“Final Fantasy VII Remake” is due out for PlayStation 4 on March 3, 2020, and Square Enix just dropped a new trailer at the Tokyo Game Show.
The new footage shows off the game’s villains: the president of the nefarious Shinra Company, and the Turks, Shinra’s suit-wearing enforcers.
“Final Fantasy VII Remake” will re-create the classic game from the ground up with totally new gameplay, but classic characters, summons, and the story will remain the same. The remake will be split into a series, with this game focusing on the city of Midgar
FINAL FANTASY VII REMAKE Tokyo Game Show 2019 Trailer (Closed Captions)
Military simulators are always a huge hit within the gaming community. Flight simulators give gamers the opportunity to sit in a (simulated) cockpit. First-person shooters imitate the life of an infantryman. World of Warships and World of Tanks give the gearheads out there a chance to pilot their favorite vessels.
And then there’s the game that’s taken gaming world by storm lately: Fortnite. It features a 100-player, battle-royale mode that has players duke it out until only the best (or luckiest) player survives. At first glance, it seems like a standard PUBG clone — until you realize that a huge part of the game is about, as its name implies, building forts.
Underneath its goofy graphics and RNG-laden (random number generator) loot system is actually a fairly intricate game. The overall premise is simple: Land somewhere, scavenge materials to build, find loot, build stuff, fight the enemy, move toward the objective, and build more stuff.
Then, it suddenly hits you.
What separates the skilled players from the 10-year-old kiddies screaming memes into their headsets is the ability to construct a dependable, defensible position. In order to be successful in Fortnite, you have to quickly build and rebuild secure bases that can’t easily be destroyed while giving you the ability to get up high and view the battlefield.
(Photo by Staff Sgt. Ashley J. Hayes)
This is not unlike the essence of what a real combat engineer does in real life: Deploy somewhere, get hand-me-down materials from the last unit who was in Afghanistan, build stuff, fight the enemy, continue the mission, and then build more stuff.
Granted, you’re distilling an entire career into a 20-minute long video-game match, but the parallels are there — but real engineers have more fun. Building stuff is only half of the job description; using explosives to take out enemy positions is when the real fun begins.
There are inherent dangers involved with a combat deployment. Even if you don’t have first-hand knowledge, you probably have a pretty solid understanding of what troops go through on a near-daily basis in a country that few can even point to on a globe. Our troops are up against a hostile environment filled with potentially hostile actors that hide behind civilian masks. But one thing that’s never really discussed is downtime — the rest period, the time between missions.
As bizarre as it sounds, it’s often the nothingness that can be most exhausting. At a certain point during a deployment, you adapt to the pressures of war and missions, but being left with nothing to do, without any real outlet to help you escape your surroundings and calm down for a moment, is what gets to some troops most.
So, it’s not unusual for troops to pick up some sort of hobby to pass the time. Some troops take up drawing or learn to play the guitar. Others head to the MWR tent to watch the same late-90s sitcom for the 80th time. Many others pass the time by picking up a controller and playing a video game with their friends.
But the luxury of popping the latest game into an X-Box simply isn’t afforded to all troops — and that’s where care packages from a loved one — or organizations like OSD — come in.
The reason OSD is so in sync with what troops want and need is because many members of the organization are veterans themselves.
OSD has been filling in those gaps of nothingness with a wide assortment of highly-desired goods. Once the OSD team gets a hold of a deployed unit, that unit can usually expect a massive care package filled with entertainment. OSD shipped over 450 such “Supply Drops” in 2017, containing everything from video games to game consoles and televisions to coffee, junk food, and everything else troops might miss from back home.
Troops who are in outlaying bases, like the soldiers of the 101st Aviation Regiment, will now have something to look forward to when their shifts are over.
And that’s just their flagship program. OSD also provides mentorship and resources for veterans seeking employment opportunities through their Heroic Forces program, they assist wounded veterans throughout their recovery processes through Respawn, and they sponsor nominated veterans via Thank You Deployment, a program that celebrates service by giving individuals the day of a lifetime.
Because one care package really can change a deployment for the better.
