Squadrons assigned to Carrier Air Wing (CVW) 3 flew aboard the aircraft carrier USS Dwight D. Eisenhower (CVN 69) Sept. 9, 2019, for carrier qualifications as part of Tailored Ship’s Training Availability/Final Evaluation Problem (TSTA/FEP).
“Team Battle Axe is thrilled to be aboard the Mighty Ike once again and join the best crew in the fleet,” said Capt. Trevor Estes, commander of CVW 3.
“The training our aviators and air crew will accomplish during carrier qualifications will ensure we are all ready to meet the nation’s call at a moment’s notice as the ship becomes ready to fight. With grit and determination, CVW 3 will continue to improve on its successes and do our part to make Ike greater each day.”
CVW 3 squadrons from around the United States have joined Ike’s crew for the assessment, which will evaluate Ike and the embarked air wing as an integrated team and on their proficiency in a wide range of mission critical areas while maintaining the ability to survive complex casualty control scenarios.
Aviation Boatswain’s Mate (Handling) 3rd Class Nicholas Harvey observes an F/A-18E Super Hornet, assigned to the “Gunslingers” of Strike Fighter Squadron (VFA) 105, aboard the aircraft carrier USS Dwight D. Eisenhower, Sept. 9, 2019.
(US Navy photo by Mass Comm Specialist Seaman Apprentice Trent P. Hawkins)
“It’s a great opportunity for us to train at the air wing level and ultimately at the strike group level,” said Lt. Matt Huffman, a naval aviator attached to VFA 131. “It’s our first real combined exercise as part of the work-up cycle. We’ve done a lot of work at the squadron level and the unit level. This is the first time that we are going to be integrated together.”
The aircraft and crew of CVW 3 is comprised of HSC 7, the “Swamp Foxes” of Helicopter Maritime Strike Squadron (HSM) 74, the “Zappers” of Electronic Attack Squadron (VAQ) 130, the “Screwtops” of Carrier Airborne Early Warning Squadron (VAW) 123, the “Fighting Swordsmen” of Strike Fighter Squadron (VFA) 32, the “Gunslingers” of Strike Fighter Squadron (VFA) 105, the “Rampagers” of Strike Fighter Squadron (VFA) 83 and Strike Fighter Squadron (VFA) 131.
Rear Adm. Paul J. Schlise, commander of Carrier Strike Group 10, arrives aboard the aircraft carrier USS Dwight D. Eisenhower, Sept. 12, 2019.
(US Navy photo by Mass Comm Specialist 3rd Class Tatyana Freeman)
Sailors perform aircraft maintenance in the hangar bay aboard the aircraft carrier USS Dwight D. Eisenhower, Sept. 10, 2019.
(US Navy photo by Mass Comm Specialist 3rd Class Sawyer Haskins)
A MK 31 Rolling Airframe Missile launches from the aircraft carrier USS Dwight D. Eisenhower during a Live Fire With a Purpose event, Sept. 11, 2019.
(US Navy photo by Mass Comm Specialist 1st Class Tony D. Curtis)
Sailors observe flight operations aboard the aircraft carrier USS Dwight D. Eisenhower, Sept. 10, 2019.
The squadrons and staff of CVW 3 are part of Carrier Strike Group (CSG) 10, also known as the USS Dwight D. Eisenhower CSG, which includes Ike, the Ticonderoga-class guided-missile cruisers USS Monterey (CG 61), USS San Jacinto (CG 56), and USS Vella Gulf (CG 72); and the ships and staff of Destroyer Squadron (DESRON) 26.
This article originally appeared on Business Insider. Follow @BusinessInsider on Twitter.
India has watched warily as China’s navy has ventured into the Indian Ocean, and now New Delhi plans to expand its navy to keep its edge in the ocean with which it shares a name.
India’s navy currently has 140 warships and 220 aircraft, and navy chief Adm. Sunil Lanba said Dec. 3, 2018, that there are 32 ships and submarines under construction in Indian shipyards.
Delhi has also approved the construction of another 56 warships and six submarines, part of a 10-year plan. “By 2050, we will also have 200 ships, 500 aircraft and be a world-class navy,” Lanba said.
India’s first-in-class Kalvari submarine during floating at Naval Dockyard in Mumbai in October 2015.
(Indian navy photo)
One of those six submarines will be from Project-75I, a billion initiative to acquire advanced subs equipped with air-independent-propulsion systems that allow nonnuclear subs to operate without atmospheric oxygen, replacing or augmenting diesel-electric systems.
Lanba also said that the second of India’s Scorpene-class diesel-electric subs had been through the needed trials and would be commissioned soon. The first of the class was inducted in December 2017.
India said in November 2018 that is first domestically built nuclear-powered missile sub, INS Arihant, had completed its first deterrence patrol, giving the country the ability to fire nuclear weapons from land, air, and sea.
The Arihant was a message to rivals, Prime Minister Narendra Modi said at the time: “Don’t try any misadventure against India.”
Indian Prime Minister Narendra Modi during a speech to sailors marking the first deterrence patrol by the ballistic-missile sub INS Arihant, Nov. 5, 2018.
Lanba also said on Dec. 3, 2018, that plans to produce India’s second domestically built aircraft carrier had “received the necessary impetus,” according to The Economic Times. The Indian Express reported that the government is wary of the cost of a third carrier but that Lanba had said “the cost is justified in the Combat Battle Group.”
India’s first carrier, INS Vikramaditya, is a modified Kiev-class carrier purchased from Russia. The first domestically built aircraft carrier, the second overall, is under construction and is expected to undergo sea trials in three years, Lanba said.
The third carrier will take seven to 10 years to build, Lanba said, but it would allow India to operate two carriers at all times, complementing India’s submarine force.
“A submarine is for ‘sea denial,’ while the a carrier battle group is for sea control,” Lanba said. “Carrier battle groups will enhance the navy’s role in the” Indian Ocean Region.
Delhi’s efforts to enhance its position in the Indian Ocean are not limited to ships.
A naval air station in the northern Andaman and Nicobar Islands boosts connectivity in the region and improves surveillance in the area. The islands are west of the Malacca Strait, through which much of the shipping between the Indian and Pacific oceans passes — including Chinese subs.
India has already deployed its variant of the advanced US P-8 Poseidon maritime patrol aircraft to the islands.
Negotiations are underway to build a naval base in the Seychelles, at the opposite end of the Indian Ocean. In addition to exercises with partners in the region, the navy is conducting patrols with the Maldives, where India appears to have come out ahead in a geopolitical struggle with China.
