The Navy is working to defeat a novel coronavirus outbreak among personnel serving aboard a hospital ship on the West Coast, the service told Insider on Tuesday, confirming earlier reporting by The San Diego Union-Tribune.
Seven members of the medical staff aboard the USNS Mercy, currently pier-side at the Port of Los Angeles, have tested positive for COVID-19, the disease caused by the coronavirus.
USNS Mercy departing San Diego Bay, its home port, in 2008.
All infected personnel have been taken off the ship, as have individuals believed to have come in close contact with them. In addition to the seven who definitely have the coronavirus, another 112 personnel were quarantined ashore as a cautionary measure.
A spokesperson for the Navy’s Third Fleet said that the outbreak has not affected the ship’s operations.
The Navy explained to Insider that the ship is taking precautions to protect the health and safety of the crew, adding that the ship, like hospitals ashore, has infection control procedures.
The Navy’s massive hospital ships, USNS Comfort and USNS Mercy, were deployed to New York City and Los Angeles to relieve the pressure on local hospitals overwhelmed by the coronavirus.
The USNS Mercy left San Diego on March 23 and arrived in Los Angeles a few days later. The USNS Comfort was rushed out of maintenance and sent quickly to New York City on March 28.
Since they arrived at their respective destinations, the two ships have consistently operated under capacity.
The USNS Mercy is presently treating 20 non-coronavirus patients, including one ICU patient. The USNS Comfort, which was retasked to treat both people with the coronavirus and those with other ailments, is currently treating 70 patients, including 34 people who are in intensive care, the Pentagon told Insider.
In total, the USNS Comfort has treated 120 people, 50 of whom have been discharged. About half of the patients treated had the coronavirus.
The USNS Comfort has had four members of its crew test positive for the coronavirus. Three have fully recovered and returned to work, and one is in quarantine.
Admit it, you read that headline and thought, “Yeah! Marines are super cocky!” Well, you aren’t exactly wrong. Hell, even if you are a Marine, you’ll agree with that fact. But why are we this way? What is ingrained in our DNA that makes us so damn arrogant?
Marines already know the answer. We’re reminded of it every day while we’re on active duty. Higher-ups are constantly telling us that we’re a bunch of morons with guns bad asses backed by a long and illustrious history of proof. But, if questioned by anyone outside of the Corps, we might not have an easy answer. Furthermore, service members in other branches might be supremely annoyed by the arrogance — and who could blame them?
So, if you’re wondering why this is, here’s your answer:
The fighting spirit and notorious reputation we’ve gained throughout history is a huge source of arrogance for us.
(U.S. Marine Corps)
As mentioned above, Marines can always point to their history as proof that we really are as badass as we say. Of course, higher-ups and drill instructors might have you believe that it’s because Marines have never lost a battle or retreated but… that’s not exactly true.
Marines have definitely had to surrender, but that doesn’t mean they didn’t fight like hell beforehand. When Marines had to surrender, you can bet that they made the enemy pay for it with blood. Regardless, Marines have a history of (usually) winning battles, typically against overwhelming odds. Victory comes at a high price. The ability to do this is certainly something to be proud of.
Overcoming the challenge of boot camp is just the first step.
(U.S. Marine Corps photo by Cpl. Justin J. Shemanski)
Whether Marine Corps boot camp is, in fact, the toughest basic training in the military is impossible to prove, but one thing is for sure: it sucks. And then after that, if you’re a grunt, you’ll go to the School of Infantry and, any one of us will tell you that SOI sucks way worse than boot camp ever could.
Even when you hit the fleet, you’ll still have to train for deployments, and that sucks, too. But through the experience of “The Suck,” you gain a lot of pride. You overcome these insane challenges that you never thought you could, and you understand that you did so by digging deep into your own spirit to find the motivation.
Even something as simple as morning PT sucks.
(U.S. Marine Corps photo by Sgt. Carlos Cruz Jr.)
The lifestyle of a Marine is, in short, not that great — especially considering that we almost exclusively get leftovers no one else wanted. We work with trash and usually come out on top regardless. Remember the training we were talking about? It sucks worse than everyone else’s (outside of special forces) because we simply don’t have the ability to make it any easier.
But who needs easy when you’re a badass? Not Marines. If there’s anything that lends itself to the arrogance of a Marine, it’s the lifestyle. Having to live in barracks with broken air conditioning during the summer in Hawai’i or the Stumps, eating garbage mess hall food, having strict rules regarding everything, etc. These are all things that make us believe we’re better than everyone else because we know that we have it tough, but that’s what makes us so damn good.
Marines can be some of the best people you’ll meet.
(U.S. Navy photo by Mass Communication Specialist Seaman Ernest Scott)
No matter what you think about arrogance or Marines or the combination of the two, Marines can be some of the most compassionate, humble people you’ll ever meet, and it’s specifically because of our tough lifestyle. We don’t have the best gear to work with and our living quarters suck, but we learn to live with less and it teaches us to appreciate little things.
Ever since the release of Star Wars back in 1977, fans have dreamed of journeying to a galaxy far, far away to hop in the cockpit and take the controls of a starfighter. With the release of Star Wars: Squadrons, that dream is closer than it has ever been. Harnessing the power of virtual reality, Squadrons allows players to take part in epic space battles piloting eight different starships. The entire game can also be played using a VR headset and joystick for increased immersion.
Squadrons puts you in the cockpit (EA Games)
Squadrons features a single-player campaign that takes place after the events of Return of the Jedi and tells the story of two rival squadrons. The player follows both Vanguard Squadron of the New Republic and Titan Squadron of the Imperial Remnant. In the wake of the Battle of Endor, the New Republic is building a new class of starship that will help them defeat the Empire once and for all. With the deaths of Emperor Palpatine and Darth Vader, the Imperial Remnant gains wind of this new starship and seeks to stop its creation. The player will fly on both sides of the conflict, meeting both new and familiar characters along the way.
