Jackbox Games with friends will turn your quarantine frown upside down - We Are The Mighty
MIGHTY GAMING

Jackbox Games with friends will turn your quarantine frown upside down

While it might feel like 2020 has already lasted seven or eight decades, extended stay-at-home orders are going to make this year feel a whole lot longer and lonelier. Nothing like looking at an empty calendar for the next few weeks until… indefinitely. Womp. But here to brighten your social life is Jackbox Games. Everyone’s favorite TV party game just got an even better twist: you can play it together, remotely.
Jackbox Games with friends will turn your quarantine frown upside down

live.staticflickr.com

Jackbox Games has a multitude of interactive, hilarious games that will keep you guessing and laughing for hours. From drawing and guessing games like Drawful to Murder Trivia and everything in between, Jackbox is a fan favorite on Friday nights in our friend group when we’re together – so we’re ecstatic we can now play while we’re all apart.

According to the Jackbox Games website, there are multiple ways to connect:

If you feel confident about you and your fellow players’ internet connections, just hop on a videoconferencing service (like Zoom or Google Hangouts). Start a game on your laptop and use the screen sharing option so that players you’re on a call with can see the game. Everyone can play along on their own mobile devices by using a browser and going to Jackbox.tv. If you’re having difficulty with getting out of full screen mode in the game to get back to your video conferencing screen, go to the game’s settings in the main lobby and turn off “Full Screen Mode.”

If you’re a Steam fan, you can skip the videoconferencing step and use Steam Remote Play Together. This feature allows you to share your local co-op games online with friends. Using Remote Play Together, only one person needs to own a copy of a Jackbox Games title. Up to four players (or more with faster internet connections) can join. You can find instructions for how to get started here.

Discord screen sharing can also be a great option if you’re playing on a laptop. You and up to nine of your Discord friends can connect and have both the game and video enabled. You’ll want to see your friend’s face when they’re lying about being an alien in Push The Button. Learn more here.

Some consoles also have screen share or co-stream abilities as long as you’re playing with someone who also owns that platform. For example, if you’re friends with someone else on Xbox One, co-streaming lets you and up to three friends merge your screens into one single Mixer broadcast. Instead of streaming, many people have set up an additional webcam in front of their TV as an easier option.

When sharing these ways, we recommend wired internet connections when possible!

How to Play Games with Friends During the COVID-19 Outbreak | Discord Setup

www.youtube.com

Let’s Play Jackbox!

Quarantine is hard enough. Make it easier on everyone with something to look forward to on Friday nights. Or Tuesdays. Fine, any night of the week.

MIGHTY SURVIVAL

Interview: U.S. lung-disease expert on coronavirus symptoms, treatment, prevention

Ognjen Gajic, a lung expert and critical care specialist at the prestigious Mayo Clinic in the northern U.S. state of Minnesota, was interviewed by Ajla Obradovic, a correspondent with RFE/RL’s Balkan Service, about the coronavirus and the disease’s symptoms and treatment.


RFE/RL: How fast does a person’s health worsen after becoming infected? It seems that patients diagnosed with the coronavirus die rather quickly but recover more slowly compared to other diseases? Or is that an incorrect impression?

Ognjen Gajic: Critical illness [in people with the coronavirus] occurs on average after seven days of mild symptoms. From the moment one starts experiencing shortness of breath, [a patient’s condition can worsen] rapidly, sometimes within a few hours, and then intensive monitoring in a hospital intensive care unit is critical.

Jackbox Games with friends will turn your quarantine frown upside down

RFE/RL: How are COVID-19 patients treated? Is there a standard procedure?

Gajic: Most patients have mild symptoms and there is no specific treatment thus far other than controlling the symptoms — paracetamol (aka acetaminophen) for fever, weakness, and the like. Untested forms of treatment can be dangerous due to side effects and should not be used until research shows they are efficient.

I deal with the treatment of the critically ill, so I can say more about [those patients]. In many of them, the [COVID-19] disease progresses to severe bilateral pneumonia characterized by shortness of breath and hypoxia (that means oxygen deprivation in body tissue).

These patients should be immediately taken to the hospital for oxygen treatment and their condition should be constantly monitored so it is possible to respond in time [to these problems] with intense respiratory support, including respirators. Sophisticated intensive care with control and support of all organs is successful in about 50 percent of the most severely ill cases, although some patients may be on a respirator for several weeks before recovering or dying.

So far there is no proven specific treatment [for COVID-19] and untested experimental drugs should not be prescribed without the proper research [being conducted]. We are working with colleagues around the world on a day-to-day basis on research projects for new treatments and prevention.

RFE/RL: Is there any data so far on the underlying diseases that are, in some way, more pernicious in combination with the coronavirus?

