“Final Fantasy VII Remake” is due out for PlayStation 4 on March 3, 2020, and Square Enix just dropped a new trailer at the Tokyo Game Show.
The new footage shows off the game’s villains: the president of the nefarious Shinra Company, and the Turks, Shinra’s suit-wearing enforcers.
“Final Fantasy VII Remake” will re-create the classic game from the ground up with totally new gameplay, but classic characters, summons, and the story will remain the same. The remake will be split into a series, with this game focusing on the city of Midgar
FINAL FANTASY VII REMAKE Tokyo Game Show 2019 Trailer (Closed Captions)
Top video game players are currently playing for a pool of almost $25 million’s worth in prizes in a game called DOTA 2, but one event that will take place on the main stage will be the most public display yet of a growing technology that will likely re-shape warfare in the way that the maturation of gunpowder or military aviation once did.
A team of artificial intelligence bots from OpenAI will take on a team of five professional human players and the AI will likely win. It will likely be the closest thing AI gets to a Billy Mitchell bombing the Ostfriesland moment.
The details of the game aren’t super important for this discussion, but you can read about it here if you care. Basically, the game is much more complex than the board games that AIs have been taking on in the last few years, and requires a much more complex system of evaluations and executions to win against humans, especially in team play.
Fans watch the proceedings during the 2014 DOTA 2 invitational.
So, what does this all have to do with war? OpenAI doesn’t exist to win video games. It’s a nonprofit started by big names like Elon Musk in order to advance safe AI (Artificial intelligence restricted to working for the benefit and safety of humans). In fact, most of OpenAI’s projects have nothing to do with video games. They just use DOTA 2 as a flashy way to get and keep people interested in their AI work.
What OpenAI really cares about is fueling breakthroughs in AI research and development for use in everything from managing cities to controlling factories. And while they don’t pursue military research, it’s not hard to see how a computer that can control a mage throwing fireballs across a digital battlefield might be taught how to control cruisers firing artillery shells across the water.
Other researchers have already created an AI that can outperform humans in small aerial dogfights. If an AI created with OpenAI’s deep-learning was aimed at that milestone, it could be expected to take on human opponents within a few months of creation, then win against teams within another year or less, and be able to dominate most human teams soon thereafter.
The U.S. Navy’s unmanned X-47B jet aircraft.
And that’s while we make the computer fly jets designed for humans and if it’s forced to treat its planes as assets it can’t sacrifice. But jets flown by humans don’t need to be constrained by the limits of the human body, meaning they can take tighter turns at higher speeds. And we don’t have to treat losing jets the same as we would losing jets with humans on board. The computer could treat them like DOTA 2 heroes: valuable, but ultimately disposable for the right gain.
And the U.S. and Chinese militaries, among others, know about these advantages of AI, and are pursuing AI technology for just that reason. And it won’t just apply to jets, but also submarines, armored vehicles, and potentially even infantry. After all, OpenAI has helped AIs train each other for controlling human-like bodies in everything from digital sumo matches to high winds.
So it’s easy to imagine that, in the next war, China and America will start turning more and more to their robot partners for help against their enemies, potentially each other.
For at least the next few decades, larger ships will still need human crews, which means that hundreds or thousands of sailors will still be at risk while fighting.
(U.S. Navy photo by Mass Communication Specialist 2nd Class Jacques-Laurent Jean-Gilles)
But this will create an even more frightening change in warfare than aerial bombing did. Sailors and soldiers will be asked to go forward either knowing that the decision has been made by an unfeeling machine or knowing that there was a chance the decision was made by a machine, and that they will be fighting a mix of machines and humans.
And AIs will likely be better at strategic decisions eventually, but it will still carry an added moral weight for troops knowing that they aren’t executing the will of a senior human, but a robot.
But, of course, it won’t be all bad. In isolated areas with little need for humans to safeguard against collateral damage, entire battles could be fought with little or no human losses.
A U.S. Marine leads a robot on a simulated patrol.
