Ahead of the release of Terminator: Dark Fate, Arnold Schwarzenegger’s iconic cyborg/character, Terminator T-800, is coming to the Mortal Kombat 11 roster in a crossover we were not expecting.
A gameplay trailer shows T-800 looking like an aged Schwarzenegger wearing jeans and a leather jacket — classic badass outfit. He walks into some kind of military base, making a promise to his soon-to-be opponent: “You will be terminated.”
What follows is gameplay that looks pretty much like the Mortal Kombat games you played as a kid with heavily upgraded (read: gorier) graphics. Case in point: a gunshot from the Terminator reveals the stomach and intestines of his opponent, who somehow lives to fight another day.
The coolest part of the trailer comes when Arnold gets set on fire. He stands up as his human form burning off to reveal the iconic, chromed-out skeleton of the Terminator.
The T-800 comes as part of a downloadable character pack that also includes Shang Tsung, Nightwolf, Sindel, Joker and Spawn. It’s available for Early Access for those with the Kombat Pack or Premium edition of the game on Oct. 8 and Oct.15, 2019, for everyone else.
And if the prospect of fighting as the Terminator is making you want to buy the game, you’re in luck. It’s available on PC, Nintendo Switch, PS4, Xbox One, or Google Stadia, one of which you hopefully have lying around already.
This article originally appeared on Fatherly. Follow @FatherlyHQ on Twitter.
Whether you’ve served or not, you know the difficulty of leaving a job and moving away. For all you civilians out there, take the struggles and anxieties that come with moving away from a place, a people, and a function you know and amplify them ten-fold. In the military, you spend all day, every day getting to know your coworkers and becoming a family. When you finally leave that family and return to civilian life, it sucks — all of your best friends are now thousands of miles away.
Thanks to the age of the internet and social media, that gap is easily closed — but one thing us veterans (especially us grunts) miss the most is playing soldier with our brothers and sisters. Strangely enough, we’ve found that there is a way to reconnect with our veteran friends in the way we prefer, which is getting into gunfights.
If you’re a veteran and you’ve been looking to reconnect with your buddies, here’s why you should do it over a few rounds of a battle royale game:
Just like the old days, eh?
(U.S. Marine Corps photo by Lance Cpl. Tommy Bellegarde)
Teamwork is essential
By playing with your friends, you’ll have a distinct advantage in a battle royale game. You already know how to work together and function in combat scenarios and that chemistry takes you far. You also know how to communicate with each other because you speak the same military language.
If you’re like us, this is the part you miss the most.
(U.S. Marine Corps photo by Lance Cpl. Ricardo Hurtado)
You spend time with your veteran friends
While it may not be an in-person visit, you still get to hang out with your friends. In a way, the settings are surprisingly similar — you never really know what lies ahead.
Winner, winner, chicken dinner.
(U.S. Marine Corps photo by Pfc. Ryan Carpenter)
Your knowledge can help you dominate
In games like PLAYERUNKNOWN’S BATTLEGROUNDS, employment of real-world tactics is crucial. You didn’t know it at the time, but all that time you spent in training wasn’t just preparing you for real war — it was preparing you to dominate the digital domain, too.
The fact that you and your buddies have training and experience with each other gives you a distinct advantage — and we all love winning, so why not use everything you know? You’ve already done the hard part — once you get the controls down, it’s smooth sailing.
You’ll enjoy it.
(U.S. Marine Corps photo by Cpl. Katherine M. Solano)
It’s just plain fun
Hanging out with your buddies and sh*t talking each other is the world’s greatest pastime. Even if you’re not dominating other teams, you’re still having fun reminiscing and joking with each other. So, why not take a crack at it?
The commander of Air Combat Command and his son fought each other live on a Twitch stream in a combat flight action video game on June 29, 2019.
Gen. Mike Holmes pitted his skill with the F-15 against 1st Lt. Wade Holmes and his F-16 in this exhibition match designed to highlight the Air Force’s pilot community and to answer questions from viewers about military service.
While there was a fair share of air-to-air kills and crashes into the ground for both men, the younger Holmes was the clear winner of the video game version of life in the cockpit.
“This type of alternative interview format is a really great way to engage with our audience,” said Michelle Clougher, chief of the ACC Public Affairs command information division. “We’re always looking for a different way to tell the Air Force story, and these two rock-star pilots have a lot they can share.
“Ten years ago, we never would have thought to have our top fighter pilot play a video game while broadcasting it live to the whole world,” she continued. “But as our technologies evolve, so do we. We must communicate in a way that is meaningful and connects with people.”
US Air Force Gen. Mike Holmes and 1st Lt. Wade Holmes, his son, play a combat flight action video game, at Joint Base Langley-Eustis, Virginia, June 29, 2019.
