“Final Fantasy VII Remake” is due out for PlayStation 4 on March 3, 2020, and Square Enix just dropped a new trailer at the Tokyo Game Show.
The new footage shows off the game’s villains: the president of the nefarious Shinra Company, and the Turks, Shinra’s suit-wearing enforcers.
“Final Fantasy VII Remake” will re-create the classic game from the ground up with totally new gameplay, but classic characters, summons, and the story will remain the same. The remake will be split into a series, with this game focusing on the city of Midgar
FINAL FANTASY VII REMAKE Tokyo Game Show 2019 Trailer (Closed Captions)
Let’s be honest with ourselves, if video games were to depict the average day for a grunt, they would be boring. Even if they showed field training, there are still a lot more tedious things going on than shooting guns and blowing things up. The reality is that in the modern era, military video games like Call of Duty or Battlefield lied to everyone about military life.
If you joined because you thought it would be fun based on a video game, you might feel robbed. You probably cleaned more floors than battlefields and you probably sprayed more window cleaner than bullets. Infantry life isn’t as exciting as you thought, is it?
There’s definitely a lot you do outside of combat that you hope will never make it into any video games because it does, it will be a terrible experience for everyone involved.
Digging the fighting holes will make you rage-quit.
(U.S Marine Corps Photo by Cpl. David Diggs)
Digging fighting holes
Easily at the top of the list. Can you imagine paying for a bad ass looking military shooter game just to end up spending half of it digging a hole to shoot from?
In real-life, it probably takes you ten hours because three hours in you discovered the world’s biggest rock and you spent the last seven hours using a tiny shovel to cut through it like it’s California in 1850 and you found some gold in that bad boy.
Press “F” to slightly bend your knees so you don’t pass out.
(U.S. Marine Corps photo by Lance Cpl. Jerrod Moore)
If you think un-skippable tutorials are bad, just be glad you don’t have to stand still for two hours waiting for your company Gunnery Sergeant try and figure out how to say, “To all who shall see these presents, greetings,” as if it was written in Hebrew.
Spades Simulator 19?
(U.S. Marine Corps photo by Staff Sgt. Joshua Jackson)
This is the life of a grunt: you spend most of your day sitting in your room waiting for someone to give you a task. Usually they end up telling you to clean something thirty minutes before you’re supposed to be cut loose for the day. And it will take you until Midnight.
Funny enough, video games are just one of many things to do while you stand-by so what would you do in a video game that had this?
Imagine this scenario as the loading screen between missions.
(U.S Marine Corps Photo by Lance Cpl. Patrick Osino)
To be fair, Far Cry 2 had a mechanic and you would have to clean your weapon periodically or it would jam on you. What we mean is going through a Call of Duty campaign and then the post-credit mission is to spend 14 hours at the armory cleaning everything because you just put the entirety of the Department of Defense’s ammunition store through it in a single go.
Before you can even go on a mission, you would have to do this for an entire week.
(U.S. Marine Corps Photo by Cpl. Stormy Mendez)
Would you pay for a video game that forced you to spend at least 25% of your play time at the base theater listening to your chain of command lecture on different subjects that they’re vaguely qualified to speak on? Maybe that could be a downloadable content release that comes out after everyone stops playing it.
Imagine if every update just erased your swim qual data.
(U.S. Marine Corps Photo by Gunnery Sgt. Robert Brown)
Part of the real-life tutorial is being taught survival swimming in boot camp but the military thinks after two years you’ll forget so they make you do it again. It’s like getting through that one water level you always hated (you know what we mean) just to do it again after a few missions.
First released in 1995 as Air Combat, the Ace Combat franchise has taken gamers to the skies at the speed of sound for over two and a half decades. As of July 2020, the franchise has sold over 16 million copies, making it one of Bandai Namco’s most successful franchises, among legends like Tekken and Pac-Man. The arcade-style flight simulator puts gamers in the cockpit of real-life aircraft, along with a few fictional ones, to engage in high-speed aerial combat.
