“Call of Duty: Modern Warfare” had a massive launch, bringing in more than $600 million in its first three days. Publisher Activision Blizzard said “Modern Warfare” sold more in its first weekend than any “Call of Duty” game released since 2013.
With a new blockbuster release each year, “Call of Duty” is one of the best-selling video game franchises of all-time, and publisher Activision has doubled down for 2019 by releasing both “Call of Duty: Modern Warfare” and the free-to-play “Call of Duty Mobile” in October 2019.
“Call of Duty Mobile” saw more than 100 million downloads during the first week of October 2019, but that didn’t stop “Modern Warfare” from becoming the top-selling digital launch in Activision’s history.
“Call of Duty: Modern Warfare” also set new records on the PlayStation Network for the most digital preorders, and the most three-day digital sales on PlayStation 4. Activision also said “Modern Warfare” has become the top-selling “Call of Duty” PC launch ever, beating out last year’s “Call of Duty: Black Ops 4.”
“Black Ops 4” was the second-best-selling game of 2018, trailing “Red Dead Redemption 2.” “Call of Duty: WWII” was the best-selling game of 2017, and “Call of Duty: Modern Warfare” is likely to lead the charts for 2019 at its current pace.
“Through the first three days, Modern Warfare has more total players and total hours played than any Call of Duty opening release in the last six years,” Activision President Rob Kostich said in a statement.
For the very first time, “Call of Duty: Modern Warfare” unites the millions of “Call of Duty ” players on PlayStation 4, Xbox One, and PC by allowing cross-play and cross-progression, regardless of which version you’re playing. The game also has a cinematic single-player campaign, which “Black Ops 4” lacked. “Call of Duty: Modern Warfare” was built on a new engine too, giving the game a major graphical improvement from last year.
“Call of Duty: Modern Warfare” was released for PlayStation 4, Xbox One, and PC on Oct. 25, 2019. The PC version of “Modern Warfare” is available on Battle.net, Blizzard’s online gaming platform.
This article originally appeared on Business Insider. Follow @BusinessInsider on Twitter.
Since 2009, the Call of Duty Endowment has been making strides in helping out the real-life heroes upon which the Call of Duty series is based. Now, the newest installment in the series, Call of Duty: WWII, is once again offering gamers the chance to give back to our nation’s war fighters — and get some really sweet loot in the process.
The deal here isn’t exactly groundbreaking, but it is effective. The developers over at Sledgehammer Games, Inc. are again putting out some cosmetic DLC that offers gamers some nifty swag in exchange for putting some cash towards helping veterans find jobs after they leave the service.
They’ve began this trend with Call of Duty:Infinite Warfare when they offered players a sweet red, white, and blue skin for their weapon, giving fans of the series the chance to showcase their commitment to helping veterans. Shortly after the release of Call of Duty: WWII, players once again had a chance to chip in and, in return, receive a helmet with the C.O.D.E. emblem on it.
This time around, the pack is called the “Fear Not Pack.” It comes with a new Monty uniform, two calling cards, two player emblems, a weapon charm that’s a Scottish Terrier wearing Teddy Roosevelt’s glasses, and a green “Viper” weapon skin.
You can pick up this new pack for $4.99. Playstation 4 players can snag an exclusive premium, animated theme for an additional $3.99. Or, you can get it all bundled up with last year’s Bravery pack for a grand total of $9.99. Both packs are now available for players to purchase.
No matter what your stance is on buying in-game cosmetics, remember, it’s all for a good cause. All of the proceeds go towards placing veterans in high-paying, high-quality jobs — and things are going well. The Call of Duty Endowment first set out to place 25,000 veterans in great jobs by the end of 2018. Due to an overwhelmingly positive reception and avid participation from the players, they met that goal two years early. They’ve since revised their goal. Now, they want to place 50,000 veterans by the end of 2019 — and you can help.
Check out the video below to learn a little more about the organization and how they’re helping our nation’s vets.
“The continued support from Sledgehammer Games, PlayStation, and Xbox for Call of Duty® in-game items this year is vital to our mission of helping veterans beat unemployment and underemployment as they transition back into civilian life. Via these programs, we have raised more than $3.8 million toward helping veterans into meaningful careers,” said Dan Goldenberg, Executive Director of the Call of Duty Endowment. “We want to thank Call of Duty gamers and our partners for their continued support, without which we could not be have helped more than 6,000 vets.”
ACTIVISION and CALL OF DUTY are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the properties of their respective owners.
The video game community is filled with the same amount of douchebags as regular society. The majority of gamers hop online, as they have for years, to enjoy spending some time playing their favorite title — then, some as*hole comes in and ruins it all in a blink of an eye.
