When Ryan York, a captain in the Washington Army National Guard, was approached about starting a Twitch gaming channel, he was skeptical.
“Initially I thought this was going to be more work on my desk, more stuff to coordinate,’’ he said.
Consider York a convert, thanks largely to the relentless enthusiasm for video-game streaming shown by Sgt. Peter Chang and Sgt. Brett Seifried.
York, 40, is now the gaming program director for the Washington Guard. Chang, 39, is the gaming marketing director, while Seifried, 34, is a triple threat: a gaming liaison, a gamer and a streamer.
“When I was on active duty in the 82nd, I played almost every day,’’ Seifried said. “It was just a way for us to decompress, relax, take the load off. You’re not just people I work with. You’re people I live with. You’re people I work with, game with, eat with, all of that.’’
Since the Washington Army National Guard’s Twitch channel debuted in early November, its number of followers is increasing. Soldiers comprise four competitive teams that play Call of Duty, Rocket League, Overwatch and Rainbow Six.
While gaming provides a competitive outlet and is good for relieving stress, it also boosts morale, Chang said.
The Washington Guard wanted to devise a way to get “people excited about another aspect of the Guard, not just training, training, training,’’ Chang said. “At the same time, there’s these other extracurricular events that the Guard does on its off time to create [a community] with other soldiers.’’
At least in the beginning, an unintended byproduct of the Washington Guard’s channels on Twitch and Discord, another digital platform, was recruiting new members. Soldiers compete in a high school esports league, creating ties to a potential pipeline for new applicants. While York said his office has not been inundated with young gamers through streaming, one recently inquired about joining the Guard.
“Everything we’re doing on those platforms is providing the entertainment value, the interactive value of friends making friends and things like that,’’ York said. “But he decided, ‘This was cool stuff. I might want to see what it’s about.’ I’m no recruiter, but that sounds like an awesome recipe to me, right?’’’
The Washington Army National Guard is far from the only military unit streaming video games, but no record is kept of how many. It’s a popular pastime, particularly among the younger demographic. The Army National Guard launched a Twitch channel in January 2020, spokeswoman Cheryle Rivas said. Fourteen soldiers from across the nation stream, usually on Monday through Thursday nights.
“The Army National Guard esports program emphasizes our soldiers’ passion for gaming while showing the rest of the gaming world how they can find ways to serve their country and community,’’ Rivas said in an email.
“The stream squad entertains, interacts and helps others see Guard soldiers in a different light and as people who share their interests.’’
Just like Seifried.
Before he had a family, Seifried used to play a lot more. Now the priorities have shifted for the father of two young children, but once a gamer, always a gamer.
Once they are asleep (soundly, hopefully) for the night, Seifried tries to sneak in an hour of gaming or so most nights.
“You hear people talk about games and, ‘What did you play this weekend?’ or, ‘Did you see this game?’’’ Seifried said. “Instead of that being only on drill weekends, now we can do it three times a week on Twitch. I was excited to see it.’’
So was Chang.
While the Washington Army National Guard’s Twitch channel is not quite as popular as achieving a good score, it’s developing a loyal following.
“It’s a little internal thing we say: ‘Train hard. Game hard,’’’ Chang said. “When you have those positive programs within your state, that’s one thing that Guard members fall back on after a hard day of training or a hard day at work.’’
Recruiting officials hope that soldiers who compete in these gaming tournaments will help the service connect with this specific, but growing, segment of the American youth population.
Roughly 35 percent of American males ages 21 to 35 participate in this market, which is estimated to be worth id=”listicle-2625430237″.9 billion, recruiting officials say. They often play multiplayer, first-person shooter games such as Overwatch and Call of Duty on systems ranging from personal computers to PlayStations, both on their own and in tournaments sponsored by civilian gaming leagues.
Capt. Ryan Lewis talks to Sgt. 1st Class Christopher Jones and @twitch.tv shout caster James “jchensor” Chen during the Army Entertainment Esports Street Fighter V tournament 11 August 2018, at the Alternate Escapes Café at Fort Gordon, Georgia.
(U.S. Army 2nd Recruiting Brigade)
Young soldiers are part of this subculture, according to Sgt. 1st Class Christopher Jones, noncommissioned officer in charge of the Army Esports Team.
“Soldiers are showing a want and desire to not only play gaming … but also be in competitive gaming, and we understand that is a really good connection to our target market,” he said. “These soldiers will actually be hand-selected, so what we are doing is grouping them together and — based upon the title and platform that they wish to compete in — having them scrimmage within those groups to find out who are the best we have.”
Jones has been gaming since he was five years old and has a “custom-built PC, a Nintendo Switch, PS4 Pro and an Xbox One X. So if there is a game, I normally play it,” he said.
Part of the screening process will include ensuring that candidates also meet Army physical fitness, height and weight standards.
“Those soldiers will be screened from there to make sure that not only can they compete, but [they] are the top-quality soldier that we are looking for in order to move here to Knox to compete,” Jones said. “We want those soldiers, when they go to these events, to be able to articulate to the public.”
Team members will serve 36 months at Fort Knox and travel to tournaments, supporting the Army’s recruiting efforts at high schools and colleges, he said.
Many applicants who aren’t selected for the team could still be involved in the effort, Jones said.
“There are a lot of soldiers that just want to be a part of the community and want to help out even outside of competitive play,” he said. “We do have soldiers who have applied to the program and said, ‘I know I’m not competitive; however, I wish to help grow this.’ “
These soldiers can still participate on their off time, doing exactly what they already have been doing, Jones said.