Coming a long way from its humble and pixelated origins on the original Playstation, Ace Combat now provides players with the most immersive experience yet using the power of Playstation VR. Though the planes recreated in the virtual world are highly detailed thanks to licensing and support from the real-world manufacturers, the paint schemes and designs available to players to customize their aircraft in Ace Combat 7 are all fictional—until now.
To celebrate 25 years of Ace Combat, the liveries of two iconic squadrons have been added to the game. On August 20, 2020, a new package of aircraft skins and emblems was released containing different variations of the US aircraft national insignia and the liveries of Strike Fighter Squadron 103 (VFA-103), the “Jolly Rogers,” and Marine Fighter Attack Squadron 232 (VMFA-232), the “Red Devils.” Previously featured in Ace Combat: Assault Horizon and Ace Combat Infinity, the “Red Devils” livery is only available on the F/A-18F Super Hornet while the “Jolly Rogers” livery is available on both the F-14D Tomcat and the F/A-18F Super Hornet.
“‘Jolly Roger’ logo and aircraft paint pattern used with permission of the United States Department of Defense” (Bandai Namco)
Based at Marine Corps Air Station Miramar under the command of Marine Air Group 11, the “Red Devils” are the oldest and most decorated fighter squadron in the Corps. The squadron can trace its lineage back to VF-3M, which was commissioned at Naval Air Station San Diego on September 1, 1925. The “Red Devils” went through seven redesignations and eight different aircraft until they were temporarily decommissioned on November 16, 1945.
“‘Red Devil'” logo and aircraft paint pattern used with permission of the United States Department of Defense.” (Bandai Namco)
The squadron was reactivated on June 3, 1945 with its current designation. VMFA-232 did not deploy to Korea but saw heavy combat in Vietnam. In September 1973, the “Red Devils” became the last Marine squadron to leave the Vietnam War. Today the squadron flies the F/A-18 Hornet in support of the Global War on Terror. Their livery is erroneously applied to the F/A-18F Super Hornet as it is the only Hornet variant in Ace Combat 7.
The “Jolly Rogers” have a more complex lineage. Currently, the skull and crossbones insignia flies with VFA-103. However, the squadron adopted the insignia from VF-84 who adopted it from VF-61. VF-61 was originally established as VF-17 on January 1, 1943 at NAS Norfolk. The squadron’s commander, Lt. Cdr. John T. “Tommy” Blackburn, wanted the insignia to have a piratical theme that matched to mirror the Corsair name of their F4U fighters; and thus, the skull and crossbones was born. Over the course of two combat tours, the squadron was credited with 313 aerial victories and produced 23 aces, making it the most successful US Navy squadron of WWII. The “Jolly Rogers” were redesignated twice after the war before they were disestablished on April 15, 1959.
In 1959, VF-84’s commander, who had previously flown with the VF-61, requested to change his squadron’s name and insignia to that of the “Jolly Rogers.” His request was approved on April 1, 1960 and the skull and crossbones was revived. The planes of VF-84 proudly flew the insignia until the squadron was disestablished on October 1, 1995. It was then that the insignia’s current bearers, VFA-103, adopted the “Jolly Rogers” name and insignia. Though the “Jolly Rogers” insignia and livery was never applied to the F-14D like it is in Ace Combat 7 (VFA-104 did not fly this variant), the squadron does currently fly the F/A-18F that bears the livery in the game.
Whether you’re an enthusiast or a past or current member of the “Red Devils” or “Jolly Rogers,” Ace Combat’s addition of their liveries is a fitting celebration for its 25th Anniversary. Did we mention that the aircraft skins are free? Simply install the latest game update and you’ll have them. Good hunting.
When the Playstation 2 was first released to the public, it was said the computer inside was so powerful it could be used to launch nuclear weapons. It was a stunning comparison. In response, Iraqi dictator Saddam Hussein opted to try and buy up thousands of the gaming consoles – so much so the U.S. government had to impose export restrictions.
But it seems Saddam gave the Air Force an idea: building a supercomputer from many Playstations.
