When soaring through the skies, thousands of feet above the ground, the last thing a pilot wants to deal with a faulty engine. Those in single-engine jets are typically left with one option: Getting out of the plane. For most military planes, this means it’s time to grab the “loud handle” and trigger the ejection seat.
But if you’re in a multi-engine plane, you have a chance to bring the plane back safely. The key word here is chance.
How big or small that chance is depends greatly on circumstance. What type of plane is it? How did the engine go out? Is there any other damage to the plane? How well-trained is the pilot?
B-57 Canberra bombers were tricky enough to fly — when both engines worked.
This last question is crucial. Flying a plane back to base with an engine out is no simple task. The thrust propelling a plane is going to be very different — and if you don’t adjust, you’ll lose control.
One plane for which that recovery is especially tricky is the B-57, three of which are still in service with NASA today. The plane, when fully functional, is very touchy — as evidenced by its high accident rate. This plane has two engines, so if you lose one, you lose half your thrust. What remains is uneven. So, pilots had to be specially trained for such an event — but conducting that training in the plane could make for some very costly lessons.
NASA has three B-57s in its inventory — including this one, with the tail number 928.
Check out the video below from 1955 to see how pilots were trained to conduct a single-engine landing. The instructions might be over 50 years old, but some lessons are timeless.
Long before Britney started her Las Vegas residency at the Planet Hollywood Casino, visitors and residents got their nightly entertainment elsewhere – likely from a member of the Rat Pack but every so often, they would get a thrill watching the United States Air Force. Not the Air Force rock band Max Impact, they were there to see mushroom clouds.
Between 1951 and 1992, the United States military conducted more than 900 atomic explosion tests, setting off nuclear bombs at what we now call the Nevada National Security Site. Back then, the same area in nearby Nye County was known as the Nevada Test Site. Some 100 of those nuclear tests were atmospheric detonations, and from just 65 miles away, the blasts and the resulting mushroom clouds could easily be seen from Las Vegas.
So obviously, the nuclear detonations, the brilliant flash of the detonation, along with the seismic tremors were great Las Vegas entertainment. And while the best views were supposedly from the downtown Las Vegas hotels, that didn’t stop visitor and locals alike from driving to the best views of the blast along the desert horizon.
That’s not the sunrise in the background.
In the 1950s, the population of Las Vegas more than doubled in size, as tourists and visitors moved to take advantage of the casino gaming industry as well as the hospitality industry in the city. Some tourists flocked to Vegas just to see the magnificent nuclear explosions in the distance. The nuclear tests were always done in the early morning hours, and hotels and bars would create Atomic Parties, where guests drank until dawn, finishing the night with a blast.
While Russia has deployed a number of Mach 2 bombers — like the Tu-22 Blinder and Tu-22M Backfire — these were not the fastest bombers that ever flew.
That title goes to the the North American XB-70 Valkyrie.
You haven’t heard much about the Valkyrie – and part of that is because it never got past the prototype stage. According to various fact sheets from the National Museum of the Air Force, the plane was to be able to cruise at Mach 3, have a top speed of Mach 3.1, and it had a range of 4,288 miles. All that despite being almost 200 feet long with a wingspan of 105 feet, and having a maximum takeoff weight of over 534,000 pounds.
That performance was gained by six J93 engines from General Electric, providing 180,000 pounds of thrust.
The XB-70s had no provision for armament, but the production version of this bomber was slated to be able to haul 50,000 pounds of bombs – either conventional or nuclear. Imagine that plane being around today, delivering JDAMs or other smart weapons.
With the performance and a weapons load like that, buying this plane to supplement the B-52 should have been a no-brainer, right? Well, not quite.
The fact was that the Valkyrie was caught by the development of two new technologies — the surface-to-air missile and the intercontinental ballistic missile. The former made high-speed, high-altitude runs much more dangerous (although it should be noted that the SR-71 Blackbird operated very well in that profile). The latter offered a more rapid strike capability than the XB-70 and was cheaper.
