Ahead of the release of Terminator: Dark Fate, Arnold Schwarzenegger’s iconic cyborg/character, Terminator T-800, is coming to the Mortal Kombat 11 roster in a crossover we were not expecting.
A gameplay trailer shows T-800 looking like an aged Schwarzenegger wearing jeans and a leather jacket — classic badass outfit. He walks into some kind of military base, making a promise to his soon-to-be opponent: “You will be terminated.”
What follows is gameplay that looks pretty much like the Mortal Kombat games you played as a kid with heavily upgraded (read: gorier) graphics. Case in point: a gunshot from the Terminator reveals the stomach and intestines of his opponent, who somehow lives to fight another day.
The coolest part of the trailer comes when Arnold gets set on fire. He stands up as his human form burning off to reveal the iconic, chromed-out skeleton of the Terminator.
The T-800 comes as part of a downloadable character pack that also includes Shang Tsung, Nightwolf, Sindel, Joker and Spawn. It’s available for Early Access for those with the Kombat Pack or Premium edition of the game on Oct. 8 and Oct.15, 2019, for everyone else.
And if the prospect of fighting as the Terminator is making you want to buy the game, you’re in luck. It’s available on PC, Nintendo Switch, PS4, Xbox One, or Google Stadia, one of which you hopefully have lying around already.
This article originally appeared on Fatherly. Follow @FatherlyHQ on Twitter.
Movies would have you believe that every unit has a guy nicknamed “Hawkeye” or “Snake” or some other generic, tough name. As fun as films and video games make those monikers seem, it just doesn’t work that way in real life.
In actuality, nicknames fall into one of four categories: Either the troop is a freakin’ legend, it’s the unit’s name plus a number or letter, it’s just a shortened version of their last name, or it’s an insult in disguise.
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Even with all of The Punisher swag that Chris Kyle wore, he never insisted that anyone call him “The Punisher” — even if he was one of the few people on Earth worthy of that title.
Let’s kick this list off with the freakin’ legends. Take Secretary of Defense James “Warrior Monk” Mattis for example. He’s a highly revered military mind within the U.S. Armed Forces and his nickname reflects that.
As is the case with most nicknames, they’re typically invented and popularized by others — not by the legends themselves. These nicknames are even more intimidating when they’re created by the enemy. Chris “the Legend” Kyle, for example, was known as “Al-Shaitan Ramad,” which translates into “the Devil of Ramadi.”
The reason why both Kyle and Mattis have such badass nicknames is because they earned them.
Why, yes. They do call me “Romeo” for a reason…
(Photo by Cpl. Charles Santamaria)
People often confuse nicknames with call signs, so let’s hash the difference right now. Call signs are official unit designations given to members of the chain of command. Sometimes, a call sign will become more familiar than your own name.
If you’re, let’s say, the company commander of the alpha company “Spartans,” you’ll get the designation of “Spartan 6.” The XO gets “Spartan 5,” Senior Enlisted gets “Spartan 7,” and so on. Drivers, gunners, and radio operators can swap out the number designation for D, G, and R, respectively.
“Hey, Ski!” “…which one?”
(Photo by Sgt. Lauren Harrah)
Butchered last name
The next nickname variation is especially terrible if your last name is anything outside of the standard, common English name. Unless you’re a “Smith” or a “Brown” or a “Johnson,” no one is going to try to pronounce what’s on your name tape — no matter how phonetically simple it may seem.
A whole nine letters broken into three syllables — you know, something simple like Milzarski (pronounced Mil-zar-ski) is too complicated. So, most will just shorten it to “Ski.” Good luck if there’s more than one Polish troop in the squad. Not that I’m ranting or anything…
If it’s dumb and it sounds like an insult, don’t take it personally. It’s meant with brotherly love.
Remember when you screwed up?
