Democratic presidential candidate Andrew Yang is the star of an upcoming video game featuring the frontrunners of the 2020 election — “Yang2020: Path To Presidency.” The game will let the 2020 candidates fight for the presidency, with a fictional story mode charting Yang’s path to office.
Though fighting games are inherently violent, the recreations of the candidates in “Yang2020: Path To Presidency” are obvious parodies performing cartoonish attacks. Players will be able to unlock Donald Trump, Bernie Sanders, Elizabeth Warren, Cory Booker, and other characters, each with their own ridiculous set of special attacks.
While the game revolves around Yang’s campaign, it was made by an independent developer, Sam Vallely. Early footage of “Yang2020” surfaced back in September and the full game is scheduled for release on December 30 via Steam, the largest PC gaming marketplace. The gameplay footage shown in September was from an early version of the game, so the finished product could be much different.
Yang has not formally endorsed “Yang2020: Path To Presidency,” but the Democratic candidate has shown appreciation for similar games in the past. In a pair of tweets earlier this year, Yang said he spent much of his adolescence playing “Street Fighter 2,” the seminal fighting game that has defined the genre for decades.
“Yang2020: Path To Presidency” also draws inspiration from the popular anime “Dragon Ball Z.” Yang loosely resembles the character Gohan and the candidates are capable of firing energy beams that are a staple in the “Dragon Ball” series.
“Yang2020: Path To Presidency” will be available on December 30, but the price has not been set. The next Democratic presidential debate is set for December 19, but Yang’s polling numbers are too low to qualify for the stage as of December 9.
This article originally appeared on Business Insider. Follow @BusinessInsider on Twitter.
By now, there’s a playbook for capitalizing on gamer nostalgia. Take a classic console — the original Nintendo, the Super NES, the first PlayStation, the Atari VCS — and make a miniaturized, modern version with HDMI output and preloaded games. Then, sell it at a price much lower than that of the latest generation of consoles. For long-suffering Sega fans, the wait is finally coming to an end, as the company is finally borrowing the playbook and releasing an updated version of its classic console, the Sega Genesis.
The Sega Genesis Mini, as the new device is known looks, like a shrunk-down version of the original, beloved console. It will come with two wired controllers with a standard D-pad on the left and Genesis-standard three-button control pad on the right.
The Genesis Mini is an HDMI-equipped version of the classic console that comes preloaded with 40 different games. (Buy now)
The system comes preloaded with 40 different games, a generous number that means it won’t be easy to get bored with this thing. The included titles are being announced in four waves of ten, and the first batch has us excited. Sonic the Hedgehog is thankfully included because there wouldn’t be much point to a Genesis reboot without it.
Other titles include the Dracula-themed platformer Castlevania: Bloodlines, groundbreaking independent title Gunstar Heroes, the bizarre and captivating Toe Jam Earl, as far as we know the only funk-themed video game out there. There’s a ton of variety in this wave, and we’re excited to see the rest of the titles as they’re released between now and Sept. 29, 2019, when the console hits the market.
The military’s favorite game might be “Hurry Up and Wait” but our favorite games are the Call of Duty series. When troops, especially infantrymen, are told to stand by, the first thing we do is turn on our consoles. This month Activision Blizzard is raising money and awareness to an issue that awaits all of us post service: veteran employment. The Call of Duty Endowment has announced a new Battle Doc Pack with 100% of the proceeds going to fund veteran employment efforts.
Throughout the month of May on both Call of Duty: Black Ops Cold War and Call of Duty: Warzone plays can by a new Operator Skin. It was created with the help of Army Veteran Combat Medic Timothy Hobbs Jr. who is also a recipient of the Endowment’s aid. He is one of the 5,800 veterans the #CODEMedicalHeroes Campaign aims to place with jobs in the medical field.
Civilians are doing their part, too
We often hear “Only veterans help veterans’ but I’m glad that this time we’re wrong. Call of Duty players, veterans and civilians, are raising $3 million by purchasing the Battle Doc Pack. $1 million can be raised by participating in an in-game Revival Challenge in Warzone. Players who revive five others while playing will unlock the Call of Duty Endowment calling card. Players have to hurry though, the Calling Card event ends this weekend on May 9th. One player commented, ‘Let’s get that revive challenge done in WZ bois time to donate that bread and give back to the vets’ on the Xbox YouTube channel.