It’s an inevitability. There’s always that one dick who ruins the fun for everyone else just because they can. In gaming, they’re generally referred to as “trolls,” but in the military, we call them “Blue Falcons” — or buddy f*ckers. Even the most kindhearted, polite person might unleash their inner as*hole when they’re safely behind the anonymity of their video game avatar.
At the end of the day, when these online Blue Falcons do their dirty work, no one really gets hurt — it’s still just a game and players usually just respawn somewhere else (or log off for a while). That being said, the level of time, effort, and dedication these guys put into f*cking with some random players is beyond astounding.
(South Park Studios)
But seriously though, if you’re interested getting your kids to stop playing video games – there’s definitely a market for that.
(Bluehole Studios Inc.)
We’re not referring to the guys who pick up a rifle and camp in one spot for (seemingly) hours just to score a kill (we’ll get to that in a minute). Instead, we’re talking about the people who go out of their way in the “real life world” to hunt down someone’s virtual character — just to kill them or harass them.
This type of Blue Falcon became much more popular with the rise of game streaming. Now, some people take it as a point of pride to track down whatever high-profile streamer is on air and kill them — even if it’s against the rules. But your average stream sniper doesn’t even come close to that one time a father hired virtual assassins to hunt and kill his son’s characters in hopes that it’d make him give up video games.
I just blame it on a terrible grenade throw.
Online games assume that once you’re randomly placed onto either the blue or red team, you’ll be loyal to the other players out of a mutual desire to win. Not all games have friendly-fire turned off, so it’s important to watch your aim.
It sucks when someone on your team accidentally shoots you — but it’s infuriating when they do it on purpose… and it’s in the spawn zone. Now, the other players on your team have to either kill that douche or let them continue trolling. Either way, the other team won’t mind.
And yet camping is a legitimate strategy in real life.
Games often provide a wide-open world for players to enjoy themselves in. In fact, some games are so massive that they’re comparable to actual states in America. They’ve got all that room to play in and yet some assholes still feel the desire to hole up somewhere — to set up camp and sit with a shotgun, just waiting for you to round the corner.
“Camping,” as it’s called, is most egregious when you’re the last player alive on your team. Not only does the enemy need to search every single corner, but your teammates are often stuck waiting for a chance to respawn, too. Some game developers will put in a system that punishes “camping” after a while, but that won’t stop the dedicated.
After a certain point in EVE, if you want to get insanely rich, you need to get nefarious.
Remember when the internet was first introduced and everyone was extremely wary of online creeps and scammers? Well, apparently, all of that is thrown out the window when it comes to video games.
“Scammers” in online games take many forms, from people trying to sell you junk for gold to those who run extremely complex banking schemes in games like EVE Online. That’s right — in CCP Games’ space-based MMO, players would loan out virtual money to other players, manage a massive system where players have, essentially, created an investment bank, and then make off with trillions of Isk, the in-game currency.
To make matters worse, Lord Kazzak would heal himself with each player he killed…
Players who bring disaster into low-level areas
In most online games, threats are appropriate to their area. If you want to fight a dangerous baddie, you’ll have to do it over there, near those other dangerous baddies. Some clever players, however, have figured out how to drag extremely tough bosses or (or virtual plagues) into major player hubs.
In the early days of World of Warcraft, players could bring a massive demon, Lord Kazzak, directly into Stormwind City, where he would proceed to evaporate players with barely any effort.
On rare occasions, players band together and decide to not fight each other — usually for a good reason. Then, one person comes in and breaks the armistice when they see a good chance to kill everyone. The most famous example of this was in World of Warcraft. When a well-respected player passed away in real life, players gathered for a virtual funeral. Then, players of the opposing faction learned that they were holding it in a neutral area and without weapons and, well… you guessed it.
But this doesn’t just happen in MMOs. Recently, a Fortnite player named Elemental_Ray took advantage of an in-game event to rack up a massive kill count. Players gathered on an easily-destroyed ramp to get a good view of an in-game rocket launch. When this Blue Falcon destroyed the bottom of the ramp, it all came crashing down — firmly placing Elemental_Ray at the top of Fortnite‘s all-time leaderboard for number of kills in single match: 48.
Activision Blizzard’s latest “Call of Duty” game is facing a fierce backlash in the Russian media for its depiction of the Eurasian country.
Despite being praised by many Western video game publications since its release last week, the title has not gone down well in Russia, which features heavily in the game.
The game has received thousands of negative user reviews on the review aggregator Metacritic, with users — many of whom wrote in Russian — variously accusing it of misrepresenting and even slandering the country.