The most common way to get yourself a nickname of your very own is to f*ck up. Don’t worry if it’s not a record-shattering mistake — people will constantly remind you of what you did. It’s not pleasant and it’s usually a way to rib one another, but you don’t want to be known as “Fumbles” by everyone.
Don’t worry if you get one of these dumb names. It’ll pass as soon as you PCS or ETS.
Fortnite, the wildly popular (and highly addictive) video game of 2018, is back — with a new line of themed toys just in time for summer 2019. Hasbro revealed that it’s teaming up with the gaming brand on eight different Nerf dart blasters and super soakers that will be released on March 22, 2019.
Announced at the New York Toy Fair 2019, the Fortnite x Nerf line is inspired by the same weapons used by the characters in Fortnite, imitating the same style and color scheme. There are five types of dart blasters and three types of super soakers that kids and parents can choose from.
In terms of dart blasters, there are some smaller versions that shoot micro-darts and another one that’s shaped like the Loot Llama. However, the real highlight is likely the AR-L Elite Dart Blaster. Equipped with a motorized shooting system and a 10-dart clip, it retails for .99, the most expensive of the bunch.
As for the water guns, you can select the standard super soaker, the pump action model, or the colorful rocket launcher. Of the three, the TS-R Super Soaker Water Blaster Pump Action is the largest, holding up to 36 fluid ounces (1 liter) of water.
Look out, Pakistan – archrival India is getting a slew of brand-new pilots ready to take to the skies to defend the Hindu homeland – at least, in the digital world. The Indian Air Force recently launched a new mobile game for Android and iOS that lets players fight in aerial combat and take off on air strike sorties, all from the palm of their hands.
India’s chief Air Force officer, Chief Marshal B S Dhanoa, said the game gives India’s youth a realistic feel for the air force while teaching them more about it. They might even be motivated enough to think of the IAF as a viable career option, one that will be exhilarating at the same time.
“This new facilitation-cum-publicity pavilion and the IAF-themed mobile game have been designed to raise awareness among the youth like you, about the IAF, and inspire them to take up career in the Air Force,” he told a group of students at the game’s launch. The game is intended for kids 14 and older.
Yes, there’s a helicopter mission.
This newest game is called “Indian Air Force: A Cut Above,” and allows the player to take to the wild blue yonder on ten missions, each comprised of three sorties to highlight the various roles the IAF can play in a wartime or contingency situation. It especially highlights air combat scenarios, but it isn’t limited to air combat. The game is supposed to be a realistic representation of the multilateral nature of India’s air forces.
“The various missions, include, airstrikes, air-to-air refueling, humanitarian assistance, and disaster relief. Also, career navigator and augmented reality sections are available, which will give a realistic feel of the IAF’s assets to the user,” the Chief Marshal said.
Defend India when the Red Skull attacks.
But this isn’t the only Indian Air Force game available to play on mobile. The IAF launched another game in 2014 called “Guardians of the Skies,” which received more than a million downloads. This new version has an upgraded platform, augmented reality integration and an entirely new phase of the game due out in October. The new version will include multiplayer capabilities, just in time for Indian aviation enthusiasts to celebrate Air Force Day behind the stick of an F-16.
We all know that EA enjoys creating games as much as they love playing them. It appears EA have created a game of their own based on the World War II message encryption machine named Enigma. If you head over to the unlisted EA page, you will find a screen with five simple icons to guide your curiosity.
Of course, any would-be codebreaker who scored higher than a 0 on their ASVAB will see that the circles with the binocular and headphones icons are the only clickable items. After navigating through the login screen and into the first puzzle, you’ll be presented with eight boxes. The boxes are filled with the characters “X 0 6 R 5 R S Y” — this is a ciphertext.
The basic idea behind cryptography is that every character written in ciphertext represents a corresponding character in plaintext — the original, unencrypted message. During the Second World War, Germany’s secret messengers weakened the strength of a ciphertext by constantly using the same words in the exact same order for every message. When these weakly encrypted messages were intercepted, the repeated pattern proved an easy way for British code-breaking experts to translate seemingly scrambled communications. EA’s puzzle, however, isn’t so simple. The page only provides extremely cryptic clues, like a this picture of a partly-opened bookcase.