Just 10 years after Saddam Hussein tried to take over the world using thousands of gaming consoles, the United States Air Force took over the role of mad computer scientist and created the worlds 33rd fastest computer inside its own Air Force Research Laboratory. Only instead of Playstation 2, the Air Force used 1,760 Sony PlayStation 3 consoles. They called it the “Condor Cluster,” and it was the Department of Defense’s fastest computer.
The USAF put the computer in Rome, New York near Syracuse and intended to use the computer for radar enhancement, pattern recognition, satellite imagery processing, and artificial intelligence research for current and future Air Force projects and operations.
Processing imagery is the computer’s primary function, and it performs that function miraculously well. It can analyze ultra-high-resolution images very quickly, at a rate of billions of pixels per minute. But why use Playstation consoles instead of an actual computer or other proprietary technology? Because a Playstation cost 0 at the time and the latest and greatest tech in imagery processing would have run the USAF nearly ,000 per unit. Together, the Playstations formed the core of the computer for a cost of roughly million.
The result was a 500 TeraFLOPS Heterogeneous Cluster powered by PS3s but connected to subcluster heads of dual-quad Xeons with multiple GPGPUs. The video game consoles consumed 90 percent less energy than any alternative and building a special machine with more traditional components to create a processing center, the Air Force could have paid upwards of ten million dollars, and the system would not have been as energy-efficient.
It was the Playstation’s ability to install other operating systems that allowed for this cluster – and is what endangered the program.
If only Saddam had lived to see this…
In 2010, Sony pushed a Playstation firmware update that revoked the device’s ability to install alternate operating systems, like the Linux OS the Air Force used in its supercomputer cluster. The Air Force unboxed hundreds of Playstations and then imaging each unit to run Linux only to have Sony run updates on them a few weeks later. The Air Force, of course, didn’t need the firmware update, nor could Sony force it on those devices. But if one of the USAF’s Playstations goes down, it would be the end of the cluster. Any device refurbished or newly purchased would lack the ability to run Linux.
The firmware update was the death knell for the supercomputer and others like it that had been produced by academic institutions. There was never any word on whether Saddam ever created his supercomputer.
As consumers, we all want the best games to be available for the systems we own. Unfortunately, that isn’t always the case when a game first launches. Due to prohibitive development costs and publisher agreements, we eager gamers often have to wait months or years for our most-anticipated titles to reach our controller of choice — to be “ported” to a console we own.
In some cases, it’s worth the wait, but others have gone so horribly wrong that it makes us cringe.
Dragon Quest XI
(Square Enix Co., Ltd.)
For a port to be considered “good,” in my opinion, it must include everything its predecessor had, improve graphically if moving to PC, or be as playable as possible if moving from a more powerful system to something like the Nintendo Switch or mobile platforms.
Dragon Quest XI is a prime example of a great port. Localized and ported to PC from PS4, it’s truly worthy of the 10/10 scores and positive reviews it’s getting. When a game is ported to the PC, there are certain set of expectations — players want access to graphical settings and expect increased performance. SquareEnix, while being known for poor ports, really nailed it this time.
Epic Games’ Fortnite is another shining example of a port done well. For a while, the title was available only on PS4, Xbox, and PC — leaving gamers with just a Nintendo Switch or phone out to dry. Now, the battle royale juggernaut is available on nearly every current-generation platform available, with some of them even allowing cross-platform play. Honestly, I can’t think of any other title that has ambitiously moved onto as many systems in such a short span.
Honorable mentions include Dark Souls Remastered (and only the Remastered edition), Final Fantasy XII XV, and Terarria.
Monster Hunter: World
Bad ports are the ones from which we expected much, only to receive so little. Somehow, in the process of swapping to a new platform, these titles lost content found in the originals or introduced game-breaking, crippling bugs.
Monster Hunter: World got some fantastic reviews when it initially launched on PS4, but the later PC port fell short. Supposedly, Denuvo, an included digital rights management software, is causing massive server stability issues. Then, if you manage to get past the vast array of connection problems, you might run into an almost-laughably sadistic bug that corrupts your save file at the final boss, eradicating 40 to 60 hours of progress — which is a blink in time compared to how long many gamers anticipated the PC port.
