It looks like 'Fortnite' and 'Avengers' are teasing a new game - We Are The Mighty
MIGHTY GAMING

It looks like ‘Fortnite’ and ‘Avengers’ are teasing a new game

“Fortnite” is once again collaborating with Marvel, just in time for the arrival of “Avengers: Endgame” this Thursday.

In a tease posted by the “Fortnite” Twitter account, an avatar from the game is seen wielding Captain America’s iconic shield. Notably: There are no shield items in “Fortnite,” so this looks like something completely new.

What it actually means for “Fortnite” players remains to be seen — but the last time “Fortnite” teamed up with Marvel, it was for a special mode, where players were able to outright become Thanos by finding and using the Infinity Gauntlet — his notoriously powerful, bejeweled glove that gives him mastery of all reality.


It looks like ‘Fortnite’ and ‘Avengers’ are teasing a new game

(Epic Games)

By picking up and equipping the gauntlet, players were granted the ability to punch enemies, shoot a power beam, and leap into the air (and subsequently pound the ground). It was, in short, pretty sweet.

In the case of the upcoming “Fortnite” crossover, we’re expecting another limited-time mode. What that mode will include remains to be seen, but at very least you should expect to play around with Captain America’s shield. Perhaps throwing it? Perhaps blocking stuff? Maybe both! Maybe more!

One thing’s for sure: We’ll find out more on April 25, 2019.

This article originally appeared on Business Insider. Follow @BusinessInsider on Twitter.

MIGHTY GAMING

‘Fortnite’ announces ‘The End’ as final season powers down

The final “Fortnite” season 10 event ended suddenly, with every player’s screen going black and showing a black hole graphic instead. As millions of gamers tuned in to streams and their own games, they suddenly lost the ability to login (the only action on the display is an “Exit” button), and the official “Fortnite” Twitter account tweeted “This is The End.”

It’s likely not the actual end of “Fortnite,” the wildly popular battle royale game that overtook the gaming community starting in 2017. Rather, the gameplay map that fans have used the past two years is likely going to be replaced with a new setting.


If the tweet wasn’t enough confirmation, “The End” was definitely a planned sequence by “Fortnite” creator Epic Games, as the “lobby” of the game showed a special galaxy collapse animation for those who were in it at the time of the server power-down.

Other players in the game saw the world collapse in front of them, and the “Fortnite” status menu showed the phrase “Anomaly Detected” for all its different features.

This article originally appeared on Business Insider. Follow @BusinessInsider on Twitter.

MIGHTY GAMING

The trailer for ‘Final Fantasy VII Remake’ is a nostalgia trip

“Final Fantasy VII Remake” is due out for PlayStation 4 on March 3, 2020, and Square Enix just dropped a new trailer at the Tokyo Game Show.

The new footage shows off the game’s villains: the president of the nefarious Shinra Company, and the Turks, Shinra’s suit-wearing enforcers.


“Final Fantasy VII Remake” will re-create the classic game from the ground up with totally new gameplay, but classic characters, summons, and the story will remain the same. The remake will be split into a series, with this game focusing on the city of Midgar

FINAL FANTASY VII REMAKE Tokyo Game Show 2019 Trailer (Closed Captions)

www.youtube.com

This article originally appeared on Business Insider. Follow @BusinessInsider on Twitter.

Intel

How numbers stations like the ones in ‘Black Ops’ worked

The 2010 smash-hit video game Call of Duty: Black Ops featured many of the conspiracy theories surrounding the Cold War. While some of them have been proven false, others are impossible to debunk — but a select few are very much true. One such example is the true-to-life way in which the protagonist receives orders throughout the campaign: through a “numbers station.”


In the game, your character, Alex Mason, listens to a shortwave radio station transmitting from a boat off the coast of Cuba that intends to send a message to Soviet sleeper agents in the States. Unlike the more fantastical elements of the game, there is historical precedent for remote numbers stations being used by spy agencies of the time.

It looks like ‘Fortnite’ and ‘Avengers’ are teasing a new game
Even though thereu00a0wasn’t a gigantic,u00a0climactic battle that took place on one… that we know of…
(Activision)

Before the era of radio encryption, anyone with a radio receiver could listen in on any conversation. Single-channel military radios operate much like the radio in your car, just at a much lower frequency — one that car radios can’t receive. To make sure a secret message wasn’t intercepted by a random person with a radio, agencies used cryptic codes. A well-known example of such secret speech is the American military’s use of Code Talkers.

The other, equally ingenious method was the use of numbers stations. At a given moment and on a known frequency, a one-way message was sent. That message could be, as the name implies, just a string of numbers, either simply spoken or hidden within a specific song or Morse code. The listener would then use a cipher to translate what those numbers meant.

An outed numbers station transmission, The Swedish Rhapsody, sounded like this.