“The difference is we are giving them a platform to play together … whether it be participating in online tournaments or just playing together and showcasing that to the American public,” he said.
“Essentially, soldiers are already playing video games,” Jones said. “We are just bringing to the light what is already in existence.”
The eSports world is widely shared on “Twist TV and all of these streaming services,” said Sgt. 1st Class Robert Dodge, a spokesman for Army Recruiting Command.
“We know that there is a large [portion] of the population out there that is watching these video game tournaments and watching people game, and this is allowing our soldiers who are already doing this and competing in these tournaments to get out there and connect with that large population,” Dodge said.
“So with this, we can touch a huge number of people and tell our Army story and help get them potentially interested in wanting to serve,” he added.
This article originally appeared on Military.com. Follow @militarydotcom on Twitter.
There’s nothing in this world that makes a deployed troop happier than opening a care package from the folks back home. Some of momma’s cookies, hygiene stuff, and little sentimental things are always appreciated. But everyone gets hyped the moment the MWR gets some new video games.
One of the unspoken realities of deployment life is, between missions, there’s almost nothing to do. Boredom causes complacency — and complacency is cause for concern. This is where Operation Supply Drop comes in.
Since 2010, Operation Supply Drop has impacted 471 deployed units, supporting over 361,271 troops. The care packages include some of the top video games that troops miss while overseas, consoles to play them on, peripherals to enjoy them, and some coffee to help work gaming into their schedule.
Glenn D. Banton, Sr. CEO & Executive Director of Operation Supply Drop, tells We Are The Mighty “Being able to provide a positive impact and morale boost to our troops at this scale is a huge driver for OSD. What really keeps us going is that many of these men and women then become active members in our community programs when redeploying back home. OSD provides relevant services to the military community during service, through transition, and into civilian life.”
(Photo by Maj. Erik Johnson)
While this is their most well-known program, it’s only about half of their mission statement. They’re also making great things happen in a program they call Respawn, through which they supply injured troops at military medical centers around the world with video games. There have been many studies conducted on the physical and mental health benefits of playing video games. Mentally-challenging and thought-provoking games have been instrumental in assisting those who sustain traumatic brain injuries.
(Photo by Mr. Steven Galvan)
Other amazing programs run through Operation Supply Drop include Heroic Forces, which provides one-on-one professional development support to troops leaving the service; Thank You Deployments, where the community nominates fellow veterans for VIP events, like attending the E3 Expo or meeting sports legends; and an awesome, recent addition in Games to Grunts, which gives free game codes to veterans. There’s no catch: Just sign in with a verified account from ID.me and you get some pretty sweet games.
Quality. It’s what you expect from a product or service when you put cash on the table.
The majority of mobile games do not mesh well with a military lifestyle: You must be connected to the internet to play, you must purchase gems to access certain levels, there’s no auto-save, and microtransactions might as well be highway robbery. There are, however, some premium games from our childhood that are no longer PC exclusives that have found a home on iOS and Android.
The following list contains a selection of hand-picked games that are nostalgic, beautiful, require no internet connection, involved no microtransactions, and bring the quality you’d expect to come alongside a price tag. The reviews below are brutally honest because, well, if somebody’s going to pay good money, they should know the full value of their investment.
Hurry up and wait just got a whole lot more interesting.
Star Wars: Knights of the Old Republic iOS iPad Gameplay Review – AppSpy.com
If you missed out on Knights of the Old Republic on the original Xbox or PC, this is the perfect chance to become familiar with this masterpiece. It is a mixes RPG and real-time elements that bring Jedi training to life. The story is, without a doubt, among the best in the Star Wars library and it’s genuinely fun.
The most noticeable weakness here are the graphics because it is a remake. However, you’ll get about 20-25 hours of unique playtime without doing the side quests. It’s worth the price tag.
Chrono Trigger iPhone Game Review – PocketGamer.co.uk
Chrono Trigger is another classic titan of the gaming industry that features a semi-turn based battle system, which is beneficial to the military lifestyle because we may have to pause or close the game at a moment’s notice. You will easily spend over 40 hours on this title and still play more. The battle system gets a little tricky towards the late stages of the game, but that’s because you have more options to destroy enemies and a larger party to manage.
This title’s weakness lies graphics, which are admittedly dated, but they inspire those nostalgic feels. The review below is brutal, but it’s there so you know exactly what you’re getting for your hard-earned money. If you care more about story and gameplay than graphics, then this is the game for you.
Baldur’s Gate is remake of the classic that was one of the pioneers of RPG gaming. The new mobile adaptation has had a facelift in regards to the user interface, making it much easier to play on a touchscreen than the PC original. There is additional DLC for purchase in the store, but it’s DLC in the classic sense, not a microtransaction. It’s a legit extension, like DLCs are supposed to be.
Baldur’s Gate reminds me how much video game developers used to care about fan service and how the gaming community yearns to end this disgusting age of microtransactions in other games (looking at you EA).
It’s hard to go wrong with the Final Fantasy series, and most installments in the series are available for purchase on mobile app marketplaces. The remakes remain true to the originals while updating the graphics and adding auto-battle functionality. I played Final Fantasy III when I had down time in Afghanistan and it lasted me the first quarter of my deployment. That’s just one of the games and the strategy element does appeal to strategic minds. I played Final Fantasy IV when I was stationed in Okinawa and it was perfect for standing by for a formation and I didn’t even notice how long it took for the colonel to show up.
