When young service members graduate from basic training or earn their commission, the biggest threat to their financial security isn’t that brand new muscle car for $0 down and a 15 percent interest rate. In fact, the biggest threat is one that targets service members across all ranks and Americans from all walks of life.
In 2019, Americans lost $1.9 billion to phishing and fraud. That year, the Federal Trade Commission received 647,000 complaints about imposter scams which topped $667 million in total losses, making them the number one type of fraud reported to the FTC Consumer Sentinel Network.
*You may be asked to verify confidential information if you call your bank, but rarely the other way around (American Bankers Association)
Imposter fraud most commonly takes the form of a criminal posing as a financial institution in order to scam information from a consumer in order to access their accounts. Every day, thousands of Americans receive calls, texts, and emails from these scammers pretending to be a bank. Depending on how much information the scammers have been able to find about the consumer, they may even pose as the consumer’s actual bank. In order to gain access to your accounts, the scammers need to ascertain certain information from you. Luckily, this information is standardized across the financial industry as information that banks do not ask for.
The other most common types of fraud scams are romance and employment scams. Romance scams will have a scammer posing as a romantic interest online who eventually asks to be sent a sum of money. Employment scams can be more complex and range in form from paid job applications to startup business ventures requiring immediate payment. These types of scams have also become more common due to the fact that many people are now working from home.
The easiest way to protect yourself from fraud scams is to recognize the signs. If you receive a call, text, or email that you believe to be fraudulent, contact your financial institution immediately. “If you even have an inkling that something doesn’t seem right, just call,” said Stacey Nash, USAA’s SVP of Fraud. “We can address the fraud before it becomes a problem.” USAA is a leader in the financial industry at detecting and combating fraud. As a digital institution, the bank has been forced to stay ahead of fraud threats in order to protect its members. “When we are alerted to fraud, USAA engages law enforcement with as much information as possible,” Nash said. “We’re committed to upholding justice.”
USAA’s 24/7 fraud prevention teams flag unusual activity and reach out to members to ensure that there is no possibility of fraud. In cases where a member is buying into a scam, USAA representatives will educate the member on the signs and dangers of fraud to help prevent them from becoming a victim.
Seventy nine percent of adults surveyed in 2019 say they were targeted by fraud over the phone. In total, it is estimated that nearly 50 percent of adults have been the target of an imposter scam at some point in their life. Aside from recognizing the signs of fraud yourself, the best way to combat the threat is to share the information. Among military ranks, it is of the utmost importance for leaders to educate their subordinates on how to protect themselves from scams like these. Though junior service members are not exclusively targeted, they can be a more vulnerable population. “Be vigilant,” Nash said. “At the end of the day, if it sounds too good to be true, it usually is.”
Real grenades are puffs of smoke with a bit of high-moving metal. Why not give troops mobile fireballs that instill fear and awe in the hearts of all that see them? Why not arm our troops with something akin to Super Mario’s fire flower?
First, we should take a look at what, exactly is going on with a real grenade versus a movie grenade.
The grenades you’re probably thinking of when you hear the term “grenade” are likely fragmentation grenades, consisting of strong explosives wrapped up in a metal casing. When the explosives go off, either the case or a special wrapping is torn into lots of small bits of metal or ceramic. Those bits fly outwards at high speed, and the people they hit die.
The U.S. military uses the M67 Fragmentation Hand Grenade. 6.5 ounces of high explosive destroys a 2.5-inch diameter steel casing and sends the bits of steel out up to 230 meters. Deaths are commonly caused up to 5 meters away from the grenade.
U.S. Army soldiers throw live grenades during training in Alaska.
That’s because grenades are made to maximize the efficiency of their components. See, explosive power is determined by a number of factors. Time, pressure, and temperature all play a role. Maximum boom comes from maximizing the temperature and pressure increase in as little time as possible.
That’s actually a big part of why M67s have a steel casing. The user pulls the pin and throws the grenade, starting the chemical timer. When the explosion initiates, it’s contained for a fraction of a second inside that steel casing. The strength of the steel allows more of the explosive to burn — and for the temperature and pressure to rise further — before it bursts through the steel.
As the pressure breaks out, it picks up all the little bits of steel from the casing that was containing it, and it carries those pieces into the flesh and bones of its enemies.
Movie grenades, meanwhile, are either created digitally from scratch, cobbled together digitally from a few different fires and explosions, or created in the physical world with pyrotechnics. If engineers wanted to create movie-like grenades, they would need to do it the third way, obviously, with real materials.
The explosion is easy enough. The 6.5 ounces in a typical M67 would work just fine. Enough for a little boom, not so much that it would kill the thrower.
But to get that movie-like fire, you need a new material. To get fire, you need unburnt explosives or fuel to be carried on the pressure wave, mixing with the air, picking up the heat from the initial explosion, and then burning in flight.
And that’s where the problems lie for weapon designers. If they wanted to give infantrymen the chance to spit fire like a dragon, they would need to wrap something like the M67 in a new fuel that would burn after the initial explosion.