A little bit of internet sleuthing later, I broke the code by definitely not searching through Reddit. My precision employment of Google-Fu didn’t result in breaking into the German intelligence network, but rather revealed that I had a chance to win a trip to this year’s Gamescom convention in Germany. While a free trip to the world’s largest gaming convention is a straightforward reward, the breaking of the real Enigma code opened up an ethical dilemma.
Using the troves of decrypted messages, Allied intelligence experts were now able to piece together the German military’s movements and, therefore, would be able to outmaneuver them. The overuse of such information, however, would undoubtedly tip off the enemy to the fact that their encryption system was broken and needed to be changed.
The brain of the Enigma machine. Using this plugboard, which is located below the keys, was used to swap letters. It supported up to 13 connections — here, only two, ‘S’ with ‘O’ and ‘A’ with ‘J’, have been made.
Unfortunately for American gamers, it appears that only those in certain regions are eligible to have their gamescom-related travel expenses covered by EA. In a way, this situation also mirrors what happened historically during the war. The US was largely excluded from the highly secretive, British-led, Enigma code-breaking process.
This is region restriction is only good news if you happen to already be stationed in South Korea, Japan, England, or Australia, otherwise you’ll need to pull out some real code-breaking alongside some serious cash to afford entry to the already nearly sold-out convention.
During Bethesda’s E3 Showcase, game director Todd Howard offhandedly mentioned that West Virginia is the perfect setting for a
Fallout game because it’s where actual nuclear secrets are kept. If you do a little digging into the history behind the featured locations they’ve unveiled so far, you’ll quickly see that he’s telling the truth.
Just like in the game, one of America’s most secure nuclear fallout shelters is located outside of White Sulphur Springs, West Virginia. It’s called The Greenbrier Resort.
First built in 1858 as a resort for Northerners and Southerners alike, it was re-purposed in WWII as a relocation center for Axis diplomats before being retooled again during the Cold War to become a nuclear fallout shelter for diplomats nearby in Washington D.C.
As part of a project code named ”
Greek Island,” Greenbrier was modified to be able to support every member of congress and their families beneath two feet of reinforced concrete. The bunker was kept secret throughout the Cold War before being finally revealed in a 1992 Washington Post article.
The most interesting tidbit of West-Virginian nuclear history is that Morgantown, the third most populous city in West Virginia, was also home to part of the
P-9 Project, an essential piece of the larger Manhattan Project. Although the construction of the nuclear bomb took place all over the United States in secret, it was in Morgantown that progress was made in developing “heavy water.”
Heavy water, or water that contains higher amounts of the stable hydrogen isotope deuterium, is needed to modulate nuclear reactors. It’s no coincidence that Morgantown became home to the Morgantown Ordnance Works, an ammunition manufacturing facility responsible for (among other things) producing much of the TNT used during World War II.
A second ordnance works located nearby in Point Pleasant called the West Virginia Ordnance Works also seems like it’ll be interesting to see in-game. The presence of it’s explosive secrets with the volatility of massive-scale arms production combined to form the basis of local myths that state a mutated Mothman lives nearby — which you can be damned sure will make an appearance in Fallout 76.
(Bethesda Game Studios)
But these tidbits of nuclear history just scratch the surface. Parts of
Operation Plowshare, in which the U.S. government was testing the use of nuclear weapons in mining operations, was also conducted in the West Virginian counties of Logan and Boone.This, and all of the other nuclear blasts that would have occurred in-game, may also help reshape the map (since the obviously Point Pleasant is closer to the smaller but real-world Mason, WV.) Even the above map hints at where rivers may have once been.
