Ahead of the release of Terminator: Dark Fate, Arnold Schwarzenegger’s iconic cyborg/character, Terminator T-800, is coming to the Mortal Kombat 11 roster in a crossover we were not expecting.
A gameplay trailer shows T-800 looking like an aged Schwarzenegger wearing jeans and a leather jacket — classic badass outfit. He walks into some kind of military base, making a promise to his soon-to-be opponent: “You will be terminated.”
What follows is gameplay that looks pretty much like the Mortal Kombat games you played as a kid with heavily upgraded (read: gorier) graphics. Case in point: a gunshot from the Terminator reveals the stomach and intestines of his opponent, who somehow lives to fight another day.
The coolest part of the trailer comes when Arnold gets set on fire. He stands up as his human form burning off to reveal the iconic, chromed-out skeleton of the Terminator.
The T-800 comes as part of a downloadable character pack that also includes Shang Tsung, Nightwolf, Sindel, Joker and Spawn. It’s available for Early Access for those with the Kombat Pack or Premium edition of the game on Oct. 8 and Oct.15, 2019, for everyone else.
And if the prospect of fighting as the Terminator is making you want to buy the game, you’re in luck. It’s available on PC, Nintendo Switch, PS4, Xbox One, or Google Stadia, one of which you hopefully have lying around already.
This article originally appeared on Fatherly. Follow @FatherlyHQ on Twitter.
These games – in which players are positioned behind a gun – have turned a generation of kids into digital warriors who fight terrorists and battle alien invaders. Many play first-person shooters for pure, innocent enjoyment. Some like achieving objectives and being a part of a team. And, for others, it simply feels good to eliminate an enemy – especially someone who’s trying to harm them.
The games allow soldiers to take their combat roles home with them and blur their on-duty responsibilities with their off-duty, noncombat routines and lives.
But what effect have these video games had on U.S. soldiers? How accurately do they depict military life? And do they actually help recruit, train and retain troops?
The games in the Arma series strive to simulate combat. In this sequence from Arma 2, a helicopter insertion goes wrong as troops try to take a contested airfield.
From battle screen to battlefield
As part of a study, we interviewed 15 current and former members of the U.S. military who were between 24 and 35 years old to understand the role violent first-person shooter games played in their recruitment and training.
The majority of interviewees told us it was important to stay in the mindset of a soldier even when not on duty. To them, first-person shooters were the perfect vehicle for doing this.
Game preferences varied among the soldiers we interviewed, but popular titles included “Ghost Recon Advanced Warfighter 2” and “ARMA 2,” which a current member of the Army said was “one of the most hardcore assault experiences in gaming.”
In Call of Duty: Modern Warfare 2, players fight a campaign across the world and in space during a war between the U.S. and Russia.
Meanwhile, an Iraq War veteran described “Call of Duty: Black Ops 2” and “Call of Duty: Modern Warfare” as “the ultimate first-person shooter experiences ever” and “intensive and highly realistic approaches to tactical combat. The choice of attacking with stealth or unleashing an all-out frontal assault full of mayhem is yours. It’s violent, it’s chaotic, it’s beautiful.”
But it’s tough to make the case that games accurately simulate what a soldier’s life is really like. First, military tours of duty are not solely made up of hard-charging, chaotic battles, like those in first-person shooters. The majority of soldiers won’t participate in any full-frontal combat operations.
Second – and, most importantly – in the digital world there are no legal and ethical considerations. When things go wrong, when innocent people are killed, there are no ramifications. If anything, the games warp these real-world consequences in the minds of players; in 2012, psychologists Brock Bastian, Jolanda Jetten and Helena R.M. Radke were able to use brain scans to show that playing violent video games had the potential to desensitize players to real-life violence and the suffering of others.
In a 2010 article for the Brookings Institution, political scientist Peter Singer quoted a Special Forces soldier who was involved in the production of “America’s Army 360,” a video game developed to recruit and train enlistees.
An American city burns in Call of Duty: Modern Warfare 2.
“You lose an avatar; just reboot the game,” the soldier said. “In real life, you lose your guy; you’ve lost your guy. And then you’ve got to bury him, and then you’ve got to call his wife.”
Indeed, journalist Evan Wright wrote in his book “Generation Kill” that solders were on “intimate terms with the culture of video games, reality TV shows and internet porn.”
Real-life combat, however, was something entirely different.
“What I saw was a lot of them discovered levels of innocence that they probably didn’t think they had,” Wright wrote. “When they actually shot people, especially innocent people, and were confronted with this, I saw guys break down. The violence in games hadn’t prepared them for this.”
Thus video games might suck soldiers in – offering a tantalizing taste of the glory and excitement of battle. But they do little to prepare them for the types of threats that actually exist on the battlefield.