Gajic: Rather than specific diseases, more important is [someone’s] physiological condition as far as their lungs and [general fitness]; elderly patients who are not fit and those with severe forms of chronic lung or heart disease have little reserve and little chance of successfully enduring intensive respiratory treatment.

RFE/RL: How much more infectious is the coronavirus than other communicable diseases and what is the best way for people to protect themselves? In the Czech Republic, for example, they require everyone to wear masks in public, while the World Health Organization has not cited this as essential for people who are not infected. Can you give some specific tips on protection?

Gajic: Masks should be left to health-care professionals. A thorough hand washing with soap and water is by far the most important tip and, at this point, isolation from all but essential contacts — especially groups — must be respected. Also, before coming to a health-care facility, first make contact by phone, since it is safer to stay home for home treatment if one is showing mild symptoms.

Jackbox Games with friends will turn your quarantine frown upside down

Mayo Clinic

RFE/RL: I understand you worked with your colleagues from Wuhan. What is it that other countries can learn from them and apply in their response to the pandemic?

Gajic: Several colleagues from Wuhan hospitals have been at the Mayo Clinic in recent years and we have been doing joint research. At the beginning of the epidemic in Wuhan, we sent support in terms of treatment guidelines and [medical] staff protection. Now they are helping us. After some initial setbacks, our colleagues in Wuhan, with rigorous isolation measures, adequate equipment, and training, were able to prevent their health-care professionals from becoming sick despite working with critically ill patients.

RFE/RL: The latest information shows that the United States now has the largest number of infected people. Did the U.S. response to the epidemic come too late?

Gajic: I’m not an epidemiologist so I can’t comment on that. When it comes to the critically ill, U.S. hospitals provide fantastic care in these difficult conditions.

This article originally appeared on Radio Free Europe/Radio Liberty. Follow @RFERL on Twitter.

MIGHTY GAMING

Fly combat missions for India’s Air Force in this new video game

Look out, Pakistan – archrival India is getting a slew of brand-new pilots ready to take to the skies to defend the Hindu homeland – at least, in the digital world. The Indian Air Force recently launched a new mobile game for Android and iOS that lets players fight in aerial combat and take off on air strike sorties, all from the palm of their hands.


India’s chief Air Force officer, Chief Marshal B S Dhanoa, said the game gives India’s youth a realistic feel for the air force while teaching them more about it. They might even be motivated enough to think of the IAF as a viable career option, one that will be exhilarating at the same time.

“This new facilitation-cum-publicity pavilion and the IAF-themed mobile game have been designed to raise awareness among the youth like you, about the IAF, and inspire them to take up career in the Air Force,” he told a group of students at the game’s launch. The game is intended for kids 14 and older.

Jackbox Games with friends will turn your quarantine frown upside down

Yes, there’s a helicopter mission.

This newest game is called “Indian Air Force: A Cut Above,” and allows the player to take to the wild blue yonder on ten missions, each comprised of three sorties to highlight the various roles the IAF can play in a wartime or contingency situation. It especially highlights air combat scenarios, but it isn’t limited to air combat. The game is supposed to be a realistic representation of the multilateral nature of India’s air forces.

“The various missions, include, airstrikes, air-to-air refueling, humanitarian assistance, and disaster relief. Also, career navigator and augmented reality sections are available, which will give a realistic feel of the IAF’s assets to the user,” the Chief Marshal said.

Jackbox Games with friends will turn your quarantine frown upside down

Defend India when the Red Skull attacks.

But this isn’t the only Indian Air Force game available to play on mobile. The IAF launched another game in 2014 called “Guardians of the Skies,” which received more than a million downloads. This new version has an upgraded platform, augmented reality integration and an entirely new phase of the game due out in October. The new version will include multiplayer capabilities, just in time for Indian aviation enthusiasts to celebrate Air Force Day behind the stick of an F-16.

MIGHTY GAMING

This is why becoming a Spartan from ‘Halo’ would actually suck

When you think about the Halo series of video games, you probably reminisce about a great story, an excellent multiplayer experience, and a slew of badass weaponry that makes us yearn for the future. If you’ve played even a single story mission, then you know about the Spartans: highly trained, augmented super soldiers designed to withstand any condition and defeat any enemy. In theory, it sounds pretty cool to be a Spartan. In reality, however, it’d suck. Majorly.

In the world of Halo, the SPARTAN-II program started as a way to combat insurrectionists and later became a way to stem the advance of the alien empire known as The Covenant. The goal was to pair advanced exoskeleton technology with a mechanically and biologically enhanced soldier.