Someone could, for instance, turn on their car radio at exactly 12:34 PM and tune to a station that’s normally just static and hear a person call off a string of numbers, which could then translate into something like, “continue the mission.”

In the case of the video game Call of Duty: Black Ops, this method was used for espionage purposes. The radio station from which these messages were broadcast roamed the Gulf of Mexico, avoiding detection.

The use of open radio frequencies meant that more than one spy could listen in at the same time. Although never officially confirmed, many spy agencies from around the world have alluded to using them in such a manner.

Numbers stations are, allegedly, still in use. The confirmed Cuban numbers station, Atención, was at the center of an espionage case in the late 90s. Cryptic messages are still broadcast in Cuba at random times to this day.

MIGHTY GAMING

This highly anticipated PlayStation 4 game is confusing critics

Kojima Production’s “Death Stranding” has all the makings of a video game blockbuster. It’s an experience three years in the making, the product of a visionary director launching a new franchise from an independent studio.

But after three years of mounting anticipation, it’s still not totally clear what players can expect from “Death Stranding.” Sony gave critics an early chance to dive in and see what “Death Stranding” is about, and the reviews have brought back rather mixed opinions.

There’s no question “Death Stranding” is a clear departure from Director Hideo Kojima’s last game, “Metal Gear Solid V.” While “Metal Gear Solid” is a military-focused franchise starring a super soldier, “Death Stranding” puts you in control of a lone deliveryman in a desolate, post-apocalyptic that’s wide open for exploration.


Norman Reedus of “The Walking Dead” plays the game’s protagonist, and a handful of recognizable actors offer photo-realistic performances for the game’s cinematic cut scenes. The story wasn’t particularly celebrated among reviewers, though some said the cutscenes were well-acted.

Reviewers ultimately found that the experience would vary depending on the player, since “Death Stranding” takes dozens of hours to complete. Critics noted that the game’s first 10 hours can be particularly challenging or outright boring depending on your play-style, but the game changes rather dramatically after the long introduction.

Last year’s best-selling game, “Red Dead Redemption 2,” had a similar reception — the game’s campaign took 40 or more hours to complete and left reviewers with a mixed impression of the game’s massive open world. “Red Dead Redemption 2” was still well received by fans for its immersive gameplay and thoughtful storytelling.

Here’s what critics are saying about “Death Stranding” so far:

It looks like ‘Fortnite’ and ‘Avengers’ are teasing a new game

(“Death Stranding”/Kojima Productions)

The visuals of “Death Stranding” are impressive by any standard.

“So much work has been poured into every inch of every model and it’s almost unbelievable to see this much detail – even in an era where most games already feature highly detailed characters. Put simply, the bar has been raised.” — John Linneman, Digital Foundry

It looks like ‘Fortnite’ and ‘Avengers’ are teasing a new game

(“Death Stranding”/Kojima Productions)

‘Death Stranding’ is more about survival and exploration than action and combat.

“There’s no automatic parkour or physics-defying cliff climbing here. Every step I take needs to be intentional, or I might end up taking a serious tumble. When I overload my pack I have to use the left and right triggers to balance my weight, or else I risk falling over, damaging my goods.

It’s equally engaging and frustrating as I topple over after twisting my ankle, forcing myself to restack all my belongings. Death Stranding is a walking simulator in the truest sense.” — Russ Frushtick

It looks like ‘Fortnite’ and ‘Avengers’ are teasing a new game

(“Death Stranding” Kojima Productions)

Exploring doesn’t mean you’ll always be alone though.

“Violence is a last resort, and ‘Death Stranding’ is best experienced in a careful and stealthy fashion, but when the time comes for the silence to break and explosions to ring out, it’s powerful.” — Heather Alexandra, Kotaku

It looks like ‘Fortnite’ and ‘Avengers’ are teasing a new game

(“Death Stranding”/Kojima Productions)

“Death Stranding” is a long game that requires a personal investment from its players.

“It’s not a game that makes itself easy to enjoy. There are few concessions for uninterested players. It’s ponderously slow, particularly in the early chapters, which largely consist of delivering packages over staggering distances. Early conversations are filled with phrases and words that will be incomprehensible to the uninitiated — and, honestly, much of it remains a mystery after the credits roll.” — Andrew Webster, The Verge

It looks like ‘Fortnite’ and ‘Avengers’ are teasing a new game

(“Death Stranding”/Kojima Productions)

‘Death Stranding’ left many critics excited for the game’s release so they could compare their experiences with other players’.

“I came away from the game exhilarated, confused and wanting to find others who have played it not only to put together the missing pieces but to commiserate about the experience. In a clever meta twist, Kojima has created a game that begs for a larger discourse, a connection for all those who have played it to share.” — Kahlief Adams, The Hollywood Reporter

This article originally appeared on Business Insider. Follow @BusinessInsider on Twitter.

