So, you’re a high-speed, low-drag new trooper who wants to have a successful and rewarding military career. The only problem is that you’re lazy.
Not “I can’t get out of bed without a personal pep talk from Richard Simmons” lazy, but more, “I’m not going to make my bed because I’m just going to ruin it tonight” lazy.
In the civilian world, that’s fine. But in the military, you can actually get demoted for not making your bed. So how do you get ahead in Uncle Sam’s Rifle Club with minimum effort? Easy. You learn to sham (or if you joined the sea services, “skate”).
Shamming and skating are the fine arts of doing little to no work while avoiding friction and punishments from command.
The trick is to pace yourself throughout the day, doing work only when necessary but also giving the perception of constant activity.
A top-shelf sham day starts with not doing physical training. The most obvious way to get out of this is a pass from the medics. WATM does not encourage this…but here’s our guide. If you can get a full-day pass to stay in the barracks, your shamming is now in easy mode.
But sick call slips and chits are rationed, and remaining on quarters for too long can get you kicked out for “malingering.” If you want to get promoted, you’ll have to get more creative.
First, always know who is instructing PT in the morning and what the planned activity is. If Spc. McMuffin is leading the platoon on a slow jog down the main strip, just bite the bullet and do PT. But if Sgt. Creatine is leading a ruck-run and circuit-training Crossfit extravaganza, then you need to volunteer for a work detail.
But wait, wait, wait! I thought you said I wasn’t going to have to actually work?
Sure, volunteering for work may seem counterproductive. But pulling a 12-hour guard shift on some ammo in a field while you’re playing the newest Candy Crush level and taking turns napping with the other guard is way better than playing log throw with Capt. America and then spending all day at a desk.
Speaking of desk work, there are ways to sham through that if you get stuck in it. If you permanently work in an office, the best thing you can do is create the impression that you’re always working way too hard to be interrupted.
This can be achieved with multiple little green notebooks, legal pads, and an endless number of browser windows. Spread the legal pads and notebooks around the desk and fill the open pages with illegible writing. Draw lots of arrows between areas of text.
If anyone asks what you’re doing, start talking a lot about guidance from headquarters and how it affects 3rd quarter mandatory training. There’s not an NCO in the world that will stick around.
When you’re only working the office for the day, the best thing you can do is offer to shred things and take the trash out. No one is timing these tasks, so there’s plenty of time to joke around with buddies or check your phone. You should take the trash out at least three or four times in a regular duty day.
And, once you volunteer to take the trash out enough times or to run other errands, people will start thinking that you must be doing said errands when they can’t see you.
Now you’re in business. Once they stop checking up on you, start adding a 20-minute nap to each errand and trash run that you do.
Another place you can work constant naps into the day is the motor pool. Avoid emptying and reloading connexes by volunteering to PMCI vehicles. At each vehicle, open the front doors and raise the hood, then rack out in the back seat for a few minutes. Finally, declare the vehicle ready to go, close everything up, and move on to the next one.
At the end of the day, there’s always the risk that a pleased platoon or first sergeant will want to inspect the room of such a squared-away individual.
Fear not — passing room inspections is easy. The trick is to get the barracks super clean one time. We’re talking perfection here. No dust anywhere, scrub the backs of the appliances, secure the bedspread with bungee cords and glue the hospital corners into place. Tie up your roommate and hide him in the woodline.
Place neatly organized study cards next to your computer, which should have exactly one browser window open to whatever your branch’s promotions and accessions guidance is.
The platoon and first sergeant will not believe their eyes. They’ll praise you in front of the formation and talk amongst themselves for days about how polished you are.
Then they’ll become complacent and they won’t inspect you anymore. They might come by for payday inspections and the company change of command, but that’s about it.
The rest of the year you can walk around in your room dripping marinara sauce onto the floor, and no one will know or care.