Throughout the campaign, the player will be introduced to the four different classes of ships available in Squadrons—the Fighter Class, Interceptor Class, Bomber Class, and Support Class. For the New Republic, players can fly the T-65B X-Wing Fighter, RZ-1 A-Wing Interceptor, BTL-A4 Y-Wing Bomber, and the UT-60D U-Wing Starfighter/Support Craft. With the Imperial Remnant, players can pilot the Sienar Systems TIE/In Space Superiority Starfighter, TIE/IN Interceptor, TIE/sa Bomber, and TIE/rp Reaper Attack Lander. Each ship class offers unique strengths and weaknesses and must be flown accordingly to achieve maximum combat effectiveness. For example, while interceptors are quick and agile, they are not as effective at attacking capital ships as bombers.
Highlighting the detail put into the game’s development, the starships of each faction fly as differently as the different classes as a result of differing starfighter doctrine between the New Republic and Imperial Remnant. The Rebel Alliance and subsequent New Republic placed an emphasis on pilot survivability. As a result, all of their ships carry shield generators. The Imperial Navy, however, was originally designed to maintain order, not fight a war. As a result, the TIE Fighter is unshielded, a cost-saving measure implemented by the Empire in its design. Additionally, Imperial TIE Fighter doctrine emphasized offensive operations against small uprisings. To fit this role, the TIE Fighter offers excellent forward visibility thanks to its large front window, but offers little in the way of upward and rearward visibility. Side visibility is nonexistent due to the TIE fighter’s large vertical wings.
Battles take place over a multitude of new and familiar locations (EA Games)
Each starship offers players a different experience, since they can only be flown in first-person view. Ship customization, both internally and externally, is available. Though, because players will only see the inside of their ships during combat, external modifications like paint schemes will serve more to differentiate the player to other pilots.
To further increase the game’s immersion, Squadrons gives players the option to completely remove the traditional floating HUD. Instead, players can opt to have all relevant information displayed natively on the cockpit’s dash readouts. With this option, weapon systems, engine performance, shield status (if applicable), and even radar must be read on individual screens while the player simultaneously scans the battlefield. Players must also manage these systems, transferring power between them as the situation dictates. Getting blasted from your 6 o’clock? Allocate all power to your shields to keep from getting turned into space scrap. No shields on your TIE Fighter? Overcharge those engines and get the heck out of there. Maybe you have an unsuspecting enemy fighter lined up for the kill. Send all power to your laser cannons and vaporize them.
All of these Starfighter characteristics carry over into the game’s multiplayer mode as well. Players can fly in the traditional 5v5 Dogfight mode where victory is determined by kill count, but the premiere multiplayer mode in Squadrons is Fleet Battles. These multistage conflicts start in a social hub where each team devises a strategy. Players then launch from their respective hangars and attempt to push the frontline to the enemy’s side. Depending on which way the frontline moves, teams will have to defend or attack two capital ships accordingly. The final stage will have players attacking or defending a flagship with a shield generator, power, and targeting subsystems. Crossplay is also enabled, allowing players across gaming platforms to play together.
Maintain your situational awareness (EA Games)
The game’s developer, Motive Studios, has said that the game is not a live service. While the game could be augmented with future downloadable content, Motive insisted that the game be 100% complete for release. Another oddity for a game published by EA, Squadrons does not have any type of microtransaction system. All customization options are purchased with in-game currency earned by playing the game.
Thus far, reception has been mixed. While some players embrace the challenge and immersion of such a detailed game, others find the near-simulator game style too difficult. As a result, used copies can already be found at a slight discount. With its attention to detail and level of immersion, Squadrons carries on the legacy of Star Wars dogfighting classics like Starfighter and Rogue Squadron as a huge technological evolutionary leap forward. Just be sure to loosen up and stay on target.
Post-Traumatic stress disorder carries him into the depths of fear and pain; reliving images of death and destruction. Closing his eyes to night terrors at sundown and fighting through daily anxiety attacks eventually pushed him to the brink of suicide so he could put an end to the never-ending cycle.
It wasn’t until his second suicide attempt that Air Force veteran and Air Force Installation and Mission Support Center support agreement manager Ryan Kaono took steps to face his invisible scars and reach out for help.
It was 2010 and he hadn’t slept in more than four days, knowing he’d get flashbacks of what he’d experienced during deployments to Saudi Arabia and Iraq.
“They were terrible,” Kaono said. “I would wake up screaming and my wife would be scared. Out of desperation, I decided I was going to end it.”
Kaono’s wife, Alessa, said it was very difficult for her to watch her husband suffer with no real diagnosis.
“You feel helpless,” she said. “I described it as having an animal or child unable to speak yet you know they’re feeling something. You see a look in their eyes that they’re suffering but you don’t know what you can do to help them.”
(U.S. Air Force photo by Armando Perez)
Exhausted and going through myriad feelings, Kaono swallowed numerous prescription drugs in the hopes of not waking up. Something inside him, however, made him reach out to his commander for help, letting her know what he’d done.
He was admitted to the Los Angeles Veterans Affairs hospital for a few days of observation and diagnosed with PTSD. This began his journey of living with the disorder instead of being a slave to it.
His diagnosis came with some relief but angst as well.
“I was scared yet relieved at the same time,” Alessa said. It was a roller coaster of emotions. I was happy he was finally diagnosed but both he and I knew it would be a long and difficult journey at times.”
Even today, two deployments replay in the mind of the former security forces military working dog handler and logistician.
Khobar Towers, Saudi Arabia
In June 1996, Kaono was working a gate at Khobar Towers, Saudi Arabia, when a vehicle-borne improvised explosive device detonated on the other side of the compound, killing 19 and wounding countless others.
“When the actual blast went off, it was chaos everywhere,” Kaono said. “I had to stop and put that part behind me. I needed to focus and ensure that the folks who had been injured or disoriented … were taken care of.”
