It doesn’t really matter what kind of skills you actually have when playing fantasy football. It doesn’t even matter if you’ve ever played before. The only thing that matters is that you’re playing for a cause.
On Sunday, Nov. 12., the daily fantasy football site FanDuel is hosting its first Duel for a Difference competition. The entire $3 entry fee to the contest will go to Operation Supply Drop, a non-profit organization that supplies morale boosting gear to American troops deployed overseas, as well as wounded warriors in hospitals.
Of course, there’s still a prize for winning the competition. Just because the proceeds go to a good cause doesn’t mean there can’t be a prize – the top spot gets a new GAEMS system, Xbox One console, Plantronics Headset, and 8 of the year’s best new video games. Other prizes include Operation Supply Drop swag and NFL memorabilia.
This is one instance where it really doesn’t matter if you win or lose — it’s a great way to have fun on a Sunday while providing real help to our fighting men and women abroad. FanDuel alone raked in an estimated $1.8 billion in entry fees in 2016, making it the number one daily fantasy site on the internet.
U.S. troops are about to get a cut of that. And you can help make that slice even bigger.
It’s easy. You get a set budget to choose your team. One quarterback, two running backs, three wide receivers, a tight end, a kicker, and a defense. Just like in regular fantasy football, the better the player, the more each individual costs – so you can’t just bump up your team into the Mutant League All-Stars.
But every entry directly helps American soldiers, sailors, airmen, Marines, and – yes – Coast Guardsmen deployed.
Operation Supply Drop is more than just delivering video games to troops. There are many facets to what they do every day. OSD programs include helping veterans transition back into civilian life, while addressing mental health, homelessness, and employment problems in the veteran community.
If you want to wear a Jedi robe or a Stormtrooper helmet to Star Wars: Galaxy’s Edge, you’ll likely get tossed into the Sarlaac Pit. Disney has released dress code guidelines for guests attending Galaxy’s Edge, and you’re going to have to leave your blasters and Darth Vader helmets at home or in the hotel.
On June 10, 2019, the official Disney Parks blog released specific guidelines around what is okay to wear at Galaxy’s Edge and what will get you on an Order 66-style blacklist. Essentially, anything that presents a safety issue will not be allowed, which means no helmets, masks, or big flowing clothes of any kind. Blasters and blaster holsters are also outlawed as are “full body suits” so if you’re planning on coming dress as Jar Jar Binks, that little Gugan vest is cool, but the masks and bug-eyes are a NO.
Here’s some good news: Lightsabers are allowed, which, let’s face it, is pretty civilized.
(Disney Parks Blog)
In a small paradox, obviously some of the stuff you can’t wear inside Galaxy’s Edge can be purchased at Galaxy’s Edge. Plenty of the shops at Galaxy’s Edge sell helmets, masks, and blasters. But, the rule is you gotta keep that stuff in the package until you get back to your hotel room.
For any sane person, these rules totally make sense. Galaxy’s Edge might be a delightful hive of geek and nerdiness, but, in the end, Disneyland is for kids. And kids need to feel safe, even when they are traversing that lawless galaxy, far, far away.
This article originally appeared on Fatherly. Follow @FatherlyHQ on Twitter.
Military simulators are always a huge hit within the gaming community. Flight simulators give gamers the opportunity to sit in a (simulated) cockpit. First-person shooters imitate the life of an infantryman. World of Warships and World of Tanks give the gearheads out there a chance to pilot their favorite vessels.
And then there’s the game that’s taken gaming world by storm lately: Fortnite. It features a 100-player, battle-royale mode that has players duke it out until only the best (or luckiest) player survives. At first glance, it seems like a standard PUBG clone — until you realize that a huge part of the game is about, as its name implies, building forts.
Underneath its goofy graphics and RNG-laden (random number generator) loot system is actually a fairly intricate game. The overall premise is simple: Land somewhere, scavenge materials to build, find loot, build stuff, fight the enemy, move toward the objective, and build more stuff.
Then, it suddenly hits you.
What separates the skilled players from the 10-year-old kiddies screaming memes into their headsets is the ability to construct a dependable, defensible position. In order to be successful in Fortnite, you have to quickly build and rebuild secure bases that can’t easily be destroyed while giving you the ability to get up high and view the battlefield.