This October, OSD is running their third annual Vetober, a charity donation drive that helps fuel all of the awesome programs above and more. You can donate the conventional way, but OSD is also staying true to their roots in gaming culture by introducing competition to the mix. Form or join a team, raise cash for veterans, and see if you can come out on top!
Every dollar donated goes to benefit the hundreds of thousands of troops and veterans. 0 raised means a new supply drop goes out to troops who desperately need some entertainment. 0 helps mentor veterans seeking employment. 0 sponsors events in veteran communities across the country. 00 helps OSD grow, allowing them to continue changing thousands of service members’ lives for the better.
Help us break the monotony of deployments and keep our troops happy and healthy. Whether you want to donate directly, help spread the word, organize a fundraising team, or join someone else’s team, you can help make a difference!
On a more personal level, I cannot recommend OSD highly enough. Not only do they hold a Platinum Seal of Transparency from GuideStar, so you know they’re trustworthy, they also personally impacted my life.
My unit received a supply drop from OSD when we were deployed and, man, was it a welcomed sight. We opened a care package only to find, basically, everything we’ve ever wanted. For the first time in a while, we played games and relaxed. It helped give us a chance to come together as a platoon and take our minds off everything.
The 2010 smash-hit video game Call of Duty: Black Ops featured many of the conspiracy theories surrounding the Cold War. While some of them have been proven false, others are impossible to debunk — but a select few are very much true. One such example is the true-to-life way in which the protagonist receives orders throughout the campaign: through a “numbers station.”
In the game, your character, Alex Mason, listens to a shortwave radio station transmitting from a boat off the coast of Cuba that intends to send a message to Soviet sleeper agents in the States. Unlike the more fantastical elements of the game, there is historical precedent for remote numbers stations being used by spy agencies of the time.
Before the era of radio encryption, anyone with a radio receiver could listen in on any conversation. Single-channel military radios operate much like the radio in your car, just at a much lower frequency — one that car radios can’t receive. To make sure a secret message wasn’t intercepted by a random person with a radio, agencies used cryptic codes. A well-known example of such secret speech is the American military’s use of Code Talkers.
The other, equally ingenious method was the use of numbers stations. At a given moment and on a known frequency, a one-way message was sent. That message could be, as the name implies, just a string of numbers, either simply spoken or hidden within a specific song or Morse code. The listener would then use a cipher to translate what those numbers meant.
An outed numbers station transmission, The Swedish Rhapsody, sounded like this.
Someone could, for instance, turn on their car radio at exactly 12:34 PM and tune to a station that’s normally just static and hear a person call off a string of numbers, which could then translate into something like, “continue the mission.”
In the case of the video game Call of Duty: Black Ops, this method was used for espionage purposes. The radio station from which these messages were broadcast roamed the Gulf of Mexico, avoiding detection.
The use of open radio frequencies meant that more than one spy could listen in at the same time. Although never officially confirmed, many spy agencies from around the world have alluded to using them in such a manner.
Numbers stations are, allegedly, still in use. The confirmed Cuban numbers station, Atención, was at the center of an espionage case in the late 90s. Cryptic messages are still broadcast in Cuba at random times to this day.
The Far Cry video game series has always gone above and beyond in placing the player in a beautiful, open world and pitting them against a cunning and well-written antagonist. The graphics in the most recent installment are as crisp as you’d expect from the series, the gameplay is phenomenal, and plenty of critics are already singing its praise, but what sets this game apart from every other shooter is the storyline.
This time around, instead of exploring some scenic island fighting against drug-running pirates or a prehistoric valley against neanderthals, Far Cry 5 pits the player against deranged cult in a fictional county of Montana.
You play as a Sheriff’s deputy tasked with arresting Joseph Seed, a cult leader who is a mix of David Koresh, Jim Jones, and a hipster douchebag. There’s a palpable eeriness as you walk through his church’s compound and Joseph is seemingly compliant at first. He lets you handcuff him before saying, “you’ll never arrest me.” As you make your way back to the helicopter, one of his followers hurls himself into the propellers, allowing Seed to escape back to his followers, kicking off the game.