Aviation historian Joe Baugher notes that as a result of the new technologies, the XB-70 was reduced by the Eisenhower Administration to a research and development project in December 1959. The B-70 was reinstated for production during the 1960 presidential campaign in an attempt to deflect criticism from John F. Kennedy. But Kennedy eventually threw it back to the lab.
Despite a public-relations effort by top Air Force brass, the B-70 remained an RD program with only two airframes built. A 1966 collision during a flight intended to generate photos to promote General Electric’s engines destroyed one of them. The surviving airframe is displayed at the National Museum of the Air Force in Dayton, Ohio.
Take a look at this video from Curious Droid on the XB-70.
The first footage of Todd Phillips’ origin story tale of DC Comics villain the Joker is finally here.
Warner Bros. released a teaser of the movie on April 3, 2019, starring Joaquin Phoenix as the man before becoming the Clown Prince of Crime. This follows the footage being shown April 2, 2019, at CinemaCon, the annual convention for theater owners in Las Vegas, which Business Insider is attending this week. As part of Warner Bros. showing off its 2019 slate, Phillips came out and introduced the teaser to a packed house of exhibitors and press.
He said the movie was still “taking shape,” and that most of the chatter about the movie online “hasn’t been very accurate.” He added: “I guess that’s what happens when you set out to do an origin story about a character that doesn’t have a definitive origin.”
But he did give a little hint about the movie’s tone, saying “it’s a tragedy.”
The teaser certainly has that feel. Phoenix plays the character Arthur as a sad clown. He’s someone who seems very attached to his mother and finds love at home but outside, in a very grimy and dangerous Gotham City, is often picked on and violently attacked. Then it seems something finally snaps in Arthur, or maybe it was always there and circumstances lead the other side of him to finally come out.
But his descent into madness has a very Travis-Bickle-in-“Taxi-Driver” feel. The only difference is Travis wanted to wipe the scum off the streets of New York, and it seems in “Joker” Arthur wants to be the leader of the scum of Gotham.
We’ll find out what happens when “Joker” hits theaters Oct. 4, 2019.
Here’s something you might not know. The Frontier Wars in Maine lasted for almost 100 years. These intermittent wars began in 1675 and were a conflict between Anglo, French, and Native populations. Many people believe the independent spirit and abundant wilderness of Maine exist as a result of these wars.
It didn’t take long for the tension to begin between Anglo settlers in southern New England and the Native Americans. Land disputes often led to violence. Metacom, who the Anglos nicknamed King Phillip, was the leader of Natives in the region. He started a war intended to stop the Anglos from taking over their land: King Phillip’s War.
No Food, No Peace
That war, which began in Massachusetts, eventually spread up to Maine. This was thanks to Massachusetts officials insisting that the Maine Natives be disarmed, even though everything was still peaceful up there at the time. Disarming the Natives left them without a way to hunt and eat. Therefore, going to war against the Anglo colonists was their only option for survival. Their first point of attack was Arrowsic Island, the largest trading post in eastern Maine.
King Phillip’s War lasted from 1675 to 1678, leaving most of Maine in ruins. The Natives who once lived there moved north or east, where the French took them in as refugees. The settlers in Maine also had to leave. They took refuge in Massachusetts. This bloody conflict was a big turning point in history. It sadly destroyed any hope of peace between the English and the Native Americans.
War Is Never Pretty
Five other wars in Maine followed over the next century. So much violence occurred in Maine in particular for one reason: European powers were fighting for as much territory as they could get, and Maine was their bargaining chip.
An especially tragic aspect of the wars had to do with how friendly the Anglo colonists had once been with the Natives. To suddenly watch people you knew well destroying your property was devastating both practically and spiritually. And property wasn’t the only thing taken. Many were brutally killed or taken hostage, including women and children. What a terrible thing to witness.
Why Maine Is What it Is Today
Once the French-Native alliance deteriorated in the early-1700s, the conflict between the English and the Natives mainly turned into ineffective raids. Then in 1759, the British forces defeated the French in Quebec. That ended the English-French rivalry over control of the North American territories. It also ended any support the French could give to the Natives, leaving them without a hope of defeating the British. As a result, Maine was finally a safe place for Anglos to settle by the late 1700s.