The Total War series is near and dear to the gaming community, but it does have its strengths and weaknesses. The key change from PC to mobile is the pause button, which is invaluable when you’re in the middle of kicking ass when LT calls a school circle just to tell you the trucks are delayed, again.
It does have auto-save, which is great for when standby is over, and you can pick up where you left off hours later when you’re inevitably standing by again. The game does crash sometimes, so make sure you save early and often. Other than that, it’s just like you remembered it in the good ol’ days.
Microsoft’s Xbox One is losing to Sony’s PlayStation 4 — badly.
With nearly 80 million PlayStation 4 consoles in the wild, Microsoft’s Xbox One is getting trounced. Estimates put Xbox sales number somewhere in the range of 30 to 50 million — Microsoft stopped reporting hardware sales numbers some time ago.
But don’t count Xbox out just yet.
Between its Netflix-like Game Pass service, the company’s game streaming ambitions, several new studio acquisitions, and the brilliant decision to add backwards compatibility, Microsoft is building a strong foundation for the future.
Here’s a look into the future of Xbox, straight from Microsoft’s Xbox leader Phil Spencer:
1. Creating the Netflix of gaming with Game Pass.
For $10/month, Xbox Game Pass offers access to over 100 games. That includes every first-party game that Microsoft makes, loads of indies, and — as of very recently — some heavy-hitters from third-party publishers like Bethesda Softworks.
Instead of streaming the games, a la Netflix, you download each game to your Xbox console. As long as you’re paying for Game Pass, you keep all the games you download.
Best of all, any new Xbox One games that come out from Microsoft are included with Game Pass.
When “Forza Horizon 4” arrives this fall, you could drop $10 on a Game Pass subscription to download and play the game — a whopping $50 savings over the normal $60 price of a new game. Microsoft’s betting that you’ll like the arrangement so much that you’ll keep paying for the service every month, like Netflix.
“We’re finding people in Game Pass actually play more games,” Xbox leader Phil Spencer told me in an interview in June 2018, at E3, the annual video game trade show in Los Angeles. “And they’re trying some franchises where, if they had to buy the franchise — even if they’re $30, $60, whatever the amount might be — it’s way easier for them to be invested at $10/month.”
In the long term, Spencer said the goal for Game Pass is offer a safe platform for potentially risky, creative games.
“I want it to be a place where creators feel like they can take risks in things that they wanna do, and know that they have an audience of people who are already invested in the service, such that the marginal cost for them to click on the next icon and give it a try is very, very low.”
The comparison to Netflix becomes apt once more. Netflix funds lots of creative, bizarre stuff because it can afford to fail — with millions of paying subscribers, Netflix has a sturdy financial foundation from which to experiment. It also has a large platform to surface content that otherwise might get lost in a digital storefront.
2. Building a platform to let people play games anywhere, whether you own a game console or not.
On a stage in the Microsoft Theater in downtown Los Angeles on June 10, 2018, Xbox leader Phil Spencer offered the clearest picture yet into Microsoft’s vision for the future of the Xbox brand.
“Our cloud engineers are building a game streaming network to unlock console-quality gaming on any device,” Spencer said. “Not only that — we are dedicated to perfecting your experience everywhere you want to play. On your Xbox, your PC, or your phone.”
It’s an echo of sentiments he’s expressed previously, but it’s the most definitive testament to Microsoft’s plans for the future of gaming.
“There are 2 billion people who play video games on the planet today. We’re not gonna sell 2 billion consoles,” Spencer told me in an interview following his stage presentation. “Many of those people don’t own a television, many have never owned a PC. For many people on the planet, the phone is their compute device,” he said. “It’s really about reaching a customer wherever they are, on the devices that they have.”
That said, logic dictates that the ability to stream “console-quality gaming on any device” depends on some pretty major upgrades to internet speeds around the world. It also faces hurdles like the uncertain future of net-neutrality laws and consumer internet data caps.
In the meantime, Microsoft’s Azure cloud platform offers an infrastructure that few other companies have. “Fifty data centers in different parts of the planet? Billions of dollars of investment in building that out? It allows us to accelerate our growth in this space,” Spencer told me.
3. Building the next Xbox.
In a surprise move, Spencer outright announced Microsoft’s work on the successor to the Xbox One.
You read that correctly: Microsoft has already announced the next Xbox, after the Xbox One.
“The same team that delivered unprecedented performance with Xbox One X is deep into architecting the next Xbox consoles,” he said on stage on June 10, 2018. “Where we will once again deliver on our commitment to set the benchmark for console gaming.”
Of note, Spencer said “consoles” — as in Microsoft is apparently working on more than one future console. Perhaps a smaller, less expensive, streaming-focused Xbox, in addition to a more traditional, larger, $300 to $400 Xbox?
Spencer didn’t specify, but did offer more information on the announcement during an interview with Giant Bomb’s Jeff Gerstmann in June 2018. “Everybody knows what’s happening,” Spencer said in reference to Sony and Microsoft making new consoles. “It’s this kind of unsaid thing, of, like, ‘Well, they shipped Xbox One X. They didn’t lay off their whole hardware team. What do you think they’re doing?'”
He said the announcement was a means of easing potential concerns of longtime console buyers: “It’s not tomorrow, but I didn’t want people to think that we’re walking away from that part of the brand and the business, because it’s really important to us.”