On Metacritic, the average rating given by users to the PlayStation 4 version of the game at the time of writing stood at just 3.4 out of 10.
One user, writing in both English and Russian, demanded that Activision “return me my money,” another accused it of “Russophobia,” while a third accused Activision Blizzard of “demonizing Russia.”
Russian media outlets have also reportedly criticized the game. According to the BBC, the state TV channel Rossiya 24 released a four-minute report criticizing “Call of Duty,” while a prominent Russian blogger branded the game “too much” in a tweet Oct. 29, 2019, and called for Russian gamers to “boycott it and show some respect for themselves.”
The game has received positive reviews from professional critics in spite of the backlash.
(“Call of Duty: Modern Warfare”/Activision)
Most of the controversy seems to stem from the game’s “Highway of Death” mission, which sees players advance along a highway while sniping at Russian forces.
Users have said the highway depicted in the mission resembles a real-life road called Highway 80, which links the Iraqi city of Basra and the Kuwaiti town of Al Jahra. The road was dubbed the “Highway of Death” in the 1990s because of its prominent role in the Gulf War.
This isn’t the only controversy Activision Blizzard has faced in recent weeks. The firm is receiving ongoing criticism for its decision to bar the esports professional Chung “Blitzchung” Ng Wai after he voiced pro-Hong Kong sentiments during a livestream.
Activision Blizzard did not immediately respond to a request for comment from Business Insider on the “Call of Duty” backlash. In a blog post last week, the firm described the game as “a fictional story that does not represent real-world events.”
This article originally appeared on Business Insider. Follow @BusinessInsider on Twitter.
While Solo: A Star Wars Storymay not exactly be crushing it in the box office, the film is an otherwise entertaining and world-building heist flick that hints to a bolder and bigger Star Wars Universe, one that includes characters who should be dead and intergalactic crime syndicates sparking the seeds of the resistance. Is it what hardcore fans wanted? No. Does it answer questions you never asked, such as why is Han’s last name Solo? Sure does. But you know what? It’s fun! It’s exciting! And, like every good Star Wars film, has its fair share of cool gadgets we want to see in real life. From Lando’s card-shooting wrist-holster and his many (many) cloaks to that amazing drink-pouring droid, here are six items from Solo: A Star Wars Story that we wish were real.
1. Lando’s Sabacc Bracelet
While Sabacc enthusiasts can buy card games “inspired” by the game of Sabacc online, perhaps the most fun part of watching the game unfold in Solo was the fact that Donald Glover’s Lando had a trick literally up his sleeve. He wears a bracelet in which he hides Sabacc trump card, so to speak, one that ensures he will always win the game, especially when laying his important property on the line, like, I don’t know, a certain spaceship. While he doesn’t get to use his trusted tool in the final game of Sabacc, it’s definitely a cool tool. It fits comfortably under the most flamboyant dress shirt. And, in typical Lando style, it’s also stylish. Let’s make this happen.
2. All of Lando’s Cloaks
One of the funnier gags in Solo is when Qi’ra steps away from the crew on the Millennium Falcon and finds herself in Lando’s closet, which is quite literally just full of cloaks. There are like at least 30 cloaks in there and Qi’ra plays dress up with all of them. There are royal blue cloaks. Deep red cloaks. Midnight black cloaks. Some of the cloaks are appropriate for battle. Qi’ra wears one on Kessel in anticipation of that battle, which comes in handy in a slightly-off screen moment where she dominates a security guard. She does a front-flip and looks super cool doing it! Also, the cloaks are flame retardants, as Qi’ra later ripped it off her body to put out a fire that started on the Falcon. Here, here, Disney: please make Lando’s many cloaks available. Halloween for kids, yes. But how about we get some adult versions from Atelier Lando?
3. Dryden Vos’ Spears
Gangster Dryden Vos, played by Paul Bettany, carries some badass weaponry: two matching, double-sided spears that he wears like brass knuckles and which have a red laser running across the blade-edge. Up there with Darth Maul’s red, double-bladed lightsaber and Kylo Ren’s Crossguard lightsaber, the weapon is one of the more creative hand-to-hand combat tools in the Star Wars universe. A Nerf-ized version of this weapon would be pretty sweet.
4. Han’s Gold Dice
One of the most surprising Easter eggs of Solo was seeing the origins of the twin golden dice that gained massive significance in the Star Wars sequels and in The Last Jedi. The twin dice, attached by a golden chain, were actually a good luck trinket for Solo that he often passed to his former lover, Qi’ra. Before she left his life for good by joining, what is ostensibly the dark side, she passed them back to him as a final wish of good luck. Later, we see the trinket being used by Han, Luke, and Leia to the same ends. Although the Gold Dice wouldn’t be so much of a toy but a collectible, their significance in the universe as an arbiter of good luck over 30 years is pretty cool. We’d hang ’em on the rearview mirrors of our personal Millenium Falcons, which are just mid-sized sedans and minivans but, whatever.
