Why World of Warcraft has remained at the top of gaming for nearly 14 years - We Are The Mighty
MIGHTY GAMING

Why World of Warcraft has remained at the top of gaming for nearly 14 years

Gaming is an ever-changing and ever-adapting world. Some games are a flash-in-the-pan and fizzle out before really reaching their full potential and others live in the hearts of gamers as classics. Yet there has never been a more successful video game to keep its players engaged like Blizzard Entertainment’s World of Warcraft.

World of Warcraft has left such an impact on the world of gaming that it’s transcended the requirement to become a classic while simultaneously giving constant updates and evolving. Back in 2004, there already were several games in the Massively Multiplayer Online Role-Playing game (MMORPG) genre. Everquest and EVE Online predate Warcraft by a few years and at around the time of its release there were many more MMOs alongside it. Every MMO to come out after it is still community-labeled as “the next WoW killer.”

Spoiler alert: they weren’t.

Why World of Warcraft has remained at the top of gaming for nearly 14 years
It’s lonely on the throne at the top of the world.
(Blizzard Entertainment)

The game providers did what very few things in the fantasy genre can claim — they made fantasy easy enough for everyone to join in and cool enough to draw non-nerds in. World of Warcraft never played like the standard fantasy game where you need to be heavily invested in fantasy to get what’s going on. World of Warcraft makes the game simple enough that a kid could grasp the concept and challenging enough to engage mature players, whereas other games just simply toss the player in and hope for the best.


There are many draws to World of Warcraft but one of the key selling-points is the enticing story. Even when you start out as a low-level paladin, your character feels like they’re now apart of this massive ever-changing world. Each quest your character takes on along the way feels like the stakes have organically risen from the days of killing boars in the forest. Before you know it, it will truly feel like you’ve earned being the world-saving paladin.

Why World of Warcraft has remained at the top of gaming for nearly 14 years
The awesome loot just adds to it.
(Blizzard Entertainment)

The previous games in the franchise, Warcraft, Warcraft II, and Warcraft III, all place an equal standing for the two opposing factions — the Alliance and the Horde. The moment a new player comes in and picks a side, they’re unknowingly drawn into a massive player base that sees themselves as the good guys and other players as their enemy, despite both being just regular players. Other MMOs either put every player on the side of good or they clumsily made a war that didn’t feel grand enough.

This feeds into the player’s identity that is felt throughout their time playing. Feeling like you’re actually this great Dwarven Paladin or fierce Undead Warlock keeps you hooked into staying into the game. While many players have multiple characters to choose from, they feel an attachment to their main character far more because of the first time they played through the storyline.

Why World of Warcraft has remained at the top of gaming for nearly 14 years
It’s not uncommon to see players with the same character from they’ve played since the launch in 2004.
(Blizzard Entertainment)

Each expansion pack released after launch has managed to carefully take on a threat just slightly more intimidating than the last. The stories always continue and give you a sense of “this is the bad guy — fear them” before you eventually take them down with your friends. Generally, new major pieces of content are added to the game every other month or so (with content admittedly winding down just before the next expansion) so there’s always plenty of gameplay.

Not only are players able to take on the actual story, but each other. Players are able to skirmish each other at every opportunity they come across. If you feel like attacking a lowly player of the other side, go for it. If you want to band together with scores of other players of your faction to attack the enemy capital city, go for it. The player-versus-player is fun and rewarding. But if you didn’t want to fight other players and just enjoy yourself, that’s fine too.

Why World of Warcraft has remained at the top of gaming for nearly 14 years
There’s even an entire system in the game based on just fishing. Which is one of the many things you could do to pass time before a raid.
(Blizzard Entertainment)

Another aspect that keeps many fans coming back is the sense of community. Players can form parties to clear dungeons with their friends and guilds to clear raids on the previously mentioned baddies. The guilds form a close knit bond that eventually becomes year-long friendships with people you’ve never met before.

World of Warcraft is coming on its fourteenth year since the servers went live and the next expansion based on the faction war is about to be released in early August. As long as Blizzard keeps up the good work, players may be around for another 14 years.

MIGHTY GAMING

7 best video games to get into the Halloween spirit

Winter is coming… but first, there’s Halloween. It’s the season of costumes, jack-o-lanterns, and horror. So, while plenty of people are going to paste themselves in front of TVs to watch a few Halloween classics, the rest of us are grabbing controllers and keyboards to immerse ourselves in true, interactive Halloween magic.

Here are seven great games to get in the mood, from horror to action to virtual trick-or-treating:


Why World of Warcraft has remained at the top of gaming for nearly 14 years

The Spirit killer in Dead by Daylight can phase walk to sprint through the map and track injured survivors by their blood. Best of all, she can create phantom versions of herself, decoys that can fool players into thinking they’re facing the real killer.

(Behaviour Interactive)

Dead by Daylight

Dead by Daylight racked up some awards and lots of positive reviews when it was released, and it’s obvious why. This horror game pits one monster against four survivors. The survivors have to try and make it out alive, usually by working together, but you can try to escape on your own.

Or, you can play as the monster, hunting the survivors down one by one and placing their bodies on meat hooks to save for later. The base game includes some cool, original monsters, but you can also download some of horror’s greatest movie slashers, like Freddy and Jason.

Why World of Warcraft has remained at the top of gaming for nearly 14 years

The enemies in Killing Floor 2 are endless and murderous.

(Tripwire Interactive)

Killing Floor 2

Killing Floor 2 is an action-horror game filled with bloody “ZEDs,” murderous clones created by an evil corporation. The clones make up a motley and murderous group of enemies, encompassing everything from standard human-ish murderers to massively obese clowns to titans with blades strapped to their arms.

There’s no real story to speak of; it’s really just an arena horror game. But, it features great gunplay and an awesome soundtrack combined with waterfalls of gore. A nice touch is that increasing the difficulty doesn’t just make the ZEDs more powerful and robust, it also changes the ways they behave, making them better coordinated and more aggressive.

Why World of Warcraft has remained at the top of gaming for nearly 14 years

Jason breaks into a cabin as a camp counselor makes her way to the car unseen.

(IllFonic)

Friday the 13th: The Game

Friday the 13th: The Game is similar to Dead by Daylight, but it’s all about one of America’s most iconic movie killers. Players taking on the role of the killer can adopt one of Jason’s many looks, from the 1989 video game to the Jason impersonator from A New Beginning. Players trying to survive are known as “counselors” and can pick from over a dozen different Crystal Lake camp counselors.