The player is then saved by the first of many veterans you’ll encounter in the game, Dutch. He’s a loner Vietnam veteran who has shut himself off in a bunker while the world goes to sh*t outside. Inside his bunker, you’ll find plenty of little references to real-life military units, like an homage to the 82nd Airborne patch (the “AA” has been replaced by the number “82” in the same style) and a patch that’s the shape of the 101st, but with the XVIII Corps’ dragon.
He offers to help you out and gives you something to wear something other than your uniform, which includes (and I’m not making this up) some 5.11 gear.
The next veteran who helps you out is Pastor Jerome Jeffries, a Gulf War veteran turned Catholic priest. He’s holed up in his church with the few citizens who haven’t been indoctrinated by the cult. While there, you set up a resistance to buy time until the National Guard can come reinforce. You must band together with the rag-tag group of remaining people to take down Seed and his followers.
Which brings you to the third main veteran in the storyline, Grace Armstrong, a U.S. Army sniper who deployed to Afghanistan. She’s one of the characters that fights alongside you throughout the game, providing fire support from a good distance.
Though his veteran status remains unknown, you’ll also come across a companion named Boomer. Boomer’s a dog who, if he gets hurt, can be healed with a nice belly rub. It’s the little things in this game that make it amazing.
All members of the Department of Defense, including troops, must undertake an annual training to test their knowledge of cyber awareness. A few years back, they changed the test up just slightly to make it far less of a bore and more like a crappy 90s text-based video game.
Everyone freaking hates this training and, if it weren’t mandated at the Pentagon level, no one would willingly subject themselves to it. That is, of course, with the exception of YouTube’s biggest star, PewDiePie.
He had only the trophies and Jeff to keep him company.
Felix Arvid Ulf Kjellberg, known by most as “PewDiePie,” grew in popularity through his video-game related content — particularly his “Let’s Play” format, through which fans could watch him play games as he delivered hilarious commentary.
His videos have actually created success for many smaller, indie games, particularly in the horror genre. He’d showcase otherwise-ignored games, give them a glowing review or overreact to intense moments, and his rabid fans would immediately buy said game, propelling it into the spotlight. He has since become the biggest YouTuber, currently sitting at 65 million subscribers.
Recently, he finally took on the dreaded Cyber Awareness Challenge — with commentary provided throughout, of course. Being the avid gamer that he is, the ‘Challenge’ proved trivial, but he actually took it far more seriously than anyone in the military does.
Unlike the god-awful test of old, the modern training awards “trophies” for getting everything correct, so PewDiePie gave it his all.
That’s literally the exact same answer that everyone gives for that question. The dude stole a phone in the Pentagon… You better go grab that phone!
As he slogged through, he coincidentally ripped the exact same moments of the training that troops mock relentlessly. The training wastes no time in offering pieces of painfully obvious guidelines. For example, the very first tip the government puts out there in promotingcyber awareness is “don’t look at pornography at work.”
He also ran into many of the overly stupid characters that populate the training, like Tina, the coworker that constantly tries to get you to download stuff, and Jeff, the IT manager that tells you just how proud of our work he is in the most monotone fashion possible — but for some odd reason only has a box of tissues on his desk?
Pewds, who never served in the U.S. military, was ill-prepared for many of the minute details — like taking your CAC/PIV out of the computer whenever you walk away — but actually did very well. He did, however, fallfor some of the traps that seem to violate common sense.At one point in the training, your phone is stolen and you’re given the opportunity to chase down the thief, and so he did. But the correct answer is to”alert the security POC.”
BZ, PewDiePie. You managed to sit through the same crap all troops do without clawing out your eyes. BZ.
PewDiePie passed the DoD Cyber Awareness Challenge with flying colors and was given the Certificate of Completion that every member of the Department of Defense needs to turn in.
He says he’ll print it, which is exactly what you’re supposed to do. Instead of turning it in to his S-6 to reinstate his government computer permissions, I’m sure he’ll hang it on his wall or something.
To watch the same training that sucks the soul out of the military (complete with hilarious commentary), check out the video below.
