badassery from the safety of their couch. Later they’ll keep the military in the back of their mind and one day they’ll enlist.
If it fills the seats of recruitment offices — it’s fantastic. The only down side is that it kind of paints the military in an unrealistically awesome light. That’s not to say that life isn’t awesome in the military — just not that awesome.
You’ll think it’s a cool achievement when you finish but everyone else has it unlocked already.
(Photo by Scott Prater)
The tutorial is over nine weeks long
In the video game, you can just skip any training if you’ve already got an idea of how things work. You don’t get that kind of luxury in the real military. Even if you have a good idea how to pick up food with a fork or make a bed, you’ll learn you’ve been doing it wrong your entire life.
Then comes the cool training like rifle marksmanship. You’ll blink and then it’s back to learning that eating and showering should be done in 30 seconds.
You’re kinda on your own getting “Slight of Hand Pro.”
(DoD photo by Sgt. Tierney P. Nowland)
You can’t really modify your loadout
You can earn cool points in Call of Duty with the people you’re playing with by unlocking all the attachments and skins for your weapons. Hate to burst your bubble but it’s generally frowned upon to spray-paint your M4 bright pink and go on a patrol.
There is a silver lining to this one though. You don’t have to be a Colonel before you can get your hands on an M240-B.
But it is kinda real with other people running to go steal YOUR package. Still a bit sour about that one.
(U.S. Navy photo by Public Affairs Specialist Joel Diller)
Care packages don’t include attack dogs
Care packages are fun in Call of Duty! If you rack up a high enough score, you can get lucky and find some pretty useful stuff in them, like controllers to drone strikes or a radio to call in an attack helicopter.
Actual care packages usually just include things like socks, hotel soaps, and a chocolate bar that melted on its way to the deserts of Iraq.
You missed a spot.
(U.S Air Force photo by Tech Sgt. Matt Hecht)
Prestiging isn’t as fun
Prestiging in Call of Duty is a way for players to start their career all over again. When they reach the rank of General of the Army, they can say “f*ck it” and go back to being a private for the fun of it so they can unlock everything all over again — this time with a way to let other players know how cool they are.
In the actual military, going back down to private usually involves a reduction in pay and a lot more menial labor.
That’s not to imply that we don’t talk smack over the radios. No one really cares as long as you use “over” and “out.”
(U.S. Marine Corps photo by Cpl. Austin Mealy)
The chain of command discourages screaming obsenities over comms
It’s kind of a given that, when given a headset, kids will scream curse words that would have gotten us all slapped by our parents if they ever heard us use them. It doesn’t affect their gameplay, which is all that matters to them, so they’ll keep smack-talking you.
Even just the simplest of improper radio etiquette gets you a stern talking to by the operations sergeant major. Any mentions of doing unspeakable things to someone’s mother will be a near-instant way to “prestige” in rank.
“Here take a profile. That’ll cure everything!” said every doc ever.
(U.S. Army photo by Spc. Anthony Zendejas IV)
Healing involves more than hiding for four seconds
Being shot in the face in a video game is really easy to recover from. You just hide behind a rock until your screen stops being red and you’re good to go. Get back in there.
Real life medics and corpsmen like to think they have this ability when they prescribe you a Motrin and a change of socks — but they don’t. That also includes taking a knee and drinking water.
In either world, do not lose your own dog tags.
(U.S. Marine Corps photo by Lance Cpl. Jordan A. Talley)
Collecting enemy dogtags isn’t a thing
A fun game mode in Call of Duty is Kill Confirmed, where after players kill the enemy, they have to run over their corpse and collect their dog tags to get points for the kill.
If that was how operations were conducted in the real world, it would make being an artilleryman so much more difficult. And taking war trophies off dead bodies is actually frowned upon by the Geneva Convention.
Freakin’ campers, man.
(U.S. Air National Guard photo by Master Sgt. Joshua C. Allmaras)
Stabbing people in the foot doesn’t instantly kill them
According to the game’s logic, it takes several bullets to the chest to drop somebody, shotguns only work if you’re within three feet of someone, and sniper rifles are great for clearing rooms with. If you manage to find the dude hiding in the corner with a sub-machine gun though, you can stab them to instantly kill them.
No. That is not how any of this works. The grenade launcher thing is pretty close though.
What kind of military doesn’t allow its troops to single-handedly use a nuclear warhead at their own discretion? Oh? Literally every military? Nevermind.
(U.S. Marine Corps photo by Staff Sgt. Dengrier Baez)
No one will let you drop a nuke just because you killed 25 people
The ultimate prize for any Call of Duty is to get a 25-kill streak going without dying. If you can manage this, you can get a tactical nuke that you can drop to instantly win the match.
In reality, killing 25 people just gives you a drinking problem and night terrors.