Jasons work to kill all seven counselors before they escape or are able to defeat him. Counselors try to survive long enough for the police to arrive or go for an epic win by completing teamwork challenges and escaping or killing Jason (both of which are hard). Lots of movie characters make appearances, including Jason’s mom and Tommy Jarvis.

Why World of Warcraft has remained at the top of gaming for nearly 14 years

The angel statue is ironic, in case you couldn’t guess that in a game about members of a cult committing murder.

(Cyanide)

Call of Cthulhu

Call of Cthulu is based on — what else? — the Lovecraft Universe. Specifically, it’s based on a tabletop game based on the Lovecraft story, “Call of Cthulhu.” You’re a World War I vet and private detective sent to investigate the murder of the Hawkins family at their burnt house where, as it turns out, some crazy occult stuff is going on. And, of course, there are lots of tentacles.

An awesome, Lovecraftian twist in the detective genre comes as gathering occult clues slowly leads to insanity.

It looks like a promising psychological/survival horror game. Unfortunately, this title doesn’t actually release until October 30, just in time for Halloween, but way too late for us to gather nuggets to share with you ahead of time.

Why World of Warcraft has remained at the top of gaming for nearly 14 years

The DOOM Marine isn’t know for playing nice with demons.

(id Software)

DOOM

Yup, the old DOOM series. In every game, you play the role of a guy sent to a place where portals to Hell are opening. While most DOOM games, including the 2016 iteration we’re recommending here, are more action than horror, they’re still a great way to get ready for Halloween as you fight your way through the hordes of demons.

The game provides a great atmosphere, soundtrack, and plenty of blood and gore without really trying to terrify you, so you can easily fall asleep. You know, unless the game’s awesome soundtrack pumps up your heart up too high. Bonus: Playing DOOM for Halloween will help you prep for the release of DOOM Eternal.

Why World of Warcraft has remained at the top of gaming for nearly 14 years

Around Halloween time, World of Warcraft, a game already filled with the undead and monsters, gets more of both.

(Blizzard Entertainment)

World of Warcraft’s Hallow’s End

This isn’t a full game of Halloween or horror, but World of Warcraft has special events for most holidays, and Halloween happenings are especially fun. Starting on October 18, players will be able to trick-or-treat, kill the Headless Horseman, collect costumes, and hurl pumpkins onto each other’s heads.

It’s all lots of fun and very family-friendly. Even killing the Headless Horseman is accomplished with little blood and gore, especially compared to the other games on this list. But, seeing as this is only a two-week event, it’s more for people who already own the game. It’s not likely worth it for folks who have no interest in the rest of the game (which is full of more monsters, including zombies and witches and Lich Kings… so why aren’t you interested?).

Why World of Warcraft has remained at the top of gaming for nearly 14 years

Sophie is the ghost of a dead teenager, and she is out to get you.

(TrerPlay)

Sophie’s Curse

Sophie’s Curse is a crazy simple game. You’re a nurse hired to take care of an old grandpa in a haunted house with faulty wires and four generator-powered lights. You have to keep the lights on and, spoiler, a ghost is there to attack you.

The monster is standard fare, but the limited controls and the focus needed to keep the lights on guarantees that most players will experience some serious jump scares. You have no way of fighting the monster, so the key to survival is making it to the safe points quickly whenever she shows up. TO top it off, the game is cheap. It’s currently on sale on Steam for id=”listicle-2611465480″.69 until October 15 — down from .

MIGHTY GAMING

6 historical weapons that sound like video game cheat codes

Arms races usually take place in a tit-for-tat back and forth. Germany got flamethrowers, so America got trench guns. Russia has more tanks, so America gets the Apache. Sure, the balance of power shifts, but the weapons produced all make logical sense given the context.

Sometimes, however, someone thinks of a weapon or an upgrade that completely shifts the balance of power. These weapons are so out there that it sounds like the responsible nation downloaded some mods to get an edge that nobody could have ever planned for.


Why World of Warcraft has remained at the top of gaming for nearly 14 years

The Nest of Bees could fire dozens of rocket-powered arrows.

Nest of bees

The Nest of Bees was a Chinese weapon that worked like a Saturn Missile firework. A group of a couple dozen projectiles, basically arrows with rocket engines, were packed into tubes combined into a single block with one fuse. Warriors would aim at the body of the enemy army, set the fuse alight, and unleash hell.

Everyone else is using bows but your character can shoot dozens of flaming rocket arrows in one go? Sounds fair.

Why World of Warcraft has remained at the top of gaming for nearly 14 years

I’m gonna be honest, I picked this particular furnace image because it looks like Thomas the Tank Engine’s brother died.

Hot shot

Pirate and navy games focus on just a couple of important weapons, none more so than the cannons that ships and forts used to inflict damage on one another. But forts had an advantage that game developers don’t often include — and we’re sure that many would pay for the DLC to get it: Hot shot.

Defenders in a fort would stack cannonballs on open grates or, after the year 1800, in large furnaces. The cannonballs would then be heated for less than an hour to reach red or white-hot heat. Then, they would be fired against enemy ships and siege engines. The heat would transfer into the wood and set the whole thing aflame.

Flaming ammo? Just type “Devil’s Balls” into the chat window and hit enter.

Why World of Warcraft has remained at the top of gaming for nearly 14 years

The reputed Claw of Archimedes toppled ships in the Siege of Syracuse, saving the city, according to ancient sources.

The Claw of Archimedes

Archimedes (yeah, the famous one) was tasked with creating defenses for the Carthaginian city of Syracuse. Syracuse was a coastal city with tall walls, but the leaders knew that Rome was building a huge fleet with massive ships to come get them. Archimedes came up with a few solutions, the most famous of which became known as the Claw of Archimedes.

It was described as a system that used massive levers and counterweights (think of the size of a large catapult) to raise hidden grapples from the water under enemy ships. The grapples would pick up the prow, lift the ship out of the water, and then drop it, causing it to capsize.

Think of it as a final line of defense. Simply hit one button and the enemy’s closest ships are suddenly thrown into the air and sunk. Skyrim doesn’t have anything like that.

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Often described as “automatic crossbows,” the Zhuge Nu and similar designs required the operator to cock the weapon between each shot.