The mountains in West Virginia are also home to the
seventh largest uranium deposit, which you’ll likely be able to explore on your post-apocalyptic romp. Pretty much everything you need to create a nuclear bomb is right there in West Virginia — and it’ll be up to you to explore it all.
Most troops kill time by playing video games. And of course, they like the games that paint their branch in the best light…but it can be a little bit of an exaggeration.
Video games always feature the exciting parts of military service. No one wants to play a game about tedium — it just wouldn’t make a good game. Think how fast people would uninstall a game if 90% of the time they’re either cleaning, performing maintenance, or attending power point presentations about how to properly do adult things.
So here’s a round-up of some truth vs. fiction when it comes to video games and the military:
Airmen think they’re Ace Combat
Who doesn’t love a good combat flight simulator?
In real life, only 0.03% of the Air Force is actually a pilot. So the other 99.97% of the Air Force is more like the little kid who gets to watch their older sibling play.
Soldiers think they’re Call of Duty
There’s also a romanticized version of history that younger generations overlook.
“The Greatest Generation” is honored by the notion that all World War II Army veterans were noble pillars of virtue who killed Nazis (though to be fair, the group as a whole took out the Nazis).
But across the board, World War II soldiers embraced the same suck as the rest of us — just in a different decade. Swing by a VFW or an American Legion, buy one of the old timers a beer, and swap war stories. You’ll learn that they drank just as heavily as us, chased as much “tail” as us, and did just as much dumb crap as us.
They just did it while killing Nazis.
Sailors think they’re World of Warships
Just like the Air Force and their planes, a very small number of sailors actually get to stand at the helm.
This game brings naval warfare to life!
Sort of. There’s a big difference between the amount of time it takes to control video game ships versus real ships. Nothing is as instantaneous as using a controller. In the real world, you’ve got to send a message to this guy, who then tells another guy to tell a guy to do a thing…you get the point.
Marines think they’re Battlefield 3
Video games skip over crappy details and just put you straight into the action. Everything is the “cool sh*t” every Marines actually want to do.
Thankfully there’s a good work around the Lance Cpl. Underground figured out. By the very nature of a game, things can only get done when you reach a certain objective. Things get paused or stand still when the player doesn’t do anything.
Nothing is ever mentioned about how easy it is to slide out of bullsh*t. The real world, however, keeps on spinning, whether you skate out of sweeping the motor pool or not.
Coast Guardsmen think they’re part Cold Fear part Coast Guard
The average Coastie isn’t solving murder mysteries or fighting Russian mercenaries or zombies. They wish they were, though.
Tensions over a potential war between North Korea and the United States are mounting every day.
The “hermit kingdom” is boasting through its state propaganda that it could destroy America. Any claim by North Korean Foreign Minister Ri Yong-ho to “create a balance of power with the U.S.” is considered laughable.
But in an astounding claim, Pyongyang’s version of Pravda (fun fact: pravda means “truth” in Russian) says it can destroy the US in many different ways, but most notably with an electromagnetic pulse weapon.
Whether or not this claim is true, here’s a breakdown of what their military actually looks like. They have around a million active duty personnel using cheaper versions of an AK-47 (Type 88), 67 year old fighter aircraft, and dwindling allies.
An impressive claim, by 2017 military standards, is its two satellites in orbit. It’s debatable if they actually have an EMP device on them, but it is known that nuclear weapons also give off an an EMP blast on detonation.
The concerns of their nuclear capabilities, non-state allies, artillery and rocket launchers are real. Even if their nuclear warheads could theoretically reach the US, the devastation it would cause to our allies is the only reason they haven’t been obliterated and South Korea hasn’t become a island yet.
Former Rep. Roscoe Bartlett (R-MD) said during hearings before the 2008 Congressional EMP Commision that he believes that a electromagnetic pulse weapon detonated in Nebraska could kill 9 out of 10 people in the aftermath and ensuing chaos.