Makers of movie magic use liquid fuels, like gasoline, diesel, or oil, to get their effects (depending on what colors and amount of smoke they want). Alcohols, flammable gels, etc. all work great as well, but it takes quite a bit of fuel to get a relatively small fireball. The M1 flamethrower used half a gallon of fuel per second.
But liquid fuels are unwieldy, and even a quart of gasoline per grenade would add some serious weight to a soldier’s load.
So, yeah, there’s little chance of getting that sweet movie fireball onto a MOLLE vest. But there is another way. Instead of using liquids, you could use solid fuels, especially reactive metals and similar elements, such as aluminum, magnesium, or sodium.
The military went with phosphorous for incendiary weapons. It burns extremely hot and can melt its way through most metals. Still, the AN-M14 TH3 Incendiary Hand Grenade doesn’t exactly create a fireball and doesn’t even have a blast. Along with thermite, thermate, and similar munitions, it burns relatively slowly.
But if you combine the two grenades, the blast power of something like the M67 and the burning metals of something like the AN-M14 TH3, and you can create actual fireballs. That’s how thermobaric weapons work.
U.S. Marines train with the SMAW, a weapon that can fire thermobaric warheads.
(U.S. Marine Corps Cpl. Brian J. Slaght)
In thermobaric weapons, an initial blast distributes a cloud of small pieces of highly reactive metal or fuel. Then, a moment later, a secondary charge ignites the cloud. The fire races out from the center, consuming the oxygen from the air and the fuel mixed in with it, creating a huge fireball.
If the weapon was sent into a cave, a building, or some other enclosed space, this turns the secondary fire into a large explosion of its own. In other words, shoot these things into a room on the first floor of a building, and that room itself becomes a bomb, leveling the larger building.
But throwing one of these things would be risky. Remember, creating the big fireball can turn an entire enclosed space into a massive bomb. And if you throw one in the open, you run the risk of the still-burning fuel landing on your skin. If that’s something like phosphorous, magnesium, or aluminum, that metal has to be carved out of your flesh with a knife. It doesn’t stop burning.
So, troops should leave the flashy grenades to the movies. It’s better to get the quick, lethal pop of a fragmentation grenade than to carry the additional weight for a liquid-fueled fireball or a world-ending thermobaric weapon. Movie grenades aren’t impossible, but they aren’t worth the trouble.
These days, single-mission ships are not exactly the best of buys. The big reason is they can only do one thing and no matter how well they do that one thing, they can’t handle other missions very well. Versatility can often make or break a purchasing decision. Think of it this way – if a ship (or small boat) can do multiple missions, there is a better chance it will be purchased.
One such versatile boat is being displayed at SeaFuture 2018 in La Spezia. That is the FFC 15, a patrol boat that can do more than just patrol. In fact, according to a release on behalf of Baglietto Navy, it can also serve as a rescue asset, a fast-attack craft, a police boat, and also a landing craft.
There are some baseball utility players who look at this boat with sheer envy at its versatility. According to a handout provided on Baglietto’s behalf, this boat comes in at 20 tons, almost three times the size of the legendary Higgins boats. But it has a top speed of 45 nautical miles an hour and can go 330 nautical miles on a single tank of gas.
The FFC 15 can hold up to 24 troops, and has a top speed of 45 knots.
(Photo by Baglietto Navy)
The boat is not only capable of operating on the open ocean, it can also navigate up and down rivers. The boat can also be hauled by a transport like a C-5 Galaxy (which hauls various Navy patrol boats) or C-17 Globemaster III. If the roads are good enough, this boat can also be hauled in by trucks. It can also be hauled in on various ships.
Inside the troop compartment of the FFC 15, where up to 24 personnel can be carried from an amphibious ship to a quiet out-of-the-way place to sneak ashore.
(Photo by Baglietto Navy)
The boat has a crew of four and can haul as many as 24 personnel. The bow is equipped not only for beaching (through a reinforced prow), but it also has a bow ramp. There are also two positions for heavy machine guns like the M2 .50-caliber machine gun.
The FFC 15 features two positions for gunners on top of its superstructure. Despite being able to haul 24 troops, it can be carried on C-5 and C-17 transports, or by truck.
(Photo by Baglietto Navy)
So far, no orders for this boat have been made. That said, this fast and versatile vessel could very well find a lot of orders for a lot of missions with a lot of countries.
There has been a lot of talk at WATM about JDAMs, cluster bombs, Paragon, Scalpel, and other cool new weapon systems emerging for the United States and close allies. But what about some of the stuff already in service, like the Paveway II laser-guided bombs? Have they been forgotten?
The good news is that they haven’t. Believe it or not, the old, reliable, laser-guided bomb that has been around for decades is getting upgrades. This shouldn’t be a surprise; many weapon systems get upgrades over their careers. Just compare the M1 Abrams that entered service in 1980 to the M1 of today. Two completely different tanks on the inside.
A GBU-10 Paveway II laser-guided bomb.
According to material acquired from Lockheed during the 2018 SeaAirSpace expo at National Harbor, Maryland, the Paveway II is getting an upgrade to the Paveway II Plus standard. This is part of the laser-guided bomb family that includes the Scalpel and the Paragon. The Paveway II Plus looks like the Paveway II on the outside. What is different here is the Paveway II Plus has a new… “brain.”
