It doesn’t matter if you’re on a speeding boat, jumping off a building, or zooming through the air on a fighter; Gyro-stabilized Systems (GSS) makes some of the best gear for action film shoots.
The common stabilizing system for aerial filming is made to withstand speeds up to 135 knots and usually helicopter-mounted. But when Swedish aerial specialist, Peter Degerfeldt at Blue Sky—one of Scandinavia’s premier aerial filming companies—challenged GSS to build something that could withstand at least 300 knots, aerial filming took a giant leap forward.
GSS’s calling came when Saab Defense and Security required a film shoot from a Gripen fighter.
“Our philosophy is to push boundaries in everything we do,” said Jonas Tillgren, Brand and marketing manager at Saab, according to the film’s description. “In this case, we needed to do both still photography and footage at the same time to maximize outcome. One advantage of this system is that we can fly in speeds where Gripen flies more naturally.”
As we endure the long wait for titles like “No Man’s Sky,” “Battlefield 1,” and “Call of Duty: Infinite Warfare,” We Are The Mighty decided to dust off some old games in the archives.
“Gears of War: Ultimate Edition” is the re-mastered version of the 2006 game known for its chainsaw kills, ‘roided up characters, and brutal gameplay. It allows players to fight as Delta Squad soldiers against the dreaded Locusts, an army of bug-like monsters, in H.D. Players control Marcus Fenix or Dominic Santiago in a mission to map Locust tunnels and deploy a Lightmass Bomb – imagine a cross between napalm and a nuclear bomb.
For most of the game, Delta squad consists of four members which the player can give simple orders to as they face off against Boomers – massive infantrymen who fire explosive grenades, Berserkers – unstoppable linebackers who will charge players, Locust Drones – standard infantrymen, and others.
The fights progress from the ruins of major cities and through underground tunnels and mines before culminating on a moving train. Features of the different areas, such as whether or not the area is exposed to satellites or is lit by the sun, change the combat mechanics and keep the player on their toes.
The main antagonist, General RAAM, is the head of all Locust forces and is known for his ruthlessness. He executes one human after another in brutal ways and is able to control a flock of krill, bat-like creatures that will attack Delta soldiers en mass and tear them apart.
Considering how far out the game’s plot and enemies are, it features surprisingly realistic combat mechanics. Players need to maneuver carefully and use cover to bring down the Locust grunts and massive monsters. In two-player mode, players can support each other during attacks, even when the map forces them to use two different routes.
Players have to endure a number of different scenarios in the main game, everything from defending a stranded outpost like they’re on a firebase being overrun to assaulting an enemy strongpoint defended by elite warriors.
Players need to support each other in multiplayer mode. Despite the small teams, the fighting is still intense. (GIF: Gears of War: Ultimate Edition on Xbox 1)
In multiplayer mode, modern gamers may be surprised that most game types support four versus four multiplayer, and one only supports two versus two. But, these smaller teams make the fighting feel less hectic and more personal, creating less chaos and supporting tactical play.
Of course, the re-mastered graphics make everything in “Gears of War: Ultimate Edition” look more realistic and prettier than in the original. While this breaks from the aesthetic of the 2006 version, a notoriously gritty experience, it still feels like Delta Squad is in the suck.
For gamers who haven’t gotten into “Gears of War” yet or who want a refresher before the release of “Gears of War 4” in October, the Ultimate Edition is great fun.
Wounded warrior Elizabeth Marks sat down with Army veteran Bryan Anderson from We Are The Mighty to talk about her journey through recovery from her injury in Iraq to eventually becoming a Paralympic swimmer.
After receiving this year’s Pat Tillman Award at the ESPYs, she spoke about the support she has received after her injury and the inspiration she hopes to provide others in their struggles.
If you’re hurting, whether it’s mental or emotional; if ever you think you’re alone, you’re not. If ever you think no one cares, I do. Please come join me behind the blocks.
The Pat Tillman Award for Service honors an individual with a strong connection to sports who has served others in a way that echoes the former Army Ranger and NFL star’s legacy.
The U.S. Army’s Ranger School is beyond tough. Sixty percent of those who start the course fail within the first four days. One third of all soldiers “recycle” one of the three phases.
In Part 3 of this amazing series by Army veteran Rebecca Murga, Maj. Lisa Jaster continues her quest to make history by being among the first females to complete Ranger School and earn the right to wear the tab. Nineteen females started the course; 3 remain. Lisa has already recycled the Darby phase (phase one). Will she make it to the end?
Watch ‘Earning the Tab – Pt. 1’ here. Watch Pt. 2 here.