But the process of creating a Spartan, were it to happen in real life, would be brutal, unethical, and extremely controversial. Here’s what a to-be Spartan would experience:


Jackbox Games with friends will turn your quarantine frown upside down

Still, the procedure was pretty unethical…

(Bungie)

Recruitment

Candidates, typically between the ages of 5 and 6, are kidnapped by Office of Naval Intelligence recruiters. These candidates are then flash cloned and the copy is sent home. Unfortunately, because the science behind flash cloning wasn’t totally sound, these clones would often die a week or two later, leaving parents mystified and grief-stricken.

How did ONI find candidates? Well, they gathered genetic information during a vaccination program. But if you’re thinking that’s just another reason not to vaccinate your children, just remember that this is what they got in exchange:

Jackbox Games with friends will turn your quarantine frown upside down

It might’ve hurt like a b*tch, but Spartans were nearly unbreakable. Fair trade?

(U.S. Marine Corps photo by Cpl. Janessa Pon)

Skeletal augmentation

The first step in enhancing candidates is grafting materials onto bones to increase their strength. The goal is to make the bones of the candidates nearly indestructible, but those who undergo the process say it feels like their bones are all being broken.

The worst part is that this process only covers about 13% of the skeletal system so… maybe they could have just had some milk instead? Or maybe some grape juice?

Jackbox Games with friends will turn your quarantine frown upside down

This is nothing for a Spartan.

(U.S. Marine Corps photo by Lance Cpl. Darhonda V. Hall)

Muscular augmentation

It’s safe to say that casually flipping over a Scorpion tank requires some insane strength. So, as part of the SPARTAN-II program, all sorts of proteins are injected into candidates’ muscles. Sounds cool, right?

It might… until you hear that it feels like napalm is coursing through your skin and your veins are being ripped out of your body.

Jackbox Games with friends will turn your quarantine frown upside down

You have to be a little crazy to try and become a SEAL, but at least it’s your choice.

(U.S. Navy photo by Petty Officer 2nd Class Eric S. Logsdon)

Attrition rate

The attrition rate for real-life special operations units is ridiculously high. Many don’t make the cut and, if you don’t, you’re out — but at least you’re not dead.

In the SPARTAN-II program, candidates that survived the augmentation process often died from physical side effects. Out of the 150 children that started out in the program, only 33 made it all the way through to the end, becoming the super soldiers who would go on to kick some serious alien hide.

MIGHTY MILSPOUSE

“You can have a kid or job” perfectly explains parenting right now

In Ray Bradbury’s non-fiction book Zen and the Art of Writing, he reveals how he once tried to write in his garage during the summer but quickly became distracted by his kids wanting to play with him all the time. Bradbury was a good dad, and so, he played with his kids when they came to bother him in the garage, even if it meant his writing didn’t get done. In the essay “Investing Dimes,” Bradbury reveals his solution was to create a kind of office for himself away from home where he could get some work done. And so, he retreated to a library where he could rent typewriters by the hour by popping in a dime. The result was the novel Fahrenheit: 451.


I’m no Ray Bradbury, but I am a writer, and writing for the internet is my job. I’ve been working from home on and off since my daughter was born in 2017, and before the COVID-19 pandemic struck, I also faced this problem: Writing in the garage just doesn’t work because my kid is just too damn cute. And so, I started renting a desk at a local co-working space. But then, COVID-19 happened. And now, like so many working parents across a variety of professions, I’m back to working at home, which means the work I’m doing is constantly being put in conflict with my parenting. In a new piece for the New York Times, writer Deb Perelman puts it like this: “In the COVID-19 Economy, You Can Have a Kid or a Job. You Can’t Have Both.”

That’s a headline that captures the story — the story of parents right now — and it started a huge trend on social media the second it was published. It’s so obviously true it’s not even funny. People like Perleman, myself, and the late Ray Bradbury are somewhat lucky compared to most American parents insofar as I can type this little essay out on the back steps of my house, hunched over, while my toddler is sleeping and my wife is getting some much-needed downtime. But my working hours are all over the place. There’s never really a time I’m not working and that also means there’s never really a time when I’m being present for my kid either. This is what the COVID-19 economy has done for parents in all kinds of professions. It’s turned us into people desperate to hold onto our jobs, but unsure how we’re going to do it.

As Perelman points out, when and if public schools re-open, it won’t be easy on parents to make decisions, and yet, the outrage is almost non-existent. “Why isn’t anyone talking about this?” she writes “Why are we not hearing a primal scream so deafening that no plodding policy can be implemented without addressing the people buried by it?”

Why not indeed? Perelman’s main points are familiar to most parents. While there’s a giant public debate over how one should behave, there’s a reality edging closer to parents’ viewpoint; which isn’t about what should happen, it’s more about what will happen. “I resent articles that view the struggle of working parents this year as an emotional concern,” she writes. “We are not burned out because life is hard this year. We are burned out because we are being rolled over by the wheels of an economy that has bafflingly declared working parents inessential.”