Designation-Systems.net notes that the basic Paveway II used the MAU-169 computer control group, or CCG, from Raytheon. In the 2000s, Lockheed developed the MAU-209, a more advanced system. The bombs were still called Paveway II, though. But the latest iteration of the MAU-209, known as the MAU-209C/B, is a whole new CCG.
A F-35B drops a GBU-12 during a test flight. The Paveway II Plus kit can be used on the GBU-12.
(U.S. Navy photo courtesy of Lockheed Martin by Layne Laughter)
The MAU-209C makes the Paveway II more accurate and reliable though a new guidance package that can be re-programmed in the field. The better accuracy means that fewer sorties will have to be flown. But the field re-programming is also a big deal, since it means that new capabilities can be added without having to ship the bombs to rear areas.
The Paveway II Plus can be used on any U.S. Navy or U.S. Air Force aircraft, whether manned or unmanned. In short, this old bomb has been taught a few new tricks.
If the United States and China are on a war footing in space, one of the People’s Republic’s top generals has some tough talk for the U.S.: Be prepared to lose. Maj. Gen. Qiao Liang, is a top general in China’s air force and recently co-authored a book called “Unrestricted Warfare: China’s Master Plan to Destroy America.” In it, he warns the United States that they could not outspend a wealthy, organized, and manufacturing-oriented Chinese economy.
Retired People’s Liberation Army Air Force Maj. Gen. Qiao Liang.
“China is not the Soviet Union,” Qiao the South China Morning Post. “If the United States thinks it can also drag China into an arms race and take down China as it did with the Soviets … in the end, probably it would not be China who is down on the ground.”
At the same time, China and the United States are in competition for space dominance. The Pentagon believes China is developing directed-energy weapons for use in the vacuum of space, and the United States is creating its sixth branch of military service, focused solely on a space mission. China has had such a program for the past four years. Now, both countries seem to be preparing to fight a war in space rather than avoid one.
General Qiao Liang says China is not seeking such a war but is asserting itself and its right to national defense. Its biggest asset at the moment is its economic and manufacturing superiority, a position Qiao says will leave it as the winner of an expensive space race with the world’s only superpower.
“When the United States and the Soviet Union engaged in the Cold War and the arms race, the United States was the largest manufacturing country, and the Soviet Union was not even the second,” he said. “But today it is China who is the world’s top manufacturer.”
Eat normal and have this shake every day, and weight will accumulate.
You can always eat more, if it’s sustainable…
Is that really enough?
If your goal is to really pack on size you should be more aggressive. BUT, if you’re a true hardgainer there’s a psychological barrier you need to overcome, or a more aggressive bulk will never work out for you.
One of the main hurdles for you to overcome is to become okay with your “abs” becoming softer. Skinny guys almost always take solace in their abs. It makes sense, everyone has abs if they can just get lean enough. Modern culture has decided that abs=strength. Not true.
Especially not true if the rest of your body looks emaciated.
Nevertheless, hardgainers find their identity in their stomach muscles that look more like extra ribs than something capable of protecting their midsection and developing power.
If that’s you, a more modest caloric surplus is the best way to start adding some size. You won’t “lose” your abs and may even start to see an increase in definition depending on how diligently you’re training.
If any of your bulking meals look like this you have a 99.99999% chance of having a bad time.
The dirty bulk, AKA eating like an asshole, is unsustainable for true hardgainers. It implies that you’ll get a few calorically heavy days and then go back to your normal eating patterns. Being a hardgainer means that you naturally eat less than you should, you can’t trust your body to intuitively want to eat more than will feel physically comfortable.
A more modest increase of 300-500 calories is much more sustainable for the time period it takes to gain muscle. On average, if you’re gaining more than 5 lbs a month, it’s going to be mostly fat. You don’t want that. The math of a 500 calorie surplus works out to about 4.5 lbs of muscle gain per month for a novice lifter. That’s right in the sweet spot.
Get the Mighty Fit Plan now and be first in line to get it fully supported in a mobile app for free.
If this article has spurred more questions than it’s answered, check out the Ultimate Composure Nutrition Guide, it’s in my Free Resources Vault over at Composure Fitness. This guide is the perfect compliment to the Mighty Fit Plan, which is about to get a huge update shortly. If you’ve already completed the plan or are interested in it, now is the time to sign up for it so that you can be one of the first people to experience the plan in all its mighty glory after the overhaul.
It’s 1 a.m. again, and I’m wearily crawling into bed hours after my partner.
This is the effect of “Apex Legends” on my life — the latest major Battle Royale game to demand the attention of tens of millions of players. Since “Apex Legends” arrived in early February 2019, it’s become the standard background game in my life.
Unlike “Fortnite” or “PlayerUnknown’s Battlegrounds,” “Apex Legends” has its hooks in me deep and I don’t foresee them letting go anytime soon. Here’s why:
There are ziplines in “Apex Legends” that defy the laws of physics in delightful ways.
1. “Apex Legends” feels better to play, from gunplay to movement to strategy, than any other Battle Royale game available.
