As veterans re-enter the civilian workforce, many struggle to make the transition. This is why opportunities (ahem — touring with famous heavy metal bands) for employment are so important. Five Finger Death Punch has made it a mission to offer such opportunities.
Not only does the band provide direct jobs for veterans, but they also raise money for different veteran initiatives — like PTSD awareness — through their merchandise site, which also acts as a resource guide for accessing help through various links.
Zoltán Báthory, guitarist for Five Finger Death Punch, is a founding board member of the veterans nonprofit Home Deployment Project, which provides safe places to live for displaced veterans suffering from symptoms of PTSD. He is also a member on the Board of Advisors at the anti-Poaching organization Veterans Empowered to Protect African Wildlife. Although Zoltán himself is a civilian, his support for the military is without question.
“I have a lot of veterans around me and it’s not an accident.”
Videographer Nick Siemens is a Marine Corps Combat veteran touring with Five Finger Death Punch. He describes the energy and movement of working with the band as being very similar to that of his time as an active duty Marine.
“I absolutely fell in love with this job and it gave me a sense of purpose and a sense of belonging that I had lost when I left the Marine Corps and I haven’t looked back.”
Check out the video above for an inside look at what it’s like for the veterans on tour with Five Finger Death Punch.
Did you know that every 65 minutes a veteran takes their own life? Or that over 30 percent of all veterans have considered suicide? And that more US personnel have died by suicide since the war in Afghanistan began than have died fighting there?
One week changes everything. Save A Warrior(SAW) is the original warrior-led conversation that provides a well-grounded and commonsense week-long healing experience for active duty military, veterans, and first responders who are struggling with post-traumatic stress (PTS). On Tuesday, May 24 at 7:00 pm, a nationwide screening of award-winning journalist Soledad O’Brien’s acclaimed documentary “The War Comes Home: The New Battlefront” will be shown in movie theaters around the country.
This moving film follows the journeys of Delon Beckett and Garrett Combs, two young men who came home from war, and their personal battles of the wars that came home with them. For both veterans, within months of returning, their relationships were crumbling, their children were frightened of their rages, and suicide became a choice they both thought could be a solution for their anguish.
These two men are not alone. One in five veterans from the wars in Iraq and Afghanistan suffer from post-traumatic stress, traumatic brain injury, or severe depression, cited in a Rand Corporation study. Post-traumatic stress is a significant predictor of suicide among all veterans. Almost 8,000 veterans of all U.S. wars commit suicide each year, and more than 22 veterans take their own lives each day, according to the Department of Veterans Affairs.
The film chronicles their experiences and powerful transformations as they make their way through the Save A Warrior program (www.saveawarrior.org). SAW is an innovative program founded and led by Jake Clark, a U.S. Army veteran, and former Secret Service, LAPD, and FBI. The intensive week-long residential program includes equine therapy, training in Warrior Meditation, and physically and emotionally demanding trust exercises. Warriors access their own internal adaptive mechanisms and experience profound life-changing transformations.
Two months following their participation in SAW, both men appear remarkably changed as they describe the progress they have made. Combs speaks optimistically about pursuing his career dreams and becoming a better father; Beckett talks about reconnecting with his children and pours the alcohol down the drain that he had grown dependent upon to medicate his pain.
“The War Comes Home: The New Battleground” is produced by SoledadO’Brien‘s Starfish Media Group.The nationwide Fathom Event will be shown only on Tuesday, May 24 at 7:00pm at nearly 300 theaters across the country. For tickets visit FathomEvents.com.
In the summer, gamescom and PAX West bring out the best in gaming announcements as developers and publishers get the hype trains rolling right into the holiday season. This year was no exception. There are a lot of great games on the horizon, but this year, we’ve got our eyes glued on three shooter titles specifically.
Here are the games, in no particular order, that await your itchy trigger finger.
‘Metro: Exodus’ (PS4/XBO/PC)
I’ll admit, getting some time with Metro: Exodusat gamescom was my first hands-on experience with the lauded series, but it wasn’t my first rodeo in the virtual apocalypse. Despite this minor detail, I was able to jump right in and start exploring the newest title set in a grim future.
It was explained to me that Exodus moves the Metro series away from its traditional, predominantly underground setting into a more balanced mixture of surface and subterranean exploration. The demo environment that I explored was well designed, rich with details to remind players they’re playing a post-apocalyptic RPG. Hidden in the environment (and on corpses) are materials you can use to craft a variety of helpful consumables. One of the coolest features put on display was the ability to customize weapons to fit different situations.
Combat was smooth and accommodates a variety of different gameplay styles. Instead of stealthily picking off my opponents, I tend to lean toward going full Rambo on every enemy in sight, but both approaches seem to get the job done. After a quick developer assist (I explored a little too much and got lost — did I mention how great the environments are?), I dispatched the demo’s boss mob by spending all of my ammo and finishing it off with a very satisfying melee strike.
Exodus seems like a perfect fit for fans of Bioshock, Dead Space, Far Cry, and other shooter RPGs.
(The Farm 51)
‘World War 3’ (PC)
World War 3 is an upcoming Battlefield-like multiplayer shooter developed and published by The Farm 51, a small indie studio based in Poland. While WW3 is themed around a theoretical conflict, it’s based on real-world tensions in Eastern Europe.
Gameplay is straightforward enough, but fine-tuned. There’s a good balance of combat classes, weapons, consumables — everything you’ve come to expect from a modern shooter. What stands out about this game, however, is that nearly everything is customizable and the array of selections is huge. Configure your own load out using everything from dozens of different types of head accessories to a variety of mounted vehicle weapons. With a little sleuthing, I even found that one of the more creative developers snuck a nuclear warhead into the mix — just for fun.
The developers on the floor reiterated several times that everything in their game (well, maybe not the nuke) will be unlockable through playing and not microtransactions. While it seems a little unfair to compare this game to AAA giants, like Battlefield, everyone I chatted with at PAX and gamescom seemed ready to draw the comparison. Regardless of whether the title can measure up to multi-million dollar blockbusters, the best part about this game is the indie price. Early access opens up for PC gamers on Steam later this year and gamers can expect to drop between and to join in on the international conflict.