Zhuge Nu semi-automatic crossbow

When faced with enemy archers, wouldn’t it be nice if you could fire 15 shots without reloading while everyone else has to pull new arrows from a quiver like a chump? The Zhuge Nu crossbow carried 10-15 arrows in a wooden box and allowed the operator to quickly fire one arrow after another by simply cocking a wooden block.

Of course, there were trade offs — most importantly in terms of range and accuracy. The weapon was typically accurate to 65 yards. Only put in this cheat code if you’re going to be fighting lots of enemies at medium range.

Fire lance

During the days where most warriors were carrying swords and spears, a few Chinese warriors were lucky enough to get fire lances. These were weapons made of bamboo or iron and then packed with sand near the handle and gunpowder near the tip.

Wielders could use it in a few ways, but the end result was always lighting the fuse and allowing the flames to erupt in someone’s face — sometimes firing a poison dart or other projectile that was packed in the tip in the process. To be the only guy shooting flames and poisonous darts into people’s brain cavities, first create a warrior character and then bust out the Game Genie.

Why World of Warcraft has remained at the top of gaming for nearly 14 years

Carlsbad Army Air Force base after a bat bomb test went wrong. You have to admit that the bomb worked.

(U.S. Army Air Force)

Bat bombs

Most people have heard about America’s plans to drop bombs filled with lots of live bats on Japanese cities. Now think about what that weapon would look like in a game. “You drop a bomb, and then all of the things inside the bomb fly to your targets and set them on fire.” That’s pretty sweet bomb upgrade — for humans, that is. It’s horrible for the bats.

Of course, the bat bomb project was famously abandoned after it proved too hard to control. So, no American aviators got to take advantage of the weapon in combat.

MIGHTY GAMING

This is the real nuclear history of Fallout 76’s West Virginia

During Bethesda’s E3 Showcase, game director Todd Howard offhandedly mentioned that West Virginia is the perfect setting for a Fallout game because it’s where actual nuclear secrets are kept. If you do a little digging into the history behind the featured locations they’ve unveiled so far, you’ll quickly see that he’s telling the truth.

Just like in the game, one of America’s most secure nuclear fallout shelters is located outside of White Sulphur Springs, West Virginia. It’s called The Greenbrier Resort.


Why World of Warcraft has remained at the top of gaming for nearly 14 years
This picturesque manor is even more pretty when you realize it’s also the best place to hide during a nuclear war.

First built in 1858 as a resort for Northerners and Southerners alike, it was re-purposed in WWII as a relocation center for Axis diplomats before being retooled again during the Cold War to become a nuclear fallout shelter for diplomats nearby in Washington D.C.

As part of a project code named ” Greek Island,” Greenbrier was modified to be able to support every member of congress and their families beneath two feet of reinforced concrete. The bunker was kept secret throughout the Cold War before being finally revealed in a 1992 Washington Post article.

The most interesting tidbit of West-Virginian nuclear history is that Morgantown, the third most populous city in West Virginia, was also home to part of the P-9 Project, an essential piece of the larger Manhattan Project. Although the construction of the nuclear bomb took place all over the United States in secret, it was in Morgantown that progress was made in developing “heavy water.”

Why World of Warcraft has remained at the top of gaming for nearly 14 years
One little isotope of the most common element is all you need to create the deadliest thing known to man.
(Courtesy Photo)

Heavy water, or water that contains higher amounts of the stable hydrogen isotope deuterium, is needed to modulate nuclear reactors. It’s no coincidence that Morgantown became home to the Morgantown Ordnance Works, an ammunition manufacturing facility responsible for (among other things) producing much of the TNT used during World War II.

A second ordnance works located nearby in Point Pleasant called the West Virginia Ordnance Works also seems like it’ll be interesting to see in-game. The presence of it’s explosive secrets with the volatility of massive-scale arms production combined to form the basis of local myths that state a mutated Mothman lives nearby — which you can be damned sure will make an appearance in Fallout 76.

Why World of Warcraft has remained at the top of gaming for nearly 14 years
Vault 76 is located near the not-very-nuclear Ravenswood, which was once owned by President George Washington. It all plays perfectly into the game’s Americana theme.
(Bethesda Game Studios)

But these tidbits of nuclear history just scratch the surface. Parts of Operation Plowshare, in which the U.S. government was testing the use of nuclear weapons in mining operations, was also conducted in the West Virginian counties of Logan and Boone.This, and all of the other nuclear blasts that would have occurred in-game, may also help reshape the map (since the obviously Point Pleasant is closer to the smaller but real-world Mason, WV.) Even the above map hints at where rivers may have once been.

The mountains in West Virginia are also home to the seventh largest uranium deposit, which you’ll likely be able to explore on your post-apocalyptic romp. Pretty much everything you need to create a nuclear bomb is right there in West Virginia — and it’ll be up to you to explore it all.

MIGHTY CULTURE

The Army wants more soldiers, and it’s using esports to put a ‘finger on the pulse’ of potential recruits

After whiffing on its recruiting goal in 2018, the Army has been trying new approaches to bring in the soldiers it needs to reach its goal of 500,000 in active-duty service by the end of the 2020s.


The 6,500-soldier shortfall the service reported in September 2018 was its first recruiting miss since 2005 and came despite it putting $200 million into bonuses and issuing extra waivers for health issues or bad conduct.

Within a few months of that disappointment, the Army announced it was seeking soldiers for an esports team that would, it said, “build awareness of skills that can be used as professional soldiers and use [its] gaming knowledge to be more relatable to youth.”

By January 2019, more than 6,500 soldiers had applied for a team that was expected to have about 30 members. In September 2019, the Army credited the esports team, one of two new outreach teams set up that year, as having “initiated some of the highest lead-generating events in the history of the all-volunteer force.”

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Staff Sgt. Michael Showes, far right, with fellow Army Esports Team members and a game enthusiast at an exhibition in San Antonio, January 19, 2019.

US Army/Terrance Bell

“It’s essentially connecting America to its Army through the passion of the gaming community,” Sgt. 1st Class Christopher Jones, noncommissioned-officer-in-charge of the team, said in January 2019.

Team members who were competing would train for up to six hours a day, Jones said at the time, and they received instruction on Army enlistment programs so they could answer questions from potential recruits.

“They will have the ability to start a dialogue about what it is like to serve in our Army and see if those contacts are interested in joining,” Gen. Frank Muth, head of Army Recruiting Command, said in early 2019.

Thousands of soldiers play esports, Muth said, and the audience for it has grown into the hundreds of millions — West Point even recognized its own official esports club in January — but the appeal wasn’t obvious at first to Army leaders, Army Secretary Ryan McCarthy said Friday.

