Wherever there is conflict or injustice, there is an opportunity for humor. At its best, laughter is a release of stress and anxiety and, as we all know, serving in the armed forces is wrought with both. Terminal Lance is the vehicle Maximilian Uriarte utilizes to bring some reflection and a smile to those who would otherwise have no publication to relate to, and this is why we love him for it.
Like a modern-day jester (with less ridiculous clothing and much more topical ribbing), Uriarte has created an outlet through which junior enlisted feel understood.
The comic has always taken the perspective of a lower enlisted Marine, despite commenting big-picture subjects ranging from military gender equality and presidential elections to issues as simple as how horrible it is to have porta-john water splash up and make contact.
Throughout, Uriarte maintains the point of view of a young enlisted reacting to the world around him, it just so happens to also be the point of view of the largest demographic in service.
2. Terminal Lance is relatable.
Uriarte creates relatable comics by highlighting the nuances of life in the Corps and giving an honest look to our generation of service members’ attitudes. Abe, Terminal Lance‘s central character, is a lower-middle-class kid who joined the USMC with the starry-eyed hope of any kid raised on eighties war movies.
Abe becomes disenfranchised by years of letdowns and a seemingly endless river of bullshit crashing down on his head, which, coincidentally, mirrors some of the same feelings this writer had as a young Lance Corporal.
3. Terminal Lance keeps it real.
Maximilian Uriarte is a credible source. A former infantry Marine, Uriarte clearly uses his personal experience with hazing, false motivation, mandatory fun, “voluntold-isms,” and the profound ignorance of boots to craft an undeniably accurate look at the reality of serving in the Corps.
Maximilian Uriarte was a “0351” Assaultman stationed in Hawaii. Assaultman is an MOS infamous for having very high cutting scores, creating a situation where very experienced and competent Marines are surpassed in rank by peers simply because of the competitiveness of their job.
Situations like this are the genesis for the term, ‘Terminal Lance” and inform Uriarte’s perspective in his comics. After serving four years, experiencing multiple combat deployments, and being honorably discharged from the USMC in May of 2010, Uriarte started pursuing a career in animating and storyboarding. We enjoy the fruits of his labor to this day.
The ground war of Desert Storm lasted all of 100 hours. After giving Saddam Hussein’s Iraqi Army the Noah’s Ark treatment and raining death on them for 40 days and 40 nights, the Army and Marines very swiftly moved in and expelled the entire army all the way out of Kuwait and deep into their own territory.
But it wasn’t all Iraqi troops surrendering to helicopters en masse.
On Feb. 22, 1991, the First Marine Division already had 3,000 Marines and Corpsmen 12 miles inside of Kuwait. The grunts were on foot, carrying heavy packs along with their weapons for all of those 12 miles since the wee hours of the morning. They crossed a minefield and evaded Iraqi armor to do it, and they had already stormed Iraqi positions and taken prisoners. That’s when the Marines were informed that President Bush called a halt to the invasion to give Saddam time to leave Kuwait on his own.
Up until this point, some of the 92,000 Marines in the area of responsibility had already seen action, defending Saudi Arabia from Iraqi border attacks, Iraqi artillery attacks, and even an Iraqi amphibious assault on the Saudi city of Khafji. In each of these encounters, Marines were left unimpressed with the performance of the Iraqis on the battlefield, so they changed their tactics to make the best use of their speed and armor while making up for their lack of supplies – but the new plan required new logistical plans in the middle of the Saudi desert, which Navy Seabees accomplished in a hurry. The stage was set.
By the 20th of February, the First Marine Division was staged along the minefields that protected the Kuwaiti border with the Kingdom of Saudi Arabia. The Marine engineers discovered a path through the mines by watching Iraqi defectors walk through the minefield. The Marines simply mimicked that path and within hours were miles inside Kuwait. The Marines, some carrying up to 100 pounds, walked for 30 miles and then crawled through a minefield. In chemical warfare gear.
Marines along the line began to break through the minefields so their heavy armor could roll through. At least three separate locations drove two lines through the mines under enemy fire. They did the same thing through an inner minefield. Once the Marines were through, they carried on to where the enemy was and began taking out the entrenched defenders immediately. Resistance was uncoordinated and incomplete. The First and Second Divisions invading Kuwait might have met more resistance, but Marines were landing all over the area.
Meanwhile, a Marine landing of reserve troops was going down in Saudi Arabia. For days before landing, these amphibious Marines had conducted training exercises throughout the Persian Gulf, making the Iraqis believe a large amphibious invasion of Kuwait was coming. Instead of that, the Americans moved that Marine force back to Saudi Arabia and replaced its force. That force held up 10 Iraqi divisions and 80,000 Iraqi troops who were just waiting to pounce on the invading Americans. All the while, their cities in Western Kuwait would fall.
Marine artillery was at work as well, destroying 9 APCs, along with some 34 tanks. By the time President Bush declared a cease-fire, Marines had defeated 11 Iraqi divisions, destroyed 1,600 tanks and armored vehicles, and taken 22,000 prisoners.
Shortly after the Marine advance, everything was over. Kuwait was liberated, and Iraqis were back in Iraq.
With the first in a series of three spacewalks successfully completed at the International Space Station, NASA has updated astronaut assignments for the remaining two spacewalks and will preview the third in an upcoming news conference on NASA Television and the agency’s website.
NASA astronauts Nick Hague and Anne McClain conducted the first spacewalk in this series on March 22, 2019. Hague and fellow NASA astronaut Christina Koch now are preparing to conduct the second spacewalk Friday, March 29, 2019, during which they will continue work started on the first spacewalk to install powerful lithium-ion batteries for one pair of the station’s solar arrays.
Koch had been scheduled to conduct this spacewalk with astronaut McClain, in what would have been the first all-female spacewalk. However, after consulting with McClain and Hague following the first spacewalk, mission managers decided to adjust the assignments, due in part to spacesuit availability on the station. McClain learned during her first spacewalk that a medium-size hard upper torso – essentially the shirt of the spacesuit – fits her best. Because only one medium-size torso can be made ready by Friday, March 29, 2019, Koch will wear it.
McClain now is tentatively scheduled to perform her next spacewalk – the third in this series – on Monday, April 8, 2019, with Canadian Space Agency astronaut David Saint-Jacques. Assignments for this spacewalk will be finalized following completion of the second spacewalk.