(Photo by Staff Sgt. Ashley J. Hayes)
This is not unlike the essence of what a real combat engineer does in real life: Deploy somewhere, get hand-me-down materials from the last unit who was in Afghanistan, build stuff, fight the enemy, continue the mission, and then build more stuff.
Granted, you’re distilling an entire career into a 20-minute long video-game match, but the parallels are there — but real engineers have more fun. Building stuff is only half of the job description; using explosives to take out enemy positions is when the real fun begins.
By any measure, the latest installment of the John Wick franchise is a hit. With a $30 million opening and about $158 million in global box office as of mid-March, “John Wick: Chapter 2” is riding high.
The flick is packed with action, badassery and edge-of-your-seat thrills. But what really stands out about the movie — and what might give it its 90 percent Rotten Tomatoes rating — is the Delta Force-esque gunplay.
The leaked video of “John Wick: Chapter 2” lead man Keanu Reeves punching some paper with tactical training guru Taran Butler in the lead up to the release of the film only helped illustrate how Wick’s got a little Ninja in his blood.
So how do you make the job harder for the assassin of assassins? Ditch the irons and replace them with Nerfs — then see how he does.
Well a YouTube team attempted just that, providing a stand in for Wick and bedecking him with an arsenal of foam and plastic. And what this Nerf John Wick was able to accomplish against 14 assassins will blow your mind.
For years, gamers have joked among themselves, saying that because they kick ass with a virtual rifle in Call of Duty, they’re probably a good shot in real life. Well, two former Special Forces operators decided to take two professional gamers to the gun club to test that theory.
Our two Special Forces operators really need no introduction to the veteran community: Navy SEAL Mikal Vega and Marine Corps sniper David Lonigro.
Vega served 22 years in the Navy, working with EOD and the SEAL teams. Lonigro spent six years in a Marine Corps special operations unit as a sniper and went on multiple combat deployments.
These two motivators went up against a 12-time World Champion gamer in Jonathan Wendel and a Call of Duty pro that goes by the screen name RUNJDRUN.
Because Lonigro and Vega are team players, they gave the gamers a few pointers during a practice round before the real thing commenced. As the timed contest opened, each competitor fired at two different targets, attempting to score accurate kill shots using six rounds total.
First, Wendel took aim and squeezed off his controlled rounds a 67 percent accuracy at a speed of 3.15 seconds.
On deck next was RUNJDRUN, who also fired at 67 percent accuracy, but at a speed of 4.03. This effort was followed by Vega, who nailed his two targets with 100 percent accuracy at a rate of 4.03 seconds.
Finally, Marine veteran and talented sniper David Lonigro ended the day with 100 percent accuracy, but had the slowest time of 5.23 seconds. However, snipers are trained to wait to take the shot, so maybe Lonigro used that as a tactical advantage.
Ultimately (and unsurprisingly), the veterans won the shooting competition.
Check out BuzzFeed’s Video below to watch the exciting competition for yourself:
Look, video games are awesome and military video games are doubly so. But video game companies are not even trying to capture real deployed life. As they continue bragging about their realistic sound effects and HD graphics, here are 9 features that would actually help gamers get a real combat experience.
1. Make players rehearse a mission four times and then send them on a different one.
The player is briefed on a mission to capture or kill a high-value target. They have to watch a rehearsal on a sand table, then practice in an open field, and finally they assault some fake buildings with their squad to be sure everyone is on the same page.
They climb onto the birds but halfway to the target are diverted to capture an undefended dam before terrorists can blow it up. The player’s squad defends it for three days against nothing before returning to base. A friendly engineer squad then blows up the dam.
2. All calls for fire take at least 10 minutes and miss the first three times.
Artillery units rarely hit their target on the first try in the real world and even airstrikes have trouble getting it right a lot of times. Yet video games which allow a player to call in an airstrike always show rounds cascading down on the exact spot the player asks for.
Instead, the player should have to adjust fire over three or four iterations before actually killing anything. They should also have to wait at least 10 minutes from the first call until the fire mission is fired and rounds begin falling on the target.