Everything about the act of playing “Apex Legends” feels good, and the more I dig into the game, the more I find to love.
The simple act of moving around is so thoroughly, thoughtfully detailed that it bears praising.
Here’s a very basic overview: Every character moves at the same speed, whether walking or running. While running, you can push the crouch button to slide — this offers you a minor speed boost if you’re on flat or sloping ground. Every character can jump, and if you hold jump while leaping into a wall you’ll clamber up the wall.
It’s a very simple set of rules, but the way that “Apex Legends” makes all movement feel so fluid and smooth is remarkable. It’s perhaps the most impressive aspect of “Apex Legends”: The game simply feels good to move around in. The same can’t be said for any other Battle Royale game.
2. It’s a tremendously detailed game, despite being straightforward and accessible to anyone.
Allow me an example: For the first few weeks, I rarely used hip-fire (shooting without aiming down the sights). Why would I do that if I could aim more carefully by aiming with a sight?
It turns out there’s a massive benefit to using hip-fire shooting in “Apex Legends,” and blending your shooting between aimed shots and hip-fire is a crucial component to successful play. Due to the relatively accurate spread of fire, hip-firing is critical for winning close-quarter fights with most weapons in “Apex Legends.”
That’s one tiny detail of myriad tiny details that make every little thing you do in “Apex Legends” feel so good. It’s actually my favorite component of the game: I’m still learning finer nuances of each specific weapon, of how to move through the environment more swiftly, of how to reach a place I didn’t know I could.
It’s a game that still feels remarkably fresh to me even after dozens of hours played.
The full “Apex Legends” island.
(“Apex Legends”/Electronic Arts)
3. The way players can interact with the extremely detailed world in “Apex Legends” is a testament to its excellent world design.
On our way to the next circle, my friend pinged a location for me to see — a tiny little hole he’d discovered that could be used to sneakily get away in a desperate Skull Town fight.
It was the most recent discovery he’d made after over 100 hours spent running, sliding, and shooting through the single map in “Apex Legends.”
There are dozens of these little quirks to the map, and it’s clear that an absurd amount of attention was given to exactly how each area of the map was laid out. There are always more angles to take, or ways to flank enemies, or a carefully placed boulder that’ll have to serve as cover — the hands of the game’s development team are all over the map if you look close enough.
“Fortnite” recently added a bus that acts a lot like the Respawn Beacons in “Apex Legends.”
4. “Apex Legends” is the evolution of Battle Royale — every other game in the genre feels old by comparison.
Watching a video recently of a popular Twitch streamer playing “PlayerUnknown’s Battlegrounds,” I was struck by how stiff it was. Movement had no sense of weight to it, and the sound of the player running made it look like they were tiptoe-running across a field.
Frankly, it looked outdated and unpolished compared to “Apex Legends.”
The closest any Battle Royale game gets, in terms of movement and gunplay and feel, is “Call of Duty: Blackout.” It’s quick, and has solid gunplay, and there are some interesting gameplay twists that make it unique. But it is inherently a “Call of Duty” Battle Royale mode, with all the baggage that comes with — movement isn’t very fluid, and guns mostly sound like toys.
And that’s before we start talking about the respawn system, or ziplines, or the pinging system, or dropships, or care packages, or the jumpmaster system, or any of the other dozen innovations that “Apex Legends” brings to the Battle Royale genre. It adds so much new stuff that it feels like a full step forward past every other game in the genre.
Level 1 Shield here!
5. The ping system!
It’s hard to overstate how impressive the ping system is in “Apex Legends.” It should be the number one takeaway for any game developer working on a new multiplayer shooter.
The idea is simple: See an enemy? Tap the right bumper on your gamepad, and your character will call out those enemies and even mark their last movement for your teammates. See ammo your teammate needs? Tap the right bumper! It’s a brilliant, robust system for “spotting” various things — from items to enemies.
Smarter still, that system is contextual. If you’re looking at a level-three helmet and “spot” it, your character shouts out, “Level-three helmet here!” and marks it for your teammates. It’s this system that enables teammates to communicate a wealth of information without having to literally speak to strangers.
The spotting system cannot be overstated in its importance — it’s such a smart innovation that I outright expect it to show up in most multiplayer shooters going forward. It better!
Even with a sight, shooting someone from this distance with an Alternator is a tricky proposition.
6. It’s the best shooter of any Battle Royale game — shooting specifically.
The team behind “Apex Legends” has a serious pedigree behind it, having created the “Call of Duty” series and the “Titanfall” series.
It’s no surprise, then, that the shooting in “Apex Legends” feels so good — it’s from developers who more or less set the standard in video-game shooting.
To this end, bullets fall appropriately over a distance. Gunshot sounds are directional. Headshots feel substantial, and submachine guns feel like high-powered BB guns.
The shooting looks, feels, and sounds as good or better than the best shooting games, from the latest “Call of Duty” to “Destiny 2.”
This may sound obvious but, in the most popular Battle Royale games, the shooting is pretty terrible. “Fortnite” has notoriously lackluster shooting mechanics. The only great Battle Royale shooter is “Call of Duty: Blackout,” and that shooting is held back by the relatively stiff movement of the game.
