Gamers have all experienced this before — you’re trying to get from Point A to Point B when, suddenly, you’re gunned down by a player who’s been hiding, motionless, for minutes, just waiting for you to run by. It doesn’t matter if it’s a sniper in an open field or some jerk hiding around the corner with a shotgun — it pisses you off and, of course, it’s never your fault.
The practice of posting up in a spot and waiting for players to enter your field of view is called ‘camping,’ and if you’ve played an online shooter, this tactic has definitely boiled your blood. Probably because we all, on some level, recognize an undeniable truth: there’s nothing technically wrong with the strategy.
If you’ve just come off a losing round of CS:GO, this is probably the point in the article where you ragequit and go back to scrolling through Facebook, but if you’ve served, then you know ‘camping’ is a legitimate strategy — one that’s used in every area of military tactics, both defensive and offensive.
Next time, before you yell at that camper, consider these real-life examples:
If you know anything about being a sniper, then you’ll know exactly why this is at the top of the list. Snipers are the kings of real-life camping. Their entire job revolves around sitting in a spot, waiting to clap someone on the other side of the “map.”
A successful ambush leverages the element of surprise against your enemy. It’s when you and your entire squad hide in some bushes and wait for enemies to roll down a road so you can punch their time card.
If an enemy squad hears you approaching in PLAYERUNKNOWN’S BATTLEGROUNDS, they’re going to hit the deck and wait until you come into view. It’s fair play and you getting upset about it won’t diminish its usefulness.
Whether you’re in a city, in a desert, or in a jungle, if you’re kneeling down waiting for enemies, then you’re definitely camping. You’d be stupid not to keep an eye out for the enemy in real life — so why’s it a sin in gaming?
Sitting in a defense
Defensive postures are mostly meant for resting after a large-scale attack, but while you’re sitting in your fighting hole, you’re watching for enemies.
This is, essentially, 300+ people camping together in real-life.
The entire purpose of being on post is, no matter where you’re at, to watch for enemies and forcefully remove their soul from their body should they come around. Sometimes, you’ll wait for hours and nothing happens but, either way, camping is used to maintain security in large perimeters.
So, next time someone says they “hate campers,” remind them that it’s not only fair — but tactically sound.
These games – in which players are positioned behind a gun – have turned a generation of kids into digital warriors who fight terrorists and battle alien invaders. Many play first-person shooters for pure, innocent enjoyment. Some like achieving objectives and being a part of a team. And, for others, it simply feels good to eliminate an enemy – especially someone who’s trying to harm them.
The games allow soldiers to take their combat roles home with them and blur their on-duty responsibilities with their off-duty, noncombat routines and lives.
But what effect have these video games had on U.S. soldiers? How accurately do they depict military life? And do they actually help recruit, train and retain troops?
The games in the Arma series strive to simulate combat. In this sequence from Arma 2, a helicopter insertion goes wrong as troops try to take a contested airfield.
From battle screen to battlefield
As part of a study, we interviewed 15 current and former members of the U.S. military who were between 24 and 35 years old to understand the role violent first-person shooter games played in their recruitment and training.
The majority of interviewees told us it was important to stay in the mindset of a soldier even when not on duty. To them, first-person shooters were the perfect vehicle for doing this.
Game preferences varied among the soldiers we interviewed, but popular titles included “Ghost Recon Advanced Warfighter 2” and “ARMA 2,” which a current member of the Army said was “one of the most hardcore assault experiences in gaming.”
In Call of Duty: Modern Warfare 2, players fight a campaign across the world and in space during a war between the U.S. and Russia.
Meanwhile, an Iraq War veteran described “Call of Duty: Black Ops 2” and “Call of Duty: Modern Warfare” as “the ultimate first-person shooter experiences ever” and “intensive and highly realistic approaches to tactical combat. The choice of attacking with stealth or unleashing an all-out frontal assault full of mayhem is yours. It’s violent, it’s chaotic, it’s beautiful.”
But it’s tough to make the case that games accurately simulate what a soldier’s life is really like. First, military tours of duty are not solely made up of hard-charging, chaotic battles, like those in first-person shooters. The majority of soldiers won’t participate in any full-frontal combat operations.
Second – and, most importantly – in the digital world there are no legal and ethical considerations. When things go wrong, when innocent people are killed, there are no ramifications. If anything, the games warp these real-world consequences in the minds of players; in 2012, psychologists Brock Bastian, Jolanda Jetten and Helena R.M. Radke were able to use brain scans to show that playing violent video games had the potential to desensitize players to real-life violence and the suffering of others.
In a 2010 article for the Brookings Institution, political scientist Peter Singer quoted a Special Forces soldier who was involved in the production of “America’s Army 360,” a video game developed to recruit and train enlistees.
An American city burns in Call of Duty: Modern Warfare 2.