“When I really think of the government seeing that as training, I laugh,” one of our interviewees told us. “But I also feel a bit uneasy.”
Militarizing legions of gamers
Regardless of their effectiveness as training tools, violent video games can certainly act as a valuable tool for connecting the military with potential recruits. In addition to influencing the decisions of gamers to pursue military service, they can also be used to promote the geopolitical goals of the military.
Journalist Hamza Shaban, in a 2013 article for The Atlantic, described just how deep the Army’s relationship had become with the commercial gaming industry, creating what he dubbed a “military-entertainment complex.” According to Shaban, the games that emerged from this relationship – an exciting, simplified, easy-to-play version of warfare – encouraged gamers to consider a career in the military.
Frontlines: Fuel of War attempts to simulate what World War 3 in the near future would look like.
(YouTube/Best War Games Channel)
Meanwhile, games such as “UrbanSim,” “Tactical Iraqi” and “Frontlines: Fuel of War” teach players and potential recruits about the discourse of modern-day warfare. Missions include battling Islamic militants, winning over potentially hostile populations and establishing pro-Western, pro-democratic societies. They engage with the fundamentals of insurgency and counterinsurgency, present the dangers of improvised explosive devices and highlight the military usefulness of weaponized drones.
However, to some of the soldiers and ex-soldiers we spoke to, the value of playing first-person shooters amounted to little more than propaganda.
“The idea of us training using these games is a bit of a [disaster],” one said. “What the U.S. seeks to achieve through the use of these games is not entirely within their control. It might be a cheap way of getting us involved … but it’s hardly ‘training.'”
Another called first-person shooters “more like brainwashing than anything.”
“But you have to be pretty stupid to buy into all this,” he added.
Troops really do come from all walks of life. While the military has plenty of the jocks and popular kids, the nerdy kids also raised their right hand. But you’re a few months into a deployment now and everyone’s looking for something new to do.
The troops who were picked last in gym class are now playing football with the guys and the former football star is now working away on their first D&D character sheet. When you’re bored in the desert and see the other guys having fun — screw it. There’s nothing wrong with a bit of team building among the squad.
Some of the more traditional tabletop games, like Dungeons and Dragons, can played anywhere you can find a pen, some paper, a few dice, and, if you’re lucky, a copy of the player’s handbook. Coincidentally, pen and paper is about all troops sometimes have while deployed and at least one person can get a set of dice sent out.
It’s not just Dungeons and Dragons that’s making an unironic comeback among hardened war fighters. Other tabletop classics, like Warhammer 40K and Warhammer Fantasy, are making a splash with troops. Sure, Warhammer runs a little on the pricey side and assembling and painting an army by hand will take months. Thankfully, cash and downtime are about the only two things troops have on a deployment.
Even if the troops don’t want to nosedive into the deep end of nerdom, it’s not too uncommon for troops to be playing Risk (and not just until people get bored. This battle rages until someone wins, which may take a few days). Others are constantly fussing over their fantasy football team, which, let’s all be honest — and take this from the guy who extensively writes about Star Wars and Game of Thrones — puts them a pair of BCGs away from joining the commo guys in playing DD.
Ranger Up even got in on the fun by livestreaming a campaign. Matt James, a U.S. Army veteran and game designer, was the Dungeon Master for Nick Palmisciano and the rest of the crew . They may have been kicked back a few more beers than they did when they played in the back of the AV club, but they — and everyone watching the stream — were having fun.
Is the Dark Side stronger?” Luke Skywalker first asked the question as he trained with Master Yoda on Dagobah, wondering if all his hard work could ever make a difference against the full power of the Dark Side of the Force. Yoda insisted that while the Dark Side is “more seductive,” it is inferior to the Light Side of the Force. It’s a nice sentiment that reassures Luke (and viewers) that good will triumph over evil. But wise as he is, Yoda is also a Jedi and might be a little biased.
So to prove once and for all whether a Jedi or Sith Lord is the most powerful warrior in the galaxy, one YouTuber figured out an alternative to just taking Yoda’s word. He had 20,000 Jedi Knights face off against 20,000 Sith Lords in the ultimate Star Wars battle royal. Despite being amazing, the only tragedy of this fan-made simulation is that it likely won’t find it’s way in the next big Star Wars movie, Episode IX.
YouTuber SergiuHellDragoonHQ used the PC game Ultimate Epic Battle Simulator to initially pit one Sith (who is pretty clearly Darth Maul) against one Jedi. All fine and good, but he soon realized that things would get more interesting if the battle was considerably grander. He upped the simulation to 20,000 warriors per side. Not surprisingly, the battle quickly descended into total chaos and, well, never really stopped ⏤ at least not for 26 minutes. Still, the absolute beautiful insanity of the battle is worth checking out at least for a few of them.