“In Maldives, there is a government which is favourable to India. We are providing [exclusive economic zone] patrols with Maldives. We continue to do so … we will move forward in all discussions, not only in maritime,” Lanba said Dec. 3, 2018.
Delhi has been tracking Chinese subs entering the Indian Ocean since 2013. Lanba’s comments come as China’s warships grow increasingly active there.
At any time, Lanba said Dec. 3, 2018, there are six to eight Chinese navy ships in the region: a three-ship anti-piracy force in the Gulf of Aden and three to four survey vessels. “In October 2018, a Chinese submarine was deployed and spent a month in the Indian Ocean,” he added. “All this was in 2018.”
India’s Eastern Fleet commander Rear Adm. D.K. Tripathi said Dec. 5, 2018, that India’s navy had over the past year moved to mission-based deployments to maximize their time at sea.
“We are monitoring all that is happening in the Indian Ocean,” he said when asked about the presence of other navies.
An India MiG-29K prepares to catch the arresting wire while landing on the aircraft carrier INS Vikramaditya in 2014.
(Indian Navy photo)
India has a long history of tension with its northern neighbor, including several wars over a disputed boundary in the Himalayas.
For now, the land border remains the Indian military’s primary focus, as the army is the dominant wing of the armed forces, Faisel Pervaiz, a South Asia expert at the geopolitical-analysis firm Stratfor, told Business Insider in October 2018.
But Chinese naval activity, as well as diplomatic overtures through Beijing’s Belt and Road Initiative, have worried Delhi.
“For India, the concern now is that although it maintained this kind of regional hegemony by default, that status is beginning to erode, and that extends to the Indian Ocean,” Pervaiz said. “India wants to maintain [its status as] the dominant maritime power in the Indian Ocean, but … as China’s expanding its own presence in the Indian Ocean, this is again becoming another challenge.
On Dec. 3, 2018, when asked to compare to the Indian navy to those of China and Pakistan, Lanba said Delhi was still on top where it mattered.
“As far as the Indian Navy is concerned, we have only one front. And that is the Indian Ocean. We have overwhelming superiority over Pakistan navy in all fields and domains. In the Indian Ocean region, the balance of power rests in our favor compared to China.”
This article originally appeared on Business Insider. Follow @BusinessInsider on Twitter.
Seven NavyF-35 Joint Strike Fighters spent Monday morning in a round robin off the coast of Norfolk, Virginia, completing a tight succession of take-offs and arrested landings as pilots with Strike Fighter Squadron 101 completed carrier qualifications on the aircraft.
The dozen instructors with the squadron each completed the required 10 traps and two touch-and-go maneuvers in less than two days. But thanks to an advanced landing system in the fifth-generation aircraft that limits the variables pilots need to monitor when they catch the wire, officers with the squadron said they could have gotten the practice they needed in much less time.
“What has traditionally been required for initial qualifications … that can probably be reduced, because the task becomes mundane after a while,” said Lt. Cmdr. Daniel Kitts, officer in charge of the testing detachment aboard this ship. “You can make corrections so easily.”
The system that makes the difference is Delta Flight Path, developed by Lockheed Martin Corp. with input from Naval Air Systems Command. That system is one of more than a half-dozen F-35C features that are being tested in this third and final round of carrier exercises.
During a 20-day developmental testing period aboard the George Washington that will conclude Aug. 23, pilots will test the aircraft’s ability to fly symmetrical and asymmetrical external weapons loads, execute aircraft launches at maximum weight and against crosswinds, try out a new helmet software load designed to improve visibility in dark conditions, test the capabilities of Delta Flight Path and the Joint Precision Approach and Landing System, and take out and replace an entire F-35C engine to simulate major maintenance aboard a carrier.
At the conclusion of these tests, officials believe the F-35C will be substantially ready for initial operational capability, a milestone the aircraft is expected to hit in 2018.
But success of the built-in carrier landing technology may have even wider-reaching effects.
Like the Maritime Augmented Guidance with Integrated Controls for Carrier Approach and Recovery Precision Enabling Technologies, or MAGIC CARPET, system now being tested on the Navy’s legacy F/A-18E/F Super Hornets, Delta Flight Path gives the aircraft the ability to stay on glide slope automatically and minimize the number of corrections the pilot must make.
“All pilots are trained, we make corrections for glide slope with the throttle. We practice it when we get to our fleet trainers, and we practice it a bunch each and every time before we come out to the boat,” Kitts said. “So what you’re able to do when you come out here is hopefully spend less time practicing, because the workload on the pilot is extremely reduced.”
That’s important, Kitts said, because time spent in the field and on the carrier practicing landings is time in which pilots are becoming less tactically proficient because they can’t develop and drill other skills.
The commanding officer of VFA-101, Capt. James Christie, said pilots are collecting data as they complete their required takeoffs and landings that could be used to inform a prospective proposal to reduce carrier training and qualification requirements.
“We’re not going to move too quickly; we’re going to ensure it’s the right thing to do,” Christie said. “But as soon as we have the empirical evidence that shows we can safely reduce those numbers, I’ll be all for submitting that to leadership.”
So far, the data looks good. In this round of testing, there have so far been no bolters, when an aircraft unintentionally misses the wire, and no landing wave-offs attributed to aircraft performance or safety issues, said Lt. Graham Cleveland, landing signal officer for VFA-101.
Cleveland said this new technology might enable the Navy to cut ashore training from 16 to 18 field carrier landing practices to between four and six. He said he also envisioned cutting carrier qualification requirements from ten to six traps in the future.
“That’s going to save money, that’s going to save fuel, that’s going to save aircraft life, basically,” he said.
The future aside, getting out to the carrier for the first evolution of testing to involve operational pilots as well as test pilots was its own milestone for many at the fore of efforts to ready the F-35C for the fleet.
“It’s incredibly gratifying to see them come out and really make this aircraft real from the perspective of the fleet,” said Tom Briggs, acting chief test engineer for the Navy. “This is going to be a viable program, a viable aircraft that’s really going to do what it’s designed to do… watching them come out here and do this, it’s goose-bumpy.”
Now is not the time to be nervous. What if I don’t qualify? I’ll never see corporal. Okay, okay, okay… remember what you were taught. 300-yard line equals the tip of the post, or is it tip of the chevron? What if none of my shots hit the…
“Shooters you may commence firing when your TAAARRGETS appear.”
These thoughts can be all too familiar for some Marines during their annual rifle requalification. Marines can experience a lot of pressure when qualifying on the range, because every Marine’s primary job is to be a rifleman, regardless of their occupational field. As such, it is important that every Marine has the confidence to fire under the most adverse of conditions. If a Marine is not confident in their shooting abilities, then qualifying can be difficult without proper instruction from a subject matter expert.