If one million players complete the challenge, a double-XP Day will be given to all Call of Duty: Warzone players. Additionally, Activision Blizzard will donate $1 to the Endowment for each player that completes the challenge, up to $1 million.
The pack also contains Easter eggs
The pack retails for $9.99 and 100% of all the proceeds will go to the Endowment’s mission of aiding veterans. It is available for a limited time until $2 million has been raised for the Call of Duty Endowment. Combined with the Revival Challenge, it will total $3 million if players are successful. The Pilot Company — another company putting their money where their mouth is — is donating $100,000 to the Endowment. Their contribution will change the lives of nearly 200 unemployed veterans to have a fighting chance at attaining a high-quality job. SFC Tim Hobbs, Jr. also describes other Easter eggs on the Operator Skin itself. When he helped design the pack, he also paid homage to his unit, his brothers in arms, and his service branch.
You can also track the progress the endowment is making in placing these veterans in gainful employment by following them on their social media pages.
While Solo: A Star Wars Storymay not exactly be crushing it in the box office, the film is an otherwise entertaining and world-building heist flick that hints to a bolder and bigger Star Wars Universe, one that includes characters who should be dead and intergalactic crime syndicates sparking the seeds of the resistance. Is it what hardcore fans wanted? No. Does it answer questions you never asked, such as why is Han’s last name Solo? Sure does. But you know what? It’s fun! It’s exciting! And, like every good Star Wars film, has its fair share of cool gadgets we want to see in real life. From Lando’s card-shooting wrist-holster and his many (many) cloaks to that amazing drink-pouring droid, here are six items from Solo: A Star Wars Story that we wish were real.
1. Lando’s Sabacc Bracelet
While Sabacc enthusiasts can buy card games “inspired” by the game of Sabacc online, perhaps the most fun part of watching the game unfold in Solo was the fact that Donald Glover’s Lando had a trick literally up his sleeve. He wears a bracelet in which he hides Sabacc trump card, so to speak, one that ensures he will always win the game, especially when laying his important property on the line, like, I don’t know, a certain spaceship. While he doesn’t get to use his trusted tool in the final game of Sabacc, it’s definitely a cool tool. It fits comfortably under the most flamboyant dress shirt. And, in typical Lando style, it’s also stylish. Let’s make this happen.
2. All of Lando’s Cloaks
One of the funnier gags in Solo is when Qi’ra steps away from the crew on the Millennium Falcon and finds herself in Lando’s closet, which is quite literally just full of cloaks. There are like at least 30 cloaks in there and Qi’ra plays dress up with all of them. There are royal blue cloaks. Deep red cloaks. Midnight black cloaks. Some of the cloaks are appropriate for battle. Qi’ra wears one on Kessel in anticipation of that battle, which comes in handy in a slightly-off screen moment where she dominates a security guard. She does a front-flip and looks super cool doing it! Also, the cloaks are flame retardants, as Qi’ra later ripped it off her body to put out a fire that started on the Falcon. Here, here, Disney: please make Lando’s many cloaks available. Halloween for kids, yes. But how about we get some adult versions from Atelier Lando?
3. Dryden Vos’ Spears
Gangster Dryden Vos, played by Paul Bettany, carries some badass weaponry: two matching, double-sided spears that he wears like brass knuckles and which have a red laser running across the blade-edge. Up there with Darth Maul’s red, double-bladed lightsaber and Kylo Ren’s Crossguard lightsaber, the weapon is one of the more creative hand-to-hand combat tools in the Star Wars universe. A Nerf-ized version of this weapon would be pretty sweet.