‘Battlefield V’ (PS4/XBO/PC)
Speaking of AAA titles, World War II is back with EA’s latest title, Battlefield V. EA DICE, longtime developers of the Battlefield series, is hoping to provide a vastly new and improved experience over their original title, Battlefield 1942, which celebrated its 16th birthday this week.
This launch comes on the heels of EA trying to recover from bad publicity stemming from the overwhelmingly pay-to-win gameplay that shipped with Star Wars Battlefront II. It seems EA has learned a little bit from their last release as they’ve made it a point to announce that Battlefield V will not feature any loot boxes or other forms of game-altering monetization. This statement may help soothe the ruffled feathers of the recently upset playerbase, but it also leaves the door wide open for DLCs and other types of traditional paid content.
During my brief time with the game, there’s no question that it’s a solid tribute to previous games in the series but, at the same time, there haven’t been any groundbreaking changes made. This fact didn’t seem to matter much for the masses of gamescom attendees who happily lined up and waited for up to 5 hours just play a single match. That being said, there’s a lot left to be announced and much of the game’s content is still hidden away, including the new, not-yet-demoed “Battlefield Royale” mode and the single-player campaign.
They say you shouldn’t fix what isn’t broken — and there are a lot of people out there just waiting for their next Battlefield fix, which they’ll get on November 20, 2018.
It’s peak hurricane season, as Hurricane Dorian has been reminding us.
But Dorian isn’t the only strong storm swirling: Four cyclones churned over the oceans this week. On Sep. 4, 2019, they lined up for a satellite camera.
The GOES 16 satellite, operated by that National Oceanic and Atmospheric Administration (NOAA) with help from NASA, captured the above image of the Western Hemisphere on Sep. 4, 2019. It shows Hurricane Juliette, Tropical Storm Fernand, Hurricane Dorian, and Tropical Storm Gabrielle lined up across the globe.
At the time the photo was taken, Juliette in the East Pacific and Dorian in the Atlantic were Category 2 hurricanes. Fernand and Gabrielle were tropical storms with sustained wind speeds 45 mph and 50 mph, respectively.
Labeled image of the chain of tropical cyclones lined up across the Western Hemisphere on Sep. 4, 2019.
The image shows 2 hurricanes and 2 tropical storms
Dorian made a record-tying landfall in the northwestern Bahamas on Sep.1, 2019, as a Category 5 hurricane with 185-mph sustained winds. It ground to a halt on Sep. 2, 2019, flooding islands with a wall of water up to 23 feet high, ripping buildings apart with wind gusts as strong as 220 mph, and killing at least 23 people.
In the NOAA image, Dorian can be seen traveling north along Florida’s east coast, towards Georgia and the Carolinas. Since then, it has brought heavy rains and flash floods, lashed the southeastern US coast with powerful winds, caused tornadoes, and even caused bricks of cocaine to wash up on a beach. One man was reported dead in North Carolina after falling off a ladder while preparing for the storm.
Tropical Storm Fernand, meanwhile had just made landfall over northeastern Mexico at the time of this satellite image. The storm caused heavy rainfall, with a threat of flash flooding and mudslides, but it has since dissipated.
Hurricane Juliette has stuck to the open ocean in the East Pacific, and is expected to weaken over the next few days.
Tropical Storm Gabrielle has wandered harmlessly through the open Atlantic, and on Sep. 5, 2019, was “struggling to maintain thunderstorms near its center,” the National Hurricane Center (NHC) reported.
Hurricane Dorian moves slowly past Grand Bahama Island on Sep. 2, 2019.
An above-average hurricane season in the Atlantic
NOAA recently revised its forecast for this year’s Atlantic hurricane season — it now projects a 45% chance that this year will see above-average activity. That could mean five to nine hurricanes in the Atlantic, with two to four of those expected storms becoming major hurricanes (defined as Category 3 or above, with winds greater than 110 miles per hour).
On average, the Atlantic sees six hurricanes in a season, with three developing into major hurricanes (defined as Category 3 or above). Hurricane season peaks in August through October, with especially high activity around September 10. The season ends November 30.
Hurricane category numbers don’t necessarily indicate the full destructive power of a storm, however, as they’re based solely on wind speeds. In Hurricane Dorian’s case, the storm has traveled slowly, so its effects have been prolonged.
Slower, wetter storms like this are becoming more common as the planet warms. Over the past 70 years or so, the speed of hurricanes and tropical storms has slowed about 10% on average, a 2018 study found.
Dorian is now the fifth hurricane to reach Category 5 over the past four hurricane seasons in the North Atlantic. In the last 95 years, there have been only 35 Category 5 hurricanes in the North Atlantic, so this frequency of strong storms is far above average.
This article originally appeared on Insider. Follow @thisisinsider on Twitter.
One of the most successful and enduring feats of interplanetary exploration, NASA’s Opportunity rover mission is at an end after almost 15 years exploring the surface of Mars and helping lay the groundwork for NASA’s return to the Red Planet.
The Opportunity rover stopped communicating with Earth when a severe Mars-wide dust storm blanketed its location in June 2018. After more than a thousand commands to restore contact, engineers in the Space Flight Operations Facility at NASA’s Jet Propulsion Laboratory (JPL) made their last attempt to revive Opportunity Feb. 12, 2019, to no avail. The solar-powered rover’s final communication was received June 10, 2019.
“It is because of trailblazing missions such as Opportunity that there will come a day when our brave astronauts walk on the surface of Mars,” said NASA Administrator Jim Bridenstine. “And when that day arrives, some portion of that first footprint will be owned by the men and women of Opportunity, and a little rover that defied the odds and did so much in the name of exploration.”
Designed to last just 90 Martian days and travel 1,100 yards (1,000 meters), Opportunity vastly surpassed all expectations in its endurance, scientific value and longevity. In addition to exceeding its life expectancy by 60 times, the rover traveled more than 28 miles (45 kilometers) by the time it reached its most appropriate final resting spot on Mars – Perseverance Valley.
“For more than a decade, Opportunity has been an icon in the field of planetary exploration, teaching us about Mars’ ancient past as a wet, potentially habitable planet, and revealing uncharted Martian landscapes,” said Thomas Zurbuchen, associate administrator for NASA’s Science Mission Directorate. “Whatever loss we feel now must be tempered with the knowledge that the legacy of Opportunity continues – both on the surface of Mars with the Curiosity rover and InSight lander – and in the clean rooms of JPL, where the upcoming Mars 2020 rover is taking shape.”
