Military leaders loves to take their troops into the backwoods for a quick impromptu land navigation class. Even when troops should be gearing up for combat in desert environments, they still teach them how to survive in forests. There is a lot of cross-over things to consider, regardless of where you’re at — like seeking shelter, finding water and food, how to create warmth, and survive the elements.
While it’s great to have these skills in your hip pocket, it can also make you way too intense when you go camping with your civilian friends. They will, however, make you just the right amount of intense when you play a survival game.
(DayZ by Bohemia Interactive)
There are plenty of different survival games to choose from in nearly any style. You’ve got your “seems retro but is just cheap” style, your “indie art-house” style, and your “beautiful but will eventually leave Early Access” style. Doesn’t matter what the aesthetics look like, the games all follow the same formula. They all could be played for months on a single life or just a quick match.
Whichever game you pick will almost always put you in some landscape all by your lonesome with nothing on your person. First thing you’ve got to do is build some sort of shelter as your base camp. You’ll always find loose wood around that makes for a perfect stand-to.
(Minecraft by Mojang)
Just like in real life, the next thing you have to do is find water and food. Hopefully you’ve built your shelter somewhere near a river and the food won’t follow too far behind. Unlike the real world, many of these games don’t take in water purification as a game mechanic so you’re set. It’s ill-advised to try this approach in real life.
While the games differ greatly, one of the few common tactics among survival games is building fire and torches. In real life, the torches provide warmth and light to find your way through the dark but they’re much harder to create than in game. Because you might not know what’s out there, a campfire is good enough until morning.
(Conan Exiles by Funcom)
Once you’ve got those three basic survival skills out of the way, then you can move onto whatever the objective of the game actually is. Typically, it’s just build cool things or fight mythical creatures, but in real life your goal should be to get to civilization.
First released in 1995 as Air Combat, the Ace Combat franchise has taken gamers to the skies at the speed of sound for over two and a half decades. As of July 2020, the franchise has sold over 16 million copies, making it one of Bandai Namco’s most successful franchises, among legends like Tekken and Pac-Man. The arcade-style flight simulator puts gamers in the cockpit of real-life aircraft, along with a few fictional ones, to engage in high-speed aerial combat.
Coming a long way from its humble and pixelated origins on the original Playstation, Ace Combat now provides players with the most immersive experience yet using the power of Playstation VR. Though the planes recreated in the virtual world are highly detailed thanks to licensing and support from the real-world manufacturers, the paint schemes and designs available to players to customize their aircraft in Ace Combat 7 are all fictional—until now.
To celebrate 25 years of Ace Combat, the liveries of two iconic squadrons have been added to the game. On August 20, 2020, a new package of aircraft skins and emblems was released containing different variations of the US aircraft national insignia and the liveries of Strike Fighter Squadron 103 (VFA-103), the “Jolly Rogers,” and Marine Fighter Attack Squadron 232 (VMFA-232), the “Red Devils.” Previously featured in Ace Combat: Assault Horizon and Ace Combat Infinity, the “Red Devils” livery is only available on the F/A-18F Super Hornet while the “Jolly Rogers” livery is available on both the F-14D Tomcat and the F/A-18F Super Hornet.
“‘Jolly Roger’ logo and aircraft paint pattern used with permission of the United States Department of Defense” (Bandai Namco)
Based at Marine Corps Air Station Miramar under the command of Marine Air Group 11, the “Red Devils” are the oldest and most decorated fighter squadron in the Corps. The squadron can trace its lineage back to VF-3M, which was commissioned at Naval Air Station San Diego on September 1, 1925. The “Red Devils” went through seven redesignations and eight different aircraft until they were temporarily decommissioned on November 16, 1945.
“‘Red Devil'” logo and aircraft paint pattern used with permission of the United States Department of Defense.” (Bandai Namco)
The squadron was reactivated on June 3, 1945 with its current designation. VMFA-232 did not deploy to Korea but saw heavy combat in Vietnam. In September 1973, the “Red Devils” became the last Marine squadron to leave the Vietnam War. Today the squadron flies the F/A-18 Hornet in support of the Global War on Terror. Their livery is erroneously applied to the F/A-18F Super Hornet as it is the only Hornet variant in Ace Combat 7.
The “Jolly Rogers” have a more complex lineage. Currently, the skull and crossbones insignia flies with VFA-103. However, the squadron adopted the insignia from VF-84 who adopted it from VF-61. VF-61 was originally established as VF-17 on January 1, 1943 at NAS Norfolk. The squadron’s commander, Lt. Cdr. John T. “Tommy” Blackburn, wanted the insignia to have a piratical theme that matched to mirror the Corsair name of their F4U fighters; and thus, the skull and crossbones was born. Over the course of two combat tours, the squadron was credited with 313 aerial victories and produced 23 aces, making it the most successful US Navy squadron of WWII. The “Jolly Rogers” were redesignated twice after the war before they were disestablished on April 15, 1959.