That barracks will become your palace of filth, and no one will be the wiser. In fact, they’ll be so impressed by that one inspection and all those guard details you volunteered for that they’ll promote you ahead of your peers until you get paid to move out of the barracks — you won’t even have to get a contract marriage to the first person you meet off-base.
Congrats, shammer. You have arrived.
(Also, maybe retrieve your roommate from the woodline at some point. He could legitimately die).
Let’s face it, the military has a lot of rules and regulations that they expect everyone to follow to the letter. For the most part, service members abide by the guidelines their commands set for them, though there are some that push the boundaries any chance they get.
Even the most squared away troop has violated a military statute at one time or another because many of them are bull sh*t less important to the mission than others.
Check out our list of regulations that service members violate every day.
1. Hands in pockets
As crazy as it sounds, having your hands stuffed inside your warm pockets on a cold day isn’t allowed; it’s the military way — but we still do it.
A consensual adult relationship between officers and enlisted members totally violates the Uniform Code of Military Justice, but it’s a lot of fun to brag about after you get out.
Sleeping with someone who isn’t your spouse is just a d*ck move. But just because it’s not cool doesn’t mean it never happens.
4. Wearing white socks
Although they’re more comfortable than wearing black socks with combat boots, don’t let the higher ups see you sporting the out-of-reg look.
Most service members prefer the term “hardcore training” — but for those enduring the tough discipline, it’s seen it as a negative thing.
The Navy has the mission of securing American interests on the ocean, otherwise known as “most of the planet.” Here are 7 weapons that have help them fight battles throughout the years:
1. Tomahawk Land Attack Missile- one of the most dangerous weapons
At $569,000 apiece, Tomahawks are expensive cruise missiles that pack a huge punch. They fly at 550 mph and have a maximum range between 700 and 1350 nautical miles, depending on which version of the missile is used. They can carry either 166 bomblets, a 1,000-pound conventional warhead, or the W80 nuclear warhead with a 5-150 kt yield. The Block IV Tomahawk missiles can even be reprogrammed in flight to hit different targets.
2. MK 48 Heavyweight Torpedo
The MK 48 heavy torpedo has 650 pounds of high-explosives packed into its warhead. It can swim at 28 knots for more than 5 miles to reach its target, homing in on it with an advanced sonar system. The Mod 7 version has sonar and guidance for better engaging targets in both deep and littoral waters while getting past enemy countermeasures.
3. Trident II Ballistic Missile
Deployed aboard Ohio-class ballistic missile submarines, each Trident II can carry 14 independently-targeted nuclear warheads. The warheads can be the W76 with a yield of 100 kt or the W88 which yields a 475-kt explosion. The submarines were built to carry 24 each. The number of nuclear warheads on a Trident II was limited to eight and the number of missiles on each submarine was limited to 20 by nuclear treaties.
4. Standard Missile- There’s really nothing standard about this weapon.
The Standard Missile has a boring name but awesome capabilities. It’s a family of missiles that are primarily for shooting down planes and helicopters but can also attack ships, cruise missiles, and ballistic missiles. One even took out a satellite.
Currently, different missiles are needed for different missions. The SM-2 can cripple an enemy ship while the SM-3 focuses on ballistic missiles. The youngest member of the family may change that. The SM-6 has successfully engaged cruise and ballistic missiles and may be tested against surface ships in the future.
5. MK 50 Advanced lightweight torpedo
While the MK 50 is much lighter than the MK 48 above, it still hits with an impressive 100-pound warhead and can swim at a blistering 40 knots. Designed to chase down and destroy double-hulled nuclear submarines, the MK 50 was created to get past torpedo countermeasures and kill the enemy, even in shallow water. It’s one hell of a weapon.
6. Laser Weapon System
Yes, this weapon is exactly what it sounds like. Already deployed aboard the USS Ponce, the Navy’s Laser Weapon System concentrates light into a fine point, heating a target until it burns or explodes. So far, the laser has only been used in tests but the crew of the USS Ponce is allowed to use the laser to defend the ship from actual threats. The laser can fire at different targets in rapid succession. Since shots cost less than a dollar each, double-tapping is probably fine.
