“Call of Duty: Modern Warfare” had a massive launch, bringing in more than $600 million in its first three days. Publisher Activision Blizzard said “Modern Warfare” sold more in its first weekend than any “Call of Duty” game released since 2013.
With a new blockbuster release each year, “Call of Duty” is one of the best-selling video game franchises of all-time, and publisher Activision has doubled down for 2019 by releasing both “Call of Duty: Modern Warfare” and the free-to-play “Call of Duty Mobile” in October 2019.
“Call of Duty Mobile” saw more than 100 million downloads during the first week of October 2019, but that didn’t stop “Modern Warfare” from becoming the top-selling digital launch in Activision’s history.
“Call of Duty: Modern Warfare” also set new records on the PlayStation Network for the most digital preorders, and the most three-day digital sales on PlayStation 4. Activision also said “Modern Warfare” has become the top-selling “Call of Duty” PC launch ever, beating out last year’s “Call of Duty: Black Ops 4.”
“Black Ops 4” was the second-best-selling game of 2018, trailing “Red Dead Redemption 2.” “Call of Duty: WWII” was the best-selling game of 2017, and “Call of Duty: Modern Warfare” is likely to lead the charts for 2019 at its current pace.
“Through the first three days, Modern Warfare has more total players and total hours played than any Call of Duty opening release in the last six years,” Activision President Rob Kostich said in a statement.
For the very first time, “Call of Duty: Modern Warfare” unites the millions of “Call of Duty ” players on PlayStation 4, Xbox One, and PC by allowing cross-play and cross-progression, regardless of which version you’re playing. The game also has a cinematic single-player campaign, which “Black Ops 4” lacked. “Call of Duty: Modern Warfare” was built on a new engine too, giving the game a major graphical improvement from last year.
“Call of Duty: Modern Warfare” was released for PlayStation 4, Xbox One, and PC on Oct. 25, 2019. The PC version of “Modern Warfare” is available on Battle.net, Blizzard’s online gaming platform.
This article originally appeared on Business Insider. Follow @BusinessInsider on Twitter.
Rare Limited’sGoldeneye 007 was released for the Nintendo 64 on August 25, 1997. Despite being 21 years old, this game still sits near the top of many, many older gamers’ top ten video games lists. It was glitchy, had several design flaws (like the extremely unbalanced Oddjob), and featured a control scheme that hasn’t aged gracefully — but none of that really matters.
The game will always hold a spot in our hearts. For many people, it was their first time getting their hands on a first-person shooter game. For others, it was the first time staying up all night long competing against a living room full of friends. Shooters might be a dime a dozen these days, but this game is a legend.
Here’s why it remains a hallmark title in the industry.
Or, you know, using to extreme DIY measures to prevent “screen cheating.”
(Photo via Reddit u/thx316)
Goldeneye 007 was one of the first major games to incorporate multiplayer into the first-person shooter genre for the home console. While there are multiplayer mods for Doom on the PC that predate Goldeneye, there weren’t any games that brought groups of friends together into the same living room, playing on the same console, and splitting the same TV into four different sections.
This laid the groundwork for a long lineage of other successive franchises, like Halo and Call of Duty, that later incorporated the same multiplayer mechanic into their games. This kind of high-octane, social experience was fun for all, and downright formative for some.
Of course, split-screen multiplayer also means that your sibling’s looking at your portion of the screen, but let’s be honest, everybody did it and that was part of what made the game so great. Once you understood that “screen cheating” was a given, it became part of the game — you could punish someone for looking away from their screen or lure them into a remote mine or two.
‘Goldeneye’ — “It’s not a bug, it’s a feature!”
The game also sported several minor features that were mind-blowing back then, but have since become standard practice. There was a huge variety ofweapons available foruse, like shotguns, rifles, snipers, and handguns, but it also had offbeat selections, likesilenced weapons, lasers, insta-kill golden guns, and plenty of gadgets featuredthroughout the iconicfilm series.
The “cheats” in the game were also memorable for being just hilariously fun. Everyone, at some point, wouldtry out “big head mode” and “paintball mode,” just to experiencesomething new. Unlike modern games, where cheat codes are mostly offered as paid DLC, you earned these goofy rewards in-game by beating single player levels on a increasingdifficulties within a certain amount of time.
Today, Goldeneye 007 still holds a dear place in the hearts of many gamers. Computer and Video Games Magazine gave it the top spot on their “top 100 games of all time” back in 2000 and you’ll still find it ranking highly today.
The love for Goldeneye is universal. The game has been included in the Smithsonian American Art Museum for being “culturally and artistically significant.”