7. Since each Legend has their own abilities, learning how to mix those abilities with your friends is a blast.
In “Fortnite,” every character you play as has the same abilities. It’s a third-person shooter with building mechanics, and every avatar — visuals aside — is identical.
The same can be said for “PlayerUnknown’s Battlegrounds” and the Battle Royale mode in “Call of Duty: Black Ops 4.”
But in “Apex Legends,” each player has unique abilities. There are various “classes” of characters — soldiers, tanks, healers, etc. — and various specialties within each class. In this way, “Apex Legends” is more similar to “Overwatch” than its direct competition.
And blending those characters into a team made up of complementary players is part of the delight of “Apex Legends.” Better yet: The game’s developer, Respawn Entertainment, has already added one new character, Octane. And more are promised for the future.
So, what are these powers? They range from the ability to conjure a healing drone that can heal multiple teammates at once, to a grappling hook for reaching high places, to the ability to deploy noxious-gas containers. Using Bangalore’s smoke grenade combined with Gibraltar’s air strike ultimate is one combination I’ve been particularly enjoying.
Since it’s still early days for “Apex Legends,” many of the best ways to use various abilities are still shaking out. And that’s thrilling! There’s a “meta” to “Apex Legends” that is deeper and smarter than games like “Fortnite.” It feels like there are many ways to win, with a variety of different team setups, rather than a “best” way to win. And that leads to the kind of experimentation that keeps the game fresh.
Picking up wins with friends is absolutely delightful.
8. Playing with friends is critical, and makes the game so much more enjoyable.
I’ve had lots of good matches of “Apex Legends” with total strangers. I’ve won many games where my teammates and I never spoke a word, using only the in-game pinging system to communicate while moving from fight to fight. It is entirely possible to play this game with strangers and have a blast.
But nothing is better than playing with friends, using both your voice and the game’s pinging system to detail your words. Saying “Enemies right here” and pinging the location at the same time is a great way to immediately convey complex information to your teammates. Even better is the tactical planning you convey to each other afterward as you head into battle. “I’ll take left flank,” for instance, or “Getting height” — common refrains while sneaking up on an opposing squad.
Better still, you learn each other’s strengths and compliment each other’s chosen character. You laugh at each other’s faults and call out items you know friends are looking for — yes, I’m always looking for an R-301. Thank you for remembering!
It’s why I’ve been staying up way past my normal bedtime almost every day to play more “Apex Legends.” It’s the best game that’s come out this year by a longshot, and by far the best Battle Royale game available.
War is just as much a psychological battle as it is physical. If you’re able to convince your enemy that they have no chance of surviving before the first drop of blood is spilled, you’ve already won. No warriors in history have embodied this concept better than the Anausa or, as they’re more commonly known, the Persian Immortals.
Even their very name, “Immortal,” is a part of the mind tricks they played on their enemies. In order to keep up the image of being unkillable, they wore matching uniforms and hastily recovered their dead or wounded, fueling the illusion that none fell in battle. But that barely even scratches the surface of the psychological warfare the Persians employed to conquer 44 percent of all humanity at the height of their power in 480 B.C.
As over-the-top as the rest of the film was, this is an entirely accurate scene. The rest of the movie though? Ehhh…
(Warner Bros. Pictures)
As with many early civilizations, much of the history of Achaemenid Empire (to Empire for which the Immortals fought) has been lost to time. The history we do have comes from the Greek scholar, Herodotus. Though he opposed Persia, he kept detailed battle plans of the Immortals and those that faced them.
One such example happened to make its way into the 2006 film, 300. A Spartan at Thermopylae scoffed at a Persian envoy who said their arrows could “black out the sky” by replying, “then we’ll fight in the shade.” That wasn’t just a boast — that actually happened.
The Immortals were well aware that their arrows were inferior to Spartan steel. So, instead of making them stronger, they made more of them so that every archer could unleash them in one, rapid moment, literally blacking out the sky with arrows.
“Cats! Our only weakness!” – Some Egyptian, probably.
(Ancient History Museum)
Another example of the ferocity of the Immortals was when the Persians defeated the Egyptians at the Battle of Pelusium. The Persians knew that the Egyptians were faithful to the Egyptian Goddess of Cats, Bastet. To the Egyptians, any harm done to a cat was considered great sacrilege.
Knowing this, the Persians simply drew cats on their shields and let loose a bunch of cats onto the battlefield. This alone was enough to make many Egyptians immediately surrender. When the other Egyptians manned their catapults, the Persians would let them know that they had cats with them — and that unleashed the artillery could mean killing a few felines.
If the Immortals didn’t have enough time to prepare for an individual opponent, they’d resort to their shock-and-awe cavalry, armed with sagaris, or long axes. The lightweight ax made it easy for Immortals to twirl them over their heads and swing fast enough to make an enemy’s blood splash far enough back to intimidate their foes.
At the Battle of the Granicus in 334 B.C., Alexander II of Macedon was nearly scalped by an Immortal cavalryman named Spithridates. His ax sliced clean straight through Alexander’s helmet and was just millimeters away from being a fatal blow.