(US Air Force photo by Emerald Ralston)
Twitch is a live-streaming video service platform introduced in 2011. The service has grown to share video content with more than 15 million daily active users.
During the stream, the Holmeses discussed the Air Force’s current pilot shortage, and explained the importance of air battle managers and the communications from the E-3 AWACS. They also expressed their gratitude for all the service’s crew chiefs and answered various questions about their aircraft, while sharing stories from their careers.
The pilots gave advice for joining the Air Force and compared real flight versus this arcade simulation. And while the general has more than 4,000 hours in a real aircraft — many of those are combat hours — the lieutenant had the edge with this matchup.
One Twitch user even asked the lieutenant to take it easy on his “old man” toward the end of one match.
“I appreciate that,” General Holmes said with a laugh. “I’m going to feign an injury here in a moment.”
“Air Combat Command does not teach me to take pity on my adversary,” replied Lieutenant Holmes as he secured the win.
The stream lasted for approximately one hour, and it can be viewed below:
“Thanks for tuning in,” General Holmes said to wrap up the event. “We enjoyed having a chance to talk to you for a little bit. As the Air Force, we’re trying to reach out to people that could find a home in the Air Force. We hope you’ll consider finding a way to serve your country in some way.”
This article originally appeared on Business Insider. Follow @BusinessInsider on Twitter.
Everyone in the military (including the Air Force) scratches their heads over why ridiculous and over-sized swords are given to high ranking Air Force officers. The real reason is rooted in tradition and a dash of silliness.
U.S. Air Force NCOs honor officers who have made significant contributions to the enlisted corps by inducting them into the Order of the Sword. The keeper of the Air Force Master Sword, the Chief Master Sgt. of the Air Force, bestows the honored officers with a sword of their own, fitting to their duty.
According to the Air Force’s claim: “The original order of the sword was patterned after two orders of chivalry founded during the Middle Ages in Europe: the (British) Royal Order of the Sword and the Swedish Military Order of the Sword, still in existence today. In 1522, King Gustavus I of Sweden ordered the noblemen commissioned by him to appoint officers to serve him, and these people became known as the non-commissioned officers.”
Eagle-eyed historians would poke holes in many of those claims. The Brits don’t have an Order of the Sword. The Sweds didn’t have one until 1748, which is way later than what is considered the Middle Ages — and they haven’t inducted anyone since 1975. The Romans already had a form of an NCO, France’s King Charles VII helped form corporals a century earlier than Gustavus I, and Baron Von Steuben helped finalize the American NCO Corps as we know it with the “Blue Book” for the Colonial Army, so, yeah, there are some holes in this origin story.
As for the current Air Force Order of the Sword, the inductee is chosen by the enlisted airmen on a strictly confidential matter. Having roughly 50,000 airmen keeping a secret is nearly impossible, so the decision is made by the 15 senior most enlisted. Because of this, seven consecutive 4-star commanders of the United States Air Forces in Europe were placed into the order.
But it’s the design of sword that draws the most attention. The over-the-top pageantry that goes into the design is a source of entertainment and jest all around the military.
It’s been well over six months since Star Wars: The Last Jedi came out and audiences have gone through the full cycle of liking it on opening night and disliking it the longer they spend thinking about it. Now, it’s been released for viewing in homes across America and leaking potential spoilers is no longer a crime punishable by death.
That being said, this is your official spoiler alert. We are going to talk about Star Wars: The Last Jedi ahead.
And my personal question: If that was such an effective tactic, why not just attach hyperspace drives onto asteroids and use them to bombard enemies?
Still with us? Okay, here we go.
In the second act of the film, the First Order has the Resistance cornered. Vice Admiral Haldo orders her people to board the transport ships and evacuate to the nearby planet, Crait. She then pilots the Raddus and aims it right at the First Order fleet and their flagship, the Supremacy.
She floors the Raddus into near hyperspeed and smacks right into the bad guys in what was one of the coolest moments of the film. Pieces of the shattered Supremacy then domino-effect outward, into the other ships, destroying them as well.
As awesome as this moment was, it opens up many questions for the fans that could be better understood with some science. Like, is that even possible? What kind of force (not that kind) would be required to pull that off?
Everything always comes back to science.
The filmmakers behind the Star Wars universe have taken many creative liberties with the franchise, telling elaborate storiesat the expense of scientific reasoning— and that’s fine.The series is literally about magical space samurai that befriend countless alien species without translators and everyone seems to be just fine walking on random planets without wearing space suits.
In this one particular instance — the hyperspace Kamikaze move — everything seems to be perfectly in order. This all comes down to Albert Einstein’s famous mass-energy equivalency formula, otherwise known as E = mc2.