MIGHTY GAMING

Halo: Reach was one of the best video games about war

Despite the fan base not being filled to the brim with lovers of the game, Halo: Reach remains in the hearts of many of us gamers who dumped a considerable amount of time into the game itself. One thing that might stand out, especially for those of us in the veteran community, is how the game itself depicts war.

Halo: Reach was released nearly a decade this upcoming September, and this campaign still gets a lot of us excited. It had some good characters, each with unique qualities, and the story was amazing. The gameplay is another story, but what we’re focusing on here is the biggest thing that stood out: this game is about war.

Here’s why Halo: Reach was one of the best:


It looks like ‘Fortnite’ and ‘Avengers’ are teasing a new game

You were also, for the first time, surrounded by other Spartans.

(Bungie)

Nerfed Spartan strength

Throughout the original Halo trilogy, you fight as Master Chief, the only Spartan in sight, which makes you an absolute force of nature on the battlefield. You’re essentially unstoppable, with your only purpose being to bring judgment down upon the Covenant that stands before you.

Reach took that and essentially made you just slightly weaker, but it was noticeable. Stronger than the average UNSC Marine but just on the same level as the best the Covenant has to offer. This made you feel more like you couldn’t just steamroll into battles, bringing death on a silver platter to the Covenant.

It looks like ‘Fortnite’ and ‘Avengers’ are teasing a new game

There are plenty of shots in the game that show the planet’s destruction.

(Bungie)

Depicted a losing fight

Most of us who knew the lore of Reach before the game’s release knew it was a doomed mission. You were fighting a losing battle because the Covenant hits the planet’s under-manned military defenses with an all-out attack force with the intent to reap every last soul upon its surface. That didn’t stop you, though.

It really showed the tenacity that troops bring to the battlefield. Knowing you could lose doesn’t matter, you’ll fight to the death anyway and make the enemy work for every life they have to take – and suffer the consequences of taking it to begin with.

It looks like ‘Fortnite’ and ‘Avengers’ are teasing a new game

Prime example: Jorge.

(Bungie)

Showed the tremendous sacrifices that were made

One thing that the original trilogy doesn’t take much time to do is to show the sacrifices of individual soldiers. Reach absolutely does that. With Noble Team, you see each of the team members die in some way or another, a couple of them choosing to die so that others may live.

It looks like ‘Fortnite’ and ‘Avengers’ are teasing a new game

Seeing mega cities like this getting torn apart was devastating.

(Bungie)

The devastation

Reach takes a lot of time to show us how destructive the Covenant is and the devastation of that destruction in context with what they do to the planet. Most of the other games you don’t get that sense, with Halo 3 being the obvious exception since part of it takes place on Earth.

But what we got in Reach was an entire game of trying to save a planet only to fail.

MIGHTY GAMING

5 things the new Playstation needs to stay on top

The next PlayStation is closer than you might think.

Not only is Sony already talking about the successor to the wildly successful PlayStation 4, but the company is making some pretty clear moves to prepare.

With over 90 million PlayStation 4 consoles in the wild, Sony is ahead of the competition from Microsoft and Nintendo by tens of millions of units. But can the PlayStation stay on top as the game industry transitions to digital storefronts and streaming services?

That’s the big question! Here’s a look at what Sony needs to maintain its lead:


It looks like ‘Fortnite’ and ‘Avengers’ are teasing a new game

(Screenshot/YouTube)

1. More than anything else, Sony needs major exclusive games.

Say what you will about the relative differences between the PlayStation 4 and the Xbox One — in the long run, we’ll look back at the two consoles as remarkably similar pieces of hardware.

What differentiates the two mainly is games: Sony simply has more major exclusive games than Microsoft. Whether you’re talking about “Uncharted” or “Bloodborne” or “Spider-Man” or “God of War” or, well, the list could go on and on.

Microsoft has some biggies — like “Halo” or “Forza” — but this generation of consoles was primarily led by Sony because of a consistent stream of excellent, exclusive games.

But that well is seemingly running dry: “The Last of Us: Part II” and “Death Stranding” are the last two unreleased major games announced as exclusively coming to the PlayStation 4.

Sony is even outright skipping the annual game industry trade show, E3, in 2019 for the first time ever. The reason? There weren’t enough games to show.

“We wanna make sure that when we do come together at some point, bring all our fans in under the invitation that PlayStation has something marvelous to share with you, we wanna make sure that we do. And E3 this year just wasn’t the right time for us,” PlayStation head Shawn Layden told Business Insider in early 2019.

It looks like ‘Fortnite’ and ‘Avengers’ are teasing a new game

Will your PlayStation 4 library transfer to the PlayStation 5? Here’s hoping!

(Sony Interactive Entertainment)

2. A move toward PlayStation as a digital platform.

With few exceptions, new generations of game consoles come with the expectation that anything from the previous system will not work on the new console.

