The final trailer for “IT: Chapter Two” has dropped and along with highlighting the return of Pennywise, it makes the killer clown’s mission abundantly clear: He wants revenge on the Losers’ Club.
The two-and-a-half-minute preview opens with a grown-up Mike (played by Isaiah Mustafa), the lone member of the club to stay in Derry, saying that he remembers “all of it.” We then see a man drowning in the sewers crying out for help, only to be “rescued” by an eager Pennywise (played by Bill Skarsgård).
We then see the reunion of the Losers’ Club, who are told by Mike that Pennywise is back. He also reminds them of the oath they all took as kids to take down their tormentor if he ever returned. In case there were any doubts about Mike’s claim, Bill (played by James McAvoy) gets a horrific glimpse of the demonic force at a carnival, as Pennywise threatens to trap a young boy who may be Bill’s son.
The frightening sequence sets the tone for the rest of the trailer, with Pennywise declaring his desire to get back at the group that stopped him.
“For 27 years, I dreamt of you,” Pennywise says. “I craved you. I missed you.”
His statement clearly sets the stage for a showdown between Pennywise and the Losers’ Club. Fortunately, the gang appears every bit as determined to face-off against their nemesis.
“We need to finish it,” Bill says. “For good.”
Pennywise spends the rest of the trailer scaring the shit out of the group, including Richie (played by Bill Hader) and Beverly (played by Jessica Chastain). If this is any indication, the IT sequel is looking like it will be even more devastating than the original, with Pennywise determined to raise as much Hell as possible.
“IT: Chapter Two” comes to theaters Sept. 6, 2019.
This article originally appeared on Fatherly. Follow @FatherlyHQ on Twitter.
In honor of the release of Rambo: Last Blood, Lionsgate invited me out to Adam’s Forge in Los Angeles SO THAT I COULD LITERALLY BEND STEEL TO MY VERY WILL. A group of us had the chance to forge knives out of railroad spikes, much like Sylvester Stallone does in the film.
It. Was. Awesome.
If you’ve never had the chance to do something like this, then my friend I beg of you, get thee to a forge. It’ll make you feel alive.
Rambo: Last Blood (2019 Movie) New Trailer— Sylvester Stallone
Almost four decades after he drew first blood, Sylvester Stallone is back as one of the greatest action heroes of all time, John Rambo. Now, Rambo must confront his past and unearth his ruthless combat skills to exact revenge in a final mission. A deadly journey of vengeance, RAMBO: LAST BLOOD marks the last chapter of the legendary series.
“A hammer can be used to build or destroy,” observed Aram, the artist in residence at Adam’s Forge — and our lead instructor for the day.
He started out with safety information (“Assume everything is hot. The forge can be up to 2200 degrees and the steel doesn’t have to be glowing to burn you…”) and then, without any delay, he was thrusting his spike in the fire.
“I don’t want you to worry about how sexy it is until the end.” Well, I am worried about it, Aram. I want mine to be sexy.
When the steel is at critical temperature, it’s ready to be shaped and forged with the hammer. Aram demonstrated this, making it look exceptionally easy, but as you might imagine, it’s actually pretty challenging. The metal cools rather quickly, so we had about enough time to strike 16-20 times in quick succession per side, rotating the blade every 8-10 strikes.
Then there’s the issue of hitting the target, which takes practice. I found at first that I was able to strike with force OR precision — but rarely with both. Eventually I began to get the hang of it, until I learned that I was twisting my blade.
Sharpen, straighten, pound, heat.
Aram and guest instructor Al were there to supervise and teach us about the science behind the blacksmith trade.
I discovered that if my tongs were too deep in the forge, their metal began to expand, loosening the grip on my blade. A quick dip in a bucket of water helped cool them down enough to begin again.
Once we’d begun to sharpen and shape the blade, it was time to work the handle, twisting it in a vice and hammering it into a curve. Here we were able to make artistic choices, which stressed me out because, again, I wanted my blade to be sexy.
Once we were satisfied with the shape of our weapon, it was time to temper it.
First we brought the blade to critical temperature, which we were able to test not just by visually seeing that the thing was glowing hot, but by the fact that it was demagnetized. Then we removed it from the forge and let it cool until the magnetic quality returned. The molecular alignment of the metal was literally changing during this process.
Then we brought the knife to critical temperature once more before quickly “quenching” it.
According to Aram, different cultures had different recipes to quench their metal, which rapidly hardens and cools it. We could safely handle the blade after less than a minute of quenching.
From there it was time to sharpen the knife on the grindstone, shave off and smooth down excess steel, and then apply a light layer of WD-40 to prevent rust.
At the end of four hours, we’d each forged our own blade. It was seriously bad ass. I felt like Iron Man.
Tony Stark Builds Mark 1 – First Suit Up Scene – Iron Man (2008) – Movie CLIP HD
Here’s my biggest takeaway about blacksmithing: it’s got the meditative quality of crafting with your hands combined with the power that comes from working with weapons. If you like going to the gun range, grab some buddies and go forge your own freaking dagger. It’s just cool.
I’m excited to share this with other veterans because it’s been proven how therapeutic it is to work with your hands, to create. I wouldn’t exactly tell a macho guy to go take a painting class (although…maybe?) but I’d recommend this in a heartbeat.
It felt powerful. It was hot and challenging and violent and contained.
And then I walked away with a bitchin’ new blade to call my own.
HUGE SHOUTOUT to Lionsgate, who does so many cool events for veterans, for this opportunity. Don’t forget to check out Rambo: Last Blood, out on Digital and coming to 4K Ultra HD™ Combo Pack, Blu-ray™ Combo Pack, DVD on Dec. 17.