The Space Force is all but certain now and countless veterans want to “re-up” just so they could go into space. Shy of the 536 people who have completed a sub-orbital flight, no one really knows what it’s like. That’s where pop culture and video games come in.
Okay. At the current time, we probably won’t be encountering any alien lifeforms in our lifetime. Chances are highly likely that just because you joined the Space Force doesn’t mean that you’ll go into space. I can almost say for certain that most of the Space Force would just be sitting at a desk and watching satellites in orbit.
These games offer some of the more realistic looks at a potential Space Force — even if it’s just because the aspects of the game are so great.
The aliens you bring into your crew are basically contractors anyways.
The most critically-acclaimed game on this list has got to be Mass Effect and the original trilogy. Mass Effect is a sci-fi shooter RPG where the player explores the Milky Way Galaxy as the first human Spectre (essentially Special Ops of the galactic council.)
Aside from all space monster fighting and sleeping around with blue-skinned aliens, the game does give a good look at how the military would be structured in space. The humans made their presence known on a galactic scale and it mirrors how the modern Navy operates today.
It could also simulate the stakes involved since you’ll lose months of game play if your ship is destroyed.
There’s only been one MMO to stand against WoW’s domination of the genre and that’s the space-based EVE Online. Its focus is much more on the player interactions than a spoon-fed experience from the game developers. If players want to organize a massive 7,548 player battle that took 21 hours to play and an estimated real-world value of 0,000, they can.
The take away that potential Space cadets could learn is how troops would interact in the vast nothingness of space.
If you thought sweeping the dirt in Iraq was bad, just wait until you’re in space!
(Keen Software House)
Onto the more grounded games on this list. Space Engineers is a sandbox simulator set in space. Think Roller Coaster Tycoon with astronauts. The focus of the game is to set up mines and science labs on asteroids and distant planets. To its credit, it takes in a lot of physical limitations into account.
This game is a fantastic look at what Space Force troops would be doing until it’s time to fight on the moon.
God speed, you magnificent bastard.
Kerbal Space Program
Kerbal is a deceptively deep game. You just create rockets and launch them into space. It seems goofy at first until you realize they got the physics of getting into space down so accurately that it’s grabbed the interest of NASA and SpaceX.
For the 90% of the Space Force troops who are stuck on this boring blue marble, this game will probably be true to your inevitable supporting role for actual astronauts.
Real pilots practice on simulators. You could too!
If flight simulators are more of your thing, the Orbiter is for you. You pilot real-life space shuttles in a completely true-to-life simulator. About the only real effect not taken into account in this game is time dilation because, you know, it’s just a game and you’re still on Earth.
This simulator was created at the University College London for astrophysicists. It could also be used and played by the general public for free. To download the game, click this link here.
I mean, if you played this game on the Atari, get ready to play this in real life.
Let’s be real though. Everyone is losing their minds about the potential to go into space and to live out all of their childhood dreams. But the purpose of the United States Space Force is to protect America and her interests in space. The most realistic threat that the Space Force would face is an ICBM from enemy nations.
Shooting down missiles is about the most exciting thing Space Force troops will deal with.
Making a video game based on historical events often means navigating the fine line between creating an experience that’s consistently engaging to the player without trivializing the gravity of the real event. This is especially true of military conflicts.
Battlefield 1’s single player campaign did a terrific job of this, giving the player the warning of, “you are not expected to survive” before tossing them into the grim reality that is WWI trench warfare.
Other games, however, use the backdrop of the invasion of Normandy as yet another arena in which players can “360 No Scope” each other.
Then, you have Atomic Games’ controversial Six Days in Fallujah, which was slated to be a highly accurate representation of what the 3rd Battalion, 1st Marines encountered in November, 2004, during the Second Battle of Fallujah. Shortly after it was announced to the public in 2009, it was dropped by its publisher and is now nothing more than a “what if” of gaming.
As much as I love the FPS genre, most games lack the raw emotional connection that Six Days in Fallujah promised to offer.
The developers at Atomic Games took their project very seriously. Every aspect of the game was created based on interviews with over 70 individuals, including the U.S. Marines who fought there, Iraqi civilians, war historians, senior military officials, and even former Iraqi insurgents.
The game was a far cry from typical first-person shooters that reward players for sprinting around the map, spraying bullets at the bad guys. Instead, it was said to have been more like a survival-horror game. Every minor decision made in the game would have lasting effects on player’s experience. Additionally, the game was built on an astounding engine that allowed for a 100% destructible environment — bullet holes left in walls from a previous skirmish would exist into perpetuity.
The game’s director, Juan Benito, told GamePro Magazine that giving players a taste of the horror, fear, and misery experienced by real-life Marines in the battle was a top priority.
