User: Achibon – Yeah, I studied for the last 2.5 months and still felt like a moron during the test. Good luck to you.
User: Furmware – Thank God I’m not the only one who felt like a moron after the test.
User: dcviper – I used to cut mid-70s on the test and I always walked out feeling like an idiot. The test I made E-6 off of I thought I had bombed because I didn’t study. Even our department head, a mustang LCDR, said he thought it was a really difficult test. No one was more surprised than me that May.
After reading the comments above, you could imagine the excitement some sailors get when they find out they passed. Oh the joy! It means more pay, no more being talked down to, and most importantly, no more working parties! Well, maybe not entirely true but there will be fewer.
And then, there are the sailors who’ve taken the test many times. You know who they are, they’re always bitter. This video by Chalee Jr. perfectly captures the attitudes sailors have when passing and failing the advancement exam.
WATM’s Ryan Curtis hits the streets with stunt driver Jim Wilkey, a Vietnam War vet whose Hollywood credits include “Die Hard With a Vengeance,” “Rush Hour,” “Inception,” “Mad Max: Fury Road,” and “The Dark Knight Trilogy.’ Jim’s experience in the Navy working with a wide range of equipment gave him the knowledge to get started as a stuntman and stunt driver.
Follow along as Jim (bravely) lets Ryan get behind the wheel and try his hand at the stunt course.
On October 13th, 1775, the Continental Congress authorized construction of the first American naval force. Since that day the United States Navy, along with the Marine Corps, has protected America from attack, and preserved safety, security, and stability throughout the world.
During Operation Desert Storm, the world watched as approximately 2,000 M1 Abrams tank demonstrated the warfighting capabilities of American armor. By the end of the conflict, the M1 Abrams proved to be a monumental success, as the massive fleet destroyed roughly 2,600 enemy vehicles.
Only nine of our tanks were damaged in the conflict, and not a single one was hit by the enemy. All damaged tanks were the result of friendly fire.
The success of the M1 Abrams was the result of years of intelligent engineering. Here are a few things you didn’t know about this modern marvel and its components.
In 1970, a joint effort began between the U.S. and West Germany to create a tank more maneuverable and cheaper than the M60. However, as development became more expensive, West Germany pulled out of the project. The U.S. kept at it and developed the XM-803, but the money problems continued and, eventually, America pulled the plug.
In 1973, Chrysler and General Motors were awarded a contract to design a prototype for the XM1. Chrysler ended up winning and named their vehicle the M1 Abrams after Gen. Creighton Abrams.
2. The tank’s crew
The vehicle’s crew is comprised of a commander, a gunner, a loader, and a driver. These highly trained troops endure some cramped conditions to complete their missions.
3. Its unique turret
The main weapon of the M1 Abrams uses a laser rangefinder, ballistic computer, thermal imaging day-and-night sight, a muzzle reference sensor, and a wind sensor. The gunner’s workstation locks them on the target and won’t budge off-sight even when the tank is in motion.
4. The tank’s armor
The tank’s outer shell is covered with Chobham armor, a British intervention which uses conventional steel armor and ceramic tiles. Many of the armor’s details remain classified.
5. Housing the crew inside
An air filter system inside protects the crew from chemical and biological attacks. Additionally, all the munitions inside of the tank are kept within a special, protected storage compartment to ensure they’re not damaged by outside threats.
When Marine Corps Capt. William Mahoney took off for a routine training flight on June 7, 2014, he was probably just expecting to fly a few hundred miles and use some missiles to shoot down alien spacecraft (…because we get our entire understanding of Marine Corps aviation from Independence Day).
But what Mahoney didn’t know was that his AV-8 Harrier had a landing gear problem that wouldn’t become apparent until the jet alerted him to it in the air.
He flew past the control tower on the USS Bataan and asked the people there to take a look. They let him know that his front landing gear wasn’t down.
For those who aren’t aware, the front landing gear is very important on all aircraft. Jump jets are less susceptible to problems from landing without gear than other aircraft are, but it’s still a very dangerous gamble.
Luckily, the other pilots on the Bataan had a bold idea.
