The F-16 Fighting Falcon was originally designed to be a daytime air superiority fighter, but over the decades of its service life it has evolved into a all-weather multi-role attack platform. The first F-16 rolled off the manufacturing line in 1976, and ultimately over 4,500 aircraft followed it.
The Fighting Falcon (a.k.a. the “Viper” in aggressor squadron circles) remains technologically advanced and lethal throughout its full range of mission areas, which is remarkable considering the legendary Col. John Boyd and his “fighter mafia” first conceived of the airplane in the late ’60s.
Here are four design features that were years ahead of their time when they first hit the fleet and remain so today:
1. Fly-by-wire flight controls and side-stick controller
Unlike every airplane built before it, the F-16 was designed to be aerodynamically unstable until it reaches supersonic airspeeds. As a result there is no mechanical linkage between the stick and the moving parts of the airplane. A computer interface is required to interpret pilot inputs and move the flight controls accordingly, technology known as “fly-by-wire.” Because the F-16 is designed for high-G loading, the stick is mounted on the side of the cockpit instead of in the center to make it easier on the pilot’s right arm. It barely moves; full throw is only one-eighth of an inch.
2. Bubble canopy
The pilot sits up very high relative to the canopy rail in the F-16, giving him superior visibility in all quadrants, including at six o’clock. The bubble canopy is designed to enhance this feature, and new pilots talk about feeling like they’re going to fall out of the airplane at first. Unlike other fighters there is no canopy bow forward of the pilot, so the forward view is completely unobstructed. The net result is a fighter that gives pilots an advantage in the dogfighting arena where “lost sight means lost fight.”
3. Reclined ejection seat
Because the F-16 is designed to pull 9 Gs or more (compared to 6.5 for most other American fighters) the ejection seat is tilted 30 degrees back (compared to around 12 degrees other ejection seat aircraft) for superior G tolerance by the pilot. Pilots sit almost like their riding a reclining bicycle, with knees up high, which makes for a very comfortable ride while killing MiGs and other bad guys.
4. Multi-function displays
The F-16 was one of the first military aircraft with a “glass” cockpit instead of the legacy “steam gauges,” which allows a pilot to tailor his displays for a particular mission as well as personal preference. MFDs also allow software upgrades with very little trouble, which has helped to keep the Fighting Falcon relevant and in the fight for decades.
One of history’s most brutal tyrants was a diagnosed schizophrenic on a mission to avenge his childhood years of repressed rage, according to Henry Murray, an American psychologist and a Harvard professor.
“It is forever impossible to hope for any mercy or humane treatment from him,” Murray wrote.
After a frustrating childhood, Hitler felt obligated to exert dominance in all things.
Hitler suffered from intolerable feelings of inferiority, largely stemming from his small, frail, and sickly physical appearance during his childhood.
He refused to go to school because he was ashamed that he was a poor student compared to his classmates.
His mother appeased him by allowing him to drop out.
“He never did any manual work, never engaged in athletics, and was turned down as forever unfit for conscription in the Austrian Army,” Murray writes.
Hitler managed his insecurities by worshiping “brute strength, physical force, ruthless domination, and military conquest.”
Even sexually, Hitler was described as a “full-fledged masochist,” who humiliated and abused his partners.
Much of his wrath originated from a severe Oedipus complex.
As a child, Hitler experienced the Oedipus complex — love of mother and hate of father — which he developed after accidentally seeing his parents having sex, Murray’s report says.
Hitler was subservient and respectful to his father but viewed him as an enemy who ruled the family “with tyrannical severity and injustice.” According to the report, Hitler was envious of his father’s masculine power and dreamed of humiliating him to re-establish “the lost glory of his mother.”
For 16 years, Hitler did not exhibit any form of ambition or competition because his father had died and he had not yet discovered a new enemy.
Hitler frequently felt emasculated.
Another blow to Hitler’s masculinity: He was “incapable of consummating in a normal fashion,” old sexual partners shared with Murray.