“These are scary places, with scary things happening inside of them. In the game, you’re plunging into the unknown, navigating through darkened interiors, and ‘surprises’ left by the insurgency. In most modern military shooters, the tendency is to turn the volume up to 11 and keep it there. Our game turns it up to 12 at times, but we dial it back down, too, so we can establish a cadence.”
I mean, ‘Breach’ wasn’t terrible, but you could tell there wasn’t much heart put into the game.
In Six Days in Fallujah, you would’ve followed a young Marine who was attached to the 3/1 Marines. Throughout the game, you’d encounter factual skirmishes that involved actual Marines and insurgents that were present at that given moment, based off accounts from those who were actually there. The Marines to your left and your right in those skirmishes were to be the actual Marines — which also meant that those who died in real life would die at the same moment in game. This, as you can imagine, was met with extreme controversy.
The game was being created to honor their fallen service members, but public condemnation proved too great and too universal, so it was dropped within the month by Konami — for very valid reasons.
After the publisher dropped out, the game’s director quietly left along with much of studio’s staff. The remaining assets were hobbled together to create the the sub-par Breach in attempt to recoup on the time invested in the doomed title. The president of Atomic Games promised that Six Days in Fallujah would eventually see the light of day.
You know — if it updated its graphics to be comparable with modern games.
Cases can be made for and against the game, but one thing is for certain: it would’ve offered something vastly different to gamers. In 2009, Call of Duty: Modern Warfare 2 was released and multiplayer lobbies were filled brim with screaming pre-teens. It was just five years since the Second Battle of Fallujah, which might’ve been too soon, but it definitely would’ve been a grim reminder of the true horrors of war in an industry too-often trivialized it.
The gaming community has matured vastly in the last decade. Games like Valiant Heart and This War of Mine have all been based on the realities of war. Games like Arma III and Rainbow Six: Siege have all taken mature, realistic approaches to how modern shooters should play out.
If or when the game does eventually find its footing and a pathway to release, it’ll likely find support withing the military-veteran community — as long as the game doesn’t, even for a second, make light of the seriousness of the Second Battle of Fallujah.
Throughout the Halo series, you’ll find yourself fighting alongside (or within) units of Space Marines — and it’s abundantly clear that being one of them would be absolutely terrible. If you think about how real-life Marines are treated, it’s not hard to see why: they get the worst gear and use it to take on the toughest battles.
The enemy in Halo is an alien faction known as The Covenant. They’re a brutal, calculating, formidable opponent for Earth’s futuristic military. It’s their goal (initially) to find Earth and wipe humanity from the universe, so it’s safe to say the stakes are high.
If you’ve ever dreamt of being part of the futuristic fight against The Covenant and you’re not lucky enough to be Master Chief, here are a few reasons why being one of the many faceless Marines in the series would suck.
Don’t let the firepower get you down.
(Microsoft Game Studios)
You would feel like you’re not making progress
You’ll quickly realize The Covenant isn’t just trying to wipe out entire planets, they’re succeeding at a devastating pace. You might go home after your deployment only to find a pile of rubble. Bummer.
Fighting invisible aliens
Since the onset of the series, Master Chief has found various power-ups to help him through the fight. One of the most iconic is active camouflage. We’ve never seen a regular Marine pick one up, but we’ve definitely spotted (barely) a few Covenant Elite using it. After you dump a magazine’s worth of ammo into an invisible enemy, you’ll never feel safe in the dark again.
They’re even terrifying to look at.
(Microsoft Game Studios)
Fighting zombie aliens
The Flood, an alien species of parasitic organisms, are easily the biggest pains in the ass in Halo. They’re fast, they multiply like crazy, and they’re out to infect anything — human or otherwise. Not only will they want to consume and convert you, they’ll actually be smart enough to use your guns against your friends if they get you.
You’ll just have to get used to it.
(Microsoft Game Studios)
Mortality rate is horrendous
Covenant fighters, for anyone not named Master Chief, are extremely difficult to kill. They can absorb a seemingly endless amount of rounds from Marine rifles and employ devastating weapons and vehicles to wipe out entire squads in a single blow.
Deployments would be long
In real life, if you get sent across the world on deployment, you’ll spend a few months getting things done before coming back. In space, you might find yourself on the other side of the galaxy. If the UNSC Marine Corps spent the time and money to get you that far, you can be sure you’ll be staying for a while.
This is all assuming you still have a home planet to return to, of course.
In true higher-up fashion.