“This was one [idea] that when the first time Gen. Frank Muth briefed … Army senior leadership, we’re like, ‘What are you talking about, Frank?'” McCarthy told an audience at the National Press Club in Washington, DC.

“We’re about 18 months into it,” McCarthy said, and with that team, Army recruiters were “getting their finger on the pulse with 17- to 24-year-old Americans. What are they into? How do they communicate? And [finding] those right venues and shaping our messaging to talk about here’s the 150 different things you can do in the Army and the access to education and the kinds of people that you can meet and being a part of something as special as this institution.”

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The Army Esports Team trailer at ArmyCon 2019, October 12, 2019.

Army Esports Team/Facebook

In 2019, the Army rolled out an esports trailer with four gaming stations inside, as well as a semi-trailer with eight seats that could be adjusted so all eight players played the same game or their own on a gaming PC, an Xbox 1S, a PS4 Pro, and a Nintendo Switch, Jones, the NCO-in-charge, told Task Purpose in October.

One of the senior leaders dispatched to an esports event was Gen. Mark Milley, who was Army chief of staff at the time and is now chairman of the Joint Chiefs of Staff, which is the president’s top uniformed military adviser.

“He said, ‘You’re going to make me do what?'” McCarthy said Friday. “Then when he went, he learned a lot, and he got to engage with young men and women, and what we found is we’re getting millions of leads of 17- to 24-year-olds to feed into Army Recruiting Command to engage young men and women to see if they’d be interested in a life of service.”

The esports team is part of a change in recruiting strategy, McCarthy said, that has focused on 22 cities in traditional recruiting grounds in the South and Midwest but also on the West Coast and the Northeast with the goal of informing potential recruits about what life in the Army is actually like as well as about the benefits of serving, such as money for college or soft skills that appeal to employers.

The service has also shifted almost all its advertising spending to digital and put more uniformed personnel into the Army Marketing Research Group to take more control of its messaging.

McCarthy on Friday called it “a comprehensive approach” to “improve our performance in a variety of demographics, whether that’s male-to-female ratios or ethnicities.” That geographic focus yielded “a double-digit lift” among women and minorities, McCarthy said last year.

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Army Gen. Frank Muth, back row, third from right, with members of the Army Esports Team in front of USAE gaming truck, in Washington, DC, October 14, 2019.

US Army Esports Team/Facebook

The outreach hasn’t been universally welcomed.

After the 2018 recruiting shortfall, service chiefs, including then-Army Secretary Mark Esper, said schools were not letting uniformed service members in to recruit. Anti-war activists attempted to disprove that claim by offering ,000 to schools that admitted to barring recruiters.

Suggestions the Army start recruiting children in their early teens also received criticism for both its impracticality and the harm it could do to the military as an institution.

But recruiting has improved year-over-year, hitting the goal set last year and being ahead of pace now, McCarthy said.

“This has been a major turnaround, because I think we just got a little lazy and we started losing touch with young men and women … but you have to sustain this,” McCarthy added. “We’re in a war for talent in this country — 3.5% unemployment, they have a lot of opportunities.”

“We travel to a lot of American cities, and we meet with mayors and superintendents of schools and other civic leaders to try to educate those influencers, to try to help us in recruiting, and it’s yielded tremendous benefit.”

This article originally appeared on Business Insider. Follow @BusinessInsider on Twitter.

MIGHTY GAMING

What we hope for in the ‘Halo’ television series

Adapting a video game into a film or television series is always a difficult task. Even when you’re working with well-written source material that has a pre-established, dedicated fan base, converting a story from one medium to another comes with a huge number of challenges.

Some video-games-turned-movies have worked out well enough. The Tomb Raider movies (both from 2001, starring Angelina Jolie, and 2018, starring Alicia Vikander) gave fans a little more about Lara Croft without trampling over established motifs. The first Mortal Kombat film was fantastic because it gave fans of the series more of the over-the-top action they wanted. Even Warcraft was a hit because of the ravenous legions (sorry, we had to) of existing fans — but none of these films were released without meeting a bevy of criticism.

Other video game adaptations, however, like Bloodrayne (and basically anything else directed by Uwe Boll), dragged once-beloved characters through the mud, flopped hard, and left a permanent stain on the source material.

The recently announced Halo series that’s to air on Showtime has fans filled with a mixture of excitement and anxiety. Despite the overwhelming belief that it will never meet audiences’ expectations, we firmly believe it isn’t an impossible task to make this show great.

Why World of Warcraft has remained at the top of gaming for nearly 14 years
We love the series. We don’t want it to be soured by a bad adaptation.
(Microsoft Studios)


First and foremost, the biggest pitfall the creators of the show must avoid is going too deep into the psyche and history of series’ primary protagonist, Master Chief.

Master Chief, in the games, is an anomaly. We’ve followed him since 2001 and yet we know nothing about his past — or even what his face even looks like. That mystique will be thrown out the window if he’s the main character of upcoming series. If the show does feature him, he must be treated as if he’s the stand-in for the audience, just as he was in the short film Neil Blomkamp made a while back.

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Instead, the series must be filled with countless other characters that the audience has never played. The Halo universe is rich with unique personalities, environments, political struggles, and futuristic weaponry. We’ve rarely been given a glimpse of what it’s like to not be the guy who’s single-handedly winning the war. We want to see the side stories of the other Spartans. We want to see battles from the perspective of the regular ODST guys.

It doesn’t need to be a flashback or so far removed from the plot of the original games — if the series takes us to a world built on lore and story lines we, as the audience, already know from fighting as Master Chief, things could get interesting.

Halo 3: ODST was beloved by fans because they took this approach — pitting the player in a secondary yet crucial battle. If that’s the basis of the show, we’re ready and waiting.

Why World of Warcraft has remained at the top of gaming for nearly 14 years
ODST is still one of the best games. Not just in the series, but in all of gaming.
(Microsoft Studios)

MIGHTY GAMING

These legendary squadrons are being featured by Ace Combat for its 25th Anniversary

First released in 1995 as Air Combat, the Ace Combat franchise has taken gamers to the skies at the speed of sound for over two and a half decades. As of July 2020, the franchise has sold over 16 million copies, making it one of Bandai Namco’s most successful franchises, among legends like Tekken and Pac-Man. The arcade-style flight simulator puts gamers in the cockpit of real-life aircraft, along with a few fictional ones, to engage in high-speed aerial combat.