“You lose an avatar; just reboot the game,” the soldier said. “In real life, you lose your guy; you’ve lost your guy. And then you’ve got to bury him, and then you’ve got to call his wife.”
Indeed, journalist Evan Wright wrote in his book “Generation Kill” that solders were on “intimate terms with the culture of video games, reality TV shows and internet porn.”
Real-life combat, however, was something entirely different.
“What I saw was a lot of them discovered levels of innocence that they probably didn’t think they had,” Wright wrote. “When they actually shot people, especially innocent people, and were confronted with this, I saw guys break down. The violence in games hadn’t prepared them for this.”
Thus video games might suck soldiers in – offering a tantalizing taste of the glory and excitement of battle. But they do little to prepare them for the types of threats that actually exist on the battlefield.
“When I really think of the government seeing that as training, I laugh,” one of our interviewees told us. “But I also feel a bit uneasy.”
Militarizing legions of gamers
Regardless of their effectiveness as training tools, violent video games can certainly act as a valuable tool for connecting the military with potential recruits. In addition to influencing the decisions of gamers to pursue military service, they can also be used to promote the geopolitical goals of the military.
Journalist Hamza Shaban, in a 2013 article for The Atlantic, described just how deep the Army’s relationship had become with the commercial gaming industry, creating what he dubbed a “military-entertainment complex.” According to Shaban, the games that emerged from this relationship – an exciting, simplified, easy-to-play version of warfare – encouraged gamers to consider a career in the military.
Frontlines: Fuel of War attempts to simulate what World War 3 in the near future would look like.
(YouTube/Best War Games Channel)
Meanwhile, games such as “UrbanSim,” “Tactical Iraqi” and “Frontlines: Fuel of War” teach players and potential recruits about the discourse of modern-day warfare. Missions include battling Islamic militants, winning over potentially hostile populations and establishing pro-Western, pro-democratic societies. They engage with the fundamentals of insurgency and counterinsurgency, present the dangers of improvised explosive devices and highlight the military usefulness of weaponized drones.
However, to some of the soldiers and ex-soldiers we spoke to, the value of playing first-person shooters amounted to little more than propaganda.
“The idea of us training using these games is a bit of a [disaster],” one said. “What the U.S. seeks to achieve through the use of these games is not entirely within their control. It might be a cheap way of getting us involved … but it’s hardly ‘training.'”
Another called first-person shooters “more like brainwashing than anything.”
“But you have to be pretty stupid to buy into all this,” he added.
Everyone in the military (including the Air Force) scratches their heads over why ridiculous and over-sized swords are given to high ranking Air Force officers. The real reason is rooted in tradition and a dash of silliness.
U.S. Air Force NCOs honor officers who have made significant contributions to the enlisted corps by inducting them into the Order of the Sword. The keeper of the Air Force Master Sword, the Chief Master Sgt. of the Air Force, bestows the honored officers with a sword of their own, fitting to their duty.
According to the Air Force’s claim: “The original order of the sword was patterned after two orders of chivalry founded during the Middle Ages in Europe: the (British) Royal Order of the Sword and the Swedish Military Order of the Sword, still in existence today. In 1522, King Gustavus I of Sweden ordered the noblemen commissioned by him to appoint officers to serve him, and these people became known as the non-commissioned officers.”
Eagle-eyed historians would poke holes in many of those claims. The Brits don’t have an Order of the Sword. The Sweds didn’t have one until 1748, which is way later than what is considered the Middle Ages — and they haven’t inducted anyone since 1975. The Romans already had a form of an NCO, France’s King Charles VII helped form corporals a century earlier than Gustavus I, and Baron Von Steuben helped finalize the American NCO Corps as we know it with the “Blue Book” for the Colonial Army, so, yeah, there are some holes in this origin story.
As for the current Air Force Order of the Sword, the inductee is chosen by the enlisted airmen on a strictly confidential matter. Having roughly 50,000 airmen keeping a secret is nearly impossible, so the decision is made by the 15 senior most enlisted. Because of this, seven consecutive 4-star commanders of the United States Air Forces in Europe were placed into the order.
But it’s the design of sword that draws the most attention. The over-the-top pageantry that goes into the design is a source of entertainment and jest all around the military.
It’s 1 a.m. again, and I’m wearily crawling into bed hours after my partner.
This is the effect of “Apex Legends” on my life — the latest major Battle Royale game to demand the attention of tens of millions of players. Since “Apex Legends” arrived in early February 2019, it’s become the standard background game in my life.
Unlike “Fortnite” or “PlayerUnknown’s Battlegrounds,” “Apex Legends” has its hooks in me deep and I don’t foresee them letting go anytime soon. Here’s why:
There are ziplines in “Apex Legends” that defy the laws of physics in delightful ways.
1. “Apex Legends” feels better to play, from gunplay to movement to strategy, than any other Battle Royale game available.