This lead former CIA director R. James Woolsey to say in an op-ed piece for The Hill that one of two North Korean satellites could deliver such a blast.
Problem with this is that Bartlett was directly quoting an early release of William R. Forstchen’s “One Second After” — a science fiction novel about the collapse of society. But as we all know, emotions beat facts in fear mongering.
Bayonets epitomize the warrior mentality. Although it’s been a good while since the last official call was made to “fix bayonets” in an actual combat mission, the ancillary CQC weapon retains a special place in many warfighters’ hearts. Of course, if troops like to attach a sharp, pointy knife to their rifle’s end, then they’d surely love to affix a chainsaw. What could be better?
Chainsaw bayonets have become a trope in popular sci-fi, but there is none more iconic, overly-gratuitous, and awesome than those attached to the Mark 2 Lancer Assault Rifle in the Gears of War series. This futuristic weapon is a massive, fully-automatic rifle outfitted with a roaring chainsaw bayonet. It works well in the game, but it wouldn’t stand a chance in the real world.
There aren’t any official technical specs available for the Lancer, so it’s impossible for us to accurately judge its effectiveness, but we’ve seen a few people try to recreate the chainsaw bayonet themselves. Still, this technique is nowhere near as common as pop sci-fi would have you believe — for good reason.
In real life, the chainsaw bayonet is extremely flawed for a number of reasons. Firstly, there isn’t really any way to store the gasoline needed to power the chainsaw, so it won’t run for long. The workaround here would be to add a larger fuel source, but by doing so, you’d add to the already-bulky weight of the saw.
Then there’s the weight-distribution problem. It’s never an issue for the hulking heroes of Gears of War, but real-world troops aren’t so massive. Adding weight to a rifle will likely throw off its center of balance. When the front of a gun is far heavier than the back, it simply won’t fire accurately.
The center of balance is almost always closer to the butt-stock so the user has more control over control the weapon. Firearms without butt-stocks are also balanced in a way so that the recoil doesn’t shift the sight picture. Attachments to the front of a weapon, like suppressors, can help regulate weight distribution, but these are very specialized tools. The bulk of a functioning chainsaw would be incredibly difficult to offset.
Finally, we have a hard time seeing a situation in which a chainsaw bayonet would be more effective — not just more enjoyable — than a standard bayonet.
For a quick rundown on why this weapon would also be a complete safety hazard, check out this video.
Shooting games are loved across the military, whether it’s Battlefield, Call of Duty, or any other video game that breaks up the monotony of the hurry-up-and-wait lifestyle.
Open-world shooters make for some of the best games available on the market today. They give you full freedom to choose when and how you go about accomplishing each mission, offering fast-paced, frenetic gameplay without the linear monotony of yesterday’s titles. But along with this freedom of choice comes a hefty dose of challenge that’ll give any player a run for their money.
While most troops have the skills and knowledge they need to survive the digital battlefield just long enough to not feel compelled to throw a controller through the T.V., we’ve got some general tips to take you to the next level.
In the absence of cover, go prone and use concealment.
(U.S. Marine Corps photo by Pfc. Trevor Rowett)
Stick to cover
If your goal is to stay alive (which it probably is), then cover is your best friend. And just to be clear: bushes are not cover, they’re concealment. Cover is solid and should be able to take a beating from incoming bullets.
Just remember, if you can see the enemy, they can see you. Your goal is always to make yourself the smallest target you can.
Only run when you absolutely must.
(U.S. Marine Corps photo by Cpl. Antonia E. Mercado)
Slow is smooth and smooth is fast. So, take your time. If you must cover a large area, sprint between pieces of cover, not in a straight line toward your objective. Plus, in most games, sprinting across an open area will cause your character to run out of stamina — making you a slow, exposed target.
This method counters the recoil and increases your overall accuracy.