So who ended up winning? Sadly, it looks like Yoda may have bet on the wrong side of the Force, as the Sith handily defeated the Jedi Knights. By the end, there were still nearly 14,000 Sith Lords standing, while only 5,000 Jedis remained alive.
This article originally appeared on Fatherly. Follow @FatherlyHQ on Twitter.
Video games are a much-enjoyed pastime for younger generations. It just so happens that a lot of troops today come from this video-game-loving generation. While they’re not out physically training for their upcoming deployment, they’re probably back in their barracks room “training.”
No, it’s not because they’re working to be 110% prepared. It’s because these games are also pretty fun.
6. America’s Army: Proving Ground
To be absolutely fair to every other game, this one was made by the U.S. Army. It serves as both a fun training aid for troops and an enjoyable recruitment tool for civilians.
While going through the training missions, a helpful Drill Sergeant will give you sound advice, for both the gaming world and the real thing.
5. SOCOM U.S. Navy SEALs
SOCOM is an oldie, but it still holds up — and has a huge place in gaming history. It laid the groundwork for many of the games on this list.
Sure, the graphics don’t hold up and you can find a more accurate video game on the shelves today, but this game brought a new dynamic to the industry. It was the first game to make use of the PlayStation’s microphone in a shooter and one of the first overall to use it successfully.
4. Rainbow Six: Siege
Siege is fast-paced game that pits a team of six attackers against six defenders. Players must then chose an operator based on many real-world Counterterrorist units, each with a special trait based off of real technology.
Communication and breaching are key elements to making Rainbow Six: Siege work. If you know the enemy is guarding the door, blow out the walls. If you know the enemy barricaded the walls, blow out the roof. If you know they booby-trapped that entrance, flash bang your way through to the objective.
3. Sniper Elite 4
If there’s one defining trait of real-life snipers, it’s their ability to wait for hours on end to get the perfect shot. While the waiting part isn’t the most alluring element of Sniper Elite, it definitely makes delivering that single, precise bullet all the more satisfying.
This game needs to be played slowly, methodically, and relaxed. And then you can sit back and enjoy as the game gives you a satisfying x-ray of the damage you’ve inflicted on the enemy.
2. Battlefield 1
The entire Battlefield series is beloved by troops for its slower pace (compared to the running and gunning of Call of Duty). The games also take a more logical approach to capturing objectives.
Players need to think through large 64-player vs 64-player battlefields. You can’t just run into a room, spin 360 degrees, and headshot someone with a sniper rifle without looking through the scope.
…unless you’re good.
1. Arma 3
There’s no game on the marketplace quite like Arma 3. Yes, there are single-player missions that require a basic level of thought, but what sets this game at the top is the deep multiplayer element.
Teamwork and coordination are keys to victory in this game. Everyone needs a microphone to communicate properly. You clear houses, just like real life. You man checkpoints, just like real life. And you even have support troops, just like real life. This game’s community is so well-versed in tactics to the point that actual service-members who play are often praised and asked to lead the civilians on missions.
*Bonus* Six Days in Fallujah
This game is left with just an honorable mention because it was never released. Originally created by Atomic Games, Six Days in Fallujah would have been the first of it’s kind. The developers wanted to deliver an experience that would require the player to use an extreme amount of military tactics in every level and accurately depict the Second Battle of Fallujah in what would have been almost an interactive documentary. It aimed to put the player in the psychological mindset of Marines that were actually there.
The game was said to have depicted the good, the bad, and the unfortunate sides of the very real war. You would have followed the actual 3rd Battalion, 1st Marines who took part in the battle. The objectives and conditions were exactly like those of real-life. The real Marines who died in the battle would have died in the game, too. It was scrapped in 2009 because of a severe backlash against the publisher for “trivializing” the severity of the Iraq War.
Gaming is an ever-changing and ever-adapting world. Some games are a flash-in-the-pan and fizzle out before really reaching their full potential and others live in the hearts of gamers as classics. Yet there has never been a more successful video game to keep its players engaged like Blizzard Entertainment’s World of Warcraft.
World of Warcraft has left such an impact on the world of gaming that it’s transcended the requirement to become a classic while simultaneously giving constant updates and evolving. Back in 2004, there already were several games in the Massively Multiplayer Online Role-Playing game (MMORPG) genre. Everquest and EVE Online predate Warcraft by a few years and at around the time of its release there were many more MMOs alongside it. Every MMO to come out after it is still community-labeled as “the next WoW killer.”