Everything about the act of playing “Apex Legends” feels good, and the more I dig into the game, the more I find to love.
The simple act of moving around is so thoroughly, thoughtfully detailed that it bears praising.
Here’s a very basic overview: Every character moves at the same speed, whether walking or running. While running, you can push the crouch button to slide — this offers you a minor speed boost if you’re on flat or sloping ground. Every character can jump, and if you hold jump while leaping into a wall you’ll clamber up the wall.
It’s a very simple set of rules, but the way that “Apex Legends” makes all movement feel so fluid and smooth is remarkable. It’s perhaps the most impressive aspect of “Apex Legends”: The game simply feels good to move around in. The same can’t be said for any other Battle Royale game.
2. It’s a tremendously detailed game, despite being straightforward and accessible to anyone.
Allow me an example: For the first few weeks, I rarely used hip-fire (shooting without aiming down the sights). Why would I do that if I could aim more carefully by aiming with a sight?
It turns out there’s a massive benefit to using hip-fire shooting in “Apex Legends,” and blending your shooting between aimed shots and hip-fire is a crucial component to successful play. Due to the relatively accurate spread of fire, hip-firing is critical for winning close-quarter fights with most weapons in “Apex Legends.”
That’s one tiny detail of myriad tiny details that make every little thing you do in “Apex Legends” feel so good. It’s actually my favorite component of the game: I’m still learning finer nuances of each specific weapon, of how to move through the environment more swiftly, of how to reach a place I didn’t know I could.
It’s a game that still feels remarkably fresh to me even after dozens of hours played.
The full “Apex Legends” island.
(“Apex Legends”/Electronic Arts)
3. The way players can interact with the extremely detailed world in “Apex Legends” is a testament to its excellent world design.
On our way to the next circle, my friend pinged a location for me to see — a tiny little hole he’d discovered that could be used to sneakily get away in a desperate Skull Town fight.
It was the most recent discovery he’d made after over 100 hours spent running, sliding, and shooting through the single map in “Apex Legends.”
There are dozens of these little quirks to the map, and it’s clear that an absurd amount of attention was given to exactly how each area of the map was laid out. There are always more angles to take, or ways to flank enemies, or a carefully placed boulder that’ll have to serve as cover — the hands of the game’s development team are all over the map if you look close enough.
“Fortnite” recently added a bus that acts a lot like the Respawn Beacons in “Apex Legends.”
4. “Apex Legends” is the evolution of Battle Royale — every other game in the genre feels old by comparison.
Watching a video recently of a popular Twitch streamer playing “PlayerUnknown’s Battlegrounds,” I was struck by how stiff it was. Movement had no sense of weight to it, and the sound of the player running made it look like they were tiptoe-running across a field.
Frankly, it looked outdated and unpolished compared to “Apex Legends.”
The closest any Battle Royale game gets, in terms of movement and gunplay and feel, is “Call of Duty: Blackout.” It’s quick, and has solid gunplay, and there are some interesting gameplay twists that make it unique. But it is inherently a “Call of Duty” Battle Royale mode, with all the baggage that comes with — movement isn’t very fluid, and guns mostly sound like toys.
And that’s before we start talking about the respawn system, or ziplines, or the pinging system, or dropships, or care packages, or the jumpmaster system, or any of the other dozen innovations that “Apex Legends” brings to the Battle Royale genre. It adds so much new stuff that it feels like a full step forward past every other game in the genre.
Level 1 Shield here!
5. The ping system!
It’s hard to overstate how impressive the ping system is in “Apex Legends.” It should be the number one takeaway for any game developer working on a new multiplayer shooter.
The idea is simple: See an enemy? Tap the right bumper on your gamepad, and your character will call out those enemies and even mark their last movement for your teammates. See ammo your teammate needs? Tap the right bumper! It’s a brilliant, robust system for “spotting” various things — from items to enemies.
Smarter still, that system is contextual. If you’re looking at a level-three helmet and “spot” it, your character shouts out, “Level-three helmet here!” and marks it for your teammates. It’s this system that enables teammates to communicate a wealth of information without having to literally speak to strangers.
The spotting system cannot be overstated in its importance — it’s such a smart innovation that I outright expect it to show up in most multiplayer shooters going forward. It better!
Even with a sight, shooting someone from this distance with an Alternator is a tricky proposition.
6. It’s the best shooter of any Battle Royale game — shooting specifically.
The team behind “Apex Legends” has a serious pedigree behind it, having created the “Call of Duty” series and the “Titanfall” series.
It’s no surprise, then, that the shooting in “Apex Legends” feels so good — it’s from developers who more or less set the standard in video-game shooting.
To this end, bullets fall appropriately over a distance. Gunshot sounds are directional. Headshots feel substantial, and submachine guns feel like high-powered BB guns.
The shooting looks, feels, and sounds as good or better than the best shooting games, from the latest “Call of Duty” to “Destiny 2.”