Like the laser above, the railgun is currently serving on only one Navy ship. The USNS Millinocket carries the prototype weapon, essentially a cannon that uses magnets instead of chemical propellants to fire a round over 110 nautical miles. Because the round is moving so fast, it can bust bunkers and other hard targets without the need for explosives. Also, the railgun is expected to be able to engage missiles, speedboats, and aircraft at a fraction of the cost of other weapons.
Dream Foundation was founded in 1994 with a mission to serve terminally ill adults and their families by providing end-of-life dreams that offer inspiration, comfort, and closure. In September 2015, the organization introduced Dreams for Veterans – a program for terminally ill veterans.
“For 21 years we’ve had the privilege of fulfilling over 25,000 final dreams for terminally ill individuals, including veterans of all ages,” said Kisa Heyer, Dream Foundation’s CEO. “Given the number of dream requests we’ve received from the military community has jumped exponentially in recent years, we felt compelled last year to create Dreams for Veterans, a program designed to address the specific needs of our nation’s heroes and their families. Our team is working to double the number of terminally ill veterans we serve in the next three years.”
Dream Foundation has fulfilled 829 dreams specifically for veterans since it was founded in 1994, and since the launch of their Dreams for Veterans program they have fulfilled 111 dreams for veterans. Their motto is: “If you served, you can dream.”
Veteran Joe Hooker who served in Vietnam passed away last summer, but not before he was able to fulfill a promise he had made 40 years ago. On his way back from the war, he made a stop in Honolulu, Hawaii. That visit inspired a lifelong desire to go back to Hawaii “to honor the men and women that gave their life at Pearl Harbor,” as he put it. In his application to Dream Foundation he wrote that he wanted to “learn, touch and understand what happened there.”
The foundation approved this application and sent him along with his brother and sister-in-law on a VIP tour of Pearl Harbor. Although he was suffering from cancer and heart disease, he was able to pay his respects to his fellow brothers and sisters in arms.
Carl Johnson and Lucinda “Cindy” Niggel have also had their final dreams fulfilled by Dream Foundation.
Floreville, Texas resident Carl Johnson, 92, is World War II Army veteran who landed on the sands of Normandy on D-Day. Johnson earned two Bronze Stars, a Silver Star and a Purple Heart. He now has lung disease and has been told by doctors he only has a couple of months to live. He hadn’t seen Ronnie, his disabled son who lives upstate New York, in eight years.
“I always said I wanted to give Ronnie a hug before I got laid down beside my wife,” Johnson said. His caregiver contacted Dream Foundation, and in February he was able to wrap his arms around his son one last time.
“I spent a whole day with him and on top of that, [I got to see] lot of my wife’s relatives – she has a quite a few!” Johnson said. “They say you can’t win them all, but when you win them all, it’s a miracle.”
Lucinda “Cindy” Niggel, 59, is Navy veteran with terminal breast cancer. Aside from trips to the doctor or hospital, Niggel has spent most of her time confined in her home, on constant oxygen. When Lucinda told a friend she wanted to get out of her house and visit someplace tropical, that friend suggested she look into Dream Foundation.
Dream Foundation provided Cindy and a companion with a vacation to Captiva Island, complete with airfare and funds for food and transportation. “They’re true to their word, and the application process is not hard,” Niggel said. “The trip was amazing. I felt like I was in paradise.”
To learn how you can support Dream Foundation click here.
It’s no secret North Korea has a pretty big chip on its shoulder. They have to do everything bigger, more ridiculous, and more grandiose than every other country on the planet.
In an effort to prove their superiority to the world (but mostly to themselves), they put everything into that external image. Nowhere is this more apparent than in their armed forces. If we’re comparing armies to cars, the Korean People’s Army is pretty much the Pontiac Aztek of the world’s fighting forces. That doesn’t stop them from peacocking their insane special forces on the internet.