It was only a matter of time before the Fast & Furious franchise went full superhero. While the original F & F was mostly grounded in reality, with each subsequent sequel, the franchise has raced further and further away from anything resembling the real world. And now, it looks like we are finally taking the leap with Hobbs & Shaw, as the latest trailer revels in the superhuman capabilities of its titular leads.
The trailer opens with Hobbs (played by Dwayne “The Rock” Johnson) and Shaw (played by Jason Statham) nonchalantly taking down about a dozen henchmen. The two seem bored by the mundane task of beating the shit out of bad guys, with Hobbs even taunting Shaw by yawning as he takes on a dozen armed men.
Fast & Furious Presents: Hobbs & Shaw – Official Trailer #2 [HD]
From there, the action only ramps up and based on the trailer, it looks like Hobbs and Shaw are using this trailer as an audition tape to join the Avengers and honestly, who says no? Sure, neither of them technically have superpowers but neither do half of the Avengers and would it really be shocking to see these two statuesque demi-gods fighting alongside Captain America and Iron Man? Just throwing it out there.
Along with providing all the clever quips and over-the-top ass whoopings we could ask for, the newest trailer also provides more details about the plot of Hobbs Shaw. Brixton (played by reigning Sexiest Man Alive Idris Elba) establishes himself as the Thanos of this universe, as he is trying to get his hands on a virus that could wipe out half the planet. But this extreme method of population control was taken from him by Shaw’s sister Hattie (Vanessa Kirby) and unsurprisingly, this does not make Brixton happy. And the first trailer showed us that when Brixton is unhappy, he kills people.
So with Hattie, along with 3.5 billion other people, in mortal danger, it’s up to Shaw and Hobbes to set aside their differences and go from enemies to frenemies. And honestly? We wouldn’t be surprised if, by the end of the movie, they make the full transition to friends. Though hopefully, that doesn’t mean the two stop bickering, as their odd couple dynamic remains as charming as ever in this trailer, especially the moment where Shaw has the gall to call Hobbes “fat boy.”
Our only complaint? While we get a briefly glimpse of Helen Miren as Shaw’s mother, we don’t get to see her kick any ass or at least blow some shit up. But hopefully, they’re saving that for the movie.
Hobbs and Shaw will be released on July 26, 2019.
This article originally appeared on Fatherly. Follow @FatherlyHQ on Twitter.
Quick translation into the regular alphabet gives you: “3am, two dead men, and Kandahar.” Kandahar, Afghanistan, is more than likely where Frank Castle was deployed, since he mentioned to an old Marine veteran back in Daredevil Season 2 that he was in Afghanistan.
The name of all of the episodes are:
“Two Dead Men”
“The Judas Goat”
“Front Toward Enemy”
“Virtue of the Vicious”
Following the standard 13 episode format for all of the series, this seems to make sense. The series of tweets ends with a very cryptic video meant to invoke the feeling of something being classified by the military.
The video ends with an ambiguous date in 2017. However, I have my own personal theory on this.
One of the directors on The Punisher accidentally revealed the show’s premiere month. The director said Netflix was planning to release his episode in November. Knowing the structure of every Netflix’s television show, this basically means that every episode drops with the whole season for maximum binging results. Netflix also releases a lot of their shows on a Friday, once again for maximum binging results.
If Marvel and Netflix were to drop it on any Friday to get the best results, it would be over Veteran’s Day weekend. The day before Veteran’s Day is also the Marine Corps’ Birthday. What better way to celebrate the anniversary of the Corps than by having its favorite fictional son’s television show released on the same day?
I’m open to criticism if I’m wrong, but if I’m right this could be one of the best birthday gifts ever.
Ever since the release of Star Wars back in 1977, fans have dreamed of journeying to a galaxy far, far away to hop in the cockpit and take the controls of a starfighter. With the release of Star Wars: Squadrons, that dream is closer than it has ever been. Harnessing the power of virtual reality, Squadrons allows players to take part in epic space battles piloting eight different starships. The entire game can also be played using a VR headset and joystick for increased immersion.
Squadrons puts you in the cockpit (EA Games)
Squadrons features a single-player campaign that takes place after the events of Return of the Jedi and tells the story of two rival squadrons. The player follows both Vanguard Squadron of the New Republic and Titan Squadron of the Imperial Remnant. In the wake of the Battle of Endor, the New Republic is building a new class of starship that will help them defeat the Empire once and for all. With the deaths of Emperor Palpatine and Darth Vader, the Imperial Remnant gains wind of this new starship and seeks to stop its creation. The player will fly on both sides of the conflict, meeting both new and familiar characters along the way.
Throughout the campaign, the player will be introduced to the four different classes of ships available in Squadrons—the Fighter Class, Interceptor Class, Bomber Class, and Support Class. For the New Republic, players can fly the T-65B X-Wing Fighter, RZ-1 A-Wing Interceptor, BTL-A4 Y-Wing Bomber, and the UT-60D U-Wing Starfighter/Support Craft. With the Imperial Remnant, players can pilot the Sienar Systems TIE/In Space Superiority Starfighter, TIE/IN Interceptor, TIE/sa Bomber, and TIE/rp Reaper Attack Lander. Each ship class offers unique strengths and weaknesses and must be flown accordingly to achieve maximum combat effectiveness. For example, while interceptors are quick and agile, they are not as effective at attacking capital ships as bombers.