PlayStation 3 games don’t run on the PlayStation 4, and Nintendo Wii U games don’t run on the Nintendo Switch. Such is the way of most modern game consoles — with the exception of the Xbox One.

Instead, Microsoft turned its Xbox Live subscription service into a kind of persistent digital library. If you owned digital Xbox 360 games, and those games are supported on the Xbox One, then you automatically own them on your new console once you log in with your Xbox Live account.

It set an important precedent: With the Xbox One / PlayStation 4 generation of game consoles, console owners expect their digital purchases to carry forward like they would on smartphones.

But Sony never quite caught up with that notion, and it remains an important distinction between Sony and Microsoft’s consoles. With the PlayStation 5, Sony has a chance to fix that oversight — and it must, as Microsoft is likely to tout this persistence as a key feature of its platform.

Moreover, with nearly 100 million PlayStation 4 consoles in the wild, this decision has a far-wider impact than most others.

It looks like ‘Fortnite’ and ‘Avengers’ are teasing a new game

(Sony)

3. A real push into video game streaming.

Sony has been operating a subscription-based video game streaming service in PlayStation Now for five years-plus at this point.

The service enables players on PlayStation 4 and PC to stream PlayStation 2, 3, and 4 games without a download. It costs /month or 0/year.

PlayStation Now hasn’t made a major splash despite being the only service that’s widely available to consumers right now. The reasons for that are complex and varied, but its limitations and high price are two main factors.

If the promise of game streaming is to bring your games to any device, PlayStation Now fails to do that. It offers a slightly-aged library of games on devices that are capable of playing brand new games.

If Sony is going to compete with the likes of Google Stadia and Microsoft’s Project xCloud, it will need to offer something more competitive than the current iteration of PlayStation Now.

It looks like ‘Fortnite’ and ‘Avengers’ are teasing a new game
(Epic Games)

4. Fully embrace cross-platform play.

The video game business is shifting in major ways — to streamed video games and digital purchases over physical discs, and to cross-play between competing platforms.

That shift has already begun: If you play “Fortnite” on Xbox One, you can play it with your friends on PlayStation 4.

“Fortnite,” however, is still the exception to the rule — and that’s largely Sony’s fault for dragging its feet on allowing cross-platform play. The company offered weak excuses as to why it wasn’t allowing cross-platform play for nearly a year before giving in, and only then it was a concession to “Fortnite,” the biggest game on the planet.

With the PlayStation 5, Sony should embrace cross-platform play as a platform-level standard across all multi-platform games. There is no reason that the next “Call of Duty,” for instance, should have to silo players to individual platforms.

It looks like ‘Fortnite’ and ‘Avengers’ are teasing a new game

(Sony)

5. A continued push into virtual reality, with support for the PlayStation VR headset.

Sony’s ongoing support for virtual reality has been surprisingly consistent across the last several years, and it’s paid off: Nearly 5 million PlayStation VR headsets have been sold.

The company is seemingly continuing that support — a recent PlayStation presentation focused primarily on upcoming PlayStation VR games.

Though the overall base of PlayStation VR owners is still small, it’s comprised of PlayStation’s most ardent supporters. Supporting these core evangelists with the next PlayStation is a crucial step in Sony maintaining its foundational base.

Perhaps more importantly, PlayStation VR is a key differentiator for Sony’s PlayStation 4 over the competition. There are literally no other home game consoles that offer anywhere near the VR experience that Sony’s PlayStation 4 does, and it could be a key differentiator with the PlayStation 5 as well.

It looks like ‘Fortnite’ and ‘Avengers’ are teasing a new game

The PlayStation 9, coming in 2078, was first advertised as a goof by Sony in an ad campaign for the PlayStation 2.

(Sony)

When do we expect to see the PlayStation 5? Reports point to a reveal at some point in 2019.

Sony straight up announced its ongoing work on a successor to its current game console, the PlayStation 4 — which it may have already hinted will be called the PlayStation 5.

Starting as early as May 2018, Sony executives were openly discussing work on the new console. And with PlayStation skipping E3 2019 this June, it’s entirely possible that the company will hold its own event specifically to announce the next PlayStation.

That said, while we know little about what the console will be, we do know that it might not arrive until 2020 or later.

“We will use the next three years to prepare the next step,” former PlayStation head John Kodera said in May 2018.

This article originally appeared on Business Insider. Follow @BusinessInsider on Twitter.

MIGHTY GAMING

How ‘Fortnite’ is having fun promoting its fifth season

Marketing video games in today’s society is much different than most other products. Traditional advertising might work well for a film or a fast food chain, but old methods just don’t seem to grab gamers’ attention. So, many developers (and their publishers) have embraced the power of viral marketing.

Epic Games, the developers of insanely popular Fortnite, have set up an elaborate Alternate Reality Game (ARG) in which fans can find subtle clues in the real world and slowly unveil what’s in store for players of the game. This tactic is nothing new for the gaming community, but given how silly Fortnite is, fans can now look forward to finding some true wackiness out in the wild.