U.S. Marine Corps Cpl. Austin Meise, small arms repairer/technician, Headquarters and Support Battalion (HS Bn), Marine Corps Base Camp Pendleton, mentioned that his first time shooting was when he was in recruit training. He asked a lot of questions and used a rifle data book that was given to all of the recruits by their primary marksmanship instructors.
MCB Camp Pendleton’s Marksmanship Training Unit is dedicated to furthering the building blocks learned in recruit training, and further the training continuum approach to maintain proficient combat marksmen. During grass week, Marines practice without live firing, the four marksmanship shooting positions: sitting, kneeling, standing, and prone.
“If you properly apply the fundamentals, you will shoot black all the time,” said Meise, in regard to targets commonly fired upon at ranges. “Before the Marine Corps, I never shot a weapon, but with the guidance I received from the instructors, I now consistently fire expert on the range.”
Lance Cpl. Eric Janasiak, a rifleman with Lima Company, Battalion Landing Team, 3rd Battalion, 2nd Marine Regiment, 22nd Marine Expeditionary Unit.
(US Marine Corps photo)
U.S. Marine Corps Sgt. Garald John, combat marksmanship trainer, HS Bn, MCB Camp Pendleton, explains that the worst thing for CMTs, PMIs and combat marksmanship coaches is having one of their Marine’s fail on the range for annual training.
“One of the most commonly asked questions is, ‘how do I get a more stability in the standing position?'” said John. “The guidance I give them is: to rest their forward tricep on their chest as much as possible to get more stability, but mainly I express to just take their time to apply the fundamentals.”
With the CMT by their sides, Marines also practice the maneuvers needed to accomplish a proper ammunition speed reload as well as opportunities to use the computer based, indoor simulated marksmanship trainers to run-through drills they will perform during their firing week.
“For the Marines that come to our MTU, I would say one-on-one coaching time is what helps most,” explained John. “The first time we run everyone through the ISMT, and we assess that they are struggling, we’ll ask if they’d like to stay back for extra practice giving that Marine the chance for further one-on-one training. We give them recommendations on how to be more stable or improve breathing techniques. Whatever we see they need help in the most, we try to assist as much as possible.”
Cpl. Berkeley Lewis, a rifleman with 2nd Reconnaissance Battalion, 2nd Marine Division, fires his M4 carbine during training at the SR-7 range at Marine Corps Base Camp Lejeune, N.C.
(U.S. Marine Corps photo by Cpl. Jeff Drew)
Once the live firing commences, Marines are accompanied by their CMCs. While a Marine’s effort is individual, CMCs are there to provide guidance, and answer questions.
“During firing week, people tend to let their ego get in the way,” said Meise. “When Marines see a bad shot, expecting more or better results, they begin to worry. Worrying causes them to forget the fundamentals! They’re focusing on the shot, but not the form.”
John said that during grass week, the coaches and the CMTs always get Marines to a point where the instructors and coaches are confident enough to say every Marine has the potential to qualify for annual rifle training.
“When I see Marines achieve more than what they thought they could, it really makes me look forward to what I may see in the future of my Marine Corps,” said John. “I know it is because coaches try to uplift the shooters and the shooters try to uplift each other increasing everyone’s confidence and overall mindset.”
Deep breath. Fundamentals: stable shooting position, slow steady squeeze, natural respiratory pause, expect the recoil…
“Shooters you may commence firing when your TAAARRGETS appear”
No one wants to be labelled a “geardo.” They’re the person in the unit that spends way too much money to buy themselves things that are either not authorized for wear with the uniform or are redundant because the issued version is just as good.
It’s not inherently a bad thing to make yourself more prepared for combat, it’s more that people who buy extra crap are wasting their money to tack on useless crap that will do nothing but slow them down. Being fully decked out in mostly useless gear is also a telltale sign that the person has no idea what is actually used in combat — meaning they’re probably a POG.
All that being said, some of the crap they buy isn’t without merit. Sometimes, buying your own version of gear, something that was designed by someone other than the lowest bidder, helps plenty. The following pieces of gear are popular among geardos, but are actually useful.
If you’re on a boring field op that you know won’t require you to fire your weapon, having a muzzle cap will make it so you can just immediately turn your weapon into the armorer, no problem.
(U.S. Army photo by Spc. Dustin D. Biven, 22nd Mobile Public Affairs Detachment)
A dumb geardo buys anything to look cool. Smart geardos, however, buy things that actually serve a tangible purpose. Take the muzzle cap, for instance. It costs all of seven bucks for a pack of five and it’s literally just a piece of plastic.
That insignificant-seeming muzzle cover makes sure that dust and sand don’t get inside your barrel. Typically, grunts clean their rifles more often than POGs, but making sure that you’re spending time cleaning just carbon out of the chamber instead of all the rest of the gunk makes life so much easier.
They also make great unit shirts that everyone will actually want to wear… just saying.
(U.S. Air Force Photo by Tech Sgt. Carlos J. Treviño)
If you’re sent to the desert, you’re going to sweat every minute of the day. Standard-issue undershirts are made of heavy cotton, which means they’re heavier, thicker, and hold all that nasty sweat.
Most Army regulations state the undershirt of your ACU top needs to be the same, “coyote tan” color. Thankfully, there’s a lot of wiggle room in the regulations and there are plenty of third-party options to pick from.
They’re helpful, once you learn how to put the damn thing on.
(U.S. Marine Corps photo by Pfc. Cayce Nevers)
Three-point rifle slings
When you’re deployed, you constantly need to have your assigned weapon on your person, POG or grunt. The single-strap sling that you’re given can get caught when you’re trying to get to the low-ready. The three-point sling makes things a lot more ergonomic and less of a hassle.
And then there’s the overly cool one-point slings that just tie around the buttstock. You’re going to drag your rifle through the dirt and mud with that thing — that’s entirely a geardo buy.
You seriously don’t want to ever overdo it. Ounces make pounds, after all.
(U.S. Army photo by 1st Lt. Daniel Johnson)
Store-bought magazine pouches
One of the defining traits of a geardo is the number of pouches they have on their kit or rucksack. As long as you don’t have more than your standard six plus one magazine pouches, no one will accuse you of being a Fobbit.
But if you swap out the six that the Army gave you with the store-bought varieties, you can use the extra magazine pouches to hold all the other crap, like those AAFES pogs that replaced coins. The M249 SAW drum pouch is actually extremely useful because it’s about the same size as a folded-up poncho.
Whatever it takes to make you not go deaf.