3. Random mistakes by other members of your team.
Every once in a while, a squad mate should get their gear stuck on a door handle, trip on their own rucksack strap, or slip on a wet spot in the ground and fall. The player has to decide whether to help their buddy or continue firing at the enemy while attempting to stifle their laughter.
4. Include a 40-lb haptic bodysuit that punches you when you’re shot.
When the player is going into battle, they’re usually wearing a hoodie, some boxers, and a fine layer of chip crumbs. But soldiers wear 40 pounds of armor plus whatever other gear they’re carrying at that moment. So, players should be given a vest that weighs as much as the armor.
As an added bonus, motors and weights could be used to punch the player where their character was just shot. And they could carry an 8-pound controller.
5. Your inventory always includes at least 3 items you’ll never use.
The player should have a limited inventory space, some of which is taken up with “just-in-case” items that never get used. It could be gas masks, backup batteries, whatever. If the player tries to throw them away, the items show up on later patrols as booby traps.
6. Weapon misfires
Anytime the player crawls through mud or sand, it should increase the chance that their weapon misfires. Every 100 rounds without a cleaning should increase the chance of a misfire as well.
7. Can only level up after passing a PT test and reciting random facts from memory
After the player completes a few missions while exhausted from the countless rehearsals in the heavy bodysuit, overcomes misfires at critical moments, and has proven their ability to carry around useless equipment, they should be given the opportunity to level up.
To get selected for the higher level, they just have to score in at least the 80th percentile on a physical training test and recite the muzzle velocities of at least three weapons. Otherwise, the player is sent back to the tent to study. It doesn’t matter what their kill-to-death ratio is. Side note: KTD ratios are not a thing either.
World of Warcraft, one of the world’s most successful RPGs, is releasing a new expansion where an army of demons invades the world, forcing heroes to fight beside a new demon hunter class to prevent the coming apocalypse.
“World of Warcraft: Legion” is a highly anticipated expansion with tons of changes to gameplay, class structure, professions, and more. Many players have already experienced pieces of the expansion by taking advantage of the pre-order perks. Since there’s so much going on, we’ll just give you a quick overview of new gameplay in Legion.
Legion offers gamers the chance to play as the new hero class, demon hunters — cursed elves who consume the blood and powers of demons to make themselves more powerful.
Drinking the blood grants them the ability to fly around the battlefield, shoot energy from their eyes, grow spiked armor, and explode in waves of fire.
New class abilities for all heroes and artifact weapons help make players feel truly powerful even as they’re facing off against demons larger than most buildings.
A new quest zone, the Broken Isles, has Alliance and Horde heroes facing off against the Legion in a hunt for the “Pillars of Creation” and the Tomb of Sargeras. Sargeras is the creator of the Legion who the demons are trying to revive.
To prevent it, heroes will have to fight through the Broken Isles, attempting to save mortally wounded dragons and topple invading armies to prevent a living hell from consuming the world.
The best thing about questing in the Broken Isles is that Blizzard made the new zones scale to the player’s level. So no matter what order a player fights through the new areas, the enemies there are powerful enough to pose a challenge without feeling impossible.
Players will get access to class halls where they can do quest lines unique to their character type.
Demon Hunters are marshaling armies against the Legion. Druids hunt down nightmares that have invaded their dreamscape. Mages seek to rebuild an elite order of battle mages, the Tirisgarde.
When players want to take some time away from the fight against the Burning Legion to play against each other, they’ll find that class changes have made player versus player combat much easier to enter.
The new, lighter spell books of Legion make it easy to build a toolbar that works for both PVP and player versus enemy content.
Grab the game today from battle.net to go and beat back the vanguard of the Legion. The full invasion comes on August 30.
Despite the running “Night Before Christmas” motif and a soundtrack that almost exclusively features Christmas carols, some still challenge the status of “Die Hard” as a Christmas movie — even, much to our horror, Bruce Willis himself. This year, we’ll be solving the annual debate once and for all.
If you haven’t seen it — first of all, what’s wrong with you? Are you a German terrorist? — here’s the gist of the 1988 action-thriller: “A New York City cop faces overwhelming odds when his Christmas visit to California is interrupted by a terrorist invasion of his estranged wife’s office building.”