It looks like ‘Fortnite’ and ‘Avengers’ are teasing a new game

New objects from seemingly all over the timeline are appearing in place of missing items.

(Epic Games)

Previous seasons have played on medieval, space, and superhero themes (for seasons two, three, and four respectively). Each of those seasons coincided with a special in-game offer, giving more cosmetic options to dedicated players. So, naturally, fans have been speculating about what’s to come when Fortnite’s fourth season comes to a close — and hints are beginning to surface.

The first clue came a few days ago when an in-game space shuttle launched. To watch the event, players (mostly) stopped fighting to sit and watch. Since then, in-game models have been disappearing and giant rifts have been forming in the skies above the map. But now it seems the oddities aren’t limited to strictly in-game events.

The real strangeness began when a giant Durr Burger, the icon of an in-game burger chain, was randomly found a few days ago outside of Palmdale, California. The burger was found by a photographer who had little understanding of the game — he just thought it was a weird burger placed next to an abandoned, retro police car (similar to the ones in the game). Next to the burger was a sign that reads, “this site is unstable. Beware of possible effects.”

Not too far from there is a camo-patterned, netted tent and another sign that reads, “if you can read this, you’re in range of the anomaly.”

When gamers went out to the California desert to investigate, they were greeted by a man who gave them a card with “Agent #3678” on one side and a phone number on the other. If you call the number, you’ll just hear a bunch of strange noises that sound like the in-game effect of someone being sucked into a rift.

Coincidentally, that number is (712) 380-4091. The area code is the day season 5 begins (July 12) and the rest can be turned upside-down to roughly read “I Go Home.”

It looks like ‘Fortnite’ and ‘Avengers’ are teasing a new game

My biggest question is: Has anyone tried breaking it open yet? If not, why?

(Image by Reddit user /u/cerisedeguerre)

Meanwhile, European fans of the game have been finding llama pinatas in major cities. The first one was found just hanging out in a phone booth in London. A few hours later, another was found in Cologne, Germany and a third in Barcelona, Spain. Fans speculated that the next would appear in Paris, France (the llamas were facing in that direction), but then they found another in Warsaw and Cannes.

Gamers make for incredible sleuths. A dedicated few decoded the weird sounds heard when calling the mysterious telephone number with a spectogram (a program that turns audio messages into visual codes) to get an image. Sure enough, the weird sounds have been changing with each found llama — the image created from the sounds are coordinates.

Most of the llamas have been found by pure luck, but it seems they needed the coordinates to discover the llama in Paris.

By piecing clues together (and with the help of some hackers who prefer a more direct route instead of playing games) to find out what happens next, it’s looking like the fifth season of Fortnite will be filled with time-travel-related stuff. Fans of the game can look forward to an entire history’s worth of cosmetic gear and in-game tomfoolery, ranging from vikings and pirates to cowboys, ninjas, and dinosaurs.

MIGHTY GAMING

This scrapped game could’ve been the most accurate portrayal of Fallujah

Making a video game based on historical events often means navigating the fine line between creating an experience that’s consistently engaging to the player without trivializing the gravity of the real event. This is especially true of military conflicts.

Battlefield 1’s single player campaign did a terrific job of this, giving the player the warning of, “you are not expected to survive” before tossing them into the grim reality that is WWI trench warfare.


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Other games, however, use the backdrop of the invasion of Normandy as yet another arena in which players can “360 No Scope” each other.

Then, you have Atomic Games’ controversial Six Days in Fallujah, which was slated to be a highly accurate representation of what the 3rd Battalion, 1st Marines encountered in November, 2004, during the Second Battle of Fallujah. Shortly after it was announced to the public in 2009, it was dropped by its publisher and is now nothing more than a “what if” of gaming.

As much as I love the FPS genre, most games lack the raw emotional connection that Six Days in Fallujah promised to offer.

(Atomic Games)
As much as I love the FPS genre, most games lack the raw emotional connection that Six Days in Fallujah promised to offer.
(Atomic Games)

The developers at Atomic Games took their project very seriously. Every aspect of the game was created based on interviews with over 70 individuals, including the U.S. Marines who fought there, Iraqi civilians, war historians, senior military officials, and even former Iraqi insurgents.

The game was a far cry from typical first-person shooters that reward players for sprinting around the map, spraying bullets at the bad guys. Instead, it was said to have been more like a survival-horror game. Every minor decision made in the game would have lasting effects on player’s experience. Additionally, the game was built on an astounding engine that allowed for a 100% destructible environment — bullet holes left in walls from a previous skirmish would exist into perpetuity.

The game’s director, Juan Benito, told GamePro Magazine that giving players a taste of the horror, fear, and misery experienced by real-life Marines in the battle was a top priority.