The ongoing conflict between the citizens of these two nations has become, in our time, the textbook case of intractability in human coexistence, an example of the kind of horizonless mistrust that pits neighbor against neighbor in enmity over a mutually claimed homeland.
Say what you will, this kid has got balls. (Go90 Meals Ready To Eat screenshot)
…in general, there is no meeting between them. It’s not something normal between Israeli and Palestinian people. There is a fear, there is a stereotype…both sides lost their humanity in the other side’s eyes. —Mohammed Judah, NEF Staff
Extremism for any cause make us strangers to our own humanity. (Go90 Meals Ready To Eat screenshot)
How does one begin to help unbind this locked, loaded, boundary-straining situation? What universal balm exists to cool the friction between these factions?
Could it, perhaps, be food?
There is an organization — the Near East Foundation — that thinks so. And what’s more, given the industrial preoccupation of this region of the world (read: petrolium), this organization is prepared to make its theory even more audacious. NEF thinks the answer could be found in oil: olive oil.
Meet Olive Oil Without Borders. At the epicenter of the Israeli-Palestinian conflict, the West Bank, this USAID-funded project seeks to bring olive farmers from both sides together. Mutual economic benefit is the primary goal. NEF consultants teach best practices in cultivation, harvest, and olive oil production without regard for politics and for the good of the region as a whole.
And by coming together around a mutual interest, and perhaps sharing the fruits of their labors, Israelis and Palestinians may, slowly, gently, come to trust in each other’s humanity.
In Part 1 of its two part finale, Meals Ready To Eat journeys to the Middle East to witness the struggle between divisive conflict and unifying food culture.
The Supermarine Spitfire ranks up there with the Mitsubishi A6M Zero, the Messerschmitt Bf-109, and the P-51 Mustang as one of the most iconic planes of World War II. But all aircraft have their flaws — even when they’re at the top of their game.
The Zero’s flaw is well-known. It had no armor to speak of, making it very vulnerable to even the F4F Wildcat when tactics like the Thach Weave were implemented across the U.S. military.
The Spitfire’s problem was in its engine.
The Rolls Royce Merlin was a great motor, but the real problem was how the Spitfire got the fuel to the engine. The Spitfire used a carburetor, which is fine for straight and level flight, but when does a dogfight involve staying straight and level?
The Spitfire’s carburetor would, in the course of maneuvering, cause the engine to cut out for a lack of fuel. When it returned to straight and level flight, the Spitfire would have an over-rich fuel mixture, which ran the risk of flooding the engine. It would also create a huge cloud of black smoke, that the Nazis quickly realized as a tell-tale sign of a sitting duck.
So, what did work? The fuel-injection system used by the Nazis in the Me-109. This gave the Nazis a slight edge in the actual dogfights. This could have been a disaster for the Brits, but when their pilots bailed out, they were often doing so over home territory, and a new Spitfire was waiting for them. German pilots who lost dogfights over England were POWs.
The problem, though, proved to be very fixable. Beatrice Schilling, an engineer, managed to come up with a workaround for the over-rich problem that removed the black cloud of smoke and prevented the engine from flooding. That stop-gap helped the RAF stay competitive until a more permanent fix came in 1942.
Snipers are a special breed, warriors with a combination of shooting skill, cunning, and patience. Military history has shown that a single sniper in the right place at the right time can change the course of battle, even in the face of overwhelming odds.
Here are five of the most legendary among them.
U.S. Marine Corps Gunnery Sergeant Carlos Norman Hathcock
During the Vietnam War Hathcock had 93 “confirmed” kills of North Vietnamese Army and Viet Cong personnel, which meant they occurred with an officer present (in addition to his spotter). He estimated the number of “unconfirmed” kills to be upwards of 400. His warfighting career ended when he was wounded by an anti-tank mine in 1969 and sent home. He later helped establish the USMC Sniper School.
U.S. Marine Corps Sergeant Chuck Mawhinney
Chuck Mawhinney served from 1967-1970 in the Marine Corps. According to a 2000 Los Angeles Times article, he spent 16 months in Vietnam. After leaving the Marine Corps, he worked in the United States Forest Service.
Mawhinney’s youth was spent hunting, and he chose the Marines because they allowed him to delay his entry until after deer season. Some Marine recruiter did his country a service with that call.
Mawhinney noted that every one of his kills had a weapon — with one notable exception: A North Vietnamese Army paymaster who he took out from 900 yards away.
U.S. Army Staff Sergeant Adelbert Waldron
As a member of the 9th Infantry Division, he was assigned to PBR boats patrolling the Mekong Delta, at one point making a confirmed kill from a moving boat at 900 yards. He set his record of 109 kills in just 8 months, which was the record until Chris Kyle broke it during the Iraq War and is perhaps even more remarkable considering he was fighting in a dense jungle environment that didn’t always provide easy sight lines.