Even though many people see that formula and think it’s just some smart guy’s way of proving he’s smart, it’s actually the fundamentals of energy. It means, in basic terms, that energy and mass are interchangeable.
Cut the movie some slack. It’s far more interesting than reading science textbooks.
With a little algebra, however, this same formula can be rearranged to explain that achieving the speed of light would be nearly impossible because everything within the universe with mass would require a incalculable amount of energy to achieve such a speed. It’s challenging to send even a single atom at a fraction of light speed, let alone a massive frigate.
In the real world, achieving hyperspeed is near impossible for anything other than massless photons. But this is the universe with tiny green muppets teaching farmboys how to move rocks with their minds. Let’s pretend that the hyper-drives hand wave that all away and moving faster than the speed of light is possible and it can be achieved by things with mass.
It’s basically the idea behind the “Rod from God” that never happened.
Thankfully for the audience, the next scientific laws that apply to this scene are also very well-known: Newton’s First and Second Laws of Motion. The first says that every object in a state of uniform motion will remain in that state of motion unless an external force is applied to it. The second states that the rate of change of momentum of a body is directly proportional to the force applied, and this change in momentum takes place in the direction of the applied force.
In normal-people words, this means that since the Raddus was extremely massive and was working up to light speed (which meant that it still had mass at that point), it had an unfathomable amount of energy behind it’s punch that could, theoretically, shred through anything with ease.
This is a magnified version of a rail gun on planet Earth. You take something heavy, use magnets to send it extremely high speeds, and crash it into something. Boom. No more enemy.
Then again, this could also explain why two missiles could destroy a Death Star and a couple of laser blasts destroy the second one.
The real question is why don’t they use it more often in the Star Wars universe? We’ve accepted that, for the sake of storytelling, that hyper-drives really work, but this Kamikaze strategy hinges on how the fictional hyper-drive works. If achieves immense speeds by reducing a spacecraft’s mass to zero — similar to that of a photon — then the spacecraft couldn’t destroy something unless it was in the process of picking up speed. This version is more in line with the destruction we saw in the film.
The problem with this option is that if the ship doesn’t have enough speed, it’ll simply bump off the target’s shields. If it has too little mass, it’ll simply squash like a fly on a windshield. The conditions would have to be near perfect to make a serious impact.
The other way a hyper-drive could work is if it creates the insane amount of energy required to bring an object past light speed. If that’s the case, then the hyper-drive would be destroyed with the collision. For scale, the energy needed to send a Ford Mustang into hyper-speed would be more than a star going supernova. When a spacecraft containing an entire military crashes and the hyper-drive that powers it blows it, it’d let off enough energy to snuff out the entire galaxy in an instant. So, it probably wasn’t that.
Marine Corps veteran and amputee video game streamer known amusingly as “ToeYouUp” has been making headlines as of late for his win in the uber-popular battle royale game, Apex Legends. The Marine Corps vet lost his arm in a motorcycle accident at the age of 24 but hasn’t let it affect his love for video games.
For those of you who have played Apex Legends (one of the humble 25 million to enjoy its February debut), you know how difficult it can be to get a single kill in this game, let alone a win. However, ToeYouUp managed to get a win in the game — using one hand, one foot, and a run-of-the-mill, ol’ Playstation 4 controller.
He’s also opted to forego any modifications on his controller. Instead, he uses his left hand to press the controller buttons, move, and aim his character. Then, he uses his toe to fire. Just look at that trigger discipline. Once a Marine, always a Marine.
How fitting then, for a Marine, that he specializes in first-person shooting games. Specifically, he alternates between Apex Legends and Battlefield V. You can take the boy outta the Marines, but you can’t take the Marines outta the boy.
It’s also important to note that ToeYouUp’s channel is a blast to watch independently of his amputation. It’s actually allowed him to develop a play style that is far more watchable than a lot of his two-handed counterparts — because it’s unique. His motions tend to be far more linear, and he surveils the landscape far more than most top ranked Apex Legends players, so what could initially be looked at as a “limitation” is actually quite the opposite — it makes for more creative play.
On a website full of thousands of people who can play a game well, it’s far more entertaining (and refreshing) to see someone who can play the game with their own style and approach. Twitch users are noticing, too — he’s jumped up thousands of followers since his Apex Legends win went viral.
You can join the masses and watch the vet drop some virtual bodies on his Twitch channel below.
The Space Force is all but certain now and countless veterans want to “re-up” just so they could go into space. Shy of the 536 people who have completed a sub-orbital flight, no one really knows what it’s like. That’s where pop culture and video games come in.