Highlighting the detail put into the game’s development, the starships of each faction fly as differently as the different classes as a result of differing starfighter doctrine between the New Republic and Imperial Remnant. The Rebel Alliance and subsequent New Republic placed an emphasis on pilot survivability. As a result, all of their ships carry shield generators. The Imperial Navy, however, was originally designed to maintain order, not fight a war. As a result, the TIE Fighter is unshielded, a cost-saving measure implemented by the Empire in its design. Additionally, Imperial TIE Fighter doctrine emphasized offensive operations against small uprisings. To fit this role, the TIE Fighter offers excellent forward visibility thanks to its large front window, but offers little in the way of upward and rearward visibility. Side visibility is nonexistent due to the TIE fighter’s large vertical wings.
Battles take place over a multitude of new and familiar locations (EA Games)
Each starship offers players a different experience, since they can only be flown in first-person view. Ship customization, both internally and externally, is available. Though, because players will only see the inside of their ships during combat, external modifications like paint schemes will serve more to differentiate the player to other pilots.
To further increase the game’s immersion, Squadrons gives players the option to completely remove the traditional floating HUD. Instead, players can opt to have all relevant information displayed natively on the cockpit’s dash readouts. With this option, weapon systems, engine performance, shield status (if applicable), and even radar must be read on individual screens while the player simultaneously scans the battlefield. Players must also manage these systems, transferring power between them as the situation dictates. Getting blasted from your 6 o’clock? Allocate all power to your shields to keep from getting turned into space scrap. No shields on your TIE Fighter? Overcharge those engines and get the heck out of there. Maybe you have an unsuspecting enemy fighter lined up for the kill. Send all power to your laser cannons and vaporize them.
All of these Starfighter characteristics carry over into the game’s multiplayer mode as well. Players can fly in the traditional 5v5 Dogfight mode where victory is determined by kill count, but the premiere multiplayer mode in Squadrons is Fleet Battles. These multistage conflicts start in a social hub where each team devises a strategy. Players then launch from their respective hangars and attempt to push the frontline to the enemy’s side. Depending on which way the frontline moves, teams will have to defend or attack two capital ships accordingly. The final stage will have players attacking or defending a flagship with a shield generator, power, and targeting subsystems. Crossplay is also enabled, allowing players across gaming platforms to play together.
Maintain your situational awareness (EA Games)
The game’s developer, Motive Studios, has said that the game is not a live service. While the game could be augmented with future downloadable content, Motive insisted that the game be 100% complete for release. Another oddity for a game published by EA, Squadrons does not have any type of microtransaction system. All customization options are purchased with in-game currency earned by playing the game.
Thus far, reception has been mixed. While some players embrace the challenge and immersion of such a detailed game, others find the near-simulator game style too difficult. As a result, used copies can already be found at a slight discount. With its attention to detail and level of immersion, Squadrons carries on the legacy of Star Wars dogfighting classics like Starfighter and Rogue Squadron as a huge technological evolutionary leap forward. Just be sure to loosen up and stay on target.
“It will be jaw-dropping and incredibly emotional to walk into the land for the first time,” said Carrie Beck, Vice President of Lucasfilm Story Group, “To actually be standing there amongst the buildings, amongst the ships and have this feeling that it is all real, that it has been brought to life, and it is right there in front of you. It’s overwhelming.”
Built to resemble the galaxy’s outermost planet, Batuu, the park will also include exciting, adrenaline-pumping rides, like “Millennium Falcon: Smugglers Run” and “Star Wars: Rise of the Resistance,” both of which are spotlighted in the new trailer. Scott Trowbridge, Creative Executive of Walt Disney Imagineering even says that “Rise of the Resistance,” where fans get to fight against the First Order, is “the most epic attraction we’ve ever built.”
Star Wars: Galaxy’s Edge | Behind the Scenes at Disneyland Resort and Walt Disney World Resort
He adds, “This place they’re walking through and the characters they’re seeing and the beasts, aliens and droids puts them in a position when they give themselves over to the moment of the story and play with us in the world of Star Wars.”
Star Wars: Galaxy’s Edge is set to open in summer 2019 at Disneyland Resort in California and fall 2019 at Walt Disney World Resort in Florida, just before the yet-to-be-named Star Wars: Episode IX hits theaters December 2019.
Featured image: Disney Parks/YouTube.
This article originally appeared on Fatherly. Follow @FatherlyHQ on Twitter.
The first war film ever, D.W. Griffith’s silent picture, “The Fugitive” was made over a century ago. The intensity and drama of war films caught on quickly, and the best ones have been huge hits at the box office. As thrilling as they are, even movies portrayed as historically accurate rarely get the details of war just right. We can’t blame them entirely; war movies would be a lot less thrilling and suspenseful if they skipped all the theatrics. Here’s the scoop about what movie directors get wrong, and what war is really like.
The sound effects
In the movies, battles start with the sound of gunfire, before bullets come flying past. That’s not a thing. Rifles are actually supersonic, so the bullets arrive before the sound does. Soldiers do hear a whistling sound as the bullets pass by, but the actual sound of the gun firing arrives after the fact.
The actual sounds are pretty far off, too. The sound of mortars firing is something like the sound of a tennis ball launcher in most war films, but it’s infinitely louder in real life. The blast is so powerful it can be felt, shaking the ground and causing intense vibrations. That’s one reason veterans are prone to tinnitus, or ringing in the ears. It’s THAT loud.
Some movies do a better job of this than others, but more often than not, a detail or two of the dress code is missed. Military dress uniforms are incredibly precise, so anyone other than a veteran would be hard-pressed to get every nuance right. Untucked lapels on a Marine service alpha uniform is a small one, but some movies dress actors in the wrong uniforms entirely. Come on, directors. You can do better.
