Today, we’re happy to announce that We Are The Mighty will be the new home of Front Towards Gamer (FTG), a community founded to support military veteran nonprofit Operation Supply Drop (OSD). Through a partnership with OSD, we’re going to carry the FTG torch, continuing to provide guides, reviews, videos, and articles to our growing gaming community.
“This partnership with We Are The Mighty gives our passionate content creators the opportunity to leverage WATM’s large and engaged audience and represent the ever-growing community of veteran gamers,” said Glenn Banton, CEO of OSD.
If you’re a former member of the FTG community, then we’re more than glad to have you. If you’re a gaming enthusiast, we’re sure you’ll love what you see. If you’re not a fan of gaming, then you might be asking yourself, “why should I care?”
Well, let’s take a look at the numbers:
According to a joint WATM-Maru/Matchbox survey from 2017 of over 1,700 active and retired military servicemen and women, gaming is an essential part of military culture. 73% own a gaming console, well above the 54% of the non-military population. 30% plan to purchase a new gaming console in the next year, nearly double the 17% of non-military.
One thing is clear: Both active service members and veterans care about games — and we do, too.
So, we’re pledging to bring you more of the content you’ve grown to love from FTG while contributing our own original and curated content as well. Additionally, we’re thrilled to continue to champion many of the events and programs hosted by OSD and their partners, including 8-Bit Salute (their annual gaming marathon fundraiser on Twitch and Mixer) and Games to Grunts (the online platform providing no-cost games to military service members and veterans).
Stay tuned for more great gaming content!
Editor’s note: If you’re a member of the military community with passions for gaming and writing and you’re looking to contribute your voice to our community, send us an email. We’re always looking for great contributors.
Obviously, video games are nothing like the real world. No one is going to give you 100 gold coins to go clear a bunch of rats out of a dungeon and no one is impressed by your ability to roll on the ground to get places faster.
Where this division between real life and gaming hits the hardest is in the military. Think about it — not once has a recruiter tried to tell you about the “quest reward” that is the GI Bill. On the bright side, there are a lot less people screaming that they’ve done unspeakable acts to others’ mothers — so there’s that.
These are six video game tropes that are completely detached from reality.
Usually, waiting for your vision to stop going red indicates a concussion…
Most games have one of two types of healing: Either you just hide behind a rock for a few seconds and you’re perfect or you run over a first-aid kit and it immediately feel better You might be surprised to learn that this isn’t how it works on an actual battlefield.
There are entire occupations in the military dedicated to delivering aid to wounded troops. The cold reality is that just throwing a first aid kit at someone isn’t going to get them back to 100%.
It’s probably for the best. A laser could get set off by anyone: friend, foe, or civilian bystander.
For some reason, claymore mines in video games are always set to go off when someone walks in front of the little lasers attached to the front.
In real life, mines like those do exist, but they aren’t used on the battlefield. Laser tripwire mines are highly discouraged by the Geneva convention. Typically, real claymore mines are detonated with a wire and switch.
Even in the apocalypse, any weapon you find works perfectly.
(Bethesda Game Studios)
Perfectly working weapons
No matter what wide assortment of weapons and firearms the game presents to the player, every weapon will always work perfectly. You never have to clean them, maintain them, or deal with many of the issues that plague actual weapons.
Cleaning weapons is a daily routine for combat arms troops. But even if the weapon is at peak cleanliness, they may still suffer a failure to feed, load, or eject, which takes a troop out of the fight temporarily. It’d be nice for immersion if the gamer had to perform SPORTS on a disabled rifle, but it definitely wouldn’t be any fun.
Older games tended to be a lot more straightforward with their orders.
In a sense, there are briefings in video games. While the mission loads up, players are told what to do and then sent off to play. If they don’t like a mission, they can usually just skip it — or disregard orders and play it however they see fit.
Declining a mission from someone who outranks you or putting your own “creative twist” on an objective to it is a surefire way to incur administrative action — especially if your idiotic move has terrible consequences for someone else.
It’s also much harder to do a 360 No-Scope in real life, so don’t try it at home, kids.
“Running and gunning”
In multiplayer games, when a match starts, players set out with a singular objective of outscoring the other guys. This means that everyone plays the fun role of the badass who runs around the map shooting fools in the face.
Actual missions are set up differently and broken down into many different tasks. Your security element is often away from the fight and watching what the enemy is up to, the support element makes sure things go according to plan, and even the assault teams you’d expect to be doing the badass stuff often are given a single task like, “just watch this one particular window.”