After that moment, Alexander swore to the destruction of Persia. He studied their tactics and instructed his men on how to counter their advances. This took away the Persian’s edge in battle, and Alexander, from then on, took on the moniker of “the Great.”
The civilian and military leaders of the Air Force, Navy and Army attempted March 8, 2019, to convince skeptical senators that they are working aggressively — and effectively — to correct poorly maintained military housing that has left some homes coated in mold, infested with rodents and with other problems affecting health and safety.
“Our military families deserve good housing,” Secretary of the Air Force Heather Wilson told the Senate Armed Services Committee. “And when there’s a problem with a house, it should be fixed promptly and competently. Moreover, our airmen should be comfortable that they can identify problems without any fear of retaliation.”
Wilson was joined by Secretary of the Army Mark T. Esper and Secretary of the Navy Richard V. Spencer as well as the military chiefs of each service — Air Force Chief of Staff Gen. David L. Goldfein, Army Chief of Staff Gen. Mark A. Milley, Marine Commandant Gen. Robert B. Neller and Chief of Naval Operations Adm. John M. Richardson.
Each was alternately contrite and outraged, apologizing for the not attacking the problem sooner but promising swift and decisive action. The responses followed blunt assessments from a number of senators.
Air Force Chief of Staff Gen. David L. Goldfein and Secretary of the Air Force Heather Wilson provide testimony to the Senate Armed Services Committee.
(U.S. Air Force photo by Wayne Clark)
James Inhofe, R-Okla. and committee chairman, said reports of substandard housing are “heart wrenching.” Sen. Jack Reed, D-R.I., who is the ranking Democrat on the committee, said the current state of housing on some bases is the result of “systemic failures on the part of contractors and Department of Defense.”
The service secretaries and chiefs each acknowledged the problem.
“In too many cases, it is clear the private housing companies failed to uphold their end of the bargain, a failure that was enabled by the Army’s insufficient oversight,” Esper said. “We are determined to investigate these problems and to hold our housing contractors and chains of command … accountable.”
To underscore their response, leaders of each service described their services’ review of base housing. Wilson told senators that the Air Force completed its review on March 1 and that she personally visited housing at MacDill, Tinker and Shaw Air Force Bases. Goldfein saw housing and met families at Keesler and Maxwell AFBs.
Each found problems and substandard maintenance that “were very consistent with the testimony that you heard from the families that came forward,” Goldfein said. “And I’ll second what the secretary said, that the most concerning to me that I found was the breakdown in trust that we’ve got to rebuild.”
A major part of the corrective effort, the officials told senators, is creation of a tenant bill of rights. An early version of the document has been released. It provides service personnel who live in military housing more authority and stronger tools to alert the chain of command to problems and force action.
Foremost is the ability of renters to withhold payment if problems are properly reported to the private companies that manage the homes but are not addressed or resolved.
Secretary of the Air Force Heather Wilson provide testimony to the Senate Armed Services Committee.
(U.S. Air Force Photo by Wayne Clark)
“Excitement in the near term based on hearings is interesting, not compelling,” Goldfein told senators. “We are going to have to keep our boot on the throat of the underperforming contractors and our command chain and leadership to make sure we get after this for the long term. And we’re committed to do so.”
How long it will take to enact the tenant bill of rights, however, is unclear. Spencer said it could take 90 days because it requires contacting each company that manages military housing to inform “and educate” them about new expectations and consequences for not complying.
Beyond the bill of rights and stronger commander involvement, the service secretaries and chiefs said they will work to ensure that base housing authorities are sufficiently staffed and trained. Wilson said she as part of her review, at bases where housing is well maintained and satisfaction ratings are high, the housing authority is strong.
“One of the bases that I went to was one that was rated as performing well and when you have a contract housing office where the contractor is performing well, we probably have enough people in that housing office,” Wilson said. “But when performance starts to slide that’s when it becomes overtaxed. So how we put the people back (to) give support to the base commanders where it’s really needed is … going to be the key decision point.”
Wilson, Goldfein and the other leaders also said that commanders must work harder to understand the state of housing on their bases and to respond aggressively and quickly. In addition, each secretary and service chief said there would be “zero tolerance” for retaliation when problems are reported.
“If people feel that if they act there will be retaliation, people will not act,” Wilson said.
When asked by Sen. Tom Cotton, R-Ark., to speak directly to active-duty service personnel who are living in substandard housing, Goldfein said the issue was a “mirror check” moment for him and other commanders.
Secretary of the Air Force Heather Wilson and Air Force Chief of Staff Gen. David L. Goldfein provide testimony to the Senate Armed Services Committee.
(U.S. Air Force Photo by Wayne Clark)
“We have a moral obligation,” he said. “We are not going to stop until we have the system right and we can take care of all of them.”
The Air Force and other services are also looking at the terms of leases to determine if universal language might be used. They also are examining building codes and how building inspectors from local governments are used to ensure that safe and most up-to-date standards are used.