Ever seen a movie with soldiers all in one place, hashing it out in close combat? That’s rarely how it works. No one arranges a battle on a conveniently located open field where everyone meets up to shoot each other, with helicopters and planes joining in at random. In a real war, dispersing troops is critical. Distance is kept between military personnel to prevent the enemy from wiping out a massive chunk of your forces all at once.
How aerial attacks work
Most movies make it seem like planes swoop down nearly to the ground before attacking. It’s dramatic for sure, but it’s not realistic. Low-level flying is only used in specific scenarios. For the most part, planes fly as high as possible to maximize safety and ensure adequate maneuverability. More space, more chances to get out of there if necessary. Low-level flying does happen, but generally, pilots try to drop to low altitudes as briefly as possible.
While movie soldiers do wear camo, they rarely use it well. When used correctly, camouflage can make soldiers and even vehicles seemingly vanish. The movies just skip that part because it’s a lot less fun to watch a battlefield with nothing but sand and a few tumbleweeds on it.
In movies, the characters always know what’s going on. The details of the battle are clear. The enemy starts shooting, and the hero instantly knows where the gunfire is coming from, how large the enemy forces are, and how to retaliate. In a real battle, it’s much more confusing. No one is familiar with the area, so someone is studying a map while someone else is trying to figure out what’s happening and what to do next. It’s confusing! Radios aren’t usually as clear as they are in the movies, either. It might take four tries to hear the order coming in.
How much shooting actually occurs
A shot rings out in the night. There’s a moment of stillness, and then utter chaos breaks loose. Shots fly everywhere. It’s a gunfire free for all. There’s a cut and dry good side and a bad side, and they shoot at each other with abandon until one (usually the good side) reigns victorious.
Real battles are much more calculated. There’s rarely indiscriminate shooting. Most soldiers never fire their weapons, and if they do it’s usually under the direction of a senior ranking officer. Everyone’s heard the phrase “all is fair in love and war”, but that’s not quite the case. War has rules. You can’t just shoot whomever you want.
Ammo doesn’t last forever, so automatic fire doesn’t happen nearly as often as the movies would lead you to believe. Military rifles are more than capable of the task, but automatic fire is rarely used in real battles. That would be both expensive and unnecessary.
How bad it really gets
Movies hype up the drama but tone down the horror. They do show some blood, injuries and casualties, but they keep the gore in check to avoid completely scarring the audience. People go to the movies to be entertained, not legitimately traumatized. Real war can be much more horrific. The gore, suffering, and emotional trauma exceeds what the movie industry dares to sell.
The darkly peaceful aftermath
It’s a classic scene. The battle is over. The field is quiet and still, and dead men lie silently amongst weapons and shredded, muddied flags. That would be a more peaceful end than what really happens. The chaos isn’t over after the battle is won. The wounded are in severe pain as medics rush to treat them. Soldiers scramble to collect weapons and usable ammunition. The scattered flags? Not a thing. The victorious would never leave their own flags behind, and enemy flags are often kept as trophies.
That said, while the reality of war is pretty dark, let’s remember that many members of our armed forces never fight in combat, never fire their weapon and return home safely. To end on a lighter, helpful note, here’s a quick pro-tip: You know all those overpriced phone cases that claim to offer “military-grade protection?” Much like the glamourous battle scenes from Hollywood, it’s not real. There’s no official military-grade certification. It’s just a well-disguised excuse to jack up the price. But you won’t fall for it, because you know the real story.
It happens every single time a veteran sits down to watch a movie with friends and family. The civilians grab a bag of popcorn while the veteran starts biting their lower lip. The civilians start to enjoy themselves and the veteran starts offhandedly remarking on how “that’s not how it actually happens.”
Before you know it, the veteran hits pause and proceeds to give a full-length presentation on why the film is a disaster because they put the flag on the wrong side of the soldier’s uniform.
Most of what makes a military film bad isn’t intentional, of course. No one wants to spend millions on making a bad movie. But when done right, as so many have been before, troops and veterans will keep it on their top ten film list. So, Mr. Hollywood Producer, when you set out to make the next military blockbuster, use the following advice about the five biggest military movie mistakes.
Hire a good military adviser (and listen to them)
This may come as a shock to some veterans, but there are people on film sets whose entire job is to point out what would and wouldn’t happen in the real military. They’re called military advisers. The great military films are made or broken by how much the cast and crew decide listen to said adviser.
On a magnificent film set, like Saving Private Ryan, for example, everyone from Steven Spielberg to the background extras listened to every single word Dale Dye spoke. A good adviser knows they’re not on set to interrupt the creative team’s ideas. If they speak up to say something is wrong, it’s for a good reason.
Writing that reflects reality
When there’s something fundamentally wrong with a film, it can often be traced back to the writer. One of the first things they tell up-and-coming screenwriters is, “you can make a bad movie from a good script, but you can’t make a good movie from a bad script.” And the best writers are those who can make is something feel authentic and realistic, no matter how extraordinary the setting.
Military films are no exception. The fact is, no two troops are the exactly same. This goes for every character in the film. Every character, lead or background, should be fully dimensional and the audience should have a reason to care if they get unexpectedly shot in Act 2B.
Don’t expect a three-act character arc in the matter of one deployment
While we’re still poking fun at writers, let’s talk about the all-too-common problem of trying to turn real stories into scripts by shoehorning their actions into the Aristotelian structure. For those unfamiliar, this is your basic story of a random nobody becoming a legendary hero. Luke Skywalker did it — but it took him three movies, the loss of his mentor, and multiple failures to finally become a Jedi master.
Don’t expect to apply that same structure to a biopic that begins with a troop being a nobody at basic training and ends with them becoming a battlefield legend. In fact, some of the greatest war films rely on something simple, like “we need to go get this guy” to carry the story. A good story doesn’t need to be humongous in scope to be compelling.