In terms of what that console (or consoles) will actually be, Spencer isn’t offering any major details just yet. From the sound of things, we’re still a few years away from new consoles.
4. Buying several game studios to build new franchises.
If there’s one thing Microsoft is lacking, it’s major first-party game franchises. Even if such franchises existed, Microsoft only owns so many studios capable of producing blockbuster games.
“Halo” and “Forza” and “Gears of War” are all important franchises — to say nothing of “Minecraft,” still one of the biggest games on the planet. With the exception of “Minecraft,” many of these franchises are suffering from franchise fatigue.
Sony’s PlayStation 4 and Nintendo’s Switch, meanwhile, are getting huge first-party games — games that can only be played on their respective consoles — like “God of War” and “Super Mario Odyssey” that re-invented staid franchises.
And that’s why Microsoft just announced the acquisition of five studios. “We know that we want to create new franchises,” Spencer told me. “We really thought we needed five or six new teams, and products that we really believed in.”
“We are committed to building an industry-leading first-party studios organization,” Spencer said on stage. “And we are making one of our greatest single year investments in teams by adding five new creative studios.”
Why not buy one big publisher, like EA or Activision, with a bunch of major game franchises? It’s complicated, but here’s Spencer’s answer: “I couldn’t find a collection out there in one entity to do it.”
5. Multiplayer gaming that crosses Xbox, PlayStation, Nintendo, PC, and mobile platforms.
Microsoft’s been banging the drum for interoperability between competing game consoles for awhile now. Ever since announcing the “Better Together” update for “Minecraft,” which allowed players on all “Minecraft” platforms to play the game together, the entire game industry has begun moving toward cross-platform multiplayer.
It makes a lot of logical sense if you think about it: Games like “Call of Duty,” “Overwatch,” and “Minecraft” are functionally identical across platforms. Why shouldn’t I be able to play “Overwatch” on Xbox One with my friend on PlayStation 4?
The reason, of course, is business.
Sony’s in the lead by a large margin, and has no real incentive — financially — to work with Microsoft on getting cross-platform play working between PlayStation 4 and Xbox One. That’s become a less defensible position for Sony to take as more and more huge games offer cross-platform play, such as “Fortnite” and “Rocket League.”
In sort, it makes Sony look like the bad guy for not offering players a choice that the competition is championing.
“I just get stuck in who this is helping,” Spencer told me. “It doesn’t help the developer — the developer just wants more people to play their game. It doesn’t help the player — the players just want to play with their friends who also play games on console.”
It’s hard to argue with his logic, even if it is easier for him to say from second place.
On April 15th, 2018, one of the finest Marines to ever grace Hollywood, R. Lee Ermey, passed away. He left behind a legacy that will stand the test of time, portraying troops and veterans in a positive light while connecting civilians to the military by being a cinematic icon.
Nearly every time pop culture alludes to the military, they’re inadvertently referencing his works — typically because of his incredibly popular role in Full Metal Jacket. Blizzard Entertainment’s legendary World of Warcraft is no exception to that rule.
In fact, the newest expansion, World of Warcraft: Battle for Azeroth, features an entire series of quests dedicated to the Gunny himself.
You know, actual Marine Corps stuff.
Over the years, the game has included a total of three nods to his works. First, there’s a character exclusive to Halloween-time events named Sergeant Hartman that aids you in your fight against a fiendish Headless Horseman. There’s a dwarf named Gunny at Honor Hold that makes snarky comments about the player, according to your character’s in-game rank. And there’s a Lieutenant Emry, a misspelling of Ermey’s name, that offers the player a quest to take a beach from the Horde like any good Marine would.
But all of those characters were simply flavor NPCs — none of them really added anything to the story and they were more or less based off of Gunny Hartman, not Ermey himself. The fourth and most recent tribute character pulls nods from his life, sprinkling in just a bit of Full MetalJacket. Since the latest expansion is very heavy on Naval themes, much of your time is spent landing on beaches.
And this nice little riff that would have made Ermey proud. You may be gone, but you’ll never be forgotten.
To begin the quest, you must first play on the Alliance, reach level 110, and begin the War Campaign. You’ll be given three sites to invade the Horde-controlled Zandalar. From these options, you’ll need to pick desert location, Vol’Dun. This is where you meet Sergeant Ermey of the 7th Legion — a human character bearing a striking resemblance to our beloved Gunnery Sergeant Ermey sporting an alliance-themed campaign hat.
Your very first mission is called “Ooh Rah!” and requires you to storm the beaches with Sergeant Ermey to secure a beachhead for the Alliance. Once you’ve killed your requisite number of baddies, Sergeant Ermey has another quest called “Honor Bound,” during which you need to go behind enemy lines to rescue a missing Marine, Private James.
As you work to locate and rescue the private, Ermey delivers plenty of heartfelt lines, waxing on about how he’ll never leave a comrade behind. A few slain creatures, inspected items, and explored areas later, you eventually save him. Once freed and ready to return, Private James will thank you and Sergeant Ermey. For all of his sentiment, when the moment finally comes, Ermey responds with a simple, “You better square yourself away, Private.”
To watch the scenario play out, check out this clip.
It’s amazing how often the media gets worked up about amazing combat actions caught on camera only to find that the incredible “footage” is actually from a video game.