The final transmission, sent via the 70-meter Mars Station antenna at NASA’s Goldstone Deep Space Complex in California, ended a multifaceted, eight-month recovery strategy in an attempt to compel the rover to communicate.
“We have made every reasonable engineering effort to try to recover Opportunity and have determined that the likelihood of receiving a signal is far too low to continue recovery efforts,” said John Callas, manager of the Mars Exploration Rover (MER) project at JPL.
The dramatic image of NASA’s Mars Exploration Rover Opportunity’s shadow was taken on sol 180 (July 26, 2004) by the rover’s front hazard-avoidance camera as the rover moved farther into Endurance Crater in the Meridiani Planum region of Mars.
Opportunity landed in the Meridiani Planum region of Mars on Jan. 24, 2004, seven months after its launch from Cape Canaveral Air Force Station in Florida. Its twin rover, Spirit, landed 20 days earlier in the 103-mile-wide (166-kilometer-wide) Gusev Crater on the other side of Mars. Spirit logged almost 5 miles (8 kilometers) before its mission wrapped up in May 2011.
From the day Opportunity landed, a team of mission engineers, rover drivers and scientists on Earth collaborated to overcome challenges and get the rover from one geologic site on Mars to the next. They plotted workable avenues over rugged terrain so that the 384-pound (174-kilogram) Martian explorer could maneuver around and, at times, over rocks and boulders, climb gravel-strewn slopes as steep as 32-degrees (an off-Earth record), probe crater floors, summit hills and traverse possible dry riverbeds. Its final venture brought it to the western limb of Perseverance Valley.
“I cannot think of a more appropriate place for Opportunity to endure on the surface of Mars than one called Perseverance Valley,” said Michael Watkins, director of JPL. “The records, discoveries and sheer tenacity of this intrepid little rover is testament to the ingenuity, dedication, and perseverance of the people who built and guided her.”
More Opportunity achievements
Set a one-day Mars driving record March 20, 2005, when it traveled 721 feet (220 meters).
Returned more than 217,000 images, including 15 360-degree color panoramas.
Exposed the surfaces of 52 rocks to reveal fresh mineral surfaces for analysis and cleared 72 additional targets with a brush to prepare them for inspection with spectrometers and a microscopic imager.
Discovered strong indications at Endeavour Crater of the action of ancient water similar to the drinkable water of a pond or lake on Earth.
All of the off-roading and on-location scientific analyses were in service of the Mars Exploration Rovers’ primary objective: To seek out historical evidence of the Red Planet’s climate and water at sites where conditions may once have been favorable for life. Because liquid water is required for life, as we know it, Opportunity’s discoveries implied that conditions at Meridiani Planum may have been habitable for some period of time in Martian history.
“From the get-go, Opportunity delivered on our search for evidence regarding water,” said Steve Squyres, principal investigator of the rovers’ science payload at Cornell University. “And when you combine the discoveries of Opportunity and Spirit, they showed us that ancient Mars was a very different place from Mars today, which is a cold, dry, desolate world. But if you look to its ancient past, you find compelling evidence for liquid water below the surface and liquid water at the surface.”
All those accomplishments were not without the occasional extraterrestrial impediment. In 2005 alone, Opportunity lost steering to one of its front wheels, a stuck heater threatened to severely limit the rover’s available power, and a Martian sand ripple almost trapped it for good. Two years later, a two-month dust storm imperiled the rover before relenting. In 2015, Opportunity lost use of its 256-megabyte flash memory and, in 2017, it lost steering to its other front wheel.
Each time the rover faced an obstacle, Opportunity’s team on Earth found and implemented a solution that enabled the rover to bounce back. However, the massive dust storm that took shape in the summer of 2018 proved too much for history’s most senior Mars explorer.
“When I think of Opportunity, I will recall that place on Mars where our intrepid rover far exceeded everyone’s expectations,” Callas said. “But what I suppose I’ll cherish most is the impact Opportunity had on us here on Earth. It’s the accomplished exploration and phenomenal discoveries. It’s the generation of young scientists and engineers who became space explorers with this mission. It’s the public that followed along with our every step. And it’s the technical legacy of the Mars Exploration Rovers, which is carried aboard Curiosity and the upcoming Mars 2020 mission. Farewell, Opportunity, and well done.”
Mars exploration continues unabated. NASA’s InSight lander, which touched down on Nov. 26, is just beginning its scientific investigations. The Curiosity rover has been exploring Gale Crater for more than six years. And, NASA’s Mars 2020 rover and the European Space Agency’s ExoMars rover both will launch in July 2020, becoming the first rover missions designed to seek signs of past microbial life on the Red Planet.
JPL managed the Mars Exploration Rovers Opportunity and Spirit for NASA’s Science Mission Directorate in Washington. For more information about the agency’s Mars Exploration program, visit: https://www.nasa.gov/mars.
You’ve probably heard of the Memphis Belle, especially after the 1990 film starring Matthew Modine and Harry Connick, Jr.
That film took a lot of liberties with the story of the actual B-17 that was the subject of a documentary done during World War II, “Memphis Belle: The Story of a Flying Fortress.”
But history can also be very malleable, especially in the hands of Hollywood.
When Hollywood director William Wyler was doing a documentary for the U.S. government on the first Allied bomber crew to complete a 25-mission “tour” over Europe, he took some liberties. Why? Because it was World War II, and the bombing campaign over Europe was a bloody affair. In fact, the Directors Guild of America notes that during the filming of the documentary, cinematographer and World War I vet Harold J. Tannebaum was killed when the Nazis shot down the B-24 Liberator he was in.
According to the memoirs of Robert Morgan, the pilot of the Memphis Belle, Wyler had picked a different bomber for the feature film, a B-17 known as “Invasion 2nd.” That plane – and five others – were shot down on an April 17, 1943, mission to Bremen. The Memphis Belle was chosen to replace Invasion 2nd – Morgan related how he was told that another plane had a back-up film crew on a bomber called “Hell’s Angels” in case the Memphis Belle went down. Wyler actually filmed parts of multiple missions for the documentary – the mission portrayed on the film was actually the Memphis Belle’s 24th mission.