Okay. At the current time, we probably won’t be encountering any alien lifeforms in our lifetime. Chances are highly likely that just because you joined the Space Force doesn’t mean that you’ll go into space. I can almost say for certain that most of the Space Force would just be sitting at a desk and watching satellites in orbit.
These games offer some of the more realistic looks at a potential Space Force — even if it’s just because the aspects of the game are so great.
The aliens you bring into your crew are basically contractors anyways.
The most critically-acclaimed game on this list has got to be Mass Effect and the original trilogy. Mass Effect is a sci-fi shooter RPG where the player explores the Milky Way Galaxy as the first human Spectre (essentially Special Ops of the galactic council.)
Aside from all space monster fighting and sleeping around with blue-skinned aliens, the game does give a good look at how the military would be structured in space. The humans made their presence known on a galactic scale and it mirrors how the modern Navy operates today.
It could also simulate the stakes involved since you’ll lose months of game play if your ship is destroyed.
There’s only been one MMO to stand against WoW’s domination of the genre and that’s the space-based EVE Online. Its focus is much more on the player interactions than a spoon-fed experience from the game developers. If players want to organize a massive 7,548 player battle that took 21 hours to play and an estimated real-world value of 0,000, they can.
The take away that potential Space cadets could learn is how troops would interact in the vast nothingness of space.
If you thought sweeping the dirt in Iraq was bad, just wait until you’re in space!
(Keen Software House)
Onto the more grounded games on this list. Space Engineers is a sandbox simulator set in space. Think Roller Coaster Tycoon with astronauts. The focus of the game is to set up mines and science labs on asteroids and distant planets. To its credit, it takes in a lot of physical limitations into account.
This game is a fantastic look at what Space Force troops would be doing until it’s time to fight on the moon.
God speed, you magnificent bastard.
Kerbal Space Program
Kerbal is a deceptively deep game. You just create rockets and launch them into space. It seems goofy at first until you realize they got the physics of getting into space down so accurately that it’s grabbed the interest of NASA and SpaceX.
For the 90% of the Space Force troops who are stuck on this boring blue marble, this game will probably be true to your inevitable supporting role for actual astronauts.
Real pilots practice on simulators. You could too!
If flight simulators are more of your thing, the Orbiter is for you. You pilot real-life space shuttles in a completely true-to-life simulator. About the only real effect not taken into account in this game is time dilation because, you know, it’s just a game and you’re still on Earth.
This simulator was created at the University College London for astrophysicists. It could also be used and played by the general public for free. To download the game, click this link here.
I mean, if you played this game on the Atari, get ready to play this in real life.
Let’s be real though. Everyone is losing their minds about the potential to go into space and to live out all of their childhood dreams. But the purpose of the United States Space Force is to protect America and her interests in space. The most realistic threat that the Space Force would face is an ICBM from enemy nations.
Shooting down missiles is about the most exciting thing Space Force troops will deal with.
Military games are awesome. They often have lots of explosions and gunplay, and the best ones take some care to honestly represent military life, imposing a moral cost for decisions or making you feel the loss of comrades in fighting. But it’s always a sweet bonus if you, as the player, are able to step in the shoes of warriors from history.
So these are five games that let you do just that, either commanding important missions from history or stepping into the boots of a participant. A quick admin note, though: These are games that let you play in a historical mission. They aren’t necessarily the most historically accurate, meaning the creators might have taken some liberties with details.
Medal of Honor
The 2010 game Medal of Honor is set during the invasion of Afghanistan with a prologue that includes clearing Bagram Airfield and a main campaign centered on special operators in the Shahikot Valley. Eagle-eyed historians will recognize the story as a (loose) interpretation of Operation Anaconda, the largest battle of the invasion of Afghanistan complete with dozens of special operators, thousands of friendly soldiers, and about 1,000 guerrilla fighters.
While the names of individuals and units have all been changed, a lot of the key moments and terrain features from the actual battle are represented like when a SEAL is lost on Takur Ghar or the many times that members of Delta Force called in airstrikes on enemy forces.
(As a bonus, some versions of this game come with the 2002 Medal of Honor: Frontline which has some stunning depictions of real battles like the D-Day landings and Operation Market Garden, though even the remastered version has quaint graphics by modern standards.)
Call of Duty 2
To be honest, there are really too many World War II shooters to list all of the ones with real missions, even if we dedicated an entire list to World War II. We went with Call of Duty 2 for this list. It features missions in North Africa, lets you play with the Rangers on Ponte du Hoc on D-Day, and a variety of other real missions besides.
The original Call of Duty has other World War II missions like the defense of “Pavlov’s House” in Stalingrad and the final assault on Berlin.