4. Han’s Gold Dice
One of the most surprising Easter eggs of Solo was seeing the origins of the twin golden dice that gained massive significance in the Star Wars sequels and in The Last Jedi. The twin dice, attached by a golden chain, were actually a good luck trinket for Solo that he often passed to his former lover, Qi’ra. Before she left his life for good by joining, what is ostensibly the dark side, she passed them back to him as a final wish of good luck. Later, we see the trinket being used by Han, Luke, and Leia to the same ends. Although the Gold Dice wouldn’t be so much of a toy but a collectible, their significance in the universe as an arbiter of good luck over 30 years is pretty cool. We’d hang ’em on the rearview mirrors of our personal Millenium Falcons, which are just mid-sized sedans and minivans but, whatever.
5. A Dejarik table
Although not a new addition to the Star Wars Universe, the Dejarik table on the Millennium Falcon got a lot of screen-time in Solo when Woody Harrelson’s Tobias Beckett explains the game to Chewie for the first time. Although many replicas of the game have hit the market, there has yet to be a fully operational version of the table that plays the game as it really exists in the Universe, where the “chess” pieces are holograms. Every time I see that damn game I just want to play it. It’s like Wizarding chess meets AR games. It wouldn’t take much to make this a reality. Sure there’s Hologrid: Monster Battle. But can’t we get Bethesda or someone to release a legit version?
6. That Robot That Pours Lando’s Drink
When Han and Lando meet for the first time, they play Sabacc. As they are sizing each other up, Lando lazily grabs his cup and a flying droid comes to fill it up with what I assume is some sort of delicious boozy cocktail made with space Bourbon. Lando doesn’t even say anything. No verbal commands, nothing. First of all, dope. Second of all, how do I get a drink-filling-droid in my office and home? Every time I want a glass of water in the middle of the night, you’re telling me the world could have flying droids that just fill cups up with the liquid of our choice on command? Amazon’s using droids to send packages. So can’t someone build a drink-serving droid? Let’s get this going, Bezos.
This article originally appeared on Fatherly. Follow @FatherlyHQ on Twitter.
For years, gamers have joked among themselves, saying that because they kick ass with a virtual rifle in Call of Duty, they’re probably a good shot in real life. Well, two former Special Forces operators decided to take two professional gamers to the gun club to test that theory.
Our two Special Forces operators really need no introduction to the veteran community: Navy SEAL Mikal Vega and Marine Corps sniper David Lonigro.
Vega served 22 years in the Navy, working with EOD and the SEAL teams. Lonigro spent six years in a Marine Corps special operations unit as a sniper and went on multiple combat deployments.
These two motivators went up against a 12-time World Champion gamer in Jonathan Wendel and a Call of Duty pro that goes by the screen name RUNJDRUN.
Because Lonigro and Vega are team players, they gave the gamers a few pointers during a practice round before the real thing commenced. As the timed contest opened, each competitor fired at two different targets, attempting to score accurate kill shots using six rounds total.
First, Wendel took aim and squeezed off his controlled rounds a 67 percent accuracy at a speed of 3.15 seconds.
On deck next was RUNJDRUN, who also fired at 67 percent accuracy, but at a speed of 4.03. This effort was followed by Vega, who nailed his two targets with 100 percent accuracy at a rate of 4.03 seconds.
Finally, Marine veteran and talented sniper David Lonigro ended the day with 100 percent accuracy, but had the slowest time of 5.23 seconds. However, snipers are trained to wait to take the shot, so maybe Lonigro used that as a tactical advantage.
Ultimately (and unsurprisingly), the veterans won the shooting competition.
Check out BuzzFeed’s Video below to watch the exciting competition for yourself:
On April 15th, 2018, one of the finest Marines to ever grace Hollywood, R. Lee Ermey, passed away. He left behind a legacy that will stand the test of time, portraying troops and veterans in a positive light while connecting civilians to the military by being a cinematic icon.
Nearly every time pop culture alludes to the military, they’re inadvertently referencing his works — typically because of his incredibly popular role in Full Metal Jacket. Blizzard Entertainment’s legendary World of Warcraft is no exception to that rule.
In fact, the newest expansion, World of Warcraft: Battle for Azeroth, features an entire series of quests dedicated to the Gunny himself.
You know, actual Marine Corps stuff.