Of course, the Memphis Belle did complete the tour – and she got all the accolades of being the “first” to do so. The crew of Hell’s Angels, though, actually flew their 25th mission a week before the Memphis Belle flew her 25th mission. The documentary, though, became a classic.
Wyler went on to direct a documentary about the Republic P-47 Thunderbolt’s operations in Italy, titled, “Thunderbolt!” He was wounded by an exploding anti-aircraft shell, losing some of his hearing.
After the war, he went on to direct the classic films “The Best Years of Our Lives” — a movie about veterans who returned home that won nine Oscars, including Best Picture and Best Director — and “Ben Hur,” featuring former B-25 gunner Charlton Heston, which won 11 Oscars.
Today, “Memphis Belle: The Story of a Flying Fortress” is available via the Internet Archive and Netflix is also streaming the film. It is also on Youtube. Feel free to watch it below. The Memphis Belle is currently being restored at the National Museum of the United States Air Force at Wright-Patterson Air Force Base, near Dayton, Ohio.
The top enlisted leader of the U.S. Air Force is making resiliency a top priority for the last year of his tenure, and part of his plan to promote strong and mindful airmen is to revamp how airmen approach the physical fitness assessment, commonly known as the PT test.
Chief Master Sergeant of the Air Force Kaleth O. Wright is looking at new ways of approaching the PT test. One possibility under consideration is a no-fail trial PT test, that if passed, would count as the airman’s official score, Wright’s spokesman, Senior Master Sgt. Harry Kibbe, said.
“The intent is to relieve some of the anxiety, and hopefully this is one of the steps that can get [the Air Force] closer to a culture of fitness rather than a culture of fitness testing,” Kibbe told Miliary.com on Aug. 7, 2019. The news was first reported by Air Force Magazine.
Kibbe explained that, in the Air Force, an “excellent” composite score is equal to or greater than 90 points with all minimum components met. A satisfactory score is between 75 and 89.99 points. Anything below 75 is a failing score. If an airman scores 90 or above, he or she has a year before the next test. Those within the 75 to 89 category only have six months before they must take the next assessment.
(United States Air Force)
The current Air Force fitness test is gender and age-normed and combines a 1.5-mile run time with maximum pushup and sit-up repetitions within one minute.
“In order to try to relieve some of the anxiety that airmen are having when they’re getting close to their due date, we’re going to allow them to take a ‘diagnostic test,'” he said.
It can be taken anytime in the year-long or six-month window, though not after.
“They’re going to take that diagnostic test and if they pass it, as long as they’re doing it through the official testing system … their clock would reset,” Kibbe said. “If they don’t pass it, but they’re still current, there will not be any punitive actions.”
If an airman fails the pre-test, he or she still has time to work on “what they need to work on” to improve for the next PT assessment, he said.
Kibbe said the Air Force is in the process of developing the policy, but stressed it’s still “months away” from any potential implementation.
A Day in the Life
(U.S. Air Force photo by Jamie Pitcher)
There may also be a change to the tape test, Kibbe said. The tape test, which measures body fat based on waist circumference, has drawn criticism over the years as an ineffective way to assess body composition due to differences in body type and musculature.
Officials are “looking at incorporating an equation,” Kibbe said. “To find out your fitness index for the abdominal circumference, they’re looking at adding into an equation your waist measurement, your height and your run time to get an overall cardiovascular fitness index, or a number that more accurately represents how you’re doing.”
The waist maximums remain 39 inches for men and 35.5 inches for women.
There are outliers when it comes to waist measurement, though, including very tall men and women and those with big builds. Kibbe said the Air Force is still weighing what the cutoffs for the proposed equation method would be.
“The science is telling us that we do need to keep a measurement of the waist because [it] is an accurate predictor of health,” he said.
For any changes to PT, Kibbe said Wright is making sure the service “gets it right rather than fast.”
“He’s more than comfortable to handing this off to the next [CMSAF] knowing it has been set up for success,” Kibbe said.
This article originally appeared on Military.com. Follow @militarydotcom on Twitter.
On the evening of Dec. 16, 2015, members of the Joint Base Elemendorf Richardson community received an odd email. As part of their outreach efforts, the Alaskan base’s Sexual Assault and Prevention office – commonly referred to by the acronym SAPR – had given away tubes of lip balm.
They had to be destroyed.
“It has come to our attention that approximately 400 ‘SAPR lip balm’ promotional items … contain trace amounts of tetrahydrocannabinol (THC),” the public address read, referring to the active ingredient in the drug marijuana. “The Sexual Assault Response Coordinator office has ceased the distribution of the lip balm … and requests that you dispose this product, if you received one of these items.”
Both the Pentagon and the Air Force – the lead service at the base – ban personnel from ingesting any substances that contain hemp seed or oil from those seeds. The flying branch specifically worries the small amounts of THC could trigger a positive result during random drug screening.
On Dec. 14, personnel from the 673rd Air Base Wing had sent the vendor a “heads up” email explaining the situation for future reference, according to records We Are the Mighty obtained via the Freedom of Information Act. Earlier, the Wing had reached out to the Office of Special Investigations for advice on how to proceed.
The next day, Global Promotional Sales responded by pointing out that the lip balm did not contain any THC, along with at least two follow-up messages asking to chat with base staff. They ultimately sent along a 2001 scientific study from Leson Environmental Consulting that concluded hemp oil would never have enough THC to register in a drug test. At the same time, Wing staff and the SAPR office were debating what to do with the tubes of fruit-flavored moisturizer.
Citing personal privacy exemptions, censors redacted the names of all Air Force personnel in the records. However, they did not remove the name of the Global Promotional Sales representative.
“I’ve been told that lip balm made from Hemp [sic] will not result in a positive for THC,” an unnamed colonel in the 673d’s commander’s office wrote in one Email. “How many have you handed out?”
While the colonel’s position is widely accepted, rules are rules. “Because of the regulations banning any use of hemp products we understand that the product must be disposed of,” the Sexual Assault Response Coordinator shot back.
After untold hours working on the issue, the base leadership decided to send out the public address and ask personnel to voluntarily trash the items. In total, the SAPR office had purchased 1,600 “Fruity Lip Moisturizers” at a cost of over $1,580, according to an invoice.