But don’t learn your history from Call of Duty games. The “Operation Pegasus” mission in the game has nothing to do with the actual World War II mission of the same name. And the commando assault on Eder Dam in the game is a far cry from the true “Dambusters” of history.
Battlefield Vietnam is a well-received game about the Vietnam War (duh) originally released in 2004. The game is a little arcade-y with lots of run-and-gun action in settings like the Ho Chi Ming Trail, the Siege of Hue, and missions like Operation Flaming Dart.
Players can get behind the controls of lots of vehicles from the era including the iconic Patrol Boat-Riverine.
Company of Heroes
This is a real-time strategy game set in the American campaign to land at Normandy and then drive to Berlin. Company of Heroes sees the player commanding companies of soldiers in the 1st Infantry Division and 101st Airborne Division at battles from Carentan to Hill 192 to St. Lo.
The game doesn’t actually limit the player to what a company commander could do in the war. It gives players the options to upgrade all of their units and allows them to control armor, infantry, engineering, and other soldiers. But the maps feel different based on what battle is playing out, and they’re all destructible so you can fight house to house in St. Fromond or create chokepoints to slaughter German troops as they come through the village.
Ultimate General: Civil War
This Civil War strategy game has *checks notes*, all of the Civil War battles. There’s a Union campaign and a Confederate one, and each features dozens of battles and missions. These include both battles of Bull Run, Chancellorsville, Gettysburg, Chickamauga Creek, Cold Harbor, and much, much, more.
The size of the player’s force is decided by how well they do in each fight. So while you get to play all sorts of historical battles, realize that the actual forces at each fight are decided according to your performance, not according to historical accuracy. So be prepared for a Gettysburg where the Confederacy has three times the troops and wins.
Tensions over a potential war between North Korea and the United States are mounting every day.
The “hermit kingdom” is boasting through its state propaganda that it could destroy America. Any claim by North Korean Foreign Minister Ri Yong-ho to “create a balance of power with the U.S.” is considered laughable.
But in an astounding claim, Pyongyang’s version of Pravda (fun fact: pravda means “truth” in Russian) says it can destroy the US in many different ways, but most notably with an electromagnetic pulse weapon.
Whether or not this claim is true, here’s a breakdown of what their military actually looks like. They have around a million active duty personnel using cheaper versions of an AK-47 (Type 88), 67 year old fighter aircraft, and dwindling allies.
An impressive claim, by 2017 military standards, is its two satellites in orbit. It’s debatable if they actually have an EMP device on them, but it is known that nuclear weapons also give off an an EMP blast on detonation.
The concerns of their nuclear capabilities, non-state allies, artillery and rocket launchers are real. Even if their nuclear warheads could theoretically reach the US, the devastation it would cause to our allies is the only reason they haven’t been obliterated and South Korea hasn’t become a island yet.
Former Rep. Roscoe Bartlett (R-MD) said during hearings before the 2008 Congressional EMP Commision that he believes that a electromagnetic pulse weapon detonated in Nebraska could kill 9 out of 10 people in the aftermath and ensuing chaos.
This lead former CIA director R. James Woolsey to say in an op-ed piece for The Hill that one of two North Korean satellites could deliver such a blast.
Problem with this is that Bartlett was directly quoting an early release of William R. Forstchen’s “One Second After” — a science fiction novel about the collapse of society. But as we all know, emotions beat facts in fear mongering.
There’s no doubt about it. World of Warcraft is one of the most influential video games ever to hit the market. As a massively multiplayer online role playing game, it let you create a fantasized version of yourself and seamlessly wove you into a living world, filled with quests and ongoing wars.
Warcraft isn’t just some “click attack, smash your 1 key” kind of game, either. Every little detail — from gear choices to talent selections to which race you selected back at the start — matters when perfecting your unique character. Though the game has changed dramatically over its 15-year lifetime, if you wanted to get anywhere back in the early days, you needed to think through all the details, down to ensuring that everyone in the raid was wearing the right cloak; that took an insane amount of time.
Over the years, these minute (some would say “tedious”) intricacies devolved to appease the more casual audience, but with Monday’s re-release of the Classic World of Warcraft servers, everyone has a chance to experience the basics anew. And now that we’re looking at the game through a more mature perspective rather than our awkward teenage years eyeballs, it’s worth it to reevaluate how we setup our raids…
…Or, more accurately, how the military gave us that tiny little edge in thinking about how to best kill a world-threatening fire lord with our buddies this Tuesday night. Sadly, there’s no coordinating with air support — after all, Blizzard didn’t add flying mounts until The Burning Crusade.