For years, he continued pushing the many visions of pain and suffering he’d seen there to the back of his mind where they festered.
In total, the Hawaii-native had 11 deployments as a security forces defender by the time he found himself at Ramstein Air Base, Germany, struggling with anger issues.
“I would quickly get frustrated; I would have bouts of just frustration and real anger,” he said.
While on a smoke break outside of central security control one day, Kaono lost consciousness and fell to the ground. Controllers inside the building were able to see what happened and his officer-in-charge ran to his aid.
When he regained consciousness, his captain was leaning over his chest, trying to wake him.
He was quickly taken to the hospital where he suffered with partial paralysis in his legs for about 10 hours and the inability to use his body from the base of his neck to his fingertips for three days.
His medical team diagnosed him with syncope; the uncontrollable loss of consciousness with no real explanation.
“From that, they determined I couldn’t deploy, I couldn’t carry a weapon so I couldn’t really be a security forces member anymore,” Kaono explained. “I was force retrained for medical reasons into logistics.”
Balad Air Base, Iraq
Fast forward to 2005 when Kaono served as first sergeant and deployment manager for the 93rd Aircraft Maintenance Squadron in Balad, Iraq.
As a dual-hatted logistics planner and first sergeant in the Reserve, he was responsible for making sure unit members arrived safely at their deployed location, were able to get their jobs done and would return home to Homestead Air Reserve Base, Florida, when their deployment was over.
While in a meeting with senior leaders, the base began taking mortar fire that impacted closer and closer to Kaono’s trailer and two fully-loaded F-16s nearby.
“They were trying to walk (mortars) up our runway to our loaded aircraft,” Kaono said, with the expectation that they’d be able to hit the aircraft causing secondary explosions with more damage.
While everyone in the room was running for cover, Kaono gathered up classified materials to stow in a safe.
“It wasn’t my first mortar attack so I really didn’t think anything of it,” he said.
With the sensitive documents in the safe, Kaono turned to leave to seek shelter when a mortar pierced the aluminum trailer and exploded, sending him 15-20 feet in the air before slamming his head and right shoulder into a concrete Jersey barrier.
“It felt essentially like The Matrix … I’m floating through the air and everything is going in slow motion. I see shrapnel and dust and everything just going around me,” he said.
Once he hit his head, he was snapped back to reality and felt the severe pain of what would later be diagnosed as a traumatic brain injury.
“I went to the hospital there at Balad and they checked me out and told me I had a concussion but that was about it; nothing really life threatening so I didn’t get sent home,” he said.
When he eventually rotated back to Homestead, he went through a standard post-deployment physical health assessment where he initially struggled with discussing what he’d endured. When he was able to talk about it, the doctor said he entered what was considered a fugue state — a complete loss of what was going on around him.
“I essentially was staring off into nothingness for a period of time suffering a flashback,” he said.
“From there, they said I had a possibility of PTSD and they sent me on my way.”
Five years later, after his extreme cries for help, his PTSD diagnosis came.
PTSD, the daily struggle
“PTSD and living with it is a daily struggle,” Kaono said. “We’re always cognizant of it. Those who are around us may see us and see absolutely nothing’s wrong. We don’t typically have external signs of our disability but emotionally and mentally, we still have to deal with it.”
In the years between 1996 and today, Kaono said there were times when he would just shut himself away because he didn’t want to be a burden on anyone. There were also times when he could go to work and feel that people would think there was nothing wrong with him because he looked fine.
(U.S. Air Force photo by Armando Perez)
“That just reinforced the issue that I had,” he said. “To me, one of the main issues of dealing with PTSD is that people don’t (realize) … they don’t see you missing a limb, they don’t see you scarred, they don’t see you burned and so to the outside world you look like you’re no different — you’re not special, you have no issue, no disability to really claim.”
In order to live his life, Kaono has to acknowledge his PTSD and what caused it every single day.
“If I continued down the path that I was on previously, where I just let it consume me, I wouldn’t be here today,” he said.
The U.S. Department of Veterans Affairs estimates 31 percent of Vietnam veterans, 10 percent of Gulf War veterans, 20 percent of Iraqi war veterans and 11 percent of veterans from the war in Afghanistan live with PTSD.
To be able to help them, Kaono recommends people educate themselves on the disorder.
“Find out what post-traumatic stress is, see what it does, look at the studies that show why there are 22 people per day committing suicide because they can’t handle the stress anymore. Don’t just pass us off as being fine … that’s the worst thing that people can do.”
On top of everything else, dealing with the stigma of having PTSD is a struggle for the Kaono family.
“When people hear the word PTSD they think of the negative news articles out there. Ryan may have PTSD, but it doesn’t make him any less of a human being,” Alessa said.
“We’re not asking people to walk on eggshells around us,” Kaono said. “Treat us as if you would treat anybody else … we are still people. We still hold jobs. We still have families.We still have responsibilities and if you don’t give us the opportunity to meet those responsibilities, you’re not helping us.”
A US Army Ranger, Tim Abell (Army Ranger) and Harry Humphries (SEAL) at a VETNET event. Photo credit Harry Humphries.
Harry Humphries has lived an amazing life, first as a highly decorated Navy SEAL in the Vietnam War then to partnering alongside fellow SEAL Richard Marcinko in business, and, most recently, to working on Hollywood blockbuster films such as The Rock, Black Hawk Down, The Transformers films, Lone Survivor and most recently Da 5 Bloods. He shares leadership and character traits that have served him across his diverse and storied career.
WATM: Tell me about your family and your life growing up?
Born in New Jersey and raised on the Jersey Shore. The Atlantic Ocean was my playground where I became skilled in most things aquatic. Under the tutelage of strong family leadership, specifically from my grandparents, the concept of Love of nation, Pride of Family and God was deeply instilled in my psyche.