The Joint Base Elemendorf Richardson public affairs office told We Are the Mighty in an email that they were unsure what had happened to the more than 1,000 tubes of lip balm that the SAPR office had not handed out. They didn’t know whether the vendor reimbursed the cost or offered credit on a future order.
What we do know is that for at least three days, both the Sexual Assault Response Coordinator and the 673d’s staff were actively involved dealing with a problem that took away from their core mission in more ways than one. Emblazoned with the SAPR logo and the text “Consent, Ask, Communicate,” the lip balm itself seems to have served an unclear purpose.
“I mean, just the weight of those emails … the weight of coordination spent on pursuing swag and trinkets,” Tony Carr, a retired Air Force officer and outspoken critic of many of the flying branch’s policies, told We Are the Mighty in an Email after reviewing the documents. “This is what SARCs are doing while the issue of sexual assault continues to hover somewhere between confused and irresolute.”
Legislators, celebrities, and others have repeatedly criticized the Pentagon failing to improve the situation. While the services have focused on education, accountability seems to be the real factor holding back progress on the issue.
The Pentagon was forced to admit that “sexual assaults continue to be under-reported” when they released their latest sexual assault prevention strategy on May 1, 2014. The new policy cited a need to pursue offenders regardless of rank and make sure that accusers did not suffer retaliation from their superiors, who were often the attackers.
Retired Air Force Col. Christensen, who worked in the military legal system for more than two decades, said the incident highlighted the Pentagon’s “very simplistic” responses to very difficult problems, like rape. Christensen is now President of Protect Our Defenders, a Washington, D.C. based non-profit advocacy group that focuses on sexual violence in the U.S. military.
“They think they can powerpoint their way out of it,” Christensen lamented, describing seemingly endless briefings and courses on the ills of sexual assault. He specifically singled out the bystander training as “pretty much ridiculous,” adding that he was not aware of anyone being punished for not speaking up on behalf of a victim.
Of course, both Carr and Christensen were quick to note that these sorts of responses were not necessarily limited to one particular crisis. “It reinforces the ‘leadership by harassment’ approach of inventing and then enforcing rules with no valid military necessity,” Carr said. “I’m amazed at the extent to which this continues happening.”
Christensen compared the idea of handing out lip balm, mints, and other novelties as a solution to sexual assault to the much maligned fluorescent yellow belts troops have wear in many situations. Instead of really delving into how to prevent people getting killed while running or doing other activities at night, the Pentagon simply decreed that everyone had to wear the reflective wraps nearly everywhere, nearly all the time, he said.
But this sort of response is especially galling when it comes to sexual violence. Gimmicks like the lip balm “trivializes the impact of sexual assault” and contribute to troops generally “tuning out” the messages, Christensen added.
To really start fixing the problem, Christensen says the Pentagon and its critics both need to recognize that it will be impossible eradicate sexual assault from the military entirely. Instead, the focus needs to be on treating servicemen and women like adults who know it’s a crime, empowering investigators and prosecutors to go after attackers and instill an overall sense of accountability up and down the ranks.
Until then, SAPR offices will easily find themselves spending precious time dealing with promotional missteps than actually advocating for a healthier climate within the services.
The Army has successfully fired a 155mm artillery round 62 kilometers — marking a technical breakthrough in the realm of land-based weapons and progressing toward its stated goal of being able to outrange and outgun Russian and Chinese weapons.
“We just doubled the range of our artillery at Yuma Proving Ground,” Gen. John Murray, Commanding General of Army Futures Command, told reporters at the Association of the United States Army Annual Symposium.
Currently, most land-fired artillery shot from an M777 Towed Howitzer or Self-Propelled Howitzer are able to pinpoint targets out to 30km — so hitting 62km marks a substantial leap forward in offensive attack capability.
Murray was clear that the intent of the effort, described as Extended Range Cannon Artillery, is specifically aimed at regaining tactical overmatch against Russian and Chinese weapons.
“The Russian and Chinese have been able to outrange most of our systems,” Murray said.
Citing the Russian invasion of Ukraine as a “wake-up call,” Murray explained that Russian weaponry, tactics and warfare integration caused a particular concern among Army leaders.
A soldier carries out a mission on an M777 howitzer during Dynamic Front 18 at Grafenwoehr Training Area, Germany, March 8, 2018.
(Army photo by Warrant Officer 2 Tom Robinson)
“In Ukraine, we saw the pairing of drones with artillery, using drones as spotters. Their organizational structure and tactics were a wake up call for us to start looking at a more serious strategy,” Murray explained.
The Army’s 2015 Combat Vehicle Modernization Strategy specifically cites concerns about Russia’s use of advanced weapons and armored vehicles in Ukraine.
“The Russians are using their most advanced tanks in the Ukraine, including the T-72B3, T-80, and T-90. All of these tanks have 125mm guns capable of firing a wide range of ammunition, including anti-tank/anti-helicopter missiles with a six-kilometer range, and advanced armor protection, including active protection on some models,” the strategy writes.
ERCA is one of several current initiatives intended to address this. Accordingly, the Army is now prototyping artillery weapons with a larger caliber tube and new grooves to hang weights for gravity adjustments to the weapon — which is a modified M777A2 mobile howitzer. The new ERCA weapon is designed to hit ranges greater than 70km, Army developers said.
“When you are talking about doubling the range you need a longer tube and a larger caliber. We will blend this munition with a howitzer and extend the range. We are upgrading the breach and metallurgy of the tube, changing the hydraulics to handle increased pressure and using a new ram jet projectile — kind of like a rocket,” a senior Army weapons developer told Warrior Maven in a 2018 interview.
The modification adds 1,000 pounds to the overall weight of the weapon and an additional six feet of cannon tube. The ERCA systems also uses a redesigned cab, new breech design and new “muzzle brake,” the official explained.
“The ERCA program develops not only the XM907 cannon but also products, such as the XM1113 rocket assisted projectile, the XM654 supercharge, an autoloader, and new fire control system,” an Army statement said.
Soldiers fire an M777A2 howitzer while supporting Iraqi security forces near al-Qaim, Iraq, Nov. 7, 2017.
(Army photo by Spc. William Gibson)
As part of an effort to ensure the heavy M777 is sufficiently mobile, the Army recently completed a “mobility” demonstration of ERCA prototypes.