Wait, “crazy” isn’t spelled B-O-L-D.
The crew ran a very nice, custom stool out to the deck and chained it down. Mahoney then flew his jet very slowly toward the stool and bounced the nose of it.
Yeah, he bounces the nose of his multi-million dollar jet on a what is basically a well-dressed stool.
But it worked. Mahoney took a second to breathe and remember how to turn his jet off, and then climbed out to the general praise of his shipmates. You can see the whole landing and an interview with Mahoney in the video at the top.
“Traumatic brain injury is the signature wound of the war,” says Sergeant 1st Class Andrew Marr, founder of the Warrior Angels Foundation. Andrew is no stranger to TBI, as it was the cause of his medical retirement in June of 2015. But in 2016, he was able to participate in the DoD games.
Marr has had a long journey on the road to recovery, thanks to those who have worked with him at the Warrior Angels Foundation. “Two years ago, I was just worried about walking down the hallway without falling over,” says Marr – but now thanks to proper treatment, Marr is back to pre-injury status and was able to participate in the 2016 DoD Warrior Games in shotput and discus.
Today it costs the U.S. Navy about $2.6 billion and just under 2.5 years to build a Virginia-class sub. But a joint endeavor by the Department of Energy and the Department of Defense could greatly reduce those costs going forward.
3D printing has been around for a while – and in 2015, a Royal Air Force Panavia Tornado flew with parts that had been made that way. But this latest effort takes things to a whole new level. It also hit the news when Defense Distributed released plans for 3D-printed firearms.
The mini-submarine in the video appears to be very similar to SEAL Delivery Vehicles. These are used to help SEAL infiltrate in and out. Normally these hulls cost about $800,000 to make over a period of months, but 3D printing can reduce the cost by 90 percent and create the hull in a matter of weeks.
The logistical advantages for 3D printing are also significant – offering the ability to custom-design needed parts. That saves time in getting a plane or vehicle back into the fight, and that time could save lives.
One prototype has been built, and a second is planned. They will be tested by the Navy.
If all goes well, these printed SDVs could be in service by 2019. To see more about this, watch the video below.
Fifty years ago, Israel was backed into a corner. Egypt had closed the Strait of Tiran – essentially denying Israel access to the Red Sea. The situation was dire, and Israel knew it had to act.
On June 5, 1967, Israel launched Operation Focus. The objective was to neutralize the Arab air forces, particularly those from Egypt. According to the Israeli Air Force web site, the operation was a smashing success.
You can now see that operation — as well as other parts of the Six-Day War — the way Israeli Defense Force pilots saw it.
During that war, the Israeli Air Force carried out strikes on air fields and other ground targets. They also were in a fair number of dogfights. The best plane the Israelis had at that time was the Dassault Mirage III, a single-seat fighter that had a top speed of 1,312 miles per hour, a range of 1,000 miles, and the ability to carry up to 8,800 pounds of ordnance along with two 30mm cannon.
The Six-Day War saw Israeli Mirage IIIs take on MiG-21 Fishbeds, MiG-19 Farmerss, Hawker Hunters, MiG-17 Frescos, Su-7 Fitters, Il-28 Beagles, and a variety of transports and helicopters.
The Israelis lost 46 aircraft and 24 pilots, but in return had killed almost 400 enemy planes, and had control of the skies within hours of the conflict starting.
You can see what it was like for Israeli pilots in the video below, taken from the Israeli gun camera films. The compilation starts with the airfield strikes that were part of Operation Focus. Not just bomb runs, but also the strafing passes on aircraft that were caught on the ground.
The gun-camera footage then shows the Israeli pilots as they score kills in dogfights. Finally, the video shows the interdiction strikes against Arab ground forces.
Believe it or not, folks, gun debates raged long before there was an Internet. Though in some cases, it was rather important to “diss” some guns. Like in World War II.
The Nazis had some pretty respectable designs. The MP40, a submachine gun chambered for the 9mm Luger cartridge, with a 32-round magazine was pretty close to their standard submachine gun.