This was during and shortly after World War Two, as with most Americans, my pride of country was deeply instilled. My four uncles fought in Europe — all came home safely….naturally, at this early age in my life I knew I would serve as well.
WATM: What is the most distinct memory of your mother and your father?
My parental experiences resulting from their divorce was a split upbringing for my sister and myself. Actually, our grandparents filled that role, however, that is not to say that my mother wasn’t a wonderful mom, a very strong woman, and extremely supportive of me through my mistakes and successes. Her remarriage was a blessing, as my stepfather became my first athletic coach and as a former college athlete and 101st Airborne Master Sergeant who made all five combat jumps in Europe became my mentor. Fairness on the athletic field and a pursuit of excellence in athletics was deeply ingrained in me as a result.
WATM: What values were stressed at home?
Faith, pride in self and pride in family, a strong sense of determination, tenacity, whatever you start finish, if it gets dark look towards your faith and most importantly, never quitting and finishing what was started.
WATM: What influenced you to join the US Navy and SEALs, what was your experience and what lessons did you take away from your service?
I joined the Naval Reserve as a Prep School senior, 1st classman at Admiral Farragut Academy in Pine Beach, New Jersey. My goal was to attend the Naval Academy, the reserve program at Farragut guaranteed an appointment, however the goal was not to be achieved. After attending Rutgers and Monmouth College for a few years, my reserve unit was called to active duty. I chose to serve out my two-year active obligation at that time which ultimately led to me extending several years in order to get Underwater Demolition Training UDT/R at Little Creek VA. Class 29 where I graduated as class Honor Man. Clearly my most treasured achievement.
I received orders to Underwater Demolition Team 22, UDT 22, where I made several Platoon deployments to the Caribbean after which a billet became available for an enlisted slot in the new command, SEAL TEAM 2. Again, another excellent achievement which changed my life. Reporting aboard was an experience I shall never forget, the quality of personnel, professionalism, all the attributes of becoming part of this outstanding organization was life changing to me.
The early days of the SEAL program were extremely secretive, not as publicized as today’s teams. One didn’t volunteer to punch a ticket and get out. The incentive was to operate with personnel at a level of professionalism not equaled in most commands.
My period was pre, during and some post-Vietnam. Having made two tours, one with Dick Marcinko’s 8th Platoon, ST2 when we were heavily engaged in the TET Offensive of 68 operating on the Cambodian Border supporting the CHAU DOC PRU led by DREW DIX MEDAL OF HONOR recipient for these actions. The 8th Platoon performed excellently going into the city seeking, engaging with the VC. I went with DREW and a fellow SEAL, Frank Thornton into the city on a “company” vehicle armed with an M-2 HMG in the rear. Our mission was to rescue some USAID Medical Personnel who were held captive in their villa by the insurgent VC. After several intensive firefights, the mission was successful, but unfortunately we lost one of our SEALs later in the day, Ted Risher, Frank and I were with Ted on a rooftop prepping a 57 recoilless rifle position overlooking the VC Command Center when Ted took a round in the head.
After several days operating in and around Chau Doc with Drew and his PRU, the platoon was ordered back to Can Tho base. The VC had been killed, captured or melded back into the local population. The city was free.
I returned to country, assigned to MACVSOG operating as a detached SEAL working for the CIA’s Phoenix program as The PRU Advisor in CAN THO Province. I remember this assignment as a dream job, working undercover, if you will, as an enlisted guy telling O-5s and 6s how we were going to execute our battle plans. I split my 150-man team into smaller units and spread them around the province. The plan worked very well increasing our operational tempo many fold.
My last action leading my PRU team was on a VIP Capture Kill mission for a high-ranking VC Commander when I was wounded in both legs. I’m here today only because of my troops. We fought our way out of the ambush and coordinated an air assault on the VC forces covered in a tree line. The UH-1 “POP POP” sounds are truly magnificent to hear, and the sight of WP rockets (no longer in the inventory) hitting as directed is beautiful to see in such times as these.
I eventually wound up in YOKOSUKA Naval Hospital recovering from leg wounds. It was during this time I spent weeks in a ward filled with young Marines ages 18 to 21ish. Mostly amputees. As the senior enlisted guy on the floor, I became their Gunny, sometimes maintaining discipline, sometimes feeding those who had no limbs to feed themselves, sometimes coaching those who needed a prod to get up and rehab their abilities to walk. Truth be told here; it was them who gave me the drive to get up and walk from bed to bed initially until I was able to get around to help them.
The lessons I learned here are immense but simply put, all warriors have a mutual respect for one another. I swore I would never forget these troops, a memory which has instilled a burning passion in me to help my fellow veterans, a passion which lives on to this day.
Dick Marcinko (left) and Harry Humphries (right) in Vietnam, 1968. Photo credit unknown.
WATM: What values have you carried over from the SEALs into advising and producing?
Whether factual or fantasy, the characters playing military or law enforcement rolls must be as realistic as possible, we owe that to them.
I see my role as the reality conscience of the Writer, Director, Producer and HODs. Then on to the training of talent enabling them to appropriately play a role in many cases totally unfamiliar to them.
A shot of the SEAL Team (actors and real SEALs) in The Rock. Photo credit IMDB.com.
WATM: What is the most fulfilling project you have done and why?
Without hesitation I can say that BLACK HAWK DOWN was my thesis as an advisor and Co-Producer. My role entailed acquisition of period correct Equipment; Weapons, and to some extent Costume, assisting the departments in accuracy as pertained to their areas. My role as liaisons to DOD was immense. Jerry Bruckheimer and Ridley wanted the training to be as realistic as possible, once we had DOD’s Production Assist Agreement in place all specific training was provided by USASOC components, the commands being portrayed; the 75th Ranger Regiment provided a gentlemen’s RIP program, the 1st Special Forces Operational Detachment DELTA actors were trained at Bragg blowing and kicking doors, etc. the 160th SOAR provided UH-60 training on the simulators at FT. Campbell, etc.