The service demonstrated a modified M777A2 Howitzer with an integration kit for the mass mock-up of the modified XM907 ERCA cannon at Yuma Proving Ground, Arizona.
“Their [user] concern is that when the self-propelled program is done they will be left with a towed cannon variant that they can’t tow around, which is its number one mode of transportation,” David Bound, M777ER Lead, Artillery Concepts and Design Branch, which is part of the Armament Research, Development and Engineering Center, or ARDEC, said in an Army statement in 2018.
The ERCA is currently being configured to fire from an M109a8 Self-Propelled Howitzer, using a 58-Cal. tube; the existing M109a7, called the Paladin Integrated Management, fires a 39-Cal. weapon.
ERCA changes the Army’s land war strategic calculus in a number of key respects, by advancing the Army’s number one modernization priority — long-range precision fires.
This concept of operations is intended to enable mechanized attack forces and advancing infantry with an additional stand-0ff range or protective sphere with which to conduct operations. Longer range precision fire can hit enemy troop concentrations, supply lines and equipment essential to a coordinated attack, while allowing forces to stay farther back from incoming enemy fire.
A 70-kilometer target range is, by any estimation, a substantial leap forward for artillery; when GPS guided precision 155mm artillery rounds, such as Excalibur, burst into land combat about ten years ago — its strike range was reported at roughly 30 kilometers. A self-propelled Howitzer able to hit 70-kilometers puts the weapon on par with some of the Army’s advanced land-based rockets — such as its precision-enabled Guided Multiple Launch Rocket System which also reaches 70-kilometers.
In a modern threat environment, wherein near-peer and smaller-level rivals increasingly possess precision-guided land weapons, longer-range C4ISR technology and drone weapons, increasing range is a ubiquitous emphasis across the Army and other services. Russia’s violations of the INF treaty, new S-500 air defenses, new Armata tanks and fast growing attack drone fleet — are all areas of concern among US Army weapons developers.
The T-14 Armata tank in the 2015 Moscow Victory Day Parade.
(Photo by Vitaly V. Kuzmin)
In fact, senior Army developers specifically say that the ERCA program is, at least in part, designed to enable the Army to out-range rival Russian weapons.
The Russian military is currently producing its latest howitzer cannon, the 2S33 Msta-SM2 variant; it is a new 2A79 152mm cannon able to hit ranges greater than 40km, significantly greater than the 25km range reachable by the original Russian 2S19 Msta — which first entered service in the late 1980s, according to data from globalsecurity.org.
Earlier in 2018, statements from the Ministry of Defence of the Russian Federation said that 2S19 Msta-S modernized self-propelled howitzers were fielded near Volgograd, Russia.
The 2S19 Msta-S howitzers are equipped with an automated fire control system with an increased rate of fire, digital electronic charts, ballistic computers and satellite navigation systems, the report says.
Therefore, doing the simple math, a 70km US Army ERCA weapon would appear to substantially outrange the 40km Msta-S modern Russian howitzer.
While senior Army weapons developers welcome the possibility of longer-range accurate artillery fire, they also recognize that its effectiveness hinges upon continued development of sensor, fire control and target technology.”Just because I can shoot farther, that does not mean I solve the issue. I have to acquire the right target. We want to be able to hit moving targets and targets obscured by uneven terrain,” the senior Army developer said.
In a concurrent related effort, the Army is also engineering a adaptation to existing 155mm rounds which will extend range an additional 10km out to 40km.
Fired from an existing Howitzer artillery cannon, the new XM1113 round uses ram jet rocket technology to deliver more thrust to the round.
“The XM1113 uses a large high-performance rocket motor that delivers nearly three times the amount of thrust when compared to the legacy M549A1 RAP,” Ductri Nguyen, XM1113 Integrated Product Team Lead.” “Its exterior profile shape has also been streamlined for lower drag to achieve the 40-plus kilometers when fired from the existing fielded 39-caliber 155mm weapon systems.”
Soldiers can also integrate the existing Precision Guidance Kit to the artillery shells as a way to add a GPS-guided precision fuse to the weapon. The new adapted round also uses safer Insensitive Munition Explosives.
This article originally appeared on Warrior Maven. Follow @warriormaven1 on Twitter.
When I was a kid we used to blow on Nintendo games if they didn’t work and I’ve always wondered if this actually did anything?
Once upon a time a seemingly universally known trick to get a Nintendo game cartridge to work was to simply pull it out, blow on it, then re-insert. If this didn’t give the desired result, this process was generally repeated until the magic happened. For the truly desperate among us, blowing inside the console opening itself was common practice in hopes that this would finally get the game to work. The general rational for why this worked was that it gave a better connection via blowing dust off the many pins. This all brings us to the question of the hour — did blowing your cartridge actually do anything?
To begin with, it is true that the root of the problem in question was almost always a bad connection between the internal connector and the pins on the game cartridge’s internal board. This was a notorious issue on the NES particularly which used a so called “zero insertion force” (ZIF) 72 pin connector. The particular insertion design for the NES was inspired by VCR’s — the idea being to differentiate the NES from top loading consoles of the day, give kids a loading method they were already familiar with, and potentially reduce the chances of kids breaking something when over forcing things as occasionally happened with top loader designs.
The ZIF connector here used pins made of nickel, bent slightly to give a spring effect. When the cartridge was inserted they’d bend slightly, and then spring back when the cartridge was removed. There are a few problems with this mechanism. To begin with, given very frequent insertions in an application like the NES, these pins were prone to losing their spring effect relatively quickly. Further, to achieve close to the stated claim of “zero insertion force” the pins on the ZIF connector weren’t that strongly springy to begin with.
On top of this, the pins on the cartridges were usually made of copper, making them already prone to eventually developing a nice layer of patina (think the green on the Statue of Liberty) whether you blew them or not, further making a good connection less reliable over time.
Moving on to the seemingly universally known trick of blowing on the pins both inside the case and in the cartridges themselves, this would impart moisture onto the metal, significantly increasing the development of forms of corrosion as well as potentially resulted in dust and other particles sticking to the pins. This can also very quickly result in the growth of things on the pins, like some sort of gamer inspired Petri dish.