Another port that fell extremely short of expectations was Secret of Mana on the PC. It takes all of your nostalgia for the wonderful classic, shines it up with new graphics, and then grinds your hopes for a good time into dust with bugs, rampant crashes, and save file corruptions.
Moving on to the disasters. These are the ports that were so egregiously bad that buyers demanded refunds.
The top of the list is easily Arkham Knight for PC. The initial release was so bad, in fact, that digital sales were suspended and angry videos swarmed the internet. You wouldn’t know it by looking at today’s reviews, but it took years for the developer to acknowledge and fix the many issues. It has a dark history much like Batman himself.
Saints Row 2 had a similar story — they made grand promises of pristine performance only to deliver a bad joke with an uninstall punchline. Dark Souls: Prepare to Die edition fell to its own meme and died. When gamers have to download user-created mods for a game just to get it playable… something is seriously wrong. From Software admitted it was rushed and eventually released a solid remastered version — for which players had to fork out cash.
The silver lining here is that, in general, ports are being handled better today than ever. Developers are paying more attention to the nuances of each system and are exceeding players’ expectations left and right. Some are even fixing their mistakes.
Nintendo’s Switch is opening the floodgates to bring in more older titles. PC gamers can enjoy some of the best new mobile games and mobile gamers are getting tons of classics.
It’s time to start yelling Chesty Puller quotes at the top of your lungs.
You can forget about video games glorifying violence. All that went out the window with the latest iteration of the Battlefield franchise. The new trailer for Battlefield V brings us to World War II in the Pacific Theater and the epic throwdown between the United States Marines and Imperial Japan. The game appears to depict the actual desperate tactics and explosive fighting when East met West in the 1940s.
Get ready for a game that shows the bloody aftermath of banzai charges, flamethrowers, and what happened when two of the world’s most storied, dedicated, and effective fighting forces went head-on.
The Battlefield series is getting back to its World War II roots as DICE brings players back to the Pacific War for the first time in ten years. If you loved Battlefield 1942 and Battlefield 1943, then Battlefield V Chapter 5: War in the Pacific needs to be on your “must list” this October. The new Battlefield features the amphibious assaults we’ve come to expect and the all-out war that only this series can muster.
Prepare to land United States Marines on the beaches of Iwo Jima in one of the first two new Battlefield maps with authentic, iconic weapons of the era, including the M1 Garand Rifle and the M1919A6 Browning Machine Gun. True to the history of engagements between the Japanese and American Marines, the game also features the use of the traditional katana carried by Japanese troops, and the flamethrower used by the Marines in the Pacific, both of which are featured heavily in the trailer above. The Iwo Jima map will be released at the end of October, and you’ll be able to defend Wake Island in December – just like the Marines did in 1941.
Not sure if the flamethrower tank is available for in-game use, but it should be, amirite?
Also coming is a new “Pacific Storm” map, where players will fight the elements along with the enemy while securing points of control using ships, planes, and tanks in an island-hopping campaign of their own design. Among those planes is the Marine Corps’ legendary F4U Corsair and the Sherman tank, weapons that are now synonymous with American forces in the Second World War.
If you need a Battlefield refresher on Xbox One, PC, or PlayStation 4, there are free Grand Operations trials happening now through Monday, Oct. 28, and another free trial weekend on Friday, Nov. 1 through Monday, Nov. 4. Trials can be played once per EA account and per computer.
Battlefield V is available now on Xbox One, PlayStation 4, and PC. Follow Battlefield on Twitter and Instagram, like on Facebook, and subscribe to the YouTube channel. Hop in and join the Battlefield Community on the Battlefield Forums, Reddit, and Discord.
For more about Battlefield V Chapter 5: War in the Pacific, check out the official web page here.
Last week, Bethesda Softworks dropped the announcement trailer for the newest installment in the exceedingly popular Fallout series, Fallout 76. Immediately, gamers across the internet set out to decipher every little bit of information they could about what’s in store. Recently, at Bethesda’s E3 Showcase in Los Angeles, we got a glimpse of what’s to come and we’re more excited now than ever for the game’s release on November 14th, 2018.