(DoD photo by Petty Officer 2nd Class Kitt Amaritnant)
High-speed ear pro
Tinnitus is a very serious problem. It’s a constant ringing in your ears that lasts for the rest of your life, and it seems to hit the military community in far greater numbers than the civilian world — for obvious reasons. It’s actually the number one disability among U.S. veterans.
The ear pro that your supply NCO tosses out barely works and is a pain in the ass to put in properly. If going out of your way to buy a good set of ear protection gets you to actually use them and not screw up your hearing, it’s a hundred-percent justified.
Once you make the switch, it’s kinda hard to go back to regular boots.
(U.S. Air Force photo by Airman 1st Class Robert L. McIlrath)
Barely authorized boots
If there’s one piece of military gear that the Army keeps issuing out despite being complete garbage, it’s got to be the general-issue boots. They rip easily, they have no arch or heel support, and the soles wear out extremely quickly.
As long as you can find a pair that is within regulations for your branch and your command doesn’t seem to mind if you supply your own, these are a must.
A recent report by FoxNews.com and the Washington Post noted that the Pentagon bureaucracy covered up over $125 billion in “administrative waste” over five years. So, what could the Pentagon have gotten for $125 billion? Let’s take a look at a combination of three things that the wasted money could have bought for the troops:
21 Zumwalt-class destroyers at $3.96 billion each (total: $83.16 billion)
The Navy, short on land-attack hulls, could use the extra firepower for amphibious groups. The thing is, buying 21 more Zumwalts would probably also knock down the unit cost some more, as buying in bulk usually does. If you don’t believe me, compare the price of soda at Costco to the cost at your local grocery store.
As a side effect, getting 24 Zumwalts would probably have saved the Long-Range Land-Attack Projectile from cancellation, largely because with a larger purchase order, the price per shell would have gone way down.
200 F-22 Raptors at $154.6 million each (total $30.92 billion)
With this, you get a much larger force of F-22 Raptors – the premiere air-dominance fighter in the world. The fly-away cost is actually comparable to the LRIP cost of the F-35. The real thing this does is it gives the United States Air Force more quantity for the missions it has. Originally, plans called for 749 airframes from the Advanced Tactical Fighter program (which lead to the F-22).
Congress has already studied putting the Raptor back into production, incidentally. The 200 purchased would push the total to a little more than half of the initial planned total.
360 Expeditionary Fighting Vehicles at $22 million each (total $7.92 billion)
The AAV-7A1 first entered service in 1972. It’s slow, not as-well-protected as other armored vehicles, and has only a M2 .50-caliber machine gun and a Mk 19 grenade launcher as armament. It also has great difficulty keeping up with the M1A1 Abrams tanks in the Marine Corps inventory.
The Expeditionary Fighting Vehicle not only brought better protection, it had a 30mm chain gun, and could keep up with the Abrams while carrying 18 fully-armed Marines. It got cancelled by then-Secretary of Defense Robert Gates. Maybe Secretary of Defense Mattis can bring it back?
85,000 XM25 Counter-Defilade Target Engagement Systems at $35,000 each (total $2.975 billion)
This system has been in budget limbo since some initial combat deployments with the 10st Airborne Division (Air Assault) showed great promise. In fact, this system was quickly called “The Punisher” by the troops. The Army Times reported in 2011 that firefights that would usually take 15 to 20 minutes ended in much less time.
Why buy 85,000 systems? Well, the Army will need a lot to equip its active and National Guard forces. But why should the Marines, Navy SEALs, and other ground-pounding units be left out?
So, think about what that $125 billion could have bought … then be furious that the money got wasted and that the waster was covered up. Oh, and food for thought: That means there is $25 billion a year in “administrative waste” every year.
So, what would you use that extra $25 billion a year for after taking care of this shopping list?
One Navy Cross and one Silver Star were presented posthumously, including an upgrade from a Silver Star to a Navy Cross for SEAL Charles Keating, IV, who was killed during an ambush in northern Iraq while assisting anti-ISIS Peshmerga forces.
“Today we honor some of our nation’s finest heroes, not just for their individual acts of courage and bravery in the face of danger, but for the everyday selflessness that they and their peers demonstrate,” Mabus said. “This generation of Sailors, and particularly those serving as part of our Naval Special Warfare team, is an extraordinary group of men and women who have given so much to our country.”
These awards were upgrades to previously awarded medals for valor in combat and upgraded as a result of the Department of the Navy’s Post 9/11 Valor Awards Review Panel. This panel reviewed award nominations from combat operations in Iraq and Afghanistan to ensure members were appropriately recognized for acts of valor.
The Navy did not disclose the names of the SEALs whose awards were upgraded.
According to Keating’s Silver Star citation, he lead Peshmerga fighters in repelling an assault by 100 ISIS fighters, including intercepting a vehicle-borne improvised explosive device with sniper fire and rockets. Keating’s actions occurred in March 2016, two months before he was killed.
“Although today we recognize these individuals for their heroism and valor in combat, we are also honoring the Sailors and Marines who fought beside them and those who are still in the fight,” Mabus said.
The Department of the Navy reviewed more than 300 valor awards and the review was completed Nov. 15.
The Navy Cross, the U.S. Navy’s second highest decoration, is awarded for extraordinary heroism while engaged in an action against an enemy of the United States. The act must be performed in the presence of great danger or at great personal risk.
The Silver Star is awarded for gallantry in action against an enemy of the United States, while engaged in military operations with a friendly force. It is the fourth highest military honor that can be awarded to a member of the U.S. Armed Forces and the third highest award for valor.
War is just as much a psychological battle as it is physical. If you’re able to convince your enemy that they have no chance of surviving before the first drop of blood is spilled, you’ve already won. No warriors in history have embodied this concept better than the Anausa or, as they’re more commonly known, the Persian Immortals.
Even their very name, “Immortal,” is a part of the mind tricks they played on their enemies. In order to keep up the image of being unkillable, they wore matching uniforms and hastily recovered their dead or wounded, fueling the illusion that none fell in battle. But that barely even scratches the surface of the psychological warfare the Persians employed to conquer 44 percent of all humanity at the height of their power in 480 B.C.
As over-the-top as the rest of the film was, this is an entirely accurate scene. The rest of the movie though? Ehhh…
(Warner Bros. Pictures)
As with many early civilizations, much of the history of Achaemenid Empire (to Empire for which the Immortals fought) has been lost to time. The history we do have comes from the Greek scholar, Herodotus. Though he opposed Persia, he kept detailed battle plans of the Immortals and those that faced them.