Coming a long way from its humble and pixelated origins on the original Playstation, Ace Combat now provides players with the most immersive experience yet using the power of Playstation VR. Though the planes recreated in the virtual world are highly detailed thanks to licensing and support from the real-world manufacturers, the paint schemes and designs available to players to customize their aircraft in Ace Combat 7 are all fictional—until now.

To celebrate 25 years of Ace Combat, the liveries of two iconic squadrons have been added to the game. On August 20, 2020, a new package of aircraft skins and emblems was released containing different variations of the US aircraft national insignia and the liveries of Strike Fighter Squadron 103 (VFA-103), the “Jolly Rogers,” and Marine Fighter Attack Squadron 232 (VMFA-232), the “Red Devils.” Previously featured in Ace Combat: Assault Horizon and Ace Combat Infinity, the “Red Devils” livery is only available on the F/A-18F Super Hornet while the “Jolly Rogers” livery is available on both the F-14D Tomcat and the F/A-18F Super Hornet.

Why World of Warcraft has remained at the top of gaming for nearly 14 years

“‘Jolly Roger’ logo and aircraft paint pattern used with permission of the United States Department of Defense” (Bandai Namco)

Based at Marine Corps Air Station Miramar under the command of Marine Air Group 11, the “Red Devils” are the oldest and most decorated fighter squadron in the Corps. The squadron can trace its lineage back to VF-3M, which was commissioned at Naval Air Station San Diego on September 1, 1925. The “Red Devils” went through seven redesignations and eight different aircraft until they were temporarily decommissioned on November 16, 1945.

Why World of Warcraft has remained at the top of gaming for nearly 14 years

“‘Red Devil'” logo and aircraft paint pattern used with permission of the United States Department of Defense.” (Bandai Namco)

The squadron was reactivated on June 3, 1945 with its current designation. VMFA-232 did not deploy to Korea but saw heavy combat in Vietnam. In September 1973, the “Red Devils” became the last Marine squadron to leave the Vietnam War. Today the squadron flies the F/A-18 Hornet in support of the Global War on Terror. Their livery is erroneously applied to the F/A-18F Super Hornet as it is the only Hornet variant in Ace Combat 7.

The “Jolly Rogers” have a more complex lineage. Currently, the skull and crossbones insignia flies with VFA-103. However, the squadron adopted the insignia from VF-84 who adopted it from VF-61. VF-61 was originally established as VF-17 on January 1, 1943 at NAS Norfolk. The squadron’s commander, Lt. Cdr. John T. “Tommy” Blackburn, wanted the insignia to have a piratical theme that matched to mirror the Corsair name of their F4U fighters; and thus, the skull and crossbones was born. Over the course of two combat tours, the squadron was credited with 313 aerial victories and produced 23 aces, making it the most successful US Navy squadron of WWII. The “Jolly Rogers” were redesignated twice after the war before they were disestablished on April 15, 1959.

Why World of Warcraft has remained at the top of gaming for nearly 14 years

(Bandai Namco)

In 1959, VF-84’s commander, who had previously flown with the VF-61, requested to change his squadron’s name and insignia to that of the “Jolly Rogers.” His request was approved on April 1, 1960 and the skull and crossbones was revived. The planes of VF-84 proudly flew the insignia until the squadron was disestablished on October 1, 1995. It was then that the insignia’s current bearers, VFA-103, adopted the “Jolly Rogers” name and insignia. Though the “Jolly Rogers” insignia and livery was never applied to the F-14D like it is in Ace Combat 7 (VFA-104 did not fly this variant), the squadron does currently fly the F/A-18F that bears the livery in the game.

Whether you’re an enthusiast or a past or current member of the “Red Devils” or “Jolly Rogers,” Ace Combat’s addition of their liveries is a fitting celebration for its 25th Anniversary. Did we mention that the aircraft skins are free? Simply install the latest game update and you’ll have them. Good hunting.

MIGHTY GAMING

6 video game features coming to real combat

Video games way oversold the military. Shooter after shooter and strategy game after strategy game promised a career filled with Firebats and thermonuclear grenades, but the actual military turned out to be a lot of hard work using basic tools. Where are the cybernetics and robots and zombie plants?

Turns out, “they’re” working on it. Here are 6 features of video games coming to real combat. Given, you know, the programs are successful


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Can’t wait until my future robot partner takes a human hostage and then gives me a creepy wink during the standoff.

Robot partners

What it is: In futuristic games like Titanfall, infantrymen go in with squads of robot soldiers that can carry their own weapons, drawing fire away from their human counterparts and slaying enemy forces like steel grim reapers.

Who’s making it real: DARPA (yeah, they’re going to come up a lot in this article) has the “Agile Teams” program which is tasked with creating mathematical models for assessing human-machine teams and looking for the best balance. Since programs to allow humans and machines work together on the battlefield already exist, DARPA is basically trying to build the measuring stick to assess those teams and improve them before they’re deployed.

In important note: Agile Teams isn’t only, or even mostly, about performance in ground combat. They’re also looking at how to pair robots and humans in analyzing intelligence, fighting a cyber battle, or conducting electronic warfare.

Why World of Warcraft has remained at the top of gaming for nearly 14 years

A soldier practices firing with an AimLock system.

(U.S. Army Angie Depuydt)

Aim assist

What it is: Most shooters, even ones that don’t advertise it, have some kind of “aim assist” built into gameplay. Through these systems, the computer makes the shooter just a little more accurate either by moving the targeting reticle slightly towards the enemy when the trigger is pulled or by curving bullets slightly towards targets, counting near-misses as hits.

Who’s making it real: Two groups are actually working on this. The Armament Research, Development and Engineering Center is working on AimLock, which basically takes the two major parts of the weapon (the upper and lower receivers), and separates the upper receiver from the rifleman’s direct control. The shooter pulls the trigger when they’re aimed at their target, the software and motors point the upper receiver at the target, and the round is fired.

Another program in development with the Army Research Lab re-purposes technology originally designed for stroke victims to reduce tremors. In the Mobile Arm Exoskeleton for Firearm Aim Stabilization program, new shooters are attached to a machine that stabilizes their arm while firing, dampening all the little tremors that make a big difference at hundreds of yards. Best of all, the program is shows results — even after the equipment is removed. Firers are becoming 15 percent more accurate after using and then removing MAXFAS.