Use authentic wardrobe
Despite how it may seem, there is no law that states that you must mess up uniforms if you’re to use them in a film. In fact, there’s actually a Supreme Court ruling that states you can use real uniforms in the arts — so there’s no excuse.
Use a military adviser and give them a say in the wardrobe department. Or, if you want to keep it simple, hire at least one veteran from whichever branch as part of the wardrobe team.
Retell the big scenes with smaller moments
It’s called a “set piece.” It’s the huge, elaborate moment that costs a boat-load of cash to capture. It’s what fits perfectly in the trailers. These are the scenes that action sensations, like The Fast and the Furious films, are known for. And yet, they often leave us feeling like something’s missing when done in military films — the personal touch
And that’s what really makes military movies different — sure, there are explosions in war, but it’s an intensely personal moment for the troops fighting. The gigantic scenes will sell much better if they focus on the fear in someone’s eyes more than flying a telephoto lens over the battlefield.
War can be hell…and war can be absolute boredom. There are few better ways to pass the time than by playing cards. Anyone who served in the military and made it past basic training probably ended up in a game of cards with their fellow troops.
They’re easy to carry: small and lightweight, they fit into a rucksack, duffel bag, or Alice pack without having to sacrifice any piece of essential gear. Plus, they’re cheap. It just makes sense that the troops and playing cards would pair so well together.
Wartime decks have been used to help soldiers in the field learn about their enemies and allies, to identify aircraft, and even teach a little about American history. Even in the 2003 Invasion of Iraq, American forces used playing cards to identify the most wanted members of Saddam Hussein’s regime.
Playing cards themselves can be traced back to 12th century China. Some scholars think they made their way to Europe through Italian traders. The cards (and maybe even the games) predate the United States. But Americans have their own love affair with cards, and the military is no different.
Early special decks were released depicting Presidents Washington, Jefferson, Jackson, and (John Quincy) Adams as the kings of the deck. By the time of the Civil War, playing cards were in every American camp, Union or Confederate.
Since troops in the Civil War spent a lot of time in camp and had easy access to decks, alcohol, and firearms, a cheater could make the game go very badly for himself. The war actually shaped the way playing cards are printed, so players could hold a tighter hand.
Another innovation of that era was the design on the backs of cards. Before then, most were made with plain backs, ones that were easy to mark and see through. The new back designs made short work of that problem.
In 1898, the Consolidated Playing Card Company created a cheap deck and poker chips for troops deploying to the Spanish-American War. For World War I, the U.S. Playing Card Company released special decks just for a few specialties of service in the Great War, namely Artillery, Navy, Air Corps, and Tank Corps. The German High Command in WWI considered the game so important to morale, they called the cards kartonnen wapens – cardboard weapons.
Many playing card factories converted to war production during World War II, but that certainly didn’t mean no decks were printed. The aforementioned cards used to identify aircraft, known as “spotter cards,” were essential to the war effort.
During the Vietnam War, playing card companies sent deployed soldiers and Marines special decks comprised of just the ace of spades, believing the Viet Cong considered the symbol to be a deadly serious omen.
Watch below as magician Justin Flom recounts the oft-told story of a Revolutionary War soldier and his deck of cards, which acts as his bible, calendar, and almanac. Be sure to watch til the end for a magician’s tribute to American troops overseas.
The text that precedes every opening crawl for a “Star Wars” film reminds us that the events we are about to witness take place a long time ago in a galaxy far, far away, but that’s not entirely true. The fictional events may not have occurred recently or nearby, but the films were largely shot on location somewhere on Earth, which means that you can actually visit them in real life.
From national parks in the United States to islands off the coast of Ireland, here are some iconic Star Wars locations you should add to your travel bucket list.
There are even tours.
(Photo by Veronique Debord)
1. Tunisia is one of the most-prolific “Star Wars” locations.
Tunisia has served as the sand-covered backdrop to scenes in several “Star Wars films.” Shubiel Gorge, Chott el Jerid, Matmata, Djerba, and other areas in the north African country are the real-world stand-ins for the planet Tatooine where we were first introduced to Luke Skywalker in “A New Hope” (as well as his Aunt Beru, Uncle Owen, Old Ben Kenobi, and the Jawas).
The name of the fictional planet was borrowed from a real Tunisian town called Tataouine. There are tours that take you around abandoned sets and notable landmarks seen in the films, and there is even the option to stay in the former Owen/Beru Lars residence, now called Hotel Sidi Driss.
Death Valley National Park.
2. Death Valley has a few locations, too.
Some outdoor Tatooine scenes were also filmed in Death Valley, a US National Park situated in California and Nevada. The National Park Service website lists Golden Canyon, Dante’s View, Desolation Canyon, and other key areas for “A New Hope” fans venturing to stand where our heroes once stood.
3. Grizzly Creek Redwoods State Park is one of the many forests they filmed in.
Grizzly Creek Redwoods State Park in California is one of the lush filming locations used in “Return of the Jedi” as the Forest Moon of Endor. Fans of the saga will want to visit the park’s Owen R. Cheatham Grove in particular because it is where George Lucas and his crew shot the iconic speeder bike chase. Watch out for those completely stationary trees.
(Photo by Svein-Magne Tunli)
4. Reenact the Battle of Hoth in Finse, Norway.
Finse, Norway is the real, very cold, icy landscape that the filmmakers chose when they needed to shoot the fake, but still very cold and icy landscape surrounding the rebel base on the planet Hoth in “The Empire Strikes Back.”