(U.S. Marine Corps photo by Kyle J. O. Olson)
Imagine a few decades into the future, one where robots can control warships and planes, submarines, and anti-aircraft guns. Now imagine the historic Battle of Midway where Japan lost five ships and 292 aircraft while suffering 2,500 casualties. The U.S. lost two ships and 145 aircraft while suffering 307 casualties.
Now, combine those two visions, a Battle of Midway where two of the world’s largest navies clash with almost no sailors having to fight at the front. Yes, the ships and planes would still be lost, and control of vast swaths of the world would still be decided by violent clashes, but the human sacrifice would be in the single or double digits.
And the victory for the winner will still be complete. After all, if the U.S. fleet survives at Midway, whether it is crewed by robots or humans, that’s still a physical fleet that can move towards the Japanese home islands.
So, yes, AI will almost certainly revolutionize warfare, and it will happen in the secrecy of classified labs until exploding into the open in a large war.
Until then, if you want to see the progress AI is making, watch the OpenAI Twitter and YouTube streams. Robots may prove their supremacy this week, if only in digital space…
The military’s favorite game might be “Hurry Up and Wait” but our favorite games are the Call of Duty series. When troops, especially infantrymen, are told to stand by, the first thing we do is turn on our consoles. This month Activision Blizzard is raising money and awareness to an issue that awaits all of us post service: veteran employment. The Call of Duty Endowment has announced a new Battle Doc Pack with 100% of the proceeds going to fund veteran employment efforts.
Throughout the month of May on both Call of Duty: Black Ops Cold War and Call of Duty: Warzone plays can by a new Operator Skin. It was created with the help of Army Veteran Combat Medic Timothy Hobbs Jr. who is also a recipient of the Endowment’s aid. He is one of the 5,800 veterans the #CODEMedicalHeroes Campaign aims to place with jobs in the medical field.
Civilians are doing their part, too
We often hear “Only veterans help veterans’ but I’m glad that this time we’re wrong. Call of Duty players, veterans and civilians, are raising $3 million by purchasing the Battle Doc Pack. $1 million can be raised by participating in an in-game Revival Challenge in Warzone. Players who revive five others while playing will unlock the Call of Duty Endowment calling card. Players have to hurry though, the Calling Card event ends this weekend on May 9th. One player commented, ‘Let’s get that revive challenge done in WZ bois time to donate that bread and give back to the vets’ on the Xbox YouTube channel.
If one million players complete the challenge, a double-XP Day will be given to all Call of Duty: Warzone players. Additionally, Activision Blizzard will donate $1 to the Endowment for each player that completes the challenge, up to $1 million.
The pack also contains Easter eggs
The pack retails for $9.99 and 100% of all the proceeds will go to the Endowment’s mission of aiding veterans. It is available for a limited time until $2 million has been raised for the Call of Duty Endowment. Combined with the Revival Challenge, it will total $3 million if players are successful. The Pilot Company — another company putting their money where their mouth is — is donating $100,000 to the Endowment. Their contribution will change the lives of nearly 200 unemployed veterans to have a fighting chance at attaining a high-quality job. SFC Tim Hobbs, Jr. also describes other Easter eggs on the Operator Skin itself. When he helped design the pack, he also paid homage to his unit, his brothers in arms, and his service branch.
You can also track the progress the endowment is making in placing these veterans in gainful employment by following them on their social media pages.
Everyone in the military (including the Air Force) scratches their heads over why ridiculous and over-sized swords are given to high ranking Air Force officers. The real reason is rooted in tradition and a dash of silliness.
U.S. Air Force NCOs honor officers who have made significant contributions to the enlisted corps by inducting them into the Order of the Sword. The keeper of the Air Force Master Sword, the Chief Master Sgt. of the Air Force, bestows the honored officers with a sword of their own, fitting to their duty.
According to the Air Force’s claim: “The original order of the sword was patterned after two orders of chivalry founded during the Middle Ages in Europe: the (British) Royal Order of the Sword and the Swedish Military Order of the Sword, still in existence today. In 1522, King Gustavus I of Sweden ordered the noblemen commissioned by him to appoint officers to serve him, and these people became known as the non-commissioned officers.”