(Microsoft Game Studios)
Master Chief will always take the glory
Master Chief is mostly a lone wolf but, occasionally, Marines help him out. Unfortunately, he won’t need your help — he probably just needs your sniper rifle. To be fair, he’ll typically do the heavy lifting and most of the Marines die off anyways, so don’t get upset when he’s the one getting medals at the end.
The T-800 Terminator made famous by Arnold Schwarzenegger is the newest character in “Mortal Kombat 11,” and the murderous cyborg is a perfect fit for the savage fighting game franchise.
“Mortal Kombat” is best known for its over-the-top violence and the T-800 certainly doesn’t disappoint. The guest appearance features tons of references to the blockbuster film franchise too — when the Terminator is low on health, its skin will melt away to reveal its metallic endoskeleton, just like in the movies.
Mortal Kombat 11 – Terminator Fatalities, Brutalities and More!!
Though Schwarzenegger didn’t reprise the role for the game, he authorized the use of his likeness and chose his own voice actor. The game also includes multiple costumes matching Schwarzenegger’s outfits in the different “Terminator” films.
The T-800 Terminator arrives ahead of the Schwarzenegger’s appearance in “Terminator: Dark Fate,” the sixth film in the “Terminator” franchise due out in theaters November 2019. The T-800 also appeared in Microsoft’s “Gears 5” in September 2019.
The T-800 Terminator sporting Arnold’s older look from “Terminator: Dark Fate.”
(“Mortal Kombat 11″/NetherRealm Studios)
Previous “Mortal Kombat” games have also included multiple guest characters from horror and sci-fi movies, including Jason Voorhees from “Friday the 13th,” Freddy Krueger from “Nightmare on Elm Street,” and the xenomorph from the “Alien” franchise.
When “Mortal Kombat 11” was released in April 2019, it became the first game to top the sales charts on all three major video game consoles in more than a decade. “Mortal Kombat 11” the best-selling game of the year thus far and it’s on pace to surpass “Mortal Kombat X” as the best-selling game in franchise history.
All six characters in the “Mortal Kombat 11” Kombat Pack.
(“Mortal Kombat”/NeatherRealm Studios)
The Kombat Pack adds six characters to the game’s original roster of 25. The Terminator is the third Kombat Pack character to be released, following Nightwolf, a Native American fighter first introduced in “Mortal Kombat 3,” and Shang Tsung, the soul-stealing villain at the center of the original “Mortal Kombat.” Actor Cary-Hiroyuki Tagawa starred as Shang Tsung in the 1994 “Mortal Kombat” movie, and reprised the role for “Mortal Kombat 11.”
The final three Kombat Pack characters are Sindel from “Mortal Kombat 3” arriving on Nov. 26, 2019, the Joker from DC Comics planned for Jan. 28, 2020, and Spawn from Image Comics closing out the release schedule on March 17, 2020.
“Mortal Kombat 11” is out now for PlayStation 4, Xbox One, Nintendo Switch, and PC. The only way to get the Terminator right now is to purchase the full Kombat Pack for , but in a few weeks you’ll be able to buy the T-800 alone for .
This article originally appeared on Business Insider. Follow @BusinessInsider on Twitter.
Gamers playing “Battlefield 1,” a game set in World War 1, stopped shooting to participate in a ceasefire during an online match at 11 a.m. Canberra time to commemorate the 100th anniversary of Armistice Day, which marks the end of the first World War.
The ceasefire in the game took place on the same day and same time that the annual World War 1 commemoration typically occurs around the globe: On November 11 at 11 a.m.
The player who helped arrange the ceasefire posted a short video of the event on Reddit, but it’s hard to tell from the video everyone actually stopped shooting. It looks like some players either didn’t hear about the planned ceasefire at the specified time or they ignored the effort altogether. The game’s background audio and effects, like loud explosions and artillery from battleships were also still ongoing, which diminished the silence. There’s also a player in a plane who performs a strafing run on a bunch on players who are partaking in the ceasefire, which somewhat ruins the moment.
EA/Dice developer Jan David Hassel posted the video on Twitter:
Still, you can tell that some players abided to the ceasefire by the fact that the player recording the video was surrounded by enemy players (with red icons above their heads) and didn’t get shot. Any other day and time and the player recording the event would have been killed in seconds when surrounded by so many enemy players.
Ultimately, however, the player recording the event was stabbed and killed. The player doing the stabbing apparently apologized for doing so.
“Battlefield 1” players like myself will know how surprising it is that anyone partook in the event, considering how difficult it is to communicate with others in the game.