“These are scary places, with scary things happening inside of them. In the game, you’re plunging into the unknown, navigating through darkened interiors, and ‘surprises’ left by the insurgency. In most modern military shooters, the tendency is to turn the volume up to 11 and keep it there. Our game turns it up to 12 at times, but we dial it back down, too, so we can establish a cadence.”

It looks like ‘Fortnite’ and ‘Avengers’ are teasing a new game
I mean, ‘Breach’ wasn’t terrible, but you could tell there wasn’t much heart put into the game.
(QC Games)

In Six Days in Fallujah, you would’ve followed a young Marine who was attached to the 3/1 Marines. Throughout the game, you’d encounter factual skirmishes that involved actual Marines and insurgents that were present at that given moment, based off accounts from those who were actually there. The Marines to your left and your right in those skirmishes were to be the actual Marines — which also meant that those who died in real life would die at the same moment in game. This, as you can imagine, was met with extreme controversy.

The game was being created to honor their fallen service members, but public condemnation proved too great and too universal, so it was dropped within the month by Konami — for very valid reasons.

After the publisher dropped out, the game’s director quietly left along with much of studio’s staff. The remaining assets were hobbled together to create the the sub-par Breach in attempt to recoup on the time invested in the doomed title. The president of Atomic Games promised that Six Days in Fallujah would eventually see the light of day.

It looks like ‘Fortnite’ and ‘Avengers’ are teasing a new game
You know — if it updated its graphics to be comparable with modern games.
(Atomic Games)

Cases can be made for and against the game, but one thing is for certain: it would’ve offered something vastly different to gamers. In 2009, Call of Duty: Modern Warfare 2 was released and multiplayer lobbies were filled brim with screaming pre-teens. It was just five years since the Second Battle of Fallujah, which might’ve been too soon, but it definitely would’ve been a grim reminder of the true horrors of war in an industry too-often trivialized it.

The gaming community has matured vastly in the last decade. Games like Valiant Heart and This War of Mine have all been based on the realities of war. Games like Arma III and Rainbow Six: Siege have all taken mature, realistic approaches to how modern shooters should play out.

If or when the game does eventually find its footing and a pathway to release, it’ll likely find support withing the military-veteran community — as long as the game doesn’t, even for a second, make light of the seriousness of the Second Battle of Fallujah.

MIGHTY GAMING

This is what class an infantry rifleman would be in a tabletop RPG

A Marine Rifleman is a jack of all trades. While our job is to focus on closing with and destroying the enemy, it doesn’t stop us from learning the basics of other jobs. Some times, sure, it’s to fill up training time slots but, why not learn how to use machine guns or mortars? Learning a little bit of everything is exactly why the infantry rifleman would fall under the class of “fighter” when it comes to table-top RPGs.

“Fighters learn the basics of all combat styles…” Is a sentence you’ll find if you look at the Dungeons & Dragons Player’s Handbook if you look under the class of “Fighter.” The writers of the handbook may not have intended for this sentence to also describe the Marine Corps’ main attack force but, it does a nice job of summing it up. But we’re not going to stop there.

Here’s why the infantry rifleman would be a fighter:


It looks like ‘Fortnite’ and ‘Avengers’ are teasing a new game

Notice how one Marine has a SAW and the other has a standard M16.

(U.S. Marine Corps photo by Cpl. Brian M. Henner)

Weapon versatility

Riflemen are taught to be able to use every weapon on the battlefield. This means we’re meant to be able to pick up anything and know how to use it. Similarly, a Fighter is capable of using most weapons; whatever works.

It looks like ‘Fortnite’ and ‘Avengers’ are teasing a new game

Even prepared in the case of getting grappled.

(U.S. Marine Corps photo by Cpl. Carlos Cruz Jr.)

Diverse training

Fighters can be used in a number of any kind of situations. Some can be defenders of a city or sent to combat in a distant land. Whatever the case is, a fighter is trained for it. Infantry riflemen are the same, there are very few situations that we are not trained for.

It looks like ‘Fortnite’ and ‘Avengers’ are teasing a new game

Any clime and place, right?

(U.S. Marine Corps photo by Cpl. Charles Santamaria)

A thirst for adventure

Whether it is trekking through a jungle with thick vegetation or across knee-deep snow on a mountain, you bet an infantry rifleman will find their enemy where they live and break everything they own. There is a slight difference here since, in reality, we have rules where players of a table-top don’t necessarily have that.

It looks like ‘Fortnite’ and ‘Avengers’ are teasing a new game

Look how they’re just charging in, ready for anything.

(U.S. Marine Corps photo by Staff Sgt. Dengrier M. Baez)

Fearing no enemy

Fighters are capable of facing down dragons and all sorts of beasts fearlessly, depending on how you’re playing. Dragons, in the sense of a table-top RPG, may not exist (for all we know) in our world. But that doesn’t mean an infantry rifleman couldn’t fight one if they did. Hell, there was even a recruiting ad that depicted Marines slaying a volcano monster… You know the one.