Eagle-eyed historians would poke holes in many of those claims. The Brits don’t have an Order of the Sword. The Sweds didn’t have one until 1748, which is way later than what is considered the Middle Ages — and they haven’t inducted anyone since 1975. The Romans already had a form of an NCO, France’s King Charles VII helped form corporals a century earlier than Gustavus I, and Baron Von Steuben helped finalize the American NCO Corps as we know it with the “Blue Book” for the Colonial Army, so, yeah, there are some holes in this origin story.
As for the current Air Force Order of the Sword, the inductee is chosen by the enlisted airmen on a strictly confidential matter. Having roughly 50,000 airmen keeping a secret is nearly impossible, so the decision is made by the 15 senior most enlisted. Because of this, seven consecutive 4-star commanders of the United States Air Forces in Europe were placed into the order.
But it’s the design of sword that draws the most attention. The over-the-top pageantry that goes into the design is a source of entertainment and jest all around the military.
Can a video game help the U.S. Navy find future operators for its remotely operated, unmanned vehicles (UxV), popularly called drones?
To find out, the Naval Aerospace Medical Institute and Adaptive Immersion Technologies, a software company, are developing a computer game to identify individuals with the right skills to be UxV operators. The project, sponsored by the Office of Naval Research (ONR), is called StealthAdapt.
“The Navy currently doesn’t have a test like this to predict who might excel as UxV operators,” said Lt. Cmdr. Peter Walker, a program officer in ONR’s Warfighter Performance Department. “This fast-paced, realistic computer simulation of UxV missions could be an effective recruitment tool.”
Since the wars in Afghanistan and Iraq began, UxV have played ever-larger roles in intelligence, surveillance and reconnaissance, and other missions. Consequently, there’s an increasing need for well-trained UxV operators.
In recent years, the Air Force established its own formal screening process for remotely piloted aircraft operators, and the Marine Corps designated an unmanned aviation systems (UAS) career path for its ranks.
The Navy, however, doesn’t have an official selection and training pipeline specifically for its UxV operators, who face challenges unique to the service. For UAS duty, the Navy has taken aviators who already earned their wings; provided on-the-job, UAS-specific training; and placed them in temporary positions.
However, this presents challenges. It’s costly and time-consuming to add more training hours, and it takes aviators away from their manned aircraft duties. Finally, the cognitive skills needed for successful manned aviation can vary from those needed for unmanned operators.
(U.S. Air Force photo by Staff Sgt. Brian Ferguson)
StealthAdapt is designed to address this issue. It consists of a cognitive test, personality assessment, and biographical history assessment. The cognitive exam actually is the game-based component of the system and takes the form of a search-and-rescue mission. Each player’s assignment is to rescue as many stranded friendly forces as possible, within a pre-set time limit, while avoiding fire from hostile forces.
If that’s not stressful enough, players must simultaneously monitor chat-based communications, make sure they have enough fuel and battery power to complete missions, memorize and enter authentication codes required for safe rescue of friendlies, decode encrypted information, and maintain situational awareness.
“We’re trying to see how well players respond under pressure, which is critical for success as an unmanned operator,” said Dr. Phillip Mangos, president and chief scientist at Adaptive Immersion Technologies. “We’re looking for attention to detail, the ability to multitask and prioritize, and a talent for strategic planning — thinking 10 moves ahead of your adversary.”
To maintain this pressure, players complete multiple 5- to 10-minute missions in an hour. Each scenario changes, with different weather, terrain, number of friendlies and hostiles, and potential communication breakdowns.
After finishing the game portion, participants answer questions focusing on personality and biographical history. Mangos’ team then crunches this data with game-performance metrics to create a comprehensive operator evaluation.
In 2017, over 400 civilian and military volunteers participated as StealthAdapt research subjects at various Navy and Air Force training centers. Mangos and his research team currently are reviewing the results and designing an updated system for validation by prospective Navy and Air Force unmanned operators. It will be ready for fleet implementation in 2018
Mangos envisions StealthAdapt serving as a stand-alone testing and recruitment tool, or as part of a larger screening process such as the Selection for UAS Personnel, also known as SUPer. SUPer is an ONR-sponsored series of specialized tests that assesses cognitive abilities and personality traits of aspiring UxV operators.