This may sound obvious but, in the most popular Battle Royale games, the shooting is pretty terrible. “Fortnite” has notoriously lackluster shooting mechanics. The only great Battle Royale shooter is “Call of Duty: Blackout,” and that shooting is held back by the relatively stiff movement of the game.
7. Since each Legend has their own abilities, learning how to mix those abilities with your friends is a blast.
In “Fortnite,” every character you play as has the same abilities. It’s a third-person shooter with building mechanics, and every avatar — visuals aside — is identical.
The same can be said for “PlayerUnknown’s Battlegrounds” and the Battle Royale mode in “Call of Duty: Black Ops 4.”
But in “Apex Legends,” each player has unique abilities. There are various “classes” of characters — soldiers, tanks, healers, etc. — and various specialties within each class. In this way, “Apex Legends” is more similar to “Overwatch” than its direct competition.
And blending those characters into a team made up of complementary players is part of the delight of “Apex Legends.” Better yet: The game’s developer, Respawn Entertainment, has already added one new character, Octane. And more are promised for the future.
So, what are these powers? They range from the ability to conjure a healing drone that can heal multiple teammates at once, to a grappling hook for reaching high places, to the ability to deploy noxious-gas containers. Using Bangalore’s smoke grenade combined with Gibraltar’s air strike ultimate is one combination I’ve been particularly enjoying.
Since it’s still early days for “Apex Legends,” many of the best ways to use various abilities are still shaking out. And that’s thrilling! There’s a “meta” to “Apex Legends” that is deeper and smarter than games like “Fortnite.” It feels like there are many ways to win, with a variety of different team setups, rather than a “best” way to win. And that leads to the kind of experimentation that keeps the game fresh.
Picking up wins with friends is absolutely delightful.
8. Playing with friends is critical, and makes the game so much more enjoyable.
I’ve had lots of good matches of “Apex Legends” with total strangers. I’ve won many games where my teammates and I never spoke a word, using only the in-game pinging system to communicate while moving from fight to fight. It is entirely possible to play this game with strangers and have a blast.
But nothing is better than playing with friends, using both your voice and the game’s pinging system to detail your words. Saying “Enemies right here” and pinging the location at the same time is a great way to immediately convey complex information to your teammates. Even better is the tactical planning you convey to each other afterward as you head into battle. “I’ll take left flank,” for instance, or “Getting height” — common refrains while sneaking up on an opposing squad.
Better still, you learn each other’s strengths and compliment each other’s chosen character. You laugh at each other’s faults and call out items you know friends are looking for — yes, I’m always looking for an R-301. Thank you for remembering!
It’s why I’ve been staying up way past my normal bedtime almost every day to play more “Apex Legends.” It’s the best game that’s come out this year by a longshot, and by far the best Battle Royale game available.
Marine Corps veteran and amputee video game streamer known amusingly as “ToeYouUp” has been making headlines as of late for his win in the uber-popular battle royale game, Apex Legends. The Marine Corps vet lost his arm in a motorcycle accident at the age of 24 but hasn’t let it affect his love for video games.
For those of you who have played Apex Legends (one of the humble 25 million to enjoy its February debut), you know how difficult it can be to get a single kill in this game, let alone a win. However, ToeYouUp managed to get a win in the game — using one hand, one foot, and a run-of-the-mill, ol’ Playstation 4 controller.
He’s also opted to forego any modifications on his controller. Instead, he uses his left hand to press the controller buttons, move, and aim his character. Then, he uses his toe to fire. Just look at that trigger discipline. Once a Marine, always a Marine.
How fitting then, for a Marine, that he specializes in first-person shooting games. Specifically, he alternates between Apex Legends and Battlefield V. You can take the boy outta the Marines, but you can’t take the Marines outta the boy.
It’s also important to note that ToeYouUp’s channel is a blast to watch independently of his amputation. It’s actually allowed him to develop a play style that is far more watchable than a lot of his two-handed counterparts — because it’s unique. His motions tend to be far more linear, and he surveils the landscape far more than most top ranked Apex Legends players, so what could initially be looked at as a “limitation” is actually quite the opposite — it makes for more creative play.
On a website full of thousands of people who can play a game well, it’s far more entertaining (and refreshing) to see someone who can play the game with their own style and approach. Twitch users are noticing, too — he’s jumped up thousands of followers since his Apex Legends win went viral.
You can join the masses and watch the vet drop some virtual bodies on his Twitch channel below.
The Fallout game series does a great job of giving the player choices. Particularly, they give you the option to choose whatever faction is warring over the region of the post-apocalyptic wasteland you’re playing around in. New Vegas is no exception. The thing that stands out is the fact that, out of the factions warring over the New Vegas Strip, none of them are really that awesome. The worst of them, however, is Caesar’s Legion.