The player, known as u/JeremyJenki on Reddit, who helped set up the event and recorded the video posted on Reddit how they did it:
“At the start of the game, me and a couple others started talking about having a ceasefire. We made it known in the chat and many people were on board with it, deciding that this armistice should be held on the beach (This didn’t seem like a great idea to me at the time). Players started heading down to the beach early and for a few minutes it was amazing. When editing the video I cut out most of the in between, only showing the beginning and end. But hey, against all odds, we did it, and while short it was the coolest experience in Battlefield I had ever had.”
Ahead of the release of Terminator: Dark Fate, Arnold Schwarzenegger’s iconic cyborg/character, Terminator T-800, is coming to the Mortal Kombat 11 roster in a crossover we were not expecting.
A gameplay trailer shows T-800 looking like an aged Schwarzenegger wearing jeans and a leather jacket — classic badass outfit. He walks into some kind of military base, making a promise to his soon-to-be opponent: “You will be terminated.”
What follows is gameplay that looks pretty much like the Mortal Kombat games you played as a kid with heavily upgraded (read: gorier) graphics. Case in point: a gunshot from the Terminator reveals the stomach and intestines of his opponent, who somehow lives to fight another day.
The coolest part of the trailer comes when Arnold gets set on fire. He stands up as his human form burning off to reveal the iconic, chromed-out skeleton of the Terminator.
The T-800 comes as part of a downloadable character pack that also includes Shang Tsung, Nightwolf, Sindel, Joker and Spawn. It’s available for Early Access for those with the Kombat Pack or Premium edition of the game on Oct. 8 and Oct.15, 2019, for everyone else.
And if the prospect of fighting as the Terminator is making you want to buy the game, you’re in luck. It’s available on PC, Nintendo Switch, PS4, Xbox One, or Google Stadia, one of which you hopefully have lying around already.
This article originally appeared on Fatherly. Follow @FatherlyHQ on Twitter.
Recruiting officials hope that soldiers who compete in these gaming tournaments will help the service connect with this specific, but growing, segment of the American youth population.
Roughly 35 percent of American males ages 21 to 35 participate in this market, which is estimated to be worth id=”listicle-2625430237″.9 billion, recruiting officials say. They often play multiplayer, first-person shooter games such as Overwatch and Call of Duty on systems ranging from personal computers to PlayStations, both on their own and in tournaments sponsored by civilian gaming leagues.
Capt. Ryan Lewis talks to Sgt. 1st Class Christopher Jones and @twitch.tv shout caster James “jchensor” Chen during the Army Entertainment Esports Street Fighter V tournament 11 August 2018, at the Alternate Escapes Café at Fort Gordon, Georgia.
(U.S. Army 2nd Recruiting Brigade)
Young soldiers are part of this subculture, according to Sgt. 1st Class Christopher Jones, noncommissioned officer in charge of the Army Esports Team.
“Soldiers are showing a want and desire to not only play gaming … but also be in competitive gaming, and we understand that is a really good connection to our target market,” he said. “These soldiers will actually be hand-selected, so what we are doing is grouping them together and — based upon the title and platform that they wish to compete in — having them scrimmage within those groups to find out who are the best we have.”
Jones has been gaming since he was five years old and has a “custom-built PC, a Nintendo Switch, PS4 Pro and an Xbox One X. So if there is a game, I normally play it,” he said.
Part of the screening process will include ensuring that candidates also meet Army physical fitness, height and weight standards.
“Those soldiers will be screened from there to make sure that not only can they compete, but [they] are the top-quality soldier that we are looking for in order to move here to Knox to compete,” Jones said. “We want those soldiers, when they go to these events, to be able to articulate to the public.”
Team members will serve 36 months at Fort Knox and travel to tournaments, supporting the Army’s recruiting efforts at high schools and colleges, he said.
Many applicants who aren’t selected for the team could still be involved in the effort, Jones said.
“There are a lot of soldiers that just want to be a part of the community and want to help out even outside of competitive play,” he said. “We do have soldiers who have applied to the program and said, ‘I know I’m not competitive; however, I wish to help grow this.’ “
These soldiers can still participate on their off time, doing exactly what they already have been doing, Jones said.
“The difference is we are giving them a platform to play together … whether it be participating in online tournaments or just playing together and showcasing that to the American public,” he said.
“Essentially, soldiers are already playing video games,” Jones said. “We are just bringing to the light what is already in existence.”
The eSports world is widely shared on “Twist TV and all of these streaming services,” said Sgt. 1st Class Robert Dodge, a spokesman for Army Recruiting Command.
“We know that there is a large [portion] of the population out there that is watching these video game tournaments and watching people game, and this is allowing our soldiers who are already doing this and competing in these tournaments to get out there and connect with that large population,” Dodge said.