Which is pretty much what has happened at this point. Parents need to keep making money to keep their families going, to keep their kids safe. But there’s no real infrastructure from our governments and institutions to help us figure that out. Despite centuries of so-called “progress,” families are essentially still on their own when it comes to figuring out how to fend for their kids. On some level, we know this, and it’s what we signed up for. But what the world seems to have forgotten is that it’s very obviously not even remotely fair. The economy has always been situated to basically scam American families, but what the pandemic has revealed is just how deep that scam goes.

Everyone who is living now had parents of some kind. The kids of today, the kids we are fighting for in this pandemic have an uncertain future. And that’s because parents are invisible workers. Relatively speaking, Bradbury had it easy. This generation of parents has it bad. And it’s only when everyone admits it that things will get better.

This article originally appeared on Fatherly. Follow @FatherlyHQ on Twitter.

MIGHTY CULTURE

How just one care package can change a deployment for the better

There are inherent dangers involved with a combat deployment. Even if you don’t have first-hand knowledge, you probably have a pretty solid understanding of what troops go through on a near-daily basis in a country that few can even point to on a globe. Our troops are up against a hostile environment filled with potentially hostile actors that hide behind civilian masks. But one thing that’s never really discussed is downtime — the rest period, the time between missions.

As bizarre as it sounds, it’s often the nothingness that can be most exhausting. At a certain point during a deployment, you adapt to the pressures of war and missions, but being left with nothing to do, without any real outlet to help you escape your surroundings and calm down for a moment, is what gets to some troops most.

So, it’s not unusual for troops to pick up some sort of hobby to pass the time. Some troops take up drawing or learn to play the guitar. Others head to the MWR tent to watch the same late-90s sitcom for the 80th time. Many others pass the time by picking up a controller and playing a video game with their friends.

But the luxury of popping the latest game into an X-Box simply isn’t afforded to all troops — and that’s where care packages from a loved one — or organizations like OSD — come in.


Jackbox Games with friends will turn your quarantine frown upside down

The reason OSD is so in sync with what troops want and need is because many members of the organization are veterans themselves.

(OSD)

OSD has been filling in those gaps of nothingness with a wide assortment of highly-desired goods. Once the OSD team gets a hold of a deployed unit, that unit can usually expect a massive care package filled with entertainment. OSD shipped over 450 such “Supply Drops” in 2017, containing everything from video games to game consoles and televisions to coffee, junk food, and everything else troops might miss from back home.

Troops who are in outlaying bases, like the soldiers of the 101st Aviation Regiment, will now have something to look forward to when their shifts are over.

And that’s just their flagship program. OSD also provides mentorship and resources for veterans seeking employment opportunities through their Heroic Forces program, they assist wounded veterans throughout their recovery processes through Respawn, and they sponsor nominated veterans via Thank You Deployment, a program that celebrates service by giving individuals the day of a lifetime.

Jackbox Games with friends will turn your quarantine frown upside down

Because one care package really can change a deployment for the better.

(OSD)

This October, OSD is running their third annual Vetober, a charity donation drive that helps fuel all of the awesome programs above and more. You can donate the conventional way, but OSD is also staying true to their roots in gaming culture by introducing competition to the mix. Form or join a team, raise cash for veterans, and see if you can come out on top!

Every dollar donated goes to benefit the hundreds of thousands of troops and veterans. 0 raised means a new supply drop goes out to troops who desperately need some entertainment. 0 helps mentor veterans seeking employment. 0 sponsors events in veteran communities across the country. 00 helps OSD grow, allowing them to continue changing thousands of service members’ lives for the better.

Help us break the monotony of deployments and keep our troops happy and healthy. Whether you want to donate directly, help spread the word, organize a fundraising team, or join someone else’s team, you can help make a difference!

On a more personal level, I cannot recommend OSD highly enough. Not only do they hold a Platinum Seal of Transparency from GuideStar, so you know they’re trustworthy, they also personally impacted my life.

My unit received a supply drop from OSD when we were deployed and, man, was it a welcomed sight. We opened a care package only to find, basically, everything we’ve ever wanted. For the first time in a while, we played games and relaxed. It helped give us a chance to come together as a platoon and take our minds off everything.

MIGHTY MILSPOUSE

Virtual museum tours help you get out of your house when you’re forced to stay inside

With museums and galleries around the world shuttered, it might feel like there’s no way to explore the world. For the military community, this Inside Time can feel even more cloistered, since we can’t get out and explore new areas. Now, thanks to tech, closed doors don’t mean you can’t get your culture fix.

Access the most renowned museums, all from the comfort and safety of your own home.

Digital archives are available for everything from top-notch spots like the Louvre to lesser-known museums, tourist attractions and even graffiti tours. When you’re ready to get outside but can’t leave your house, check out this list.