Before we can prove that something is a Christmas movie, we first have to define what a Christmas movie is. The problem is that Christmas — or the holiday season, rather — isn’t an overarching genre so much as it as a convention that flavors other genres. Every year, we’re greeted by dozens of holiday films, but if we break them down by genre, it looks a little different. There are family films set during the holidays (“Arthur Christmas”); there are Santa-centric adventure films (“The Santa Clause”); there are quirky romantic ensemble comedies that border on horror about surviving your screwed-up family (“Love, Actually”). Each of these films spans a different genre, however, they all fall under the category of “holiday movies.”
Bruce Willis as John McClane in “Die Hard.”
(Photo courtesy of IMDB.)
In order to navigate this timeless convention, we have to create criteria using patterns spanning holiday films in the past. From timeless classics such as “A Christmas Carol” to Christmas-based comedies like “Home Alone,” the biggest defining factor for a Christmas film seems to be the impact that the time of the year has on the film.
The physical holiday setting is of the utmost importance, which usually manifests in two ways: art direction and audio. For holiday films, that means holiday imagery and holiday-associated sound effects (bells), as well as seasonal music. “Die Hard” is rife with all of these, from the glorious shredding of the bearer bonds in conjunction to “Let it Snow” and even Run DMC’s “Christmas in Hollis,” which very loudly proclaims “This is Christmas.” “Die Hard” may not necessarily rely on its Christmas imagery, but it does feature several allusions to the holiday. For example, “Now I have a machine gun, ho ho ho”? How about the snow at the ending — in Los Angeles? All of that seems to imply that “Die Hard” is a Christmas film. In fact, all the holiday references makes it odder to consider that it may not be a Christmas film. The setting, of course, pales in comparison to the emotional and thematic contents of the movie.
Holidays movies usually take a pretty firm moral stance, usually about the forces of family and the holiday spirit. “Die Hard” frames these themes through John McClane’s quest to reconcile with his wife, which is the driving motivation of this film. There would be no plot without that seed of a familiar desire — no McClane versus Gruber, no grand shootout. Sure, “Die Hard” could have taken place during the summer, but the emotional stakes for John McClane’s character wouldn’t have been as high.
“Die Hard” is built around an innately deep issue: reconciliation and family bonding, which relies on the holiday spirit to intensify the stakes. At its core, this movie is about a man seeking redemption. Is it the same redemption that Scrooge was seeking? Not necessarily, but the running, gunning, and general action-packed nature of the its genre makes it no less of a Christmas film in our book.
Roger Deakins has dazzled moviegoers for decades with visuals that have gone on to become the most memorable in modern film history.
The frigid vistas in “Fargo,” the dreamy Western plains in “The Assassination of Jesse James by the Coward Robert Ford,” the gritty underground world of drug cartels in “Sicario,” and the washed out future in “Blade Runner 2049” (which finally earned him his first-ever Oscar), all came from Deakins.
It’s hard to imagine he could do anything that would top this legendary body of work.
But he has with “1917.”
Marking Deakins’ latest collaboration with Sam Mendes (the two worked together on “Jarhead,” “Revolutionary Road,” and “Skyfall”), the story follows two British soldiers during World War I who have to travel behind enemy lines to deliver a message that will stop 1,600 of their allies from walking into a trap. And in telling that story, Deakins makes it feel like the entire movie is done in one continuous shot.
The hugely ambitious idea paid off. The movie, currently in theaters, has found critical acclaim, box-office glory, and award-season praise as it won three Golden Globes (including best director for Mendes and best drama) followed by 10 Oscar nominations.
“Blade Runner 2049” is the only movie for which Roger Deakins has won an Oscar.
Among them was Deakins for best cinematography, the 15th time he’s been nominated.
If you were looking for a sure bet this Oscars, it’s that Deakins will take home his second Oscar when the awards are handed out on February 9. But don’t count on the man himself to get too excited.
The 70-year-old Englishman has been the frontrunner too many times before, only to leave empty-handed, to listen to any Oscars handicapping. In fact, he’s so modest it’s hard to get many details out of him on how he actually pulled off the ambitious shooting technique that has become the biggest draw of the movie.
“We had a lot of prep and we could just work through all the problems,” he said in a laid-back tone to Business Insider hours after the Oscar nominations were announced on Monday.