“So with this, we can touch a huge number of people and tell our Army story and help get them potentially interested in wanting to serve,” he added.
This article originally appeared on Military.com. Follow @militarydotcom on Twitter.
Out of all of the troops in the Star Wars canon, no one has it worse than the Stormtrooper. The Clones of the prequel saga were beloved across the Galactic Republic despite having numbers around the same as Eritrea’s military (both at 200,000). And the rebels had somewhat stable living conditions and maintained some form of identity.
But it’s the Imperial Stormtroopers and the First Order Stormtroopers that truly embrace the suck. Still, First Order Stormtroopers have been training since they were born, which is terrible in and of itself. The Stormtroopers of the original trilogy enlisted like troops today and would then realize their Imperial recruiter lied to them.
1. Loss of comrades
With 1,179,293 deaths on the first Death Star and 2,471,647 deaths on the second Death Star, roughly 120 on-screen deaths, and god knows how many Imperials have died elsewhere in the series, it’s fair to say that if you’re a Stormtrooper, death is all around you.
Troopers who would survive would be damaged by survivor’s guilt. The deaths of their comrades, best friends, and squad mates may not mean anything on the scale of the Galactic Empire, but it would devastate the surviving trooper.
2. No identity
Every Stormtrooper dons the signature white armor. Only differences would be by rank and position.
All of this would be more apparent when officers over you keep their identity and maintain far more privileges than the average buckethead.
The lost of one’s identity can be detrimental to their mental health. Being forced to work until exhaustion, training constantly (they’d have to, right? They’re formations are impeccable), constant control by higher-ups and other rigors of being a soldier without the benefit of “off-time” would be disastrous.
3. Chain of command would be at their throat
Speaking of constant control by higher-ups, the expression “sh*t rolls down hill” would take on a whole new meaning for Stormtroopers.
While in the novels and comics, Darth Vader is seen personally earning the loyalty of his troops, the same could not be said of the rest of a Stormtrooper’s chain of command.
In the real-world military, a threat from a General officer to the next echelon down is taken seriously, even if the consequence is a stern talking to. That rolls into more dire consequences until Article 15’s are tossed around like candy. Now imagine how that would multiply if the General knew he would be force choked in a board meeting for a slight mistake.
4. Acclimatization to new planets
Being deployed to Afghanistan from Fort Campbell, Kentucky can take some time to adjust for a U.S. soldier.
Now imagine going from Tatooine to Hoth to Endor. The suit may help with the weather, but the changes in gravity, atmosphere, and day length would still take its toll on a trooper. Expect to go to a new planet many times within the span of a few weeks.
The science of Star Wars is still fairly vague. The series is more about the adventure than the theoretical physics. Throwing E=MC^2 out the window for a bit, allows nothing with mass to reach the speed of light (if not faster) without a power supply with infinite energy output — let’s keep this going.
The Galactic Empire governs the entirety of the galaxy, all 14,670 light years across. Because even if they could travel faster than the speed of light, everything on the planets would stay the same.
Getting from the capital of Coruscant to the other end of the galaxy on Tatooine would mean hundreds of lifetimes passed while you blinked. An order given on Hoth would take eons to reach Bespin.
But that doesn’t seem to be the case in the Star Wars franchise, meaning everyone is traveling faster than scientifically possible. What would that do to a body? (The answer: nothing good.)
And the most commonly attributed trait among the Stormtroopers is their terrible aim.
The first moments we see them they can gun down the rebels on the cruiser with ease. Every battle shown with nameless rebel characters, they shoot perfectly fine. Even a former General in the Clone Army, Obi-wan Kenobi, says “These blast points… Only Imperial Stormtroopers are so precise.”
You miss shooting a princess one time — a princess who is also your boss’ boss’ boss’ boss’ daughter, who your orders are to capture alive, and needs to stay alive so the tracking device can lead your moon-sized planet destroyer over the entire enemy base — you’re forever labeled as having sh*tty aim. No respect for just doing your job.
Other than that moment, they have no problem shooting Princess Leia. Once with a stun laser at the beginning of New Hope and again at the Battle of Endor.
Creating science fiction comes with the unique challenge of dreaming up some kind of awesome, future technology and making it the norm for people native to the fictional society. Sometimes, creators get it right, like the video-call system in 2001: A Space Odyssey that later became reality with Skype and FaceTime. Others, like Back to the Future, left us waiting for pink hoverboards that were supposed to be available by 2015.
Thanks for nothing, Mattel.