The game providers did what very few things in the fantasy genre can claim — they made fantasy easy enough for everyone to join in and cool enough to draw non-nerds in. World of Warcraft never played like the standard fantasy game where you need to be heavily invested in fantasy to get what’s going on. World of Warcraft makes the game simple enough that a kid could grasp the concept and challenging enough to engage mature players, whereas other games just simply toss the player in and hope for the best.
There are many draws to World of Warcraft but one of the key selling-points is the enticing story. Even when you start out as a low-level paladin, your character feels like they’re now apart of this massive ever-changing world. Each quest your character takes on along the way feels like the stakes have organically risen from the days of killing boars in the forest. Before you know it, it will truly feel like you’ve earned being the world-saving paladin.
The previous games in the franchise, Warcraft, Warcraft II, and Warcraft III, all place an equal standing for the two opposing factions — the Alliance and the Horde. The moment a new player comes in and picks a side, they’re unknowingly drawn into a massive player base that sees themselves as the good guys and other players as their enemy, despite both being just regular players. Other MMOs either put every player on the side of good or they clumsily made a war that didn’t feel grand enough.
This feeds into the player’s identity that is felt throughout their time playing. Feeling like you’re actually this great Dwarven Paladin or fierce Undead Warlock keeps you hooked into staying into the game. While many players have multiple characters to choose from, they feel an attachment to their main character far more because of the first time they played through the storyline.
Each expansion pack released after launch has managed to carefully take on a threat just slightly more intimidating than the last. The stories always continue and give you a sense of “this is the bad guy — fear them” before you eventually take them down with your friends. Generally, new major pieces of content are added to the game every other month or so (with content admittedly winding down just before the next expansion) so there’s always plenty of gameplay.
Not only are players able to take on the actual story, but each other. Players are able to skirmish each other at every opportunity they come across. If you feel like attacking a lowly player of the other side, go for it. If you want to band together with scores of other players of your faction to attack the enemy capital city, go for it. The player-versus-player is fun and rewarding. But if you didn’t want to fight other players and just enjoy yourself, that’s fine too.
Another aspect that keeps many fans coming back is the sense of community. Players can form parties to clear dungeons with their friends and guilds to clear raids on the previously mentioned baddies. The guilds form a close knit bond that eventually becomes year-long friendships with people you’ve never met before.
World of Warcraft is coming on its fourteenth year since the servers went live and the next expansion based on the faction war is about to be released in early August. As long as Blizzard keeps up the good work, players may be around for another 14 years.
Usually, any mention of “computer-based training” leads to more groans from troops than any GI Party ever could. Not so for these military video games. These games are more like those marathon weekends playing “GoldenEye 64” during the junior high years. Bring out the military equivalent of Funyuns and Mountain Dew (Sunflower seeds and Rip-Its?) and settle in to become the best U.S. troop that ever roamed virtual Earth.
Developed by the U.S. Army and one of the most prolific developers of Super Nintendo (SNES) games, the Multipurpose Arcade Combat Simulator (MACS) used a light gun to rate how well a soldier shoots. MACS also aided in learning to zero a rifle and other basic aspects of marksmanship. The light gun isn’t the standard issue SNES weapon, it’s a replica of Jäger AP-74, which is itself styled after the M-16 rifle used by the U.S. military.
Virtual Reality Combat Training
The VIRTSIM System, created by Raytheon, is an immersive, open space, VR training ground. The basketball court-sized game pad keeps track of a soldier’s movements through the use of a rubber pad and a weapon-mounted controller. The limitations of the game and the environment allow for the troops to train on responses to incoming fire of different kinds, but they can’t jump for cover and they will never be as tired in the training simulator as they might be after days of dismounted patrols in the real world. The system’s benefit is that it is a way to train for scenarios that the Army cannot recreate and allows for troops to familiarize themselves with the weapons and equipment they’ll carry in a real-world situation.
Full Spectrum Warrior (Xbox)
In 2004, game producer THQ and The U.S. Army-funded Institute for Creative Technologies dropped “Full Spectrum Warrior.” Recognizing that millennials coming into the military since 2000 grew up playing video games, the Army’s Science and Tech community created this first attempt at leveraging video games for training purposes. There were two versions of “Full Spectrum Warrior,” the one released to the public, and the one used as a training tool. The Army’s version is unlocked via a static code (HA2P1PY9TUR5TLE) on the code input screen. The player issues orders and directions to virtual fire teams and squad members, over whom he does not directly control. Another version of the game, called “Full Spectrum Command,” would be introduced later for company-level commanders.