While the hearing was for the most part cordial, Sen. Elizabeth Warren, D-Mass., focused on the role that commanders play to ensure that rules and standards are enforced. She also said they must be more assertive in rejecting bonus payments to contractors that fail to meet high standards.
A contract can have “perfect language,” she said, but “If leaders don’t enforce the rules, at the end of the day, we’re not going to be delivering for our military personnel.”
Sen. Martha McSally, R-Ariz., agreed. “This is ultimately a commander responsibility.”
McSally should know. A retired Air Force colonel and fighter pilot, McSally said her experience is that the record of commanders is “very patchwork.”
By the end of the 3-hour hearing, senators said they believe the actions and plans of the services are well designed and will make a difference.
But they also warned that their attention will not wane and that each of the services is expected to show real and lasting improvement.
“We will have another oversight hearing with the chairman’s blessing to see where the progress is,” Sen. Thom Tillis, R-N.C., said. “And I’m not talking about next year. I’m talking on fairly short intervals because if you look at this, this is not rocket science. We can fix this. And it starts by doing what every branch has said they’re going to do.”
If the idea of spending 12 weeks in boot camp is what keeps people from joining the Marine Corps, they should be thankful that it’s only that long. It could always be worse — like in the French Foreign Legion’s four month basic training.
The first four weeks are an introduction to military life. They train at the 4th Foreign Infantry Regiment near Castelnaudary, a country town in Southern France. They also call it “The Farm.”
At the end of this, recruits receive the iconic white Kepi hat that is synonymous with the Foreign Legion in a special ceremony. But basic is far from over. From there, they move on to field training for three weeks, both in and out of the barracks. New Legionnaires spend a week in mountain training as well, high in the French Pyrenees.
Next, the newly-minted Legionnaires will finish a final 75 mile march that must be completed within three days. From there, they take basic educational courses and learn to drive military vehicles. On top of the rigorous training schedule, the non-French speakers will also have to learn basic French every day during training.
As far as the physical demand, the Legion’s rigorous training schedule can take its toll on a recruit. One Quora user, Kjell Saari, who joined the Legion in 1993, said he lost 22 pounds at the Farm, even though he had just been in Afghanistan fighting the Soviets — and he wasn’t eating much there.
“I was at the farm during the late fall/ early winter you realize that hell did freeze over and you died and ended up in hell. I like everyone else got sick as hell well guess what too damn bad, get up and become what you signed up for,” he wrote.
Mentally it can be just as rigorous. Due to the international nature of the group, few of the recruits can communicate at first — and forget about communicating with the instructors. But a “slap in the head makes you remember 100% of the time.” Former Legionnaires say it is important to not give up on yourself and to remember why you came to the Legion in the first place.
The Legion does not get hung up on the things people argue about in the U.S. military. Their tattoo policy actually welcomes tattoos. The only forbidden tattoos are Nazi and other racist art, as well as anything “stupid on your face.”
They don’t care if you’re gay or straight, trans, or married. They don’t care about your race, education, or religion. They don’t even care if you speak French. Once you’re in and past basic training, you can expect that food, clothing, and shelter will be provided, along with a salary on par with American soldiers and 45 days of leave per year.
From there, Legionnaires are shipped off to join the 8,000-plus others deployed throughout France, Africa, Afghanistan, and the Balkans to finish their five-year contract.
The FFL has its own culture — not French culture, Legion culture, as Saari puts it.
“Being in the legion was like being bipolar for 5 years,” Saari says. “Wild highs and bottom of the sea lows. Oh you better like to drink and you better be man enough to get your ass up the next morning and do what’s expected of you no matter how hung over or still drunk you are.”
Mitsuo Fuchita was just shy of 40 years-old during the Japanese attack on Pearl Harbor. When he took off in the observer’s deck of a Nakajima B5N2 ‘Kate’ torpedo bomber that day, he probably never imagined he would spend much of the rest of his life in the country he was set to destroy.
Commander Fuchita was in the lead plane of the first wave of bombers that hit Hawaii that day. He was the overall tactical commander in the air and led the attacks that destroyed American air power on the ground and crippled the Navy’s battleship force — a strike group of 353 aircraft from six Japanese carriers.
It was Mitsuo Fuchita who called the infamous words “Tora! Tora! Tora!” over the radio to the other Japanese planes.
He later wrote:
“Like a hurricane out of nowhere, my torpedo planes, dive bombers and fighters struck suddenly with indescribable fury. As smoke began to billow and the proud battleships, one by one, started tilting, my heart was almost ablaze with joy. During the next three hours, I directly commanded the fifty level bombers as they pelted not only Pearl Harbor, but the airfields, barracks and dry docks nearby. Then I circled at a higher altitude to accurately assess the damage and report it to my superiors.”
Fuchita next led the Japanese bombing of Darwin, the largest enemy attack ever wrought on Australia. He then led attacks on British Ceylon — now known as Sri Lanka — where he sank five Royal Navy ships.
He was still aboard the Akagi during the Battle of Midway, perhaps the most pivotal naval battle in American History.