USASOC stood up a detachment of Rangers, 160th Black Hawks and Little Birds, AIRSOC provided transport of all personnel and equipment to Morocco. A remarkable support effort, probably never to be repeated.
Most importantly, I was blessed to have Colonels Tom Mathews (OIC of the 160th element in Mogadishu) and Lee Van Arsdale, ( the C Squadron Commander of the CAG unit). As part of the Military department with me.
Bruce Willis, Paul Francis, Cole Hauser, Johnny Messner, and Eamonn Walker in Tears of the Sun. Photo credit IMDB.com
Taylor Kitsch, Mark Wahlberg, Ben Foster and Emile Hirsch in Lone Survivor. Photo credit IMDB.com
David Denman, John Krasinski, Pablo Schreiber and Dominic Fumusa in 13 Hours. Photo credit IMDB.com.
Thad Luckinbill, Chris Hemsworth and Navid Negahban in 12 Strong. Photo credit IMDB.com.
Delroy Lindo, Norm Lewis, Clarke Peters, Isiah Whitlock Jr., and Jonathan Majors in Da 5 Bloods. Photo credit IMDB.com.
WATM: What was your experience like in working with such talents as Ridley Scott, Michael Bay, Antoine Fuqua, Tony Scott and Dominic Sena on projects like The Rock, Con Air, Armageddon, Pearl Harbor, Gone in 60 Seconds, Tears of the Sun, GI Jane, Bad Boys 2 and the like?
This is a tough question, all you mention have been great to have worked with. I’d have to say my projects with Ridley Scott all were excellent experiences. Ridley is without question one of the finest gentlemen I have ever known. As a director, few can compare with his talent, to call him friend is a blessing.
Mike Bay is a loyal friend, working with Mike is like an uncle/nephew experience. I understand and respect his drive for excellence, he truly stands out as a master of the work he does in the action genre. Not only is he truly a friend but also the guy who has worked me the most throughout our careers.
Working with Mike, thanks to Jerry Bruckheimer, on The Rock stands out to be more than just my first project but has to be the most enjoyable yet to be surpassed. Additionally, 13 HOURS stands out to me as my second favorite film. It tells an action story that had to be told accurately.
My projects with Tony Scott stand out in my mind as another exceptional talent and friend, may he rest in peace. We truly lost a great one with him leaving us.
Pete Berg, another friend for life. Working with Pete has always been a pleasure. His work on Lone Survivor was outstanding. I was proud to have played a small role in that project as military Liaison, consultant and Co Producer. Pete is the only director I’ve worked with who shoots as fast as Mike Bay, a joy to watch.
Antoine Fuqua, another artist in his field was also a pleasure to work with on Tears of the Sun. Working with Bruce Willis, we had an outstanding time both shooting and training. Hawaii locations weren’t shabby either.
Most recently Kevin Kent, (my #2 and SEAL war hero) and I had the pleasure of working with SPIKE LEE on DA 5 BLOODS, in retrospect, a Vietnam War period film. Spike was the consummate professional knowing what he wanted and how to get it. The recent loss of Chadwick Boseman, the lead, was a shock to us all. His athletic performance always at top speed was no indication of his condition. An excellent actor, another loss to the world.
Ridley Scott on the set of Black Hawk Down. Photo credit directorseries.net.
Eric Bana and Harry on set for Black Hawk Down. Photo credit Harry Humphries.
Mike Moriarty, Harry Humphries and Kevin Kent on set, 13 HOURS. Photo credit IMDB.com
WATM: What leadership lessons in life and from the SEALs have helped you most in your career?
The most important element of leadership is to create a team and to love the members of that team. The rest will follow if you do that right. Without the team there is no success.
Bruce Willis and Harry Humphries on (HS TRUMAN CVN 75) set for Tears of the Sun. Photo credit Wikipedia.
WATM: As a veteran, how do we get more veteran stories told in Hollywood?
Veterans in Media and Entertainment is probably the best source of veterans in the industry. I did a talk with them several years back. Since The Rock I have put over a 100 SEALs, Marines and Rangers as special skills extras or talent in films and projects. I have been able to help a bunch of veterans in the industry.
WATM: What are you most proud of in life and your career?
My greatest pride resides in assisting veterans as with the VETNET program with Jerri Rosen, who started Working Wardrobes in Orange County offering dress clothing and job training for people who couldn’t afford them. Many veterans were coming through Working Wardrobes for suits and/or dress clothes for work and interviews, so VETNET was created to focus more directly on veterans.
Many of the California veterans are poverty stricken or homeless where they need help restarting in the civilian world. With VETNET we help them write resumes and get prepared for job interviews. We focus on the transitioning veterans as well as those that have come upon hard landings. The core of our program stresses that Veterans having fallen on hard times need to remember who they are and where they came from. It is imperative they believe that and then the pride in self returns. It makes no difference if you came from a high-speed combat unit or support. We all took the same oath essentially offering our lives to support and defend The Constitution of the United States against all enemies foreign and domestic…..
Jerri Rosen, Harry Humphries and the Plank Owners of the VETNET team. Photo credit Harry Humphries.
Getting your first paycheck on active duty is awesome — because getting paid is the best. But most of us don’t know what to do with that money. Buy a Camaro? Stuff it in a mattress? Maybe…but what about turning it into a million dollars?
It might sound too good to be true, but it actually isn’t. Let’s talk about a simple financial product for beginning investors: the Roth IRA.
First: Some good news for service members. America’s new tax plan combined with a military pay raise is giving troops a nice little bump in their wallets.
Pay grades E-1 to E-6 are now in a new, lower Federal tax bracket.
This could be add up to 00 a year in savings — and that’s before you start making those deductions, so your newfound wealth might even be higher.
PLUS you got a pay raise of up to 00 so that’s an extra two grand a year right off the bat. Baller.