But finally he let out something that did scare him. It was something that even a legend like himself, who has come across seemingly every scenario behind the camera, could not control: the weather.
“That was a bit tricky,” he said, with just the hint of dry English humor.
Most of “1917,” which takes place over two days, is shot over grey skies. The gloom adds to the despair of the story’s war-torn surroundings. But Deakins said it was also a choice he kept pushing for early on in preproduction.
“Just practically we had to shoot in cloud,” he said, looking back. “Either you shoot it in real time, at the right time of day, which you never do unless you have months and months of time. Or you shoot in cloud and time it to look that way.”
Knowing most of the filming would be done at Shepperton Studios in Scotland, the movie’s production office looked up what the weather was in the area the year before at the time they were going to shoot. Deakins was disappointed in the answer: “Apparently it was gorgeous.”
But the movie moved forward, which included Deakins and his team rehearsing the shots constantly with the small, light-weight cameras made especially for the movie from Arri Alexa.
Everyone was ready when the first day of shooting came in April of last year, but there was one problem.
“There wasn’t a cloud in the sky,” Deakins said. “It certainly made me anxious.”
While producers were on the phone explaining to the studio, Universal, and financiers why they couldn’t begin production because the weather was too nice, Mendes, Deakins, and the rest of the actors and crew were back to rehearsing in the trenches made for the movie.
Thankfully, the second day was a cloudy one and production was able to get back on track as they also made up the previous day’s shooting. Deakins said that’s how it was for most of production. If clouds weren’t in the forecast, everyone waited around until the day came when there was — and then everyone doubled their efforts to stay on schedule.
“We would literally stand around for hours waiting for a cloud to come by,” Deakins said. “I had five different weather apps on my iPhone. Every radar I could get. You look at them and try to find the one that will tell you what you want.”
Shooting a scene from ‘1917.’
(Francois Duhamel / Universal Pictures and DreamWorks Pictures)
Then the day came when he wanted some sun. At the end of the movie, for a shot where the movie’s lead, Schofield (George MacKay), is sitting by a tree, Deakins said he wanted the shot to show some rays of sunlight in the sky.
“There was this little cloud coming over the sun so before we shot that section we called everyone over and said, ‘Let’s shoot it, we might get lucky,’ and sure enough when it got to the end of the take the sun came out,” he said.
“That was the first take,” Deakins continued, with a certain pride he didn’t show earlier in our conversation. “We shot it another fifteen or twenty times, but Sam liked that first one. And it was the only one where the sun came out. We never got that again.”
Looking back on the experience, Deakins said he would be up for shooting a movie again like this — though he wonders if anyone would want to.
“I don’t think many directors would want to tell the story in that way,” he said. “But it doesn’t scare me off at all. It would be quite fascinating to do it on something else.”
It’s good to see that even a legend has dreams for what the future could hold.
This article originally appeared on Business Insider. Follow @BusinessInsider on Twitter.
The US Air Force’s latest recruiting tool is probably the closest you can get to jumping out of a military plane without having to leave your living room.
Called “Air Force Special Ops: Nightfall,” and jointly developed by the service and GSDM, its longstanding creative partner, this video game aims to demonstrate a key component of a number of special operations jobs to the general public — namely, jumping out of perfectly good aircraft at altitudes so high, you’d suffocate without specialized gear.
Using Sony PlayStation’s virtual reality headset, players find themselves immersed in a graphics-rich environment where they jump from planes and make their way to drop zone markers using their parachutes.
In the game, you enter the shadowy world of Air Force Special Operations Command as a recruit undergoing training. Players can choose to enlist as special operations weathermen (yes, that’s a real thing), pararescue jumpers, or joint terminal attack controllers.
In real life, each and every one of these specialties within AFSOC is trained to serve on the ground alongside infantrymen of the Army, Marines and special operations troops, gathering environmental data, directing airstrikes, and rescuing downed aviators.
While everything in the game is geared towards realism, you’ll probably be very thankful that you don’t have to go through any of the grueling training PJs or combat controllers undertake in their pursuit of joining AFSOC’s elite units. First-person shooter fans might be slightly disappointed – there won’t be any shooting involved.