The United States should withdraw all its troops from Afghanistan and stop listening to “stooges” in Kabul, the Taliban warned in an open letter to US President Donald Trump on Tuesday.
The Trump administration is working to finalize a regional strategy that could include nearly 4,000 additional US troops, part of a NATO-led coalition, that have been requested by commanders in the country.
That plan has faced skepticism in the White House, where Trump and several top aides have criticized years of American military intervention and foreign aid.
“Previous experiences have shown that sending more troops to Afghanistan will not result in anything other than further destruction of American military and economical might,” the Taliban said in the English-language letter released to media and addressed to Trump.
The Taliban, seeking to restore Islamic rule, have been waging an increasingly violent insurgency against the Western-backed Afghan government since losing power in a US-led military operation in 2001.
In the lengthy statement, the Taliban criticized the Afghan government as “stooges,” “lying corrupt leaders” and “repulsive sellouts” who are providing Washington with overly optimistic “rosy pictures” of the situation in Afghanistan.
“The war situation in Afghanistan is far worse than you realize!” the statement said, while arguing that the only thing preventing the insurgents from seizing major cities was a fear of causing civilian casualties.
The statement also took aim at generals, who the Taliban said “are concealing the real statistics of your dead and crippled” soldiers.
“We have noticed that you have understood the errors of your predecessors and have resolved to thoroughly rethink your new strategy in Afghanistan,” the letter said. “A number of warmongering congressmen and generals in Afghanistan are pressing you to protract the war in Afghanistan because they seek to preserve their military privileges.”
The senior US commander in Afghanistan, General John Nicholson, has requested several thousand additional troops to act as advisers to the struggling Afghan security forces.
Powerful voices in the US government, including Republican Senator John McCain, have also called for an “enduring” US military presence in Afghanistan.
The Taliban letter concludes by saying the conflict could be resolved by the withdrawal of foreign troops.
“Everyone now understands that the main driver of war in Afghanistan is foreign occupation,” the Taliban said.
“The Afghans have no ill-intention towards the Americans or any other nation around the world but if anyone violates their sanctums then they are mighty proficient at beating and defeating the transgressors.”
When Johnny Cash took the stage at California’s San Quentin State Prison on Feb. 24, 1969, one of the songs he would record there was destined to become one of Cash’s most iconic songs, as well as one of his biggest hits: “A Boy Named Sue.” It held the top spot on the country charts for five straight weeks and it was his biggest hit, climbing to the second slot on the Billboard 100 chart.
“The Man in Black” was a veteran of the United States Air Force, a morse code operator who spent much of his career spying on the Soviet Union. In fact, Cash was the first person in the West to learn that Stalin died in 1953. As a matter of fact, his distinctive facial scar was the result of good ol’ military medicine.
“A Boy Named Sue” is the story of a boy who was abandoned by his dad at a young age — after giving the boy a female name. Sue finds his dad at a bar years later and gets into a pretty nasty brawl with the old man. That’s when his dad reveals he named the boy Sue so as to make Sue tough even when his dad wasn’t around to raise him.
The song about a boy trying to kill his father probably resonated with Cash’s audience that day.
The author of the song was also a veteran. Shel Silverstein, beloved around the world for his poetry, humor, and illustrations, was drafted by the U.S. Army to fight in Korea — but by the time he arrived the war was over. He was assigned to Stars and Stripes in the Pacific, part of the new peacetime Army. And thus a legendary military writer was born to the veteran community.
It was Silverstein who penned Cash’s now-famous song about the boy with a girl’s name, although Cash put his own twist on it. During the original San Quentin recording, Cash added the line, “I’m the son of a bitch that named you Sue!” In Silverstein’s original writing, there were no curse words used. Even so, the “son of a bitch” line was censored out of the album.