MIGHTY GAMING

6 video games that are surprisingly popular with service members

Video games are extremely popular in the military community. It’s a favorite pastime and even troops who grew up playing outside will take part at some point. But what might surprise you is that it’s not just the nerds among us who’ve made videos games less of a time-killer and more of a hobby.


The military brings people from all different backgrounds together under the same roof — nerds and jocks alike. In fact, in the past two decades, a countless number of young hopefuls have showed up at the recruiter’s office looking to live out fantasies they’ve had while playing games.

Sure, not all of them make it and, yes, the harsh reality of military life sets in and you’ll quickly realize it’s not anywhere close to your favorite video game, but those who make it hold on tightly to their hobby. You just might be surprised at what types of games are popular among troops.

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There was a movie that came out recently based on the original game. You should probably just stick to the games, though…

(Universal Pictures)

‘Warcraft’

The predecessor to the insanely popular massively multiplayer online role playing game, Warcraft is a real-time strategy series set in a grim fantasy world. If anyone from any walk of life brings this game up in conversation, they are most definitely a nerd — but by that barometer, there are a lot of nerds in the military.

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Service members often feel the need for speed after a long week.

(Nintendo)

Any Mario game

Mario Kart, Mario Party, and Super Smash Brothers are all great games to play in the barracks on the weekend. These bring people together, just like a split-screen game of Call of Duty, but you’d never expect to see the bright colors and cartoony characters of a Nintendo title glowing on the faces of hardened war fighters.

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You’ll still find an amazing following within the military, though.

(Sony Interactive Entertainment)

‘God of War’

Judging by the title alone, you’d think this series was a smash hit among service members, but it’s not wildly popular. Here’s why: You might get the opportunity to kill a bunch of gods in a bloody frenzy, but most games in the series follow a linear storyline. Troops generally aren’t interested until it comes time to fight.

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This game takes quite a bit of skill, actually.

(Naughty Dog)

‘The Last of Us’

Of course a zombie shooter made it onto this list, but the best part of The Last of Us isn’t its gunplay, it’s the engaging and tragic story. Anyone can pickup Call of Duty and get their fill of zombie killing, but it takes a true dork to buy a game for the zombies and stay for the story.

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Nerds love fighting giant monsters!

(Bioware)

‘Dragon Age’

One of the greatest game series to ever be developed, Dragon Age is a fantasy RPG that offers great story that evolves based on player choices. Much like the Witcher series (see below), you wouldn’t expect this to come up in conversation, but if you bring it up in the barracks, you’ll turn a few heads.

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Seriously, though.

(CD Projekt Red)

‘The Witcher’

A role-playing fantasy game based on the novels of the same name by Polish author Andrzej Sapkowski, this series is renowned for its engaging story and open-ended choices. This game requires patience, preparation, and a good amount of reading — and it’s still popular among service members. It’s just that good.

MIGHTY GAMING

Blizzard fans plan protests after company’s response to Blitzchung ban

After a week-long controversy and accusations of censorship, Blizzard Entertainment responded late Oct. 11, 2019, to say China did not influence its decision to ban a professional gamer from Hong Kong for supporting anti-China protests. But the gaming community has been reluctant to accept Blizzard’s latest explanation of the move, and many are still planning protests at the company’s upcoming conference, BlizzCon.

“Hearthstone” player Ng Wai Chung, better known as Blitzchung, wore a gas mask and called for the liberation of Hong Kong during a post-match interview at a Blizzard-sponsored event on Oct. 5, 2019. Blizzard initially responded by banning him from competition for one year, and saying that it would no longer work with the two commentators who conducted the interview.


The company said Blitzchung violated the rules of the competition by making political statements, and claimed that the statements damaged the company’s image by offending a portion of the public.

The punishment was harshly criticized by fans and U.S. lawmakers who accused the company of censoring free speech to protect its relationships in China, a massive and highly lucrative market with strict laws that require companies operating in the country to censor or remove content at the government’s request. Players threatened to boycott Blizzard’s games in response and a small group of Blizzard employees staged a walkout to show support for the protesters in Hong Kong.

After staying silent for several days, Blizzard Entertainment President J.Allen Brack pushed back against claims that Blizzard’s business in China influenced the company’s decision in a statement published Oct. 11, 2019. The company reduced the suspension of Blitzchung and the two commentators to six months and reinstated Blitzchung’s prize money, but Brack reiterated that Blitzchung had violated the rules of the competition.

“There is a consequence for taking the conversation away from the purpose of the event and disrupting or derailing the broadcast,” Brack wrote in a statement.