Previous installments in the Fallout series have been set roughly two hundred years after the nuclear apocalypse in various American landscapes. This time around, players will take the reins just 25 years after the bombs destroyed pretty much everything. Much to the delight of John Denver, the game will be set in West Virginia.
Before Bethesda’s recent showcase, there was much speculation about the title’s gameplay, but now we’ve got a lot more detail. It’s shaping up to be that same RPG experience you love, but now, Fallout is going online.
If you decide to get in on the multiplayer fun, that means that every human character you meet on your post-apocalyptic jaunt will potentially be another player. Befriend them, build a new civilization together, betray them and take all their stuff, raid other player’s villages, or hijack a nuclear warhead and destroy something someone spent hours making because you’ve stopped pretending you’re anything but an as*hole — the sky’s the limit!
Even the tiny details in the game are going to be amazing. The map of the game is said to be four times bigger than Fallout 4‘s 111km² map, making it the sixth largest world in gaming.
With all-new graphics, lighting and landscape technology we’re bringing to life the largest, most dynamic world ever created in the Fallout universe.
The superfans out there likely won’t settle for the regular edition of the game, especially when the $200 collector’s edition, called the “Power Armor Edition,” comes with an iconic, functioning power armor helmet. This is perfect if you were one of the lucky bastards few to get the Fallout 4 Pip-boy.
Plenty more details will be announced before the game is release in November, and we’re eager to feast on them.
To watch the official trailer, check out the video below!
Square Enix, the Japanese publisher responsible for games like “Final Fantasy” and “Tomb Raider” just announced delays for its two of its biggest upcoming games, “Marvel’s Avengers” and “Final Fantasy VII Remake.”
“Final Fantasy VII Remake” will be postponed from March 3 to April 10, while “Marvel’s Avengers” has been pushed from a May 15 to September 4. The development teams for both games say the delays will result in a better product down the line — Square Enix has a long history of delaying its blockbuster titles.
“Kingdom Hearts 3” was released in 2019, more than 13 years after Square Enix announced the sequel. Square Enix announced “Final Fantasy XIII Versus” in 2006 but the game spent so long in development that it was eventually rebranded as “Final Fantasy XV” and released in 2016. The two games were generally well received, but fans were left waiting for more than a decade in both cases.
Square Enix’s “Kingdom Hearts 3” spent more than a decade in development.
However, “Final Fantasy VII Remake” covers just the first portion of the original game’s 50-hour story. It’s unclear how Square Enix plans to finish the story, but the development team has promised that “Final Fantasy VII Remake” will be a complete adventure at its price point. “Final Fantasy VII Remake” will release on PlayStation 4 first, with an Xbox release coming in 2021.
Square Enix’s “Avengers” game is set in a new universe.
(“Marvel’s Avengers”/Square Enix)
“Marvel’s Avengers” is Square Enix’s foray into the popular comic book universe. The game takes place in an alternate universe — the Avengers have been outlawed but a young girl with superpowers, Ms. Marvel, inspires Earth’s Mightiest Heroes to reunite to save the world. Fans have had mixed reactions to the game’s earliest trailers, and Square Enix’s Avengers have been criticized for looking like knock-offs from the movies.
“Marvel’s Avengers” will launch just a few months before the PlayStation 5 and Xbox Series X, the next generation of video game consoles. So far the game has only been confirmed for Xbox One, PlayStation 4, and PC, though the new PlayStation and Xbox consoles are rumored to feature backwards compatibility for older games.
This article originally appeared on Business Insider. Follow @BusinessInsider on Twitter.
The 2010 smash-hit video game Call of Duty: Black Ops featured many of the conspiracy theories surrounding the Cold War. While some of them have been proven false, others are impossible to debunk — but a select few are very much true. One such example is the true-to-life way in which the protagonist receives orders throughout the campaign: through a “numbers station.”
In the game, your character, Alex Mason, listens to a shortwave radio station transmitting from a boat off the coast of Cuba that intends to send a message to Soviet sleeper agents in the States. Unlike the more fantastical elements of the game, there is historical precedent for remote numbers stations being used by spy agencies of the time.