Astronauts (from left) Anne McClain and David Saint-Jacques are pictured in between a pair of spacesuits that are stowed and serviced inside the Quest airlock where U.S. spacewalks are staged.
Experts will discuss the work to be performed on the April 8, 2019 spacewalk during a news conference at 2 p.m. EDT Tuesday, April 2, 2019, at NASA’s Johnson Space Center in Houston. Live coverage of the briefing and spacewalks will air on NASA Television and the agency’s website.
Media wishing to attend the briefing in person must request credentials from the Johnson newsroom at 281-483-5111 no later than 4 p.m. Monday, April 1, 2019. Media interested in participating by phone must contact the newsroom by 1:45 p.m. April 2, 2019.
Participants in the briefing will be:
Kenny Todd, International Space Station manager for Operations and Integration
Rick Henfling, spacewalk flight director
John Mularski, lead spacewalk officer
McClain and Saint-Jacques will lay out jumper cables between the Unity module and the S0 truss, at the midpoint of the station’s backbone, during their April 8, 2019 spacewalk. This work will establish a redundant path of power to the Canadian-built robotic arm, known as Canadarm2. They also will install cables to provide for more expansive wireless communications coverage outside the orbital complex, as well as for enhanced hardwired computer network capability.
Live coverage of both spacewalks will begin at 6:30 a.m., and each is expected to last about 6.5 hours. The March 29, 2019 spacewalk is scheduled to start at 8:20 a.m., while the April 8, 2019 spacewalk is set to start at 8:05 a.m.
These will be the 215th and 216th spacewalks in the history of International Space Station assembly and maintenance. During the first spacewalk of the series, on March 22, 2019, McClain became the 13th woman to perform a spacewalk. Koch will become the 14th on March 29, 2019.
It was Sept. 27, 1901, and C Company of the 9th U.S. Infantry Regiment was stationed in the area Samar in the Philippines, specifically the town of Balnagiga. It was during the evening watch that the unit sentries noticed an unusual number of irregularly clothed women heading into the local church with baby-sized coffins. After a search revealed the coffins were carrying children killed by cholera, he let them pass on.
The United States had occupied the Philippines since it was wrested from Spanish control during the 1898 Spanish-American War. The people of the Philippines at first welcomed the Americans as liberators. As soon as they realized U.S. colonial ambitions, however, they turned on the Americans, launching an almost four-year long insurgency they would lose, becoming a U.S. possession until 1946.
Even after rebel leader Emilio Aguinaldo surrendered to the U.S. in April, 1901, the fight wore on in places like Samar. The Americans stationed there should have been ready for anything.
Filipino insurgency leader Emilio Aguinaldo reports aboard the USS Vicksburg as a prisoner of war.
During that September night in 1901, the small coffins really were filled by children, presumably killed by a cholera epidemic that was sweeping the villages of the area. The inspecting sentry looked into one of the coffins, saw what was there, and even helped the woman nail the lid down again when he was finished. If he had looked underneath the corpse, he would have found cane-cutting blades hidden under the body.
All the coffins were filled with them.
James Mattis and Philippines Ambassador Jose Manuel G. Romualdez shake hands in front of the Bells of Balangiga display at F.E. Warren Air Force Base in Cheyenne, Nov. 14, 2018. The ceremony in Wyoming signaled the start of an effort to return the bells to the Philippines.
(Wyoming Army National Guard photo by Sgt. 1st Class Jimmy McGuire)
The next morning, the Americans went to breakfast as the local police chief sent his prisoners to work in the streets. As an American sentry, Adolph Gamlin walked by the Chief in the plaza, the Chief, Valeriano Abanador, grabbed Gamlin’s rifle, butt-stroked the private across the face and unloaded it into the men in the mess tent. The town church bells began to ring, signaling the attack on the surprised American company.
Two guards posted at the entrance to the local convent were killed by locals. The Filipinos then broke through, into the convent, and killed the unit’s officers. Simultaneously, the Bolo fighters began an assault on the local barracks. The locals had gotten the drop on the Americans, but the victims had one advantage — there weren’t enough attackers to get them all.
Some Americans in the mess tent and barracks escaped the initial surprise, regrouped, and retook the municipal hall where their arms were held. Now armed, the tide turned in favor of the Americans. Behind the Filipinos, Pvt. Adolph Gamlin (the sentry) regained consciousness as well as his rifle, and was wreaking havoc in the attackers’ rear. Gamlin had the whole plaza as a field of fire, and the attackers had no cover to hide behind.
Abanador was forced to pull his insurgents out.
The bells arrived in Wyoming sometime in 1904.
Company C collected their dead, 48 of 74 men were killed in action. A further 26 were wounded and eight of those men would die later of those wounds. Not able to hold the town with their reduced numbers, they escaped by sea. The Filipinos could not hold the town either. They returned to bury an estimated 26-36 of their dead and then faded away before the Americans could come in and punish them.
The 11th infantry arrived in Balagiga on Oct. 25, 1901, and found the buried Filipinos. They burned the town and took the church bells, sending two of them to Fort Russell, now F.E. Warren Air Force Base. A third bell ended up with the 9th Infantry at Camp Red Cloud in South Korea.
A solider poses with the third Bell of Balangiga at Camp Red Cloud, South Korea, ca. 2004.
The bells were ordered to be returned to the government of the Philippines by Secretary of Defense Jim Mattis. On Dec. 11, 2018, a U.S. Air Force C-130 landed in Manila, carrying the bells back to the people of the Philippines 117 years after they were taken as war booty by the U.S. Army.
One of the signature wounds of the War on Terror has been the traumatic amputation of limbs. Today, advanced prosthetics help wounded troops recover much of their independence and live their lives more fully than those who’ve lost limbs in the past. And while the science and engineering of prosthetics has markedly advanced, the military is working on ways to make those prosthetics flesh and blood– including innovative technology using salamanders.
According to military doctors and scientists, Army medical researchers are trying to figure out how salamanders are able to re-grow their limbs, and apply that to wounded troops who have lost limbs.
“What we’re trying to do is develop a toolkit for our trauma and reconstructive surgeons out of various regenerative medicine products as they emerge to improve long-term outcomes in function and form of injured extremities,” Lt. Col. David Saunders said during a recent Military Health System research symposium.