One such example happened to make its way into the 2006 film, 300. A Spartan at Thermopylae scoffed at a Persian envoy who said their arrows could “black out the sky” by replying, “then we’ll fight in the shade.” That wasn’t just a boast — that actually happened.
The Immortals were well aware that their arrows were inferior to Spartan steel. So, instead of making them stronger, they made more of them so that every archer could unleash them in one, rapid moment, literally blacking out the sky with arrows.
“Cats! Our only weakness!” – Some Egyptian, probably.
(Ancient History Museum)
Another example of the ferocity of the Immortals was when the Persians defeated the Egyptians at the Battle of Pelusium. The Persians knew that the Egyptians were faithful to the Egyptian Goddess of Cats, Bastet. To the Egyptians, any harm done to a cat was considered great sacrilege.
Knowing this, the Persians simply drew cats on their shields and let loose a bunch of cats onto the battlefield. This alone was enough to make many Egyptians immediately surrender. When the other Egyptians manned their catapults, the Persians would let them know that they had cats with them — and that unleashed the artillery could mean killing a few felines.
If the Immortals didn’t have enough time to prepare for an individual opponent, they’d resort to their shock-and-awe cavalry, armed with sagaris, or long axes. The lightweight ax made it easy for Immortals to twirl them over their heads and swing fast enough to make an enemy’s blood splash far enough back to intimidate their foes.
At the Battle of the Granicus in 334 B.C., Alexander II of Macedon was nearly scalped by an Immortal cavalryman named Spithridates. His ax sliced clean straight through Alexander’s helmet and was just millimeters away from being a fatal blow.
After that moment, Alexander swore to the destruction of Persia. He studied their tactics and instructed his men on how to counter their advances. This took away the Persian’s edge in battle, and Alexander, from then on, took on the moniker of “the Great.”
Described variously as everything from “the greatest B-movie ever made” to a masterpiece of horror and suspense, John Carpenter’s The Thing, which debuted on June 25, 1982, is a movie that rightfully stands amongst the likes of Alien and The Terminator as one of the most kick-ass sci-fi movies in history. The thing is, it turns out The Thing was so poorly received when it debuted that it nearly ruined Carpenter’s career.
First, for anyone unfamiliar with the The Thing, the basic plot is that a shape-shifting alien organism from the depths of space crash lands in the middle Antarctica and begins brutally assimilating the denizens of an American research base. Throughout the film, in traditional horror movie fashion, the eponymous Thing slowly kills off the cast while Kurt Russell, sporting the bushiest beard of his career, tries to incinerate it with a flamethrower. Of note is the fact that the film ends on a cliffhanger, showing Russell’s character staring down known hero of this Earth Keith David, as they both sit around waiting to freeze to death and come to the realization that one of them could be the Thing… The fate of neither man is made explicitly clear, leaving what happens next largely up to the interpretation of the audience.
For some reason audiences and critics hated this, with many a scathing review being written criticizing the movie’s nihilistic tone and lack of a satisfying conclusion to the story. This somewhat annoyed director John Carpenter who did actually film a more positive ending after being pressure by the studio, but ultimately cut it because it felt, in his words “cheesy”. As Carpenter would later note of the general reaction to the film’s ending: “The film wasn’t heroic enough, it wasn’t the U.S. Hockey team beating the Russians. That’s what people wanted to see.”
Filming of “The Thing,” 1982.
Not stopping there, perhaps the most baffling criticism levied against the film came courtesy of New York Times reviewer Vincent Canby who described the film’s practical effects as “phony looking“. A bold claim considering the film’s practical effects are still referenced today by experts in the field as being some of the most technically impressive ever seen on the silver screen.
The endless dunking on Carpenter didn’t stop with reviews, though, and the director of the film The Thing was loosely based upon, The Thing from Another World, Christian Nyby would later release a statement saying that the film was terrible. As if that wasn’t a bitter enough pill to swallow, following the bad reviews and exceptionally poor box office returns the film saw (it only managed to bring in million on a budget of million), Universal yanked Carpenter off of his next directing project and then bought out of the rest of his contract so that he wouldn’t make any more movies for them.
John Carpenter’s The Thing original trailer (1982) HQ
Carpenter, as you can imagine, was hurt by the critical mauling the film received, including being particularly stung when Sydney Magazine had a cover story on the movie titled: “Is This the Most Hated Film of All Time?”
Needless to say, Carpenter refused to comment on The Thing publicly for many years. Of course, over the years the critical consensus on the film has shifted dramatically and The Thing is now considered one of the greatest and most influential horror movies ever made. Which begs the question, what gives?
Well, according to Carpenter, one of the key reasons he believes the film flopped was E.T. the Extra-Terrestrial, which was released just two weeks before The Thing. Said, Carpenter, “I just don’t think audiences in 1982 wanted to see that. They wanted to see E.T. and The Thing was the opposite of that… I was called ‘a pornographer of violence’… I had no idea it would be received that way… The Thing was just too strong for that time. I knew it was going to be strong, but I didn’t think it would be too strong…”
In the end, he didn’t think audiences were ready for a movie about a shape-shifting alien murder-beast so soon after one about a happy, friendly little alien who likes eating Reese’s Pieces.
This article originally appeared on Today I Found Out. Follow @TodayIFoundOut on Twitter.
First, for anyone who isn’t up on what railguns are, they’re a type of naval artillery that uses massive amounts of electricity to propel the round instead of a chemical reaction (read: gunpowder). This would be a major improvement in logistics and safety as the Navy would no longer need to ship bags of gunpowder around the world, but the best advantages come in range and lethality.
Railguns can hurl rounds very far. Navy engineers have said they think they can reach 230 miles with current technologies. And when the rounds hit the target, they’re going so fast that the total amount of damage on a target is like it was hit by a missile or a massive, high-explosive warhead but the fast-flying rounds can also pierce most armor and even underground targets and bunkers.
So, railguns can fire up to 10 times as far as conventional artillery with a safer round that does more damage when it hits the target. And this isn’t theoretical — railguns have actually achieved these things in Navy tests. Time to put them on ships before China can, right?
High-speed photograph of Navy prototype railgun firing.
A railgun fires during testing at Fort Sill, Oklahoma, in 2016.
(Monica Wood, Fort Sill Public Affairs)
So, were railguns obsolete before they were launched? No. There are still plenty of niche uses for the railgun, and the Navy has slowed development but is still pursuing the weapon. Accurate railgun fire could intercept enemy missiles and fighter jets for cheap, possibly while plugged into the super capable Aegis combat system.