Why World of Warcraft has remained at the top of gaming for nearly 14 years

Autonomous drones

What it is: In games like Warframe and Borderlands 2, players can work side by side with a murderous drone that kills enemy combatants, seeking out its own targets and watching the life slowly seep out of their human eyes.

Who’s making it real: To be fair, autonomous drones are already real, but they’re mostly good for vain athletes who want their drone to automatically take selfies. This NATO article summarizes a number of programs, mostly U.S. ones, for everything from autonomous wingmen for human pilots to drone swarms for the Air Force, Navy, and Army (yeah, it’s like KitKats — everyone wants a piece).

One fact that the military is generally quick to point out, though, is that all autonomous systems both in development and currently operational, have a “human-in-the-loop” system, meaning that the AI can only recommend targets, it cannot approve lethal action on its own. A human has to give the kill order.

Why World of Warcraft has remained at the top of gaming for nearly 14 years

Autonomous supply and medevac drops

What it is: In video games, you rarely have to wait more than a few minutes for a requested resupply to come in. Turn on a lunar beacon in Borderlands 2? Your gear will slam into the ground within seconds. Just Cause 3 lets you select a customized supply loadout, from guns to helicopters, and have it delivered within seconds.

Who’s making it real: DARPA, but getting helicopters airdropped is still beyond the plan. The Aerial Reconfigurable Embedded System would result in remotely driven aircraft that could fly to and from battlefields with different pods useful for different purposes. The Marine Corps actually has an experimental supply drone helicopter built on a Bell UH-1H.

Why World of Warcraft has remained at the top of gaming for nearly 14 years

Graphic summarizing the Active Plant Technologies program.

(DARPA)

Bio-defense plants

What it is: From Final Fantasy‘s cactaurs to Plants vs. Zombies entire arsenal, video games have lots of examples of awesome plants. Plant 42 from Resident Evil can even eat humans and, potentially, turn them into zombies.

Who’s making it real: While DARPA is shamefully refusing to investigate the strengths of the T-virus in plant life, they are working with industry to propel the Advanced Plant Technologies program, where plants are modified to act as sensors, changing physical traits when in the presence of certain chemicals, pathogens, radiations, or electromagnetic signals. So, if you want to know whether the Wizard of Oz is still making nukes, just check the poppy fields.

Why World of Warcraft has remained at the top of gaming for nearly 14 years

Tactical Augmented Reality System screenshot

(U.S. Army)

Heads-up displays

What it is: Nearly every first person shooter has a heads up display, a bit of information on the screen with everything from a minimap to an ammo count. See: Call of Duty, Counter-Strike, etc.

Who’s making it real: Lots of groups are working on different aspects of it, but the Army’s Communications-Electronics Research, Development, and Engineering Center and the Army Research Lab have debuted a pretty impressive prototype called Tactical Augmented Reality that can display the locations of allies and known adversaries as well as comms info and navigation.

MIGHTY CULTURE

5 video games veterans should co-op with their kids

Kids seem to grow up so fast, even faster when we’re deployed. It takes time for every military parent to reconnect with our children after being away for long periods of time. Adults are concerned with the endless cycle of responsibilities in our careers, marriage, and budgeting. Children on the other hand are concerned with missing you.

Phone and video calls may be enough for us but it may not be enough for them. The burdens we carry are worth it when we see their smiles, living in safe homes, and getting a good education. Little ones are immersed in a more digital reality than millennial parents when they were their age.

The bright side is that we can connect with them over games they’re interested in and you’ll be surprised how much you remember about gaming if you aren’t already playing solo. From their perspective, winning with your team is awesome — but winning with your dad is epic.


Why World of Warcraft has remained at the top of gaming for nearly 14 years

Everything the light touches is our kingdom.

Mojang

Minecraft

The easiest way to describe Minecraft is that it’s digital Legos. It was developed by Mojang and has three modes: Survival, Creative, and Adventure. This game can be played on any platform or phone and has online capabilities.

Survival is straight forward where you gather supplies and build things to help you weather the elements or defeat enemies. Creative Mode makes you immune to damage and have access to every block (piece) in the game. In Adventure mode most blocks cannot be destroyed and it has a more roleplaying type of element to it, like Skyrim but with training wheels.

Minecraft has been used to teach kids about programming, coding, and Modding (creating custom characters, buildings, and effects) in schools as well. This game can be as easy or complicated as you want it to be. You’ll be surprised how fast they learn when taught in gamer speak.

Why World of Warcraft has remained at the top of gaming for nearly 14 years

Cuphead and Mugman utilizing the talking guns concept.

StudioMDHR

Cuphead

Cuphead is a sidescroller game developed by StudioMDHR with Disneyesque graphics. The game was completely hand drawn to resemble the iconic animation styles of the 1920’s/1930’s and a complementary soundtrack. It doesn’t support online gameplay but if you’ve ever played Contra or Megaman, you’re going to kick ass at this game.

The levels have two modes: simple and regular. Boss fights and their patterns of attack change with the game difficulty. You can teach your child about strategy, attack pattern recognition, nurture hand-eye coordination, and teamwork. Together, your young protege will be unstoppable in Metroid, Mario, and Castlevania games.

Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee! – Gameplay – Nintendo Treehouse: Live

youtu.be

Pokemon – Let’s Go Pikachu/Eevee

Nintendo has the lion’s share on the nostalgia market and it’s console sales spike every time a new Pokemon game releases. If you remember picking your favorite starter in Professor Oak’s lab, you’re going to love going down memory lane with your tiny pokemon-master-in-training.

In the ancient days of Gamboy Pocket/Color, we had to battle and trade over a physical cable that connected our hand-held devices. Nowadays all trading and battling is done over the internet.

The latest game is a remake of Pokemon Yellow so you can still keep it old school with the original 151. There are a ton of differences from the Red and Blue but it will still hit your right in the feels.

Why World of Warcraft has remained at the top of gaming for nearly 14 years

Dad: “Loot the gear.”

Daughter: “There’s someone there.”

*gunshots*

Dad: “Loot the gear.”

Epic Games

Fortnite

Fortnite is an online first/third person shooter in a battle royal arena. It’s like the old school shooters, 007 Golden Eye for example, where you find random weapons on the ground with the added twist that the map gets smaller.

There is a very high chance your child is already playing this game; it’s whats trendy with the younger player base. If you’re unsure if they play this game just turn to them right now and ask if they can do a Fortnite dance for you.