Blizzard Entertainment’s World of Warcraft is still going strong after nearly 14 years of being at the top of the video game world. One of the ways that Blizzard has maintained such success is by releasing a constant stream of new content for subscribers to enjoy. This trend continues with next week’s release of the game’s seventh expansion, World of Warcraft: Battle for Azeroth.
This time around, instead of focusing on fighting some giant, world-ending bad guy, the developers are taking a different approach and are returning to what made the game so beloved: the faction-based conflict between the Alliance of humans, dwarves, and night elves and the Horde of orcs, trolls, and undead.
Players had little idea that a simple choice between left side or right side would mean so much fourteen years down the road.
The game has always drawn players in by carefully scaling a character’s level of badassery with the amount of time spent playing. Couple this enrapturing, eventual rise to power with the ever-looming threat of attack by the opposing faction and you’ve got a recipe for player investment. When players are invested in the game, they start to care about the world — and its well-being.
The last expansion, World of Warcraft: Legion, saw players putting an end to the series’ primary antagonist, Sargeras. The fight against such a massive threat required that the Horde and Alliance mend bad blood and work together (mostly) to fend off a universal danger.
With the major threats quelled, players are rejoicing as opposing factions can finally go back to killing each other — and things have started off with a bang. As a lead-up to the expansion’s release, the Horde burnt down the capital city of the night elves, Darnassus. In return, the Alliance laid siege to the undead capital, The Undercity.
Right now, players are taking part in said attacks, storming the battlefield as either the defenders or the attackers, depending on which faction you chose when making your character — an event that, for some, happened nearly 14 years ago.
The Alliance-versus-Horde aspect of the game has long been a fan favorite. A huge section of player base has always taken their faction identity to heart. In the older days of World of Warcraft, if you made an Alliance character on a server, that was it. If you wanted to try life on the Horde, you had to pick a new server and start all over.
Back in 2004, it wasn’t uncommon for a group of friends to be split over something as simple as deciding to play as a dwarf or a troll because it meant they couldn’t play together. These restrictions have since been loosened and many players have characters on both factions — but they’ll remain fiercely loyal to their first, arbitrary choice.
This is actually the heart of what makes the advertisements for the new expansion so funny. Moments like the one in the video below really do happen between World of Warcraft players.
My excuse is going to be “massive diarrhea to the point that I’d rather not risk seeing a doc.”
It kind of goes without saying that the next expansion is heavily based on player-versus-player interactions. Players are highly encouraged to fight with their faction against their enemy and are given some pretty sweet in-game rewards for doing so. Ambush unsuspecting foes while they’re out exploring or take part in skirmishes in designated battlegrounds in the pursuit of honor — ‘honor’ here means both for the love of your faction and for literal ‘honor points.’
New to the expansion is the introduction of Warfronts, massive battlefields for which players fight to control. Victory means capturing a city that their faction retains until the next battle. There are also plenty of new zones filled brim with quests tailored specifically for your faction to help you reach the new max level, getting you ready to join the fight.
So, get ready to fight for your faction’s pride on Tuesday. Or, if you don’t play, get ready for some of your nerdy friends to sick call for a “totally valid” reason early next week.
Out of all of the troops in the Star Wars canon, no one has it worse than the Stormtrooper. The Clones of the prequel saga were beloved across the Galactic Republic despite having numbers around the same as Eritrea’s military (both at 200,000). And the rebels had somewhat stable living conditions and maintained some form of identity.
But it’s the Imperial Stormtroopers and the First Order Stormtroopers that truly embrace the suck. Still, First Order Stormtroopers have been training since they were born, which is terrible in and of itself. The Stormtroopers of the original trilogy enlisted like troops today and would then realize their Imperial recruiter lied to them.
1. Loss of comrades
With 1,179,293 deaths on the first Death Star and 2,471,647 deaths on the second Death Star, roughly 120 on-screen deaths, and god knows how many Imperials have died elsewhere in the series, it’s fair to say that if you’re a Stormtrooper, death is all around you.