Over the years, the game has included a total of three nods to his works. First, there’s a character exclusive to Halloween-time events named Sergeant Hartman that aids you in your fight against a fiendish Headless Horseman. There’s a dwarf named Gunny at Honor Hold that makes snarky comments about the player, according to your character’s in-game rank. And there’s a Lieutenant Emry, a misspelling of Ermey’s name, that offers the player a quest to take a beach from the Horde like any good Marine would.
But all of those characters were simply flavor NPCs — none of them really added anything to the story and they were more or less based off of Gunny Hartman, not Ermey himself. The fourth and most recent tribute character pulls nods from his life, sprinkling in just a bit of Full MetalJacket. Since the latest expansion is very heavy on Naval themes, much of your time is spent landing on beaches.
And this nice little riff that would have made Ermey proud. You may be gone, but you’ll never be forgotten.
To begin the quest, you must first play on the Alliance, reach level 110, and begin the War Campaign. You’ll be given three sites to invade the Horde-controlled Zandalar. From these options, you’ll need to pick desert location, Vol’Dun. This is where you meet Sergeant Ermey of the 7th Legion — a human character bearing a striking resemblance to our beloved Gunnery Sergeant Ermey sporting an alliance-themed campaign hat.
Your very first mission is called “Ooh Rah!” and requires you to storm the beaches with Sergeant Ermey to secure a beachhead for the Alliance. Once you’ve killed your requisite number of baddies, Sergeant Ermey has another quest called “Honor Bound,” during which you need to go behind enemy lines to rescue a missing Marine, Private James.
As you work to locate and rescue the private, Ermey delivers plenty of heartfelt lines, waxing on about how he’ll never leave a comrade behind. A few slain creatures, inspected items, and explored areas later, you eventually save him. Once freed and ready to return, Private James will thank you and Sergeant Ermey. For all of his sentiment, when the moment finally comes, Ermey responds with a simple, “You better square yourself away, Private.”
To watch the scenario play out, check out this clip.
Whether he spends his weekends streaming on Twitch or if he’s lucky enough to squeeze in a few hours a week, every gaming dad needs the best gear to unlock his next achievement. From the resurgence of retro consoles to the latest in high-resolution headphones, here are 11 gifts that can help any dad level up his game.
1. NES Wireless Controllers for Switch
It’s the perfect hybrid of old-school aesthetics and modern tech. This wireless two-pack brings back the vintage NES controllers as an alternative for the Nintendo Switch. This isn’t some nostalgia cash grab, it’s specifically for the classic NES games you can play on the Switch via the Nintendo eShop. Plus, there are just two updates — the controllers come with two new shoulder buttons.
Created by eSports innovative tech company Scuf Gaming, this controller reimagines Sony’s DualShock 4 by borrowing the style of the Xbox One controller and ups the customization factor. With additional buttons (paddles, actually) placed under the gamepad, you can create custom button settings allowing you to keep your thumbs on the sticks during any game.
Nintendo Labo not only gets kids more involved with gaming titles, but it also invokes a DIY spirit before the console is turned on. Their newest kit, the Labo Vehicle, gives you everything you need to craft a cardboard steering wheel and pedal for racers, a joystick for planes, and a submarine wheel for underwater adventure.
Following in the footsteps of the absurdly successful and adorably cute retro consoles by Nintendo, Sony is dipping its toes in the nostalgia pool with their PlayStation One Classic. Roughy 45% smaller than the 1994 original, the Classic comes with two wired controllers, an internal memory card, and 20 preloaded titles including Metal Gear Solid, Ridge Racer 4, Twisted Metal and Rayman.
The world’s first certified high-res gaming headphones may just be the best set of cans for gaming. The headphones can take PS4 or PC audio and deliver lossless, crystal clear sound. Not to mention, they’re equipped for online chat with a built-in retractable mic, comfy leather ear cushions, and the Arctis signature ski goggle suspension strap over the steel headband for a perfect fit. Choose a reliable wired controller, or go wireless.
Fans of Red Dead Redemption have waited eight long years to traverse the wild west once again. Red Dead Redemption 2 is already being called an all-time great, and Sony is celebrating the critically acclaimed sequel with a PS4 Pro bundle. The PS4 Pro itself may have no RDR2 inspired decorations or skins, but with the game in full 4K glory, no one will ever look at the console.