It has several game modes but the most common ones are team or solo battles. Players are able to build impromptu bases out of wood, cement, and metal to give them cover when fighting. This is a game where your old Halo badassery will elevate you to near God status in the eyes of your kids.

Why World of Warcraft has remained at the top of gaming for nearly 14 years

“My dad can out snipe your dad.”

PUBG Corporation

PUBG

Player Unknown’s Battle Grounds (PUBG) is another battle royal game with the same principles as Fortnite, which is also this game’s competitor. The key differences are that you won’t be able to build bases and the graphics are more teen/adult oriented. Call of Duty is out gran’ ol’ man. PUBG is in.

Regardless of the games you choose to play, the important thing is that you have fun and bond with your children. We’re all busy and it’s hard to understand or care about what they think is important because you know what responsibilities really are important.

When you play games with your kids, you’ll know what they’re talking about when they’re excited about something — and they’ll know you give a sh*t. I still remember when I played Super Nintendo with my old man. Give your kids the gift my dad gave me: the precious memories of owning everyone else.

MIGHTY GAMING

World War I gamers held their own ceasefire on 100-year anniversary

Gamers playing “Battlefield 1,” a game set in World War 1, stopped shooting to participate in a ceasefire during an online match at 11 a.m. Canberra time to commemorate the 100th anniversary of Armistice Day, which marks the end of the first World War.

The ceasefire in the game took place on the same day and same time that the annual World War 1 commemoration typically occurs around the globe: On November 11 at 11 a.m.


The player who helped arrange the ceasefire posted a short video of the event on Reddit, but it’s hard to tell from the video everyone actually stopped shooting. It looks like some players either didn’t hear about the planned ceasefire at the specified time or they ignored the effort altogether. The game’s background audio and effects, like loud explosions and artillery from battleships were also still ongoing, which diminished the silence. There’s also a player in a plane who performs a strafing run on a bunch on players who are partaking in the ceasefire, which somewhat ruins the moment.

EA/Dice developer Jan David Hassel posted the video on Twitter:

Still, you can tell that some players abided to the ceasefire by the fact that the player recording the video was surrounded by enemy players (with red icons above their heads) and didn’t get shot. Any other day and time and the player recording the event would have been killed in seconds when surrounded by so many enemy players.

Ultimately, however, the player recording the event was stabbed and killed. The player doing the stabbing apparently apologized for doing so.

“Battlefield 1” players like myself will know how surprising it is that anyone partook in the event, considering how difficult it is to communicate with others in the game.

The player, known as u/JeremyJenki on Reddit, who helped set up the event and recorded the video posted on Reddit how they did it:

“At the start of the game, me and a couple others started talking about having a ceasefire. We made it known in the chat and many people were on board with it, deciding that this armistice should be held on the beach (This didn’t seem like a great idea to me at the time). Players started heading down to the beach early and for a few minutes it was amazing. When editing the video I cut out most of the in between, only showing the beginning and end. But hey, against all odds, we did it, and while short it was the coolest experience in Battlefield I had ever had.”

Featured image: Electronic Arts

This article originally appeared on Business Insider. Follow @BusinessInsider on Twitter.

MIGHTY GAMING

Blizzard fans plan protests after company’s response to Blitzchung ban

After a week-long controversy and accusations of censorship, Blizzard Entertainment responded late Oct. 11, 2019, to say China did not influence its decision to ban a professional gamer from Hong Kong for supporting anti-China protests. But the gaming community has been reluctant to accept Blizzard’s latest explanation of the move, and many are still planning protests at the company’s upcoming conference, BlizzCon.

“Hearthstone” player Ng Wai Chung, better known as Blitzchung, wore a gas mask and called for the liberation of Hong Kong during a post-match interview at a Blizzard-sponsored event on Oct. 5, 2019. Blizzard initially responded by banning him from competition for one year, and saying that it would no longer work with the two commentators who conducted the interview.


The company said Blitzchung violated the rules of the competition by making political statements, and claimed that the statements damaged the company’s image by offending a portion of the public.

The punishment was harshly criticized by fans and U.S. lawmakers who accused the company of censoring free speech to protect its relationships in China, a massive and highly lucrative market with strict laws that require companies operating in the country to censor or remove content at the government’s request. Players threatened to boycott Blizzard’s games in response and a small group of Blizzard employees staged a walkout to show support for the protesters in Hong Kong.

After staying silent for several days, Blizzard Entertainment President J.Allen Brack pushed back against claims that Blizzard’s business in China influenced the company’s decision in a statement published Oct. 11, 2019. The company reduced the suspension of Blitzchung and the two commentators to six months and reinstated Blitzchung’s prize money, but Brack reiterated that Blitzchung had violated the rules of the competition.

“There is a consequence for taking the conversation away from the purpose of the event and disrupting or derailing the broadcast,” Brack wrote in a statement.

Blizzard’s reduced punishment didn’t do much to change public perception

Critics remain skeptical of Brack’s claim that China had no impact on Blizzard’s decision, and many suggested that Blizzard should have lifted its suspension of Blitzchung and the two competitors entirely.

Others accused Blizzard of trying to minimize its concession by making a statement on a Friday evening, a common tactic used to diminish negative press in a weekend news cycle. Former Blizzard producer Mark Kern said the company used the same strategy while he was working there.

Protesters upset with Blizzard’s lack of support for Hong Kong are planning to show up at the company’s annual fan convention, BlizzCon, on November 1. One group of protesters planned to form picket lines outside of the event and interrupt BlizzCon panel discussions with questions about Hong Kong. The same group is demanding that Blizzard make a public statement in support of Hong Kong, apologize and reverse the punishment, and create a special protest costume for the Chinese “Overwatch” character Mei.

Ultimately, Brack’s statement did little to change the perception of Blizzard’s punishment of Blitzchung, though the “Hearthstone” player said he accepted the company’s stance on the situation. Blizzard will have to wait and see if time will heal the company’s public perception, and hope the situation doesn’t escalate further with planned protests in the coming weeks.

This article originally appeared on Business Insider. Follow @BusinessInsider on Twitter.

MIGHTY GAMING

Everything we know about the upcoming ‘Star Wars’ game

A huge new “Star Wars” game is on the verge of being fully revealed: “Star Wars Jedi: Fallen Order” is expected to arrive later this year on Xbox One, PlayStation 4, and PC.

Even better: The game is being made by Respawn Entertainment, the same studio behind the excellent “Titanfall” series and recent blockbuster “Apex Legends.”