The symposium also featured technologies closer to current science. A number of projects involving synthetic grafts have shown amazing potential, including one involving bone fillers that are treated to reduce the possibility of infection. Other projects have focused on recovering or preserving nerves, or regrowing muscle.
One researcher is even looking at a mouse to help improve the treatment of burn victims. In this case, the African spiny mouse has been known to lose much of its skin to escape a predator, yet it can quickly recover the skin with a minimum amount of scarring.
“Warfighters and civilians alike suffer large surface [cuts] and burns, and these result in medically and cosmetically problematic scars,” said Dr. Jason Brant of the University of Florida. “The ability to develop effective therapies will have an enormous impact not only on the health care system but on the individuals as well.”
One Army officer, though, is developing biocompatible sponges that can also reduce scarring by promoting better skin healing. Major Samuel Tahk of Fort Detrick noted that in addition to the sponges being a step along the path towards furthering regenerative medicine, the devices could also cut costs by making treatment of patients simpler.
With this host of new technologies inspired by humble salamanders, it’s no wonder Saunders is excited, not only noting that wounds to limbs have become far more survivable, but also about the many advances “emerging in the field of regenerative medicine to restore form and function to our wounded warfighters.”
Marine Corps boot camp is legendary. But is it anything like the movies show?
The commercials make it look like constant action, with obstacle courses, gladiator style fighting, jumping off high dives, and crawling through the dirt commanding most of the airtime.
In reality, these things are sandwiched between hours and days of monotony and boredom.
I spent the summer of 2012 at Marine Corps Recruit Depot Parris Island, and here is a sample day that a recruit might experience in the first phase of training.
A recruit writes in the log book as he stands watch at night.
(U.S. Marine Corps Cpl. Caitlin Brink)
0330: Officially, 0400, pronounced as “zero four,” or “oh four hundred,” is the time to wake up and get out of bed. Unofficially, you’re up 30 minutes before that.
The drill instructor woke you up by barking commands at the firewatch. The firewatch, which you will also stand every few days, is the interior guard. They are members of the platoon who are awake for one or two hours at a time throughout the night. The first and last shift aren’t so bad, but the 0000 to 0200 shift is brutal. The drill instructor is yelling at them, asking them why they messed up the log book, making them give the report until they get it right, or just making them run around the squad bay, looking for things that are amiss. You take this time to use the bathroom, as there won’t be time later. There are around 50 recruits to six toilets, so it’s best to go when you have time. Officially, you will have time to go after the lights come on, but it’s best to go now. It’s also best to brush your teeth before the lights come on.
A drill instructor storms through the squad bay as recruits stand “on line.”
(U.S. Sgt. Jennifer Schubert/US Marine Corps)
0400: Lights, lights, lights! That’s what firewatch yells as they throw the switches, turning on all the lights.
There’s no time for stretches or yawns, you get up and stand on line and stick your hand out. You better be ready, because the count starts immediately. Every time your platoon goes anywhere, you are counted. They have to make sure nobody took off in the middle of the night, even if firewatch is there to make sure this doesn’t happen. The recruits are standing “on line,” meaning standing in front of their beds, called “racks,” at attention, awaiting instruction. You will spend a lot of time here on line, so get used to it. The drill instructor runs down the line of recruits, around 25 on the left, and then back down the right, 25 there too. You have to yell your number and snap your arm back down at lightning speed. If somebody messes up, you start over. This counting process takes forever in the first few weeks, as recruits mess up by shouting the wrong number, pausing too long, or skipping over somebody. You do this counting process until you get it right.
Recruits race to put on their uniforms.
(U.S. Marine Corps photo by Sgt. Dana Beesley)
0401: After 30 seconds to get 50 recruits in and out of the bathroom, now called the head, it’s time to get dressed.
However long it takes you to get dressed in the morning, it takes longer now. You are about to get dressed “by the numbers.” This process was the single most frustrating part of boot camp for me, since it was so tedious and you would inevitably end up with a sock inside out all day. This process looks like this: the drill instructor names a piece of clothing, say trousers, and all the recruits get that item and bring it on line. The uniform items, or cammies, are hung on the back of the racks overnight, meaning you have to run to the back, get it, and make it back on line, arm outstretched, before the drill instructor gets to zero. If somebody doesn’t make it, you put it back.
You finally get your trousers on, but somebody didn’t get them buttoned by zero, so you take them off and put them back. Once you get your trousers on, it’s time for the blouse. Then it’s time for the boots. You can get to the last item of clothing, say your left boot, and have to start all over. This process takes as long as the drill instructor needs it to. If there is a gap in the schedule, it takes forever. The countdown goes as fast or as slow as they want. You can sometimes tell when the games have gone on too long, as they start counting down slightly slower. But in the beginning, you will finish with a few buttons undone, your boots untied, and you’ll be rushed onto the next task. You are expected to fix it on the fly. Not surprisingly, tying your boots while trying to run down the stairs is not easy.
Recruits “scuzz” the floor of their barracks.
(U.S. Marine Corps photo by Cpl. Caitlin Brink)
0415: Time to clean house.
With around 50 recruits constantly running in and out of the squadbay, dirt is always present. You will spend many hours “scuzzing” the deck, meaning sweeping the floor with a little hand held “scuzz brush.” This process works much like getting dressed, (“Scuzz brush on line, ready, move!”) but you have to run to the wall, squat down, and push the dirt to the middle of the squadbay. You are in boot camp though, so you have to do so at “parade rest” with your non-scuzz brush hand behind your back. And don’t even think about letting your knee hit the deck. You squat and duck walk your way to the middle. If you don’t get there in time, you do it again. Either before or after this, you make your bed, aka “rack.” In years past, recruits got wise and started sleeping on top of the sheets so as to leave the rack pristine. This was not allowed in the summer of 2012. You either slept under your sheets, or you would have to tear them up in the morning anyway. Making the bed can be as fast or as slow as getting dressed, depending on what’s happening that day. They can let you get it done fast and move on, or they can have you rip all the sheets off and bring them on line. It’s always a surprise.
Recruits at Parris Island march in formation.