Delivering the best VR visuals with no PC or wired connection needed, and at half the price of the Oculus Rift, Go is the sleekest VR headset to date. The elastic straps on the Go make for the most pleasant fitting VR headset available, and with thousands of compatible apps for the Go, you’ll appreciate the comfort after a few hours.
8. Blood Sweat & Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made
It can take hundreds of people countless hours over a number of years to create one single game. All of that work often goes unnoticed, until now. Jason Schreier, an editor at Kotaku, takes readers through first-hand tales of video game development from the biggest AAA games to the smallest indies, giving credit to the unsung heroes behind your favorite games including Destiny, Dragon Age, and games that made it to consoles.
It’s the biggest video game of 2018, and Microsoft is piggybacking off of the popular title with an Xbox One S bundle. The 1TB edition comes with a full download of the first person shooter and a DLC complete with different skins, 2,000 in-game money (V-Bucks) and a free month to Xbox Live. It’s worth nothing, Fortnite has cross-platform play, so you can take on friends who are playing on other gaming systems.
According to the science from Kontrol Freek, the company feels every gamer would see an improvement in performance if every thumbstick on current controllers were just taller. Freek says their sticks ups your accuracy and takes the tension off your thumbs. And with a slew of different styles, colors, and game themes, you can find the thumbstick that’s just right for you.
Shooting games are loved across the military, whether it’s Battlefield, Call of Duty, or any other video game that breaks up the monotony of the hurry-up-and-wait lifestyle.
Open-world shooters make for some of the best games available on the market today. They give you full freedom to choose when and how you go about accomplishing each mission, offering fast-paced, frenetic gameplay without the linear monotony of yesterday’s titles. But along with this freedom of choice comes a hefty dose of challenge that’ll give any player a run for their money.
While most troops have the skills and knowledge they need to survive the digital battlefield just long enough to not feel compelled to throw a controller through the T.V., we’ve got some general tips to take you to the next level.
In the absence of cover, go prone and use concealment.
(U.S. Marine Corps photo by Pfc. Trevor Rowett)
Stick to cover
If your goal is to stay alive (which it probably is), then cover is your best friend. And just to be clear: bushes are not cover, they’re concealment. Cover is solid and should be able to take a beating from incoming bullets.
Just remember, if you can see the enemy, they can see you. Your goal is always to make yourself the smallest target you can.
Only run when you absolutely must.
(U.S. Marine Corps photo by Cpl. Antonia E. Mercado)
Slow is smooth and smooth is fast. So, take your time. If you must cover a large area, sprint between pieces of cover, not in a straight line toward your objective. Plus, in most games, sprinting across an open area will cause your character to run out of stamina — making you a slow, exposed target.
This method counters the recoil and increases your overall accuracy.
(U.S Marine Corps Photo by Lance Cpl. Patrick Osino)
Fire in controlled bursts
Automatic weapons are great but the recoil degrades your accuracy more the longer you hold the trigger down. This is one thing that video games get right — though it’s often exaggerated. The way to solve this issue in a video game is the same as it is in real life: fire 5-to-6-round bursts.
If you aren’t used to it, simply repeat the phrase, “run, fuzzy bunny, run” in your head. That’ll take about 6 rounds to say.
These bad boys are your worst enemy on the battlefield in Battlefield.
(U.S. Marine Corps photo by Cpl. Austin Livingston/Released)
Vehicles are priority targets
If you’ve played any iteration of Battlefield, then you know how irritating it is when other players only focus on enemy infantry and not the tanks or helicopters. This ought to be common sense, but let’s talk about it anyway: vehicles take priority over infantry.
They are your biggest enemies on the battlefield and they’ll inflict the largest amount of casualties. So, always go for helicopters, tanks, or any other vehicle that has a big gun attached to it.
Indirect fire is your best friend.
(U.S. Marine Corps Photo by Pfc. Heather Atherton)
High-explosives win the day
Military commanders will preach this all day, and rightfully so. Explosives are your greatest asset on the battlefield and you ought to utilize them as much as possible. They allow you to eliminate large groups of enemies with minimal effort and destroy vehicles quickly, allowing infantry to work on individual targets.