Thankfully, helicopter pilots don’t give a damn if you’ve gone on a 7-kill streak or not.
Video games try to give everyone an equal and competitive chance at winning. Developers spend months fine tuning a game before launching it to make sure every player is given the same chance as the next. In a perfect, competitive environment, the only variable is skill.
There’s no way in Hell that U.S. troops would willingly fight on the same level as their enemy. Sure, there’s always going to be that one tool who complains about the Geneva Convention “holding us back,” but in the grander scheme of things, it really doesn’t. U.S. troops kick an unbelievable amount of ass — and they do so with bigger guns, better technology, and more rigorous training.
U.S. Army vet Gregory Wong is no stranger to making fan films. His Jurassic World fan filmsand their behind-the-scenes extras have 2 million+ views on YouTube alone thanks to the military perspective he and his teams brought to the franchise.
An avid airsofter and gamer, Wong enjoys bringing those tactics to life after his military service.
Most recently, he teamed up with some fellow veterans and civilians to create a one-shot style video that emulates the experience from the new Call of Duty game.
Check it out right here:
CALL OF DUTY IN REAL LIFE | CLEAN HOUSE MODERN WARFARE – SIONYX
“Since everyone, both civilian and military, has been sinking their time into the game, it felt like a fun opportunity to explore and experiment by emulating the most talked about portion,” shared Wong.
The video also uses a color night vision camera built for outdoor use — and a little help from post-production.
“We used editing software to give it that iconic green look,” Wong divulged. “It’s a good exercise for making fan projects with limited budget but high attention to detail. We were fortunate to have gear from one of the companies that actually supplies the CTSFO (British national police force like FBI SWAT or FBI HRT).”
Wong’s team used the Aurora, a day/night camera with true night vision that uses Ultra Low-Light IR sensor technology that delivers true night vision capability in monochrome or in color. They also shot with gear from c2rfast, Airsoft Extreme, and PTS Syndicate.
The Clean House mission in Call of Duty: Modern Warfare takes place in a large house that the player must infiltrate, eliminating enemies and protecting hostages. Forbes magazine called it the “finest single-player FPS experience in years.”
The creators of “Fortnite” have responded to the pleas of hundreds of players by lowering the firepower of a giant robot that has been terrorizing the game for weeks.
Epic Games added the B.R.U.T.E. mech suit to the game with “Fortnite’s” season 10 update on Aug. 1, 2019. The B.R.U.T.E. is a two-person vehicle that requires one player to pilot while the other player controls a rocket launcher and shotgun. The B.R.U.T.E. can crush players and destroy buildings simply by stomping through them, and its boosters give it tons of mobility compared to players on foot.
The mech has been wreaking havoc in battle royale matches, and some of the most well-known “Fortnite” players started a social media hashtag #RemovetheMech to petition for the B.R.U.T.E. to be removed entirely. Players have specifically complained about their inability to defend themselves against the B.R.U.T.E. during competitive matches.
The game’s developers attempted to defend the B.R.U.T.E.’s strength in an Aug. 15, 2019 blog post, sharing specific stats about how many players were eliminated using the mech in battle royale matches. Epic said the mech was designed to bring “spectacle and entertainment” to the game, and make it easier for players with a lower skill level to win a match.
“The mission of Fortnite is to bring players of all skill levels together to have a fun experience where anyone can win. For example — everyone having a shot at that first elimination or Victory Royale moment and the satisfying feeling that comes with it. Right now, we know there are players out there who have never had that opportunity,” the developers said in the post.
Now, one week later, Epic announced sweeping changes to the B.R.U.T.E., lowering its speed and damage, and making it appear less often overall. The changes are designed to make the mech a defensive tank, rather than an aggressive juggernaut.
Streamers React To The BRUTE Finally Being NERFED & Junk Rifts Being REMOVED!
“We want to reduce a B.R.U.T.E.’s ability to engage and disengage at long distances to encourage a more strategic approach to an encounter,” the detailed patch notes read. “In general we hope to shift B.R.U.T.E.s away from being highly mobile and put more emphasis on their already defensive nature.”
The B.R.U.T.E. will still be around for the foreseeable future, but it seems that players will have now a better chance to fight back. “Fortnite” regularly cycles through weapons and vehicles, so its possible that the mechs will be a distant memory in a few months, or just replaced with something even more powerful.
“Fortnite” is the most popular game in the world with more than 250 million players, and it’s free to play. The game also supports competitive events that give away millions of dollars in prize money.