(U.S. Marine photo by Cpl. Caitlin Brink)
0430: Somewhere during that time, you got your boots tied, and it’s time to get outside and “form up.”
Forming up is the process of getting outside and standing in formation, ready to move to the next place. For right now, it’s breakfast. All meals in boot camp are referred to as “chow.” This is morning chow. You are formed up in the correct order, rifles in hand, and you are ready to march to the chow hall.
This isn’t a leisurely walk though, this is a chance to practice drill. The drill instructors call the commands, and you execute. Depending on how early in the process of learning drill you are, you could be marching at a snail’s pace, your foot hitting the ground only when the drill instructor allows it. You eventually get to the chow hall, you stack your rifles outside, since they don’t go in, and get in line. You leave a couple of guards on the rifles, who will have a chance to eat when the first two in your platoon come out.
While waiting in line for the chow hall, you will study your knowledge. Knowledge is just the word that the Marines use to describe any of the things that will be on the tests. This can be history, land navigation, first aid, marksmanship, drill, uniforms, customs and courtesies, or rank structure. This is usually done at top volume, with the drill instructor shouting the question, and the recruits shouting the answer. For example, the answer to “Two Marines, two medals,” is “Dan Daly, Smedley Butler Ma’am!” at top volume. The question is looking for the two Marines who have been awarded the Medal of Honor twice. The answer will be shouted at top volume, or it will be shouted again.
Eventually you get inside, get your food, and sit down to eat. You eat as fast as possible without choking, since the drill instructor is yelling at you to get out. There is no time here for butter on toast. If you want butter on your toast, you stuff the toast in your mouth, then stuff a pat of butter in after it. You finish eating and go back outside to pick up your gear.
Welcome to the sand pit.
(U.S. Marine Corps photo by Pfc. Sarah Stegall)
0500: Your platoon got into the chow hall first, and now you are done. Your next activity doesn’t start until 0600, so it’s time for drill.
Your platoon marches back and forth on a concrete square, called a parade deck, learning how to turn, start and stop, or reverse direction as a unit. If anybody messes up, you start over.
If you are struggling more than they would like, you might be sent to the pit. There is a sand pit conveniently located right next to the parade deck, and you are about to go do exercises in it. You do pushups, sit-ups, mountain climbers, side straddle hops, or hold a plank while screaming at the top of your lungs. Usually you are screaming the number of reps completed. If you aren’t loud enough or you aren’t performing up to their expectations, you just stay in there until you do.
If there is more than one of you in there, it’s a group effort. This is one of the most effective ways to break a recruit down. Maybe I don’t care about getting yelled at or being seen as weak, but there might be five of us in the pit, and nobody gets to leave until I hold that plank for 60 seconds. After 8 or 9 solid minutes of planks, 60 seconds gets a lot longer. They force you to care, because now you’re letting the team down. (“Oh good, Ohlms wants to let her knees touch the deck. Start over.”) The funny thing is, they will say you cheated a move just to piss off your fellow recruits, and you can’t say anything about it. Eventually you get back to your unit, just in time to mess up the next drill move.
Recruits attend classroom training.
(U.S. Marine Corps photo by Cpl. Jennifer Schubert)
0600: Time for class.
This should be a relaxing time. You go into a classroom, sit in the air conditioning, and learn about topics that the Marine Corps will test you on later. You may be a huge history buff, and this may be a history class, but it will not be fun. You drill over to the classroom and get inside as fast as possible, lining up by a desk. You don’t dare sit down, as you weren’t told to yet. Your rifles get stacked in racks at the back of the room, and you take off your day pack, holding it out parallel to the deck, arms straight out, both thumbs hooked under the carrying handle. You stand there until the drill instructors deem you worthy of sitting.
If you don’t get that day pack under the chair and your book on the desk fast enough, you pick them back up, arms parallel to the deck. All the while, a constant stream of yelling. You try again and maybe this time you make it. You sit when told to and you open your book. The teacher is another drill instructor, but the class isn’t so bad. He isn’t yelling at you, unless your eyes start to droop or your head starts to bob. Then you get put on a list. After about an hour, it’s time for a break. Those who were pointed out in class are rushed outside to the pit, while the rest of you are given a chance to go to the head and refill your canteens with water. Everywhere you go, you are screamed at. You are screamed at to fill your canteen faster, pee faster, wash your hands faster, get back in the classroom faster. You get back to the classroom to pick up your pack and hold it out again. As soon as everybody is back, some covered head to toe in sand, the next class starts.
A drill instructor inspects a recruit’s weapon.
(U.S. Marine Corps photo by Cpl. Anthony Leite)
0900: Class is over and there is an hour until afternoon chow. Time for more drill.
This time, the sun is beating down on you, adding to the experience. The sweat makes the sand stick so much better.
1000: Afternoon chow. The bugs have come out now, making standing outside the chow hall unbearable. You dare not swat at a bug crawling on your face, as you know that earns you a trip to the pit later. You just stand there screaming knowledge as the sweat drips into your eyes and the bugs crawl on your neck and face. Eventually you get inside, stuff down as much food as you can in 60 seconds, and get back outside.
A recruit in the basic warrior stance during martial arts training.
(U.S. Marine Corps photo by Cpl. Brooke C Woods)
1100: Time for MCMAP, the Marine Corps Martial Arts Program.
You move to this football field-size lot of chopped up rubber and slip a mouth guard in. You are about to do the Marine Corps version of karate. You partner up and practice punching, kicking, chokes, escaping from chokes, slamming your partner to the ground, and trying to enunciate with a mouth guard in. If the drill instructors feel like you aren’t going hard enough, they will make you do it again and again until you do. Your partner will thank you to do it right the first time.
1300: Time to go back to the house, but you’ll stop by the parade deck first to get in a little drill.
A drill instructor inspects recruits.
(U.S. Marine Corps photo by Lance Cpl. Anthony Leite)
1500: You get back to the squad bay.
With your first inspection coming up, the drill instructor shows you exactly how everything is going to look in the squad bay. Everything has to match. Every recruit has a foot locker, a sea bag, and a rack, and they all must be marked and arranged in exactly the same way. If one person marks their foot locker in the wrong spot, the tape is ripped off of all of them and it is done again.
Recruits line up for chow.
(U.S. Marine Corps photo by Sgt. Dana Beesley)
1700: Evening chow.