“The more you sweat in training, the less you bleed in battle.” – Richard Marchenko, First Commanding Officer of SEAL Team Six
Train in low-stress environments
This should be drilled into everyone’s head the moment they step off that bus in Basic/Boot Camp. For the next several weeks, you will practice fighting during every waking moment of your life. Not only is it important to get time on the range, but MOUT training, where you enter a simulated environment made to mimic the conditions that await you on deployment. It’s a good way to give troops an easy training scenario where it’s actually crucial to let them fail — so they can learn what not to do when the real thing comes.
In World of Warcraft, this same concept applies. If you want to learn how to most efficiently use your abilities, do so by running dungeons that are a little on the easier side relative to your level. That way, when it’s time for the big bad, you’re not sending your friends to the graveyard.
Not just any chump off the street could get a shot at wielding Thunderfury, Blessed Blade of the Windseeker.
Physical proof you’re ready to undertake a certain mission
No one will let you jump out of a perfectly good aircraft unless you’ve proven you’re capable at the Airborne school. No one will let you join the SPECOPS unless you’ve proven you’re capable of fighting at their level. It’s nothing personal — it’s just that watching over the dead weight isn’t a high-level operator’s duty. Prove you’re ready and they’ll welcome you in with open arms.
Classic World of Warcraft ran the same way. Before you’re ready to step into the higher-end dungeons and raids, you’ll need to do lengthy attunement quests. Don’t get mad at your guild when raid night rolls around and you can’t get in — show up prepared.
If it looks cool, great. If it doesn’t, at least your DPS should be high enough.
Double-checking everyone to see if they have the right gear
One of the best things about leaving the Army is that no one will ever make me unload every last bit of TA-50 I was issued onto the motor pool parking lot just so some butterbar can take a quick glance at it hours later for all of five seconds. But there’s a method to the madness; it ensures that every troop has everything they need — even if it’s something mundane, like an extra red filter for their L-bend flashlight, before the deployment.
When planning a raid, you should make sure everyone has every last potion they need, every last reagent required for their spells, and above all, the right armor and weapons to get them through the intense fights about to happen.
Just leave the fire doggo alone.
Timing the infiltration perfectly to cause the least amount of conflict
The military isn’t running missions like the Wild West. You don’t go kicking down every single door. That’s just dumb. What you really want to do is find where you’re going and take the path of least resistance.
For the most difficult encounters in Classic WoW, you’ll need 40 people to coordinate amongst themselves. If that sounds difficult to manage, that’s because it is. Only kill the monsters that are absolutely essential, and let everyone focus on what’s important: theloot, the boss.
If you’re a hunter, your role is to turn on the wrong aspect, set your pet to tank, wipe the raid several times, and still claim that any weapon that drops is for you.
Coordinating everyone’s strategy down to the letter
If you enlisted as a radio operator, be the best damn radio operator you can be. If you’re a medic, you keep an eye on everyone in case someone goes down. The team leaders and commanders should have their battle plans and stick to them perfectly. Even if you’re just a rifleman given just a single window to provide overwatch on, you keep your barrel on that window. There’s a greater mission at play, and everyone is counting on you to do your one task.
WoW gives kind of a double meaning to the term “roleplaying game.” There’s the disassociation with reality aspect that lets you pretend you’re a sexy elf girl when you’re really a 300lb bum sitting in your momma’s basement, but it also implies that everyone is given a mechanical role and that you’re expected to adhere to it.
If you’re a priest, heal or cast attack spells (depending on your specialization choices). If you’re a warrior, tank or stab (depending on your specialization choices). If you’re a rogue, stab or… well, you have no choice but to stab, but you get my point. Focus on what you’re best at and let that be what you bring to the table.
I don’t care what anyone says…. Stand in fire, you DPS higher.
Debrief to improve next time
There’s nothing better than rolling back in from a successful mission, dropping your gear, and hitting the chow hall. But there’s always that pesky debrief the commander wants everyone to attend first. It seems boring to the private in the back of the tent, but it’s crucial information for next time. Let everything out — what worked, what didn’t, what needs to be brought next time, what can stay back. There’s no such thing as a perfect mission, but you can tweak it ever so slightly each time.
We get it. Ragnaros didn’t drop your Perdition’s Blade and you just want to Hearthstone back to Orgrimmar. That’s fine, as long as you’re still on voice chat with your raid leaders. When everything’s said and done, it’s nearly impossible to keep tabs on 40 people at once — everyone’s input is valuable.
Whether he spends his weekends streaming on Twitch or if he’s lucky enough to squeeze in a few hours a week, every gaming dad needs the best gear to unlock his next achievement. From the resurgence of retro consoles to the latest in high-resolution headphones, here are 11 gifts that can help any dad level up his game.