In 1959, VF-84’s commander, who had previously flown with the VF-61, requested to change his squadron’s name and insignia to that of the “Jolly Rogers.” His request was approved on April 1, 1960 and the skull and crossbones was revived. The planes of VF-84 proudly flew the insignia until the squadron was disestablished on October 1, 1995. It was then that the insignia’s current bearers, VFA-103, adopted the “Jolly Rogers” name and insignia. Though the “Jolly Rogers” insignia and livery was never applied to the F-14D like it is in Ace Combat 7 (VFA-104 did not fly this variant), the squadron does currently fly the F/A-18F that bears the livery in the game.
Whether you’re an enthusiast or a past or current member of the “Red Devils” or “Jolly Rogers,” Ace Combat’s addition of their liveries is a fitting celebration for its 25th Anniversary. Did we mention that the aircraft skins are free? Simply install the latest game update and you’ll have them. Good hunting.
Look, video games are awesome and military video games are doubly so. But video game companies are not even trying to capture real deployed life. As they continue bragging about their realistic sound effects and HD graphics, here are 9 features that would actually help gamers get a real combat experience.
1. Make players rehearse a mission four times and then send them on a different one.
The player is briefed on a mission to capture or kill a high-value target. They have to watch a rehearsal on a sand table, then practice in an open field, and finally they assault some fake buildings with their squad to be sure everyone is on the same page.
They climb onto the birds but halfway to the target are diverted to capture an undefended dam before terrorists can blow it up. The player’s squad defends it for three days against nothing before returning to base. A friendly engineer squad then blows up the dam.
2. All calls for fire take at least 10 minutes and miss the first three times.
Artillery units rarely hit their target on the first try in the real world and even airstrikes have trouble getting it right a lot of times. Yet video games which allow a player to call in an airstrike always show rounds cascading down on the exact spot the player asks for.
Instead, the player should have to adjust fire over three or four iterations before actually killing anything. They should also have to wait at least 10 minutes from the first call until the fire mission is fired and rounds begin falling on the target.
3. Random mistakes by other members of your team.
Every once in a while, a squad mate should get their gear stuck on a door handle, trip on their own rucksack strap, or slip on a wet spot in the ground and fall. The player has to decide whether to help their buddy or continue firing at the enemy while attempting to stifle their laughter.
4. Include a 40-lb haptic bodysuit that punches you when you’re shot.
When the player is going into battle, they’re usually wearing a hoodie, some boxers, and a fine layer of chip crumbs. But soldiers wear 40 pounds of armor plus whatever other gear they’re carrying at that moment. So, players should be given a vest that weighs as much as the armor.
As an added bonus, motors and weights could be used to punch the player where their character was just shot. And they could carry an 8-pound controller.
5. Your inventory always includes at least 3 items you’ll never use.
The player should have a limited inventory space, some of which is taken up with “just-in-case” items that never get used. It could be gas masks, backup batteries, whatever. If the player tries to throw them away, the items show up on later patrols as booby traps.
6. Weapon misfires
Anytime the player crawls through mud or sand, it should increase the chance that their weapon misfires. Every 100 rounds without a cleaning should increase the chance of a misfire as well.
7. Can only level up after passing a PT test and reciting random facts from memory
After the player completes a few missions while exhausted from the countless rehearsals in the heavy bodysuit, overcomes misfires at critical moments, and has proven their ability to carry around useless equipment, they should be given the opportunity to level up.
To get selected for the higher level, they just have to score in at least the 80th percentile on a physical training test and recite the muzzle velocities of at least three weapons. Otherwise, the player is sent back to the tent to study. It doesn’t matter what their kill-to-death ratio is. Side note: KTD ratios are not a thing either.
Let’s be honest with ourselves, if video games were to depict the average day for a grunt, they would be boring. Even if they showed field training, there are still a lot more tedious things going on than shooting guns and blowing things up. The reality is that in the modern era, military video games like Call of Duty or Battlefield lied to everyone about military life.
If you joined because you thought it would be fun based on a video game, you might feel robbed. You probably cleaned more floors than battlefields and you probably sprayed more window cleaner than bullets. Infantry life isn’t as exciting as you thought, is it?
There’s definitely a lot you do outside of combat that you hope will never make it into any video games because it does, it will be a terrible experience for everyone involved.
Digging the fighting holes will make you rage-quit.