1800: Back to the squad bay. It’s time for all 50 recruits to take a shower.
1805: Done with showers. Get out.
Recruits are responsible for cleaning their rifles.
(U.S. Marine Corps photo by Pfc. Maximiliano Bavastro)
1806: Rifle cleaning time.
One piece at a time, and everybody cleans the same piece until they are all done. Also, somebody was slouching, so you are scrubbing with both arms fully extended up over your head.
A recruit reads letters from his family.
(U.S. Marine Corps photo by Lance Cpl. Mackenzie Carter)
1900: You get one hour of “free time” before bed.
This is when they hand out letters, you have time to study for the upcoming history test, you can practice drill movements that you are having trouble with, or somebody might forget to announce a drill instructor as they enter the room and you spend most of your free time at attention waiting for forgiveness.
Even sleeping involves discipline.
(U.S. Marine Corps photo by Lance Cpl. Vaniah Temple)
You lay at the position of attention in your rack until you are given permission to adjust. You will get used to falling asleep in the position of attention. Another day down, only seventy-something left.
Sara Ohlms spent 13 weeks feeding the sand fleas of Parris Island in the summer of 2012. She then spent the next four years as a military working dog handler. She is now a freelance writer based in St. Louis, Missouri.
This article originally appeared on Business Insider. Follow @BusinessInsider on Twitter.
US Air Force Global Strike Command, which oversees the entire Air Force bomber fleet, ordered a safety stand down for its B-1B Lancer bombers on June 7, 2018, following an emergency landing by a Lancer in Texas in May 2018.
“During the safety investigation process following an emergency landing of a B-1B in Midland, Texas, an issue with ejection seat components was discovered that necessitated the stand-down,” the command said in a release. “As issues are resolved aircraft will return to flight.”
A B-1B bomber from Dyess Air Force Base in Texas made an emergency landing at Midland International Airport in western Texas on May 1, 2018, after an in-flight emergency. Emergency responders made it to the runway before the plane landed, and none of the four crew members onboard were injured.
It was not clear what caused the emergency, though fire crews that responded used foam on the plane.
Photos that emerged of the bomber involved showed that at least one of its four cockpit escape hatches had been blown, but the ejection seat did not deploy.
(U.S. Air Force photo by Master Sgt. JT May III)
The B-1’s four-man crew includes a pilot, copilot, and two weapons officers seated behind them. All four sit in ejection seats and each seat has an escape hatch above it, according to Air Force Times. Pulling the ejection handle starts an automatic sequence in which the hatch blows off and a STAPAC rocket motor launches the seats from the aircraft. The entire process takes only seconds.
It was not clear at the time of the incident whether the blown hatch or hatches had been recovered or whether the ejection seats had failed to deploy.
A Safety Investigation Board, a panel made up of experts who investigate incidents and recommend responses, is looking into the incident at Midland, the Global Strike Command release said.
The Global Strike Command stand-down order comes about a month after the Air Force ordered a day-long, fleet-wide stand-down while it conducted a safety review following a series of deadly accidents. At the time, the Air Force said it was seeing fewer accidents but that 18 pilots and crew members had been killed since October 1, 2018.
This article originally appeared on Business Insider. Follow @BusinessInsider on Twitter.
It’s 1 a.m. again, and I’m wearily crawling into bed hours after my partner.
This is the effect of “Apex Legends” on my life — the latest major Battle Royale game to demand the attention of tens of millions of players. Since “Apex Legends” arrived in early February 2019, it’s become the standard background game in my life.
Unlike “Fortnite” or “PlayerUnknown’s Battlegrounds,” “Apex Legends” has its hooks in me deep and I don’t foresee them letting go anytime soon. Here’s why:
There are ziplines in “Apex Legends” that defy the laws of physics in delightful ways.
1. “Apex Legends” feels better to play, from gunplay to movement to strategy, than any other Battle Royale game available.
Everything about the act of playing “Apex Legends” feels good, and the more I dig into the game, the more I find to love.
The simple act of moving around is so thoroughly, thoughtfully detailed that it bears praising.
Here’s a very basic overview: Every character moves at the same speed, whether walking or running. While running, you can push the crouch button to slide — this offers you a minor speed boost if you’re on flat or sloping ground. Every character can jump, and if you hold jump while leaping into a wall you’ll clamber up the wall.
It’s a very simple set of rules, but the way that “Apex Legends” makes all movement feel so fluid and smooth is remarkable. It’s perhaps the most impressive aspect of “Apex Legends”: The game simply feels good to move around in. The same can’t be said for any other Battle Royale game.
2. It’s a tremendously detailed game, despite being straightforward and accessible to anyone.
Allow me an example: For the first few weeks, I rarely used hip-fire (shooting without aiming down the sights). Why would I do that if I could aim more carefully by aiming with a sight?
It turns out there’s a massive benefit to using hip-fire shooting in “Apex Legends,” and blending your shooting between aimed shots and hip-fire is a crucial component to successful play. Due to the relatively accurate spread of fire, hip-firing is critical for winning close-quarter fights with most weapons in “Apex Legends.”
That’s one tiny detail of myriad tiny details that make every little thing you do in “Apex Legends” feel so good. It’s actually my favorite component of the game: I’m still learning finer nuances of each specific weapon, of how to move through the environment more swiftly, of how to reach a place I didn’t know I could.
It’s a game that still feels remarkably fresh to me even after dozens of hours played.
The full “Apex Legends” island.
(“Apex Legends”/Electronic Arts)
3. The way players can interact with the extremely detailed world in “Apex Legends” is a testament to its excellent world design.
On our way to the next circle, my friend pinged a location for me to see — a tiny little hole he’d discovered that could be used to sneakily get away in a desperate Skull Town fight.
It was the most recent discovery he’d made after over 100 hours spent running, sliding, and shooting through the single map in “Apex Legends.”
There are dozens of these little quirks to the map, and it’s clear that an absurd amount of attention was given to exactly how each area of the map was laid out. There are always more angles to take, or ways to flank enemies, or a carefully placed boulder that’ll have to serve as cover — the hands of the game’s development team are all over the map if you look close enough.
“Fortnite” recently added a bus that acts a lot like the Respawn Beacons in “Apex Legends.”