Military jobs all seem pretty similar from the outside. Everyone shoots at the range, everyone gets compensated according to the same pay tables, and everyone gets yelled at by the people with fancier symbols on their uniforms.
But some military jobs have hidden perks that just come with the territory. For example, if the mission requires that a soldier have access to the internet, then that soldier can usually use the internet for other stuff as long as they don’t abuse the privilege. So here are six jobs with hidden perks that help make life a little more bearable:
1. Corpsmen/medics usually have fridge access for medicines.
There are only a few groups of people who regularly had access to refrigeration during a deployment to the burning hot desert. The cooks (more on them later) and the medical folks — at smaller bases, this means Navy corpsmen and Army and Air Force medics.
The medical personnel need refrigeration to keep certain medicines from going bad. But whatever area of the fridge that’s left over is usually divvied up by the medics to keep drinks cold, a rare luxury on some bases.
2. The cooks also have refrigerators … and spare food.
The cooks have even greater access to fridges than the medics, and they can sometimes grab extra food and energy drinks to trade or share. Most forward operating bases with dining facilities feed hundreds of soldiers and Army recipes are usually written for batches of 100 servings.
It’s basically impossible to make and order the exact amount of food needed for any meal, so there’s always some spare servings of something left over — sometimes cooked and sometimes waiting to be cooked. Cooks will trade away those unused 15 servings of ribs or chicken to others for special favors.
3. Public Affairs has usually has Facebook access even when the rest of the base is on blackout.
The gatekeepers of the unit Facebook page, meanwhile, have their own great perk. When the rest of the base is put on communications blackout, public affairs troops are still required to keep the unit’s social media pages going to reassure family members back home and to keep up normal appearances.
This requires that the PA shop always has access to Facebook and Twitter, meaning its soldiers can exchange messages with family and update their own pages even when the base was otherwise blacked out.
4. Pilots and flight line folks have the best trading opportunities.
Anyone who is intimately involved in flight operations knows how to trade with people from other bases, ships, whatever, and they’ll take advantage of it. See, the economy on a deployment is limited to what goods are actually useful on the base. Pay sits in bank accounts while most people are trading the limited supply of available chewing tobacco and Girl Scout cookies.
But flight operations people have access to goods and services that are housed in another Navy ship or on another base. That means that they can trade items that only Kandahar Air Field or Sigonella has.
5. Combat camera is basically military tourism.
Look, combat camera is full of brave people who wade into battle to document it and share stories with the American public and military leaders. This isn’t to disparage them or the work they do, but they’re basically military tourists.
If some unit is doing a cool training operation on the beaches of Italy or special operators are breaking into a Taliban fortress, there’s a decent chance that some combat cameraman is getting flown out there to document it. And they leave the service with their own collection of unclassified photos, making them some of the only people with multimedia support for their war stories.
6. Signal guys get admin access to the computers.
This one may sound less than impressive, but it’s actually amazing. See, military computer networks have a lot of user restrictions, but the IT guys within the communications shops are in charge of implementing those user restrictions, so they get admin logins.
That means that they have more access to whatever they want on the internet even when deployed, provided that they don’t abuse the privilege. So, they’ll have Facebook access even when public affairs is locked out and can set their own internet to have priority access when bandwidth gets tight.
Now that the Republican Party has officially nominated Donald Trump as its candidate for president, briefers from intelligence agencies will soon begin detailing America’s current covert operations to both Trump and likely Democratic presidential nominee Hillary Clinton.
When possible, the briefings take place in secure areas. But more often than not, briefers are sent to meet candidates and presidents-elect where they are.
In 1992, the Deputy Director of the CIA flew to Little Rock, Arkansas, and rented a cheap motel room to inconspicuously brief then-President-elect Bill Clinton.
When candidates are on the campaign trail, the briefers plan spots on the route where they can establish a temporarily secure area to brief.