This article originally appeared on Business Insider. Follow @BusinessInsider on Twitter.
Last week, Bethesda Softworks dropped the announcement trailer for the newest installment in the exceedingly popular Fallout series, Fallout 76. Immediately, gamers across the internet set out to decipher every little bit of information they could about what’s in store. Recently, at Bethesda’s E3 Showcase in Los Angeles, we got a glimpse of what’s to come and we’re more excited now than ever for the game’s release on November 14th, 2018.
Previous installments in the Fallout series have been set roughly two hundred years after the nuclear apocalypse in various American landscapes. This time around, players will take the reins just 25 years after the bombs destroyed pretty much everything. Much to the delight of John Denver, the game will be set in West Virginia.
Before Bethesda’s recent showcase, there was much speculation about the title’s gameplay, but now we’ve got a lot more detail. It’s shaping up to be that same RPG experience you love, but now, Fallout is going online.
If you decide to get in on the multiplayer fun, that means that every human character you meet on your post-apocalyptic jaunt will potentially be another player. Befriend them, build a new civilization together, betray them and take all their stuff, raid other player’s villages, or hijack a nuclear warhead and destroy something someone spent hours making because you’ve stopped pretending you’re anything but an as*hole — the sky’s the limit!
Even the tiny details in the game are going to be amazing. The map of the game is said to be four times bigger than Fallout 4‘s 111km² map, making it the sixth largest world in gaming.
With all-new graphics, lighting and landscape technology we’re bringing to life the largest, most dynamic world ever created in the Fallout universe.
The superfans out there likely won’t settle for the regular edition of the game, especially when the $200 collector’s edition, called the “Power Armor Edition,” comes with an iconic, functioning power armor helmet. This is perfect if you were one of the lucky bastards few to get the Fallout 4 Pip-boy.
Plenty more details will be announced before the game is release in November, and we’re eager to feast on them.
To watch the official trailer, check out the video below!
When developers set out to make video games, their focus should always primarily be on crafting a fun and engaging experience. Oftentimes, you’ll see video games set far in the future so that developers can place an arsenal of advanced, sci-fi weaponry in the hands of the player — because it’s fun. Other times, they’ll take cues from real wars and toss the player directly into the heat of a historical battle — because that’s fun, too.
But, despite the fact that wars have been fought since the beginning of time, most games are set during WWII and onward, into modern conflicts. These backdrops just work better for gameplay reasons. Nobody wants to play a video game set in an era where you have march right up to and fire against an opposing formation only to spend the next two minutes reloading your rifle.
Granted, there are exceptions to this rule but, for the most part, you’d probably not want to play games set during the following conflicts.
But holy sh*t, was this mission amazing!
(Electronic Arts’ Battlefield 1)
World War I
Yes, Battlefield 1 gave this war the gritty treatment that it deserved and was one of the funnest games of 2016, but the multiplayer didn’t have anywhere near the same feel as the single-player campaign.
If the game really wanted to bring WWI to gaming, everything about the game would feel like the tutorial. It’d be dark, dirty, your weapons would barely work, and you’d probably not make it out alive.
There’s a good reason the last good game from this era was made in 1997.
(Sierra Entertainment’s Civil War Generals 2)
The American Civil War
Every video game set during the American Civil War is a strategy game that places you in the shoes of a general, overlooking the chaos.
Playing as a boots-on-ground soldier simply couldn’t be fun, given the technology and tactics of the time — unless you broke away and did some guerrilla warfare. Now take into account the emotional grief of brothers literally fighting brothers over ideological differences… On second thought, most of us already have fun beating our little brothers at any video game…
Worst part is that everyone would forget that you had to play this “level.”
American involvement in the Russian Civil War
Imagine a game where you just finished playing something amazing, like Battlefield 1‘s single-player campaign, and then you’re told that you can’t set down the controller until you go help the Russian Czar. No one cares that you’re there and the developers probably wouldn’t send you any support either.
You’d spend the entire game in a downward spiral as more and more Russians join the Red Army until you eventually rage quit.
At least the mission where you blast Bruce Springsteen to piss off Noriega would be fun.
Operation Just Cause
Funnily enough, there’s already a video game series called Just Cause and they’re great! The only thing is that they have absolutely nothing to do with the 42-day invasion of Panama, otherwise known as Operation Just Cause.
Realistically, the game would probably only last for two or three missions before the credits roll.
At least they made the Boston Tea Party playable.