5. A Dejarik table
Although not a new addition to the Star Wars Universe, the Dejarik table on the Millennium Falcon got a lot of screen-time in Solo when Woody Harrelson’s Tobias Beckett explains the game to Chewie for the first time. Although many replicas of the game have hit the market, there has yet to be a fully operational version of the table that plays the game as it really exists in the Universe, where the “chess” pieces are holograms. Every time I see that damn game I just want to play it. It’s like Wizarding chess meets AR games. It wouldn’t take much to make this a reality. Sure there’s Hologrid: Monster Battle. But can’t we get Bethesda or someone to release a legit version?
6. That Robot That Pours Lando’s Drink
When Han and Lando meet for the first time, they play Sabacc. As they are sizing each other up, Lando lazily grabs his cup and a flying droid comes to fill it up with what I assume is some sort of delicious boozy cocktail made with space Bourbon. Lando doesn’t even say anything. No verbal commands, nothing. First of all, dope. Second of all, how do I get a drink-filling-droid in my office and home? Every time I want a glass of water in the middle of the night, you’re telling me the world could have flying droids that just fill cups up with the liquid of our choice on command? Amazon’s using droids to send packages. So can’t someone build a drink-serving droid? Let’s get this going, Bezos.
This article originally appeared on Fatherly. Follow @FatherlyHQ on Twitter.
Usually, any mention of “computer-based training” leads to more groans from troops than any GI Party ever could. Not so for these military video games. These games are more like those marathon weekends playing “GoldenEye 64” during the junior high years. Bring out the military equivalent of Funyuns and Mountain Dew (Sunflower seeds and Rip-Its?) and settle in to become the best U.S. troop that ever roamed virtual Earth.
Developed by the U.S. Army and one of the most prolific developers of Super Nintendo (SNES) games, the Multipurpose Arcade Combat Simulator (MACS) used a light gun to rate how well a soldier shoots. MACS also aided in learning to zero a rifle and other basic aspects of marksmanship. The light gun isn’t the standard issue SNES weapon, it’s a replica of Jäger AP-74, which is itself styled after the M-16 rifle used by the U.S. military.
Virtual Reality Combat Training
The VIRTSIM System, created by Raytheon, is an immersive, open space, VR training ground. The basketball court-sized game pad keeps track of a soldier’s movements through the use of a rubber pad and a weapon-mounted controller. The limitations of the game and the environment allow for the troops to train on responses to incoming fire of different kinds, but they can’t jump for cover and they will never be as tired in the training simulator as they might be after days of dismounted patrols in the real world. The system’s benefit is that it is a way to train for scenarios that the Army cannot recreate and allows for troops to familiarize themselves with the weapons and equipment they’ll carry in a real-world situation.
Full Spectrum Warrior (Xbox)
In 2004, game producer THQ and The U.S. Army-funded Institute for Creative Technologies dropped “Full Spectrum Warrior.” Recognizing that millennials coming into the military since 2000 grew up playing video games, the Army’s Science and Tech community created this first attempt at leveraging video games for training purposes. There were two versions of “Full Spectrum Warrior,” the one released to the public, and the one used as a training tool. The Army’s version is unlocked via a static code (HA2P1PY9TUR5TLE) on the code input screen. The player issues orders and directions to virtual fire teams and squad members, over whom he does not directly control. Another version of the game, called “Full Spectrum Command,” would be introduced later for company-level commanders.
Tactical Iraqi (PC)
The “Tactical Iraqi Language and Culture Training System” brought scenario-based PC gameplay to the 3rd Battalion, 7th Marines before their Surge deployment to Iraq in 2007. The game was developed to teach Iraqi situational language and gestures as well as cultural nuances in a virtual world that could be applied to real-world deployments. It brought Marines face-to-face with Iraqis during simulated missions. The game reduced several months of cultural training to 80 hours of computer-based training.
America’s Army (PC, Xbox)
“America’s Army” is not just a game, it’s a series of games. The U.S. Army developed and published this first-person shooter to provide a virtual soldier experience that was “engaging, informative, and entertaining.” Since its initial inception on PC in 2002, it has grown to include iterations on Xbox, Xbox 360, arcade, and mobile apps. The platform has also extended to other government training platforms to further train troops. The latest iteration, “America’s Army: Real Heroes” featured specific, real-world soldiers who have distinguished themselves in combat. The series has won dozens of awards, including Best Action Game of E3 by GameSpy and Best First Person Shooter from Wargamer.