1. NES Wireless Controllers for Switch
It’s the perfect hybrid of old-school aesthetics and modern tech. This wireless two-pack brings back the vintage NES controllers as an alternative for the Nintendo Switch. This isn’t some nostalgia cash grab, it’s specifically for the classic NES games you can play on the Switch via the Nintendo eShop. Plus, there are just two updates — the controllers come with two new shoulder buttons.
Created by eSports innovative tech company Scuf Gaming, this controller reimagines Sony’s DualShock 4 by borrowing the style of the Xbox One controller and ups the customization factor. With additional buttons (paddles, actually) placed under the gamepad, you can create custom button settings allowing you to keep your thumbs on the sticks during any game.
Nintendo Labo not only gets kids more involved with gaming titles, but it also invokes a DIY spirit before the console is turned on. Their newest kit, the Labo Vehicle, gives you everything you need to craft a cardboard steering wheel and pedal for racers, a joystick for planes, and a submarine wheel for underwater adventure.
Following in the footsteps of the absurdly successful and adorably cute retro consoles by Nintendo, Sony is dipping its toes in the nostalgia pool with their PlayStation One Classic. Roughy 45% smaller than the 1994 original, the Classic comes with two wired controllers, an internal memory card, and 20 preloaded titles including Metal Gear Solid, Ridge Racer 4, Twisted Metal and Rayman.
The world’s first certified high-res gaming headphones may just be the best set of cans for gaming. The headphones can take PS4 or PC audio and deliver lossless, crystal clear sound. Not to mention, they’re equipped for online chat with a built-in retractable mic, comfy leather ear cushions, and the Arctis signature ski goggle suspension strap over the steel headband for a perfect fit. Choose a reliable wired controller, or go wireless.
Fans of Red Dead Redemption have waited eight long years to traverse the wild west once again. Red Dead Redemption 2 is already being called an all-time great, and Sony is celebrating the critically acclaimed sequel with a PS4 Pro bundle. The PS4 Pro itself may have no RDR2 inspired decorations or skins, but with the game in full 4K glory, no one will ever look at the console.
Delivering the best VR visuals with no PC or wired connection needed, and at half the price of the Oculus Rift, Go is the sleekest VR headset to date. The elastic straps on the Go make for the most pleasant fitting VR headset available, and with thousands of compatible apps for the Go, you’ll appreciate the comfort after a few hours.
8. Blood Sweat & Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made
It can take hundreds of people countless hours over a number of years to create one single game. All of that work often goes unnoticed, until now. Jason Schreier, an editor at Kotaku, takes readers through first-hand tales of video game development from the biggest AAA games to the smallest indies, giving credit to the unsung heroes behind your favorite games including Destiny, Dragon Age, and games that made it to consoles.
It’s the biggest video game of 2018, and Microsoft is piggybacking off of the popular title with an Xbox One S bundle. The 1TB edition comes with a full download of the first person shooter and a DLC complete with different skins, 2,000 in-game money (V-Bucks) and a free month to Xbox Live. It’s worth nothing, Fortnite has cross-platform play, so you can take on friends who are playing on other gaming systems.
According to the science from Kontrol Freek, the company feels every gamer would see an improvement in performance if every thumbstick on current controllers were just taller. Freek says their sticks ups your accuracy and takes the tension off your thumbs. And with a slew of different styles, colors, and game themes, you can find the thumbstick that’s just right for you.
Bayonets epitomize the warrior mentality. Although it’s been a good while since the last official call was made to “fix bayonets” in an actual combat mission, the ancillary CQC weapon retains a special place in many warfighters’ hearts. Of course, if troops like to attach a sharp, pointy knife to their rifle’s end, then they’d surely love to affix a chainsaw. What could be better?
Chainsaw bayonets have become a trope in popular sci-fi, but there is none more iconic, overly-gratuitous, and awesome than those attached to the Mark 2 Lancer Assault Rifle in the Gears of War series. This futuristic weapon is a massive, fully-automatic rifle outfitted with a roaring chainsaw bayonet. It works well in the game, but it wouldn’t stand a chance in the real world.
There aren’t any official technical specs available for the Lancer, so it’s impossible for us to accurately judge its effectiveness, but we’ve seen a few people try to recreate the chainsaw bayonet themselves. Still, this technique is nowhere near as common as pop sci-fi would have you believe — for good reason.
In real life, the chainsaw bayonet is extremely flawed for a number of reasons. Firstly, there isn’t really any way to store the gasoline needed to power the chainsaw, so it won’t run for long. The workaround here would be to add a larger fuel source, but by doing so, you’d add to the already-bulky weight of the saw.
Then there’s the weight-distribution problem. It’s never an issue for the hulking heroes of Gears of War, but real-world troops aren’t so massive. Adding weight to a rifle will likely throw off its center of balance. When the front of a gun is far heavier than the back, it simply won’t fire accurately.