CD Projekt Red faces this same conundrum in coming up with the dystopian future setting of their upcoming title, Cyberpunk 2077. Set 59 years in the future, you play a mercenary in a world almost completely overtaken by technology. People get cybernetic enhancements to make themselves look better and advertisements fill up every inch of the city. It’s up to you to carve out a little hole in this world.
Before we dive in, we have to say the game looks incredible. Check out this recently released footage.
From the looks of things, the developers appear to be very grounded in their approach to portraying technological advancements, keeping in accordance with Marshall McLuhan and his Tetrad of Media Effects theory.
The man himself, Marshall McLuhan.
Marshall McLuhan was fairly advanced for his time and was regarded as one of the fathers of media psychology. He’s was well regarded (posthumously, of course, as is the case with most scientists that’re ahead of their time) for laying the groundwork for achieving an understanding of how people perceive and take in all forms of media — meaning art, technology, and speech.
Today, we call it the internet. We use it to pretend to do work, watch videos of funny cats, and occasionally engage in fruitless arguments that will never change either party’s mind.
McLuhan’s Tetrad of Media Effects states that all technological advancements must serve four purposes to make a lasting impact on society. It must enhance something, make something obsolete, call back to something familiar, and have the potential to become something new when pushed to its limits.
His famous example was the FM radio, which meets all four criteria:
It amplifies news and music through sound,
It reduces the need for print media,
It brings spoken word back to the forefront in how people transfer stories, and,
Eventually, it could be enhanced with a visual component (aka television).
By following these rules, you can make educated guesses at where new technologies might emerge and which need they may grow to fill. In fact, he famously hypothesized that all forms of media would one day grow to an extreme, at which point, this new medium would be so fast and so large that everyone in the world could instantaneously communicate with one another. This single, new media form would encompass most other forms of communication. He called it “the global village” and was ostracized from the scientific community for his crackpot speculations.
But that would never… oh…
With McLuhan’s theory in mind, we can see how the developers at CD Projekt Red are applying it perfectly to the world of Cyberpunk. Not everything is crazy and outrageous, but rather plays on something that currently exists and amplifies it to a realistic degree.
Cybernetic enhancements are now a thing because they replace the previously squishy and less desirable parts of being human. Taxi cabs still exist because people still need to get from one place to another. And, of course, billboards cover everything when there are no rules about not plastered flashy ads across the sides of buildings.
The Fallout game series does a great job of giving the player choices. Particularly, they give you the option to choose whatever faction is warring over the region of the post-apocalyptic wasteland you’re playing around in. New Vegas is no exception. The thing that stands out is the fact that, out of the factions warring over the New Vegas Strip, none of them are really that awesome. The worst of them, however, is Caesar’s Legion.
At the start of the game, the looming threat of a second battle of the Hoover Dam is coming with Caesar’s Roman Empire inspired Legion and the New California Republic’s Troopers and Rangers. Caesar’s Legion, with or without the help of the Courier, was doomed from the beginning. Even if they win the battle, eventually, they’re bound to fall.
Here’s what the Legion has to say about it.
Women aren’t welcome… at all
The issue here is that Caesar is automatically cutting a large potential portion of his ranks by only limiting them to males. In a post-apocalyptic wasteland, any army should be open to taking as many bodies as they can get. If most of the human population has already been wiped off the planet and the survivors face worse dangers than other humans, why not include women? After all, two guns in a fight are better than one.
Oh, and they’ve got slaves.
The Legion built an infamous reputation by tearing up enemy tribes and killing those who didn’t want to fall under their banner. Anyone else was tortured and killed. Ruling with an iron fist is a great way to get the civilians to rise up against you and usurp you from command.
There’s that old saying about bringing a knife to a gunfight, right?
Minimal use of guns
The Legion absolutely uses guns. However, they find it more honorable to fight with bladed weapons or meet their opponents in close combat. While one may commend this mentality, it’s just not sensible.
When the Legion’s greatest adversary, the NCR, finds its strength in the use of snipers, when will your best get to fight if they get dome-pieced 500 yards away?
They’ve also got cool armor.
The NCR, though not in the best shape during the events of New Vegas, have greater willpower and cause. While they may not be perfect, they’ve still got a much stronger will than the Legion. Even if the Legion beat the NCR back, the NCR would find a way to regroup and strike back harder than before.
These games – in which players are positioned behind a gun – have turned a generation of kids into digital warriors who fight terrorists and battle alien invaders. Many play first-person shooters for pure, innocent enjoyment. Some like achieving objectives and being a part of a team. And, for others, it simply feels good to eliminate an enemy – especially someone who’s trying to harm them.
The games allow soldiers to take their combat roles home with them and blur their on-duty responsibilities with their off-duty, noncombat routines and lives.