(U.S Marine Corps Photo by Cpl. David Diggs)
Digging fighting holes
Easily at the top of the list. Can you imagine paying for a bad ass looking military shooter game just to end up spending half of it digging a hole to shoot from?
In real-life, it probably takes you ten hours because three hours in you discovered the world’s biggest rock and you spent the last seven hours using a tiny shovel to cut through it like it’s California in 1850 and you found some gold in that bad boy.
Press “F” to slightly bend your knees so you don’t pass out.
(U.S. Marine Corps photo by Lance Cpl. Jerrod Moore)
If you think un-skippable tutorials are bad, just be glad you don’t have to stand still for two hours waiting for your company Gunnery Sergeant try and figure out how to say, “To all who shall see these presents, greetings,” as if it was written in Hebrew.
Spades Simulator 19?
(U.S. Marine Corps photo by Staff Sgt. Joshua Jackson)
This is the life of a grunt: you spend most of your day sitting in your room waiting for someone to give you a task. Usually they end up telling you to clean something thirty minutes before you’re supposed to be cut loose for the day. And it will take you until Midnight.
Funny enough, video games are just one of many things to do while you stand-by so what would you do in a video game that had this?
Imagine this scenario as the loading screen between missions.
(U.S Marine Corps Photo by Lance Cpl. Patrick Osino)
To be fair, Far Cry 2 had a mechanic and you would have to clean your weapon periodically or it would jam on you. What we mean is going through a Call of Duty campaign and then the post-credit mission is to spend 14 hours at the armory cleaning everything because you just put the entirety of the Department of Defense’s ammunition store through it in a single go.
Before you can even go on a mission, you would have to do this for an entire week.
(U.S. Marine Corps Photo by Cpl. Stormy Mendez)
Would you pay for a video game that forced you to spend at least 25% of your play time at the base theater listening to your chain of command lecture on different subjects that they’re vaguely qualified to speak on? Maybe that could be a downloadable content release that comes out after everyone stops playing it.
Imagine if every update just erased your swim qual data.
(U.S. Marine Corps Photo by Gunnery Sgt. Robert Brown)
Part of the real-life tutorial is being taught survival swimming in boot camp but the military thinks after two years you’ll forget so they make you do it again. It’s like getting through that one water level you always hated (you know what we mean) just to do it again after a few missions.
Rare Limited’sGoldeneye 007 was released for the Nintendo 64 on August 25, 1997. Despite being 21 years old, this game still sits near the top of many, many older gamers’ top ten video games lists. It was glitchy, had several design flaws (like the extremely unbalanced Oddjob), and featured a control scheme that hasn’t aged gracefully — but none of that really matters.
The game will always hold a spot in our hearts. For many people, it was their first time getting their hands on a first-person shooter game. For others, it was the first time staying up all night long competing against a living room full of friends. Shooters might be a dime a dozen these days, but this game is a legend.
Here’s why it remains a hallmark title in the industry.
Or, you know, using to extreme DIY measures to prevent “screen cheating.”
(Photo via Reddit u/thx316)
Goldeneye 007 was one of the first major games to incorporate multiplayer into the first-person shooter genre for the home console. While there are multiplayer mods for Doom on the PC that predate Goldeneye, there weren’t any games that brought groups of friends together into the same living room, playing on the same console, and splitting the same TV into four different sections.
This laid the groundwork for a long lineage of other successive franchises, like Halo and Call of Duty, that later incorporated the same multiplayer mechanic into their games. This kind of high-octane, social experience was fun for all, and downright formative for some.
Of course, split-screen multiplayer also means that your sibling’s looking at your portion of the screen, but let’s be honest, everybody did it and that was part of what made the game so great. Once you understood that “screen cheating” was a given, it became part of the game — you could punish someone for looking away from their screen or lure them into a remote mine or two.
‘Goldeneye’ — “It’s not a bug, it’s a feature!”
The game also sported several minor features that were mind-blowing back then, but have since become standard practice. There was a huge variety ofweapons available foruse, like shotguns, rifles, snipers, and handguns, but it also had offbeat selections, likesilenced weapons, lasers, insta-kill golden guns, and plenty of gadgets featuredthroughout the iconicfilm series.
The “cheats” in the game were also memorable for being just hilariously fun. Everyone, at some point, wouldtry out “big head mode” and “paintball mode,” just to experiencesomething new. Unlike modern games, where cheat codes are mostly offered as paid DLC, you earned these goofy rewards in-game by beating single player levels on a increasingdifficulties within a certain amount of time.
Today, Goldeneye 007 still holds a dear place in the hearts of many gamers. Computer and Video Games Magazine gave it the top spot on their “top 100 games of all time” back in 2000 and you’ll still find it ranking highly today.