While the Frontier Wars were ugly and brutal, Maine was left unsettled for nearly 100 years because of it. All the while, the rest of New England was advancing and growing. If there’s one positive thing to take out of the bloody Frontier Wars, it’s all the pristine wilderness that still remains in Maine today.
Ray Mabus, the Secretary of the Navy, addresses Marines and Sailors during his visit aboard the USS Makin Island (LHD 8), moored at Changi Naval Base, Singapore, November 22, 2016.
Former Navy Secretary Ray Mabus said the US fleet is facing an “acute problem” with the coronavirus pandemic and that it needs to make drastic measures to combat the disease.
In a “Pod Save The World” podcast released on Wednesday, Mabus pointed out why Navy sailors and Marines were particularly susceptible to the disease. News of the podcast was first reported on by the Navy Times.
“People do not have any way to social distance on any Navy ship, but particularly a carrier,” Mabus said. “You’ve got almost 5,000 people here. And they literally are on top of each other.”
Mabus said it was “distressing that it doesn’t look like they have a plan” implemented after the political scandal that roiled aboard the nuclear-powered aircraft carrier USS Theodore Roosevelt earlier this month.
As of Wednesday, 615 sailors aboard the ship tested positive. The majority of its crew members have been evacuated to in hotels in Guam, where the ship is in port.
The ship’s commander, Capt. Brett Crozier, was relieved of command on April 2 after he emailed a letter to his colleagues about the urgent situation aboard his ship. The letter was eventually leaked to the San Francisco Chronicle, which published its contents. Crozier was fired for what the then-acting Navy Secretary Thomas Modly described as circumventing the chain of command.
Modly later resigned on April 7, after he visited the USS Theodore Roosevelt and delivered a profanity-laced speech about the situation on the ship.
USS Theodore Roosevelt (CVN 71) sails in the US 5th Fleet area of operations.
According to Mabus, Capt. Crozier’s instincts were correct.
“I think what they need to do is bring every ship in,” Mabus said. “Offload, like the captain said, offload most of the crew … a little bit in a rolling fashion … leave a very skeletal force on board, sanitize the ship, quarantine people for two weeks, make sure nobody’s got COVID.”
“And then once they go back on that ship, whether it’s in port or it’s going to sea, they don’t get off the ship until this crisis is mitigated,” Mabus added.
Mabus admitted that the unorthodox approach of calling in every ship in the service was not ideal, but added it was necessary given the spread of the disease.
“It’s going to be hard because they may be inport in Norfolk or in San Diego, and once they go back on the ship and the ship is COVID-free, they’re not going to get off to see their families,” Mabus said. “But if we don’t do that, I think you’re going to see the situation that played out on the [USS Theodore Roosevelt] play out over and over again — not just on those big ships, but virtually every ship that we have in the Navy.”
Mabus’ comments come as the Defense Department reported over 5,000 coronavirus cases. Over 2,800 of the personnel are US service members, 85 of which are hospitalized as of Wednesday. One Navy sailor has died after contracting the coronavirus.
Mabus served as the Navy secretary from 2009 to 2017 and also served in the Navy as a surface warfare officer in the 1970s.
The Mud March, an offensive launched into Virginia by the Union army on Jan. 20, 1863, was the perfect storm of bad luck, poor logistical planning and atrocious weather.
It was a huge operation aimed at striking a mortal blow to the Confederacy that ended up collapsing under its own sodden weight in the mud, with practically no combat to speak of.
Following the disastrous Union defeat at Fredericksburg, Virginia on Dec. 13, 1862, morale among Union soldiers and the public was hitting a new low.
The Union Army of the Potomac, under the command of the newly appointed Gen. Ambrose Burnside, had hoped to quickly cross the Rappahannock river at Fredericksburg and race to Richmond, the Confederate capital. The Army of Northern Virginia under Confederate Gen. Robert E. Lee was waiting for them.
The Union suffered nearly 13,000 casualties, mostly in doomed frontal assaults against dug-in rebel troops on Marye’s Heights, who had ideal shelter behind an existing stone wall. The Confederacy had taken less than half as many losses, and the Union army was sent reeling back.