U.S. Navy Chief Petty Officer Chris Kyle
Navy SEAL Chris Kyle served four tours during the Iraq War, and during that time he became the most lethal sniper in U.S. military history with over 160 kills officially confirmed by the Department of Defense. Kyle’s bestselling book, American Sniper, was made into a movie directed by Clint Eastwood and starring Bradley Cooper as Kyle.
On February 2, 2013, Kyle was shot dead at a shooting range near Chalk Mountain, Texas along with his friend, Chad Littlefield. The assailant, Eddie Ray Routh, was found guilty of murder and sentenced to life in prison without parole.
Finnish Army Second Lieutenant Simo Häyhä
Nicknamed “White Death,” Simo Häyhä tallied 505 kills, far and away the highest count from any major war. All of Häyhä’s kills of Red Army combatants were accomplished in fewer than 100 days – an average of just over five kills per day – at a time of year with very few daylight hours. He was wounded late in the war when an explosive bullet shot by a Soviet soldier took off his lower left jaw. He lived a long life, however, dying in a veterans nursing home in 2002 at the age of 96.
When asked if he regretted killing so many people he replied, “I only did my duty, and what I was told to do, as well as I could.”
When you think of artillery, you’re probably thinking of something like the M777-towed 155mm howitzer or the M109A6 Paladin self-propelled gun. But in the Civil War, artillery was very different.
Back then, a gun wasn’t described by how wide the round was, but how much the round weighed. According to a National Park Service release, one of the most common was the 12-pounder Napoleon, which got that name from firing a 12-pound solid shot. The typical range for the Napoleon was about 2,000 yards. Multiply that by about twenty to have a rough idea how far a M777 can shoot an Excalibur GPS-guided round.
Another round used was the shell, a hollowed-out solid shot that usually had about eight ounces of black powder inserted. This is pretty much what most artillery rounds are today. The typical Civil War shell had a range of about 1,500 yards — or just under a mile.
However, when enemy troops were approaching, the artillery had two options. The first was to use what was called “case” rounds. These were spherical rounds that held musket balls. In the case of the Napoleon, it held 78 balls. Think of it as a giant hand grenade that could reach out as far as a mile and “touch” enemy troops.
When the enemy troops got real close, there was one last round: the canister. In essence, this turned the cannon into a giant shotgun. It would have cast-iron shot packed with sawdust. When enemy troops got very close, they’d use two canister rounds, known as “double canister” (in the 1993 movie, “Gettysburg,” you can hear a Union officer order “double canister” during the depiction of Pickett’s Charge).
To see what a canister round did to enemy troops, watch this video:
Snipers are considered one of the most dangerous warfighters in the battlefield — taking out targets from concealed and undisclosed locations while homing in on prey that has no clue that they’re in the crosshairs.
During the Battle of Stalingrad, the massive damage the city suffered provided insufficient cover for ground troops, but it was perfect for sharpshooters who could hide in the crumbled buildings and wrack up kills.
Out of all the snipers that were most feared, none came close to Soviet Red Army sharpshooter Vasily Zaitsev.
Reportedly within 10 days of fighting in the streets of Stalingrad, Zaitsev’s body count reached about 40 kills. Once the Soviet press learned of the Siberian native’s incredible progress, they promoted it by releasing propaganda to anyone who would read it — even the Germans.
In response, the Germans sent their first-rate sniper, Maj. Erwin Konig into Stalingrad. Konig’s mission was to eliminate the Red Army’s most efficient marksmen and to display the Nazi’s superiority.
Word broke out that Konig was inbound after a German POW bragged to the Russian Army that it was only a matter of days before Zaitsev and the other snipers would be defeated. This news reached Zaitsev nearly immediately.
After a few days, there were no signs of Konig being in the area until three Russian snipers were wiped out within a small section of town. With a hunter’s caution, Zaitsev worked his way into the area where Konig claimed the three Russians lives for an epic duel.
On the second day of Zaitsev’s stalk, a political commissar joined him to report the news of the kill after it had occurred. But the political commissar soon saw something move down the street, and as he stood up to point it out to Zaitsev, Konig killed him with a single well-placed shot.
This kill helped Zaitsev zero in on Konig’s hide. He removed his glove from his hand and placed it on a stick. He then raised the glove up, and Konig accurately shot it — exposing his muzzle flash.
Zaitsev quickly aimed and fired scoring a direct kill shot. The story’s finale isn’t exactly what audiences saw in 2001’s feature film “Enemy at the Gates” starring Jude Law.
Check out Gun Crazy 81’s video below to hear how this epic duel between these historic snipers went down.