“This infirmity we must recognize as an instigation to exorbitant cravings for superiority. Unable to demonstrate male power before a woman, he is impelled to compensate by exhibiting unsurpassed power before men in the world at large,” he writes.
As mentioned, when Hitler did have sexual relations with a woman, he exhibited masochistic behaviors. Hitler was said to have multiple partners, but eventually married his long-term mistress, Eva Braun, hours before the two committed suicide together in his Berlin bunker.
He suffered from indecisiveness and collapsed under pressure.
Even at the peak of his power, Hitler suffered from frequent emotional collapses from a guilty conscience.
“He has nightmares from a bad conscience, and he has long spells when energy, confidence, and the power of decision abandon him,” Murray writes.
According to Murray, Hitler’s cycle from complete despair to reaction followed this pattern:
• An emotional outburst, tantrum of rage, and accusatory indignation ending in tears and self-pity.
•Succeeded by periods of inertia, exhaustion, melancholy, and indecisiveness.
•Followed by hours of acute dejection and disquieting nightmares.
•Leading to hours of recuperation.
•And finally confident and resolute decision to counterattack with great force and ruthlessness.
The five-step evolution could last anywhere from 24 hours to several weeks, the report says
He was ashamed of his mixed heritage.
Hitler valued “pure, unmixed, and uncorrupted German blood,” which he associated with aristocracy and beauty, according to Murray.
He offered the following explanation of Hitler’s contempt for mixed blood:
• As a boy of twelve, Hitler was caught engaging in some sexual experiment with a little girl; and later he seems to have developed a syphilophobia, with a diffuse fear of contamination of the blood through contact with a woman.
• It is almost certain that this irrational dread was partly due to the association in his mind of sexuality and excretion. He thought of sexual relations as something exceedingly filthy.
Hitler denied that his father was born illegitimately and had at least two failed marriages, that his grandfather and godfather were Jews, and that one of his sisters was a mistress of a wealthy Jew.
He focused his hatred on Jews because they were an easy target.
Murray explains that Jews were the clear demographic for Hitler to project his personal frustrations and failings on because they “do not fight back with fists and weapons.”
The Jews were therefore an easy and non-militarized target that he could blame for pretty much anything, including the disastrous effects after the Treaty of Versailles.
Anti-Semitic caricatures also associated Jews with several of Hitler’s dislikes, including business, materialism, democracy, capitalism, and communism. He was eager to strip some Jews of their wealth and power.
He was moody, awkward and received compliments on his eye-color.
According to Murray’s report, Hitler received frequent compliments on his grayish-blue eyes, even though they were described as “dead, impersonal, and unseeing.”
He was slightly below average in height and had a receding hairline, thin lips, and well-shaped hands.
Murray notes that the merciless Nazi leader was known to offer a weak handshake with “moist and clammy” palms and was awkward at making small talk.
Sources say Hitler appeared to be shy or moody when meeting people and was uncoordinated in his gestures. He was also incredibly picky about his food.
The Battlefield series has always been known for its breathtaking graphics and in-depth storytelling about real-life conflicts involving troops. These popular features seem to be continuing with their latest installment, Battlefield V, coming Oct. 19.
The new game will be set in World War 2 and have several modes. The single-player “War Stories” will be brought back from Battlefield 1, which gave each chapter of the story to a different soldier fighting in the war. This opened up many storytelling possibilities that could give each region and troop the respect they deserve.
The multiplayer is also looking just as in-depth. The series is known for its massive 64 versus 64 player matches and it’s being teased that those matches may be even bigger. This even branches off into the “Last Stand” mode where a player is given only one life and that’s it.
Another much welcomed return to video gaming is an extremely interesting co-op mode called “Combined Arms.” In it, a squad of four players will be paratroopers given a mission to sneak behind enemy lines to complete their objective. The squad-based multiplayer is the game’s focus, just as it was in the phenomenal Battlefield: Bad Company 2.
