Throughout the Halo series, you’ll find yourself fighting alongside (or within) units of Space Marines — and it’s abundantly clear that being one of them would be absolutely terrible. If you think about how real-life Marines are treated, it’s not hard to see why: they get the worst gear and use it to take on the toughest battles.
The enemy in Halo is an alien faction known as The Covenant. They’re a brutal, calculating, formidable opponent for Earth’s futuristic military. It’s their goal (initially) to find Earth and wipe humanity from the universe, so it’s safe to say the stakes are high.
If you’ve ever dreamt of being part of the futuristic fight against The Covenant and you’re not lucky enough to be Master Chief, here are a few reasons why being one of the many faceless Space Marines in the series would suck.
Don’t let the firepower get you down.
(Microsoft Game Studios)
You would feel like you’re not making progress
You’ll quickly realize The Covenant isn’t just trying to wipe out entire planets, they’re succeeding at a devastating pace. You might go home after your deployment only to find a pile of rubble. Bummer.
Fighting invisible aliens
Since the onset of the series, Master Chief has found various power-ups to help him through the fight. One of the most iconic is active camouflage. We’ve never seen a regular Space Marine pick one up, but we’ve definitely spotted (barely) a few Covenant Elite using it. After you dump a magazine’s worth of ammo into an invisible enemy, you’ll never feel safe in the dark again.
They’re even terrifying to look at.
(Microsoft Game Studios)
Fighting zombie aliens
The Flood, an alien species of parasitic organisms, are easily the biggest pains in the ass in Halo. They’re fast, they multiply like crazy, and they’re out to infect anything — human or otherwise. Not only will they want to consume and convert you, they’ll actually be smart enough to use your guns against your friends if they get you.
You’ll just have to get used to it.
(Microsoft Game Studios)
Mortality rate is horrendous
Covenant fighters, for anyone not named Master Chief, are extremely difficult to kill. They can absorb a seemingly endless amount of rounds from Marine rifles and employ devastating weapons and vehicles to wipe out entire squads in a single blow.
Deployments would be long
In real life, if you get sent across the world on deployment, you’ll spend a few months getting things done before coming back. In space, you might find yourself on the other side of the galaxy. If the UNSC Marine Corps spent the time and money to get you that far, you can be sure you’ll be staying for a while.
This is all assuming you still have a home planet to return to, of course.
In true higher-up fashion.
(Microsoft Game Studios)
Master Chief will always take the glory
Master Chief is mostly a lone wolf but, occasionally, Space Marines help him out. Unfortunately, he won’t need your help — he probably just needs your sniper rifle. To be fair, he’ll typically do the heavy lifting and most of the Marines die off anyways, so don’t get upset when he’s the one getting medals at the end.
Whether you’ve served or not, you know the difficulty of leaving a job and moving away. For all you civilians out there, take the struggles and anxieties that come with moving away from a place, a people, and a function you know and amplify them ten-fold. In the military, you spend all day, every day getting to know your coworkers and becoming a family. When you finally leave that family and return to civilian life, it sucks — all of your best friends are now thousands of miles away.
Thanks to the age of the internet and social media, that gap is easily closed — but one thing us veterans (especially us grunts) miss the most is playing soldier with our brothers and sisters. Strangely enough, we’ve found that there is a way to reconnect with our veteran friends in the way we prefer, which is getting into gunfights.
If you’re a veteran and you’ve been looking to reconnect with your buddies, here’s why you should do it over a few rounds of a battle royale game:
Just like the old days, eh?
(U.S. Marine Corps photo by Lance Cpl. Tommy Bellegarde)
Teamwork is essential
By playing with your friends, you’ll have a distinct advantage in a battle royale game. You already know how to work together and function in combat scenarios and that chemistry takes you far. You also know how to communicate with each other because you speak the same military language.
If you’re like us, this is the part you miss the most.
(U.S. Marine Corps photo by Lance Cpl. Ricardo Hurtado)
You spend time with your veteran friends
While it may not be an in-person visit, you still get to hang out with your friends. In a way, the settings are surprisingly similar — you never really know what lies ahead.
Winner, winner, chicken dinner.
(U.S. Marine Corps photo by Pfc. Ryan Carpenter)
Your knowledge can help you dominate
In games like PLAYERUNKNOWN’S BATTLEGROUNDS, employment of real-world tactics is crucial. You didn’t know it at the time, but all that time you spent in training wasn’t just preparing you for real war — it was preparing you to dominate the digital domain, too.
The fact that you and your buddies have training and experience with each other gives you a distinct advantage — and we all love winning, so why not use everything you know? You’ve already done the hard part — once you get the controls down, it’s smooth sailing.
You’ll enjoy it.
(U.S. Marine Corps photo by Cpl. Katherine M. Solano)
It’s just plain fun
Hanging out with your buddies and sh*t talking each other is the world’s greatest pastime. Even if you’re not dominating other teams, you’re still having fun reminiscing and joking with each other. So, why not take a crack at it?
Toiling away deep in the U.S. Army’s research and development arm of the Special Operations Command are the scientists crafting the Tactical Assault Light Operations Suit. It looks slick. It looks awesome. It looks like it’s going to change the battlefield in a big way.
The only problem with it is that when military journalists cover it, they see how it looks and immediately attribute it to some sci-fi universe by saying something like, “it’s a real-life Iron Man suit!” So, let’s take a closer look and determine where, exactly, within the broad horizon of nerdom this high-tech exo-suit belongs.
We weren’t exaggerating: Right off the bat, a comparison to Iron Man’s suit is invariably struck by nearlyeverysinglenewsoutlet. To a degree, we can see why. The suit, officials have said, will be considered complete when it’s functional, bullet-proof, and weaponized.