Start here

If you’re not sure where to start your digital tours, the most comprehensive resource is Google Arts Culture. With access to art in over 2500 museums, GAC offers the chance to “stroll” through museums and gather your thoughts, explore inspiration or just marvel at how painters and sculptors do what they do.

GAC also offers a comprehensive list of tours to the world’s most famous museums, like Florence’s Uffizi Gallery and the Tate Modern in London. If you have a specific museum in mind, you can search for it at the GAC. Or, let the curators lead you on a tour of exciting exhibits, like this one that gives you access to six street-level installations that are no longer open to the public.

Global Tours

Mumbai’s City Museum is the oldest museum in Mumbai. It was initially established as a “treasure house’ for decorative arts. Its current exhibits feature a gallery that explores oppression, freedom, and justice.

The Pergamon Museum in Berlin is one of Germany’s largest museums and is the home to the Greek Pergamon Altar and the Ishtar Gate of Babylon. Online offerings include exploring the Eighth Wonder of the World and a short historical tour of Pergamon.

Contemporary and modern art lovers will enjoy exploring the myriad galleries at the National Museum of Modern and Contemporary Art in Seoul. Its doors opened in 1969 and have been witness to the blossoming art modern art scene in the region.

Closer to Home

Ever wonder what Americans were wearing in 1790? Now you can take a look, thanks to the digital tours offered at the National Gallery of Art in Washington, DC. The museum also boasts an impressive collection of Vermeer paintings and is home to over forty thousand items, all available for browsing from your screen.

Located inside a park, the Cincinnati Art Museum has a diverse collection of works that span six thousand years. One of the most popular online exhibitions features the myths and heroes of popular legends.

For folks who can’t process any new info but still want to feel like they’re a part of humanity, 24-hour live feeds of highly-popular areas might offer a little sense of normalcy. Check-in on Times Square, take a look at the Eiffel Tower or watch ships navigate the Panama Canal. If you’re into something more celestial, NASA offers a 24-hour live stream from space.

In the time of social distancing, as we’re confined to our homes, we have to explore new ways of expanding our horizons. For families that have made the shift to homeschooling, virtual museum tours can offer you a chance to give your kids access to new words that aren’t available right now.

MIGHTY GAMING

‘Fortnite’ finally fixed the giant robot that has been terrorizing the game

The creators of “Fortnite” have responded to the pleas of hundreds of players by lowering the firepower of a giant robot that has been terrorizing the game for weeks.

Epic Games added the B.R.U.T.E. mech suit to the game with “Fortnite’s” season 10 update on Aug. 1, 2019. The B.R.U.T.E. is a two-person vehicle that requires one player to pilot while the other player controls a rocket launcher and shotgun. The B.R.U.T.E. can crush players and destroy buildings simply by stomping through them, and its boosters give it tons of mobility compared to players on foot.


The mech has been wreaking havoc in battle royale matches, and some of the most well-known “Fortnite” players started a social media hashtag #RemovetheMech to petition for the B.R.U.T.E. to be removed entirely. Players have specifically complained about their inability to defend themselves against the B.R.U.T.E. during competitive matches.

The game’s developers attempted to defend the B.R.U.T.E.’s strength in an Aug. 15, 2019 blog post, sharing specific stats about how many players were eliminated using the mech in battle royale matches. Epic said the mech was designed to bring “spectacle and entertainment” to the game, and make it easier for players with a lower skill level to win a match.

“The mission of Fortnite is to bring players of all skill levels together to have a fun experience where anyone can win. For example — everyone having a shot at that first elimination or Victory Royale moment and the satisfying feeling that comes with it. Right now, we know there are players out there who have never had that opportunity,” the developers said in the post.

Now, one week later, Epic announced sweeping changes to the B.R.U.T.E., lowering its speed and damage, and making it appear less often overall. The changes are designed to make the mech a defensive tank, rather than an aggressive juggernaut.

https://www.youtube.com/watch?v=32QZBOe6gHM
Streamers React To The BRUTE Finally Being NERFED & Junk Rifts Being REMOVED!

www.youtube.com

“We want to reduce a B.R.U.T.E.’s ability to engage and disengage at long distances to encourage a more strategic approach to an encounter,” the detailed patch notes read. “In general we hope to shift B.R.U.T.E.s away from being highly mobile and put more emphasis on their already defensive nature.”

The B.R.U.T.E. will still be around for the foreseeable future, but it seems that players will have now a better chance to fight back. “Fortnite” regularly cycles through weapons and vehicles, so its possible that the mechs will be a distant memory in a few months, or just replaced with something even more powerful.