Tactical Iraqi (PC)
The “Tactical Iraqi Language and Culture Training System” brought scenario-based PC gameplay to the 3rd Battalion, 7th Marines before their Surge deployment to Iraq in 2007. The game was developed to teach Iraqi situational language and gestures as well as cultural nuances in a virtual world that could be applied to real-world deployments. It brought Marines face-to-face with Iraqis during simulated missions. The game reduced several months of cultural training to 80 hours of computer-based training.
America’s Army (PC, Xbox)
“America’s Army” is not just a game, it’s a series of games. The U.S. Army developed and published this first-person shooter to provide a virtual soldier experience that was “engaging, informative, and entertaining.” Since its initial inception on PC in 2002, it has grown to include iterations on Xbox, Xbox 360, arcade, and mobile apps. The platform has also extended to other government training platforms to further train troops. The latest iteration, “America’s Army: Real Heroes” featured specific, real-world soldiers who have distinguished themselves in combat. The series has won dozens of awards, including Best Action Game of E3 by GameSpy and Best First Person Shooter from Wargamer.
Virtual Battlespace 2
“Virtual Battlespace 2” (or VBS2) gives instructors the ability to create custom battlefield simulations that engage the players (read: soldiers) from multiple viewpoints. Like “Full Spectrum Warrior,” it also gives soldiers the ability to issue orders to squad members. As of 2012, the game was still being used for Basic Combat Training scenarios. It teaches land nav, combat scenarios, and platoon-level group strategies. The biggest advantage of using VBS2 is that new soldiers learn from their mistakes more easily and faster, with fewer consequences than say, getting lost in the woods in a land nav exercise.
Making a video game based on historical events often means navigating the fine line between creating an experience that’s consistently engaging to the player without trivializing the gravity of the real event. This is especially true of military conflicts.
Battlefield 1’s single player campaign did a terrific job of this, giving the player the warning of, “you are not expected to survive” before tossing them into the grim reality that is WWI trench warfare.
Other games, however, use the backdrop of the invasion of Normandy as yet another arena in which players can “360 No Scope” each other.
Then, you have Atomic Games’ controversial Six Days in Fallujah, which was slated to be a highly accurate representation of what the 3rd Battalion, 1st Marines encountered in November, 2004, during the Second Battle of Fallujah. Shortly after it was announced to the public in 2009, it was dropped by its publisher and is now nothing more than a “what if” of gaming.
The developers at Atomic Games took their project very seriously. Every aspect of the game was created based on interviews with over 70 individuals, including the U.S. Marines who fought there, Iraqi civilians, war historians, senior military officials, and even former Iraqi insurgents.
The game was a far cry from typical first-person shooters that reward players for sprinting around the map, spraying bullets at the bad guys. Instead, it was said to have been more like a survival-horror game. Every minor decision made in the game would have lasting effects on player’s experience. Additionally, the game was built on an astounding engine that allowed for a 100% destructible environment — bullet holes left in walls from a previous skirmish would exist into perpetuity.
The game’s director, Juan Benito, told GamePro Magazine that giving players a taste of the horror, fear, and misery experienced by real-life Marines in the battle was a top priority.
“These are scary places, with scary things happening inside of them. In the game, you’re plunging into the unknown, navigating through darkened interiors, and ‘surprises’ left by the insurgency. In most modern military shooters, the tendency is to turn the volume up to 11 and keep it there. Our game turns it up to 12 at times, but we dial it back down, too, so we can establish a cadence.”
In Six Days in Fallujah, you would’ve followed a young Marine who was attached to the 3/1 Marines. Throughout the game, you’d encounter factual skirmishes that involved actual Marines and insurgents that were present at that given moment, based off accounts from those who were actually there. The Marines to your left and your right in those skirmishes were to be the actual Marines — which also meant that those who died in real life would die at the same moment in game. This, as you can imagine, was met with extreme controversy.
The game was being created to honor their fallen service members, but public condemnation proved too great and too universal, so it was dropped within the month by Konami — for very valid reasons.
After the publisher dropped out, the game’s director quietly left along with much of studio’s staff. The remaining assets were hobbled together to create the the sub-par Breach in attempt to recoup on the time invested in the doomed title. The president of Atomic Games promised that Six Days in Fallujah would eventually see the light of day.
Cases can be made for and against the game, but one thing is for certain: it would’ve offered something vastly different to gamers. In 2009, Call of Duty: Modern Warfare 2 was released and multiplayer lobbies were filled brim with screaming pre-teens. It was just five years since the Second Battle of Fallujah, which might’ve been too soon, but it definitely would’ve been a grim reminder of the true horrors of war in an industry too-often trivialized it.
The gaming community has matured vastly in the last decade. Games like Valiant Heart and This War of Mine have all been based on the realities of war. Games like Arma III and Rainbow Six: Siege have all taken mature, realistic approaches to how modern shooters should play out.