These initial briefings to candidates are not as in depth as the president’s daily brief. The idea isn’t to give the candidate a detailed breakdown of each operation and how it works, it’s to give them a broad understanding of what America is doing around the world and why.
For instance, the intel briefings were first given to Dwight Eisenhower and Adlai Stevenson during the 1952 election. During the run-up to Election Day, Eisenhower was receiving more sensitive information than Stevenson. This was because Eisenhower had extensive experience with intelligence from his command time in World War II, while Stevenson did not.
Once a candidate is selected, though, the briefings become more detailed and some of them become decision briefs. Even though the president-elect is not yet in charge, the intelligence agencies have to be prepared to immediately execute his or her orders on Inauguration Day.
The president-elect receives a roughly complete copy of the president’s daily brief — sometimes as early as election night. The only information omitted is operational information that isn’t useful to the president-elect.
President John F. Kennedy was a war hero and senator before campaigning for the presidency. But he didn’t gain access to America’s top intelligence until after winning the election. (Photo: National Archives)
Once the president-elect has a base of knowledge about the situation, senior intelligence officials begin coming to him or her for their expected orders on Jan. 20. If the president-elect wants to cancel a covert operation or change its course, the decision is made ahead of time so the agency can prepare.
In 2000, then-President-elect Barack Obama made it clear that the detention and interrogation program would cease the moment he was in charge. That allowed Hayden to prepare to cut that program while keeping most other covert operations going full-bore.
You can learn a lot more about these briefings and their history in former-CIA Analyst John L. Helgerson’s book, Getting to Know the President. The book is available for free on the CIA’s website.
Predicting the future through popular fiction is always a headache. One specific (and inevitable) war, however, has been the setting for many works of exploratory fiction. Everyone has come up with their own unique twist on how the World War Trilogy is going to end because global audiences demand an over-the-top-ending to their trilogies.
Video games set in a fictional World War III span the range of plausibility and, accordingly, audience reception. Early games, like 1981’s Missile Command, were simple enough as to not raise eyebrows and breathtaking, modern games, like Battlefield 4 and Arma 3, take a more down-to-earth approach.
But then there are the absolutely ridiculous games that hinge on insane premises, like that the next World War will involve us fighting our would-be robot overlords by the distant year 2010.
6. Terminator: Salvation (2009)
Yes, we were not-so-subtly pointing at this game. To the Terminator franchise’s credit, they were pretty optimistic about how advanced future technology would be back when the series kicked off in 1984.
But when this game references its own timeline as being “13 years after Judgement Day,” which, according to the films, was on Aug. 29, 1997, they effectively put all of one year between the game’s release and the over-the-top, dystopian futurescape… there’s just no excuse for that silliness.
We could forgive the game’s plot if it wasn’t so bad… even by 2009 standards.
5. Chromehounds (2006)
Like some of the other games on this list, alternate history is used to explain away inconsistencies. Chromehounds is a giant robot simulator that pits three fictional nations against each other that are totallynot based on America, the USSR, and the Middle East.
You could customize your mech and choose a nation to fight under in real time against other players. The game was enjoyable while it lasted, but the servers shut down in 2010.
The world needs more customizable mech simulators.
4. Call of Duty: Modern Warfare 3 (2011)
Compared to many of the other first-person shooters set in WWIII, Call of Duty: MW3 upped the ante. Sure, the story follows many of the standard tropes for WWIII — some Russian guy is evil, Europe gets invaded again, and *gasp* nuclear war is threatened.
What made 2011’s installment of Call of Duty so spectacular was that, during the single-player campaign, you got to live out all the action in various roles throughout the world. You play as several characters, all with unique backstories, while you hunt down the big bad.
The ending is just so, so satisfying.
3. Homefront: The Revolution (2016)
Based off the premise that North Korea takes over the world, this game is set in an alternate history where the hermit kingdom’s tech industry isn’t as laughable as it is in our timeline. The game places you in a Red Dawn-esque world where you need to start an underground resistance against Communist invaders.