The love for Goldeneye is universal. The game has been included in the Smithsonian American Art Museum for being “culturally and artistically significant.”
Tensions over a potential war between North Korea and the United States are mounting every day.
The “hermit kingdom” is boasting through its state propaganda that it could destroy America. Any claim by North Korean Foreign Minister Ri Yong-ho to “create a balance of power with the U.S.” is considered laughable.
But in an astounding claim, Pyongyang’s version of Pravda (fun fact: pravda means “truth” in Russian) says it can destroy the US in many different ways, but most notably with an electromagnetic pulse weapon.
Whether or not this claim is true, here’s a breakdown of what their military actually looks like. They have around a million active duty personnel using cheaper versions of an AK-47 (Type 88), 67 year old fighter aircraft, and dwindling allies.
An impressive claim, by 2017 military standards, is its two satellites in orbit. It’s debatable if they actually have an EMP device on them, but it is known that nuclear weapons also give off an an EMP blast on detonation.
The concerns of their nuclear capabilities, non-state allies, artillery and rocket launchers are real. Even if their nuclear warheads could theoretically reach the US, the devastation it would cause to our allies is the only reason they haven’t been obliterated and South Korea hasn’t become a island yet.
Former Rep. Roscoe Bartlett (R-MD) said during hearings before the 2008 Congressional EMP Commision that he believes that a electromagnetic pulse weapon detonated in Nebraska could kill 9 out of 10 people in the aftermath and ensuing chaos.
This lead former CIA director R. James Woolsey to say in an op-ed piece for The Hill that one of two North Korean satellites could deliver such a blast.
Problem with this is that Bartlett was directly quoting an early release of William R. Forstchen’s “One Second After” — a science fiction novel about the collapse of society. But as we all know, emotions beat facts in fear mongering.
Kids seem to grow up so fast, even faster when we’re deployed. It takes time for every military parent to reconnect with our children after being away for long periods of time. Adults are concerned with the endless cycle of responsibilities in our careers, marriage, and budgeting. Children on the other hand are concerned with missing you.
Phone and video calls may be enough for us but it may not be enough for them. The burdens we carry are worth it when we see their smiles, living in safe homes, and getting a good education. Little ones are immersed in a more digital reality than millennial parents when they were their age.
The bright side is that we can connect with them over games they’re interested in and you’ll be surprised how much you remember about gaming if you aren’t already playing solo. From their perspective, winning with your team is awesome — but winning with your dad is epic.
Everything the light touches is our kingdom.
The easiest way to describe Minecraft is that it’s digital Legos. It was developed by Mojang and has three modes: Survival, Creative, and Adventure. This game can be played on any platform or phone and has online capabilities.
Survival is straight forward where you gather supplies and build things to help you weather the elements or defeat enemies. Creative Mode makes you immune to damage and have access to every block (piece) in the game. In Adventure mode most blocks cannot be destroyed and it has a more roleplaying type of element to it, like Skyrim but with training wheels.
Minecraft has been used to teach kids about programming, coding, and Modding (creating custom characters, buildings, and effects) in schools as well. This game can be as easy or complicated as you want it to be. You’ll be surprised how fast they learn when taught in gamer speak.
Cuphead and Mugman utilizing the talking guns concept.
Cuphead is a sidescroller game developed by StudioMDHR with Disneyesque graphics. The game was completely hand drawn to resemble the iconic animation styles of the 1920’s/1930’s and a complementary soundtrack. It doesn’t support online gameplay but if you’ve ever played Contra or Megaman, you’re going to kick ass at this game.
The levels have two modes: simple and regular. Boss fights and their patterns of attack change with the game difficulty. You can teach your child about strategy, attack pattern recognition, nurture hand-eye coordination, and teamwork. Together, your young protege will be unstoppable in Metroid, Mario, and Castlevania games.
Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee! – Gameplay – Nintendo Treehouse: Live
Nintendo has the lion’s share on the nostalgia market and it’s console sales spike every time a new Pokemon game releases. If you remember picking your favorite starter in Professor Oak’s lab, you’re going to love going down memory lane with your tiny pokemon-master-in-training.
In the ancient days of Gamboy Pocket/Color, we had to battle and trade over a physical cable that connected our hand-held devices. Nowadays all trading and battling is done over the internet.
The latest game is a remake of Pokemon Yellow so you can still keep it old school with the original 151. There are a ton of differences from the Red and Blue but it will still hit your right in the feels.
Dad: “Loot the gear.”
Daughter: “There’s someone there.”
Dad: “Loot the gear.”
Fortnite is an online first/third person shooter in a battle royal arena. It’s like the old school shooters, 007 Golden Eye for example, where you find random weapons on the ground with the added twist that the map gets smaller.