If or when the game does eventually find its footing and a pathway to release, it’ll likely find support withing the military-veteran community — as long as the game doesn’t, even for a second, make light of the seriousness of the Second Battle of Fallujah.
Democratic presidential candidate Andrew Yang is the star of an upcoming video game featuring the frontrunners of the 2020 election — “Yang2020: Path To Presidency.” The game will let the 2020 candidates fight for the presidency, with a fictional story mode charting Yang’s path to office.
Though fighting games are inherently violent, the recreations of the candidates in “Yang2020: Path To Presidency” are obvious parodies performing cartoonish attacks. Players will be able to unlock Donald Trump, Bernie Sanders, Elizabeth Warren, Cory Booker, and other characters, each with their own ridiculous set of special attacks.
While the game revolves around Yang’s campaign, it was made by an independent developer, Sam Vallely. Early footage of “Yang2020” surfaced back in September and the full game is scheduled for release on December 30 via Steam, the largest PC gaming marketplace. The gameplay footage shown in September was from an early version of the game, so the finished product could be much different.
Yang has not formally endorsed “Yang2020: Path To Presidency,” but the Democratic candidate has shown appreciation for similar games in the past. In a pair of tweets earlier this year, Yang said he spent much of his adolescence playing “Street Fighter 2,” the seminal fighting game that has defined the genre for decades.
“Yang2020: Path To Presidency” also draws inspiration from the popular anime “Dragon Ball Z.” Yang loosely resembles the character Gohan and the candidates are capable of firing energy beams that are a staple in the “Dragon Ball” series.
“Yang2020: Path To Presidency” will be available on December 30, but the price has not been set. The next Democratic presidential debate is set for December 19, but Yang’s polling numbers are too low to qualify for the stage as of December 9.
This article originally appeared on Business Insider. Follow @BusinessInsider on Twitter.
The Fallout game series does a great job of giving the player choices. Particularly, they give you the option to choose whatever faction is warring over the region of the post-apocalyptic wasteland you’re playing around in. New Vegas is no exception. The thing that stands out is the fact that, out of the factions warring over the New Vegas Strip, none of them are really that awesome. The worst of them, however, is Caesar’s Legion.
At the start of the game, the looming threat of a second battle of the Hoover Dam is coming with Caesar’s Roman Empire inspired Legion and the New California Republic’s Troopers and Rangers. Caesar’s Legion, with or without the help of the Courier, was doomed from the beginning. Even if they win the battle, eventually, they’re bound to fall.
Here’s what the Legion has to say about it.
Women aren’t welcome… at all
The issue here is that Caesar is automatically cutting a large potential portion of his ranks by only limiting them to males. In a post-apocalyptic wasteland, any army should be open to taking as many bodies as they can get. If most of the human population has already been wiped off the planet and the survivors face worse dangers than other humans, why not include women? After all, two guns in a fight are better than one.
Oh, and they’ve got slaves.
The Legion built an infamous reputation by tearing up enemy tribes and killing those who didn’t want to fall under their banner. Anyone else was tortured and killed. Ruling with an iron fist is a great way to get the civilians to rise up against you and usurp you from command.
There’s that old saying about bringing a knife to a gunfight, right?
Minimal use of guns
The Legion absolutely uses guns. However, they find it more honorable to fight with bladed weapons or meet their opponents in close combat. While one may commend this mentality, it’s just not sensible.
When the Legion’s greatest adversary, the NCR, finds its strength in the use of snipers, when will your best get to fight if they get dome-pieced 500 yards away?
They’ve also got cool armor.
The NCR, though not in the best shape during the events of New Vegas, have greater willpower and cause. While they may not be perfect, they’ve still got a much stronger will than the Legion. Even if the Legion beat the NCR back, the NCR would find a way to regroup and strike back harder than before.
This year, at the annual Electronic Entertainment Expo in Los Angeles, CA, game developers came out strong, teasing plenty of long-awaited games and announcing a couple of awesome surprises. We got updates on titles we’ve been waiting for, like Spider-Man, and a glimpse at a few we’ve been dreaming of, like The Elder Scrolls VI.
Here are ten games on display at E3 2018 that we can’t wait to get our hands on.
Gears 5 (Microsoft)
Gears of War has always been about pure, unadulterated violence. There was a legitimate story in the first three, but nobody could really take their eyes off of the chainsaw bayonets ripping through Locus faces.
Gears of War 4 took a step in the right direction when the protagonist role hopped from the admittedly bad-ass Marcus Fenix to his son, JD. It kept the awesome and added just the right amount of story. Gears 5 seems like it’s going to continue that trend.