Video games are pretty advanced these days and they, admittedly, look very realistic, but they aren’t that realistic. And the things soldiers do “caught on camera” in the “combat footage” is definitely not realistic.
It’s really astoundingly dumb how often this happens.
1. Russia’s Veterans Day.
Probably the worst time to f*ck this up. When Russian President Vladimir Putin was describing the heroism of Senior Lieutenant Alexander Prokhorenko, Russia’s state media made the worst edit possible. Prokhorenko was calling in airstrikes on ISIS positions near Palmyra, Syria in 2016. When surrounded with no way out, he called the fire onto himself, killing the oncoming ISIS fighters.
Russian state-owned news Channel 1 edited in a clip from a video game combat simulator, called ArmA. The bit is at 2:35 in the video below.
What happened here? There isn’t enough combat footage in Syria so we have to make it up now?
2. Russia “catches” extremist fighters with chemical weapons.
They caught us red-handed giving “extremist” troops truckloads of chemical ammunition — or so they thought. When Russia’s UK embassy tweeted this “damning evidence,” they were quickly outed. They stood by the tweet, though. It’s still up.
I’ll stop harping on Russian media using video game footage when they stop using video game footage.
4. Russia Today’s report on child soldiers in Sudan.
Dammit Russia, you are making this easy. As one former child soldier gives his story about fighting in the country’s civil war, the camera does an entirely unnecessary pan across an image from Metal Gear Solid V: The Phantom Pain.
(It’s not as if there isn’t enough footage of African child soldiers. On RT’s YouTube page, they completely acknowledge it, so why keep it up? Or even use it in the first place?
5. UK news magazine tries to link the IRA to Muammar Gaddafi.
The United Kingdom’s ITV ran a documentary in September 2011, called Gaddafi and the IRA, which the British TV regulator Ofcom later found to be “materially misleading” and “a significant breach of audience trust.” What sparked the Ofcom investigation was footage of a helicopter being shot down by weapons supplied to the Libyan dictator.
What the film labels “IRA film 1988” is actually ArmA 2, a sequel to the game Russia tried to pass off as real in the first item on this list. Nice work, Bohemia Interactive.
6. UN Security Council or UN Space Command?
Admittedly, this isn’t from combat, but it’s really hilarious (and just downright lazy). As the BBC was airing a report on Amnesty International’s real-life criticism of the UN Security Council, the logo of the UN Space Command from the super popular Halo series was used instead of the real UNSC’s logo.
You should know the real UNSC’s logo looks nothing like this… but if you do a Google image search for “UNSC Logo,” you see how some intern got fired in 2012.
The creators of “Fortnite” have responded to the pleas of hundreds of players by lowering the firepower of a giant robot that has been terrorizing the game for weeks.
Epic Games added the B.R.U.T.E. mech suit to the game with “Fortnite’s” season 10 update on Aug. 1, 2019. The B.R.U.T.E. is a two-person vehicle that requires one player to pilot while the other player controls a rocket launcher and shotgun. The B.R.U.T.E. can crush players and destroy buildings simply by stomping through them, and its boosters give it tons of mobility compared to players on foot.
The mech has been wreaking havoc in battle royale matches, and some of the most well-known “Fortnite” players started a social media hashtag #RemovetheMech to petition for the B.R.U.T.E. to be removed entirely. Players have specifically complained about their inability to defend themselves against the B.R.U.T.E. during competitive matches.
The game’s developers attempted to defend the B.R.U.T.E.’s strength in an Aug. 15, 2019 blog post, sharing specific stats about how many players were eliminated using the mech in battle royale matches. Epic said the mech was designed to bring “spectacle and entertainment” to the game, and make it easier for players with a lower skill level to win a match.
“The mission of Fortnite is to bring players of all skill levels together to have a fun experience where anyone can win. For example — everyone having a shot at that first elimination or Victory Royale moment and the satisfying feeling that comes with it. Right now, we know there are players out there who have never had that opportunity,” the developers said in the post.
Now, one week later, Epic announced sweeping changes to the B.R.U.T.E., lowering its speed and damage, and making it appear less often overall. The changes are designed to make the mech a defensive tank, rather than an aggressive juggernaut.
Streamers React To The BRUTE Finally Being NERFED & Junk Rifts Being REMOVED!
“We want to reduce a B.R.U.T.E.’s ability to engage and disengage at long distances to encourage a more strategic approach to an encounter,” the detailed patch notes read. “In general we hope to shift B.R.U.T.E.s away from being highly mobile and put more emphasis on their already defensive nature.”
The B.R.U.T.E. will still be around for the foreseeable future, but it seems that players will have now a better chance to fight back. “Fortnite” regularly cycles through weapons and vehicles, so its possible that the mechs will be a distant memory in a few months, or just replaced with something even more powerful.
“Fortnite” is the most popular game in the world with more than 250 million players, and it’s free to play. The game also supports competitive events that give away millions of dollars in prize money.
This article originally appeared on Business Insider. Follow @BusinessInsider on Twitter.
The video game community is filled with the same amount of douchebags as regular society. The majority of gamers hop online, as they have for years, to enjoy spending some time playing their favorite title — then, some as*hole comes in and ruins it all in a blink of an eye.
It’s an inevitability. There’s always that one dick who ruins the fun for everyone else just because they can. In gaming, they’re generally referred to as “trolls,” but in the military, we call them “Blue Falcons” — or buddy f*ckers. Even the most kindhearted, polite person might unleash their inner as*hole when they’re safely behind the anonymity of their video game avatar.