4. “Apex Legends” is the evolution of Battle Royale — every other game in the genre feels old by comparison.
Watching a video recently of a popular Twitch streamer playing “PlayerUnknown’s Battlegrounds,” I was struck by how stiff it was. Movement had no sense of weight to it, and the sound of the player running made it look like they were tiptoe-running across a field.
Frankly, it looked outdated and unpolished compared to “Apex Legends.”
The closest any Battle Royale game gets, in terms of movement and gunplay and feel, is “Call of Duty: Blackout.” It’s quick, and has solid gunplay, and there are some interesting gameplay twists that make it unique. But it is inherently a “Call of Duty” Battle Royale mode, with all the baggage that comes with — movement isn’t very fluid, and guns mostly sound like toys.
And that’s before we start talking about the respawn system, or ziplines, or the pinging system, or dropships, or care packages, or the jumpmaster system, or any of the other dozen innovations that “Apex Legends” brings to the Battle Royale genre. It adds so much new stuff that it feels like a full step forward past every other game in the genre.
Level 1 Shield here!
5. The ping system!
It’s hard to overstate how impressive the ping system is in “Apex Legends.” It should be the number one takeaway for any game developer working on a new multiplayer shooter.
The idea is simple: See an enemy? Tap the right bumper on your gamepad, and your character will call out those enemies and even mark their last movement for your teammates. See ammo your teammate needs? Tap the right bumper! It’s a brilliant, robust system for “spotting” various things — from items to enemies.
Smarter still, that system is contextual. If you’re looking at a level-three helmet and “spot” it, your character shouts out, “Level-three helmet here!” and marks it for your teammates. It’s this system that enables teammates to communicate a wealth of information without having to literally speak to strangers.
The spotting system cannot be overstated in its importance — it’s such a smart innovation that I outright expect it to show up in most multiplayer shooters going forward. It better!
Even with a sight, shooting someone from this distance with an Alternator is a tricky proposition.
6. It’s the best shooter of any Battle Royale game — shooting specifically.
The team behind “Apex Legends” has a serious pedigree behind it, having created the “Call of Duty” series and the “Titanfall” series.
It’s no surprise, then, that the shooting in “Apex Legends” feels so good — it’s from developers who more or less set the standard in video-game shooting.
To this end, bullets fall appropriately over a distance. Gunshot sounds are directional. Headshots feel substantial, and submachine guns feel like high-powered BB guns.
The shooting looks, feels, and sounds as good or better than the best shooting games, from the latest “Call of Duty” to “Destiny 2.”
This may sound obvious but, in the most popular Battle Royale games, the shooting is pretty terrible. “Fortnite” has notoriously lackluster shooting mechanics. The only great Battle Royale shooter is “Call of Duty: Blackout,” and that shooting is held back by the relatively stiff movement of the game.
7. Since each Legend has their own abilities, learning how to mix those abilities with your friends is a blast.
In “Fortnite,” every character you play as has the same abilities. It’s a third-person shooter with building mechanics, and every avatar — visuals aside — is identical.
The same can be said for “PlayerUnknown’s Battlegrounds” and the Battle Royale mode in “Call of Duty: Black Ops 4.”
But in “Apex Legends,” each player has unique abilities. There are various “classes” of characters — soldiers, tanks, healers, etc. — and various specialties within each class. In this way, “Apex Legends” is more similar to “Overwatch” than its direct competition.
And blending those characters into a team made up of complementary players is part of the delight of “Apex Legends.” Better yet: The game’s developer, Respawn Entertainment, has already added one new character, Octane. And more are promised for the future.
So, what are these powers? They range from the ability to conjure a healing drone that can heal multiple teammates at once, to a grappling hook for reaching high places, to the ability to deploy noxious-gas containers. Using Bangalore’s smoke grenade combined with Gibraltar’s air strike ultimate is one combination I’ve been particularly enjoying.
Since it’s still early days for “Apex Legends,” many of the best ways to use various abilities are still shaking out. And that’s thrilling! There’s a “meta” to “Apex Legends” that is deeper and smarter than games like “Fortnite.” It feels like there are many ways to win, with a variety of different team setups, rather than a “best” way to win. And that leads to the kind of experimentation that keeps the game fresh.
Picking up wins with friends is absolutely delightful.
8. Playing with friends is critical, and makes the game so much more enjoyable.
I’ve had lots of good matches of “Apex Legends” with total strangers. I’ve won many games where my teammates and I never spoke a word, using only the in-game pinging system to communicate while moving from fight to fight. It is entirely possible to play this game with strangers and have a blast.
But nothing is better than playing with friends, using both your voice and the game’s pinging system to detail your words. Saying “Enemies right here” and pinging the location at the same time is a great way to immediately convey complex information to your teammates. Even better is the tactical planning you convey to each other afterward as you head into battle. “I’ll take left flank,” for instance, or “Getting height” — common refrains while sneaking up on an opposing squad.
Better still, you learn each other’s strengths and compliment each other’s chosen character. You laugh at each other’s faults and call out items you know friends are looking for — yes, I’m always looking for an R-301. Thank you for remembering!
It’s why I’ve been staying up way past my normal bedtime almost every day to play more “Apex Legends.” It’s the best game that’s come out this year by a longshot, and by far the best Battle Royale game available.
We all know the line: “With great power comes great responsibility,” but what about the person who said it? For most fans of the character of Spider-Man, that line comes from Ben Parker, better known as “Uncle Ben,” the guy who raised Peter Parker in most versions of the backstory, and most famously, the Sam Raimi films starring Tobey Maguire. However, since the reintroduction of Tom Holland as Spidey into the Marvel Cinematic Universe in 2016’s Captain America: Civil War, Uncle Ben hasn’t been around. That is, until now! There’s a blink-and-you’ll-miss-it Easter egg that references Uncle Ben in Spider-Man: Far From Home. Here’s the deal.
Mild spoilers ahead.
As Peter is packing for his school “science trip” to Europe, the initials on his briefcase are seen very clear: BFP. We’re not sure what the “F” stands for, but it’s pretty clear the “B” and the “P” can only mean Ben Parker. Thematically, this is interesting because in the new Marvel movies Tony Stark has effectively become Peter’s Uncle Ben-figure; an older male mentor who dies and passes along wisdom to Peter. (Note: this scene was in the trailers! So this really isn’t a spoiler!)