Virtual Battlespace 2
“Virtual Battlespace 2” (or VBS2) gives instructors the ability to create custom battlefield simulations that engage the players (read: soldiers) from multiple viewpoints. Like “Full Spectrum Warrior,” it also gives soldiers the ability to issue orders to squad members. As of 2012, the game was still being used for Basic Combat Training scenarios. It teaches land nav, combat scenarios, and platoon-level group strategies. The biggest advantage of using VBS2 is that new soldiers learn from their mistakes more easily and faster, with fewer consequences than say, getting lost in the woods in a land nav exercise.
Gaming is an ever-changing and ever-adapting world. Some games are a flash-in-the-pan and fizzle out before really reaching their full potential and others live in the hearts of gamers as classics. Yet there has never been a more successful video game to keep its players engaged like Blizzard Entertainment’s World of Warcraft.
World of Warcraft has left such an impact on the world of gaming that it’s transcended the requirement to become a classic while simultaneously giving constant updates and evolving. Back in 2004, there already were several games in the Massively Multiplayer Online Role-Playing game (MMORPG) genre. Everquest and EVE Online predate Warcraft by a few years and at around the time of its release there were many more MMOs alongside it. Every MMO to come out after it is still community-labeled as “the next WoW killer.”
The game providers did what very few things in the fantasy genre can claim — they made fantasy easy enough for everyone to join in and cool enough to draw non-nerds in. World of Warcraft never played like the standard fantasy game where you need to be heavily invested in fantasy to get what’s going on. World of Warcraft makes the game simple enough that a kid could grasp the concept and challenging enough to engage mature players, whereas other games just simply toss the player in and hope for the best.
There are many draws to World of Warcraft but one of the key selling-points is the enticing story. Even when you start out as a low-level paladin, your character feels like they’re now apart of this massive ever-changing world. Each quest your character takes on along the way feels like the stakes have organically risen from the days of killing boars in the forest. Before you know it, it will truly feel like you’ve earned being the world-saving paladin.
The previous games in the franchise, Warcraft, Warcraft II, and Warcraft III, all place an equal standing for the two opposing factions — the Alliance and the Horde. The moment a new player comes in and picks a side, they’re unknowingly drawn into a massive player base that sees themselves as the good guys and other players as their enemy, despite both being just regular players. Other MMOs either put every player on the side of good or they clumsily made a war that didn’t feel grand enough.
This feeds into the player’s identity that is felt throughout their time playing. Feeling like you’re actually this great Dwarven Paladin or fierce Undead Warlock keeps you hooked into staying into the game. While many players have multiple characters to choose from, they feel an attachment to their main character far more because of the first time they played through the storyline.
Each expansion pack released after launch has managed to carefully take on a threat just slightly more intimidating than the last. The stories always continue and give you a sense of “this is the bad guy — fear them” before you eventually take them down with your friends. Generally, new major pieces of content are added to the game every other month or so (with content admittedly winding down just before the next expansion) so there’s always plenty of gameplay.
Not only are players able to take on the actual story, but each other. Players are able to skirmish each other at every opportunity they come across. If you feel like attacking a lowly player of the other side, go for it. If you want to band together with scores of other players of your faction to attack the enemy capital city, go for it. The player-versus-player is fun and rewarding. But if you didn’t want to fight other players and just enjoy yourself, that’s fine too.
Another aspect that keeps many fans coming back is the sense of community. Players can form parties to clear dungeons with their friends and guilds to clear raids on the previously mentioned baddies. The guilds form a close knit bond that eventually becomes year-long friendships with people you’ve never met before.
World of Warcraft is coming on its fourteenth year since the servers went live and the next expansion based on the faction war is about to be released in early August. As long as Blizzard keeps up the good work, players may be around for another 14 years.
Out of all of the troops in the Star Wars canon, no one has it worse than the Stormtrooper. The Clones of the prequel saga were beloved across the Galactic Republic despite having numbers around the same as Eritrea’s military (both at 200,000). And the rebels had somewhat stable living conditions and maintained some form of identity.
But it’s the Imperial Stormtroopers and the First Order Stormtroopers that truly embrace the suck. Still, First Order Stormtroopers have been training since they were born, which is terrible in and of itself. The Stormtroopers of the original trilogy enlisted like troops today and would then realize their Imperial recruiter lied to them.
1. Loss of comrades
With 1,179,293 deaths on the first Death Star and 2,471,647 deaths on the second Death Star, roughly 120 on-screen deaths, and god knows how many Imperials have died elsewhere in the series, it’s fair to say that if you’re a Stormtrooper, death is all around you.