Blizzard’s reduced punishment didn’t do much to change public perception

Critics remain skeptical of Brack’s claim that China had no impact on Blizzard’s decision, and many suggested that Blizzard should have lifted its suspension of Blitzchung and the two competitors entirely.

Others accused Blizzard of trying to minimize its concession by making a statement on a Friday evening, a common tactic used to diminish negative press in a weekend news cycle. Former Blizzard producer Mark Kern said the company used the same strategy while he was working there.

Protesters upset with Blizzard’s lack of support for Hong Kong are planning to show up at the company’s annual fan convention, BlizzCon, on November 1. One group of protesters planned to form picket lines outside of the event and interrupt BlizzCon panel discussions with questions about Hong Kong. The same group is demanding that Blizzard make a public statement in support of Hong Kong, apologize and reverse the punishment, and create a special protest costume for the Chinese “Overwatch” character Mei.

Ultimately, Brack’s statement did little to change the perception of Blizzard’s punishment of Blitzchung, though the “Hearthstone” player said he accepted the company’s stance on the situation. Blizzard will have to wait and see if time will heal the company’s public perception, and hope the situation doesn’t escalate further with planned protests in the coming weeks.

This article originally appeared on Business Insider. Follow @BusinessInsider on Twitter.

MIGHTY GAMING

Here’s how the new Nintendo Switch Lite stacks up against the old Switch

Nintendo’s new version of the Nintendo Switch costs just $200, and it’s scheduled to arrive on Sep. 20, 2019.

The Nintendo Switch Lite, which was revealed on July 10, 2019, after months of rumors, is similar to the flagship $300 Nintendo Switch in many ways — and crucially different in a few ways.

Outside of price, here’s how the two Nintendo Switch versions stack up:


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(Nintendo)

1. The Nintendo Switch Lite costs 0 less because it’s a portable-only console.

The Nintendo Switch is named as such for its ability to switchbetween form factors.

You can take it on-the-go, as a handheld console! You can dock it at home and play games on your TV, as a home console! You can even prop it up on its built-in kickstand, detach the two gamepads, and play multiplayer games with a friend, as a standalone screen/console! Madness!

The Nintendo Switch Lite, however, isn’t quite so verstatile. It’s intended for one thing: Handheld gaming.

Like the Game Boy, Game Boy Color, Game Boy Advance, Nintendo DS, and Nintendo 3DS before it, the Nintendo Switch Lite is a portable game console. It runs the same games as the Nintendo Switch, but it can only be used as a portable game console.

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(Nintendo)

2. The Nintendo Switch Lite is smaller than the flagship Nintendo Switch, in both its body and screen sizes.

On the standard, 0 Nintendo Switch console, the touch screen is 6.2 inches. On the new Nintendo Switch Lite, the touch screen comes in at 5.5 inches.

Similarly, as seen above, the overall size of the Switch Lite’s body is shorter and skinnier than the standard Switch console.

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(Nintendo)

3. The Joy-Con gamepads don’t detach from the Switch Lite.

Another major selling point of the original Nintendo Switch console was its removable gamepads — the so-called “Joy-Con” controllers. A single Nintendo Switch console, with Joy-Cons, is a two-player standalone gaming system! Pretty incredible!

But the Nintendo Switch Lite is a handheld console, intended for a single person to use it as a handheld console. Thus, the Joy-Cons are built directly into the hardware.

Notably, you can pair various other Switch controllers to the Switch Lite — the Joy-Cons, for instance, or the Switch Pro Controller — which is handy if you still want to play multiplayer games like “Mario Kart 8 Deluxe” on the itty-bitty screen.

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(Nintendo)

4. The d-pad is an actual d-pad now.

For many, the version of a d-pad on the left Joy-Con was an abomination. Four directional buttons? Instead of a connected d-pad? What?!

The Nintendo Switch Lite solves that issue by putting in a standard d-pad.

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(Nintendo)

5. The battery life is a little better on the Switch Lite.

Are you looking for a whopping half hour increase in battery life? You’ve come to the right place: The Switch Lite is exactly that. Instead of a maximum of 6.5 hours (like the original Switch), the Nintendo Switch Lite has a maximum of 7 hours.

As always, though, battery life will differ based on the game you’re playing: Games with intense graphical needs will chew through your battery faster, as will playing games online. So if you’re playing “Super Smash Bros. Ultimate” online with the brightness up, your mileage will very likely vary.

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(Nintendo)

6. The Switch Lite comes in three colors: Yellow, Grey, and Turquoise.

The standard Nintendo Switch has a few different color options based primarily around swapping Joy-Cons of various colors, but the Nintendo Switch Lite is going all-in on color choice.

In addition to the three seen above — the standard colors that the Switch Lite will be offfered in — expect special editions, like the “Pokémon” one that arrives this November with the new game “Pokémon Sword Shield.”

This article originally appeared on Business Insider. Follow @BusinessInsider on Twitter.

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