(U.S Marine Corps Photo by Lance Cpl. Patrick Osino)
Fire in controlled bursts
Automatic weapons are great but the recoil degrades your accuracy more the longer you hold the trigger down. This is one thing that video games get right — though it’s often exaggerated. The way to solve this issue in a video game is the same as it is in real life: fire 5-to-6-round bursts.
If you aren’t used to it, simply repeat the phrase, “run, fuzzy bunny, run” in your head. That’ll take about 6 rounds to say.
These bad boys are your worst enemy on the battlefield in Battlefield.
(U.S. Marine Corps photo by Cpl. Austin Livingston/Released)
Vehicles are priority targets
If you’ve played any iteration of Battlefield, then you know how irritating it is when other players only focus on enemy infantry and not the tanks or helicopters. This ought to be common sense, but let’s talk about it anyway: vehicles take priority over infantry.
They are your biggest enemies on the battlefield and they’ll inflict the largest amount of casualties. So, always go for helicopters, tanks, or any other vehicle that has a big gun attached to it.
Indirect fire is your best friend.
(U.S. Marine Corps Photo by Pfc. Heather Atherton)
High-explosives win the day
Military commanders will preach this all day, and rightfully so. Explosives are your greatest asset on the battlefield and you ought to utilize them as much as possible. They allow you to eliminate large groups of enemies with minimal effort and destroy vehicles quickly, allowing infantry to work on individual targets.
That being said, don’t waste your grenades on one person. This might work in Halo or Call of Duty, where multiplayer matches are more like a series of duels, but in open-world shooters, you’ll want to wait until you’re fighting a large group dumb enough to cluster together.
Your muzzle goes where your eyes go.
(U.S. Marine Corps photo by Cpl. Austyn Saylor)
Aim with your eyes
It’s easy to look to different parts of the screen while playing a game to acquire targets but, just as you would in real life, move your weapon with your eyes so, when you find a target, you can engage immediately.
Don’t do this.
(U.S. Marine Corps Photo by Pfc. Heather Atherton)
Avoid making a silhouette
If you need to look through a window, stick to the edges to avoid being seen by enemies outside.
Creating science fiction comes with the unique challenge of dreaming up some kind of awesome, future technology and making it the norm for people native to the fictional society. Sometimes, creators get it right, like the video-call system in 2001: A Space Odyssey that later became reality with Skype and FaceTime. Others, like Back to the Future, left us waiting for pink hoverboards that were supposed to be available by 2015.
Thanks for nothing, Mattel.
CD Projekt Red faces this same conundrum in coming up with the dystopian future setting of their upcoming title, Cyberpunk 2077. Set 59 years in the future, you play a mercenary in a world almost completely overtaken by technology. People get cybernetic enhancements to make themselves look better and advertisements fill up every inch of the city. It’s up to you to carve out a little hole in this world.
Before we dive in, we have to say the game looks incredible. Check out this recently released footage.
From the looks of things, the developers appear to be very grounded in their approach to portraying technological advancements, keeping in accordance with Marshall McLuhan and his Tetrad of Media Effects theory.
The man himself, Marshall McLuhan.
Marshall McLuhan was fairly advanced for his time and was regarded as one of the fathers of media psychology. He’s was well regarded (posthumously, of course, as is the case with most scientists that’re ahead of their time) for laying the groundwork for achieving an understanding of how people perceive and take in all forms of media — meaning art, technology, and speech.
Today, we call it the internet. We use it to pretend to do work, watch videos of funny cats, and occasionally engage in fruitless arguments that will never change either party’s mind.
McLuhan’s Tetrad of Media Effects states that all technological advancements must serve four purposes to make a lasting impact on society. It must enhance something, make something obsolete, call back to something familiar, and have the potential to become something new when pushed to its limits.
His famous example was the FM radio, which meets all four criteria:
It amplifies news and music through sound,
It reduces the need for print media,
It brings spoken word back to the forefront in how people transfer stories, and,
Eventually, it could be enhanced with a visual component (aka television).