“Fortnite” is the most popular game in the world with more than 250 million players, and it’s free to play. The game also supports competitive events that give away millions of dollars in prize money.

This article originally appeared on Business Insider. Follow @BusinessInsider on Twitter.

MIGHTY CULTURE

Tricare warns of scam phone calls offering Covid-19 test kits

Tricare is warning customers that scammers are preying on coronavirus fears to steal personal information by offering Covid-19 test kits.


As the number of confirmed cases of coronavirus in the United States continues to climb, some Americans have growing concerns about the availability of testing. Nefarious actors, it seems, are taking advantage of that uncertainty by contacting people over the phone claiming to be Tricare representatives and offering Covid-19 test kits.

“The scam involves direct calls to beneficiaries with an offer to ship or sell COVID-19 testing kits. The calls include requests for personal information such as Social Security numbers, bank or credit card information,” the release states. “Beneficiaries should avoid any solicitation regarding a COVID-19 test kit by anyone other than their attending physician.”

Tricare will only provide Covid-19 test kits upon order from a physician, and currently physician orders require that a patient meet certain criteria in order to be eligible for a test.

Jackbox Games with friends will turn your quarantine frown upside down
Testing is authorized based on the clinical judgment of a provider, exposure, travel history and symptoms,” Tricare’s webpage reads.

“You must have an in-person or virtual telephone/video visit with a provider who will arrange testing in a military treatment facility (if MTF-enrolled) or in the private sector (if enrolled to the network provider with TRICARE Prime or if you’re using TRICARE Select or TRICARE For Life). If network, the cost of the test is covered in the cost of the visit itself.”

As a result of these scammers, Tricare is asking that any unusual or suspicious calls from people claiming to be Tricare representatives should be reported on their Fraud and Abuse page here.

There have been more than a half million confirmed cases of Covid-19 infection around the world thus far, with more than 23,000 deaths attributed to the disease. America recently crossed over the 75,000 confirmed cases mark, with more than 1,000 deaths.

Tricare beneficiaries can be tested for Covid-19 at no cost provided they meet Tricare’s aforementioned testing criteria.

For more information about how the coronavirus is affecting basic training graduations, click here.

If you want to learn more about how the coronavirus has affected PCS and TDY orders, click here.

This article originally appeared on Sandboxx. Follow Sandboxx on Facebook.

popular

6 things in video games that work nothing like real combat

Obviously, video games are nothing like the real world. No one is going to give you 100 gold coins to go clear a bunch of rats out of a dungeon and no one is impressed by your ability to roll on the ground to get places faster.

Where this division between real life and gaming hits the hardest is in the military. Think about it — not once has a recruiter tried to tell you about the “quest reward” that is the GI Bill. On the bright side, there are a lot less people screaming that they’ve done unspeakable acts to others’ mothers — so there’s that.

These are six video game tropes that are completely detached from reality.


Jackbox Games with friends will turn your quarantine frown upside down

Usually, waiting for your vision to stop going red indicates a concussion…

First-aid kits

Most games have one of two types of healing: Either you just hide behind a rock for a few seconds and you’re perfect or you run over a first-aid kit and it immediately feel better You might be surprised to learn that this isn’t how it works on an actual battlefield.

There are entire occupations in the military dedicated to delivering aid to wounded troops. The cold reality is that just throwing a first aid kit at someone isn’t going to get them back to 100%.

Jackbox Games with friends will turn your quarantine frown upside down

It’s probably for the best. A laser could get set off by anyone: friend, foe, or civilian bystander.

Claymore mines

For some reason, claymore mines in video games are always set to go off when someone walks in front of the little lasers attached to the front.

In real life, mines like those do exist, but they aren’t used on the battlefield. Laser tripwire mines are highly discouraged by the Geneva convention. Typically, real claymore mines are detonated with a wire and switch.

Jackbox Games with friends will turn your quarantine frown upside down

Even in the apocalypse, any weapon you find works perfectly.

Perfectly working weapons

No matter what wide assortment of weapons and firearms the game presents to the player, every weapon will always work perfectly. You never have to clean them, maintain them, or deal with many of the issues that plague actual weapons.

Cleaning weapons is a daily routine for combat arms troops. But even if the weapon is at peak cleanliness, they may still suffer a failure to feed, load, or eject, which takes a troop out of the fight temporarily. It’d be nice for immersion if the gamer had to perform SPORTS on a disabled rifle, but it definitely wouldn’t be any fun.

Jackbox Games with friends will turn your quarantine frown upside down

Older games tended to be a lot more straightforward with their orders.

Operation Orders

In a sense, there are briefings in video games. While the mission loads up, players are told what to do and then sent off to play. If they don’t like a mission, they can usually just skip it — or disregard orders and play it however they see fit.