Troopers who would survive would be damaged by survivor’s guilt. The deaths of their comrades, best friends, and squad mates may not mean anything on the scale of the Galactic Empire, but it would devastate the surviving trooper.
2. No identity
Every Stormtrooper dons the signature white armor. Only differences would be by rank and position.
All of this would be more apparent when officers over you keep their identity and maintain far more privileges than the average buckethead.
The lost of one’s identity can be detrimental to their mental health. Being forced to work until exhaustion, training constantly (they’d have to, right? They’re formations are impeccable), constant control by higher-ups and other rigors of being a soldier without the benefit of “off-time” would be disastrous.
3. Chain of command would be at their throat
Speaking of constant control by higher-ups, the expression “sh*t rolls down hill” would take on a whole new meaning for Stormtroopers.
While in the novels and comics, Darth Vader is seen personally earning the loyalty of his troops, the same could not be said of the rest of a Stormtrooper’s chain of command.
In the real-world military, a threat from a General officer to the next echelon down is taken seriously, even if the consequence is a stern talking to. That rolls into more dire consequences until Article 15’s are tossed around like candy. Now imagine how that would multiply if the General knew he would be force choked in a board meeting for a slight mistake.
4. Acclimatization to new planets
Being deployed to Afghanistan from Fort Campbell, Kentucky can take some time to adjust for a U.S. soldier.
Now imagine going from Tatooine to Hoth to Endor. The suit may help with the weather, but the changes in gravity, atmosphere, and day length would still take its toll on a trooper. Expect to go to a new planet many times within the span of a few weeks.
The science of Star Wars is still fairly vague. The series is more about the adventure than the theoretical physics. Throwing E=MC^2 out the window for a bit, allows nothing with mass to reach the speed of light (if not faster) without a power supply with infinite energy output — let’s keep this going.
The Galactic Empire governs the entirety of the galaxy, all 14,670 light years across. Because even if they could travel faster than the speed of light, everything on the planets would stay the same.
Getting from the capital of Coruscant to the other end of the galaxy on Tatooine would mean hundreds of lifetimes passed while you blinked. An order given on Hoth would take eons to reach Bespin.
But that doesn’t seem to be the case in the Star Wars franchise, meaning everyone is traveling faster than scientifically possible. What would that do to a body? (The answer: nothing good.)
And the most commonly attributed trait among the Stormtroopers is their terrible aim.
The first moments we see them they can gun down the rebels on the cruiser with ease. Every battle shown with nameless rebel characters, they shoot perfectly fine. Even a former General in the Clone Army, Obi-wan Kenobi, says “These blast points… Only Imperial Stormtroopers are so precise.”
You miss shooting a princess one time — a princess who is also your boss’ boss’ boss’ boss’ daughter, who your orders are to capture alive, and needs to stay alive so the tracking device can lead your moon-sized planet destroyer over the entire enemy base — you’re forever labeled as having sh*tty aim. No respect for just doing your job.
Other than that moment, they have no problem shooting Princess Leia. Once with a stun laser at the beginning of New Hope and again at the Battle of Endor.
Young civilians often tend to equate life in the military with what they see in video games. By their very nature, video games are supposed to be fun and engaging. You often find yourself in the boots of an impossibly badass character, doing over the top things.
By contrast, life in the military usually involves sitting around, waiting to hear what the next training exercise will be. It’s definitely not the video-game-like experience some might expect.
We can’t blame you for using your imagination, though. In fact, these are some things about video games that would make real military service so much better.
6. The tutorial would be much shorter
At the beginning of nearly every game, you’re first taught how to play the game. Use the sticks to move around, press ‘X’ to jump, press ‘R2’ to shoot, and so on. In the real world, you spend 9 weeks in basic/boot camp, additional time learning your specific MOS, and then god-knows-how-much time before you actually deploy.
5. Traveling would just be a load screen
One of the worst waits in the military is the moment you pack your duffle bag for the last time to leave the deployment. You wait to get the order to move to the larger FOBs, you wait to get the order to leave country to a larger airfield, and then you wait for the plane to finally touch down. At least in a video game, the load screens don’t last three weeks.