Super Smash Bros Ultimate (Nintendo)
Nintendo didn’t really come out with a huge lineup of (new) games for the Switch. To be fair, the newest Smash Bros game doesn’t look like much of a departure from previous installments.
But finally being able to pit Solid Snake against Cloud against Pikachu against Ridley? Okay. We’re hooked. Just take our money already.
Jump Force (Bandai)
All those years of reading Shonen Jump back in high school are about to finally pay off. In the early trailers, we’ve already seen Goku, Naruto, Luffy, and Light make an appearance, but it’s obvious that other great Shonen Jump characters will also make an appearance. Keep an eye out for familiar faces from Bleach, Rurouni Kenshin, Fist of the North Star, Dragon Quest, and many more.
Halo Infinite (Microsoft)
Halo 5 was good, but it felt like it had strayed a bit too far from the franchise that we all know and love. Halo Infinite seems like it’s going to fix all those problems by giving us a healthy bit of nostalgia and a breathtaking new engine.
Not much is known yet about this one, but just the fact that we’re going back to the Halos (from which the series gets its name) in the helmet of Master Chief is enough to win me back over.
Kingdom Hearts 3 (Square Enix)
It’s been 13 years since Kingdom Hearts II came out and side stories just aren’t going to cut it anymore. In the time fans have waited for a resolution to the trilogy, Disney has acquired Pixar, Lucasfilms, Marvel, and (soon) Fox.
The wait may finally pay off for die-hard fans or it’ll just be another Duke Nukem Forever.
There’s just a certain level of satisfaction unique to playing a Hitman game.
Hitman games have always prided themselves on requiring an insane level of detail from players in order to successfully (and quietly) take out their target. There are so many variables on each assignment that it feels like you’ve got a one-in-a-million chance to make things line up just right. But when they do….
Fallout 76 (Bethesda)
I know we’ve been hyping up Fallout 76 pretty heavily, but who isn’t excited to get their hands on this game?
Bethesda has always delivered games built on the premise that video games should always be ridiculously fun. Dropping a nuke on your friends seems fits that bill perfectly.
Devil May Cry 5 (Capcom)
Everyone in the gaming world is running around crying about how hard Dark Souls is like they’ve never played Devil May Cry on the “Dante Must Die” setting.
We’ll admit that the last installment, DMC, wasn’t that great — but it wasn’t as awful as everyone made it out to be. That being said, the series just isn’t the same without the old Dante. Well, he’s back, and the newest game looks amazing.
Insurgency: Sandstorm (New World Interactive)
Do you know refreshing it is to finally see a true-to-life take on the Global War on Terror? No blinged-out weapons that only a third-world dictator would have. No modded-out gear that only a fobbit would buy.
This is a no-nonsense action game that originated as a realistic Half-Life 2 mod. You better believe we’re going to be following this game closely.
Cyberpunk 2077 (CD Projekt)
The best game of this year’s E3 has got to be Cyberpunk 2077. Hands down.
It just has too many perfect things going for it. The guy who made Cyberpunk 2020, Mike Pondsmith, is going to be working with the guys who made The Witcher series to create an experience that takes players into the hardcore underworld of the future. Oh, f*ck yes!
The Space Force is all but certain now and countless veterans want to “re-up” just so they could go into space. Shy of the 536 people who have completed a sub-orbital flight, no one really knows what it’s like. That’s where pop culture and video games come in.
Okay. At the current time, we probably won’t be encountering any alien lifeforms in our lifetime. Chances are highly likely that just because you joined the Space Force doesn’t mean that you’ll go into space. I can almost say for certain that most of the Space Force would just be sitting at a desk and watching satellites in orbit.
These games offer some of the more realistic looks at a potential Space Force — even if it’s just because the aspects of the game are so great.
The aliens you bring into your crew are basically contractors anyways.
The most critically-acclaimed game on this list has got to be Mass Effect and the original trilogy. Mass Effect is a sci-fi shooter RPG where the player explores the Milky Way Galaxy as the first human Spectre (essentially Special Ops of the galactic council.)
Aside from all space monster fighting and sleeping around with blue-skinned aliens, the game does give a good look at how the military would be structured in space. The humans made their presence known on a galactic scale and it mirrors how the modern Navy operates today.
It could also simulate the stakes involved since you’ll lose months of game play if your ship is destroyed.
There’s only been one MMO to stand against WoW’s domination of the genre and that’s the space-based EVE Online. Its focus is much more on the player interactions than a spoon-fed experience from the game developers. If players want to organize a massive 7,548 player battle that took 21 hours to play and an estimated real-world value of 0,000, they can.
The take away that potential Space cadets could learn is how troops would interact in the vast nothingness of space.
If you thought sweeping the dirt in Iraq was bad, just wait until you’re in space!