Ahead of the release of Terminator: Dark Fate, Arnold Schwarzenegger’s iconic cyborg/character, Terminator T-800, is coming to the Mortal Kombat 11 roster in a crossover we were not expecting.
A gameplay trailer shows T-800 looking like an aged Schwarzenegger wearing jeans and a leather jacket — classic badass outfit. He walks into some kind of military base, making a promise to his soon-to-be opponent: “You will be terminated.”
What follows is gameplay that looks pretty much like the Mortal Kombat games you played as a kid with heavily upgraded (read: gorier) graphics. Case in point: a gunshot from the Terminator reveals the stomach and intestines of his opponent, who somehow lives to fight another day.
The coolest part of the trailer comes when Arnold gets set on fire. He stands up as his human form burning off to reveal the iconic, chromed-out skeleton of the Terminator.
The T-800 comes as part of a downloadable character pack that also includes Shang Tsung, Nightwolf, Sindel, Joker and Spawn. It’s available for Early Access for those with the Kombat Pack or Premium edition of the game on Oct. 8 and Oct.15, 2019, for everyone else.
And if the prospect of fighting as the Terminator is making you want to buy the game, you’re in luck. It’s available on PC, Nintendo Switch, PS4, Xbox One, or Google Stadia, one of which you hopefully have lying around already.
This article originally appeared on Fatherly. Follow @FatherlyHQ on Twitter.
Star Wars Republic Commando is often lauded as one of the best Star Wars video games of all time. It’s up there with the likes of Battlefront II (the 2005 version), Empire at War, and X-Wing. Developed and published by LucasArts for the Xbox and PC, Republic Commando put players in command of an elite squad of clone commandos. Using specialized skills and equipment, the commandos were tasked with special missions far beyond the capabilities of the average clone trooper and even the highly-skilled ARC troopers. With the game’s ported re-release for PlayStation 4 and Nintendo Switch, and the expansion of the clone commando lore since the game’s 2005 initial release, let’s take a look at what makes clone commandos so unique and deadly.
Like all clones, commandos were based on the genetic template of the legendary bounty hunter, Jango Fett. However, unlike their rank and file brothers, the commandos were genetically engineered to be stronger, smarter, and deadlier while still remaining highly obedient to their Kaminoan cloners and Jedi commanders. This made them adept to the specialized training regimen that they were put through.
The water planet of Kamino is home to the aiwhas, winged whale-like creatures who hunted in pods. The Kaminoan cloners modeled the commando squad structure after the aiwhas, grouping them into squads of four and training them together from birth. They ate, slept, and trained together to think of themselves as part of a unit rather than an individual. Whereas standard clones were trained extensively with simulators to save on costs, commandos were more often trained with live fire to familiarize them with battlefield conditions.
Moreover, the commandos were trained by a group of 100 warriors, 75 of whom were Mandalorians, hand-picked by Jango Fett. Known as the Cuy’val Dar, “those who no longer exist” in the Mandalorian language, these warriors discarded their old lives to train the commandos in secret. This was necessary to hide the creation of the clone army from the rest of the galaxy.
With their enhanced genetics and Cuy’val Dar instructors, the commandos were trained on just about every weapon, vehicle, and piece of gear in the Republic arsenal. Their Katarn-class armor was expensive, extremely lightweight, and beat only by pure Mandalorian beskar in terms of strength. Commandos were exclusively armed with the DC-17m Interchangeable Weapon System which they could configure for the specific job at hand.
While every commando was cross-trained in combat disciplines, the members of a squad specialized in their respective roles like marksman, demolitions expert, tech specialist, and squad leader. Their helmets integrated with each other so that every commando knew the location and status of the others at all times. Operating as a team, commandos could take on nearly every mission that the Republic had for them.
Clone commandos were organized under the Grand Army of the Republic’s Special Operations Brigade. This was the GAR’s version of USSOCOM in the U.S. military. The aforementioned ARC troopers also fell under the Special Operations Brigade. Operating at the edge of what the Republic deemed morally acceptable, the commandos were tasked direct action, sabotage, and even assassination missions. With Jedi strike teams stretched thin during the Clone War, commando teams were often sent instead and were very successful. However, when used in conventional large-scale combat like at the first battle of Geonosis, the commandos were unable to use their skills to their advantage and suffered high casualties.