So what is it? Here’s everything we know so far:


Why World of Warcraft has remained at the top of gaming for nearly 14 years

No, not this Jedi — “Star Wars Jedi: Fallen Order” takes place long before Rey was born.

(Disney/Lucasfilm)

1. “Star Wars Jedi: Fallen Order” is a third-person action game starring a Jedi as the playable character.

Given the naming convention, you probably already guessed it: “Fallen Order” stars a Jedi.

That means, unlike “Star Wars Battlefront 2,” this game is no shooter. Instead, it’s a third-person action game that focuses on lightsaber-based combat.

Why World of Warcraft has remained at the top of gaming for nearly 14 years

(LucasFilm)

2. It takes place between the events of “Episode 3” and “Episode 4.”

Spoilers for “Episode 3” ahead! In “Star Wars: Revenge of the Sith” (“Episode 3”), a very moody Anakin Skywalker — before turning into everyone’s favorite cyborg, Darth Vader — sets out to destroy the Jedi Order.

It’s part of a bigger jedi purge, known as “Order 66.” Few Jedi survive the purge, but apparently the main character in “Star Wars Jedi: Fallen Order” is one of those few.

The game follows “a young Padawan’s journey in the Dark Times following Order 66,” according to Disney.

Why World of Warcraft has remained at the top of gaming for nearly 14 years

(EA/Disney/Respawn Entertainment)

3. It’s likely to involve stealth gameplay.

In a tweet this week, the official “Star Wars” gaming account from Electronic Arts published the image above with the text, “Don’t stand out.”

Given the time period of the game, it’s very likely that the main character — a Jedi — is trying to stay out of sight. When the game was announced in June 2018, Respawn Entertainment head Vince Zampella referred to its setting as “dark times.”

What that means for gameplay is that stealth is almost certainly involved. After all, even the most adept Jedi couldn’t withstand the collective force of the Imperial Clone army.

Why World of Warcraft has remained at the top of gaming for nearly 14 years

(EA/Disney/Respawn Entertainment)

4. It’s scheduled to arrive in “holiday 2019.”

When the game was announced in June 2018, it was given a “holiday 2019” release window by Respawn Entertainment head Vince Zampella. Given that the next major “Star Wars” movie is set to arrive on Dec. 20, 2019, we’d guess that “Star Wars Jedi: Fallen Order” will arrive somewhere in the vicinity of December or November 2019.

Why World of Warcraft has remained at the top of gaming for nearly 14 years

The image above leaked ahead of the official reveal, and it offered fans an early look at what to expect from the upcoming game.

(EA/Disney/Respawn Entertainment)

5. There appears to be a droid of some form alongside the main character.

As you may have noticed in the image above, next to the Jedi is an adorable little droid. It appears as though that droid will star alongside the game’s main character — perhaps as an assistant? Or maybe it offers help in puzzle-solving situations? We’ll see!

Why World of Warcraft has remained at the top of gaming for nearly 14 years

(Apex Legends/Electronic Arts)

6. It’s being made by the folks who made “Apex Legends” and “Titanfall,” Respawn Entertainment.

Respawn Entertainment, an EA-owned game studio, has only produced excellent games. Starting with “Titanfall” and, most recently, “Apex Legends,” Respawn Entertainment has a near-perfect record.

That said, Respawn Entertainment is known for creating first-person shooters — before Respawn, many of the studio’s employees developed the most iconic “Call of Duty” games. “Star Wars Jedi: Fallen Order” is the studio’s first attempt at character action.

Why World of Warcraft has remained at the top of gaming for nearly 14 years

(Disney)

7. The game is getting detailed during a panel at Star Wars Celebration in Chicago on April 13, 2019.

Ready to learn more? Good news: Disney’s about to tell everyone a lot more about “Star Wars Jedi: Fallen Order” on April 13, 2019!

During a panel at the Star Wars Celebration 2019 in Chicago, Disney is scheduled to reveal many more details about the upcoming game.

Here’s the full panel description:

“Join the head of Respawn Entertainment, Vince Zampella, and Game Director, Stig Asmussen, along with many special guests, to be the first to learn about this holiday’s highly anticipated action adventure game, ‘Star Wars Jedi: Fallen Order.’ Hear how Respawn and Lucasfilm collaborated on this original Star Wars story, following a young Padawan’s journey in the Dark Times following Order 66. And of course, we’ll have a few surprises in store.”

You can watch the panel live on Saturday at the Star Wars YouTube channel right here.

This article originally appeared on Business Insider. Follow @BusinessInsider on Twitter.

MIGHTY GAMING

Why Fortnite is basically a combat engineer simulator

Military simulators are always a huge hit within the gaming community. Flight simulators give gamers the opportunity to sit in a (simulated) cockpit. First-person shooters imitate the life of an infantryman. World of Warships and World of Tanks give the gearheads out there a chance to pilot their favorite vessels.

And then there’s the game that’s taken gaming world by storm lately: Fortnite. It features a 100-player, battle-royale mode that has players duke it out until only the best (or luckiest) player survives. At first glance, it seems like a standard PUBG clone — until you realize that a huge part of the game is about, as its name implies, building forts.

Why World of Warcraft has remained at the top of gaming for nearly 14 years
Some players get a little carried away with honing their base-building skills…
(u/RuffAsToast)

Underneath its goofy graphics and RNG-laden (random number generator) loot system is actually a fairly intricate game. The overall premise is simple: Land somewhere, scavenge materials to build, find loot, build stuff, fight the enemy, move toward the objective, and build more stuff.

Then, it suddenly hits you.


What separates the skilled players from the 10-year-old kiddies screaming memes into their headsets is the ability to construct a dependable, defensible position. In order to be successful in Fortnite, you have to quickly build and rebuild secure bases that can’t easily be destroyed while giving you the ability to get up high and view the battlefield.

Why World of Warcraft has remained at the top of gaming for nearly 14 years
(Photo by Staff Sgt. Ashley J. Hayes)

This is not unlike the essence of what a real combat engineer does in real life: Deploy somewhere, get hand-me-down materials from the last unit who was in Afghanistan, build stuff, fight the enemy, continue the mission, and then build more stuff.

Granted, you’re distilling an entire career into a 20-minute long video-game match, but the parallels are there — but real engineers have more fun. Building stuff is only half of the job description; using explosives to take out enemy positions is when the real fun begins.