At the start of the game, the looming threat of a second battle of the Hoover Dam is coming with Caesar’s Roman Empire inspired Legion and the New California Republic’s Troopers and Rangers. Caesar’s Legion, with or without the help of the Courier, was doomed from the beginning. Even if they win the battle, eventually, they’re bound to fall.
Here’s what the Legion has to say about it.
Women aren’t welcome… at all
The issue here is that Caesar is automatically cutting a large potential portion of his ranks by only limiting them to males. In a post-apocalyptic wasteland, any army should be open to taking as many bodies as they can get. If most of the human population has already been wiped off the planet and the survivors face worse dangers than other humans, why not include women? After all, two guns in a fight are better than one.
Oh, and they’ve got slaves.
The Legion built an infamous reputation by tearing up enemy tribes and killing those who didn’t want to fall under their banner. Anyone else was tortured and killed. Ruling with an iron fist is a great way to get the civilians to rise up against you and usurp you from command.
There’s that old saying about bringing a knife to a gunfight, right?
Minimal use of guns
The Legion absolutely uses guns. However, they find it more honorable to fight with bladed weapons or meet their opponents in close combat. While one may commend this mentality, it’s just not sensible.
When the Legion’s greatest adversary, the NCR, finds its strength in the use of snipers, when will your best get to fight if they get dome-pieced 500 yards away?
They’ve also got cool armor.
The NCR, though not in the best shape during the events of New Vegas, have greater willpower and cause. While they may not be perfect, they’ve still got a much stronger will than the Legion. Even if the Legion beat the NCR back, the NCR would find a way to regroup and strike back harder than before.
Like clockwork, whenever a new Call of Duty game gets released, there’s a mad rush within the playerbase to be the first (or one of the first) to reach level fifty-five and “prestige,” effectively resetting your progress to gain a cool emblem that you can then show off to other players.
That emblem, especially during the game’s earliest days, shows your opponents (and teammates) that you’re extremely skilled at the game.
But this isn’t exclusively a player-driven tradition. Activision Blizzard is well aware of this race to the top and is using it to drive donations toward a charity that directly helps veterans find employment after service. Right now, you can watch the greatest players duke it out as they strive to be the first to prestige while simultaneously supporting the Call of Duty Endowment.
It’s called the #CODNation Challenge.
“The #CODNATION Challenge is an incredible and unique way for the gaming community to come together each year, have fun, and support our veterans in their transition back to civilian life,” said Dan Goldenberg, Executive Director of the Call of Duty Endowment.
The race to the top first officially began today at 9:00 am PST, but you haven’t missed out just yet — it’s expected to be a full 24-hour gaming marathon. The #CODNATION Challenge has partnered with ELEAGUE, the premiere esports and live tournament brand, to showcase each gamer in the running on Twitch.
To watch their live stream, check out the video below:
Every cent donated through the event is directly given to the Call of Duty Endowment. With it, the charity helps place veterans in high-paying, high-quality jobs — and things are going amazingly well.
The Call of Duty Endowment first set out to place 25,000 veterans in great jobs by the end of 2018, but they’ve nearly doubled that goal already, managing to aid 47,000 veterans hone their skills and get jobs that they can be proud of. They’ve since revised their goal. Now, they want to place another 50,000 veterans by the end of 2019.
So check out the steam, toss in a few bits, and enjoy watching the very best of the new Call of Duty: Black Ops 4, which launches tomorrow, Oct 12, 2018.
With Far Cry: New Dawn coming soon, it’s tough not to get excited because we all know that the game is going to do the one thing for which the franchise is known: Dropping you into the middle of a f*cked-up situation and forcing you to shoot your way out of it. Of all the games in the series, Far Cry 5 is the best (so far) in doing exactly that, but goes a step even further in motivating us American players to uproot the local tyrant — it’s set in Montana, USA.
But the thing that Far Cry 5 does best is it makes you feel operator AF.
While there are plenty of things that we loved about this game, including the story and characters, the best feature is making you feel like some Special Forces operator on his way to show the antagonist, a religious cult leader named Joseph Seed, and his f’ed up family what that Zero Foxtrot life is all about.
Here are the features of the game that make it so:
You can even dress like one of your boots on the weekends.
You get a choice in wardrobe…
…that includes 5.11 gear. That’s right — every geardo‘s favorite brand is featured in the game. But if there’s anything that makes you feel like an operator, it’s running around in plain clothes with a plate carrier and mag pouches to go give those cultists (known as “Peggies”) a piece of your mind.
Sometimes, it’s better to go it alone.
(U.S. Army photo by Staff Sgt. Nicholas Pilch)
On your own, you can infiltrate enemy camps and kill every single last one of them without any external support. Some camps can have up to fifteen enemies. You’ll go up against snipers, machine gunners, and flamethrowers. But like a true operator, you can do the whole thing with nothing more than a bow and some throwing knives.