Compare that to the American M1928 Thompson submachine gun, which fired the .45 ACP round and could fire a 30-round magazine or drum holding 50 or 100 rounds, or the M3 “Grease Gun,” also firing the .45 ACP round and with a 30-round magazine.
Two of the major Nazi machine guns were the MG34 and the MG42. Both fired the 7.92x57mm round. They could fire very quickly – as much as 1,500 rounds per minute in the case of the MG42. The major machine guns the Americans used were the M1917 and M1919. Both fired the .30-06 round and could shoot about 500 rounds a minute.
That said, the primary Nazi rifle, the Mauser Karabiner 98k, was outclassed by the American M1 Garand. The Germans also didn’t have a weapon to match the M1 Carbine, a semi-auto rifle that had a 15 or 30-round magazine.
And the Walther P38 and Luger didn’t even come close to the M1911 when it came to sidearms. That much is indisputable.
But it isn’t all about the rate of fire in full-auto – although it probably is good for devout spray-and-pray shooters. It’s about how many rounds are on target – and which put the bad guys down. The German guns may not have been all that when it came to actually hitting their targets, at least according to the United States Army training film below.
After Action Report | World of Tanks from WATM on Vimeo.
World of Tanks” has a simple premise: Get into a tank and go kill stuff. And yes, it’s as fun as it sounds.
The game starts off with a tutorial level that gives the absolute basics of tank driving in World of Tanks before allowing players to fight bots for practice. After that, players are thrown into the deep end with other players.
And that’s when it gets really fun. After all, “World of Tanks” is a multiplayer game, and the best parts happen when fighting in the massive 15-on-15 tank battles. Playing in random groups gives you the chance to drop right into the action. But players can set up platoons with friends so that they can go into the battle and fight as a team.
Fighting as a team is very valuable considering the game has 120 million players worldwide, some of whom have been gaining experience since the game launched five years ago.
These teams are built around a mix of tank types. Players can drive light, medium, and heavy tanks as well as tank destroyers and self-propelled guns.
No matter which tank type you try driving, you get the feeling that you’re moving out in a true, multi-ton weapon of war, driving over trees and through buildings in battle.
But, you learn that the enemy is just as strong as you the first time a medium or heavy tank starts pounding on your hull with anti-tank rounds or an SPG hits you with artillery through your soft top armor.
Each kind of tank has its own strengths and weaknesses, and “World of Tanks” does a good job making them feel unique while teaching players how to tactically use each tank on its own and in a platoon.
Tactics are very important in “World of Tanks.” The game’s physics discourage firing from slopes down onto the enemy, a big no-no in real tank combat as well.
Each vehicle has specific weak points that players learn to protect. Players also have to quickly learn to fire from behind cover and to use concealment when maneuvering.
Juggling all of this can be hectic but is exciting in matches, especially when the enemy missteps and you’re able to blast them away with a shot in the rear armor.
To make your mission a little easier, the game lets you recruit and train crew members, allowing for faster reloads or better tank handling in combat. Players can also upgrade their tanks. Researching a new gun may give a semi-automatic capability or buying a new engine will get a tank around the battlefield faster. The eight research trees are split by nationality and each country’s armor strategy feels unique.
With all eight tech trees combined, the game features 450 tanks complete with their own handling, armor, and weapons characteristics as well as notes about their history and development.
Historical accuracy is important to “World of Tanks,” and the tanks and weapons are carefully created to match their real-world counterparts. The game does take some liberties with the historical accuracy, though, tweaking some weapons and stats to keep the game balanced and fun.
Basically, everything is kept true to history unless one tank starts being able to run roughshod over everyone else. When that happens, the designers make a few small changes to rebalance the game.
While 15-on-15 tank battles are the default, the game does have other modes like Clan Stronghold or Global Map, where clans of tankers fight each other for resources.
Wargaming.net is even bringing Football Mode back for a short time to celebrate Euro 2016. Basically, it’s soccer with tanks:
The game is free to play, but the premium version allows players to more quickly upgrade their tanks. Players can also opt to buy awesome, premium tanks in one-time transactions.