At the end of the day, when these online Blue Falcons do their dirty work, no one really gets hurt — it’s still just a game and players usually just respawn somewhere else (or log off for a while). That being said, the level of time, effort, and dedication these guys put into f*cking with some random players is beyond astounding.
(South Park Studios)
But seriously though, if you’re interested getting your kids to stop playing video games – there’s definitely a market for that.
(Bluehole Studios Inc.)
We’re not referring to the guys who pick up a rifle and camp in one spot for (seemingly) hours just to score a kill (we’ll get to that in a minute). Instead, we’re talking about the people who go out of their way in the “real life world” to hunt down someone’s virtual character — just to kill them or harass them.
This type of Blue Falcon became much more popular with the rise of game streaming. Now, some people take it as a point of pride to track down whatever high-profile streamer is on air and kill them — even if it’s against the rules. But your average stream sniper doesn’t even come close to that one time a father hired virtual assassins to hunt and kill his son’s characters in hopes that it’d make him give up video games.
I just blame it on a terrible grenade throw.
Online games assume that once you’re randomly placed onto either the blue or red team, you’ll be loyal to the other players out of a mutual desire to win. Not all games have friendly-fire turned off, so it’s important to watch your aim.
It sucks when someone on your team accidentally shoots you — but it’s infuriating when they do it on purpose… and it’s in the spawn zone. Now, the other players on your team have to either kill that douche or let them continue trolling. Either way, the other team won’t mind.
And yet camping is a legitimate strategy in real life.
Games often provide a wide-open world for players to enjoy themselves in. In fact, some games are so massive that they’re comparable to actual states in America. They’ve got all that room to play in and yet some assholes still feel the desire to hole up somewhere — to set up camp and sit with a shotgun, just waiting for you to round the corner.
“Camping,” as it’s called, is most egregious when you’re the last player alive on your team. Not only does the enemy need to search every single corner, but your teammates are often stuck waiting for a chance to respawn, too. Some game developers will put in a system that punishes “camping” after a while, but that won’t stop the dedicated.
After a certain point in EVE, if you want to get insanely rich, you need to get nefarious.
Remember when the internet was first introduced and everyone was extremely wary of online creeps and scammers? Well, apparently, all of that is thrown out the window when it comes to video games.
“Scammers” in online games take many forms, from people trying to sell you junk for gold to those who run extremely complex banking schemes in games like EVE Online. That’s right — in CCP Games’ space-based MMO, players would loan out virtual money to other players, manage a massive system where players have, essentially, created an investment bank, and then make off with trillions of Isk, the in-game currency.
To make matters worse, Lord Kazzak would heal himself with each player he killed…
Players who bring disaster into low-level areas
In most online games, threats are appropriate to their area. If you want to fight a dangerous baddie, you’ll have to do it over there, near those other dangerous baddies. Some clever players, however, have figured out how to drag extremely tough bosses or (or virtual plagues) into major player hubs.
In the early days of World of Warcraft, players could bring a massive demon, Lord Kazzak, directly into Stormwind City, where he would proceed to evaporate players with barely any effort.
On rare occasions, players band together and decide to not fight each other — usually for a good reason. Then, one person comes in and breaks the armistice when they see a good chance to kill everyone. The most famous example of this was in World of Warcraft. When a well-respected player passed away in real life, players gathered for a virtual funeral. Then, players of the opposing faction learned that they were holding it in a neutral area and without weapons and, well… you guessed it.
But this doesn’t just happen in MMOs. Recently, a Fortnite player named Elemental_Ray took advantage of an in-game event to rack up a massive kill count. Players gathered on an easily-destroyed ramp to get a good view of an in-game rocket launch. When this Blue Falcon destroyed the bottom of the ramp, it all came crashing down — firmly placing Elemental_Ray at the top of Fortnite‘s all-time leaderboard for number of kills in single match: 48.
When a writer needs to think up some great, imposing force to pit against their protagonist, sometimes they go a little overboard. Yeah, it’s great to see some young farmboy find the strength within needed to lead a rebellion against an evil, galactic empire, but most times, the troops fighting alongside the protagonist don’t have magic space powers (we’re looking at you, Luke).
And yet anyone who’s never seen the show will still think they’re just silly little robots…
The Daleks (Doctor Who)
At first glance, the Daleks are kind of silly. A rolling pepper shaker with two sticks for arms might not seem imposing — until you realize they’re almost impossible to kill inside their shells.
Fighting a near-undying force that’s backed by a ridiculous amount of troops hellbent on your extermination isn’t ideal — it doesn’t matter that you could just put a hat over their eyestalk.
Yep. And the other villains in the game try to capture these things — doesn’t work like that.
The Reapers (Mass Effect)
Normally, giant, spacefaring warships are hard to kill. They’re even harder to kill if they’re sentient and are capable indoctrinating entire galaxies under their control.
Reapers are massive beings often confused with space ships. They dominate entire star systems by slowly brainwashing their inhabitants. Or, if that takes too long and they just need some troops fast, they can shoot out robot appendages to turn anyone fighting them into lifeless, obedient husks. Every conquered world joins their ranks, becoming a new enemy that our heroes must fight physically and psychologically.
A rocket launcher may be overkill, but you don’t want to take any chances.
The Flood (Halo)
What’s worse than fighting zombies? Fighting space zombies. One of the most deadly things about the Flood is that they can destroy their enemies with a single touch.