According to Starwars.com, the pretty much the only way to reach the crevasses and plateaus of Finse is by train (4-5 hours) from Oslo or Bergen. The long, scenic route will give you plenty of time to plan the Battle of Hoth reenactment of your dreams.
5. You can live like Luke Skywalker on Skellig Michael.
Skellig Michael is an island off the coast of Kerry, Ireland where Rey and Chewbacca finally tracked down Luke Skywalker at the end of “The Force Awakens.” Called Ahch-To in that film and featured more prominently in “The Last Jedi,” the rocky island does not have a Jedi temple but you can climb the many stone steps up to the ruins of a real ancient monastery.
6. Laamu Atoll in the Maldives will remind you of “Rogue One.”
The islands of the Laamu Atoll in the Maldives are where the battle scenes on Scarif took place in “Rogue One: A Star Wars Story,” though the explosions were filmed in a studio in England. It may not be one of the episodic films, but that daring mission to get the Death Star plans and the devastating battle that ensued are what led to events of “A New Hope,” so seeing it in person is a must for hardcore fans.
7. Fans of the prequels will love Lake Como, Italy.
Are you a fan of the prequels? Lake Como, Italy has the distinction of being the real-world location used during the filming of “Attack of the Clones.” You and your significant other can pretend you’re Anakin and Padme on Naboo while viewing the lake from Villa del Balbianello or taking a stroll through the Tremezzo public gardens.
8. You may run across Jar Jar Binks in the Whippendell Woods.
Speaking of the prequels, the Whippendell Woods near Watford, England is where Qui-Gon Jinn and Obi-Wan Kenobi first met the controversial “Star Wars character” Jar Jar Binks, in “The Phantom Menace.” The odds of seeing a Gungan in the forest are slim, but you can snap selfies with the trees and quote a few lines of dialogue in Gunganese.
9. You can visit the fictional planet Crait in Bolivia.
The world’s largest salt flat, Salar de Uyuni in Bolivia, became the site for an abandoned rebel base in “The Last Jedi.” As the mineral planet Crait, the unique terrain was the stage for the film’s final battle between Kylo Ren and Luke Skywalker. There is no massive metal structure, ice foxes, or ski speeders to speak of, but the photo ops provided by the vast flat landscape is worth the price of the flight.
10. Rub’ al Khali makes up one of the franchise’s most iconic locations.
Rub’ al Khali is the desert in Abu Dhabi that Rey calls home (Jakku) in “The Force Awakens.” You’ll have to use your imagination if you want to see the Millennium Falcon parked in the sand, but for some fans just being there counts as a win.
This article originally appeared on Insider. Follow @thisisinsider on Twitter.
Americans love them some Navy crime drama. Nothing shows more evidence of that than the success of the Emmy-winning, long-running show, “JAG.” If the show’s 227 episodes weren’t enough proof, consider that this show also spun off an even more popular show, “NCIS,” and its own spin-offs.
That’s right, “JAG” has grandchildren.
But the show wasn’t going to survive on mundane drama — no one cares if Petty Officer Valle was late coming back from LIBO — it needed some real juicy crime drama. The show was among the first to use “ripped from the headlines” plots — and no one can garner headlines like the U.S. military.
The show ran from 1995-2005 and, along the way, it covered some very interesting moments in U.S. Navy history. Now, “JAG” has finally found a home on cable television on WGN America, so you can experience these classic episodes and many, many more.
“Valor” – Season 6, Episode 17
This episode from 2001 features a character who was found aboard a boat laden with explosives. Terrorists captured a U.S. Marine and coerced her into helping them use the boat to hit an American destroyer. The Marine in question is held as the JAG officers try to determine if she was forced to assist the terrorists or if she had been turned by them.
The terrorist plot depicted in “Valor” is based on the 2000 bombing of the USS Cole while it was refueling in Yemen’s port city of Aden. Unlike the boat in the episode, the boat that attacked the Cole was completely destroyed and had no potentially traitorous Americans aboard.
The real bombing killed both boat drivers, along with 17 sailors. The blast wounded 39 more U.S. troops.
“Defensive Action” – Season 1, Episode 13
In the 1990s, the U.S. was heavily invested in the Balkan Conflict of the former Yugoslavia, especially the areas around Bosnia. So it makes good sense that conflict found its way onto the show. On a mission to return a Hind helicopter to Serbia, a Navy F-14 Tomcat malfunctions and explodes and the Serbian Hind begins strafing the ejected pilots. The Tomcat’s wingman lights up the Hind, earning a court-martial in the process. One of those ejected Tomcat pilots survives and evades Serbian patrols on the ground until he’s eventually rescued.
This is in reference to the rescue of U.S. Air Force pilot Scott O’Grady, who was shot down in an F-16C by Bosnian Serb SAM batteries. O’Grady evaded Serbian patrols for a solid week until he was rescued behind enemy lines by a force of United States Marines.
“Clipped Wings” – Season 3, Episode 22
During an exercise in the Mediterranean, an F-14 Tomcat collides with an Italian civilian helicopter, killing six people. The Italians demand to prosecute the pilot, and the Italian people are outraged. The pilot swears there was another aircraft he was avoiding when he ran into the helicopter.
In the real world, a Marine Corps aircraft did kill a number of Italian tourists as an EA-6B Prowler cut the cable of a cable car while flying lower than it should have been near Cavalese, Italy. The falling gondola killed all 20 people aboard, and the crew of the Prowler was put on trial for involuntary manslaughter, of which they were acquitted.
“Into the Breach” – Season 5, Episode 12
On April 19, 1989, a 16-inch gun turret aboard the USS Iowa exploded, killing 47 sailors and damaging the turret. The Navy concluded that one of the crewmen purposely caused the explosion. Congress, however, hated the Navy’s explanation and sent the GAO in to do an independent review. The GAO’s scientists found that an overram of powder bags was the likely explanation for the explosion.