But for what the game lacks in machine guns and grenades, it makes up for with the experience of a combat jump. Players get a taste of high altitude low opening jumps from an MC-130 Commando II, the Air Force’s special operations version of the C-130 Hercules.
Daytime operations are easy enough in themselves, but night ops… that’s where you earn your keep.
In fact, the game is so realistic that your night vision goggles will likely wash out and possibly blind you for a few seconds when they’re turned on for the first time — just like a real airman.
All jokes aside, however, the game has already been well-received from airmen who’ve given it a whirl.
“It is so realistic I could almost smell the airplane and feel the wind,” says active duty combat controller Master Sgt. Brian Hannigan. That’s high praise, considering Hannigan’s line of work and real-world experiences as a member of AFSOC.
And echoing real-life HALO training, the instructors can be very critical, especially if you fail a jump by opening your parachute too early, too late, land outside the drop zone or steer off course.
This isn’t the first time the US military has attempted to use video game as a recruiting tool. “America’s Army,” a first-person game that puts you in the boots of a soldier from basic training to deployment, was actually hailed a success when launched in 2002.
With the advent of virtual reality systems, the Army actually turned its game into a training tool, which is still used today.
It remains to be seen whether or not the Air Force’s venture into video games will turn out to be a hit or a miss, but if you’d like to judge that for yourself, you can download a copy for free via PlayStation’s store.
The Danish film ‘A War’ is about an officer who had to make a hard decision under fire and the legal charges he faced when he returned home. It’s an unflinching look at military families, the strains of separation during deployment, and the unforgiving nature of commanding troops under fire while wrestling with restrictive rules of engagement.
The film has been nominated for an Academy Award for Best Foreign Language Film and will be released in limited theaters starting February 12.
Video games are extremely popular in the military community. It’s a favorite pastime and even troops who grew up playing outside will take part at some point. But what might surprise you is that it’s not just the nerds among us who’ve made videos games less of a time-killer and more of a hobby.
The military brings people from all different backgrounds together under the same roof — nerds and jocks alike. In fact, in the past two decades, a countless number of young hopefuls have showed up at the recruiter’s office looking to live out fantasies they’ve had while playing games.
Sure, not all of them make it and, yes, the harsh reality of military life sets in and you’ll quickly realize it’s not anywhere close to your favorite video game, but those who make it hold on tightly to their hobby. You just might be surprised at what types of games are popular among troops.
There was a movie that came out recently based on the original game. You should probably just stick to the games, though…
The predecessor to the insanely popular massively multiplayer online role playing game, Warcraft is a real-time strategy series set in a grim fantasy world. If anyone from any walk of life brings this game up in conversation, they are most definitely a nerd — but by that barometer, there are a lot of nerds in the military.
Service members often feel the need for speed after a long week.
Any Mario game
Mario Kart, Mario Party, and Super Smash Brothers are all great games to play in the barracks on the weekend. These bring people together, just like a split-screen game of Call of Duty, but you’d never expect to see the bright colors and cartoony characters of a Nintendo title glowing on the faces of hardened war fighters.
You’ll still find an amazing following within the military, though.
(Sony Interactive Entertainment)
‘God of War’
Judging by the title alone, you’d think this series was a smash hit among service members, but it’s not wildly popular. Here’s why: You might get the opportunity to kill a bunch of gods in a bloody frenzy, but most games in the series follow a linear storyline. Troops generally aren’t interested until it comes time to fight.
This game takes quite a bit of skill, actually.
‘The Last of Us’
Of course a zombie shooter made it onto this list, but the best part of The Last of Us isn’t its gunplay, it’s the engaging and tragic story. Anyone can pickup Call of Duty and get their fill of zombie killing, but it takes a true dork to buy a game for the zombies and stay for the story.
Nerds love fighting giant monsters!
One of the greatest game series to ever be developed, Dragon Age is a fantasy RPG that offers great story that evolves based on player choices. Much like the Witcher series (see below), you wouldn’t expect this to come up in conversation, but if you bring it up in the barracks, you’ll turn a few heads.
(CD Projekt Red)
A role-playing fantasy game based on the novels of the same name by Polish author Andrzej Sapkowski, this series is renowned for its engaging story and open-ended choices. This game requires patience, preparation, and a good amount of reading — and it’s still popular among service members. It’s just that good.