Operators are used to being in small teams to take on large numbers of enemies.
(U.S. Marine Corps photo by Cpl. Matthew J. Bragg)
Instead, if you want to bring a team with you to spank the enemy and send a message, you can use the “Guns for Hire” feature and bring up to two others with you.
Nothing like picking up one of these bad boys and going to town.
The ability to use any weapon
In all honesty, it would be easier to provide a list of weapons you can’t use in the game. Like the best of them, you can pick up any weapon on the battlefield and use it to your advantage (and your enemies’ detriment). Anything from a small tree branch to a heavy machine gun is in your wheelhouse.
“It ain’t me, it ain’t me…”
The ability to use any vehicle
You want to fly an airplane and drop warheads on foreheads? You can do that. You want to ride in a Huey to reap souls while blaring Fortunate Son? You can do that, too. In fact, there’s not a vehicle your character cannot use.
All things considered, by the end of the game, you’ll feel like growing out that nice operator beard and eating some egg whites.
On April 15th, 2018, one of the finest Marines to ever grace Hollywood, R. Lee Ermey, passed away. He left behind a legacy that will stand the test of time, portraying troops and veterans in a positive light while connecting civilians to the military by being a cinematic icon.
Nearly every time pop culture alludes to the military, they’re inadvertently referencing his works — typically because of his incredibly popular role in Full Metal Jacket. Blizzard Entertainment’s legendary World of Warcraft is no exception to that rule.
In fact, the newest expansion, World of Warcraft: Battle for Azeroth, features an entire series of quests dedicated to the Gunny himself.
You know, actual Marine Corps stuff.
Over the years, the game has included a total of three nods to his works. First, there’s a character exclusive to Halloween-time events named Sergeant Hartman that aids you in your fight against a fiendish Headless Horseman. There’s a dwarf named Gunny at Honor Hold that makes snarky comments about the player, according to your character’s in-game rank. And there’s a Lieutenant Emry, a misspelling of Ermey’s name, that offers the player a quest to take a beach from the Horde like any good Marine would.
But all of those characters were simply flavor NPCs — none of them really added anything to the story and they were more or less based off of Gunny Hartman, not Ermey himself. The fourth and most recent tribute character pulls nods from his life, sprinkling in just a bit of Full MetalJacket. Since the latest expansion is very heavy on Naval themes, much of your time is spent landing on beaches.
And this nice little riff that would have made Ermey proud. You may be gone, but you’ll never be forgotten.
To begin the quest, you must first play on the Alliance, reach level 110, and begin the War Campaign. You’ll be given three sites to invade the Horde-controlled Zandalar. From these options, you’ll need to pick desert location, Vol’Dun. This is where you meet Sergeant Ermey of the 7th Legion — a human character bearing a striking resemblance to our beloved Gunnery Sergeant Ermey sporting an alliance-themed campaign hat.
Your very first mission is called “Ooh Rah!” and requires you to storm the beaches with Sergeant Ermey to secure a beachhead for the Alliance. Once you’ve killed your requisite number of baddies, Sergeant Ermey has another quest called “Honor Bound,” during which you need to go behind enemy lines to rescue a missing Marine, Private James.
As you work to locate and rescue the private, Ermey delivers plenty of heartfelt lines, waxing on about how he’ll never leave a comrade behind. A few slain creatures, inspected items, and explored areas later, you eventually save him. Once freed and ready to return, Private James will thank you and Sergeant Ermey. For all of his sentiment, when the moment finally comes, Ermey responds with a simple, “You better square yourself away, Private.”
To watch the scenario play out, check out this clip.
All members of the Department of Defense, including troops, must undertake an annual training to test their knowledge of cyber awareness. A few years back, they changed the test up just slightly to make it far less of a bore and more like a crappy 90s text-based video game.
Everyone freaking hates this training and, if it weren’t mandated at the Pentagon level, no one would willingly subject themselves to it. That is, of course, with the exception of YouTube’s biggest star, PewDiePie.
He had only the trophies and Jeff to keep him company.
Felix Arvid Ulf Kjellberg, known by most as “PewDiePie,” grew in popularity through his video-game related content — particularly his “Let’s Play” format, through which fans could watch him play games as he delivered hilarious commentary.
His videos have actually created success for many smaller, indie games, particularly in the horror genre. He’d showcase otherwise-ignored games, give them a glowing review or overreact to intense moments, and his rabid fans would immediately buy said game, propelling it into the spotlight. He has since become the biggest YouTuber, currently sitting at 65 million subscribers.
Recently, he finally took on the dreaded Cyber Awareness Challenge — with commentary provided throughout, of course. Being the avid gamer that he is, the ‘Challenge’ proved trivial, but he actually took it far more seriously than anyone in the military does.
Unlike the god-awful test of old, the modern training awards “trophies” for getting everything correct, so PewDiePie gave it his all.