(Ubisoft’s Assassin’s Creed III)
The Revolutionary War
There is no finer moment in American history than when patriots banded together to fight for their freedom from the British. It will forever ring in history books as a hard-fought, bloody victory over the finest military in its prime. It’s a shame that everything about the war make for a boring video game.
Assassin’s Creed III was able to transform this era into something fun by conveniently focusing on everything but the political disputes. Also, you’d more often grab a new rifle instead of spending minutes reloading.
“Get good, scrubs!”
(‘The Custer Fight’ by Charles Marion Russell)
The Battle of Little Bighorn
So, you’re one of those gamers who played Dark Souls (or, if you’re old school, the original Ninja Gaiden) and thought it was for casuals? Okay, I got you. Imagine playing a game where you’re fighting in Custer’s Last Stand.
Good luck trying to make it out of one the biggest military blunders without a Konami code.
After a week-long controversy and accusations of censorship, Blizzard Entertainment responded late Oct. 11, 2019, to say China did not influence its decision to ban a professional gamer from Hong Kong for supporting anti-China protests. But the gaming community has been reluctant to accept Blizzard’s latest explanation of the move, and many are still planning protests at the company’s upcoming conference, BlizzCon.
“Hearthstone” player Ng Wai Chung, better known as Blitzchung, wore a gas mask and called for the liberation of Hong Kong during a post-match interview at a Blizzard-sponsored event on Oct. 5, 2019. Blizzard initially responded by banning him from competition for one year, and saying that it would no longer work with the two commentators who conducted the interview.
The punishment was harshly criticized by fans and U.S. lawmakers who accused the company of censoring free speech to protect its relationships in China, a massive and highly lucrative market with strict laws that require companies operating in the country to censor or remove content at the government’s request. Players threatened to boycott Blizzard’s games in response and a small group of Blizzard employees staged a walkout to show support for the protesters in Hong Kong.
After staying silent for several days, Blizzard Entertainment President J.Allen Brack pushed back against claims that Blizzard’s business in China influenced the company’s decision in a statement published Oct. 11, 2019. The company reduced the suspension of Blitzchung and the two commentators to six months and reinstated Blitzchung’s prize money, but Brack reiterated that Blitzchung had violated the rules of the competition.
“There is a consequence for taking the conversation away from the purpose of the event and disrupting or derailing the broadcast,” Brack wrote in a statement.
Blizzard’s reduced punishment didn’t do much to change public perception
Critics remain skeptical of Brack’s claim that China had no impact on Blizzard’s decision, and many suggested that Blizzard should have lifted its suspension of Blitzchung and the two competitors entirely.
Others accused Blizzard of trying to minimize its concession by making a statement on a Friday evening, a common tactic used to diminish negative press in a weekend news cycle. Former Blizzard producer Mark Kern said the company used the same strategy while he was working there.
Protesters upset with Blizzard’s lack of support for Hong Kong are planning to show up at the company’s annual fan convention, BlizzCon, on November 1. One group of protesters planned to form picket lines outside of the event and interrupt BlizzCon panel discussions with questions about Hong Kong. The same group is demanding that Blizzard make a public statement in support of Hong Kong, apologize and reverse the punishment, and create a special protest costume for the Chinese “Overwatch” character Mei.
Ultimately, Brack’s statement did little to change the perception of Blizzard’s punishment of Blitzchung, though the “Hearthstone” player said he accepted the company’s stance on the situation. Blizzard will have to wait and see if time will heal the company’s public perception, and hope the situation doesn’t escalate further with planned protests in the coming weeks.
This article originally appeared on Business Insider. Follow @BusinessInsider on Twitter.
The U.S. Army Recruitment Command has always struggled to find new and innovative ways to connect with the ever-evolving youth. A poster of Uncle Sam saying he “wants you for the U.S. Army” may have worked wonders for one generation, but in 2002, young adults needed something new. The answer was a video game: America’s Army.
Conceived by Colonel Casey Wardynski, the Army’s Chief Economist and a professor at West Point, the idea was to provide the public with a virtual soldier experience that was engaging, informative, and entertaining. Wardynski felt that the best way to convey this was through the booming video-game market.
America’s Army approached the market in a pretty unique way (by 2002 standards). First of all, it was completely free to play — all it required to get started was an internet connection. The game was developed, published, and distributed entirely within the U.S. Army and was built upon the Unreal Engine.
The next major selling point was the game’s realism. When the first iteration of America’s Army was released, many of its competitors were over-the-top action games, like Grand Theft Auto: Vice City or 007: Nightfire. Others popular titles of the time, like Splinter Cell or Ghost Recon, portrayed the military in a fun but unrealistic manner.