On this note, while you might not think the moisture from your breath would make things that much worse, gaming guru and host of TheDPPodcast Frankie Viturello gave a good example of just the effect this could have. Viturello took two copies of the game Gyromite, one to be blown, the other to sit around on a shelf in the same room as the other. He then blew on the one copy ten times in quick succession each day, essentially in the same basic way gamers the world over do when trying to fix the game so it works.
Certainly a much bigger sample size and much more detailed data would be needed for more definitive results. (For example, it would be interesting to track the number of failures after insertion of a game, along with the number of blows, the humidity levels over time, etc. compared to a control group of games and consoles and then with a sample of years and many games and consoles tabulate all that and write a fascinating paper on the subject.) However, this much more basic experiment did very clearly demonstrate the significant effect blowing on the pins has, with the blown on pins developing a clearly visible layer of something over the course of the month and the 300 blows. Viturello’s conclusion here was nicely summed up, “Could this… be cleaned up post test and returned to 100% working condition? Sure. Probably. But right now it’s fucking gross.”
It should also be noted here while the pins on the games could have been relatively easily cleaned, the pins on the ZIF connector inside the console are note quite as easily restored to their former shiny selves without taking the console apart, making blowing inside the console itself an even worse idea. Although, thankfully these days a replacement ZIF connector is both cheap (around ) and easy to install if one does have to resort to taking the console apart anyway.
It is perhaps no surprise from all of this that when this blowing method of “fixing” cartridges that weren’t working in a given instance became popular, Nintendo themselves started explicitly stating in their NES Game Pak Troubleshooting: “Do not blow into your Game Paks or systems. The moisture in your breath can corrode and contaminate the pin connectors.”
A Nintendo Entertainment System video game console with controller attached.
And while bad connections did become less of a problem with the release of future consoles like the Super Nintendo and the N64, occasional blowing before insertion was still a thing, resulting in Nintendo actually putting a message on the back of every N64 game cartridge again saying not to blow on the pins.
In the end, unless there was a significant and very visible layer of dust or other debris on the pins, blowing on them wouldn’t have accomplished anything useful outside of a bit of moisture from your breath maybe helping get a slightly higher probability of a good connection on insertion. But even this potential extremely minor, if any, benefit would be significantly outweighed by the long term downsides of blowing on the pins. The real benefit of this blowing method was seemingly just that you were removing the cartridge and putting it back in, thus, re-seating it and giving the potential for a proper connection.
Finally, funny enough, while the blowing method was seemingly universally known despite it not really doing anything other than making the problem worse long term, there was one other drastically lesser known trick for fixing the issue that actually did work in some cases. This was wedging something (like another game pak) in the console between the game and the top of the slot. This put added pressure on the loaded cartridge which could, if done right, add pressure between the ZIF connector pins and the pins on the game board, thus making a better connection.
Ever wonder how the gun in the original Duck Hunt game knew if you actually hit something on the screen? Well, wonder no more. The Duck Hunt gun primarily just consists of a button (the trigger) and a photodiode (light sensor). When you pull the trigger, this causes the game to make the TV screen go completely black for one frame. At this point, the game uses the light sensor to sample the black color it’s reading from your TV to give it a reference point for the given ambient light at the time. In the next frame, the game causes the target area to turn white, with the rest remaining black. If the game detects a shift from black to white from the gun’s photodiode in that split second, it knows you were aiming correctly at the target and so doesn’t specifically need to know anything about where on the screen the target is. For games with multiple targets at any given time, the same type of method is used except multiple target frames are shown. So the game will flash the black reference screen; then will flash one of the targets, leaving the rest of the screen black; then flashes the next target, again leaving the rest of the screen black; and so on. The game knows which target is hit, if any, by which frame is currently being shown when a light shift is detected.
Interestingly, if you read over the patent for the NES Zapper Gun, one of the main features they point out which separates their gun from previously patented light detecting guns is that in the “preferred embodiment” of their system, it has the ability to distinguish between multiple targets in one frame. However, that’s not actually what they did in the NES system as noted.
In contrast, in a “one frame” system, it uses a signal from the TV itself. This signal is in the form of pulses which signify the start of the horizontal and vertical retracing. The computer hooked up to the TV can use these pulses to more or less tell what area is currently being traced on the TV; it can then time this with a shift in light detected by the photodiode. Thus, with precise enough timing, it is able to detect which target is being hit in just one frame.
With this method, the flash can happen fast enough that it’s nearly imperceptible to most people, unlike in the actual NES system where when multiple targets are shown, most people can perceive the flash. The NES system did use the vertical retrace signal to be able to detect the start of each frame though, but didn’t use it to detect anything about the position of the target as in the “preferred embodiment” described in the patent.
This article originally appeared on Today I Found Out. Follow @TodayIFoundOut on Twitter.
Look, video games are awesome and military video games are doubly so. But video game companies are not even trying to capture real deployed life. As they continue bragging about their realistic sound effects and HD graphics, here are 9 features that would actually help gamers get a real combat experience.
1. Make players rehearse a mission four times and then send them on a different one.
The player is briefed on a mission to capture or kill a high-value target. They have to watch a rehearsal on a sand table, then practice in an open field, and finally they assault some fake buildings with their squad to be sure everyone is on the same page.
They climb onto the birds but halfway to the target are diverted to capture an undefended dam before terrorists can blow it up. The player’s squad defends it for three days against nothing before returning to base. A friendly engineer squad then blows up the dam.
2. All calls for fire take at least 10 minutes and miss the first three times.
Artillery units rarely hit their target on the first try in the real world and even airstrikes have trouble getting it right a lot of times. Yet video games which allow a player to call in an airstrike always show rounds cascading down on the exact spot the player asks for.
Instead, the player should have to adjust fire over three or four iterations before actually killing anything. They should also have to wait at least 10 minutes from the first call until the fire mission is fired and rounds begin falling on the target.
3. Random mistakes by other members of your team.
Every once in a while, a squad mate should get their gear stuck on a door handle, trip on their own rucksack strap, or slip on a wet spot in the ground and fall. The player has to decide whether to help their buddy or continue firing at the enemy while attempting to stifle their laughter.