(Keen Software House)
Onto the more grounded games on this list. Space Engineers is a sandbox simulator set in space. Think Roller Coaster Tycoon with astronauts. The focus of the game is to set up mines and science labs on asteroids and distant planets. To its credit, it takes in a lot of physical limitations into account.
This game is a fantastic look at what Space Force troops would be doing until it’s time to fight on the moon.
God speed, you magnificent bastard.
Kerbal Space Program
Kerbal is a deceptively deep game. You just create rockets and launch them into space. It seems goofy at first until you realize they got the physics of getting into space down so accurately that it’s grabbed the interest of NASA and SpaceX.
For the 90% of the Space Force troops who are stuck on this boring blue marble, this game will probably be true to your inevitable supporting role for actual astronauts.
Real pilots practice on simulators. You could too!
If flight simulators are more of your thing, the Orbiter is for you. You pilot real-life space shuttles in a completely true-to-life simulator. About the only real effect not taken into account in this game is time dilation because, you know, it’s just a game and you’re still on Earth.
This simulator was created at the University College London for astrophysicists. It could also be used and played by the general public for free. To download the game, click this link here.
I mean, if you played this game on the Atari, get ready to play this in real life.
Let’s be real though. Everyone is losing their minds about the potential to go into space and to live out all of their childhood dreams. But the purpose of the United States Space Force is to protect America and her interests in space. The most realistic threat that the Space Force would face is an ICBM from enemy nations.
Shooting down missiles is about the most exciting thing Space Force troops will deal with.
Over 6,500 soldiers are already hoping to be part of a new Army esports team that will compete in video game tournaments nationwide in an effort to attract potential recruits.
“It’s essentially connecting America to its Army through the passion of the gaming community,” said Sgt. 1st Class Christopher Jones, NCO-in-charge of the budding team.
About 30 soldiers are expected to be picked for the team and some of the first positions could be filled summer 2019. Only active-duty and Reserve soldiers are currently allowed to apply.
Those chosen will be assigned to the Marketing and Engagement Brigade for three years at Fort Knox, Kentucky, where the Army Recruiting Command is headquartered.
More than 6,500 Soldiers have already applied to join the Army esports team, which was created to boost recruiting efforts in the gaming community.
(Photo by Staff Sgt. Ryan Meaux)
While they will not become recruiters, team members will receive a crash course on Army enlistment programs to answer questions from those interested in learning about the service.
Once built up, the team will fall under an outreach company that will also include an Army rock band and a functional fitness team.
Not everyone on the team will compete. Those who will may train up to six hours per day on video games, Jones said, adding that gameplay sessions would be live streamed or recorded for spectators to watch.
Esports has ballooned in popularity in recent years with millions of followers.
In August 2018, the Washington Post reported that esports could generate about 5 million in revenue this year in North America. In 2017, a major esports tournament in China also drew a peak of more than 106 million viewers — roughly the same number of those who watched 2018’s Super Bowl.
“It’s something really new and it’s been gaining a lot of steam,” Jones said.
While on the team, soldiers will still conduct physical training, weapons qualifications and other responsibilities that come with being a soldier. They will also have to maintain certifications in their military occupational specialty.
“Outside of that, there will be esports training,” Jones said. “So whatever game they’re playing in, they’ll not only be playing it, but be coached in it to get better.”
The team, he said, shares a similar concept to that of other Army competitive teams that continually train, such as the Golden Knights parachute team, World Class Athlete Program and Army Marksmanship Unit.
“Esports is like traditional sports,” he said. “Nobody can just walk in and expect to play at a competitive level.”
The Army, he said, already has talented gamers out there who can compete in events.
in January 2019, a few soldiers competed at PAX South in San Antonio as a way to introduce Army esports to the greater gamer community.
A few Soldiers competed at PAX South in San Antonio as a way to introduce Army esports to the greater gamer community Jan. 18-20, 2019.
(Photo by Staff Sgt. Ryan Meaux)
In one of the events, a Street Fighter V tournament, two soldiers placed first and second.
“This is the perfect opportunity to showcase not only to the Army, but to the civilian populace and the esports industry that we also have what it takes,” Jones said of the events.
Recruiters from the San Antonio Recruiting Battalion also joined them and were able to generate some leads with potential recruits, he added.
There are plans to do the same at the PAX East exposition in Boston in late March 2019.
As a gamer and a recruiter himself, Jones said the team can help bridge the civilian-military gap by breaking down misconceptions some young people may have about the Army.
Being able to play their favorite video games with others who share the same passion is also a bonus.
“For a lot of soldiers, to include myself, it’s like a dream come true,” Jones said. “This is just one of those ways we can start the conversation.”