Burnside was desperate to retrieve his reputation, which the slaughter at Fredericksburg had left in tatters. He proposed a bold new offensive against Lee’s left flank, drawing the enemy into the open from their defences where they could be destroyed. January had been mild and dry so far, and the need for a quick victory to make up for Fredericksburg was paramount.
But when the army departed on Jan. 20, a drizzling rain gradually became a total downpour that lasted for days. Pontoon bridges to be laid over the Rappahannock river were delayed by logistical problems and huge traffic jams developed. Two entire corps were misdirected through the same crossroads becoming completely ensnarled.
Artillery and wagons became hopelessly mired in the muddy roads. Hundreds of draft animals dropped dead of exhaustion trying to pull their loads. Some units could move less than two miles a day.
Faced with miserable soldiers shivering in the mud, Burnside decided to lift their spirits by ordering a ration of whiskey issued to the army. But the liquor was distributed a little too freely,and many units started to descend into drunken squalor. A brawl broke out between two regiments with a history of rivalry, leading a third regiment to intervene in an effort to break it up.
The resulting chaos may have been one of the largest fistfights in American history.
All surprise had been lost. Lee and his army were dug in on the other side of the Rappahannock. Confederate scouts and pickets observing the Union army jeered and shouted insults, waving signs emblazoned with “Burnside’s Army Stuck in the Mud” and “This Way to Richmond” with arrows pointing in the opposite direction.
The ill-fated offensive was called off. It was such a fiasco that Burnside was relieved as commander of the army on Jan. 25 and replaced the next day by Maj. Gen. Joseph Hooker.
Burnside had never wanted the job of replacing general George B. McClellan, his predecessor, believing himself unfit for an army level command. He took it only after being informed that the command would go to Hooker, whom he greatly disliked and distrusted.
Following the disasters of Fredericksburg and the Mud March, Hooker ended up with the command anyway. Hooker went on to face calamity at the battle of Chancellorsville, where his army was routed by Lee despite outnumbering him by over 2-to-1.
The Union Army had faced a string of defeats in the Eastern Theatre, from the first Bull Run to the abattoir at Fredericksburg. But the Mud March shows how bad weather and bad planning can stop even a powerful army in its tracks as effectively as rifles and artillery.
At just 18 years old, Hjalmar Johansson was given a choice: either serve in the infantry or work as a nose gunner in a B-24 bomber. Johansson decided he would be best in the air and was quickly assigned to a ten-man aerial crew headed off to fight in World War II. His first flight in a war zone was over Italy, during which his aircraft was to bomb enemy petroleum plants. His squadron started taking heavy anti-aircraft fire, which punctured a hole in his bomber’s wing.
Then, out of nowhere, German fighter planes flew into position. headed straight toward the American bombers. Johansson, sitting in his front gunner’s position, squeezed his machine gun’s trigger, sending hot lead at his sworn enemy.
Just as Johansson was making a dent in the German forces, one of his weapon systems jammed. Soon after, his second gun went down. He was left without defenses.
Nobody could’ve prepared for for what happened next…
POWs at Stalag 11B at Fallingbostel in Germany welcome their liberators, 1945.
With his plane’s wing on fire, Johansson thought to himself, “I’m not going home in this plane.”
The captain gave the order to bail out. Johansson quickly put on his parachute, leaped out of an open door, and careened head-first toward the ground.
He deployed his chute, hit the dirt, and located his tail gunner — just as small arms fire rang out in their direction. He could hear Germans shouting nearby. Johansson was captured, transported to an interrogation center, and then locked in solitary confinement.
He was officially a POW.
While confined, Johansson vowed to not give the Germans any information besides name, rank, and serial number. Soon after, Johansson and other POWs were loaded on a train and transferred to a permanent prison camp. The brave nose gunner estimated he and the others were on that transport train for roughly one-week.
For the next several months, Johansson ate nothing but weed soup and his body was riddled with lice.
“We didn’t live through it, we existed through it,” Johansson recalls.
For months, Johansson and the rest of the POWs endured brutal beatings and freezing temperatures. Then, one morning, after all hope seemed lost, the brave POW noticed the prison’s guards had disappeared. The Americans looked out to find that Russian Army had broken through.