Everything in the game is destructible and players can interact with everything and even build their own fortifications. Not only is being able to clear out buildings standing between you and your opponent coming back, but there’s a return of minor details that make the game feel more realistic. A key example is grabbing a health pack; players have to actually apply it to heal (instead of the gaming norm of just walking over it and magically healing.)
This offers a much more difficult level of game play that is unparalleled — and very welcomed from gamers.
Another popular perk of the game is their discontinuation of a premium or season pass. Every bit of post-launch content will be free to all players. In similar fashion, EA Dice has filled previous content with enough things to do that nearly doubles the game-play content in a matter of months.
Check out the video below to watch the official trailer.
Gary Villalobos left his civilian life to join the United States Army. By 2005, he found himself in Tal Afar, Iraq, as Sgt. First Class Villalobos. It was there he learned the true meaning of fear — and what it takes to overcome that fear to try and save one of his own.
“What I think about when I think about my four deployments in Iraq, I’m glad I was part of it,” Villalobos says. “I took part in something greater than myself, something significant. But most importantly, you know what I think about is the hundreds of people, the hundreds of soldiers that I connected with at a different level. Shared hardships really bring people together.”
(Courtesy Gary Villalobos)
Now-Master Sgt. Gary Villalobos came to the U.S. from Mexico in 1970, moving into a small shack near the beach behind his grandmother’s house in California. By the time he graduated from high school, he had a job that wasn’t going anywhere. It was just after the 1991 Gulf War and young Gary watched as that war’s heroes were greeted triumphantly upon their return to the U.S.
So, he went to an Army recruiter. Twelve years later, the United States invaded Iraq and, in 2005, Villalobos was in Tal Afar for only a month before he found himself directing Iraqi soldiers with the U.S. Army’s 3rd Armored Cavalry to take on an insurgent group and capture their leaders.
Villalobos and Army officer Lt. Col. Terrence Crowe took 14 Iraqi Army troops on a patrol to capture those leaders, stepping into an alleyway — an alleyway that was also an ambush killzone.
The Army officer took the full brunt of at least four AK-47s, not one shot hitting above his waist. .
Villalobos tried to suppress their fire but the incoming sounded like it was coming from all sides. Gunfire poured in on Villalobos and the patrol as he tried to make sense of the ambush. He suddenly realized he had an edge and chucked his only grenade as hard as he could into the ambush. The firing stopped and he was able to pull his officer out.
The enemy melted away.
Back to FOB Sykes, Villalobos learned Col. Crowe didn’t make it.
Crowe and Villalobos went on numerous patrols together and became quite close. They went on nearly every mission together. Crowe was a native of Upstate New York and was a talented carpenter in his civilian life.
“He treated me with dignity and respect,” Villalobos says. “Part of the reason I feel guilty is because I was not in the front, where I should have been. He should have been in the rear, or at least the middle… but not point man.”
Villalobos was awarded the Silver Star for making sure he pulled Crowe out of the ambush. To him, it’s the most important award, representing the sacrifice that Colonel Crowe made.
“I don’t see it as something I earned… I just wanted to get Colonel Crowe out of there,” he says.
Mexico’s Veracruz state may be one of the most dangerous places in the entire country. The extortion and kidnapping of civil servants and journalists are rampant, dismembered bodies are a common occurrence, and the city is on the front lines of Mexico’s ongoing drug war.
The Fuerza Civil – the Civil Forces of the Mexican state – is an elite security force designed to protect trade routes, migrants, agricultural areas, fisheries, and forests as well as assist with municipal authorities in preventing organized crime. They need all the help they can get.
Enter the Gurkha armored vehicle.
The Fuerza Civil equipped with next-generation weapons, armor, and vehicles to support that mission. One of those advanced armor vehicles comes from Canada’s Terradyne Armored, Inc. and is dubbed the Gurkha after Nepal’s feared elite warriors.
The Gurkha is a 4×4 light armored patrol vehicle, currently produced in three tactical configurations – each of which uses the Ford F550 chassis. They also run with Ford’s in-house built 6.7L Power Stroke V8 diesel engine and six-speed automatic transmission.