But what effect have these video games had on U.S. soldiers? How accurately do they depict military life? And do they actually help recruit, train and retain troops?
The games in the Arma series strive to simulate combat. In this sequence from Arma 2, a helicopter insertion goes wrong as troops try to take a contested airfield.
From battle screen to battlefield
As part of a study, we interviewed 15 current and former members of the U.S. military who were between 24 and 35 years old to understand the role violent first-person shooter games played in their recruitment and training.
The majority of interviewees told us it was important to stay in the mindset of a soldier even when not on duty. To them, first-person shooters were the perfect vehicle for doing this.
Game preferences varied among the soldiers we interviewed, but popular titles included “Ghost Recon Advanced Warfighter 2” and “ARMA 2,” which a current member of the Army said was “one of the most hardcore assault experiences in gaming.”
In Call of Duty: Modern Warfare 2, players fight a campaign across the world and in space during a war between the U.S. and Russia.
Meanwhile, an Iraq War veteran described “Call of Duty: Black Ops 2” and “Call of Duty: Modern Warfare” as “the ultimate first-person shooter experiences ever” and “intensive and highly realistic approaches to tactical combat. The choice of attacking with stealth or unleashing an all-out frontal assault full of mayhem is yours. It’s violent, it’s chaotic, it’s beautiful.”
But it’s tough to make the case that games accurately simulate what a soldier’s life is really like. First, military tours of duty are not solely made up of hard-charging, chaotic battles, like those in first-person shooters. The majority of soldiers won’t participate in any full-frontal combat operations.
Second – and, most importantly – in the digital world there are no legal and ethical considerations. When things go wrong, when innocent people are killed, there are no ramifications. If anything, the games warp these real-world consequences in the minds of players; in 2012, psychologists Brock Bastian, Jolanda Jetten and Helena R.M. Radke were able to use brain scans to show that playing violent video games had the potential to desensitize players to real-life violence and the suffering of others.
In a 2010 article for the Brookings Institution, political scientist Peter Singer quoted a Special Forces soldier who was involved in the production of “America’s Army 360,” a video game developed to recruit and train enlistees.
An American city burns in Call of Duty: Modern Warfare 2.
“You lose an avatar; just reboot the game,” the soldier said. “In real life, you lose your guy; you’ve lost your guy. And then you’ve got to bury him, and then you’ve got to call his wife.”
Indeed, journalist Evan Wright wrote in his book “Generation Kill” that solders were on “intimate terms with the culture of video games, reality TV shows and internet porn.”
Real-life combat, however, was something entirely different.
“What I saw was a lot of them discovered levels of innocence that they probably didn’t think they had,” Wright wrote. “When they actually shot people, especially innocent people, and were confronted with this, I saw guys break down. The violence in games hadn’t prepared them for this.”
Thus video games might suck soldiers in – offering a tantalizing taste of the glory and excitement of battle. But they do little to prepare them for the types of threats that actually exist on the battlefield.
“When I really think of the government seeing that as training, I laugh,” one of our interviewees told us. “But I also feel a bit uneasy.”
Militarizing legions of gamers
Regardless of their effectiveness as training tools, violent video games can certainly act as a valuable tool for connecting the military with potential recruits. In addition to influencing the decisions of gamers to pursue military service, they can also be used to promote the geopolitical goals of the military.
Journalist Hamza Shaban, in a 2013 article for The Atlantic, described just how deep the Army’s relationship had become with the commercial gaming industry, creating what he dubbed a “military-entertainment complex.” According to Shaban, the games that emerged from this relationship – an exciting, simplified, easy-to-play version of warfare – encouraged gamers to consider a career in the military.
Frontlines: Fuel of War attempts to simulate what World War 3 in the near future would look like.
(YouTube/Best War Games Channel)
Meanwhile, games such as “UrbanSim,” “Tactical Iraqi” and “Frontlines: Fuel of War” teach players and potential recruits about the discourse of modern-day warfare. Missions include battling Islamic militants, winning over potentially hostile populations and establishing pro-Western, pro-democratic societies. They engage with the fundamentals of insurgency and counterinsurgency, present the dangers of improvised explosive devices and highlight the military usefulness of weaponized drones.
However, to some of the soldiers and ex-soldiers we spoke to, the value of playing first-person shooters amounted to little more than propaganda.
“The idea of us training using these games is a bit of a [disaster],” one said. “What the U.S. seeks to achieve through the use of these games is not entirely within their control. It might be a cheap way of getting us involved … but it’s hardly ‘training.'”
Another called first-person shooters “more like brainwashing than anything.”
“But you have to be pretty stupid to buy into all this,” he added.