Russian forces tore down the barbed wire that held the men captive for so long and opened the prison’s front gates. Johansson tasted freedom for the first time in six months. He was finally sent back home to New York City, where he would spend his life working hard and retelling his incredible story.
Hjalmar Johansson passed away on June 30, 2018, at the age of 92.
Check out the History Channel’s video below to hear this incredible story from the legend himself.
Landing on a carrier is perhaps one of the toughest feats in all of aviation. In fact, studies have shown that pilots are more anxious about a night-time carrier landing than they are about combat. Today, there are a number of systems in place to help a pilot get down safely, but during World War II, it was a lot harder.
Just like today, there was a landing signals officer (LSO) responsible for the safe recovery of carrier aircraft, but they didn’t have the modern tools available now. No, this guy had to use paddles and hand gestures to get a planes, like the F6F Hellcat or SBD Dauntless, back on the boat safely. The carriers back then didn’t have angled decks, either. Nope, they were as flat-topped as Essex-class amphibious assault ships.
The 13 signals used by LSOs in World War II.
The gestures outlined above were how the LSO communicated with the pilot. They didn’t have modern radios like the ones we enjoy on Super Hornets today. In fact, the radios back then were primitive. The rear gunners on the SBD Dauntless, for example, often doubled as radiomen, but the radios were only able to send Morse code. Sending code isn’t very conducive to getting urgent messages to pilots quickly and clearly.
Instead, the LSO stood in a very exposed position and used a pair of paddles to send the pilot signals and guide them into a safe landing. During World War II, the United States Navy and United States Marine Corps trained tens of thousands of pilots to make those carrier landings guided only by hand signals.
The lack of technology in World War II forced LSOs, like Lt. Tripp in this photo, to use the paddles to guide pilots back to safety.
The training film below was made in 1949, the year before the Korean War broke out and when most planes operating off of carriers were propeller-driven. Like other Navy efforts to avoid accidents, the video used humor to get the points across.
Fair warning: This film probably would not win any awards for cultural sensitivity these days. We’ve come a long way in the last 70 years.
The Stryker family of vehicles has helped the Army in the War on Terror in both Afghanistan and Iraq. However, for the Marine Corps, the Stryker was nothing new – heck, the Marines had a version going back to the 1980s.
It’s called the LAV, or Light Armored Vehicle, and it can be described as what would happen nine months after a Stryker and a Bradley met in a bar and hooked up, even though it entered service in 1983. That’s right – 18 years before the Army got the Stryker in service, the Marines had been using something similar.
Each Marine division has a battalion of LAVs, and they’re usually a mix of versions.
The LAV-25 is the most common, an 8×8 wheeled vehicle with a turret that has a M242 Bushmaster cannon. This is the same weapon that’s used on many Navy ships, and on the M2/M3 Bradley Fighting vehicles. According to MilitaryFactory.com, the LAV-25 has a crew of three and holds six infantrymen and 720 rounds of 25mm ammo.
There are other versions of the LAV, though. In essence, it is a family of vehicles, just like the Stryker. There is a mortar carrier with an 81mm mortar, known as LAV-M. The LAV-AD has a 25mm GAU-12 “Equalizer” gun (the same as on the Harrier) along with Stinger missiles. There is a recovery vehicle, known as LAV-R, a command and control vehicle known as LAV-C2, a cargo transport called LAV-L, and a LAV-MEWSS which carries out electronic warfare missions. The Marines also have a LAV-AT, which carries the same turret as the M901 Improved Tow Vehicle.
The LAV family has seen lots of action with the Marines, including during Operation Just Cause in Panama, Operations Desert Shield and Desert Storm, and the War on Terror. It’s also going to be around for almost two more decades. In any case, it will be hard for the Marines to top this vehicle.
If it weren’t for the Japanese, the Marine Corps’ biggest enemy in the Pacific theater of World War II might well have been the U.S. Army. On at least five occasions, Army commanders were relieved of command for what the Corps deemed was a lack of proper aggression. Those commanders were given the benefit of being relieved by their Army commander. When one brigadier was relieved by his Marine commander, it caused a grudge the branches held on to for years.