America’s Army went in a different direction. It put a heavy emphasis on little things. The focus was on immersion rather than spectacle. The game’s tutorial, for example, placed you with a virtual Drill Sergeant and gave pointers on real-world weapon etiquette — things more important to real life than to the game itself. The game also focused on the Army’s seven core values.
Realism wasn’t just about details, though — it was about gameplay. For example, being shot in the leg would make your character go limp and slug around. The game even went into great depth regarding practical medical aid lessons, and has since been credited with saving lives after a player remembered skills developed in-game as he approached a horrific car accident.
Above all, the game was enjoyable. It’s hard to find accurate recruitment numbers related to the game as it was released on the first 4th of July following the September 11th attacks, but the game was highly decorated within the gaming community and even earned Computer Gaming World Magazine’s Editor’s Choice Award in 2002.
Two government agencies have teamed up to provide teachers with a unique education in the wake of increased school shootings.
The United States Army and Homeland Security Department are in the midst of creating a virtual reality experience they hope will help train educators on how to react in the event of a school shooting, according to Gizmodo.
Users can take on three roles in the virtual reality experience: teacher, shooter, and officer.
Teachers in the simulation must gather nervous pupils and find shelter. Those playing as the shooter are able to navigate the virtual school and kill at random. Officers in the virtual reality simulation must aim to find and kill the shooter.
The simulation is being developed as part of the $5.6 million Enhanced Dynamic Geo-Social Environment (EDGE) initiative, which is an “online training environment for first responders.”
In 2016, the Army and HSD released a similar virtual reality experience aimed to train first responders to handle hostile situations.
They’ve created simulations for both fire and police departments regarding school shooting response.
“The more experience you have, the better your chances of survival are,” Tamara Griffith, a chief engineer for EDGE, told Gizmodo.
“So, this allows you to practice and have multiple experiences (and) know what works and what doesn’t work.”
To create the most realistic scenario possible, EDGE engineers listened to dispatch audio from both the Virginia Tech and Sandy Hook shootings. This allowed them to incorporate the most gruesome realities into the simulation.
It also helped them zero in on specific survival tactics and best practices for such scenarios, including locking doors, avoiding windows, ordering students to line up against walls, and finding items to use as barricades.
According to Gizmodo, administrators in the simulations can enable different tools, including an intercom system and automated locks.
Griffith told the publication she’s hopeful that using the simulation in varying roles within the school will allow educators to stay calm should such a real-life situation arise.
“With teachers, they did not self-select into a role where they expect to have bullets flying near them. Unfortunately, it’s becoming a reality,” she said.
“And so we want to give them the chance to understand what options are available to them and what might work well for them.”
The updated virtual reality simulation aimed at teachers will be released in the spring.
It’s 1 a.m. again, and I’m wearily crawling into bed hours after my partner.
This is the effect of “Apex Legends” on my life — the latest major Battle Royale game to demand the attention of tens of millions of players. Since “Apex Legends” arrived in early February 2019, it’s become the standard background game in my life.
Unlike “Fortnite” or “PlayerUnknown’s Battlegrounds,” “Apex Legends” has its hooks in me deep and I don’t foresee them letting go anytime soon. Here’s why:
There are ziplines in “Apex Legends” that defy the laws of physics in delightful ways.
1. “Apex Legends” feels better to play, from gunplay to movement to strategy, than any other Battle Royale game available.
Everything about the act of playing “Apex Legends” feels good, and the more I dig into the game, the more I find to love.
The simple act of moving around is so thoroughly, thoughtfully detailed that it bears praising.
Here’s a very basic overview: Every character moves at the same speed, whether walking or running. While running, you can push the crouch button to slide — this offers you a minor speed boost if you’re on flat or sloping ground. Every character can jump, and if you hold jump while leaping into a wall you’ll clamber up the wall.
It’s a very simple set of rules, but the way that “Apex Legends” makes all movement feel so fluid and smooth is remarkable. It’s perhaps the most impressive aspect of “Apex Legends”: The game simply feels good to move around in. The same can’t be said for any other Battle Royale game.
2. It’s a tremendously detailed game, despite being straightforward and accessible to anyone.
Allow me an example: For the first few weeks, I rarely used hip-fire (shooting without aiming down the sights). Why would I do that if I could aim more carefully by aiming with a sight?