That being said, don’t waste your grenades on one person. This might work in Halo or Call of Duty, where multiplayer matches are more like a series of duels, but in open-world shooters, you’ll want to wait until you’re fighting a large group dumb enough to cluster together.
Your muzzle goes where your eyes go.
(U.S. Marine Corps photo by Cpl. Austyn Saylor)
Aim with your eyes
It’s easy to look to different parts of the screen while playing a game to acquire targets but, just as you would in real life, move your weapon with your eyes so, when you find a target, you can engage immediately.
Don’t do this.
(U.S. Marine Corps Photo by Pfc. Heather Atherton)
Avoid making a silhouette
If you need to look through a window, stick to the edges to avoid being seen by enemies outside.
Ahead of the premiere of “Solo: A Star Wars Story,” many critics have praised Donald Glover’s portrayal of Lando Calrissian in the film, despite the film’s lukewarm overall reception. But more importantly, Glover’s role seems to have won over the people behind the movie.
On May 16, 2018, Lucasfilm studio chief Kathleen Kennedy told the French publication Premiere that she would “love” to give Lando Calrissian his own spin-off movie.
“Solo” currently has a 72% critic rating on the reviews aggregator Rotten Tomatoes, but many reviewers, including Business Insider’s Jason Guerrasio, have heaped praise on Glover’s performance.
Guerrasio wrote in his review that Glover “completely knocks it out of the park as Lando Calrissian.”
In a review for The Atlantic, Christopher Orr wrote, “If you are not already a fan of Glover (and, let’s be clear, you should be), this ought to make you one.”
Critical praise for Glover’s role, along with Glover’s star rising from his Emmy-winning FX show, “Atlanta,” and his recent viral hit single as Childish Gambino, all rightfully have Lucasfilm encouraged to pursue a film with Glover in what would be his first blockbuster lead role.
UPDATE: After the publication of the original article by Premiere, Lucasfilm clarified to the publication that while the company would “love” to devote a spin-off film to Lando in the future, such a film had not been confirmed yet and would not be “next” (as implied by the original Premiere article).
This article originally appeared on Business Insider. Follow @BusinessInsider on Twitter.
Young civilians often tend to equate life in the military with what they see in video games. By their very nature, video games are supposed to be fun and engaging. You often find yourself in the boots of an impossibly badass character, doing over the top things.
By contrast, life in the military usually involves sitting around, waiting to hear what the next training exercise will be. It’s definitely not the video-game-like experience some might expect.
We can’t blame you for using your imagination, though. In fact, these are some things about video games that would make real military service so much better.
6. The tutorial would be much shorter
At the beginning of nearly every game, you’re first taught how to play the game. Use the sticks to move around, press ‘X’ to jump, press ‘R2’ to shoot, and so on. In the real world, you spend 9 weeks in basic/boot camp, additional time learning your specific MOS, and then god-knows-how-much time before you actually deploy.
5. Traveling would just be a load screen
One of the worst waits in the military is the moment you pack your duffle bag for the last time to leave the deployment. You wait to get the order to move to the larger FOBs, you wait to get the order to leave country to a larger airfield, and then you wait for the plane to finally touch down. At least in a video game, the load screens don’t last three weeks.
Every troop while they “hurry up and wait.” (Image via GIPHY)
4. Having a choice in gear would be nice
The most common talking point between someone who plays military video games and someone who actually knows the military is weapon selection. You’ll hear the, “Oh, did you get to use the (insert weapon issued by another country’s SpecOps)?”
Almost always, you’re assigned a weapon by your squad leader. One person is the grenadier, another the machine gunner. Everyone else is a rifleman. Rarely will you even interact with someone who has a sniper rifle, let alone use one.
If you’re wondering who gets the machine gun, it’s always the smallest person — because it’s funny. (Image via GIPHY)
3. Combat would be easy if the enemy was flagged for PvP
In massively multiplayer games, like World of Warcraft, you get to have fun duking it out with others in player-versus-player combat. For the most part, you’re always going to know who, exactly, is your enemy. Iraq and Afghanistan, on the other hand…
Also, looting stuff from the enemy is also generally frowned upon. (Image via GIPHY)
2. No need for medics!
Who needs an entire expertise that takes years of training when you can just step on top of a first aid kit or hide behind a rock until your screen stops glowing red?