That’s literally the exact same answer that everyone gives for that question. The dude stole a phone in the Pentagon… You better go grab that phone!
As he slogged through, he coincidentally ripped the exact same moments of the training that troops mock relentlessly. The training wastes no time in offering pieces of painfully obvious guidelines. For example, the very first tip the government puts out there in promotingcyber awareness is “don’t look at pornography at work.”
He also ran into many of the overly stupid characters that populate the training, like Tina, the coworker that constantly tries to get you to download stuff, and Jeff, the IT manager that tells you just how proud of our work he is in the most monotone fashion possible — but for some odd reason only has a box of tissues on his desk?
Pewds, who never served in the U.S. military, was ill-prepared for many of the minute details — like taking your CAC/PIV out of the computer whenever you walk away — but actually did very well. He did, however, fallfor some of the traps that seem to violate common sense.At one point in the training, your phone is stolen and you’re given the opportunity to chase down the thief, and so he did. But the correct answer is to”alert the security POC.”
BZ, PewDiePie. You managed to sit through the same crap all troops do without clawing out your eyes. BZ.
PewDiePie passed the DoD Cyber Awareness Challenge with flying colors and was given the Certificate of Completion that every member of the Department of Defense needs to turn in.
He says he’ll print it, which is exactly what you’re supposed to do. Instead of turning it in to his S-6 to reinstate his government computer permissions, I’m sure he’ll hang it on his wall or something.
To watch the same training that sucks the soul out of the military (complete with hilarious commentary), check out the video below.
There’s nothing in this world that makes a deployed troop happier than opening a care package from the folks back home. Some of momma’s cookies, hygiene stuff, and little sentimental things are always appreciated. But everyone gets hyped the moment the MWR gets some new video games.
One of the unspoken realities of deployment life is, between missions, there’s almost nothing to do. Boredom causes complacency — and complacency is cause for concern. This is where Operation Supply Drop comes in.
Since 2010, Operation Supply Drop has impacted 471 deployed units, supporting over 361,271 troops. The care packages include some of the top video games that troops miss while overseas, consoles to play them on, peripherals to enjoy them, and some coffee to help work gaming into their schedule.
Glenn D. Banton, Sr. CEO & Executive Director of Operation Supply Drop, tells We Are The Mighty “Being able to provide a positive impact and morale boost to our troops at this scale is a huge driver for OSD. What really keeps us going is that many of these men and women then become active members in our community programs when redeploying back home. OSD provides relevant services to the military community during service, through transition, and into civilian life.”
(Photo by Maj. Erik Johnson)
While this is their most well-known program, it’s only about half of their mission statement. They’re also making great things happen in a program they call Respawn, through which they supply injured troops at military medical centers around the world with video games. There have been many studies conducted on the physical and mental health benefits of playing video games. Mentally-challenging and thought-provoking games have been instrumental in assisting those who sustain traumatic brain injuries.
(Photo by Mr. Steven Galvan)
Other amazing programs run through Operation Supply Drop include Heroic Forces, which provides one-on-one professional development support to troops leaving the service; Thank You Deployments, where the community nominates fellow veterans for VIP events, like attending the E3 Expo or meeting sports legends; and an awesome, recent addition in Games to Grunts, which gives free game codes to veterans. There’s no catch: Just sign in with a verified account from ID.me and you get some pretty sweet games.
This year, at the annual Electronic Entertainment Expo in Los Angeles, CA, game developers came out strong, teasing plenty of long-awaited games and announcing a couple of awesome surprises. We got updates on titles we’ve been waiting for, like Spider-Man, and a glimpse at a few we’ve been dreaming of, like The Elder Scrolls VI.
Here are ten games on display at E3 2018 that we can’t wait to get our hands on.
Gears 5 (Microsoft)
Gears of War has always been about pure, unadulterated violence. There was a legitimate story in the first three, but nobody could really take their eyes off of the chainsaw bayonets ripping through Locus faces.
Gears of War 4 took a step in the right direction when the protagonist role hopped from the admittedly bad-ass Marcus Fenix to his son, JD. It kept the awesome and added just the right amount of story. Gears 5 seems like it’s going to continue that trend.
Super Smash Bros Ultimate (Nintendo)
Nintendo didn’t really come out with a huge lineup of (new) games for the Switch. To be fair, the newest Smash Bros game doesn’t look like much of a departure from previous installments.
But finally being able to pit Solid Snake against Cloud against Pikachu against Ridley? Okay. We’re hooked. Just take our money already.
Jump Force (Bandai)
All those years of reading Shonen Jump back in high school are about to finally pay off. In the early trailers, we’ve already seen Goku, Naruto, Luffy, and Light make an appearance, but it’s obvious that other great Shonen Jump characters will also make an appearance. Keep an eye out for familiar faces from Bleach, Rurouni Kenshin, Fist of the North Star, Dragon Quest, and many more.