When Midway began, Fuchita was below decks, recovering from appendicitis. He could not fly in his condition so he assisted other officers, coming up to the bridge during the fighting. When Akagi was evacuated that afternoon, Fuchita suffered two broken ankles as the bridge, already burning, exploded.
He was soon promoted to staff officer rank and spent the rest of the war on the Japanese home islands. Fuchita was even one of the inspectors who went to assess Hiroshima after the U.S. dropped an atomic bomb on the city.
When WWII ended, he left the Navy and converted to Christianity after reading a pamphlet written by Jacob DeShazer, one of the Doolittle Raiders who was captured after the raid. He was converted by the pamphlet but was astonished upon meeting DeShazer a few years later.
He called the meeting his “day to remember,” referencing the attack on Pearl Harbor. The experience with the Doolittle Raider changed him “from a bitter, disillusioned ex-pilot into a well-balanced Christian with purpose in living,” Fuchita wrote after the war.
After his conversion, Fuchita toured the United States and Europe as a traveling missionary, regretting the loss of life he inflicted during the war. America, the country he attacked in 1941, eventually became his permanent residence. He wrote numerous books about his wartime experiences and conversion to Christianity.
Though he spent much of the rest of his life in the U.S., Mitsuo Fuchita died in Japan in 1973.
The US Navy is an institution rich in tradition with its own language and elaborate ceremonies. One of those ceremonies is the Chief Petter Officer initiation.
Ask any sailor what a newly made chief does as soon as they put on the khaki uniform and you’ll get mixed results. Responses vary from the good to the awfully absurd and usually based on a sailor’s time in service.
For example, this sailor on Facebook said that his chief completely changed when he put on the khakis for the first time:
Ask a chief and he’ll say that it’s one of the hardest and most satisfying jobs in the world:
WATM did an informal poll of sailors of all ranks to uncover the nine common things that new chiefs do when they put on the khakis:
1. Smile incessantly for about an hour.
They’ve just been made and now have the privilege to do the following eight things:
2. Get a new coffee mug that says “chief.”
A good chief’s mug will be respected and left alone. A bad chief will have their mug washed out. Apparently, chiefs have it in their mind that their unwashed coffee mugs have super caffeine powers.
3. Start calling everyone ‘shipmate.’
Everyone becomes a “shipmate” once you become a chief. It used to be that they call everyone by their rate (Navy job) and rank.
4. Start calling other khakis by their first names.
It’s now Frankie and Jane instead of Smith and Martinez.
5. Start eating like a king in the chief’s mess.
Rumor has it that the chiefs eat better than the officers aboard a ship.
6. Gain weight.
Everything has a cause and effect.
7. Pass off the ensign to the first-class.
They lose an ensign but gain a lieutenant.
8. Wait for the first person to call him ‘sir’ so he can say, “don’t call me sir, I work for a living.”
Along with the new position comes treasure trove of cliché terms that they’ve been waiting years to use. (Poor boot, he confused the chief for an officer.)
It’s no secret that military recruitment numbers have been on the decline in recent years. There’re many factors that play into this, but one of the main reasons is eligibility. According to Tim Kennedy, however, the military isn’t out of luck just yet. And his solution doesn’t (and none should ever) involve lowering the standards.
On a recent appearance on the Joe Rogan Experience Podcast, Kennedy discussed, at great depth, the problems that plague recruiting depots, specifically recruitment within the Special Forces community. There simply aren’t enough able-bodied recruits. Obesity remains the leading disqualifying factor among young Americans.
(Photo by Pfc. Kelcey Seymour)
Recruits need to be able to meet physical requirements. While basic training and boot camp help slim down prospective troops, recruits must join up at a trainable level — after all, a drill sergeant isn’t a miracle worker.
“It’s harder to get into the military than it is to get into college,” says Kennedy. “You can’t go into the military if you smoke weed. You can’t go into the military if you have bad eyes. You can’t go into the military if you’re diabetic,” and the list goes on. “You can go to college if you have all those things.”
(Photo by Airman 1st Class Alyssa M. Akers)
Those factors above disqualify, off the bat, roughly 71 percent of young adults. Then, when you factor in the willingness to join among the remaining 29 percent, you’re stuck with the headache-inducing task of bringing in just 182,000 new troops this year. “The perception of the military is way less of an issue than us just having a qualified population of viable candidates to chose from.”
The obvious solution is to tell young adults to get healthy. But, as anyone who has had any sort of interaction with young adults can tell you, you’d be better off asking a brick wall to do something. Being unfit for service is a cultural problem that no amount of snazzy recruitment videos can fix.
Kennedy’s suggestion makes far more sense — and it was how he was brought into the military: selectively recruiting physically fit student athletes. Convincing a small subset of students to join is a much easier task than convincing the youth at large to slim down.
(Photo by Airman 1st Class Adam R. Shanks)
Back in Tim Kennedy’s high school wrestling days, he was approached by an Army Special Forces recruiter in a really bad suit. All it took was for the recruiter to show up and say, “hey guys, ever thought about Army Special Forces?” He handed Kennedy the card and took off.
That’s all it took to snag the most-beloved Green Beret of our generation.
To watch the rest of The Joe Rogan Experience Podcast, check out the video below.