There is a very high chance your child is already playing this game; it’s whats trendy with the younger player base. If you’re unsure if they play this game just turn to them right now and ask if they can do a Fortnite dance for you.
It has several game modes but the most common ones are team or solo battles. Players are able to build impromptu bases out of wood, cement, and metal to give them cover when fighting. This is a game where your old Halo badassery will elevate you to near God status in the eyes of your kids.
“My dad can out snipe your dad.”
Player Unknown’s Battle Grounds (PUBG) is another battle royal game with the same principles as Fortnite, which is also this game’s competitor. The key differences are that you won’t be able to build bases and the graphics are more teen/adult oriented. Call of Duty is out gran’ ol’ man. PUBG is in.
Regardless of the games you choose to play, the important thing is that you have fun and bond with your children. We’re all busy and it’s hard to understand or care about what they think is important because you know what responsibilities really are important.
When you play games with your kids, you’ll know what they’re talking about when they’re excited about something — and they’ll know you give a sh*t. I still remember when I played Super Nintendo with my old man. Give your kids the gift my dad gave me: the precious memories of owning everyone else.
When you think about the Halo series of video games, you probably reminisce about a great story, an excellent multiplayer experience, and a slew of badass weaponry that makes us yearn for the future. If you’ve played even a single story mission, then you know about the Spartans: highly trained, augmented super soldiers designed to withstand any condition and defeat any enemy. In theory, it sounds pretty cool to be a Spartan. In reality, however, it’d suck. Majorly.
In the world of Halo, the SPARTAN-II program started as a way to combat insurrectionists and later became a way to stem the advance of the alien empire known as The Covenant. The goal was to pair advanced exoskeleton technology with a mechanically and biologically enhanced soldier.
But the process of creating a Spartan, were it to happen in real life, would be brutal, unethical, and extremely controversial. Here’s what a to-be Spartan would experience:
Still, the procedure was pretty unethical…
Candidates, typically between the ages of 5 and 6, are kidnapped by Office of Naval Intelligence recruiters. These candidates are then flash cloned and the copy is sent home. Unfortunately, because the science behind flash cloning wasn’t totally sound, these clones would often die a week or two later, leaving parents mystified and grief-stricken.
How did ONI find candidates? Well, they gathered genetic information during a vaccination program. But if you’re thinking that’s just another reason not to vaccinate your children, just remember that this is what they got in exchange:
It might’ve hurt like a b*tch, but Spartans were nearly unbreakable. Fair trade?
(U.S. Marine Corps photo by Cpl. Janessa Pon)
The first step in enhancing candidates is grafting materials onto bones to increase their strength. The goal is to make the bones of the candidates nearly indestructible, but those who undergo the process say it feels like their bones are all being broken.
The worst part is that this process only covers about 13% of the skeletal system so… maybe they could have just had some milk instead? Or maybe some grape juice?
This is nothing for a Spartan.
(U.S. Marine Corps photo by Lance Cpl. Darhonda V. Hall)
It’s safe to say that casually flipping over a Scorpion tank requires some insane strength. So, as part of the SPARTAN-II program, all sorts of proteins are injected into candidates’ muscles. Sounds cool, right?
It might… until you hear that it feels like napalm is coursing through your skin and your veins are being ripped out of your body.
You have to be a little crazy to try and become a SEAL, but at least it’s your choice.
(U.S. Navy photo by Petty Officer 2nd Class Eric S. Logsdon)
The attrition rate for real-life special operations units is ridiculously high. Many don’t make the cut and, if you don’t, you’re out — but at least you’re not dead.
In the SPARTAN-II program, candidates that survived the augmentation process often died from physical side effects. Out of the 150 children that started out in the program, only 33 made it all the way through to the end, becoming the super soldiers who would go on to kick some serious alien hide.
For the first time, a soldier is being brought up on real-world charges for battlefield offenses committed during a video game. A UK troop stationed in Edinburgh, frustrated at the lack of real training took that frustration out in the combat simulator in which he and his squad were training.
He wasn’t charged with murder, according to the Telegraph, he was charged with disobeying a direct order and reprimanded. The infantry rifleman told members of his unit he just wanted to be training outside and was fed up with being on a laptop. He will spend the coming weekend on guard duty as part of his punishment.
“Guys, take this seriously, okay??”
Members of his unit told the Telegraph they had been training on the laptop computers for at least three weeks and were anxious to go outside and do real-world training. They also challenged anyone else to do the same thing for that long without needing to vent some kind of frustration.
“All this was taking place in an office at our headquarters, when we’d rather be doing real-life soldiering outside in the fresh air. But there’s less of that sort of exercise these days because the Army has committed to Unit-based Virtual Training.”