And while railgun-equipped ships would likely be too vulnerable to missile strikes to be “door-kicking” ships that take out enemy defenses on day one of a conflict, they would still be very valuable for shore bombardment, strike missions, and other tasks after the first week or so of a war, after the worst of the enemy’s missiles are taken out.
An artist’s illustration of a Navy Joint High-Speed Vessel with the prototype railgun installed for testing.
But being the first navy to put a railgun to sea has already granted China a pretty great and relatively easy propaganda victory. The country has worked hard on their technology in recent years in order to be seen as a great naval power, potentially positioning themselves as an arms exporter while deterring conflict.
And the U.S. will have to prepare for the possibility that the railgun is for real. The first pilots to fly within the ship’s range if a war breaks out have to reckon with the possibility that a 20-pound shell might be flying at Mach 7 towards their aircraft at any moment. Missile attacks against a fleet with the ship will have to decide whether to concentrate on the railgun or an aircraft carrier or another combatant.
But, again, this could all be China exploring the tech or bluffing, but with none of the breakthroughs needed to make the weapons viable in combat. If so, they would be wise to concentrate on the many other breakthroughs their military could use for an actual fight.
No doubt you knew homework was involved in the school process, but the amount and the frequency might just surprise you.
No way you expected Mrs. Robinson to assign an essay the first day of basket-weaving class…
6. Think high school drama stays in high school? Nope
The drama that you left behind to serve Uncle Sam and this great nation didn’t go anywhere while you were gone.
It is waiting right where you left it, ready to infuriate your overly mature sensibilities.
5. Lack of structure
College does have structure, obviously, but it can’t begin to compete with the structure we grew accustomed to in the military.
Sure, you’re an adult with lots of life experience and you’re fully capable of completing tasks without supervision, but having the structure suddenly go missing is jarring for many of us.
4. Irritability… also a thing
By being in the military, you to get used to dealing with competent individuals. This is because, typically, an incompetent individual doesn’t make it very long — if at all.
Furthermore, if individuals begin to show incompetence, especially if you outrank them, it is perfectly fine and expected that you correct them. That type of behavior is frowned upon in most collegiate settings. It’s something that takes some getting used to.
The adjustment curve is typically worse for those with more time in service.
3. Yes, you’re the old guy/gal
This is a just a fact of life. The armed forces, as a whole, only make up about a half of one percent of the total population. This means that most of your classmates are civilians who probably came right from high school.
Truth be told, there’s a good chance that you’re older than at least one of your professors.
2. Your military experience may or may not apply
Depending on how different your scholastic endeavor is from your military service, what you did in uniform may or may not matter. This is a bitter pill to swallow for many of us, as we are extremely proud of our service and accomplishments.
This leaves us with a decision. We can become that guy/girl that always brings up their service, or try to find a new place to fit in. Good news though, a lot of schools will take your service and give you scholastic credit for it.
This is a bit different than just being older. Even if you went to school while in service, those studies often mirror your military duty. Breaking away from that causes you to have to learn and relearn the basics of whatever you’re studying.
This makes you Billy.
Not only are you older, but the subject matter is super entry-level.
When Command Sgt. Maj. Michael Crosby first interviewed to be Army Futures Command’s enlisted leader, he had no idea what to expect.
The command was still in its nascent stages with no headquarters building and he could only find a brief description of its vision to modernize the Army.
Instead, Crosby was focused on the battlefield, observing his troops defeat ISIS fighters in Iraq and Syria. The prospect of the new job seemed like a 180-degree departure from his post overseeing Operation Inherent Resolve’s Combined Joint Task Force.
He then reflected on the coalition troops he had lost during his tour. Then of the soldiers who never returned home from his other deployments, including back-to-back tours to Iraq from 2005 to 2008.
He decided he wanted to help change how future soldiers would fight, hopefully keeping them safer and more lethal.
“It’s something bigger than myself,” he said in a recent interview. “I’m fired up about this. This is a bold move by the Army.”
Embedded with industry, academia
Inside a high-rise office building in the heart of Texas, the command’s headquarters bustled on a weekday in late June.
Unlike other Army units, the office space felt more like that, an office, rather than a typical military workplace.
The command had a low profile in its upper-floor nest inside the University of Texas System building, overlooking downtown and the domed state capitol.
Sgt. 1st Class William Roth, right, assigned to Army Futures Command’s Soldier Lethality Cross-Functional Team, conducts a live demonstration of new Army equipment at Capital Factory in Austin, Texas, April 11, 2019.
(Photo by Luke J. Allen)
Among the rows of cubicles, soldiers wore no uniforms as they worked alongside federal employees and contractors. Many soldiers went by their first name in the office, often frequented by innovators, entrepreneurs and academic partners.
The lowest-ranked soldier was a sergeant and up the chain were senior executive service civilians and a four-star general.
A few blocks down 7th Street, another group of soldiers and federal employees from the command were embedded in an incubator hub to get even closer to innovators.
The Army Applications Laboratory occupies a corner on the eighth floor of Capital Factory, which dubs itself the center of gravity for startups in Texas. The lab shares space with other defense agencies and officials call it a “concierge service” to help small companies navigate Defense Department acquisition rules and regulations.
“They’re nested and tied in with industry,” Crosby said.
The command also provides research funding to over 300 colleges and universities, he added
Those efforts include an Army Artificial Intelligence Task Force at Carnegie Mellon University in Pittsburgh that activated earlier this year.
In May, the University of Texas System also announced it had committed at least million to support its efforts with the command, according to a news release.
More recently, the command agreed to a partnership with Vanderbilt University in Nashville. As part of it, soldiers with 101st Airborne Division’s 3rd Brigade Combat Team would work with engineers to inspire new technology.
Soldiers up the road at Fort Hood may also soon be able to do the same at UT and Texas AM University.
“That is what we’re looking to replicate with other divisions in the Army,” Crosby said. “It will take some time.”
In on the groundfloor
Since October 2017 when the Army announced its intent to create the command to be the focal point of modernization efforts, it wasted no time laying its foundation.
It now manages eight cross-functional teams at military sites across the country, allowing soldiers to team with acquisition and science and technology experts at the beginning of projects.
The teams tackle six priorities: long-range precision fires, next-generation combat vehicle, future vertical lift, network, air and missile defense, and soldier lethality — all of which have since been allocated billion over the next five years.
The next step was to place its headquarters in an innovative city, where it could tap into industry and academic talent to develop new technologies that give soldiers an edge against near-peer threats.
Gen. John Murray, left, commander of Army Futures Command, and Command Sgt. Maj. Michael Crosby, the command’s senior enlisted leader, participate in a command synchronization session at the University of Texas at Austin, April 26, 2019.