Every troop while they “hurry up and wait.” (Image via GIPHY)
4. Having a choice in gear would be nice
The most common talking point between someone who plays military video games and someone who actually knows the military is weapon selection. You’ll hear the, “Oh, did you get to use the (insert weapon issued by another country’s SpecOps)?”
Almost always, you’re assigned a weapon by your squad leader. One person is the grenadier, another the machine gunner. Everyone else is a rifleman. Rarely will you even interact with someone who has a sniper rifle, let alone use one.
If you’re wondering who gets the machine gun, it’s always the smallest person — because it’s funny. (Image via GIPHY)
3. Combat would be easy if the enemy was flagged for PvP
In massively multiplayer games, like World of Warcraft, you get to have fun duking it out with others in player-versus-player combat. For the most part, you’re always going to know who, exactly, is your enemy. Iraq and Afghanistan, on the other hand…
Also, looting stuff from the enemy is also generally frowned upon. (Image via GIPHY)
2. No need for medics!
Who needs an entire expertise that takes years of training when you can just step on top of a first aid kit or hide behind a rock until your screen stops glowing red?
You could get shot thirty times and get right back up to chainsaw someone in half a few seconds later.
Much simpler than changing your socks and taking a Motrin. (Image via GIPHY)
1. Changes from the developers usually make things easier
There’s no real rank structure in video games. Sure, you might have a guild leader or your e-sports team might have a captain, but the only words that come down the pipe to a gamer, generally, are patch notes. Games get patched to fix bugs, make the game more accessible, and usually have a positive impact on the overall game.
If you get word from the Big Military on something, it’s usually something dumb, like a change in the tattoo policy or a memo stating the uniforms you just bought are now obsolete.
If you think hearing your character got nerfed was bad, try hearing your deployment got extended. (Image via GIPHY)
When a writer needs to think up some great, imposing force to pit against their protagonist, sometimes they go a little overboard. Yeah, it’s great to see some young farmboy find the strength within needed to lead a rebellion against an evil, galactic empire, but most times, the troops fighting alongside the protagonist don’t have magic space powers (we’re looking at you, Luke).
And yet anyone who’s never seen the show will still think they’re just silly little robots…
The Daleks (Doctor Who)
At first glance, the Daleks are kind of silly. A rolling pepper shaker with two sticks for arms might not seem imposing — until you realize they’re almost impossible to kill inside their shells.
Fighting a near-undying force that’s backed by a ridiculous amount of troops hellbent on your extermination isn’t ideal — it doesn’t matter that you could just put a hat over their eyestalk.
Yep. And the other villains in the game try to capture these things — doesn’t work like that.
The Reapers (Mass Effect)
Normally, giant, spacefaring warships are hard to kill. They’re even harder to kill if they’re sentient and are capable indoctrinating entire galaxies under their control.
Reapers are massive beings often confused with space ships. They dominate entire star systems by slowly brainwashing their inhabitants. Or, if that takes too long and they just need some troops fast, they can shoot out robot appendages to turn anyone fighting them into lifeless, obedient husks. Every conquered world joins their ranks, becoming a new enemy that our heroes must fight physically and psychologically.
A rocket launcher may be overkill, but you don’t want to take any chances.
The Flood (Halo)
What’s worse than fighting zombies? Fighting space zombies. One of the most deadly things about the Flood is that they can destroy their enemies with a single touch.
They cover battlefields in disease, meaning any step may lead to infection. The Flood is so terrifying that it takes two great armies, the humans and the Covenant, to band together and defeat them.
Poor bug. No one ever takes them seriously.
The Arachnid (Starship Troopers)
No good military satire is complete without an insane enemy that comes in insane numbers and is armed with insane psychic abilities.
One of the most deadly things about the Arachnids was how mindless they seem. Everyone who initially thought, “oh, just a giant bug” was in for a rude awakening when they discovered they can communicate telepathically and shoot down spaceships in orbit.
The Borg even managed to assimilate the great Captain Jean-Luc Picard. And adding Picard to their ranks definitely gives them an edge.