The power and armor make a huge difference in Veracruz. Civilians and police are regularly targeted or in the crossfire of ongoing violence between the Zetas, Sinaloa, and Gulf Cartels. Things got so bad the Mexican government had to deploy military forces to quell the fighting.
Navy pilot David S. McCampbell, a commander at the time, set the single mission aerial combat record when he led a two-plane flight against a 60-plane Japanese attack and shot down at least nine of the enemy himself, forcing the Japanese forces back before they could fire on a single American ship.
In the air, McCampbell proved his reputation as one of the Navy’s fiercest pilots. He was able to engage the Japanese out of range of the carrier and shot down nine of them while disrupting the formations of the rest. The Japanese eventually turned back without firing a single time on the Essex.
The pilot would later receive the Medal of Honor for his actions. His nine aerial victories that day are believed to have taken place in 95 minutes, meaning he averaged about one enemy plane shot down every 10 minutes.
Then, the very next day, McCampbell and the Fabled Fifteen went on the attack. McCampbell acted as the targeting coordinator and piloted one of the planes in a massive assault with planes from three task groups. The American formation destroyed an aircraft carrier, a cruiser, and two destroyers while also damaging five other large ships. He later received the Navy Cross for this engagement.
McCampbell’s reputation as a feared pilot was earned well before Oct. 1944, too. In June of that year, he led a flight of U.S. defenders against an 80-plane attack by Japanese forces, disrupting the attack and shooting down seven of the enemy. In September, he led an attack on Japanese ships, shot down four enemy planes, and heavily damaged a merchant ship.
Navy Commander David S. McCampbell’s plane had 34 Japanese flags to represent his victories over that many Japanese planes. (Photo: U.S. Navy Photographer’s Mate Second Class Paul T. Erickson)
“Squad”is a super-realistic modern shooter that pits large teams of players, up to 50 on each side, in combat using modern weapons, vehicles, and battlefields. Most importantly, the game features such realism that modern tactics are necessary to win.
Players in the game are broken down by squad and can opt to fill roles from squad leader to medic to rifleman.
These squads move forward under the command of their leader in what quickly becomes a tense, suspense-filled match. Every player can die from just a round or two hitting them center mass, making it super important that players spot their enemy first.
This makes the long movements over the sprawling maps stressful in the best way. The point man needs to stay super alert while the squad moves in a wedge behind him. Crossing linear danger areas like roads and rivers in a tactical manner can save the team from detection and destruction.
In short, If you learned it in basic training, it’s probably important in “Squad.”
All this realism makes every decision feel important and heavy. Selfish glory hogs are quickly outed in the game as leaving a blocking position or moving away from overwatch can doom the rest of the team, no matter how many kills the hero gets.
This makes it easy to tell a veteran from a newb despite how simple the controls are. Veterans carefully position themselves in areas of cover or concealment and assault through dead space to hide their approach while new or unskilled players quickly die because they’re trying to defend a point on the map from an exposed position.
Vets make sure to work as a team, frequently talking to each other in the in-game voice chat that actually works similar to a radio network. There are separate channels for speaking within the squad or within the platoon as a whole. Hot keys allow players to quickly choose whether they’re speaking on the squad or platoon net.
The game is still in Alpha mode, so there are a lot of tweaks and new features being added. But, it’s already a fun and tense experience that players can buy on Steam today.
According to a report by the New York Post, the troops have taken to calling their new helmets “Boba Fett” helmets, after the famous bounty hunter who first appeared in “The Empire Strikes Back” in 1980. The helmets are already used by special operations personnel in the United States, including Navy SEALs and Delta Force.
The new helmets feature protection against a number of small arms rounds (up to Dirty Harry’s favorite, the .44 Magnum), infra-red goggles for night operations, communications technology, and a GPS system that can project a map for the operator.