In this episode, Harm and Mac are working an old case for law students in a mock trial — a case in which 29 sailors were killed when a disgruntled gun captain exploded his own turret. In the process of reviewing the old case, however, the two JAG officers find new evidence and new witnesses – enough to retry it.
“The Court-Martial of Sandra Gilbert” – Season 3, Episode 2
In this episode, Sandra Gilbert is a top-rated Cobra pilot who was suddenly grounded and charged with conduct unbecoming and disobeying orders when she begins an illegal relationship with an enlisted man, a Gunnery Sergeant. As it turns out, however, the Gunny is a married man. So, Harm has to defend Gilbert as the Corps tries to railroad charges against him.
A similar incident happened to U.S. Air Force Lt. Kelly Flinn, the first female B-52 pilot in Air Force history. In 1997, Flinn was discharged from the Air Force as a result of her adulterous affair with an enlisted subordinate’s husband, lying to Minot AFB officials about the affair, and then disobeying her superior’s order to break off the relationship.
As you can imagine, the media had a field day with the news.
So, if you’re in the market for heart-pounding drama and high-stakes operations, look no further than “JAG.”
When considering the origins of legendary cocktails, it’s doubtful that Egypt is the first place to spring into anyone’s mind. Like many culinary innovations made during World War II, “The Suffering Bastard” is a concoction birthed from a world of limited supplies in which everyone had to make do with whatever they could get their hands on – and it shows.
The Suffering Bastard is a legendary beverage, created by a legendary barman, in time and place where new legends were born every day. The unlikely mixture is said to have turned the tides of the war against Erwin Rommel’s Afrika Corps in Egypt. True or not, it succeeded in its original mission: curing the hangovers of British troops so they could push Rommel back to Tunisia.
In 1941, World War II was not going well for the British Empire. Even though the previous year saw British and Imperial troops capture more than 100,000 Italian Axis troops in North Africa, Hitler soon sent in his vaunted Afrika Corps to bolster Axis forces in the region.
Up against crack German troops led by capable tank strategist and Field Marshal, Erwin Rommel, the British experienced a number of defeats in the early months of 1941. They were pushed out of Libya and the lines were within 150 miles of the Egyptian capital of Cairo. His goal was to capture the Suez Canal and cut the British Empire in two.
During the Battle of El-Alamein, Rommel was quoted as saying “I’ll be drinking champagne in the master suite at Shepheard’s soon,” referring to the world-famous Shepheard’s Hotel in Cairo. Inside the hotel was the well-known Long Bar and behind that bar was bartender, Joe Scialom, whose stories could rival anyone’s, from Ernest Hemingway to Ian Fleming.
Scialom was a Jewish Egyptian with Italian roots. Born in Egypt, he was a trained chemist who worked in Sudan in his formative years but soon found he enjoyed applying the principles of chemistry to making drinks. The chemist-turned-barman who spoke eight languages would eventually travel the world over, to Cairo, Havana, London, Paris, Rome, Istanbul, and Manhattan, drinking alongside folks like Winston Churchill and Conrad Hilton. Much of that would come later, however. In 1941, he was the barkeep at the Long Bar and he was faced with a unique problem.
The war made it very difficult to get good liquor in Egypt. British officers resorted to drinking liquor that wasn’t made of such high quality and soon began complaining about terrible hangovers. In an effort to do his part for the British, Scialom set out to make a drink that would give them the effect they wanted while curing their inevitable hangovers. He used an unlikely combination of bourbon and gin along with added lime, ginger ale, and bitters to create a drink that did the job perfectly.
Many variations on the original recipe exist, to include ingredients like pineapple syrup and rum, but the original Suffering Bastard used bourbon and gin as its base.
The first Battle of El Alamein in 1942 resulted in a stalemate. The Axis supply lines from Libya were stretched out to their breaking point and Rommel could not press on to Alexandria. Before the second Battle of El Alamein, the ranking British general, Claude Auchinleck, was replaced. His spot eventually taken by one General Bernard Montgomery. The next time the two sides met at El Alamein, Montgomery was in command and British hangovers were a thing of the past. Monty and the British Empire troops turned Rommel away and pushed him westward toward an eventual defeat.
Despite the creation of the United States Space Force, we’re still a long way off from building blasters like ones in the Star Wars universe and defeating our enemies with intense bolts of plasma energy. That’s right, they’re not lasers. In the Star Wars universe, ranged weapons are primarily powered by an energy-rich gas that is converted to a glowing particle beam. A far cry from jacketed lead ammunition propelled by gunpowder, or slugthrowers as they’re known in Star Wars, many of the blasters used in a galaxy far, far away are actually built from real-life firearms that are more familiar to us.
With a very tight budget of $11 million, or just under $50 million today adjusted for inflation, George Lucas and his film crew elected to modify real-life surplus weapons rather than create futuristic weapons from scratch. Weaponry and prop supplier Bapty & Co was contracted to provide Star Wars with modified surplus firearms to serve as space-age blasters. However, because of the aforementioned budget, many of the props could only be rented for the film. As a result, modifications were light and we can easily recognize the base weapons today.
The left-side magazine, large breastplate, and restricted arm movement in their armor forced Stormtrooper actors to hold their E-11s left-handed (Lucasfilm Ltd.)
1. BlasTech E-11 blaster rifle
The standard issue weapon of Imperial stormtroopers, the E-11 was a light, handy, and lethal blaster. The debate about Stormtrooper accuracy aside, the blaster was very effective on the battlefield and even featured three power settings: lethal, stun, and sting. It also came equipped with a telescopic sight and a folding three-position stock, a carryover from the real-life weapon it is based on.