Like training for, say, World War III.
The unit was training on what to do in an armored convoy in a hostile environment, filled with enemy forces. That’s when the soldier in question “lost his rag” and went on a Grand Theft Auto-level virtual spree, which started with killing the soldier next to him. He then stole one of the armored vehicles and drove it down the street to deliberately smash into local nationals’ cars.
His comrades thought the behavior was extremely funny, his superior officers did not.
Pictured: British Army convoy training.
A spokesperson for the Ministry of Defence defended the reprimand, saying “We take the training of our service personnel very seriously and anyone who is disruptive to this training will receive disciplinary action..
Everyone’s favorite gaming franchise, Call of Duty, launched its esports league Jan. 24 to the excitement of fans across the globe. Owned by Activision Blizzard, the Call of Duty franchise continues to be their most popular brand and the company is hoping to capitalize on that success with this new league.
That’s right: thousands of people are gathering in stadiums to watch other people play video games. Just like toddlers like to watch toy unboxing videos, middle-aged women like to watch other people buying houses, gamers came out in droves to watch some of the best in the world go head to head playing Call of Duty.
The league makes sense: one of the Call of Duty titles has been the best-selling game in the U.S. for nine of the past 11 years, according to market analysis firm the NPD Group.
According to ESPN’s Jacob Wolf, Call of Duty League franchise owners paid million or more to secure their place in the Call of Duty League, which boasts 12 professional teams, representing 11 markets across North America and Europe. The teams are:
Call of Duty Esports League Teams
Here is the rundown of the Official Call of Duty League Rules:
Pro teams compete in 5-vs-5 Call of Duty®: Modern Warfare multiplayer matches, on PlayStation®4.
Call of Duty League matches will be played around the globe in the home market of each team in the league.
The league features the best Call of Duty esports players from around the globe.
Players are paid; starting salaries range around k.
At the end of the regular season, the top 8 ranked teams, including four wild card spots will advance to the playoffs.
During the Call of Duty League Championship Weekend, the final six Playoffs teams will face off in double-elimination competition until the final two pro teams go head to head in the Call of Duty League Championship.
Teams will be battling to take home the glory of being the best in the world and reportedly over million in prizes. Yes, we said million.
Launching later this season (2020), fans may sign up as duos to compete in Call of Duty®: Modern Warfare “Gunfight” matches for a chance to win prizing and to compete at a Call of Duty League event. More details about the City Circuit will be announced in the coming months.
Additionally, throughout the season the Call of Duty League will unlock new opportunities for spectators and amateur players to participate online and at league events to be announced in the future.
Here are the results from opening weekend.
Call of Duty League Standings
Fans can vote for their favorite players on the website as well as see league standings. Get ready to buy all the merch.
Anyone who has ever picked up a comic book knows that The Punisher is the embodiment of the Marine Corps; they share the same values and the same love for the smell of gunpowder. With the release of The Punisher’s solo Netflix series coming out on Nov. 17th, we thought we should list the rest of the superheroes who have also earned their Eagle, Globe, and Anchor.
Often called Marvel’s poor and crazy Batman, Moon Knight is so much more than that. After serving in the Marines, Spectre joined the CIA, where he was sent on field missions around the world. On a mission in ancient Egyptian ruins, he was betrayed and found himself close to death. At the last moment, he is saved by an Egyptian god of the moon, Khonshu.
Now Moon Knight is a silent guardian of New York City who only ever really teams up with the voices in his head.
Moon Knight may not have Wayne money, but it’s not like Batman has magic powers. Oh, he does? Sometimes? …nevermind…
6. Green Lantern (John Stewart) – D.C.
Best known for his appearance in the Justice League cartoon, Stewart enlisted in the Marine Corps to get out of poverty in Detroit. Because of the purity in his heart, the Guardians of the Universe chose him to be the next Green Lantern from Earth.
He wasn’t the only human Green Lantern, but because of his leadership ability and clear head under stress (all thanks to the Marine Corps) he quickly became a key hero in the Justice League.
5. Thunderbird (John Proudstar) – Marvel
Introduced in Giant Sized X-Men #1 alongside X-Men greats like Storm, Nightcrawler, and Wolverine, Proudstar wanted to prove himself as a warrior. The best way to test one’s ability as a warrior? By joining the Marine Corps during the Vietnam War.
Soon after his powers developed, he continued to fight and joined forces with Professor Xavier and the X-Men. Proudstar’s mutant abilities of superhuman strength, speed, and durability put him more in line with the U.S. Army’s Captain America than his mutant partners.