Troopers who would survive would be damaged by survivor’s guilt. The deaths of their comrades, best friends, and squad mates may not mean anything on the scale of the Galactic Empire, but it would devastate the surviving trooper.
2. No identity
Every Stormtrooper dons the signature white armor. Only differences would be by rank and position.
All of this would be more apparent when officers over you keep their identity and maintain far more privileges than the average buckethead.
The lost of one’s identity can be detrimental to their mental health. Being forced to work until exhaustion, training constantly (they’d have to, right? They’re formations are impeccable), constant control by higher-ups and other rigors of being a soldier without the benefit of “off-time” would be disastrous.
3. Chain of command would be at their throat
Speaking of constant control by higher-ups, the expression “sh*t rolls down hill” would take on a whole new meaning for Stormtroopers.
While in the novels and comics, Darth Vader is seen personally earning the loyalty of his troops, the same could not be said of the rest of a Stormtrooper’s chain of command.
In the real-world military, a threat from a General officer to the next echelon down is taken seriously, even if the consequence is a stern talking to. That rolls into more dire consequences until Article 15’s are tossed around like candy. Now imagine how that would multiply if the General knew he would be force choked in a board meeting for a slight mistake.
4. Acclimatization to new planets
Being deployed to Afghanistan from Fort Campbell, Kentucky can take some time to adjust for a U.S. soldier.
Now imagine going from Tatooine to Hoth to Endor. The suit may help with the weather, but the changes in gravity, atmosphere, and day length would still take its toll on a trooper. Expect to go to a new planet many times within the span of a few weeks.
The science of Star Wars is still fairly vague. The series is more about the adventure than the theoretical physics. Throwing E=MC^2 out the window for a bit, allows nothing with mass to reach the speed of light (if not faster) without a power supply with infinite energy output — let’s keep this going.
The Galactic Empire governs the entirety of the galaxy, all 14,670 light years across. Because even if they could travel faster than the speed of light, everything on the planets would stay the same.
Getting from the capital of Coruscant to the other end of the galaxy on Tatooine would mean hundreds of lifetimes passed while you blinked. An order given on Hoth would take eons to reach Bespin.
But that doesn’t seem to be the case in the Star Wars franchise, meaning everyone is traveling faster than scientifically possible. What would that do to a body? (The answer: nothing good.)
And the most commonly attributed trait among the Stormtroopers is their terrible aim.
The first moments we see them they can gun down the rebels on the cruiser with ease. Every battle shown with nameless rebel characters, they shoot perfectly fine. Even a former General in the Clone Army, Obi-wan Kenobi, says “These blast points… Only Imperial Stormtroopers are so precise.”
You miss shooting a princess one time — a princess who is also your boss’ boss’ boss’ boss’ daughter, who your orders are to capture alive, and needs to stay alive so the tracking device can lead your moon-sized planet destroyer over the entire enemy base — you’re forever labeled as having sh*tty aim. No respect for just doing your job.
Other than that moment, they have no problem shooting Princess Leia. Once with a stun laser at the beginning of New Hope and again at the Battle of Endor.
Writing a five paragraph order is boring. Who really wants to sit there and write, by hand, 20 pages of a battle plan for the sole purpose of showing your platoon leadership you have some tactical sense and that you’re not a moron? Nobody! It sucks and you’ll almost never get to see how your plan plays out.
If you want to develop a strategy, actually see it unfold beautifully, and revel in sweet, sweet victory, you should play a real-time strategy game.
RTS games have been around for decades now and you can play them either on a console or a computer (though we strongly recommend you use a computer). They’re not for everyone, but if you’re a team leader itching to use your tactical knowledge in a more immersive sense, playing one might be good for you. Here’s why:
If you can find a worthy opponent, it’s an extremely rewarding experience.
(U.S. Air Force photo by Staff Sgt. Chris Hubenthal)
You can go up against other people
If you want to practice against a computer AI, by all means. But if you get one of your buddies at the barracks to go up against you, the two of you can turn it into a competition and see how it feels to put your skills to the test against someone else. Pitting yourself against some AI is fun, but nothing’s quite as dynamic as a human opponent.
If you own the skies, you can own the battlefield.
(U.S. Air Force photo by Staff Sgt. Aaron D. Allmon II)
You can implement realistic strategies
Though every game is different, no matter which you pick, you’ll likely need to consider avenues of approach and utilizing forces to create blocking positions to restrict enemy movement. These are real-life strategies, yes, but they’re also things you must do to find success in most RTS titles.