The center of balance is almost always closer to the butt-stock so the user has more control over control the weapon. Firearms without butt-stocks are also balanced in a way so that the recoil doesn’t shift the sight picture. Attachments to the front of a weapon, like suppressors, can help regulate weight distribution, but these are very specialized tools. The bulk of a functioning chainsaw would be incredibly difficult to offset.
Finally, we have a hard time seeing a situation in which a chainsaw bayonet would be more effective — not just more enjoyable — than a standard bayonet.
For a quick rundown on why this weapon would also be a complete safety hazard, check out this video.
A huge new “Star Wars” game is on the verge of being fully revealed: “Star Wars Jedi: Fallen Order” is expected to arrive later this year on Xbox One, PlayStation 4, and PC.
Even better: The game is being made by Respawn Entertainment, the same studio behind the excellent “Titanfall” series and recent blockbuster “Apex Legends.”
So what is it? Here’s everything we know so far:
No, not this Jedi — “Star Wars Jedi: Fallen Order” takes place long before Rey was born.
1. “Star Wars Jedi: Fallen Order” is a third-person action game starring a Jedi as the playable character.
Given the naming convention, you probably already guessed it: “Fallen Order” stars a Jedi.
That means, unlike “Star Wars Battlefront 2,” this game is no shooter. Instead, it’s a third-person action game that focuses on lightsaber-based combat.
2. It takes place between the events of “Episode 3” and “Episode 4.”
Spoilers for “Episode 3” ahead! In “Star Wars: Revenge of the Sith” (“Episode 3”), a very moody Anakin Skywalker — before turning into everyone’s favorite cyborg, Darth Vader — sets out to destroy the Jedi Order.
It’s part of a bigger jedi purge, known as “Order 66.” Few Jedi survive the purge, but apparently the main character in “Star Wars Jedi: Fallen Order” is one of those few.
The game follows “a young Padawan’s journey in the Dark Times following Order 66,” according to Disney.
3. It’s likely to involve stealth gameplay.
In a tweet this week, the official “Star Wars” gaming account from Electronic Arts published the image above with the text, “Don’t stand out.”
Given the time period of the game, it’s very likely that the main character — a Jedi — is trying to stay out of sight. When the game was announced in June 2018, Respawn Entertainment head Vince Zampella referred to its setting as “dark times.”
What that means for gameplay is that stealth is almost certainly involved. After all, even the most adept Jedi couldn’t withstand the collective force of the Imperial Clone army.
4. It’s scheduled to arrive in “holiday 2019.”
When the game was announced in June 2018, it was given a “holiday 2019” release window by Respawn Entertainment head Vince Zampella. Given that the next major “Star Wars” movie is set to arrive on Dec. 20, 2019, we’d guess that “Star Wars Jedi: Fallen Order” will arrive somewhere in the vicinity of December or November 2019.
The image above leaked ahead of the official reveal, and it offered fans an early look at what to expect from the upcoming game.
5. There appears to be a droid of some form alongside the main character.
As you may have noticed in the image above, next to the Jedi is an adorable little droid. It appears as though that droid will star alongside the game’s main character — perhaps as an assistant? Or maybe it offers help in puzzle-solving situations? We’ll see!
(Apex Legends/Electronic Arts)
6. It’s being made by the folks who made “Apex Legends” and “Titanfall,” Respawn Entertainment.
Respawn Entertainment, an EA-owned game studio, has only produced excellent games. Starting with “Titanfall” and, most recently, “Apex Legends,” Respawn Entertainment has a near-perfect record.
That said, Respawn Entertainment is known for creating first-person shooters — before Respawn, many of the studio’s employees developed the most iconic “Call of Duty” games. “Star Wars Jedi: Fallen Order” is the studio’s first attempt at character action.
7. The game is getting detailed during a panel at Star Wars Celebration in Chicago on April 13, 2019.
Ready to learn more? Good news: Disney’s about to tell everyone a lot more about “Star Wars Jedi: Fallen Order” on April 13, 2019!
During a panel at the Star Wars Celebration 2019 in Chicago, Disney is scheduled to reveal many more details about the upcoming game.
Here’s the full panel description:
“Join the head of Respawn Entertainment, Vince Zampella, and Game Director, Stig Asmussen, along with many special guests, to be the first to learn about this holiday’s highly anticipated action adventure game, ‘Star Wars Jedi: Fallen Order.’ Hear how Respawn and Lucasfilm collaborated on this original Star Wars story, following a young Padawan’s journey in the Dark Times following Order 66. And of course, we’ll have a few surprises in store.”