But before that wad of cash burns a hole in your pocket, consider the smart way to spend this money – money you won’t even miss. The Roth IRA is one easy way to do it — and it could make you a millionaire.
You can take that post-tax income and make non-taxable money while you sleep. This is literally the least you can do for retirement — and again, it’s super easy.
With a Roth IRA, you contribute to an individual retirement account (IRA) after taxes (meaning there is no tax benefit) BUT you are not taxed when you withdraw the funds. And those funds are going to growwwwww.
The Roth IRA is an account that holds your investments — you can select the investment options and risk strategies yourself or seek advice from the brokerage entity you’re investing with.
Each year, you can max out the yearly contributions the government allows, which in 2018 is ,500 (It’s ,500 if you’re over the age of 50, but for now, we’re just going to do the math for the fifty-five hundred dollar bracket).
So you select your investment options, probably with higher risk if you’re younger, and set up an automatic contribution of 8 per month.
Do this from age 18 to 65….
…with a decent compounded interest rate of… say …. 6 percent (the market actually did 8.3 percent in the last ten years but just to be safe…)
…and you will make 1.59 million dollars over your lifetime.
The most important thing to remember when investing is compound interest.
Investing consistently over time means you are increasing the amount invested AND earning interest on what you’ve invested AND earning interest on your interest.
This is why it’s critical to start early and be consistent. Even a small amount invested over time can yield greater results than a large amount invested later with no time to grow.
So if you’re getting a later start, don’t panic. If you begin at age 30 and max out your Roth IRA until age 65, you can still end up with 0,000 at retirement — and again, that’s just with a 6% rate of return, which is a conservative estimate based on lower-risk options.
The bottom line is to start as early as you can and be disciplined about it.
Spending 8 per month to max out your Roth IRA might seem like a lot when you’re an E-1 earning about 00 a month — but remember, that income is discretionary. The military has benefits like BAH and health insurance — it’s got the big stuff covered, so be wise with how you budget the rest of your income.
And again, if you set up automatic payments, you won’t even miss that money.
I know you want to buy video games and an 80-inch big screen for the barracks…but resist that urge and set yourself up to be a ballin’ millionaire later.
Lego lovers are known for their massive, over-the-top recreations of everything from The Wall from Game of Thrones to the battles and spaceships of Star Wars, but three big “brickheads,” Dan Siskind, Yitsy Kasowitz, and Cody Ossell, debuted a recreation of the beaches of Normandy on D-Day+1 at a large Lego convention in 2016 — to massive acclaim.
The beach scene features everything from tanks to mortars to ships and sea, as well as landing vehicles moving back and forth, ferrying supplies.
A medical unit treats wounded troops in one section while other soldiers move German prisoners across the sand.
The brick display features obstacles and fortifications, but wasn’t made to be perfectly accurate to history. For one, not everything is to scale. Most of the armored vehicles are nearly as tall as the cliffs they’re moving towards — and there’s a mermaid on the Landing Ship, Tank. The hippos in the water are probably incorrect, too, but we couldn’t tell you for sure as our zoologist is out sick today.
Check out the video above to see the map rooms, bunkers, and spent shells hiding in their complex, massive design.
The LST portion of the build is particularly impressive and has ranks of trucks waiting for their chance to drive down to the beach with towed artillery, supplies, and water tanks. Anti-aircraft crews man guns across the uppermost levels, and there’s even a signalman directing traffic on the deck.
Some of the scenes in the Lego creation are more accurate than the men in the video imagined, like the troops guarding German prisoners. The interviewer and one of the creators go back and forth about whether it was likely that German prisoners would still be on the beach, but some Canadian troops spent the early hours of June 7, you guessed it, guarding German prisoners.
Still, it’s doubtful that Captain America was in attendance.
Not many remember the Australians’ commitment to aiding the United States in Vietnam, but the Aussies were there, and they sent their best. Australia’s best troops included their very own Special Air Service, special operators in the mold of Britain’s SAS, formidable fighters capable of bringing the enemy’s method of irregular warfare right back home to Hanoi.
The Aussies weren’t content with the M-16, for a number of reasons, so they opted instead to do a little frontier mechanical work on their weapons. The end product became known as “The Bitch.”
When the M-16 first took over for the M-1 Garand as a standard-issue infantry weapon, the result was less than stellar. It jammed. A lot. Frustrated troops began leaving their M-16s at home and using AK-47s captured from the enemy instead. The Aussies preferred a weapon that worked. Even after the weapon was updated to fix its issues, the Australians still opted for a different solution. They liked how handy the M-16 could be, but they wanted the stopping power of a 7.62 round.
But the barrel of the S1A2 self-loading rifle was so heavy… what to do?
The Australian special operators lopped that heavy barrel and its tripod off at the end of the gas block. Then, the MacGuyvers from Down Under fashioned special flash suppressors for the new muzzle for those who wanted it. For those who didn’t, they just left the weapon without any kind of suppression at all. The new, shorter barrel was louder and produced a much bigger bang for the buck.
They wanted the Communists to know who was pulling the triggers and raining death on their Ho Chi Minh Trail parade. If that weren’t enough, sometimes the operators would put a pistol grip on the end so they could control the weapons in fully automatic settings. Others preferred a grenade launcher attachment.
Fun was had by all.
Feature image: Public domain via Wikimedia Commons
The Star Wars franchise is all about placing fantastical elements within in a sci-fi setting. In order to truly enjoy the films, you have to suspend your disbelief a little bit — otherwise it’ll look a lot like cosmic samurai fighting a faceless evil empire across a galaxy filled with people who magically speak the same language and function just fine without a space suit wherever they end up.
Putting a bit more thought into it, the Imperial Stormtroopers seem to get the short end of the stick nearly every single time. With the soon-to-be-released Solo: A Star Wars Story on the horizon, it’s fun to remember why they probably wouldn’t make the most intimidating enemy — especially not with highly-overused AT-AT walkers.