Without spoiling Republic Commando for gamers who have yet to play it, the game’s story follows Delta Squad. These four commandos can be seen in the Star Wars: The Clone Wars animated series. Following the attack on the Temple of Eedit by Savage Opress, Delta Squad is dispatched directly by the Jedi Council to recover the bodies of slain Jedi Master Halsey and his Padawan Knox. The fact that the council did not know what sort of threat had attacked the temple and killed a Jedi Master speaks volumes to the skills and abilities of the commandos and the confidence that their commanders had in them.
Following Order 66 and the rise of the Empire, some commandos ignored the order and defected from the army. Those that did often became bounty hunters. However, most commandos remained loyal to the Empire because of their genetic programming. They were reorganized as a special division of the 501st Legion and placed under the direct command of Darth Vader. These Imperial Commando teams were often tasked with hunting down enemies of the Empire, especially fugitive Jedi.
Commandos were some of the deadliest clones fielded by the GAR. With the expansion of the Star Wars universe, their popularity has grown thanks to the Clone Wars show and the Battlefront video game. If you didn’t have an Xbox or gaming PC and avoided watching playthroughs online, your chance to experience Republic Commando for yourself has come. The game’s enhanced port is set to release on PlayStation 4 and Nintendo Switch on April 6, 2021.
Rare Limited’sGoldeneye 007 was released for the Nintendo 64 on August 25, 1997. Despite being 21 years old, this game still sits near the top of many, many older gamers’ top ten video games lists. It was glitchy, had several design flaws (like the extremely unbalanced Oddjob), and featured a control scheme that hasn’t aged gracefully — but none of that really matters.
The game will always hold a spot in our hearts. For many people, it was their first time getting their hands on a first-person shooter game. For others, it was the first time staying up all night long competing against a living room full of friends. Shooters might be a dime a dozen these days, but this game is a legend.
Here’s why it remains a hallmark title in the industry.
Or, you know, using to extreme DIY measures to prevent “screen cheating.”
(Photo via Reddit u/thx316)
Goldeneye 007 was one of the first major games to incorporate multiplayer into the first-person shooter genre for the home console. While there are multiplayer mods for Doom on the PC that predate Goldeneye, there weren’t any games that brought groups of friends together into the same living room, playing on the same console, and splitting the same TV into four different sections.
This laid the groundwork for a long lineage of other successive franchises, like Halo and Call of Duty, that later incorporated the same multiplayer mechanic into their games. This kind of high-octane, social experience was fun for all, and downright formative for some.
Of course, split-screen multiplayer also means that your sibling’s looking at your portion of the screen, but let’s be honest, everybody did it and that was part of what made the game so great. Once you understood that “screen cheating” was a given, it became part of the game — you could punish someone for looking away from their screen or lure them into a remote mine or two.
‘Goldeneye’ — “It’s not a bug, it’s a feature!”
The game also sported several minor features that were mind-blowing back then, but have since become standard practice. There was a huge variety ofweapons available foruse, like shotguns, rifles, snipers, and handguns, but it also had offbeat selections, likesilenced weapons, lasers, insta-kill golden guns, and plenty of gadgets featuredthroughout the iconicfilm series.
The “cheats” in the game were also memorable for being just hilariously fun. Everyone, at some point, wouldtry out “big head mode” and “paintball mode,” just to experiencesomething new. Unlike modern games, where cheat codes are mostly offered as paid DLC, you earned these goofy rewards in-game by beating single player levels on a increasingdifficulties within a certain amount of time.
Today, Goldeneye 007 still holds a dear place in the hearts of many gamers. Computer and Video Games Magazine gave it the top spot on their “top 100 games of all time” back in 2000 and you’ll still find it ranking highly today.
The love for Goldeneye is universal. The game has been included in the Smithsonian American Art Museum for being “culturally and artistically significant.”