(Photo by Luke J. Allen)
After an exhaustive search of over 150 cities, the Army chose Austin. The move marked the start of the Army’s largest reorganization effort since 1973, when both the Forces Command and Training and Doctrine Command were established.
The location away from a military post was intentional. Rather than surrounded by a security fence, the command is surrounded by corporate America.
“We’re part of the ecosystem of entrepreneurs, startups, academia,” Crosby said. “We’re in that flow of where ideas are presented.”
As it nears full operational capability this summer, Futures Command has already borne fruit since it activated August 2018.
Its collaborative efforts have cut the time it takes project requirements to be approved from five or seven years to just three months or less.
Once prototypes are developed, soldiers are also more involved in testing the equipment before it begins rolling off an assembly line.
By doing this, the Army hopes to learn from past projects that failed to meet soldier expectations.
The Main Battle Tank-70 project in the 1960s, for instance, went well over budget before it was finally canceled. New efforts then led to the M1 Abrams tank.
Until the Army got the Bradley Fighting Vehicle, it spent significant funding on the Mechanized Infantry Combat Vehicle in the 1960s, which never entered service.
“So we’re trying to avoid that,” Crosby said. “We’re trying to let soldiers touch it. Those soldier touchpoints are a big success story.”
Futures Command is not a traditional military command. Its headquarters personnel, which will eventually number about 100 soldiers and 400 civilians, are encouraged to think differently.
A new type of culture has spread across the command, pushing many soldiers and federal employees out of their comfort zone to learn how to work in a more corporate environment.
“The culture we really look to embrace is to have some elasticity; be able to stretch,” Crosby said. “Don’t get in the box, don’t even use a box — get rid of the box.”
Crosby and other leaders will often elicit ideas from younger personnel, who may think of another approach to remedy a problem.
“I’m not going to somebody who has been in the uniform for 20 to 30 years, because they’re pretty much locked on their ideas,” he said. “They don’t want to change.”
A young staff sergeant once told the sergeant major the command could save thousands if they just removed the printers from the office.
The move, which is still being mulled over, would force people to rely more on technology while also saving money in paper, ink and electricity.
While it may annoy some, Crosby likens the idea to when a GPS device reroutes a driver because of traffic on a road. The driver may be upset at first, not knowing where the device is pointing, but the new route ends up being quicker.
Lt. Gen. Eric Wesley, center, deputy commanding general of Army Futures Command and commander of Futures and Concepts Center, talks with Josh Baer, founder of Capital Factory, during a South by Southwest Startup Crawl on March 8, 2019, in Austin, Texas.
(Photo by Anthony Small)
“You have to reprogram what you think,” he said. “I’m not used to this road, why are they taking me here? Then you come to find out, it’s not a bad route.”
For Sgt. 1st Class Kelly Robinson, his role as a human resources specialist is vastly different from his previous job as a mailroom supervisor at 4th Infantry Division.
As the headquarters’ youngest soldier, Robinson, 31, often handles the administrative actions of organizations that continue to realign under the budding command.
Among them are the Army Capabilities Integration Center that transitioned over to be the command’s Futures and Concepts Center. The Research, Development and Engineering Command then realigned to be its Combat Capabilities Development Command.
Research elements at the Army Medical Research and Materiel Command have also realigned to the Army’s new major command.
“The processes and actions are already in place,” Robinson said of his old position, “but here you’re trying to recreate and change pretty much everything.”
Since he started in November 2018, he said he now has a wider view of the Army. Being immersed in a corporate setting, he added, may also help him in a career after the military.
“The job itself and working with different organizations opens up a [broader perspective],” he said, “and helps you not just generalize but operationalize a different train of thought.”
Command Sgt. Maj. Michael Crosby, left, Army Futures Command’s senior enlisted leader, participates in the command’s activation ceremony in Austin, Texas, Aug. 24, 2018, along with Gen. Mark Milley, chief of staff of the Army; Army Secretary Mark Esper; and its commander, Gen. John Murray.
(Photo by Sgt. Brandon Banzhaf)
While chaotic at times, Julia McDonald, a federal employee who handles technology and futures analysis for the commander’s action group, has grabbed ahold of the whirlwind ride.
“It moves fast around here,” she said of when quick decisions are made and need to be implemented at a moment’s notice. “Fifteen minutes seems like an hour or two.”
Building up a major command is not without its growing pains. Even its commander, Gen. John Murray, has referred to his command as a “startup trying to manage a merger.”
“Everybody is just trying to stand up their staff sections and understand that this is your lane and this is my lane,” McDonald said. “And how do we all work together now that we’re in the same command?”
The current challenges could pay off once the seeds planted today grow into new capabilities that help soldiers.
For Crosby, that’s a personal mission. In his last deployment, nearly 20 coalition members, including U.S. soldiers, died in combat or in accidents and many more were wounded as they fought against ISIS.
“We have to get it right, and I know we will,” he said. “Everybody is depending on us.”
It’s 1 a.m. again, and I’m wearily crawling into bed hours after my partner.
This is the effect of “Apex Legends” on my life — the latest major Battle Royale game to demand the attention of tens of millions of players. Since “Apex Legends” arrived in early February 2019, it’s become the standard background game in my life.
Unlike “Fortnite” or “PlayerUnknown’s Battlegrounds,” “Apex Legends” has its hooks in me deep and I don’t foresee them letting go anytime soon. Here’s why:
There are ziplines in “Apex Legends” that defy the laws of physics in delightful ways.
1. “Apex Legends” feels better to play, from gunplay to movement to strategy, than any other Battle Royale game available.
Everything about the act of playing “Apex Legends” feels good, and the more I dig into the game, the more I find to love.
The simple act of moving around is so thoroughly, thoughtfully detailed that it bears praising.
Here’s a very basic overview: Every character moves at the same speed, whether walking or running. While running, you can push the crouch button to slide — this offers you a minor speed boost if you’re on flat or sloping ground. Every character can jump, and if you hold jump while leaping into a wall you’ll clamber up the wall.
It’s a very simple set of rules, but the way that “Apex Legends” makes all movement feel so fluid and smooth is remarkable. It’s perhaps the most impressive aspect of “Apex Legends”: The game simply feels good to move around in. The same can’t be said for any other Battle Royale game.
2. It’s a tremendously detailed game, despite being straightforward and accessible to anyone.
Allow me an example: For the first few weeks, I rarely used hip-fire (shooting without aiming down the sights). Why would I do that if I could aim more carefully by aiming with a sight?