Another common theme is the use of explosives and air assets to dominate, softening targets to push your enemy to a breaking point.
There’s no risk in burning fictional currency.
Build up your forces using fake money
In real life, it costs millions of dollars to build a functional and efficient military. So, it makes good fiscal sense to not give to give a Lance Corporal the reins for a week just to see how they do. In an RTS, you can harvest resources and burn them on any desperate gambit without staring down a massive bill.
It’s kinda like this.
(U.S. Air Force photo by Airman First Class Rylan Albright)
There’s no real blood involved
Loss of life in real war is tragic but, in an RTS game, your troops aren’t real people — so who cares? That being said, you still get a glimpse into how big of an effect losing a small unit can have on your efforts at large. As a leader, learning the value of every single troop is essential.
With practice, getting to this point won’t be much of a challenge.
(U.S. Marine Corps photo by Lance Cpl. David N. Hersey)
You get to see the consequences of your choices
Making a mistake in real life can be costly in a lot of different ways. In an RTS game, you can make all the mistakes you want, see the consequences of your actions, and not have to worry about the loss of resources or lives. It’s a good idea to learn these lessons before the end result is tragedy.
Troops go through seemingly endless amounts of training that can be expensive, boring, and even dangerous. In an effort to make training cheaper, safer, and more effective, the service branches have turned increasingly to video games and simulators.
Possibly the most immersive system in use today, the VIRTSIM system from Raytheon allows users to operate in an open area the size of a basketball court. Trainees wear a set of sensors and feedback gear that records their every action and feeds it into the simulator. Virtual reality goggles show them a simulated world that they move through as a team.
Similarly, the Army’s Dismounted Soldier Training System allows troops to train as a squad in virtual reality. The system allows for customizable missions and incorporates all of a trainee’s movements except for actually walking. Because of the high cost of treadmills, each soldier stands on a rubber pad and moves through the environment with a controller mounted on their weapon, meaning they can’t train the muscle memory of leaping to cover or learn as well to operate with muscle fatigue.
Still, the DSTS provides the chance for soldiers to respond to a mortar attack, react to a near ambush, or any number of dangerous situations that are impossible to train on in the real world.
One of the older simulators, the Engagement Skills Trainer 2000, has even more limitations. Troops are confined to a room and can’t move their character through the simulation at all. Instead of looking through goggles to see the virtual world, a projection of the simulated battle is displayed on one or more walls and trainees engage targets in it.
The EST 2000 does have weapons that closely simulate actual M4s, M9s, and other commons systems. The weapons keep track of how the soldier aims and fires, catching even small actions like trigger squeeze. This allows marksmanship trainers to collect detailed information about what a service member is doing right or wrong.
The military branches use simulators similar to the ESTS 2000 to train pilots and vehicle crew members. While not being able to walk limits training opportunities for ground troops, people in vehicles don’t have to worry about that. Warrior Hall at Fort Rucker allows new Army pilots to train on different helicopter airframes. The Navy and Air Force have similar programs for jet pilots.
While the simulators are great, the goal isn’t to replace the standard training but to augment. Troops can use the simulator to practice rifle fundamentals before heading to the range, experience hitting a building with their squad before their first visit to a shoot house.
And the military still has even more ambitious plans for simulations. The Future Holistic Training Environment Live Synthetic program would tie together different simulations and allow players to participate in massive exercises. Pilots training in New Mexico could fly support for infantrymen training in California while battle staff commanded from North Carolina.
For the first time, a soldier is being brought up on real-world charges for battlefield offenses committed during a video game. A UK troop stationed in Edinburgh, frustrated at the lack of real training took that frustration out in the combat simulator in which he and his squad were training.
He wasn’t charged with murder, according to the Telegraph, he was charged with disobeying a direct order and reprimanded. The infantry rifleman told members of his unit he just wanted to be training outside and was fed up with being on a laptop. He will spend the coming weekend on guard duty as part of his punishment.
“Guys, take this seriously, okay??”
Members of his unit told the Telegraph they had been training on the laptop computers for at least three weeks and were anxious to go outside and do real-world training. They also challenged anyone else to do the same thing for that long without needing to vent some kind of frustration.
“All this was taking place in an office at our headquarters, when we’d rather be doing real-life soldiering outside in the fresh air. But there’s less of that sort of exercise these days because the Army has committed to Unit-based Virtual Training.”
Like training for, say, World War III.
The unit was training on what to do in an armored convoy in a hostile environment, filled with enemy forces. That’s when the soldier in question “lost his rag” and went on a Grand Theft Auto-level virtual spree, which started with killing the soldier next to him. He then stole one of the armored vehicles and drove it down the street to deliberately smash into local nationals’ cars.