4. War Machine (James Rhodes) – Marvel
A former pilot in the Marine Corps, Rhodes met Tony Stark (Iron Man) while he was still deployed to Vietnam. Stark needed help tracking down a supervillain Professor Yinsen but Rhodes was skeptical at first. Stark proved himself to the helicopter pilot and they both stopped Yinsen. Soon after, they became best friends.
There’s a bit of a discrepancy here. In the Marvel Cinematic Universe, yes, he’s an airman. But in the comic books, he’s always been a Marine. If I told you that a hero was named “War Machine” and had little understanding of ammo consumption, would you think he was an airman or a Marine?
3. Maria Hill – Marvel
Shown time and time again, the director of S.H.I.E.L.D, Nick Fury, trusts no one – not even the superheroes. No one, except Maria Hill. Hill commissioned in the Marine Corps and soon grabbed the attention of S.H.I.E.L.D.
Hill served as the second-in-command under Fury until after Marvel’s Civil War when she assassinated Captain America. But that’s okay because no one turns evil without a writer’s backdoor (controlled by Red Skull) and no one stays dead in comics (except Uncle Ben).
2. Azrael (Michael Lane) – D.C.
Created as a replacement for Batman after he got his back broken by Bane, Lane was once a Marine before becoming a police officer in Gotham City. As Azrael, he became an assassin wielding swords empowered by God himself.
Lane occasionally teams up with the Bat-family but often finds himself as an uneasy ally of Batman. They tend to fight over differing views of justice, very much like The Punisher and Daredevil; the Catholic Marine believes death is acceptable for the worst criminals while Batman would rather keep them in an easily escapable prison.
1. The Punisher (Frank Castle) – Marvel
Of course, then there’s The Punisher himself.
Castle joined the Marines after dropping out of Priest school when he was asked if he could ever forgive a murderer. Because Marvel has a sliding timeline where they eventually stay away from dating themselves, Castle’s story changes every now and then to reflect modern real-world events.
Hands down, the most “Marine” story in The Punisher canon goes to Punisher: Born. Set in Vietnam, it is essentially the origin story of how Castle goes from being the gun-slinging bad ass Marines think they are to ACTUALLY being the gun-slinging bad ass Marines know they are. Fan theories speculate the narrator of the story is actually Ares, the Greek God of War, and he makes an unsuspecting Castle his avatar.
It’s one of the coolest moments in medieval fantasy films. A blacksmith sweats over the forge, slowly pouring bright-orange, molten iron into an open-topped stone mold of a mighty sword while the audience watches a cool shot of the weapon taking shape.
Go ahead and toss in a shot of the warrior looking on with joy, let the audience watch as they quench the hot blade in snow, a person, or whatever, and presto, our hero has a neat toy for the next scene.
It’s too bad that this isn’t how any of it’s done in real life — and if it were, it’d be a sign of terrible craftsmanship.
The switch to iron and steel meant that they could make weapons longer without sacrificing durability. Which is important when you’re trying to stab someone without getting stabbed.
(Picture by J.J. Luder)
First, it should be stated that there’s a huge difference between casting a weapon and forging one. Back in the Bronze Age, before blacksmiths knew any better, they would take molten bronze and pour it into a stone cast to create a battle-ready weapon. This is casting.
Bronze was made from mixing copper and tin. For blacksmiths in 1200 BCE, this wasn’t a problem as both were abundant enough. Mankind had known about iron for hundreds of years at this point, but using it required a tremendous effort to create a product that was on par with bronze alternatives. When it was discovered that just a bit of carbon could turn the Earth’s most abundant metal into steel, they embraced the challenge.
Steel makes for stronger, more durable weapons, so blacksmiths began using this metal instead, but the process required was much different. To create something, smiths needed to forge it, starting from a blank (or piece of metal) that was the relative size of the weapon they intended to make, heating it, and painstakingly hammering it into shape.
No matter how cool of an opening scene this is, it’s still kinda of wrong.
It’s not impossible to cast iron weapons — but the process will yield a cheap, crude weapon. This works for the Uruk-hai Orcs of The Lord of the Rings, but it’s just not practical for anyone else. This is also how most cheapo swords that medieval fans have on their walls are made. For decorative weaponry, that’s fine, but the blade would probably snap in half given just a bit of pressure.
When you pour the metal into the cast, it’s going to take shape of the mold. Which means that it’s only going to be half made when it’s done with an open-top cast. The other half of the sword will be flat when the metal hardens. If they were to rework the metal into a complete shape after that, it’d defeat the purpose of the mold all together.
If you want a durable weapon made out of anything but bronze and looks beautiful, you’re going to need to forge it. This process can take days — even just to get a standard-looking sword. You’re looking at weeks of master craftsmanship to get the caliber of weapons used by main characters.