(Photo by Tim Moreillon)
To all seven of you out there who haven’t seen Star Wars, the AT-AT is a gigantic, robotic troop transport used by the antagonists that’s sort-of a futuristic callback to Hannibal’s elephants. They’re fairly intimidating in the films until you realize just how dumb of a design they really are.
At least they acknowledged that painting its weak spot bright orange was an objectively bad idea.
Its weaknesses are extremely obvious
The most glaring mistake of the AT-AT is that they’re so easy to destroy. In The Empire Strikes Back, our heroes turn the tide during a battle on the icy planet of Hoth when they decide to trip the lumbering armor. Really? Why did it take some rural moisture farmer to make that mental breakthrough?
Not only that, but Luke Skywalker also destroyed one by throwing a single grenade, which, somehow, blows up the head. They’re even more easily destroyed in Rogue One, when a single rocket to the walker’s “neck” is enough to take it down.
This is about the field of fire of an AT-AT. Avoid this and you’re fine.
Its only weapons are front-facing
If you’re facing the front of an AT-AT, you’re probably screwed. If you’re literally anywhere outside of its 30-degree field of facing, you’re completely safe.
Without any kind of air support, like what happened to them in The Empire Strikes Back, the opportunity to flank them is wide open. If you’re thinking that it could just turn around, that brings us to our next point.
This is it TRYING to turn.
It can barely turn
To be fair, the AT-AT can turn a little bit in Episode V and some of the obscure novels (which are no longer canon) say that they have an additional joint under the plating to help it turn. But, even if we’re generous, they can turn maybe fifteen degrees with each slow, lumbering step.
This is happens in a time when, according to the logic that has been established by the franchise, intergalactic travel and troop transport is done with spaceships. But, instead of carrying troops via something that fly, they chose something that can barely change course.
It can’t really leave this small clearing so, for any reason other than creating drama, this makes no sense.
It wouldn’t be able to maneuver anywhere
Let’s bring things back to the real world for a moment and discuss why tank treads work in almost every environment while horses don’t: Legs get caught in things. They get tangled in snares and sink into sand, snow, and mud. Tank treads, conversely, just roll through it all.
Now magnify that four-legged beast to the size of an AT-AT. All of those same problems still exist, but now you can cross cities and forests off that list, too.
Poor little AT-AT… At least you tried.
It’s a terrible design for a troop transport
Let’s bring it back to the fact that they rely on what are essentially robot camels when they have countless other options at their disposal. A spaceship can warp in and push out every Stormtrooper in a blink of an eye. The AT-AT, on the other hand, needs to bend down, load troops into the vehicle, carry them all somewhere, bend back down, and, finally, unload them.
All of that just to get some troops forward in an easily destructible, undefended deathtrap that can barely get around. Sure, they’re intimidating, but don’t you have Death Stars and Star Destroyers for that?
Follow the rules set forth by Max, The Body, Philisaire and you’ll be at the top of the rope in no time.
If Max “The Body” Philisaire has a Phil-osophy (a Maxim?) he lives by, it might go a little something like this:
Learn the rope. Or be the dope.
FYI: the dope (left) ends up on his ass. (Photo from Wikimedia Commons, Nicoleon, CC BY-SA 4.0)
In the army, Max did his time on the climbing rope, just like you did. Every branch climbs the rope. After all, the military, in its infinite wisdom, recognized early on that the game of large-scale global deployment would be won or lost on the proficiency with which its troops could drop into, and wriggle out of, The Danger Zone.
And so they dangled ropes off every structure taller than two stories and made you haul your ass up, down, and up again — sometimes with feet, often with not. How well this went for you depended on the upper body strength you were able to muster and/or the belligerent, spittle-flecked hatefulness of the sergeant whose job it was to motivate you.
Now, imagine a world in which the rope is no longer a crucible and you are no longer the dope being bamboozled by it. This world is called The Danger Zone. Max guards the on-ramp to the highway to this world. And if you approach the on-ramp with enough oomph (say, 100mph or so), he will waive you through.
Because this is Max. Max doesn’t so much pull himself up as he hauls the sky down to look him in the eye. Frequently the sky resents this and throws a tantrum. And that is why sometimes there is rain.
In this episode, Max addresses all your weaknesses at once. Because that is what the rope would do. To effectively master the rope climb, you need explosive power in your upper body (biceps, back, and forearm grip), a solid core, and strong legs (quads, glutes, and groin).
Do these exercises. Because it’s a tough world out there. And if you’re going to pull yourself up by your bootstraps, you best be able to pull yourself up by a rope.
Watch as Max rumbles all the jungles, in thevideo embedded at the top.
U.S. Special Operations Command and sub-maker Electric Boat have partnered up to develop a dry submersible mini-submarine designed to more safely and efficiently deliver Navy SEALs into hostile, high-threat areas beneath the surface of the ocean.
The 31-foot long underwater vehicle, called the User Operational Evaluation System 3, can carry as many as six people. It is currently being tested and developed through a three-year, $44 million U.S Special Operations Command, or SOCOM, firm-fixed-price design, build and deliver contract with Groton, Conn.-based General Dynamics Electric Boat.
USSOCOM has a long-term goal to develop an affordable dry combat submersible system that satisfies current SOF (Special Operations Forces) maritime mobility requirements,” a SOCOM spokesman said. “Combat submersibles are used for shallow water infiltration and exfiltration of special operations forces, reconnaissance, resupply, and other missions in high threat, non-permissive environments.”
The pressure hull and motor of the User Operational Evaluation System 3, or UOES 3, have already been built and have undergone key tests, Electric Boat officials said. Engineering plans call for the inclusion of a standard suite of submersible navigation systems, gyroscopes, sonar and obstacle avoidance technology, according to mission systems and business development officials with General Dynamics Electric Boat.