It turns out there’s a massive benefit to using hip-fire shooting in “Apex Legends,” and blending your shooting between aimed shots and hip-fire is a crucial component to successful play. Due to the relatively accurate spread of fire, hip-firing is critical for winning close-quarter fights with most weapons in “Apex Legends.”
That’s one tiny detail of myriad tiny details that make every little thing you do in “Apex Legends” feel so good. It’s actually my favorite component of the game: I’m still learning finer nuances of each specific weapon, of how to move through the environment more swiftly, of how to reach a place I didn’t know I could.
It’s a game that still feels remarkably fresh to me even after dozens of hours played.
The full “Apex Legends” island.
(“Apex Legends”/Electronic Arts)
3. The way players can interact with the extremely detailed world in “Apex Legends” is a testament to its excellent world design.
On our way to the next circle, my friend pinged a location for me to see — a tiny little hole he’d discovered that could be used to sneakily get away in a desperate Skull Town fight.
It was the most recent discovery he’d made after over 100 hours spent running, sliding, and shooting through the single map in “Apex Legends.”
There are dozens of these little quirks to the map, and it’s clear that an absurd amount of attention was given to exactly how each area of the map was laid out. There are always more angles to take, or ways to flank enemies, or a carefully placed boulder that’ll have to serve as cover — the hands of the game’s development team are all over the map if you look close enough.
“Fortnite” recently added a bus that acts a lot like the Respawn Beacons in “Apex Legends.”
4. “Apex Legends” is the evolution of Battle Royale — every other game in the genre feels old by comparison.
Watching a video recently of a popular Twitch streamer playing “PlayerUnknown’s Battlegrounds,” I was struck by how stiff it was. Movement had no sense of weight to it, and the sound of the player running made it look like they were tiptoe-running across a field.
Frankly, it looked outdated and unpolished compared to “Apex Legends.”
The closest any Battle Royale game gets, in terms of movement and gunplay and feel, is “Call of Duty: Blackout.” It’s quick, and has solid gunplay, and there are some interesting gameplay twists that make it unique. But it is inherently a “Call of Duty” Battle Royale mode, with all the baggage that comes with — movement isn’t very fluid, and guns mostly sound like toys.
And that’s before we start talking about the respawn system, or ziplines, or the pinging system, or dropships, or care packages, or the jumpmaster system, or any of the other dozen innovations that “Apex Legends” brings to the Battle Royale genre. It adds so much new stuff that it feels like a full step forward past every other game in the genre.
Level 1 Shield here!
5. The ping system!
It’s hard to overstate how impressive the ping system is in “Apex Legends.” It should be the number one takeaway for any game developer working on a new multiplayer shooter.
The idea is simple: See an enemy? Tap the right bumper on your gamepad, and your character will call out those enemies and even mark their last movement for your teammates. See ammo your teammate needs? Tap the right bumper! It’s a brilliant, robust system for “spotting” various things — from items to enemies.
Smarter still, that system is contextual. If you’re looking at a level-three helmet and “spot” it, your character shouts out, “Level-three helmet here!” and marks it for your teammates. It’s this system that enables teammates to communicate a wealth of information without having to literally speak to strangers.
The spotting system cannot be overstated in its importance — it’s such a smart innovation that I outright expect it to show up in most multiplayer shooters going forward. It better!
Even with a sight, shooting someone from this distance with an Alternator is a tricky proposition.
6. It’s the best shooter of any Battle Royale game — shooting specifically.
The team behind “Apex Legends” has a serious pedigree behind it, having created the “Call of Duty” series and the “Titanfall” series.
It’s no surprise, then, that the shooting in “Apex Legends” feels so good — it’s from developers who more or less set the standard in video-game shooting.
To this end, bullets fall appropriately over a distance. Gunshot sounds are directional. Headshots feel substantial, and submachine guns feel like high-powered BB guns.
The shooting looks, feels, and sounds as good or better than the best shooting games, from the latest “Call of Duty” to “Destiny 2.”
This may sound obvious but, in the most popular Battle Royale games, the shooting is pretty terrible. “Fortnite” has notoriously lackluster shooting mechanics. The only great Battle Royale shooter is “Call of Duty: Blackout,” and that shooting is held back by the relatively stiff movement of the game.
7. Since each Legend has their own abilities, learning how to mix those abilities with your friends is a blast.
In “Fortnite,” every character you play as has the same abilities. It’s a third-person shooter with building mechanics, and every avatar — visuals aside — is identical.
The same can be said for “PlayerUnknown’s Battlegrounds” and the Battle Royale mode in “Call of Duty: Black Ops 4.”