The game wasn’t without faults — mainly in the narrative and character-development departments — but immersive open-world gameplay, complete weapon customization, and a level of difficulty that made you think through every action made the game stand out.
2. Raid Over Moscow (1984)
Cold War-era games about the Cold War were the best. Originally released on the Commodore 64, Raid Over Moscow‘s story begins when three Soviet nukes launch and you’re the only space-pilot able to stop it. You fight your way through to the Kremlin (which, apparently, was the missile silo for all of the USSR’s nukes) before blowing it up. The most unbelievable thing about this game is that it goes out of its way to explain that America can’t just nuke them back because all US nukes were dismantled.
At the time, the game was fairly controversial. European nations were uneasy about selling a game that directly portrayed the destruction of the Kremlin. Unfortunately for them, the controversy only made European citizens want the game more.
Ahh, the good ol’ days when people feared 8-bit graphics could start an international incident.
1. Command & Conquer: Red Alert 2 (2001)
No WWIII game comes close to offering the same level of enjoyment and ridiculousness as Command & Conquer: Red Alert 2. To cut a very long and very confusing story short, Albert Einstein creates a time machine to kill a young Hitler. This leads the Soviets to grow unchecked and, in their liberty, research mind-control technology. And that’s just the first game.
This time around, you need to fight a psychic Rasputin stand-in — or you could choose to play as the Soviets. This game and its expansion pack, Yuri’s Revenge, are considered classics. You’ll need to play through it to understand, really.
The silly live-action cutscenes just make the game that much more hilarious.
The Dillon Aero M134D minigun is the world’s ultimate gatling gun, firing upwards of 6,000 rounds per-minute. And the awesome weapon can be carried on everything from small helicopters to fixed wing planes to the backs of infantrymen.
The 7.62mm minigun got its start in Vietnam where the Army adopted it for vehicle and infantry use while the Air Force bought it for its first-generation “Spooky” gunships. The infantry version of the weapon requires a tripod and large batteries and was rarely deployed.
But the vehicle-mounted versions of the weapon were a hit. The AC-47 carried three of the miniguns on its left side and would fly through the skies of Vietnam at night, dropping flares to illuminate enemies attacking U.S. forces and then wasting them with the three miniguns. It was later nicknamed “Puff the Magic Dragon” because of the way its tracers lit up the night.
The Air Force eventually turned to a larger plane and larger guns for aerial gunships, leading to the AC-130 variants still flying today. But the M134 saw expanded deployments as the Navy began mounting them on ships and boats and the Army expanded the weapon onto more helicopters and vehicles.
But the original M134s were prone to jamming, so Dillon Aero went back to the drawing board and eventually rolled out the M134D, a more reliable version of the weapon.
The Navy Special Warfare Combatant Craft crews rely heavily on the weapon when conducting riverine operations and landing SEALs. The high rate of fire allows them to quickly subdue a riverbank or to suppress an enemy chasing Navy SEALs during a pick up.
See the awesome weapon in action in the video below:
Hiroshi Miyamura was born to Japanese immigrants in Gallup, New Mexico, in 1925. This made him Nisei — Japanese for “second-generation.”
At the outbreak of World War II, Miyamura witnessed many of his fellow Nisei being shipped off to internment camps. Gallup, however, was not located within the relocation zone, and even if it was, the townspeople were ready to stand up for their Japanese neighbors.
Safe from the internment camps, Miyamura enlisted in the US Army volunteering to serve with the famed Nisei 100th Battalion, 442nd Regimental Combat Team. Unfortunately for Miyamura, by the time he reached Europe to join the unit, Germany had surrendered.
He returned home, stayed in the Army Reserve, and married a fellow Nisei woman who had been interned in Arizona.
Recalled to active service, Miyamura joined the 3rd Infantry Division’s 7th Infantry Regiment in Japan as it prepared to join the combat on the Korean peninsula.