It turns out there’s a massive benefit to using hip-fire shooting in “Apex Legends,” and blending your shooting between aimed shots and hip-fire is a crucial component to successful play. Due to the relatively accurate spread of fire, hip-firing is critical for winning close-quarter fights with most weapons in “Apex Legends.”
That’s one tiny detail of myriad tiny details that make every little thing you do in “Apex Legends” feel so good. It’s actually my favorite component of the game: I’m still learning finer nuances of each specific weapon, of how to move through the environment more swiftly, of how to reach a place I didn’t know I could.
It’s a game that still feels remarkably fresh to me even after dozens of hours played.
The full “Apex Legends” island.
(“Apex Legends”/Electronic Arts)
3. The way players can interact with the extremely detailed world in “Apex Legends” is a testament to its excellent world design.
On our way to the next circle, my friend pinged a location for me to see — a tiny little hole he’d discovered that could be used to sneakily get away in a desperate Skull Town fight.
It was the most recent discovery he’d made after over 100 hours spent running, sliding, and shooting through the single map in “Apex Legends.”
There are dozens of these little quirks to the map, and it’s clear that an absurd amount of attention was given to exactly how each area of the map was laid out. There are always more angles to take, or ways to flank enemies, or a carefully placed boulder that’ll have to serve as cover — the hands of the game’s development team are all over the map if you look close enough.
“Fortnite” recently added a bus that acts a lot like the Respawn Beacons in “Apex Legends.”
4. “Apex Legends” is the evolution of Battle Royale — every other game in the genre feels old by comparison.
Watching a video recently of a popular Twitch streamer playing “PlayerUnknown’s Battlegrounds,” I was struck by how stiff it was. Movement had no sense of weight to it, and the sound of the player running made it look like they were tiptoe-running across a field.
Frankly, it looked outdated and unpolished compared to “Apex Legends.”
The closest any Battle Royale game gets, in terms of movement and gunplay and feel, is “Call of Duty: Blackout.” It’s quick, and has solid gunplay, and there are some interesting gameplay twists that make it unique. But it is inherently a “Call of Duty” Battle Royale mode, with all the baggage that comes with — movement isn’t very fluid, and guns mostly sound like toys.
And that’s before we start talking about the respawn system, or ziplines, or the pinging system, or dropships, or care packages, or the jumpmaster system, or any of the other dozen innovations that “Apex Legends” brings to the Battle Royale genre. It adds so much new stuff that it feels like a full step forward past every other game in the genre.
Level 1 Shield here!
5. The ping system!
It’s hard to overstate how impressive the ping system is in “Apex Legends.” It should be the number one takeaway for any game developer working on a new multiplayer shooter.
The idea is simple: See an enemy? Tap the right bumper on your gamepad, and your character will call out those enemies and even mark their last movement for your teammates. See ammo your teammate needs? Tap the right bumper! It’s a brilliant, robust system for “spotting” various things — from items to enemies.
Smarter still, that system is contextual. If you’re looking at a level-three helmet and “spot” it, your character shouts out, “Level-three helmet here!” and marks it for your teammates. It’s this system that enables teammates to communicate a wealth of information without having to literally speak to strangers.
The spotting system cannot be overstated in its importance — it’s such a smart innovation that I outright expect it to show up in most multiplayer shooters going forward. It better!
Even with a sight, shooting someone from this distance with an Alternator is a tricky proposition.
6. It’s the best shooter of any Battle Royale game — shooting specifically.
The team behind “Apex Legends” has a serious pedigree behind it, having created the “Call of Duty” series and the “Titanfall” series.
It’s no surprise, then, that the shooting in “Apex Legends” feels so good — it’s from developers who more or less set the standard in video-game shooting.
To this end, bullets fall appropriately over a distance. Gunshot sounds are directional. Headshots feel substantial, and submachine guns feel like high-powered BB guns.
The shooting looks, feels, and sounds as good or better than the best shooting games, from the latest “Call of Duty” to “Destiny 2.”
This may sound obvious but, in the most popular Battle Royale games, the shooting is pretty terrible. “Fortnite” has notoriously lackluster shooting mechanics. The only great Battle Royale shooter is “Call of Duty: Blackout,” and that shooting is held back by the relatively stiff movement of the game.
7. Since each Legend has their own abilities, learning how to mix those abilities with your friends is a blast.
In “Fortnite,” every character you play as has the same abilities. It’s a third-person shooter with building mechanics, and every avatar — visuals aside — is identical.
The same can be said for “PlayerUnknown’s Battlegrounds” and the Battle Royale mode in “Call of Duty: Black Ops 4.”
But in “Apex Legends,” each player has unique abilities. There are various “classes” of characters — soldiers, tanks, healers, etc. — and various specialties within each class. In this way, “Apex Legends” is more similar to “Overwatch” than its direct competition.
And blending those characters into a team made up of complementary players is part of the delight of “Apex Legends.” Better yet: The game’s developer, Respawn Entertainment, has already added one new character, Octane. And more are promised for the future.
So, what are these powers? They range from the ability to conjure a healing drone that can heal multiple teammates at once, to a grappling hook for reaching high places, to the ability to deploy noxious-gas containers. Using Bangalore’s smoke grenade combined with Gibraltar’s air strike ultimate is one combination I’ve been particularly enjoying.
Since it’s still early days for “Apex Legends,” many of the best ways to use various abilities are still shaking out. And that’s thrilling! There’s a “meta” to “Apex Legends” that is deeper and smarter than games like “Fortnite.” It feels like there are many ways to win, with a variety of different team setups, rather than a “best” way to win. And that leads to the kind of experimentation that keeps the game fresh.
Picking up wins with friends is absolutely delightful.
8. Playing with friends is critical, and makes the game so much more enjoyable.
I’ve had lots of good matches of “Apex Legends” with total strangers. I’ve won many games where my teammates and I never spoke a word, using only the in-game pinging system to communicate while moving from fight to fight. It is entirely possible to play this game with strangers and have a blast.
But nothing is better than playing with friends, using both your voice and the game’s pinging system to detail your words. Saying “Enemies right here” and pinging the location at the same time is a great way to immediately convey complex information to your teammates. Even better is the tactical planning you convey to each other afterward as you head into battle. “I’ll take left flank,” for instance, or “Getting height” — common refrains while sneaking up on an opposing squad.
Better still, you learn each other’s strengths and compliment each other’s chosen character. You laugh at each other’s faults and call out items you know friends are looking for — yes, I’m always looking for an R-301. Thank you for remembering!
It’s why I’ve been staying up way past my normal bedtime almost every day to play more “Apex Legends.” It’s the best game that’s come out this year by a longshot, and by far the best Battle Royale game available.