You could get shot thirty times and get right back up to chainsaw someone in half a few seconds later.
Much simpler than changing your socks and taking a Motrin. (Image via GIPHY)
1. Changes from the developers usually make things easier
There’s no real rank structure in video games. Sure, you might have a guild leader or your e-sports team might have a captain, but the only words that come down the pipe to a gamer, generally, are patch notes. Games get patched to fix bugs, make the game more accessible, and usually have a positive impact on the overall game.
If you get word from the Big Military on something, it’s usually something dumb, like a change in the tattoo policy or a memo stating the uniforms you just bought are now obsolete.
If you think hearing your character got nerfed was bad, try hearing your deployment got extended. (Image via GIPHY)
Toiling away deep in the U.S. Army’s research and development arm of the Special Operations Command are the scientists crafting the Tactical Assault Light Operations Suit. It looks slick. It looks awesome. It looks like it’s going to change the battlefield in a big way.
The only problem with it is that when military journalists cover it, they see how it looks and immediately attribute it to some sci-fi universe by saying something like, “it’s a real-life Iron Man suit!” So, let’s take a closer look and determine where, exactly, within the broad horizon of nerdom this high-tech exo-suit belongs.
We weren’t exaggerating: Right off the bat, a comparison to Iron Man’s suit is invariably struck by nearlyeverysinglenewsoutlet. To a degree, we can see why. The suit, officials have said, will be considered complete when it’s functional, bullet-proof, and weaponized.
Even Jim Geurtz of SOCOM jokingly told NPR that it’s “not at the Iron Man-flying-suit, you know, flying-at-50,000-feet level.” Since he’s developing the suit, he gets a pass on calling it an Iron Man suit — but a more apt comparison is a War Machine suit. Since the suit is not going to be powered by a nuclear fission reactor and fire lasers, it’s a better match with War Machine’s kinetic arsenal.
(Punisher Vol 1. #218)
Though there’s no proof, we’re pretty sure the name TALOS is a backronym designed to share a name with the ancient Greek legend. In mythology, Talos is a bronze automaton said to have protected Crete from pirates and scoundrels (and is the God of Man in the Elder Scrolls universe, but that’s fantasy and not sci-fi). Coincidentally, Talos’ mythological job would fit it perfectly within the Boba Fett-inspired H&K AR500 suit. Looking at their helmet design, it’s obvious that they know full-well who they want it to look like.
A comparison that the TALOS suit doesn’t get often enough is to the armor of Halo’s Space Marines. The design is strikingly similar to the armor worn by non-player characters in the series.
The suit was also once projected to be able to relay vital information to the wearer via a heads-up display. Command information could also be relayed to the user through their fancy set of glasses. The early designs weren’t too far off from the in-game version, but that was also back when they thought Google Glass was going to change the battlefield…
It’s been well over six months since Star Wars: The Last Jedi came out and audiences have gone through the full cycle of liking it on opening night and disliking it the longer they spend thinking about it. Now, it’s been released for viewing in homes across America and leaking potential spoilers is no longer a crime punishable by death.
That being said, this is your official spoiler alert. We are going to talk about Star Wars: The Last Jedi ahead.
And my personal question: If that was such an effective tactic, why not just attach hyperspace drives onto asteroids and use them to bombard enemies?
Still with us? Okay, here we go.
In the second act of the film, the First Order has the Resistance cornered. Vice Admiral Haldo orders her people to board the transport ships and evacuate to the nearby planet, Crait. She then pilots the Raddus and aims it right at the First Order fleet and their flagship, the Supremacy.
She floors the Raddus into near hyperspeed and smacks right into the bad guys in what was one of the coolest moments of the film. Pieces of the shattered Supremacy then domino-effect outward, into the other ships, destroying them as well.
As awesome as this moment was, it opens up many questions for the fans that could be better understood with some science. Like, is that even possible? What kind of force (not that kind) would be required to pull that off?