Before the era of radio encryption, anyone with a radio receiver could listen in on any conversation. Single-channel military radios operate much like the radio in your car, just at a much lower frequency — one that car radios can’t receive. To make sure a secret message wasn’t intercepted by a random person with a radio, agencies used cryptic codes. A well-known example of such secret speech is the American military’s use of Code Talkers.
The other, equally ingenious method was the use of numbers stations. At a given moment and on a known frequency, a one-way message was sent. That message could be, as the name implies, just a string of numbers, either simply spoken or hidden within a specific song or Morse code. The listener would then use a cipher to translate what those numbers meant.
An outed numbers station transmission, The Swedish Rhapsody, sounded like this.
Someone could, for instance, turn on their car radio at exactly 12:34 PM and tune to a station that’s normally just static and hear a person call off a string of numbers, which could then translate into something like, “continue the mission.”
In the case of the video game Call of Duty: Black Ops, this method was used for espionage purposes. The radio station from which these messages were broadcast roamed the Gulf of Mexico, avoiding detection.
The use of open radio frequencies meant that more than one spy could listen in at the same time. Although never officially confirmed, many spy agencies from around the world have alluded to using them in such a manner.
Numbers stations are, allegedly, still in use. The confirmed Cuban numbers station, Atención, was at the center of an espionage case in the late 90s. Cryptic messages are still broadcast in Cuba at random times to this day.
Fortnite, the wildly popular (and highly addictive) video game of 2018, is back — with a new line of themed toys just in time for summer 2019. Hasbro revealed that it’s teaming up with the gaming brand on eight different Nerf dart blasters and super soakers that will be released on March 22, 2019.
Announced at the New York Toy Fair 2019, the Fortnite x Nerf line is inspired by the same weapons used by the characters in Fortnite, imitating the same style and color scheme. There are five types of dart blasters and three types of super soakers that kids and parents can choose from.
In terms of dart blasters, there are some smaller versions that shoot micro-darts and another one that’s shaped like the Loot Llama. However, the real highlight is likely the AR-L Elite Dart Blaster. Equipped with a motorized shooting system and a 10-dart clip, it retails for .99, the most expensive of the bunch.
As for the water guns, you can select the standard super soaker, the pump action model, or the colorful rocket launcher. Of the three, the TS-R Super Soaker Water Blaster Pump Action is the largest, holding up to 36 fluid ounces (1 liter) of water.
Tensions over a potential war between North Korea and the United States are mounting every day.
The “hermit kingdom” is boasting through its state propaganda that it could destroy America. Any claim by North Korean Foreign Minister Ri Yong-ho to “create a balance of power with the U.S.” is considered laughable.
But in an astounding claim, Pyongyang’s version of Pravda (fun fact: pravda means “truth” in Russian) says it can destroy the US in many different ways, but most notably with an electromagnetic pulse weapon.
Whether or not this claim is true, here’s a breakdown of what their military actually looks like. They have around a million active duty personnel using cheaper versions of an AK-47 (Type 88), 67 year old fighter aircraft, and dwindling allies.
An impressive claim, by 2017 military standards, is its two satellites in orbit. It’s debatable if they actually have an EMP device on them, but it is known that nuclear weapons also give off an an EMP blast on detonation.
The concerns of their nuclear capabilities, non-state allies, artillery and rocket launchers are real. Even if their nuclear warheads could theoretically reach the US, the devastation it would cause to our allies is the only reason they haven’t been obliterated and South Korea hasn’t become a island yet.
Former Rep. Roscoe Bartlett (R-MD) said during hearings before the 2008 Congressional EMP Commision that he believes that a electromagnetic pulse weapon detonated in Nebraska could kill 9 out of 10 people in the aftermath and ensuing chaos.
This lead former CIA director R. James Woolsey to say in an op-ed piece for The Hill that one of two North Korean satellites could deliver such a blast.
Problem with this is that Bartlett was directly quoting an early release of William R. Forstchen’s “One Second After” — a science fiction novel about the collapse of society. But as we all know, emotions beat facts in fear mongering.