But in “Apex Legends,” each player has unique abilities. There are various “classes” of characters — soldiers, tanks, healers, etc. — and various specialties within each class. In this way, “Apex Legends” is more similar to “Overwatch” than its direct competition.
And blending those characters into a team made up of complementary players is part of the delight of “Apex Legends.” Better yet: The game’s developer, Respawn Entertainment, has already added one new character, Octane. And more are promised for the future.
So, what are these powers? They range from the ability to conjure a healing drone that can heal multiple teammates at once, to a grappling hook for reaching high places, to the ability to deploy noxious-gas containers. Using Bangalore’s smoke grenade combined with Gibraltar’s air strike ultimate is one combination I’ve been particularly enjoying.
Since it’s still early days for “Apex Legends,” many of the best ways to use various abilities are still shaking out. And that’s thrilling! There’s a “meta” to “Apex Legends” that is deeper and smarter than games like “Fortnite.” It feels like there are many ways to win, with a variety of different team setups, rather than a “best” way to win. And that leads to the kind of experimentation that keeps the game fresh.
Picking up wins with friends is absolutely delightful.
8. Playing with friends is critical, and makes the game so much more enjoyable.
I’ve had lots of good matches of “Apex Legends” with total strangers. I’ve won many games where my teammates and I never spoke a word, using only the in-game pinging system to communicate while moving from fight to fight. It is entirely possible to play this game with strangers and have a blast.
But nothing is better than playing with friends, using both your voice and the game’s pinging system to detail your words. Saying “Enemies right here” and pinging the location at the same time is a great way to immediately convey complex information to your teammates. Even better is the tactical planning you convey to each other afterward as you head into battle. “I’ll take left flank,” for instance, or “Getting height” — common refrains while sneaking up on an opposing squad.
Better still, you learn each other’s strengths and compliment each other’s chosen character. You laugh at each other’s faults and call out items you know friends are looking for — yes, I’m always looking for an R-301. Thank you for remembering!
It’s why I’ve been staying up way past my normal bedtime almost every day to play more “Apex Legends.” It’s the best game that’s come out this year by a longshot, and by far the best Battle Royale game available.
The final “Fortnite” season 10 event ended suddenly, with every player’s screen going black and showing a black hole graphic instead. As millions of gamers tuned in to streams and their own games, they suddenly lost the ability to login (the only action on the display is an “Exit” button), and the official “Fortnite” Twitter account tweeted “This is The End.”
It’s likely not the actual end of “Fortnite,” the wildly popular battle royale game that overtook the gaming community starting in 2017. Rather, the gameplay map that fans have used the past two years is likely going to be replaced with a new setting.
If the tweet wasn’t enough confirmation, “The End” was definitely a planned sequence by “Fortnite” creator Epic Games, as the “lobby” of the game showed a special galaxy collapse animation for those who were in it at the time of the server power-down.
Other players in the game saw the world collapse in front of them, and the “Fortnite” status menu showed the phrase “Anomaly Detected” for all its different features.
This article originally appeared on Business Insider. Follow @BusinessInsider on Twitter.
At this year’s E3, many long-awaited game have been announced. And because gaming companies love digging into the same gold mine over and over again, it seems like a good handful of established franchises are now getting a new “battle royale” mode to try and cash in on a booming trend.
For those who don’t know, a “battle royale” game is one in which 100 players are dropped into an open world and are expected to find gear to help them outlast the other 99 players. We have nothing but love for the game mode, seeing as PlayerUnknown’s Battlegrounds is one of our favorite games lately. When it’s done right, it’s spectacular, but shoehorning the mode into any old game might not work.
Shooter games, both first-person and third-, tend to work pretty well, but other games, like Realm Royale, are proving that even in the absence of rifles, the genre is surprisingly fun. Even a game that was focuses more on 1 vs 99 could do well, as proved by the Thanos update to Fortnite.
So, we’ve decided to take a look at games for which a battle royale mode would definitely be a welcome addition.
Quake is the original “git good” game.
One of the biggest draws of PUBG is the incredibly high skill ceiling. But in our opinion, no game franchise in history has come close to matching the skill required to dominate in Quake.
Currently, nothing in the battle royale scene matches the hyper-fast tempo of Quake. The health, armor, and weapon-spawn systems wouldn’t need to change — Quake Champions is already perfect for the game mode if you simply gave it a massive map for players to traverse.
Pro-tip: If you download the game between now until June 18th, 2018, you get it for free.