The Borg (Star Trek)
These guys are the culmination of all the terrifying things on this list. Put together highly advanced technology, overwhelming numbers, near invulnerability, and mass assimilation and you end up with the Borg.
With most sci-fi hiveminds, destroying their leader usually means the destruction of their entire force. But with the Borg, it just means another Queen must take their place.
Who would win: 40 millenia of technological advancements or one Orky boy?
The Orks (Warhammer 40k)
To be fair, every army in Warhammer 40k is a force to be reckoned with. But even in a universe filled with futuristic demons, robot zombies, and blood-thirsty elves, the Orks are considered the most successful intergalactic conquerors.
When the space savages aren’t fighting among themselves, they’ll band together to overwhelm their foes — even if those foes are Chaos gods, alien samurai, or whatever the hell Tyranids are.
For years, gamers have joked among themselves, saying that because they kick ass with a virtual rifle in Call of Duty, they’re probably a good shot in real life. Well, two former Special Forces operators decided to take two professional gamers to the gun club to test that theory.
Our two Special Forces operators really need no introduction to the veteran community: Navy SEAL Mikal Vega and Marine Corps sniper David Lonigro.
Vega served 22 years in the Navy, working with EOD and the SEAL teams. Lonigro spent six years in a Marine Corps special operations unit as a sniper and went on multiple combat deployments.
These two motivators went up against a 12-time World Champion gamer in Jonathan Wendel and a Call of Duty pro that goes by the screen name RUNJDRUN.
Because Lonigro and Vega are team players, they gave the gamers a few pointers during a practice round before the real thing commenced. As the timed contest opened, each competitor fired at two different targets, attempting to score accurate kill shots using six rounds total.
First, Wendel took aim and squeezed off his controlled rounds a 67 percent accuracy at a speed of 3.15 seconds.
On deck next was RUNJDRUN, who also fired at 67 percent accuracy, but at a speed of 4.03. This effort was followed by Vega, who nailed his two targets with 100 percent accuracy at a rate of 4.03 seconds.
Finally, Marine veteran and talented sniper David Lonigro ended the day with 100 percent accuracy, but had the slowest time of 5.23 seconds. However, snipers are trained to wait to take the shot, so maybe Lonigro used that as a tactical advantage.
Ultimately (and unsurprisingly), the veterans won the shooting competition.
Check out BuzzFeed’s Video below to watch the exciting competition for yourself.
All members of the Department of Defense, including troops, must undertake an annual training to test their knowledge of cyber awareness. A few years back, they changed the test up just slightly to make it far less of a bore and more like a crappy 90s text-based video game.
Everyone freaking hates this training and, if it weren’t mandated at the Pentagon level, no one would willingly subject themselves to it. That is, of course, with the exception of YouTube’s biggest star, PewDiePie.
He had only the trophies and Jeff to keep him company.
Felix Arvid Ulf Kjellberg, known by most as “PewDiePie,” grew in popularity through his video-game related content — particularly his “Let’s Play” format, through which fans could watch him play games as he delivered hilarious commentary.
His videos have actually created success for many smaller, indie games, particularly in the horror genre. He’d showcase otherwise-ignored games, give them a glowing review or overreact to intense moments, and his rabid fans would immediately buy said game, propelling it into the spotlight. He has since become the biggest YouTuber, currently sitting at 65 million subscribers.
Recently, he finally took on the dreaded Cyber Awareness Challenge — with commentary provided throughout, of course. Being the avid gamer that he is, the ‘Challenge’ proved trivial, but he actually took it far more seriously than anyone in the military does.
Unlike the god-awful test of old, the modern training awards “trophies” for getting everything correct, so PewDiePie gave it his all.
That’s literally the exact same answer that everyone gives for that question. The dude stole a phone in the Pentagon… You better go grab that phone!
As he slogged through, he coincidentally ripped the exact same moments of the training that troops mock relentlessly. The training wastes no time in offering pieces of painfully obvious guidelines. For example, the very first tip the government puts out there in promotingcyber awareness is “don’t look at pornography at work.”