Most films opt to go with the more cinematic approach. Bright-red liquid (fun side note: Molten iron heated to the point where it can be cast is actually more of a pale yellow. They’re using aluminum) looks cool when it takes form, but the actual process of making real weapons is far more impressive — even if it takes a lot longer than a montage.
There’s a meme that occasionally makes the rounds on social media that claims you’d have to kill 359 people in order to save up enough human blood to get the iron required to make a longsword. Forging a weapon of war from the blood of your enemies? Sign us up.
But that number seemed a little suspect, so we decided to dig deeper.
It’s true, there is iron in red blood cells — mostly in hemoglobin — but trying to extract that iron from someone’s blood is no simple process. And, with a little math, we’ve determined that if you’re somehow able to get the iron out, the number of people you’d need to drain would be way higher than the meme suggests. Let’s explore this bloody question.
Yes, this scene. Side note: This is why they had Mystique inject iron into the blood of the guard — to keep this scene scientifically accurate.
(20th Century Fox)
First of all, there are roughly 5 million red blood cells in a microliter of blood. Accounting for the tiny fractions of iron in red blood cells and the amount of blood in the body, the amount of iron within an average human body totals 4 grams, enough for about eight paperclips. We’re thinking that whoever invented the meme took this number, did the division, and came to the conclusion that you’d need 359 unfortunate souls to complete the diabolical process. But we’re not finished — not by a long shot.
A single molecule of hemoglobin is comprised of 2952 carbon atoms, 4664 hydrogen atoms, 832 oxygen atoms, 812 nitrogen atoms, eight sulfur atoms, and a whopping four iron atoms. You’d have to strip away the rest of the elements in the molecule to get to said iron. So, now we have to talk extraction — and since you’re probably already thinking of that scene from X2, let’s talk magnets.
The quality of the iron in the blood might be tied to the healthiness of each individual — but we’re just going to assume that’ll average out over the several thousand souls required…
(Photo by Tamahagane Arts)
The iron in the metalloprotein hemoglobin isn’t in a metallic state, which is great for anyone who has ever encountered a magnet. This is why you don’t immediately collapse from a clogged artery when a magnet comes close to your veins. Instead, oxygenated hemoglobin is diamagnetic — meaning it repels magnets — at an extremely low level. The blood that travels between the heart and the lungs is deoxygenated, however, making it paramagnetic, so that’s the first place any chaotic-evil blacksmith should begin.
If you could manage to create a machine to pump and deoxygenate large quantities of blood, like a modified, artificial heart, it would then be prepped for a super-magnet to pull the raw iron out of the blood. Take the blood that’s been pulled out by a super magnet and set it on fire to burn away any remaining oxygen and hydrogen and, voila, you have something to work with — in theory, anyway. Nobody’s tested this, probably because they don’t feel like being labelled a mad scientist.
What you’d be left with is something similar to iron sand. You officially have a workable material for first step in the smelting process. But there’s a huge difference between raw materials and iron that’s able to be forged.
In the real world, for every 1 kg of workable iron ingots created, you end up with an average of 3.181 kg of impurities and slag byproduct — and that’s when working with the highest quality iron sand, stuff from Gampo, South Korea. We’ll give our theoretical blood-iron the benefit of the doubt and assume it’s about the same in terms of quality.
So, you’ll need a total of 4.181 kg of blood-iron sand to get 1 kg of workable iron. Now, let’s get back to the math.
At this point, you’d already be considered a monster, so let’s keep going! To get 25 kg of usable blood-steel for a full suit of armor would require a messy 179,376 blood bags — which, surprisingly, is less than the amount of people killed annually by sugary drinks worldwide.
(Bethesda Game Studios)
An average longsword has a finished weight of around 1.5 kg — but typical generates an additional 0.75 kg of waste. That means we’ll need 2.25 kg of workable iron to make the sword. 2,250 grams of workable iron, factoring for the ratio of impurities, means we’ll need 9,407.25 grams of raw material — of blood-iron sand — to start. At 4 grams per person, you’d need at least 2,352 completely drained donors to make a iron longsword out of blood.
But if you’re going that far, why stop at iron? Why not work it into steel, which makes objectively better weapons?
Continuing folding and forging, removing the impurities, and adding carbon (which, presumably, could be found in the garbage shoot after all the work you’ve done so far) can harden that bad boy into something more durable. Granted, you’d need more blood-iron sand at a magnitude of 1 kg of blood-steel ingots to 27.7 kg of waste. That puts you at 64,749.9 grams of blood-iron sand, or a genocidal 16,188 doomed souls to create a single steel blade.
To put that in perspective, you’re looking at killing roughly half as many people as the bubonic plague did in 1625 London.