Declining a mission from someone who outranks you or putting your own “creative twist” on an objective to it is a surefire way to incur administrative action — especially if your idiotic move has terrible consequences for someone else.

It’s also much harder to do a 360 No-Scope in real life, so don’t try it at home, kids.

“Running and gunning”

In multiplayer games, when a match starts, players set out with a singular objective of outscoring the other guys. This means that everyone plays the fun role of the badass who runs around the map shooting fools in the face.

Actual missions are set up differently and broken down into many different tasks. Your security element is often away from the fight and watching what the enemy is up to, the support element makes sure things go according to plan, and even the assault teams you’d expect to be doing the badass stuff often are given a single task like, “just watch this one particular window.”

Jackbox Games with friends will turn your quarantine frown upside down

Thankfully, helicopter pilots don’t give a damn if you’ve gone on a 7-kill streak or not.

Fair fights

Video games try to give everyone an equal and competitive chance at winning. Developers spend months fine tuning a game before launching it to make sure every player is given the same chance as the next. In a perfect, competitive environment, the only variable is skill.

There’s no way in Hell that U.S. troops would willingly fight on the same level as their enemy. Sure, there’s always going to be that one tool who complains about the Geneva Convention “holding us back,” but in the grander scheme of things, it really doesn’t. U.S. troops kick an unbelievable amount of ass — and they do so with bigger guns, better technology, and more rigorous training.

MIGHTY GAMING

How ‘Cyberpunk 2077’ is intelligently predicting future tech

Creating science fiction comes with the unique challenge of dreaming up some kind of awesome, future technology and making it the norm for people native to the fictional society. Sometimes, creators get it right, like the video-call system in 2001: A Space Odyssey that later became reality with Skype and FaceTime. Others, like Back to the Future, left us waiting for pink hoverboards that were supposed to be available by 2015.

Thanks for nothing, Mattel.

CD Projekt Red faces this same conundrum in coming up with the dystopian future setting of their upcoming title, Cyberpunk 2077. Set 59 years in the future, you play a mercenary in a world almost completely overtaken by technology. People get cybernetic enhancements to make themselves look better and advertisements fill up every inch of the city. It’s up to you to carve out a little hole in this world.


Before we dive in, we have to say the game looks incredible. Check out this recently released footage.

From the looks of things, the developers appear to be very grounded in their approach to portraying technological advancements, keeping in accordance with Marshall McLuhan and his Tetrad of Media Effects theory.

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The man himself, Marshall McLuhan.

Marshall McLuhan was fairly advanced for his time and was regarded as one of the fathers of media psychology. He’s was well regarded (posthumously, of course, as is the case with most scientists that’re ahead of their time) for laying the groundwork for achieving an understanding of how people perceive and take in all forms of media — meaning art, technology, and speech.

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Today, we call it the internet. We use it to pretend to do work, watch videos of funny cats, and occasionally engage in fruitless arguments that will never change either party’s mind.

McLuhan’s Tetrad of Media Effects states that all technological advancements must serve four purposes to make a lasting impact on society. It must enhance something, make something obsolete, call back to something familiar, and have the potential to become something new when pushed to its limits.

His famous example was the FM radio, which meets all four criteria:

  1. It amplifies news and music through sound,
  2. It reduces the need for print media,
  3. It brings spoken word back to the forefront in how people transfer stories, and,
  4. Eventually, it could be enhanced with a visual component (aka television).

By following these rules, you can make educated guesses at where new technologies might emerge and which need they may grow to fill. In fact, he famously hypothesized that all forms of media would one day grow to an extreme, at which point, this new medium would be so fast and so large that everyone in the world could instantaneously communicate with one another. This single, new media form would encompass most other forms of communication. He called it “the global village” and was ostracized from the scientific community for his crackpot speculations.

Sound familiar?

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But that would never… oh…

With McLuhan’s theory in mind, we can see how the developers at CD Projekt Red are applying it perfectly to the world of Cyberpunk. Not everything is crazy and outrageous, but rather plays on something that currently exists and amplifies it to a realistic degree.

Cybernetic enhancements are now a thing because they replace the previously squishy and less desirable parts of being human. Taxi cabs still exist because people still need to get from one place to another. And, of course, billboards cover everything when there are no rules about not plastered flashy ads across the sides of buildings.

MIGHTY SURVIVAL

Finding and maintaining resilience during COVID-19

As we approach multiple weeks of doing our part to “flatten the curve”, we may find ourselves working as diligently as possible (perhaps from home) while addressing the educational needs of children as well as caring for our households and other loved ones. Support systems girding everyday life such as childcare and close in-person contact with extended family members and friends have been altered, requiring novel ways of creating and maintaining community (hello Zoom Pictionary!).

During challenging times, connecting with our resilience and perhaps working to encourage it in others is more important than ever.