This presents a strange question: what happened to this Uncle Ben? The suitcase could just be a fun visual reference, but this is the Marvel Cinematic Universe we’re talking about here. Random, throwaway lines can have huge implications in later movies. And, because Far From Home brought back J.K. Simmons as J. Jonah Jameson from the Tobey Maguire movies, it seems like a bunch of stuff from older superhero movies is suddenly on the table.
In fact, it wasn’t that long ago that Andrew Garfield’s Spider-Man went in search of his biological parents in The Amazing Spider-Man 2, which makes you wonder how long it’s going to take for Tom Holland’s version of the web crawler to do the same.
Uncle Ben- With Great Power Comes Great responsiblities–HD
Green Berets, SEALs, MARSOC — these are all well-known operator groups in the United States military. But not many know much about the Rhodesian Selous Scouts.
Named after the famous hunter Fredrick Selous, they possess the teamwork mindset of the Rhodesian Light Infantry and the skills of the Rhodeisan Special Air Service; but with harder training requirements than both, the Selous Scouts became monumental in anti-terrorist operations.
The selection process was so difficult that the recruits wouldn’t believe the instructors when they were informed they had passed.
Their boot camp was named “Wafa Wafa Wasara Wasara” which is Shona for, “Who dies — dies, who survives — remains.”
4. Extensive Training
The Selous Scouts were raised as a special forces regiment when Rhodesia was facing a terrorist threat that was armed by the Soviet Union to eliminate many European colonies in Africa. The Scouts’ mission was the clandestine elimination of these threats both in and out of Rhodesia.
For this purpose, they were not only taught tracking and survival, but they were also trained by former terrorists in the language, songs, and mannerisms of their enemies on top of learning to parachute.
3. Expert survival skills
Selous Scouts were trained to hunt and forage for their own food and water supplies.
Their survival skills allowed them to operate without external support.
2. Could shoot targets in rapid succession — without looking
Trained to shoot well-known enemy hiding spots, they eventually became so skilled that they no longer needed to look at their targets in order to hit them.
Selous Scouts went out in 5-10 man teams, which meant they were always outnumbered against their enemies, but their training proved to be more efficient, allowing them to inflict a high number of enemy casualties.
*Bonus* Infiltrated enemy units just to eliminate them
After being trained by former terrorists, Selous Scouts were capable of infiltrating enemy terrorist units by joining their factions. These scouts would eventually turn on the terrorists, capitalizing the elements of surprise and shock to mitigate the cells.
Other times, Selous Scouts would infiltrate enemy encampments and “expose” themselves by leaving clues behind of scout hiding places and encampments, ultimately leading terrorist troops into deathtraps.
While Rhodesia ultimately fell to the Zimbabwe African National Union, the Selous Scouts remain a monumental example in the world of anti-terrorist operations and helped write the book on being operator AF.
For the first time, the 9th Reconnaissance Wing will open its aperture for recruiting Air Force pilots into the U-2 Dragon Lady through an experimental program beginning in the fall of 2018.
Through the newly established U-2 First Assignment Companion Trainer, or FACT, program, the 9th RW’s 1st Reconnaissance Squadron will broaden its scope of pilots eligible to fly the U-2 by allowing Air Force student pilots in Undergraduate Pilot Training the opportunity to enter a direct pipeline to flying the U-2.
“Our focus is modernizing and sustaining the U-2 well into the future to meet the needs of our nation at the speed of relevance,” said Col. Andy Clark, 9th RW commander. “This new program is an initiative that delivers a new reconnaissance career path for young, highly qualified aviators eager to shape the next generation of (reconnaissance) warfighting capabilities.”
The FACT pipeline
Every undergraduate pilot training student from Air Education and Training Command’s flying training locations, during the designated assignment window, is eligible for the FACT program.
A U-2 Dragon Lady pilot, assigned to the 9th Reconnaissance Wing, pilots the high-altitude reconnaissance platform at approximately 70,000 feet above an undisclosed location.
(U.S. Air Force photo by Lt. Col. Ross Franquemont)
UPT students will now have the opportunity to select the U-2 airframe on their dream sheets just like any other airframe.
The first FACT selectee is planned for the fall 2018 UPT assignment cycle and the next selection will happen about six months later.
After selection, the FACT pilot attends the T-38 Pilot Instructor Training Course at Joint Base San Antonio-Randolph, Texas, before a permanent change in station to Beale Air Force Base, Calif.
For the next two years, the selectee will serve as a T-38 Talon instructor pilot for the U-2 Companion Trainer Program.
“Taking on the task of developing a small portion of our future leaders from the onset of his or her aviation career is something we’re extremely excited about,” said Lt. Col. Carl Maymi, 1st RS commander. “U-2 FACT pilots will have an opportunity to learn from highly qualified and experienced pilots while in turn teaching them to fly T-38s in Northern California. I expect rapid maturation as an aviator and officer for all that get this unique opportunity.”
After the selectee gains an appropriate amount of experience as an instructor pilot, they will perform the standard two-week U-2 interview process, and if hired, begin Basic Qualification Training.
After the first two UPT students are selected and enter the program, the overall direction of the FACT assignment process will be assessed to determine the sustainability of this experimental pilot pipeline.
Broadening candidate diversity
Due to the uniquely difficult reconnaissance mission of the U-2, as well as it’s challenging flying characteristics, U-2 pilots are competitively selected from a pool of highly qualified and experienced aviators from airframes across the Department of Defense inventory.
A mobile chase car pursues a TU-2S Dragon Lady at Beale Air Force Base, Calif., Jan. 22, 2014.
(U.S. Air Force photo by Airman 1st Class Bobby Cummings)
The selection process includes a two-week interview where candidates’ self-confidence, professionalism, and airmanship are evaluated on the ground and in the air while flying three TU-2 sorties.
Traditionally, a U-2 pilot will spend a minimum of six years gaining experience outside of the U-2’s reconnaissance mission before submitting an application.
As modernization efforts continue for the U-2 airframe and its mission sets, pilot acquisition and development efforts are also changing to help advance the next generation of reconnaissance warfighters. The FACT program will advance the next generation through accelerating pilots directly from the UPT programs into the reconnaissance community, mitigating the six years of minimum experience that current U-2 pilots have obtained.