Landing on Korea’s east coast, Miyamura and the rest of the 3rd Infantry Division stormed into North Korea before being driven back by the Chinese intervention.
The 7th Infantry Regiment helped cover the retreat from the Chosin Reservoir and was the last unit to leave Hungnam on December 24, 1950.
Miyamura and his comrades were then placed on the defensive line around the 38th Parallel where they actively repelled numerous Chinese Offensives.
The war then became a bloody stalemate with each side battling across hilltops trying to gain an advantage.
One such hilltop, located at Taejon-ni along a defensive position known as the Kansas Line, was occupied by Miyamura and the rest of Company H, 2nd Battalion, 7th Infantry Regiment.
After dark on April 24, 1951, Miyamura quietly awakened his men – a trip flare had gone off in the valley below their position. In the faint light of the flare, the Americans could make out large masses of Communist troops advancing on their position.
The Chinese 29th Division smashed into the entire 7th Infantry Regiment. The hardest hit was the 2nd Battalion holding the right flank. By 2:30 the next morning, they were surrounded by the Chinese.
Miyamura, leading a machine-gun squad, ordered his men to open fire. As the American guns roared to life, the Chinese fell in droves. But still they kept coming.
After two hours of relentless fighting, Miyamura’s machine-guns were down to less than 200 rounds of ammunition. He gave the order to fix bayonets and prepared to repulse the next wave of Chinese attackers.
When that attack came, Miyamura jumped from his position and savagely attacked the enemy. He blasted off eight rounds from his M-1 Garand before dispatching more Chinese with his bayonet.
He then returned to his position to give first aid to the wounded. When he realized they could no longer hold, he ordered his squad to retreat while he gave covering fire.
He shot off the last of the machine-gun ammunition and rendered the gun inoperable before pouring another eight rounds into the advancing Communist.
According to Miyamura’s Medal of Honor citation, he then “bayoneted his way through infiltrated enemy soldiers” until he reached a second position and once again took up the defense. During his withdrawal, Miyamura was wounded by a grenade thrown by a dying Chinese soldier.
The attacks grew fiercer against the second position. Elsewhere along the line, the rest of the battalion had been ordered to begin a withdrawal south to a more tenable position. Miyamura, realizing their position was in danger of being overrun, ordered the remaining men to fall back as well while he covered their retreat.
Miyamura was last seen by friendly forces fighting ferociously against overwhelming odds. It is estimated he killed a further 50 Chinese before he ran out of ammunition and his position was overrun.
Exhausted and depleted from blood loss, Miyamura and numerous other men from the 7th Infantry Regiment were captured by the Communists.
Despite his heroic efforts, Miyamura’s ordeal was far from over.
After being captured, the men were marched North for internment camps. Miyamura set out carrying his friend and fellow squad leader, Joe Annello, who had been more severely wounded. Others who fell out of the march were shot or bayoneted. At gun point, the Chinese forced Miyamura to drop his friend. Miyamura initially refused but Annello convinced him. They said goodbye and Miyamura marched on.
He would spend over two years as a prisoner of war at Camp 1 in Changson.
While he was there, the decision was made to award him the Medal of Honor for his actions on the night of April 24 and 25. However, due to his staunch defense and the large numbers of enemy he killed, it was decided to keep his award classified he could be repatriated for fear of retaliation by his captors.
Finally, on August 20, 1953 Miyamura was released from captivity as part of Operation Big Switch. When he arrived at Allied lines, he was taken aside and informed that he had been promoted to Sergeant and also that he had received the Medal of Honor.
Miyamura returned to Gallup after the war and settled down.
Then, in 1954, over a year after the war ended, a man walked into Miyamura’s work – it was his old friend Joe Annello. Both had been sure that the other had died in captivity until Annello read Miyamura’s story and traveled all the way to New Mexico to see if it was true.
Miyamura is still in Gallup, in the same house he bought all the way back in 1954.