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So, what can we do to find and keep our footing in these extraordinary times? There are many answers—perhaps as many as there are people. There simply is no one-size-fits all approach. A core component in strengthening our wellness muscles lies in increasing our awareness of change. Awareness allows us to recognize the impacts of changes to our foundations of normalcy.

How do you check in with yourself, your family and other loved ones during these stressful times? You may be finding yourself and others more short-tempered, worried anxious, or perhaps even feeling depressed. Alternatively, you may be finding this time as a welcome respite of closeness and an opportunity to re-organize and reflect.

There’s ultimately no wrong answer to how you’re feeling during this unprecedented time in history. In fact, it’s more likely that we each run the gamut of thoughts and feelings from day to day, even hour to hour. Developing increased awareness, vocabulary and encouraging dialogue with others surrounding thoughts and feelings can help us feel more connected and supported even when we might have the instinct to push feelings down to make it through the day.

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Resilience is a spectrum! Some days we simply may not feel as resilient as others, and that’s ok. Some days we just need a rest or to employ some of our best mechanisms for self-care interspersed with the myriad of to-do’s.

For some, self-care is physical activity or even a good book. Music can both calm, and even stimulate when we need energy. Switching off the news for a bit can be a salve. Others might take pen to paper or feel called to paint. Even a socially-distant walk in fresh air, being aware of our breath or finding a few quiet moments during the day regardless of where we are can be powerful allies in moving through the now. There are also currently a plethora of free relaxation and mindfulness apps for your phone (check out Breathe to Relax, and Headspace is now FREE for all LA County residents).

Ultimately, give yourself permission to do the best you can and reach out when you need to for support and resources. Practice empathy with yourself and others. After all, while we watch and wait as the days unfold, we’re making it through this together!

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The UCLA/VA Veteran Family Wellness Center is honored to continue to serve and support the military-connected community during COVID-19! For appointments call (310) 478-3711 x 42793 or email info@vfwc.ucla.edu

Articles

How the military uses video games to get better at killing

Troops go through seemingly endless amounts of training that can be expensive, boring, and even dangerous. In an effort to make training cheaper, safer, and more effective, the service branches have turned increasingly to video games and simulators.


Possibly the most immersive system in use today, the VIRTSIM system from Raytheon allows users to operate in an open area the size of a basketball court. Trainees wear a set of sensors and feedback gear that records their every action and feeds it into the simulator. Virtual reality goggles show them a simulated world that they move through as a team.

The system doesn’t use wires or tethers to power the suits or transmit data, so participants can move like they would in the real world.

Similarly, the Army’s Dismounted Soldier Training System allows troops to train as a squad in virtual reality. The system allows for customizable missions and incorporates all of a trainee’s movements except for actually walking. Because of the high cost of treadmills, each soldier stands on a rubber pad and moves through the environment with a controller mounted on their weapon, meaning they can’t train the muscle memory of leaping to cover or learn as well to operate with muscle fatigue.

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The Dismounted Solder Training System allows soldiers to train as a squad. Photo: US Army Maj. Penny Zamora

Still, the DSTS provides the chance for soldiers to respond to a mortar attack, react to a near ambush, or any number of dangerous situations that are impossible to train on in the real world.

One of the older simulators, the Engagement Skills Trainer 2000, has even more limitations. Troops are confined to a room and can’t move their character through the simulation at all. Instead of looking through goggles to see the virtual world, a projection of the simulated battle is displayed on one or more walls and trainees engage targets in it.

The EST 2000 does have weapons that closely simulate actual M4s, M9s, and other commons systems. The weapons keep track of how the soldier aims and fires, catching even small actions like trigger squeeze. This allows marksmanship trainers to collect detailed information about what a service member is doing right or wrong.

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Soldiers train in the Engagement Skills Trainer 2000 April 6, 2015 in before heading to live-fire training at Saber Junction 15. Photo: US Army Sgt. 1st Class Caleb Barrieau

The military branches use simulators similar to the ESTS 2000 to train pilots and vehicle crew members. While not being able to walk limits training opportunities for ground troops, people in vehicles don’t have to worry about that. Warrior Hall at Fort Rucker allows new Army pilots to train on different helicopter airframes. The Navy and Air Force have similar programs for jet pilots.

While the simulators are great, the goal isn’t to replace the standard training but to augment. Troops can use the simulator to practice rifle fundamentals before heading to the range, experience hitting a building with their squad before their first visit to a shoot house.

And the military still has even more ambitious plans for simulations. The Future Holistic Training Environment Live Synthetic program would tie together different simulations and allow players to participate in massive exercises. Pilots training in New Mexico could fly support for infantrymen training in California while battle staff commanded from North Carolina.

Until then, there’s always video games.

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