However, the helmets in question aren’t new — or at least, they had been widely used in a very different sector than the military. According to PopularAirsoft.com, the Ronin had been a highly sought-after mask used by people involved in Airsoft, an action sport in which participants use guns that fire 6mm BBs made of hard plastic at speed of 350 to 500 feet per second. The guns in question are replicas of actual firearms like the M9 pistol and M4 carbine.
Best left unsaid is just what happened to Boba Fett in “Return of the Jedi.” Hopefully, special operations troops will fare better than the most famous bounty hunter in the Star Wars movies. I mean, taken out by a blind guy is a pretty embarrassing way to go.
In the cartooning world, Peanuts is the gold standard – the bar of humor and longevity every comic strip hopes to achieve. But even a great like Peanuts creator Charles M. Schultz has his heroes. Schultz went into the Army during WWII, and although his service wasn’t glamorous, he slogged through the mud like every other GI.
Schultz wasn’t a wartime correspondent, but his hero, Bill Mauldin, was. Because many WWII-era troops in Europe experienced hardships similar to Schultz’ – the mud and privation among others – it was no surprise that Mauldin’s comic lampooning of the situation (and not the war) caught on with the guys on the ground.
Mauldin became the hero for many GIs like Schultz fighting in Europe, but it was Schultz who honored Mauldin every Veteran’s Day by dressing Snoopy in his service blues to quaff a few root beers at Bill Mauldin’s place.
William Henry “Bill” Mauldin was a cartoonist and the creator of Willie Joe, the most beloved comic strip ever to come out of the war. It was featured in Stars and Stripes and read by just about every GI in the European Theater. Willie Joe was a single panel comic (think The Far Side and Ziggy) featuring two every day Joes living the daily life of troops fighting the Nazis. Before making it to Stars and Stripes Mauldin, “the fighting cartoonist,” was on the ground in Europe. He landed on the beaches of Sicily in 1943. This dedication to authenticity gave his work the realism with which every American soldier could relate.
His sketches appeared in his division paper before he became a full-fledged combat correspondent. He preferred to draw ideas from experience and stayed close to the front, to the Willies and Joes fighting the war. He was even on the sharp end of German mortars, wounded at Monte Cassino in 1943, which only lent more authenticity to Willie Joe.
There was one soldier who was less than a fan of Mauldin’s (to put it mildly). General George S. Patton frequently complained to Supreme Allied Headquarters about the cartoon and the cartoonist. He believed the unkempt appearances of Willie and Joe were a disgrace to the Army and subverted discipline. Patton repeatedly called for Mauldin’s dismissal, but luckily for Mauldin and the troops in Europe (and anyone who appreciates humor), the fighting cartoonist was protected from on high by General Dwight D. Eisenhower himself. Mauldin c to skewer anything and everything in his cartoons.
Eventually, Willie Joe became so popular that stateside newspapers began to feature the duo in regular publications. Civilians not only loved the comic, but it helped them understand the everyday struggles faced by troops fighting the war (at least the ones in Europe).
In 1945, Mauldin’s work earned him a Legion of Merit and the Pulitzer Prize. Willie Joe would grace the cover of Time magazine as Mauldin published a collection of 600 comics in a book called “Up Front.” The book was an instant best-seller. He kept writing comics right up until VE-Day.
After the war, Mauldin continued work as a writer and cartoonist, eventually going to the Chicago Sun-Times as a staff member. He won another Pulitzer in 1961 and penned more than one cartoon, including one on November 22, 1963. When he heard about Kennedy’s death, he rushed back to work and drew this iconic panel, depicting President Lincoln (with hair like Kennedy’s) mourning the loss.
Mauldin sketched Willie and Joe only a few times after the war. His work influenced many of the famous cartoonists of the 20th century, including Charles M. Schultz, who always referred to Mauldin as his hero. In fact, the last time Mauldin ever drew the dogface duo, they appeared in a Peanuts strip with Snoopy.
Bill Mauldin died in 2003 and the loss was felt (and depicted) by cartoonists all over the United States, a testament to the lasting memory of the fearless “Fighting Cartoonist.”