Can a video game help the U.S. Navy find future operators for its remotely operated, unmanned vehicles (UxV), popularly called drones?
To find out, the Naval Aerospace Medical Institute and Adaptive Immersion Technologies, a software company, are developing a computer game to identify individuals with the right skills to be UxV operators. The project, sponsored by the Office of Naval Research (ONR), is called StealthAdapt.
“The Navy currently doesn’t have a test like this to predict who might excel as UxV operators,” said Lt. Cmdr. Peter Walker, a program officer in ONR’s Warfighter Performance Department. “This fast-paced, realistic computer simulation of UxV missions could be an effective recruitment tool.”
Since the wars in Afghanistan and Iraq began, UxV have played ever-larger roles in intelligence, surveillance and reconnaissance, and other missions. Consequently, there’s an increasing need for well-trained UxV operators.
In recent years, the Air Force established its own formal screening process for remotely piloted aircraft operators, and the Marine Corps designated an unmanned aviation systems (UAS) career path for its ranks.
The Navy, however, doesn’t have an official selection and training pipeline specifically for its UxV operators, who face challenges unique to the service. For UAS duty, the Navy has taken aviators who already earned their wings; provided on-the-job, UAS-specific training; and placed them in temporary positions.
However, this presents challenges. It’s costly and time-consuming to add more training hours, and it takes aviators away from their manned aircraft duties. Finally, the cognitive skills needed for successful manned aviation can vary from those needed for unmanned operators.
(U.S. Air Force photo by Staff Sgt. Brian Ferguson)
StealthAdapt is designed to address this issue. It consists of a cognitive test, personality assessment, and biographical history assessment. The cognitive exam actually is the game-based component of the system and takes the form of a search-and-rescue mission. Each player’s assignment is to rescue as many stranded friendly forces as possible, within a pre-set time limit, while avoiding fire from hostile forces.
If that’s not stressful enough, players must simultaneously monitor chat-based communications, make sure they have enough fuel and battery power to complete missions, memorize and enter authentication codes required for safe rescue of friendlies, decode encrypted information, and maintain situational awareness.
“We’re trying to see how well players respond under pressure, which is critical for success as an unmanned operator,” said Dr. Phillip Mangos, president and chief scientist at Adaptive Immersion Technologies. “We’re looking for attention to detail, the ability to multitask and prioritize, and a talent for strategic planning — thinking 10 moves ahead of your adversary.”
To maintain this pressure, players complete multiple 5- to 10-minute missions in an hour. Each scenario changes, with different weather, terrain, number of friendlies and hostiles, and potential communication breakdowns.
After finishing the game portion, participants answer questions focusing on personality and biographical history. Mangos’ team then crunches this data with game-performance metrics to create a comprehensive operator evaluation.
In 2017, over 400 civilian and military volunteers participated as StealthAdapt research subjects at various Navy and Air Force training centers. Mangos and his research team currently are reviewing the results and designing an updated system for validation by prospective Navy and Air Force unmanned operators. It will be ready for fleet implementation in 2018
Mangos envisions StealthAdapt serving as a stand-alone testing and recruitment tool, or as part of a larger screening process such as the Selection for UAS Personnel, also known as SUPer. SUPer is an ONR-sponsored series of specialized tests that assesses cognitive abilities and personality traits of aspiring UxV operators.
The next PlayStation is closer than you might think.
Not only is Sony already talking about the successor to the wildly successful PlayStation 4, but the company is making some pretty clear moves to prepare.
With over 90 million PlayStation 4 consoles in the wild, Sony is ahead of the competition from Microsoft and Nintendo by tens of millions of units. But can the PlayStation stay on top as the game industry transitions to digital storefronts and streaming services?
That’s the big question! Here’s a look at what Sony needs to maintain its lead:
1. More than anything else, Sony needs major exclusive games.
Say what you will about the relative differences between the PlayStation 4 and the Xbox One — in the long run, we’ll look back at the two consoles as remarkably similar pieces of hardware.