By following these rules, you can make educated guesses at where new technologies might emerge and which need they may grow to fill. In fact, he famously hypothesized that all forms of media would one day grow to an extreme, at which point, this new medium would be so fast and so large that everyone in the world could instantaneously communicate with one another. This single, new media form would encompass most other forms of communication. He called it “the global village” and was ostracized from the scientific community for his crackpot speculations.
But that would never… oh…
With McLuhan’s theory in mind, we can see how the developers at CD Projekt Red are applying it perfectly to the world of Cyberpunk. Not everything is crazy and outrageous, but rather plays on something that currently exists and amplifies it to a realistic degree.
Cybernetic enhancements are now a thing because they replace the previously squishy and less desirable parts of being human. Taxi cabs still exist because people still need to get from one place to another. And, of course, billboards cover everything when there are no rules about not plastered flashy ads across the sides of buildings.
“Call of Duty: Modern Warfare” had a massive launch, bringing in more than $600 million in its first three days. Publisher Activision Blizzard said “Modern Warfare” sold more in its first weekend than any “Call of Duty” game released since 2013.
With a new blockbuster release each year, “Call of Duty” is one of the best-selling video game franchises of all-time, and publisher Activision has doubled down for 2019 by releasing both “Call of Duty: Modern Warfare” and the free-to-play “Call of Duty Mobile” in October 2019.
“Call of Duty Mobile” saw more than 100 million downloads during the first week of October 2019, but that didn’t stop “Modern Warfare” from becoming the top-selling digital launch in Activision’s history.
“Call of Duty: Modern Warfare” also set new records on the PlayStation Network for the most digital preorders, and the most three-day digital sales on PlayStation 4. Activision also said “Modern Warfare” has become the top-selling “Call of Duty” PC launch ever, beating out last year’s “Call of Duty: Black Ops 4.”
“Black Ops 4” was the second-best-selling game of 2018, trailing “Red Dead Redemption 2.” “Call of Duty: WWII” was the best-selling game of 2017, and “Call of Duty: Modern Warfare” is likely to lead the charts for 2019 at its current pace.
“Through the first three days, Modern Warfare has more total players and total hours played than any Call of Duty opening release in the last six years,” Activision President Rob Kostich said in a statement.
For the very first time, “Call of Duty: Modern Warfare” unites the millions of “Call of Duty ” players on PlayStation 4, Xbox One, and PC by allowing cross-play and cross-progression, regardless of which version you’re playing. The game also has a cinematic single-player campaign, which “Black Ops 4” lacked. “Call of Duty: Modern Warfare” was built on a new engine too, giving the game a major graphical improvement from last year.
“Call of Duty: Modern Warfare” was released for PlayStation 4, Xbox One, and PC on Oct. 25, 2019. The PC version of “Modern Warfare” is available on Battle.net, Blizzard’s online gaming platform.
This article originally appeared on Business Insider. Follow @BusinessInsider on Twitter.
The final “Fortnite” season 10 event ended suddenly, with every player’s screen going black and showing a black hole graphic instead. As millions of gamers tuned in to streams and their own games, they suddenly lost the ability to login (the only action on the display is an “Exit” button), and the official “Fortnite” Twitter account tweeted “This is The End.”
It’s likely not the actual end of “Fortnite,” the wildly popular battle royale game that overtook the gaming community starting in 2017. Rather, the gameplay map that fans have used the past two years is likely going to be replaced with a new setting.
If the tweet wasn’t enough confirmation, “The End” was definitely a planned sequence by “Fortnite” creator Epic Games, as the “lobby” of the game showed a special galaxy collapse animation for those who were in it at the time of the server power-down.
Other players in the game saw the world collapse in front of them, and the “Fortnite” status menu showed the phrase “Anomaly Detected” for all its different features.
This article originally appeared on Business Insider. Follow @BusinessInsider on Twitter.