His comrades thought the behavior was extremely funny, his superior officers did not.
Pictured: British Army convoy training.
A spokesperson for the Ministry of Defence defended the reprimand, saying “We take the training of our service personnel very seriously and anyone who is disruptive to this training will receive disciplinary action..
Everyone’s favorite gaming franchise, Call of Duty, launched its esports league Jan. 24 to the excitement of fans across the globe. Owned by Activision Blizzard, the Call of Duty franchise continues to be their most popular brand and the company is hoping to capitalize on that success with this new league.
That’s right: thousands of people are gathering in stadiums to watch other people play video games. Just like toddlers like to watch toy unboxing videos, middle-aged women like to watch other people buying houses, gamers came out in droves to watch some of the best in the world go head to head playing Call of Duty.
The league makes sense: one of the Call of Duty titles has been the best-selling game in the U.S. for nine of the past 11 years, according to market analysis firm the NPD Group.
According to ESPN’s Jacob Wolf, Call of Duty League franchise owners paid million or more to secure their place in the Call of Duty League, which boasts 12 professional teams, representing 11 markets across North America and Europe. The teams are:
Call of Duty Esports League Teams
Here is the rundown of the Official Call of Duty League Rules:
Pro teams compete in 5-vs-5 Call of Duty®: Modern Warfare multiplayer matches, on PlayStation®4.
Call of Duty League matches will be played around the globe in the home market of each team in the league.
The league features the best Call of Duty esports players from around the globe.
Players are paid; starting salaries range around k.
At the end of the regular season, the top 8 ranked teams, including four wild card spots will advance to the playoffs.
During the Call of Duty League Championship Weekend, the final six Playoffs teams will face off in double-elimination competition until the final two pro teams go head to head in the Call of Duty League Championship.
Teams will be battling to take home the glory of being the best in the world and reportedly over million in prizes. Yes, we said million.
Launching later this season (2020), fans may sign up as duos to compete in Call of Duty®: Modern Warfare “Gunfight” matches for a chance to win prizing and to compete at a Call of Duty League event. More details about the City Circuit will be announced in the coming months.
Additionally, throughout the season the Call of Duty League will unlock new opportunities for spectators and amateur players to participate online and at league events to be announced in the future.
Here are the results from opening weekend.
Call of Duty League Standings
Fans can vote for their favorite players on the website as well as see league standings. Get ready to buy all the merch.
Adapting a video game into a film or television series is always a difficult task. Even when you’re working with well-written source material that has a pre-established, dedicated fan base, converting a story from one medium to another comes with a huge number of challenges.
Some video-games-turned-movies have worked out well enough. The Tomb Raider movies (both from 2001, starring Angelina Jolie, and 2018, starring Alicia Vikander) gave fans a little more about Lara Croft without trampling over established motifs. The first Mortal Kombat film was fantastic because it gave fans of the series more of the over-the-top action they wanted. Even Warcraft was a hit because of the ravenous legions (sorry, we had to) of existing fans — but none of these films were released without meeting a bevy of criticism.
Other video game adaptations, however, like Bloodrayne (and basically anything else directed by Uwe Boll), dragged once-beloved characters through the mud, flopped hard, and left a permanent stain on the source material.
The recently announced Halo series that’s to air on Showtime has fans filled with a mixture of excitement and anxiety. Despite the overwhelming belief that it will never meet audiences’ expectations, we firmly believe it isn’t an impossible task to make this show great.
First and foremost, the biggest pitfall the creators of the show must avoid is going too deep into the psyche and history of series’ primary protagonist, Master Chief.
Master Chief, in the games, is an anomaly. We’ve followed him since 2001 and yet we know nothing about his past — or even what his face even looks like. That mystique will be thrown out the window if he’s the main character of upcoming series. If the show does feature him, he must be treated as if he’s the stand-in for the audience, just as he was in the short film Neil Blomkamp made a while back.
Instead, the series must be filled with countless other characters that the audience has never played. The Halo universe is rich with unique personalities, environments, political struggles, and futuristic weaponry. We’ve rarely been given a glimpse of what it’s like to not be the guy who’s single-handedly winning the war. We want to see the side stories of the other Spartans. We want to see battles from the perspective of the regular ODST guys.
It doesn’t need to be a flashback or so far removed from the plot of the original games — if the series takes us to a world built on lore and story lines we, as the audience, already know from fighting as Master Chief, things could get interesting.
Halo 3: ODST was beloved by fans because they took this approach — pitting the player in a secondary yet crucial battle. If that’s the basis of the show, we’re ready and waiting.