He also ran into many of the overly stupid characters that populate the training, like Tina, the coworker that constantly tries to get you to download stuff, and Jeff, the IT manager that tells you just how proud of our work he is in the most monotone fashion possible — but for some odd reason only has a box of tissues on his desk?
Pewds, who never served in the U.S. military, was ill-prepared for many of the minute details — like taking your CAC/PIV out of the computer whenever you walk away — but actually did very well. He did, however, fallfor some of the traps that seem to violate common sense.At one point in the training, your phone is stolen and you’re given the opportunity to chase down the thief, and so he did. But the correct answer is to”alert the security POC.”
BZ, PewDiePie. You managed to sit through the same crap all troops do without clawing out your eyes. BZ.
PewDiePie passed the DoD Cyber Awareness Challenge with flying colors and was given the Certificate of Completion that every member of the Department of Defense needs to turn in.
He says he’ll print it, which is exactly what you’re supposed to do. Instead of turning it in to his S-6 to reinstate his government computer permissions, I’m sure he’ll hang it on his wall or something.
To watch the same training that sucks the soul out of the military (complete with hilarious commentary), check out the video below.
Troops really do come from all walks of life. While the military has plenty of the jocks and popular kids, the nerdy kids also raised their right hand. But you’re a few months into a deployment now and everyone’s looking for something new to do.
The troops who were picked last in gym class are now playing football with the guys and the former football star is now working away on their first D&D character sheet. When you’re bored in the desert and see the other guys having fun — screw it. There’s nothing wrong with a bit of team building among the squad.
Some of the more traditional tabletop games, like Dungeons and Dragons, can played anywhere you can find a pen, some paper, a few dice, and, if you’re lucky, a copy of the player’s handbook. Coincidentally, pen and paper is about all troops sometimes have while deployed and at least one person can get a set of dice sent out.
It’s not just Dungeons and Dragons that’s making an unironic comeback among hardened war fighters. Other tabletop classics, like Warhammer 40K and Warhammer Fantasy, are making a splash with troops. Sure, Warhammer runs a little on the pricey side and assembling and painting an army by hand will take months. Thankfully, cash and downtime are about the only two things troops have on a deployment.
Even if the troops don’t want to nosedive into the deep end of nerdom, it’s not too uncommon for troops to be playing Risk (and not just until people get bored. This battle rages until someone wins, which may take a few days). Others are constantly fussing over their fantasy football team, which, let’s all be honest — and take this from the guy who extensively writes about Star Wars and Game of Thrones — puts them a pair of BCGs away from joining the commo guys in playing DD.
Ranger Up even got in on the fun by livestreaming a campaign. Matt James, a U.S. Army veteran and game designer, was the Dungeon Master for Nick Palmisciano and the rest of the crew . They may have been kicked back a few more beers than they did when they played in the back of the AV club, but they — and everyone watching the stream — were having fun.
The Game Awards 2019 has announced this years list of nominees, which includes 107 different games spread across more than 20 categories.
Established in 2014, The Game Awards is an annual ceremony featuring live performances, celebrity presenters, major industry announcements, and world premiere trailers. More than 26 million people streamed the awards last year.
This year’s nominees are led by games like “Death Stranding,” “Fortnite,” “Control,” “Apex Legends,” and “Super Smash Bros. Ultimate,” all of which received three or more nominations. The Game Awards also includes special categories for unique genres, independent releases, virtual reality, and esports.
Fans can help choose the winners in every category on the event’s website or by searching “TGA vote” on Google. You can vote for a winner in each category once per day through December 11 — your vote will be authenticated with an existing social media or Google account. (Chinese viewers can use Bilibili to vote.)
The Game Awards ceremony will be held on December 12 at the Microsoft Theater in Los Angeles at 5:30 p.m. PT. The awards will be streamed live on more than 60 different international platforms — including YouTube, Twitch, Twitter, Facebook, and Mixer — but tickets to attend the event in person are also on sale now.
Cinemark Theatres across the United States will host a special event in 53 of its theaters where it’ll pair a live simulcast of the awards with the world premiere screenings of “Jumanji: The Next Level.”
Here’s the full list of The Game Awards 2019 nominees: