How these guys make the weapons from our favorite video games
Video games are known for over-the-top weaponry. In the universe of games, a seemingly tiny blonde dude can easily swing around the giant Buster Sword (see: Final Fantasy VII) and a kid with a mask is given free reign to swing around a ridiculously shaped, dual-bladed sword (see: The Legend of Zelda: Majora's Mask).
In real life, getting your hands on these incredible weapons is a much more painstaking endeavor than simply showing up at a store and dropping a few rupees or a couple hundred gil. Tony Swatton of Burbank, California's Sword and Stone and the crew over at Baltimore Knife and Sword take pride in forging authentic, legitimate versions of pop-culture's finest weaponry. Together, they formed the web series, Man at Arms: Reforged, which you can find on YouTube.
Swatton is a self-taught blacksmith who got his start working on Steven Spielberg's Hook and has been creating weapons and armor for film and television ever since. His work can also be seen on the official World of Warcraft channel in a series called Azeroth Armory.
The show expanded to Maryland and added Baltimore's Knife and Sword crew at the start of the second season. Since then, the channel has achieved internet stardom by bringing the viewers along for the ride as they create some of the most interesting weapons from film, television, and gaming. Behind each weapon is a very long, methodical process. Each weapon takes as long as 200 hours to forge, which is distilled down into a single 10-minute video segment.
Each project requires a unique approach but, in general, they employ plasma cutting to get the desired shape out of steel, mold the intricate details out of clay for a bronze cast, spend days perfecting every minute detail, and then finally assemble, sharpen, and test their new weapon.
They create content based off of YouTube comments, so if you can think of an awesome weapon that isn't in their nearly 150-video-long catalog, leave a suggestion!