Everything always comes back to science.
The filmmakers behind the Star Wars universe have taken many creative liberties with the franchise, telling elaborate storiesat the expense of scientific reasoning— and that’s fine.The series is literally about magical space samurai that befriend countless alien species without translators and everyone seems to be just fine walking on random planets without wearing space suits.
In this one particular instance — the hyperspace Kamikaze move — everything seems to be perfectly in order. This all comes down to Albert Einstein’s famous mass-energy equivalency formula, otherwise known as E = mc2.
Even though many people see that formula and think it’s just some smart guy’s way of proving he’s smart, it’s actually the fundamentals of energy. It means, in basic terms, that energy and mass are interchangeable.
Cut the movie some slack. It’s far more interesting than reading science textbooks.
With a little algebra, however, this same formula can be rearranged to explain that achieving the speed of light would be nearly impossible because everything within the universe with mass would require a incalculable amount of energy to achieve such a speed. It’s challenging to send even a single atom at a fraction of light speed, let alone a massive frigate.
In the real world, achieving hyperspeed is near impossible for anything other than massless photons. But this is the universe with tiny green muppets teaching farmboys how to move rocks with their minds. Let’s pretend that the hyper-drives hand wave that all away and moving faster than the speed of light is possible and it can be achieved by things with mass.
It’s basically the idea behind the “Rod from God” that never happened.
Thankfully for the audience, the next scientific laws that apply to this scene are also very well-known: Newton’s First and Second Laws of Motion. The first says that every object in a state of uniform motion will remain in that state of motion unless an external force is applied to it. The second states that the rate of change of momentum of a body is directly proportional to the force applied, and this change in momentum takes place in the direction of the applied force.
In normal-people words, this means that since the Raddus was extremely massive and was working up to light speed (which meant that it still had mass at that point), it had an unfathomable amount of energy behind it’s punch that could, theoretically, shred through anything with ease.
This is a magnified version of a rail gun on planet Earth. You take something heavy, use magnets to send it extremely high speeds, and crash it into something. Boom. No more enemy.
Then again, this could also explain why two missiles could destroy a Death Star and a couple of laser blasts destroy the second one.
The real question is why don’t they use it more often in the Star Wars universe? We’ve accepted that, for the sake of storytelling, that hyper-drives really work, but this Kamikaze strategy hinges on how the fictional hyper-drive works. If achieves immense speeds by reducing a spacecraft’s mass to zero — similar to that of a photon — then the spacecraft couldn’t destroy something unless it was in the process of picking up speed. This version is more in line with the destruction we saw in the film.
The problem with this option is that if the ship doesn’t have enough speed, it’ll simply bump off the target’s shields. If it has too little mass, it’ll simply squash like a fly on a windshield. The conditions would have to be near perfect to make a serious impact.
The other way a hyper-drive could work is if it creates the insane amount of energy required to bring an object past light speed. If that’s the case, then the hyper-drive would be destroyed with the collision. For scale, the energy needed to send a Ford Mustang into hyper-speed would be more than a star going supernova. When a spacecraft containing an entire military crashes and the hyper-drive that powers it blows it, it’d let off enough energy to snuff out the entire galaxy in an instant. So, it probably wasn’t that.
The final “Fortnite” season 10 event ended suddenly, with every player’s screen going black and showing a black hole graphic instead. As millions of gamers tuned in to streams and their own games, they suddenly lost the ability to login (the only action on the display is an “Exit” button), and the official “Fortnite” Twitter account tweeted “This is The End.”
It’s likely not the actual end of “Fortnite,” the wildly popular battle royale game that overtook the gaming community starting in 2017. Rather, the gameplay map that fans have used the past two years is likely going to be replaced with a new setting.
If the tweet wasn’t enough confirmation, “The End” was definitely a planned sequence by “Fortnite” creator Epic Games, as the “lobby” of the game showed a special galaxy collapse animation for those who were in it at the time of the server power-down.
Other players in the game saw the world collapse in front of them, and the “Fortnite” status menu showed the phrase “Anomaly Detected” for all its different features.
This article originally appeared on Business Insider. Follow @BusinessInsider on Twitter.