Something to think about… Maybe as a multiplayer mode in the RE2 remake.
Shy of Minecraft: Hunger Games, there isn’t really any story or plot behind why 100 players are trying to kill each other. If it was set in a zombie-infested hellscape, it’d be a bit more logical.
The Resident Evil franchise would make for a fantastic battle royale because dying wouldn’t mean a game over. It would start out as a 100-player free-for-all. Whoever dies just gets moved to the zombie team and they get another life. In order to win, you’d have to kill all of the zombies as well as the other players — or be a part of the zombie horde that kills all living survivors.
It’ll be like Los Angeles when it rains!
It’s been about ten years since a (good) Burnout game was released and they remastered the best installment of the series just a few months ago.
Burnout has always been about the stupid, awesome fun of destroying vehicles. What better way to make that happen than to have 100 player-driven cars crashing into each other?
If you think about it, Red Dead Redemption’s online mode was basically a free-for-all anyways.
Now, if it were 100 cowboys fighting each other in an open world, it’d be far more fun. One player couldn’t just find a Rhino tank and roll their way to victory.
No items, Foxes only, Final Destination — let’s do this.
Super Smash Bros Ultimate
To be fair, Super Smash Bros is the original sumo-wrestling equivalent of a battle royale game. Some game modes allow you to take on an endless onslaught of computer-controlled characters with your single fighter. It might be tough to fit 100 players around a TV, but the groundwork is all there. Just make the Hyrule Temple stage a little bigger and it’d probably fit 100 fighters.
The game is great with 4 players and chaotically awesome with just 16 players — why not go a step further?
“Where are we dropping, boys?”
World of Warcraft
The makings of a battle royale mode are already established in the lore and game mechanics of World of Warcraft. The greatest thing about the Warlords of Draenor expansion was its inclusion of a 25-man, free-for-all arena called the Highmaul Coliseum. Maybe they could bring that back and up the ante.
There are even four battlegrounds already in the game that would be perfectly suited for a re-purposing to support 100 players: Alterac Valley, Wintergrasp, Tol Barad, and Ashran. Hell, the “drop-in” mechanic that typifies nearly every battle royale game already exists in their newest battleground, Seething Shore.
Whether you’ve served or not, you know the difficulty of leaving a job and moving away. For all you civilians out there, take the struggles and anxieties that come with moving away from a place, a people, and a function you know and amplify them ten-fold. In the military, you spend all day, every day getting to know your coworkers and becoming a family. When you finally leave that family and return to civilian life, it sucks — all of your best friends are now thousands of miles away.
Thanks to the age of the internet and social media, that gap is easily closed — but one thing us veterans (especially us grunts) miss the most is playing soldier with our brothers and sisters. Strangely enough, we’ve found that there is a way to reconnect with our veteran friends in the way we prefer, which is getting into gunfights.
If you’re a veteran and you’ve been looking to reconnect with your buddies, here’s why you should do it over a few rounds of a battle royale game:
Just like the old days, eh?
(U.S. Marine Corps photo by Lance Cpl. Tommy Bellegarde)
Teamwork is essential
By playing with your friends, you’ll have a distinct advantage in a battle royale game. You already know how to work together and function in combat scenarios and that chemistry takes you far. You also know how to communicate with each other because you speak the same military language.
If you’re like us, this is the part you miss the most.
(U.S. Marine Corps photo by Lance Cpl. Ricardo Hurtado)
You spend time with your veteran friends
While it may not be an in-person visit, you still get to hang out with your friends. In a way, the settings are surprisingly similar — you never really know what lies ahead.
Winner, winner, chicken dinner.
(U.S. Marine Corps photo by Pfc. Ryan Carpenter)
Your knowledge can help you dominate
In games like PLAYERUNKNOWN’S BATTLEGROUNDS, employment of real-world tactics is crucial. You didn’t know it at the time, but all that time you spent in training wasn’t just preparing you for real war — it was preparing you to dominate the digital domain, too.
The fact that you and your buddies have training and experience with each other gives you a distinct advantage — and we all love winning, so why not use everything you know? You’ve already done the hard part — once you get the controls down, it’s smooth sailing.
You’ll enjoy it.
(U.S. Marine Corps photo by Cpl. Katherine M. Solano)
It’s just plain fun
Hanging out with your buddies and sh*t talking each other is the world’s greatest pastime. Even if you’re not dominating other teams, you’re still having fun reminiscing and joking with each other. So, why not take a crack at it?