“The well-established path to the U-2 has proven effective for over 60 years,” Maymi, said. “However, we need access to young, talented officers earlier in their careers. I believe we can do this while still maintaining the integrity of our selection process through the U-2 FACT program.”
Developing the legacy for the future
FACT aims to place future U-2 warfighters in line with the rest of the combat Air Force’s career development timelines to include potential avenues of professional military education and leadership roles. One example would include an opportunity to attend the new reconnaissance weapons instructors course, also known as reconnaissance WIC, which was recently approved to begin the process to be established as first-ever reconnaissance-focused WIC at the U.S. Air Force Weapons School at Nellis Air Force Base, Nevada.
U-2 pilots prepare to land a TU-2S Dragon Lady at sunset on Beale Air Force Base, Calif., Jan. 22, 2014.
(U.S. Air Force photo by Airman 1st Class Bobby Cummings)
“This program offers FACT-selected pilots enhanced developmental experience and prepares them for diverse leadership opportunities, including squadron and senior leadership roles within the reconnaissance community,” Clark said.
The FACT program highlights only one of the many ways the Airmen at Beale AFB work to innovate for the future.
“Beale (AFB) Airmen are the beating heart of reconnaissance; they are always looking for innovative ways to keep Recce Town flexible, adaptable, and absolutely ready to defend our nation and its allies,” Clark said. “(Senior leaders) tasked Airmen to bring the future faster and maximize our lethality — to maintain our tactical and strategic edge over our adversaries. This program is one practical example of (reconnaissance) professionals understanding and supporting the priorities of our senior leaders — and it won’t stop here.”
Historically, there have been some beautiful aircraft. Not only have these sophisticated marvels of technology dominated the skies, they’ve looked very elegant doing so. Some aircraft, however, weren’t so lucky. We’re talking about planes that fell off the ugly tree and hit every branch on the way down.
And before you call us shallow, we’re not just talking about looks — ugliness is more than skin-deep. Whether it’s a horrendous aesthetic, poor combat performance, or vastly unmet potential, these six fugly birds never had a chance at beauty.
To be brutally honest, if these planes were people, they’d likely end up being incels for one reason or another. So, let’s get to making some of the ugliest planes to take to the skies since World War II feel very, very bad about themselves.
Look at that big radar under the Avro Shackleton. Did the designers draw inspiration from a bullfrog?
(USAF photo by SSgt. Jose Lopez)
Avro Shackleton AEW.2
This was an airborne radar plane — but it doesn’t have the elegance of the E-3 Sentry. No, this is a slow, lumbering plane with a big bubble under its nose that makes it look like a bullfrog. It was supposed to be replaced by a version of the Nimrod maritime patrol plane, but that didn’t work out. Eventually, the Brits dumped this hideous plane in favor of E-3s.
The plane designer who came up with this one certainly had a major mental malfunction.
De Haviland Vampire
This early British fighter should be a lesson to designers: What once worked with props, aesthetically, may not work with jets. The twin-boom arrangement that worked for the two Allison propeller-driven engines just doesn’t make sense for a single jet engine. This Vampire probably should have lived up to its name and stayed out of the light of day.
This English Electric Lightning is being hauled away by a Sikorsky HH-53C. When it was flyable, it wasn’t much prettier.
(USAF photo by MSgt. Samual A. Hotton)
English Electric Lightning
First off, the designers at English Electric got the engine arrangement sideways. They put one on top of the other. This beast first flew in 1954 and the RAF kept it around until 1988, but this plane only saw action with the Royal Saudi Air Force in 1970 during a border war with South Yemen. The only thing this plane had going for it was speed.
The prettiest thing about the F-4 Phantom is its combat record. On the looks front, it looks like a flying brick — a brick that needs two engines to get airborne.
McDonnell-Douglas F-4 Phantom
When it comes to performance, this classic plane is hard to beat, but in terms of looks, the nickname “Double Ugly” is very apt. The folks who probably found the Phantom the ugliest were those who had to face it in combat. Many MiGs met their end at the hands of this plane.
But let’s be honest, while this plane’s combat record is a thing of beauty, from the outside, it was an eyesore.
This plane couldn’t decide if it wanted to be a prop plane or a jet plane. It first flew in 1943 and its career ended in 1954. The plane served with Sweden, but never really took off in the export market. If you can’t even decide on the propulsion system, what chance do you have of making the plane look remotely presentable?
What really sucks about this plane is that it had potential — which was wasted completely.
One of the low-lights of the F7U Cutlass’s career: This ramp strike didn’t just kill the pilot, it killed three other sailors.
Vought F7U Cutlass
This plane didn’t look very good. The thing is, its looks were the least of its problems. It was very hard to fly — over a quarter of them were lost to accidents. It didn’t even make it eight years from first flight to retirement.
Here’s the ugliest part: 25 pilots died during this flying abomination’s far-too-long career.
Greg Oswald and Eli Tomac are a couple of modern bad asses in their own right. Greg is a C-17 pilot for the U.S. Air Force and Eli just shredded the 2018 San Diego Supercross. I hate to go all Top Gun on you, but these guys obviously have a need for speed.
“Motocross and Supercross, you’re just in it. We race in rain or shine. The noise from the four-stroke, and you’re in the dirt — it pushes you in every area, whether it’s physically or mentally, it’s the real deal.”
In 2010, Eli was the first rider in history to win his professional debut — since then, he’s continued to prove himself to be one of the fastest riders in the sport. In early 2018, he won his first Monster Energy Supercross, and his brother Greg was there to watch.
“I’m here to support Eli. If it’s a good day or a bad day, the overall goal is to just be a big brother to the guy in the track.”
Greg pointed out the connection between a pilot in his aircraft or a rider on the bike — they’re both about a man and his machine, but neither can do it alone. Pilots and riders require a crew to get their machines going.
“I’m out there as an entertainer [but with] the military…you can’t just go into work and say ‘Oh I’m tired, I’m not gonna ride today.’ You gotta get it done no matter what if you’re in the military so that’s something that I’ll never know…and that’s where I have the utmost respect for everyone that’s in, and that’s for my brother as well.”
Check out the video above to watch Monster’s coverage of Eli’s victory and hear the brothers talk about how they support each other.