Gen. Ralph Smith began World War II with a promotion to brigadier general and a command of American soldiers in the Pacific. With Smith came his experience in previous American conflicts. He served under Gen. John J. Pershing in Mexico, during the Punitive Expedition. He also fought on the Western Front of World War I and was among the first American troops to land in France. He earned two Silver Stars in combat during the Meuse-Argonne Offensive of 1918. His bravery and combat credentials were without question.
When he earned his second star, he also took command of the 27th Infantry Division, an Army unit that was soon folded into the 2nd Marine Division. The new mixed unit formed the V Amphibious Corps under Marine Corps Maj. Gen. Holland M. “Howlin’ Mad” Smith and its target was the Gilbert Islands. The Marines would attack and capture Tarawa while the Army did the same on Makin. The Marine Corps’ Smith thought the Army’s 6,400-plus troops should be able to overwhelm the 400 defenders and 400 laborers who held the reinforced island.
But it didn’t happen as quickly as “Howlin’ Mad” Smith though it should. This would build tensions when it came to take Saipan.
As if Saipan wasn’t tense enough.
On Saipan, the Marines and the Army would fight side-by-side on a dream team that would not be matched until the USA Men’s Olympic Basketball Team in 1992. When the U.S. began its assault on Mt. Tapochau in the middle of the island, the Marines found themselves advancing much further, much faster than their Army counterparts. The soldiers at Mt. Tapochau were tasked with taking an area known as “Hell’s Pocket.” The Army was expected to go into a valley surrounded by hills and cliffs under enemy control.
Now, if terrain is given a nickname by the Americans tasked to take it, that’s a pretty good indication of some intense fighting. But Holland Smith didn’t know that because he hadn’t inspected the terrain. The Army commander devised a plan to split his forces, using one battalion to hold the pocket while the other outflanked the Japanese defenders. Unfortunately, he would not be in command to implement it. It turns out “Howlin’ Mad” Smith was about to live up to his nickname.
The U.S. Army’s 27th Infantry Division marches to the front on Saipan.
With what he saw as a lack of aggression on Makin fresh in his mind, the inability of the Army to advance on Saipan made the Marine Corps’ Maj. Gen. Smith furious. He not only relieved the Army’s Maj. Gen. Smith of command of the Army on Saipan, he ordered Ralph C. Smith off the island. It would be the only time an Army commander would be relieved of command by a superior from another branch, and the Army wouldn’t forget it for years. The firing was so public that Smith could no longer command a unit in the Pacific and spent the rest of the war in Arkansas.
After the war, a panel of inquiry was convened. Known as the Buckner Board, it was staffed entirely by Army brass. When it looked into the Saipan incident, it found that Holland Smith had not looked at the terrain facing the Army on the island and was not in possession of all the facts. The plan hatched by the Army’s Maj. Gen. Smith to take Hell’s Pocket worked, and the Army was able to catch up to the Marines.
Many of the most-well known anti-aircraft missiles are relatively small. The American FIM-92 Stinger is small enough to be carried by one person. The Sparrow can be carried by aircraft or launched from ships, and the RIM-162 Evolved Sea Sparrow made the missile more compact while increasing performance.
But one anti-aircraft missile is simply huge. Meet the SA-5 Gammon, one of Russia’s many Cold War efforts to defend itself from Strategic Air Command’s bombers.
According to MilitaryFactory.com, this missile was huge, over 35 feet long. It had nearly 500 pounds of high explosives in its warhead, and came in at a weight of nearly eight tons. By comparison, the F6F Hellcat, the scourge of the Pacific Theater was 33 feet long, and weighted a bit over six tons. That’s right – this missile is larger than a World War II fighter.
These missiles had a long reach, able to hit targets as far as 250 miles away, and with a top speed of over 5,600 miles per hour. But when it comes to combat, the SA-5’s record has been… spotty. In 1986, these missiles were fired at U.S. Navy jets, and missed.
The batteries didn’t regret their poor marksmanship for long, as A-7 Corsairs used AGM-88 High-speed Anti-Radiation Missiles, or HARMs, to put the batteries out of action.