British soldiers of 2 PARA armed with Sterlings (Ministry of Defence)
The Sterling L2A3 submachine gun is a British firearm designed at the end of WWII to replace the famed Sten submachine gun. Firing the 9x19mm Parabellum round, the Sterling was a favorite of special forces units for its excellent reliability and good accuracy. The Star Wars conversions used a cut-down version of the Sterling’s stick magazine as their power cell.
2. BlasTech A280 blaster rifle
The favored small arm of the Rebel Alliance, the BlasTech A280 was highly effective at piercing armor and provided more power than other standard infantry blasters at long range. Two variants of the A280 existed. The A280C was the preferred weapon of Rebel commandos. The A280-CFE (Covert Field Edition) was a modular weapon system that could be converted from its core heavy pistol to an assault rifle or sniper rifle.
The standard A280 is an amalgamation of an AR-15 receiver with a cut-down magazine and the front of a German StG 44, again with a cut-down magazine. Original StG 44s are extremely rare and expensive, so the ones cut apart to make the A280 were rubber props previously used by Bapty Co. The A280C is based largely on the StG 44; the only notable changes being the alteration of the stock, removal of the magazine, and the addition of a scope and handguard. The A280-CFE is more akin to the base A280, featuring an AR-15 as its core heavy pistol. The assault rifle and sniper rifle conversions feature the addition of the StG 44 front end.
Did Han shoot first? (Lucasfilm Ltd.)
3. BlasTech DL-44 heavy blaster pistol
Considered one of the most powerful blaster pistols in the galaxy, the DL-44 delivers massive close-range damage at the expense of overheating quickly under sustained fire. A carbine variation with an extended barrel and an attachable stock also exists. This version was used by Tobias Beckett on Mimban before he deconstructed it and gave it Han Solo. Solo further modified the weapon to make his iconic sidearm. After all, “Hokey religions and ancient weapons are no match for a good blaster at your side.”
The Waffen-SS soldier on the right shoulders an M712, an automatic variant of the C96 (Bundesarchiv)
The DL-44 is modified from the Mauser C96 pistol, easily identifiable by its rectangular internal magazine and broomhandle grip. Originally produced in Germany beginning in 1896, unlicensed copies were also produced in Spain and China throughout the first half of the 20th century. With the popularity of Han Solo’s DL-44, Star Wars enthusiasts have been known to purchase and modify increasingly rare original C96s to make replicas, much to the dismay of gun collectors.
Though small in stature, the Defender could still put down an Imperial trooper (Lucasfilm Ltd.)
4. DDC Defender sporting blaster pistol
On the other end of the spectrum, the Defender blaster pistol was a low-powered weapon meant for civilian defense and small-game hunting. It was also popular amongst the nobility of the Star Wars universe who used it in honor duels. The weapon was the sidearm of choice for Princess Leia Organa who wielded it against Imperial Stormtroopers during the boarding of the Tantive IV and the attack on the Endor shield generator bunker.
The Defender is based on the Margolin or MCM practice shooting pistol. The Soviet-made .22lr pistol is used primarily for competitive target shooting in the 25m Standard Pistol class. The weapon was chosen for its diminutive size to keep the prop gun from looking bulky and unwieldy in Carrie Fisher’s hands during filming.
Death troopers used vocal scramblers that could only be understood by other death troopers (Lucasfilm Ltd.)
5. BlasTech DLT-19 heavy blaster rifle
The DLT-19 was used heavily by Imperial forces as well as bounty hunters and even some Rebel heavy troopers. Although it was not a crew-served weapon, its high rate of fire meant that it could be used to suppress and cut down enemies at long range. The DLT-19D variant, which featured a scope and an under barrel glow rod (flashlight), was used by the elite Imperial death troopers. The DLT-19x targeting blaster was another variant. It featured a scope with greater magnification than the D variant and released all of its power in one shot, making it an extremely accurate and deadly long-range precision weapon.
Very little was changed on the MG 34 to make it into the DLT-19. Introduced in 1934, the German machine gun could be belt-fed or utilize a drum magazine; neither of which were used on the DLT-19. The MG 34 was designed under the new concept of a universal machine gun and is generally considered to be the world’s first general-purpose machine gun. It was the mainstay of German support weapons until it was replaced by the MG 42 in 1942. Even then, because the MG 34’s barrel could be changed out more easily inside of a vehicle than the MG 42, it remained the primary armored vehicle defensive weapon throughout the entirety of the war.
You can never have too much suppressive fire (Lucasfilm Ltd.)
6. BlasTech T-21 light repeating blaster
If you couldn’t tell, the nationalization of BlasTech industries meant that it was the premier military-grade arms manufacturer in the galaxy. The T-21 was a rarer sight than their more common E-11 or A280 blasters though. It was issued to more elite units like stormtroopers, magma troopers, and shadow troopers. However, its high rate of fire and long-range accuracy were limited by its power capacity of just 30 shots. To remedy this limitation, the T-21 could be hooked up to a power generator to provide sustained fire. The T-21B variant added an optic to increase its lethality at long range.
Australian soldiers drill with Lewis guns in France (Public Domain)
The Lewis light machine gun was designed in America, but built in Britain and fielded by the British Empire during WWI. It featured a distinctive barrel cooling shroud and a top-mounted pan magazine. Like the magazine of the MG 34, the Lewis gun’s magazine was omitted for its use in the Star Wars universe. It was often used as an aircraft machine gun and served to the end of the Korean War.