4. Include a 40-lb haptic bodysuit that punches you when you’re shot.
When the player is going into battle, they’re usually wearing a hoodie, some boxers, and a fine layer of chip crumbs. But soldiers wear 40 pounds of armor plus whatever other gear they’re carrying at that moment. So, players should be given a vest that weighs as much as the armor.
As an added bonus, motors and weights could be used to punch the player where their character was just shot. And they could carry an 8-pound controller.
5. Your inventory always includes at least 3 items you’ll never use.
The player should have a limited inventory space, some of which is taken up with “just-in-case” items that never get used. It could be gas masks, backup batteries, whatever. If the player tries to throw them away, the items show up on later patrols as booby traps.
6. Weapon misfires
Anytime the player crawls through mud or sand, it should increase the chance that their weapon misfires. Every 100 rounds without a cleaning should increase the chance of a misfire as well.
7. Can only level up after passing a PT test and reciting random facts from memory
After the player completes a few missions while exhausted from the countless rehearsals in the heavy bodysuit, overcomes misfires at critical moments, and has proven their ability to carry around useless equipment, they should be given the opportunity to level up.
To get selected for the higher level, they just have to score in at least the 80th percentile on a physical training test and recite the muzzle velocities of at least three weapons. Otherwise, the player is sent back to the tent to study. It doesn’t matter what their kill-to-death ratio is. Side note: KTD ratios are not a thing either.
Happy Disney+ Day, everyone. After all the hype, The Mandalorian has finally been released and it’s the perfect Star War for anyone who has ever Star Wars’d.
It’s clear right from the start that creator Jon Favreau (Iron Man, Swingers) gets it. He gets what makes Star Wars so special. From the mythos to the humor and even down to the silly-ass wipe transitions, The Mandalorian just feels right.
So let’s get right into Chapter One. SPOILERS AHEAD:
“He’s young, his musk will be sweet.” Thank you for that line, Jon Favreau.
The Mandalorian, Disney+
The Mandalorian quickly sets the stage for our hero, a bounty hunter who is good at his job and who doesn’t take any (forgive me) poodoo. The tone is light with moments of comedic release while still building the new world we’re entering. Remember, this series takes place seven years after Return of the Jedi and the fall of the Empire.
Exclusive: @Jon_Favreau confirms that his live action #StarWars series takes place 7 years after Battle of Endor, between #ReturnOfTheJedi and #TheForceAwakens. Will feature all new characters, using cutting edge tech a la THE JUNGLE BOOK. Story coming to @nerdist…pic.twitter.com/iRyPS8hPDR
There are other hints peppered in to keep us intrigued, such as when The Bounty, played by Saturday Night Live’s Horatio Sanz, asks “Is it true you guys never take off your helmets?” and then is quickly frozen in carbonite. The helmet thing will apparently be important because it’s brought up again later in the episode. I predict we’ll see Pedro Pascal’s debonair face eventually, but it sounds like it will be later rather than sooner.
The Mandalorian, Disney+
The Mandalorian delivers his bounties and accepts a curious new target from The Client, played by Werner Herzog (Rick Morty, The Simpsons). The target is wanted alive — and The Client will pay well, but he will accept “proof of termination” at a lower rate.
He hands over a block of beskar steel stamped with the Imperial insignia as a sort of down payment. We know from The Mandalorian’s first mission (or from Star Wars Rebels) that beskar steel is significant, and Favreau politely informs us why in the next scene.
The Mandalorian, Disney+
The Mandalorian heads to a fellow Mandalorian armorer (played by The Mindhunter’s Emily Swallow), who melts down the block of steel to forge a new pauldron for our hero, saying the excess will be used to sponsor “foundlings.” Here we get the only heavy-handed backstory in the episodes: a series of flashbacks to a family fleeing during an attack and, I assume, the death of The Mandalorian’s parents, which will eventually lead to him being found by his tribe.
“Has your signet been revealed?” she asked him. It hasn’t, and I don’t know what this means, but dammit Jon, you’ve got me for life and I trust that you’ll let me know when you feel it’s necessary.
“I have spoken.” — my new catch phrase
The Mandalorian, Disney+
With that, our bounty hunter is off to a new planet to track down his bounty and learn to ride some blurrg (30 Rock, anyone?). He meet’s Nick Nolte’s Kuill, who drops some nice backstory for us (he wants to help The Mandalorian so he can restore peace to his planet) and some nice easter eggs (riding blurrg won’t be a problem because the Mandalorians rode the legendary mythosaurs, don’t you know).
Shout out to female blurrgs, who eat the males during mating. ?
This is the buddy comedy I want to see.
The Mandalorian, Disney+
With a nice clock wipe transition, it’s time for some action, but before he can muster up a plan, The Mandalorian spies a bounty droid who we learn is IG-11 (voiced by Taika Waititi). The droid attacks the settlement and a blaster fight ensues. The Mandalorian joins in, suggests an alliance with the droid, and together they take out their many attackers.
This is the best sequence in Chapter One, not necessarily because the action was anything new (although IG-11’s circular design is very clever) but because the banter between the two was very amusing. IG-11’s programming won’t allow for surrender, so, in the face of overwhelming odds, he continually tries to initiate a self-destruct sequence, which would kill them both. Lolz.
But of course our hero does some quick thinking, seizes his enemy’s laser cannon, and defeats all of his attackers. Finally, we get to see who this important and secretive bounty is.
And guys? The reveal is…perfect.
The Mandalorian, Disney+
This little angel will never not be known as “Baby Yoda,” am I right?
Of course, it’s not actually Yoda, but here’s what we know so far: the baby is fifty years old (this species, while remaining unknown, ages differently than humans; Yoda was over 900 years old when he died) and is probably Force sensitive (Yoda was a powerful Jedi Master and Yaddle, the only other member of the species we’ve seen so far, was also on the Jedi Council).
The Mandalorian kills IG-11 after the droid tried to terminate Baby Yoda the baby and then shares a nice little Adam-and-God moment with the child.
The Mandalorian, Disney+
Altogether, I have to say that this show promises to be one of the best creations in Star Wars canon. It feels nostalgic and new at the same time. It impressed me more than any of the recent films.
What did you think of it? Leave a comment on Facebook and let me know.
The Mandalorian IS a prequel to the sequels https://redd.it/dxvg8f pic.twitter.com/cd2AJbZW8X