The idea with the dry submersible is to minimize risk and fatigue for special operations forces, such as SEALs, who are adept at quietly swimming into hostile areas to complete high-risk missions.
“Right now when we deploy SEALs they typically go in what’s called a wet boat – so they are in the ocean breathing through scuba gear. What the SEALs really want is something where they can get the guys to their objective dry, so they don’t have to endure this harsh water environment,” an Electric Boat official said.
While SEALs are known for their training and long-distance swimming abilities, a dry submersible could lessen mission- fatigue and reduce their exposure to harsh elements such as cold or icy water. Therefore, the UOES 3 would seem to be of particular value in cold or stormy waters given that it would protect them from the elements.
It is not yet clear whether the 19-ton dry submersible will be launched from a submarine or from a surface ship, however those questions are now being explored, SOCOM and Electric Boat officials said.
The dry submersible was slated to undergo developmental testing and early operational assessment through fiscal year 2015, Special Operations Command officials said.
The idea is to use UOES 3 progress as a “technology development” effort to prepare for what will become a more formal effort to build a dry semi-submersible for SEALs.
The UOES 3 is currently being built to commercial specifications through a partnership between General Dynamics Electric Boat and an Italian firm called Giunio Santi Engineering, or GSE, Electric Boat officials explained. The idea behind using commercial specifications is to leverage the best and most cutting-edge existing technology while working to keep costs lower, he said.
Some of the navigational technology includes a sonar Doppler velocity log which bounces a signal off the bottom of the ocean to help provide essential mission-relevant location information, an Electric Boat official added.
“After bouncing off the bottom, a signal comes back to an array which tells you how far you are moving,” he said.
One analyst said such a technology could bring great advantage to the SEALs.
“It is sensible that they would want to deploy in the stealthiest way available. It is something that fits with the traditional missions of the SEALs,” said Benjamin Friedman, research fellow in homeland defense and security studies, Cato Institute, a Washington-based D.C. think tank.
Afghan pilots will soon be attacking Taliban forces with machine guns and 20mm cannons firing from airplanes in Afghanistan — flying U.S.-provided A-29 Super Tucano aircraft, Air Force officials said.
Loaded with weapons to attack Taliban forces and engineered for “close air support,” the A-29s are turboprop planes armed with one 20mm cannon below the fuselage able to shoot 650 rounds per minute, one 12.7mm machine gun (FN Herstal) under each wing and up to four 7.62mm Dillion Aero M134 Miniguns able to shoot up to 3,000 rounds per minute.
Super Tucanos are also equipped with 70mm rockets, air-to-air missiles such as the AIM-9L Sidewinder, air-to-ground weapons such as the AGM-65 Maverick and precision-guided bombs. It can also use a laser rangefinder and laser-guided weapons.
Four A-29s have been delivered so far as part of an effort to equip the Afghan Army with up to 20 aircraft, Heidi Grant, Under Secretary of the Air Force, International Affairs, told Scout Warrior in an interview.
“Afghan pilots have been training here and learning English in the U.S. A class of eight pilots recently graduated a class at Moody AFB. They are back in Afghanistan. My hope is that in the next month or so you are going to see them doing some close air support for their Army,” Grant added.
Close air support will enable the Afghan Army to better target and destroy groups of Taliban fighters in close-proximity to their forces, giving them a decisive lethal advantage from the air.
The Super Tucano is a highly maneuverable light attack aircraft able to operate in high temperatures and rugged terrain. It is 11.38 meters long and has a wingspan of 11.14 meters; its maximum take-off weight is 5,400 kilograms. The aircraft has a combat radius of 300 nautical miles, can reach speeds up to 367 mph and hits ranges up to 720 nautical miles.
The U.S. is buying them for the Afghans through a special Afghan Security Forces fund that Congress has appropriated, she explained. They are being built by Sierra Nevada out of Jacksonville, Fla. – an effort which brings jobs to the U.S., she added.
“They are right now doing top off tactics training. They trained here in the U.S. but they needed to get into country to do the top-off tactics training,” Grant said.
The presence of armed “close air support” aircraft for the Afghan Army could have a substantial combat impact upon ongoing war with the Taliban – who have no aircraft.
Also, the arrival of the air support comes at a time when some observers, military leaders and lawmakers are concerned about combat progress in Afghanistan, openly questioning President Obama’s plan to reduce U.S. forces from 9,800 to 5,500 by 2017. Outgoing CentCom Commander Gen. Lloyd Austin III and Sen. John McCain have been among those expressing concern.
At the same time, the presence of combat-changing air-attack ability for Afghan forces could engender a circumstance wherein the U.S. could reduce its presence without compromising ongoing progress in the war against the Taliban.
The SR-71 Blackbird was developed by Lockheed Martin as a long-range reconnaissance aircraft that could hit air speeds over Mach 3.2 ( 2,455 mph) and climb to an altitude of 85,000 feet.
In March 1968, the first operational Blackbird was flown out of Kadena AFB in Japan. With the Vietnam war in full swing, the intent was to conduct stealth missions by gathering photographs and electronic intelligence against the enemy. The crew would fly daily missions into sensitive areas where one slight mishap could spark an international incident.
After climbing to 60,000 feet, the crew switched off its communication system so that only a select few would know the mission’s target. The aircraft didn’t always rely on its speed for defense; it was equipped with a jammer that would interrupt the enemy’s communication between the radar site and the missile itself.
On occasion, the enemy would fire missiles without radar guidance, which would sometimes get so close that the pilots could spot the passing missiles 150-yards away from inside the cockpit.
When reaching its target area, The SR-71’s RSO (reconnaissance systems officer) would engage the high-tech surveillance equipment consisting of six different cameras mounted throughout various locations on the Blackbird.
The system could survey 100,000 square miles in an hour, with images so clear analysts could see a car’s license plate.
With so many successful missions, enemy nations did their best to blow the SR-71 Blackbird right out of the skies. Five countries attempted that near impossible feat.