Toiling away deep in the U.S. Army’s research and development arm of the Special Operations Command are the scientists crafting the Tactical Assault Light Operations Suit. It looks slick. It looks awesome. It looks like it’s going to change the battlefield in a big way.
The only problem with it is that when military journalists cover it, they see how it looks and immediately attribute it to some sci-fi universe by saying something like, “it’s a real-life Iron Man suit!” So, let’s take a closer look and determine where, exactly, within the broad horizon of nerdom this high-tech exo-suit belongs.
We weren’t exaggerating: Right off the bat, a comparison to Iron Man’s suit is invariably struck by nearlyeverysinglenewsoutlet. To a degree, we can see why. The suit, officials have said, will be considered complete when it’s functional, bullet-proof, and weaponized.
Even Jim Geurtz of SOCOM jokingly told NPR that it’s “not at the Iron Man-flying-suit, you know, flying-at-50,000-feet level.” Since he’s developing the suit, he gets a pass on calling it an Iron Man suit — but a more apt comparison is a War Machine suit. Since the suit is not going to be powered by a nuclear fission reactor and fire lasers, it’s a better match with War Machine’s kinetic arsenal.
(Punisher Vol 1. #218)
Though there’s no proof, we’re pretty sure the name TALOS is a backronym designed to share a name with the ancient Greek legend. In mythology, Talos is a bronze automaton said to have protected Crete from pirates and scoundrels (and is the God of Man in the Elder Scrolls universe, but that’s fantasy and not sci-fi). Coincidentally, Talos’ mythological job would fit it perfectly within the Boba Fett-inspired H&K AR500 suit. Looking at their helmet design, it’s obvious that they know full-well who they want it to look like.
A comparison that the TALOS suit doesn’t get often enough is to the armor of Halo’s Space Marines. The design is strikingly similar to the armor worn by non-player characters in the series.
The suit was also once projected to be able to relay vital information to the wearer via a heads-up display. Command information could also be relayed to the user through their fancy set of glasses. The early designs weren’t too far off from the in-game version, but that was also back when they thought Google Glass was going to change the battlefield…
Gamers have all experienced this before — you’re trying to get from Point A to Point B when, suddenly, you’re gunned down by a player who’s been hiding, motionless, for minutes, just waiting for you to run by. It doesn’t matter if it’s a sniper in an open field or some jerk hiding around the corner with a shotgun — it pisses you off and, of course, it’s never your fault.
The practice of posting up in a spot and waiting for players to enter your field of view is called ‘camping,’ and if you’ve played an online shooter, this tactic has definitely boiled your blood. Probably because we all, on some level, recognize an undeniable truth: there’s nothing technically wrong with the strategy.
If you’ve just come off a losing round of CS:GO, this is probably the point in the article where you ragequit and go back to scrolling through Facebook, but if you’ve served, then you know ‘camping’ is a legitimate strategy — one that’s used in every area of military tactics, both defensive and offensive.
Next time, before you yell at that camper, consider these real-life examples:
If you know anything about being a sniper, then you’ll know exactly why this is at the top of the list. Snipers are the kings of real-life camping. Their entire job revolves around sitting in a spot, waiting to clap someone on the other side of the “map.”
A successful ambush leverages the element of surprise against your enemy. It’s when you and your entire squad hide in some bushes and wait for enemies to roll down a road so you can punch their time card.
If an enemy squad hears you approaching in PLAYERUNKNOWN’S BATTLEGROUNDS, they’re going to hit the deck and wait until you come into view. It’s fair play and you getting upset about it won’t diminish its usefulness.
Whether you’re in a city, in a desert, or in a jungle, if you’re kneeling down waiting for enemies, then you’re definitely camping. You’d be stupid not to keep an eye out for the enemy in real life — so why’s it a sin in gaming?
Sitting in a defense
Defensive postures are mostly meant for resting after a large-scale attack, but while you’re sitting in your fighting hole, you’re watching for enemies.
This is, essentially, 300+ people camping together in real-life.
The entire purpose of being on post is, no matter where you’re at, to watch for enemies and forcefully remove their soul from their body should they come around. Sometimes, you’ll wait for hours and nothing happens but, either way, camping is used to maintain security in large perimeters.