They cover battlefields in disease, meaning any step may lead to infection. The Flood is so terrifying that it takes two great armies, the humans and the Covenant, to band together and defeat them.
Poor bug. No one ever takes them seriously.
The Arachnid (Starship Troopers)
No good military satire is complete without an insane enemy that comes in insane numbers and is armed with insane psychic abilities.
One of the most deadly things about the Arachnids was how mindless they seem. Everyone who initially thought, “oh, just a giant bug” was in for a rude awakening when they discovered they can communicate telepathically and shoot down spaceships in orbit.
The Borg even managed to assimilate the great Captain Jean-Luc Picard. And adding Picard to their ranks definitely gives them an edge.
The Borg (Star Trek)
These guys are the culmination of all the terrifying things on this list. Put together highly advanced technology, overwhelming numbers, near invulnerability, and mass assimilation and you end up with the Borg.
With most sci-fi hiveminds, destroying their leader usually means the destruction of their entire force. But with the Borg, it just means another Queen must take their place.
Who would win: 40 millenia of technological advancements or one Orky boy?
The Orks (Warhammer 40k)
To be fair, every army in Warhammer 40k is a force to be reckoned with. But even in a universe filled with futuristic demons, robot zombies, and blood-thirsty elves, the Orks are considered the most successful intergalactic conquerors.
When the space savages aren’t fighting among themselves, they’ll band together to overwhelm their foes — even if those foes are Chaos gods, alien samurai, or whatever the hell Tyranids are.
Technology moves ever forward. What one generation of war-fighters trains on will, in many cases, be obsolete when the time comes to train the next. Though the specifics may vary from year to year, the US Military is constantly innovating and upgrading our training tools to reach the same goal: giving troops experiences as near to the real thing as possible, while balancing costs and safety factors.
If you keep all of these elements in mind, there’s a clear, logical next step to take in terms of training technology: augmented reality.
You can only do so many “washer and dime” drills it the point is lost.
(U.S. Army photo by Spc. Paige Behringer, 1BCT PAO, 1st Cav. Div.)
There’s no replacing actual, rifles-in-hand training. No kind of simulation could ever give troops the same kind of experience as using the weapon that they’ll actually be using in combat. Putting holes in paper or drop-down targets at the range is a valuable experience that can never (and will never) be replaced.
But the supplemental trainings that you’ll find inside an NCO’s book exercise could always use a technological touch-up.
It’s both awkward and fun at the same time.
(U.S. Army photo by Sgt. Joseph Guenther)
Today, it’s not uncommon for troops to play out a few key strategies on video game consoles as the NCO gives step-by-step breakdowns of what’s about to go down. These types of exercises are extremely safe and cost effective, but they’re also not nearly true-to-life.
The next step in achieving realism comes with virtual reality centers, which have already been experimentally fielded at certain installations. It’s called the Dismounted Soldier Training System (or DSTS) and it places troops in a room with a simulated rifle and a few screens all around them. Troops then “shoot” and move around the room in a safe (but expensive) simulation. It’s more effective than video-game training because the troops must use their bodies, learning important physical techniques. Here, they’ll train their responses on what to do when they see an enemy appear on screen.
These are fantastic for leaders looking to monitor a troop’s performance, but they’re still more akin to taking the guys out to an arcade and watching how they do with, essentially, a really expensive version of Time Crisis 3.
At the very least, this will be a far more engaging way to learn tactics than watching a senior NCO scribble on a whiteboard for a few hours.
(U.S. Army photo by Pfc. Samantha Whitehead)
Finally, we arrive at augmented reality. Augmented reality is the intersection between digital and physical. It’s when technology is used to place digital elements in real-world spaces. And it’s not future tech — it’s happening right now. An advanced training simulator that leverages this technology is currently being developed by Magic Leap, Inc. It differs from virtual reality in that it brings the simulation into the real world, as opposed to putting real-world troops into the simulation. The current design is called HUD 3.0.
Troops place goggles over their heads as they step into a specially designed environment, similar to MOUT training grounds, that is linked to a central hub. The goggles then intelligently lay digital images over the real world. The program can then place simulated elements in the troop’s vision — like a digital terrorist appearing in a real window. The troop can then raise their training rifle that is synced with the program, pull the trigger, and watch simulated gunfire unfold as it would in actual combat.
The advantage this has over other types of simulations is that it isn’t limited to putting a single troop out there. In theory, an entire platoon could don sets of goggles and train together, getting an experience close to real combat while remaining completely safe.
One of the most entertaining video game franchises to make waves in last decade has got to be Fallout. It’s a quirky take on the nuclear apocalypse that shows us a world in which the 1950s marked the last cultural shift before the world’s end. Each game leaves the player to survive in nuclear-wasteland versions of formerly beautiful locales, like Washington D.C., Las Vegas, and Boston.
The game’s critical acclaim is largely due to the fun, engaging gameplay mechanics, but the game developers did their homework to make sure the objectives and the little details required by enduring the aftermath of the “Great War” are actually legitimate pieces of nuclear-apocalypse survival advice.
Should you ever awaken in a fallout shelter only to emerge and see naught but hellish landscape, you can actually use some of the things you learned while gaming.
It couldn’t hurt to start saving bottle caps now. If the apocalypse doesn’t happen, you can still use them for art… or something.