Halo Infinite (Microsoft)
Halo 5 was good, but it felt like it had strayed a bit too far from the franchise that we all know and love. Halo Infinite seems like it’s going to fix all those problems by giving us a healthy bit of nostalgia and a breathtaking new engine.
Not much is known yet about this one, but just the fact that we’re going back to the Halos (from which the series gets its name) in the helmet of Master Chief is enough to win me back over.
Kingdom Hearts 3 (Square Enix)
It’s been 13 years since Kingdom Hearts II came out and side stories just aren’t going to cut it anymore. In the time fans have waited for a resolution to the trilogy, Disney has acquired Pixar, Lucasfilms, Marvel, and (soon) Fox.
The wait may finally pay off for die-hard fans or it’ll just be another Duke Nukem Forever.
There’s just a certain level of satisfaction unique to playing a Hitman game.
Hitman games have always prided themselves on requiring an insane level of detail from players in order to successfully (and quietly) take out their target. There are so many variables on each assignment that it feels like you’ve got a one-in-a-million chance to make things line up just right. But when they do….
Fallout 76 (Bethesda)
I know we’ve been hyping up Fallout 76 pretty heavily, but who isn’t excited to get their hands on this game?
Bethesda has always delivered games built on the premise that video games should always be ridiculously fun. Dropping a nuke on your friends seems fits that bill perfectly.
Devil May Cry 5 (Capcom)
Everyone in the gaming world is running around crying about how hard Dark Souls is like they’ve never played Devil May Cry on the “Dante Must Die” setting.
We’ll admit that the last installment, DMC, wasn’t that great — but it wasn’t as awful as everyone made it out to be. That being said, the series just isn’t the same without the old Dante. Well, he’s back, and the newest game looks amazing.
Insurgency: Sandstorm (New World Interactive)
Do you know refreshing it is to finally see a true-to-life take on the Global War on Terror? No blinged-out weapons that only a third-world dictator would have. No modded-out gear that only a fobbit would buy.
This is a no-nonsense action game that originated as a realistic Half-Life 2 mod. You better believe we’re going to be following this game closely.
Cyberpunk 2077 (CD Projekt)
The best game of this year’s E3 has got to be Cyberpunk 2077. Hands down.
It just has too many perfect things going for it. The guy who made Cyberpunk 2020, Mike Pondsmith, is going to be working with the guys who made The Witcher series to create an experience that takes players into the hardcore underworld of the future. Oh, f*ck yes!
Every branch has their own social media team that serves as a front-facing brand to their troops, the military, and the civilian population at large. By in large, these efforts aid in recruitment and build branch pride — but keep in mind that these teams are just a handful of social media guys acting as the face of the entire branch.
Normally, the branches have fun with the users who play along. The Army and Navy’s social media accounts constantly throw shade at one another while the Go Coast Guard Facebook team pulls a few cues from Wendy’s Twitter tactics whenever someone tries to berate them.
And then there’s the Marine Corps social team who has way too much fun with their job…
The U.S. Marines Twitter is a goldmine of Marines-related humor. They proudly boosted the Recruit Mullet meme, which was centered around a recruit calling home while looking ‘Murica AF by sporting a mullet while wearing a Budweiser tank top. They’re also responsible for one of the greatest April Fool’s Day pranks — all they had to say was that “Drill Instructors” were going to be renamed “Drill Sergeants” and chaos ensued.
Their most recent addition to this collection of classics comes on the very same day that Nintendo Direct announced a host of new characters set to join the roster of Super Smash Bros Ultimate, which is slated for a December 7th release. They made a parody video that showcases Marines doing dope Marine sh*t in quick, little snippets to the tune of a Smash Bros song.
It parodies the exact style of the character-reveal trailers that the series is known for. Like this one:
Of course, because this was posted to Twitter, there were plenty of rustled jimmies in the replies. To you angry few: Relax. It’s just a joke.
No, it’s not a waste of government money when this could easily be made in an hour. No, it’s not making light of the seriousness of combat or military service. And no, it’s not directed at recruiting young kids who like Nintendo games.
But it is freaking hilarious and made even funnier by getting the Official Marine Corps stamp of approval.
Let’s do this. 1v1 me. No items, infantry only, Final Destination.
The upcoming game is slated to have 71 playable fighters duking it out across over 100 different maps. Nearly every character from every single Nintendo title is set to appear in some fashion and many characters from outside IP will appear, including Snake from Metal Gear, Ryu from Street Fighter, Cloud from Final Fantasy, and now, Simon Belmont from Castlevania.
Who’s to say that Nintendo won’t add actual Marines to the game? It wouldn’t be the first time they’ve added characters that make little sense given the game’s tone. Or, and this entirely wishful thinking from a fan, they could add Doomguy — why not? He’s a Marine that made an appearance on the Super Nintendo. That’s fair game, in my book.