What differentiates the two mainly is games: Sony simply has more major exclusive games than Microsoft. Whether you’re talking about “Uncharted” or “Bloodborne” or “Spider-Man” or “God of War” or, well, the list could go on and on.
Microsoft has some biggies — like “Halo” or “Forza” — but this generation of consoles was primarily led by Sony because of a consistent stream of excellent, exclusive games.
But that well is seemingly running dry: “The Last of Us: Part II” and “Death Stranding” are the last two unreleased major games announced as exclusively coming to the PlayStation 4.
Will your PlayStation 4 library transfer to the PlayStation 5? Here’s hoping!
(Sony Interactive Entertainment)
2. A move toward PlayStation as a digital platform.
With few exceptions, new generations of game consoles come with the expectation that anything from the previous system will not work on the new console.
PlayStation 3 games don’t run on the PlayStation 4, and Nintendo Wii U games don’t run on the Nintendo Switch. Such is the way of most modern game consoles — with the exception of the Xbox One.
Instead, Microsoft turned its Xbox Live subscription service into a kind of persistent digital library. If you owned digital Xbox 360 games, and those games are supported on the Xbox One, then you automatically own them on your new console once you log in with your Xbox Live account.
It set an important precedent: With the Xbox One / PlayStation 4 generation of game consoles, console owners expect their digital purchases to carry forward like they would on smartphones.
But Sony never quite caught up with that notion, and it remains an important distinction between Sony and Microsoft’s consoles. With the PlayStation 5, Sony has a chance to fix that oversight — and it must, as Microsoft is likely to tout this persistence as a key feature of its platform.
Moreover, with nearly 100 million PlayStation 4 consoles in the wild, this decision has a far-wider impact than most others.
3. A real push into video game streaming.
Sony has been operating a subscription-based video game streaming service in PlayStation Now for five years-plus at this point.
The service enables players on PlayStation 4 and PC to stream PlayStation 2, 3, and 4 games without a download. It costs /month or 0/year.
PlayStation Now hasn’t made a major splash despite being the only service that’s widely available to consumers right now. The reasons for that are complex and varied, but its limitations and high price are two main factors.
If the promise of game streaming is to bring your games to any device, PlayStation Now fails to do that. It offers a slightly-aged library of games on devices that are capable of playing brand new games.
If Sony is going to compete with the likes of Google Stadia and Microsoft’s Project xCloud, it will need to offer something more competitive than the current iteration of PlayStation Now.
4. Fully embrace cross-platform play.
The video game business is shifting in major ways — to streamed video games and digital purchases over physical discs, and to cross-play between competing platforms.
That shift has already begun: If you play “Fortnite” on Xbox One, you can play it with your friends on PlayStation 4.
“Fortnite,” however, is still the exception to the rule — and that’s largely Sony’s fault for dragging its feet on allowing cross-platform play. The company offered weak excuses as to why it wasn’t allowing cross-platform play for nearly a year before giving in, and only then it was a concession to “Fortnite,” the biggest game on the planet.
With the PlayStation 5, Sony should embrace cross-platform play as a platform-level standard across all multi-platform games. There is no reason that the next “Call of Duty,” for instance, should have to silo players to individual platforms.
5. A continued push into virtual reality, with support for the PlayStation VR headset.
Sony’s ongoing support for virtual reality has been surprisingly consistent across the last several years, and it’s paid off: Nearly 5 million PlayStation VR headsets have been sold.
Though the overall base of PlayStation VR owners is still small, it’s comprised of PlayStation’s most ardent supporters. Supporting these core evangelists with the next PlayStation is a crucial step in Sony maintaining its foundational base.
Perhaps more importantly, PlayStation VR is a key differentiator for Sony’s PlayStation 4 over the competition. There are literally no other home game consoles that offer anywhere near the VR experience that Sony’s PlayStation 4 does, and it could be a key differentiator with the PlayStation 5 as well.
The PlayStation 9, coming in 2078, was first advertised as a goof by Sony in an ad campaign for the PlayStation 2.
When do we expect to see the PlayStation 5? Reports point to a reveal at some point in 2019.