The massive plane-killing missile remains in some countries’ inventory, including Iran, India, Poland, Syria and North Korea. Others, like Ukraine, inherited SA-5s after the fall of the Soviet Union. One of Ukraine’s missiles was responsible for the accidental downing of a Russian Tu-154 airliner in 2001, killing 78 people. The SA-5 was also notable for being the first kill of the Israeli Arrow missile defense system.
With continued upgrades, the SA-5 will stick around for a while. Check out the video below.
Kojima Production’s “Death Stranding” has all the makings of a video game blockbuster. It’s an experience three years in the making, the product of a visionary director launching a new franchise from an independent studio.
But after three years of mounting anticipation, it’s still not totally clear what players can expect from “Death Stranding.” Sony gave critics an early chance to dive in and see what “Death Stranding” is about, and the reviews have brought back rather mixed opinions.
There’s no question “Death Stranding” is a clear departure from Director Hideo Kojima’s last game, “Metal Gear Solid V.” While “Metal Gear Solid” is a military-focused franchise starring a super soldier, “Death Stranding” puts you in control of a lone deliveryman in a desolate, post-apocalyptic that’s wide open for exploration.
Norman Reedus of “The Walking Dead” plays the game’s protagonist, and a handful of recognizable actors offer photo-realistic performances for the game’s cinematic cut scenes. The story wasn’t particularly celebrated among reviewers, though some said the cutscenes were well-acted.
Reviewers ultimately found that the experience would vary depending on the player, since “Death Stranding” takes dozens of hours to complete. Critics noted that the game’s first 10 hours can be particularly challenging or outright boring depending on your play-style, but the game changes rather dramatically after the long introduction.
Last year’s best-selling game, “Red Dead Redemption 2,” had a similar reception — the game’s campaign took 40 or more hours to complete and left reviewers with a mixed impression of the game’s massive open world. “Red Dead Redemption 2” was still well received by fans for its immersive gameplay and thoughtful storytelling.
Here’s what critics are saying about “Death Stranding” so far:
(“Death Stranding”/Kojima Productions)
The visuals of “Death Stranding” are impressive by any standard.
“So much work has been poured into every inch of every model and it’s almost unbelievable to see this much detail – even in an era where most games already feature highly detailed characters. Put simply, the bar has been raised.” — John Linneman, Digital Foundry
(“Death Stranding”/Kojima Productions)
‘Death Stranding’ is more about survival and exploration than action and combat.
“There’s no automatic parkour or physics-defying cliff climbing here. Every step I take needs to be intentional, or I might end up taking a serious tumble. When I overload my pack I have to use the left and right triggers to balance my weight, or else I risk falling over, damaging my goods.
It’s equally engaging and frustrating as I topple over after twisting my ankle, forcing myself to restack all my belongings. Death Stranding is a walking simulator in the truest sense.” — Russ Frushtick
(“Death Stranding” Kojima Productions)
Exploring doesn’t mean you’ll always be alone though.
“Violence is a last resort, and ‘Death Stranding’ is best experienced in a careful and stealthy fashion, but when the time comes for the silence to break and explosions to ring out, it’s powerful.” — Heather Alexandra, Kotaku
(“Death Stranding”/Kojima Productions)
“Death Stranding” is a long game that requires a personal investment from its players.
“It’s not a game that makes itself easy to enjoy. There are few concessions for uninterested players. It’s ponderously slow, particularly in the early chapters, which largely consist of delivering packages over staggering distances. Early conversations are filled with phrases and words that will be incomprehensible to the uninitiated — and, honestly, much of it remains a mystery after the credits roll.” — Andrew Webster, The Verge
(“Death Stranding”/Kojima Productions)
‘Death Stranding’ left many critics excited for the game’s release so they could compare their experiences with other players’.
“I came away from the game exhilarated, confused and wanting to find others who have played it not only to put together the missing pieces but to commiserate about the experience. In a clever meta twist, Kojima has created a game that begs for a larger discourse, a connection for all those who have played it to share.” — Kahlief Adams, The Hollywood Reporter
This article originally appeared on Business Insider. Follow @BusinessInsider on Twitter.