So, next time someone says they “hate campers,” remind them that it’s not only fair — but tactically sound.
Video games way oversold the military. Shooter after shooter and strategy game after strategy game promised a career filled with Firebats and thermonuclear grenades, but the actual military turned out to be a lot of hard work using basic tools. Where are the cybernetics and robots and zombie plants?
Turns out, “they’re” working on it. Here are 6 features of video games coming to real combat. Given, you know, the programs are successful
Can’t wait until my future robot partner takes a human hostage and then gives me a creepy wink during the standoff.
What it is: In futuristic games like Titanfall, infantrymen go in with squads of robot soldiers that can carry their own weapons, drawing fire away from their human counterparts and slaying enemy forces like steel grim reapers.
Who’s making it real: DARPA (yeah, they’re going to come up a lot in this article) has the “Agile Teams” program which is tasked with creating mathematical models for assessing human-machine teams and looking for the best balance. Since programs to allow humans and machines work together on the battlefield already exist, DARPA is basically trying to build the measuring stick to assess those teams and improve them before they’re deployed.
In important note: Agile Teams isn’t only, or even mostly, about performance in ground combat. They’re also looking at how to pair robots and humans in analyzing intelligence, fighting a cyber battle, or conducting electronic warfare.
A soldier practices firing with an AimLock system.
(U.S. Army Angie Depuydt)
What it is: Most shooters, even ones that don’t advertise it, have some kind of “aim assist” built into gameplay. Through these systems, the computer makes the shooter just a little more accurate either by moving the targeting reticle slightly towards the enemy when the trigger is pulled or by curving bullets slightly towards targets, counting near-misses as hits.
Who’s making it real: Two groups are actually working on this. The Armament Research, Development and Engineering Center is working on AimLock, which basically takes the two major parts of the weapon (the upper and lower receivers), and separates the upper receiver from the rifleman’s direct control. The shooter pulls the trigger when they’re aimed at their target, the software and motors point the upper receiver at the target, and the round is fired.
Another program in development with the Army Research Lab re-purposes technology originally designed for stroke victims to reduce tremors. In the Mobile Arm Exoskeleton for Firearm Aim Stabilization program, new shooters are attached to a machine that stabilizes their arm while firing, dampening all the little tremors that make a big difference at hundreds of yards. Best of all, the program is shows results — even after the equipment is removed. Firers are becoming 15 percent more accurate after using and then removing MAXFAS.
What it is: In games like Warframe and Borderlands 2, players can work side by side with a murderous drone that kills enemy combatants, seeking out its own targets and watching the life slowly seep out of their human eyes.
Who’s making it real: To be fair, autonomous drones are already real, but they’re mostly good for vain athletes who want their drone to automatically take selfies. This NATO article summarizes a number of programs, mostly U.S. ones, for everything from autonomous wingmen for human pilots to drone swarms for the Air Force, Navy, and Army (yeah, it’s like KitKats — everyone wants a piece).
One fact that the military is generally quick to point out, though, is that all autonomous systems both in development and currently operational, have a “human-in-the-loop” system, meaning that the AI can only recommend targets, it cannot approve lethal action on its own. A human has to give the kill order.
Autonomous supply and medevac drops
What it is: In video games, you rarely have to wait more than a few minutes for a requested resupply to come in. Turn on a lunar beacon in Borderlands 2? Your gear will slam into the ground within seconds. Just Cause 3 lets you select a customized supply loadout, from guns to helicopters, and have it delivered within seconds.
Graphic summarizing the Active Plant Technologies program.
What it is: From Final Fantasy‘s cactaurs to Plants vs. Zombies entire arsenal, video games have lots of examples of awesome plants. Plant 42 from Resident Evil can even eat humans and, potentially, turn them into zombies.
Who’s making it real: While DARPA is shamefully refusing to investigate the strengths of the T-virus in plant life, they are working with industry to propel the Advanced Plant Technologies program, where plants are modified to act as sensors, changing physical traits when in the presence of certain chemicals, pathogens, radiations, or electromagnetic signals. So, if you want to know whether the Wizard of Oz is still making nukes, just check the poppy fields.