(Know Your Meme)
Currency will change
Instead of using regular greenbacks as you would in the normal world, bottle caps are the new, post-apocalyptic currency. The in-game reason given is that the caps on Nuka-Cola bottles were plenty and there’s no way to accurately recreate them. So, everyone essentially agreed that they had intrinsic value.
That’s actually the exact way our real-life monetary system works. Shy of the copper found in older pennies, the money we use today only has value because we all agree it has value. Without a Federal Reserve to enforce that value, people in a post-apocalyptic world may use something else, like bullets, gold, or maybe even bottle caps.
You don’t have to go as far as to clean ALL the water — just enough to survive.
(Bethesda Game Studios)
Find clean water
The main objective of Fallout 3 is to establish a clean water system for the city of Washington D.C. because most sources have become highly contaminated. Throughout the game, you seldom find purified water. For the most part, you’re going to poison yourself (to a degree) trying to stay hydrated.
If there’s any advice that all survivalists can agree on it’s that everyone’s first goal should be to find drinkable, poison- and nuclear-contamination-free water. Your body can only survive a few days without it, but you won’t be able to function properly in a high-stakes environment for more than a day.
Mutated rabbit… yum…
(Bethesda Game Studios)
Food packaged before the apocalypse is best
A quick and easy way to heal in the game is by eating food. Everyone needs food to survive and the extra calories gives you the edge you need to fight off mutated freaks. You can eat whatever you want (and even endeavor in cannibalism if you feel the urge), but the most efficient food is stuff from before the apocalypse.
For very obvious reasons, you don’t want to be eating poison. Finding clean food isn’t all that difficult if you know where to look. Sealed environments, like the game’s “vaults,” are often veritable supermarkets, but even packaged food that was deep underwater before the blasts went off have been proven to be clean. Just look at the wine bottles from shipwrecks, for instance.
It doesn’t need to be as fancy as a Pip-Boy but you can find one at most universities.
(Bethesda Game Studios)
Get a Geiger counter
Like other games, you’ll be reminded of several factors: your health points, any injuries sustained, how much ammo you have, etc. It will also tell you about the radiations levels of anywhere you’re going.
Nuclear radiation doesn’t exactly glow as pop culture would have you believe. Unassisted, it’s impossible to detect. The only way you’re going to know for sure that you’re not being irradiated is by using a Geiger counter.
What is it with lawless societies and their affinity with wearing spikes? I can’t imagine that’d be comfortable at all.
(Bethesda Game Studios)
Not all survivors are friendly
Because it’s still a fun action game, enemies are plenty. Irradiated beasts, mutant freaks, roaming hordes of bandits, and, of course, just regular survivors looking to protect what’s theirs.
Think about how brutal some people towards each other during Black Friday. If people are willing to maim and kill each other to take 25 percent off of a toy’s price tag, imagine what they’d do in a world where laws no longer exist and they need to make sure their children survive.
The World Health Organization is a powerful, specialized agency within the United Nations that raises concerns over global health issues. Throughout their history, they’ve eradicated small pox, lead the effort in developing HIV/AIDS treatments, and reduced infant mortality rates to the lowest mankind has ever seen.
Now they’ve set their sights on the next devastating health risk that is plaguing our world: people who play video games too much.
The 11th Revision of the International Classification of Diseases, an official document that classifies and categorizes diseases, disorders, and injuries, includes what they’re calling a “gaming disorder” — a disorder that exhibits addictive behaviors. According to the document, it may even be linked to hazardous gaming, which is when someone neglects the real world in favor of playing video games to the point that they risk physical or mental harm.
This has been getting headlines from readers who assume their hobby is under fire — it’s not. It’s referring to extreme cases.
We’re talking about cases of addiction where someone dies after playing video games for three-days straight — and the people playing games next to his corpse don’t notice for ten hours. Or the case in which a couple that let their real-life child die because they were too busy playing video games (ironically enough, the game they were playing was a family-life simulator in which they had a virtual kid together).
(Photo by Irais Esparza)
These are all very isolated and very extreme incidents. Still, a “gaming disorder” is listed under a section entitled “disorders due to substance use or addictive behaviors.” Included under this same category are addictions to hard drugs, alcohol, caffeine, nicotine, and gambling.
However, there’s a very important factors missing from the classification — root cause. Video games by themselves are fun and that little shot of dopamine that your brain gives you for achieving something (in game or in any other aspect of life) can cause people to form a gaming habit.
The problem is that the WHO’s classifications of gaming disorders and hazardous gaming are independent from nearly every other mental disorder.
(South Park Studios)
According to the WHO, gaming addictions are linked to Bipolar type I and Bipolar type II. This link is established on the assumption that addicted gamers feel euphoria in the virtual world and depression in the real one.
This much is true: Gaming offers emotional security to the players. A player may be feel like a failure in the real world, but as soon as they get online, they’re a mighty paladin. There could be nothing going right in someone’s life, but they’re always able to save the princess in a video game. The village elder is just happy to see the hero who saved the day — he’s not pressing you on due dates or responsibilities.
Anyone can pick up a controller for a few hours and enjoy disconnecting for a time. Someone who feels compelled to escape the challenges of the real world entirely is a disorder.
(Photo by Katherine Belcher)
Gaming can be a problem for some people — but it isn’t addictive by itself. There are no physical withdrawals. If you want to treat it as a health concern, look into what’s causing someone to reject the world in favor of a game.
Gaming addiction is a symptom or a coping mechanism — not an affliction.