Tactical Augmented Reality System screenshot
What it is: Nearly every first person shooter has a heads up display, a bit of information on the screen with everything from a minimap to an ammo count. See: Call of Duty, Counter-Strike, etc.
Who’s making it real: Lots of groups are working on different aspects of it, but the Army’s Communications-Electronics Research, Development, and Engineering Center and the Army Research Lab have debuted a pretty impressive prototype called Tactical Augmented Reality that can display the locations of allies and known adversaries as well as comms info and navigation.
Military games are awesome. They often have lots of explosions and gunplay, and the best ones take some care to honestly represent military life, imposing a moral cost for decisions or making you feel the loss of comrades in fighting. But it’s always a sweet bonus if you, as the player, are able to step in the shoes of warriors from history.
So these are five games that let you do just that, either commanding important missions from history or stepping into the boots of a participant. A quick admin note, though: These are games that let you play in a historical mission. They aren’t necessarily the most historically accurate, meaning the creators might have taken some liberties with details.
Medal of Honor
The 2010 game Medal of Honor is set during the invasion of Afghanistan with a prologue that includes clearing Bagram Airfield and a main campaign centered on special operators in the Shahikot Valley. Eagle-eyed historians will recognize the story as a (loose) interpretation of Operation Anaconda, the largest battle of the invasion of Afghanistan complete with dozens of special operators, thousands of friendly soldiers, and about 1,000 guerrilla fighters.
While the names of individuals and units have all been changed, a lot of the key moments and terrain features from the actual battle are represented like when a SEAL is lost on Takur Ghar or the many times that members of Delta Force called in airstrikes on enemy forces.
(As a bonus, some versions of this game come with the 2002 Medal of Honor: Frontline which has some stunning depictions of real battles like the D-Day landings and Operation Market Garden, though even the remastered version has quaint graphics by modern standards.)
Call of Duty 2
To be honest, there are really too many World War II shooters to list all of the ones with real missions, even if we dedicated an entire list to World War II. We went with Call of Duty 2 for this list. It features missions in North Africa, lets you play with the Rangers on Ponte du Hoc on D-Day, and a variety of other real missions besides.
The original Call of Duty has other World War II missions like the defense of “Pavlov’s House” in Stalingrad and the final assault on Berlin.
But don’t learn your history from Call of Duty games. The “Operation Pegasus” mission in the game has nothing to do with the actual World War II mission of the same name. And the commando assault on Eder Dam in the game is a far cry from the true “Dambusters” of history.
Battlefield Vietnam is a well-received game about the Vietnam War (duh) originally released in 2004. The game is a little arcade-y with lots of run-and-gun action in settings like the Ho Chi Ming Trail, the Siege of Hue, and missions like Operation Flaming Dart.
Players can get behind the controls of lots of vehicles from the era including the iconic Patrol Boat-Riverine.
Company of Heroes
This is a real-time strategy game set in the American campaign to land at Normandy and then drive to Berlin. Company of Heroes sees the player commanding companies of soldiers in the 1st Infantry Division and 101st Airborne Division at battles from Carentan to Hill 192 to St. Lo.
The game doesn’t actually limit the player to what a company commander could do in the war. It gives players the options to upgrade all of their units and allows them to control armor, infantry, engineering, and other soldiers. But the maps feel different based on what battle is playing out, and they’re all destructible so you can fight house to house in St. Fromond or create chokepoints to slaughter German troops as they come through the village.
Ultimate General: Civil War
This Civil War strategy game has *checks notes*, all of the Civil War battles. There’s a Union campaign and a Confederate one, and each features dozens of battles and missions. These include both battles of Bull Run, Chancellorsville, Gettysburg, Chickamauga Creek, Cold Harbor, and much, much, more.
The size of the player’s force is decided by how well they do in each fight. So while you get to play all sorts of historical battles, realize that the actual forces at each fight are decided according to your performance, not according to historical accuracy. So be prepared for a Gettysburg where the Confederacy has three times the troops and wins.