Even Jim Geurtz of SOCOM jokingly told NPR that it’s “not at the Iron Man-flying-suit, you know, flying-at-50,000-feet level.” Since he’s developing the suit, he gets a pass on calling it an Iron Man suit — but a more apt comparison is a War Machine suit. Since the suit is not going to be powered by a nuclear fission reactor and fire lasers, it’s a better match with War Machine’s kinetic arsenal.
(Punisher Vol 1. #218)
Though there’s no proof, we’re pretty sure the name TALOS is a backronym designed to share a name with the ancient Greek legend. In mythology, Talos is a bronze automaton said to have protected Crete from pirates and scoundrels (and is the God of Man in the Elder Scrolls universe, but that’s fantasy and not sci-fi). Coincidentally, Talos’ mythological job would fit it perfectly within the Boba Fett-inspired H&K AR500 suit. Looking at their helmet design, it’s obvious that they know full-well who they want it to look like.
A comparison that the TALOS suit doesn’t get often enough is to the armor of Halo’s Space Marines. The design is strikingly similar to the armor worn by non-player characters in the series.
The suit was also once projected to be able to relay vital information to the wearer via a heads-up display. Command information could also be relayed to the user through their fancy set of glasses. The early designs weren’t too far off from the in-game version, but that was also back when they thought Google Glass was going to change the battlefield…
Troops go through seemingly endless amounts of training that can be expensive, boring, and even dangerous. In an effort to make training cheaper, safer, and more effective, the service branches have turned increasingly to video games and simulators.
Possibly the most immersive system in use today, the VIRTSIM system from Raytheon allows users to operate in an open area the size of a basketball court. Trainees wear a set of sensors and feedback gear that records their every action and feeds it into the simulator. Virtual reality goggles show them a simulated world that they move through as a team.
Similarly, the Army’s Dismounted Soldier Training System allows troops to train as a squad in virtual reality. The system allows for customizable missions and incorporates all of a trainee’s movements except for actually walking. Because of the high cost of treadmills, each soldier stands on a rubber pad and moves through the environment with a controller mounted on their weapon, meaning they can’t train the muscle memory of leaping to cover or learn as well to operate with muscle fatigue.
Still, the DSTS provides the chance for soldiers to respond to a mortar attack, react to a near ambush, or any number of dangerous situations that are impossible to train on in the real world.
One of the older simulators, the Engagement Skills Trainer 2000, has even more limitations. Troops are confined to a room and can’t move their character through the simulation at all. Instead of looking through goggles to see the virtual world, a projection of the simulated battle is displayed on one or more walls and trainees engage targets in it.
The EST 2000 does have weapons that closely simulate actual M4s, M9s, and other commons systems. The weapons keep track of how the soldier aims and fires, catching even small actions like trigger squeeze. This allows marksmanship trainers to collect detailed information about what a service member is doing right or wrong.
The military branches use simulators similar to the ESTS 2000 to train pilots and vehicle crew members. While not being able to walk limits training opportunities for ground troops, people in vehicles don’t have to worry about that. Warrior Hall at Fort Rucker allows new Army pilots to train on different helicopter airframes. The Navy and Air Force have similar programs for jet pilots.
While the simulators are great, the goal isn’t to replace the standard training but to augment. Troops can use the simulator to practice rifle fundamentals before heading to the range, experience hitting a building with their squad before their first visit to a shoot house.
And the military still has even more ambitious plans for simulations. The Future Holistic Training Environment Live Synthetic program would tie together different simulations and allow players to participate in massive exercises. Pilots training in New Mexico could fly support for infantrymen training in California while battle staff commanded from North Carolina.
Predicting the future through popular fiction is always a headache. One specific (and inevitable) war, however, has been the setting for many works of exploratory fiction. Everyone has come up with their own unique twist on how the World War Trilogy is going to end because global audiences demand an over-the-top-ending to their trilogies.
Video games set in a fictional World War III span the range of plausibility and, accordingly, audience reception. Early games, like 1981’s Missile Command, were simple enough as to not raise eyebrows and breathtaking, modern games, like Battlefield 4 and Arma 3, take a more down-to-earth approach.
But then there are the absolutely ridiculous games that hinge on insane premises, like that the next World War will involve us fighting our would-be robot overlords by the distant year 2010.
6. Terminator: Salvation (2009)
Yes, we were not-so-subtly pointing at this game. To the Terminator franchise’s credit, they were pretty optimistic about how advanced future technology would be back when the series kicked off in 1984.
But when this game references its own timeline as being “13 years after Judgement Day,” which, according to the films, was on Aug. 29, 1997, they effectively put all of one year between the game’s release and the over-the-top, dystopian futurescape… there’s just no excuse for that silliness.
We could forgive the game’s plot if it wasn’t so bad… even by 2009 standards.
5. Chromehounds (2006)
Like some of the other games on this list, alternate history is used to explain away inconsistencies. Chromehounds is a giant robot simulator that pits three fictional nations against each other that are totallynot based on America, the USSR, and the Middle East.
You could customize your mech and choose a nation to fight under in real time against other players. The game was enjoyable while it lasted, but the servers shut down in 2010.
The world needs more customizable mech simulators.
4. Call of Duty: Modern Warfare 3 (2011)
Compared to many of the other first-person shooters set in WWIII, Call of Duty: MW3 upped the ante. Sure, the story follows many of the standard tropes for WWIII — some Russian guy is evil, Europe gets invaded again, and *gasp* nuclear war is threatened.
What made 2011’s installment of Call of Duty so spectacular was that, during the single-player campaign, you got to live out all the action in various roles throughout the world. You play as several characters, all with unique backstories, while you hunt down the big bad.
The ending is just so, so satisfying.
3. Homefront: The Revolution (2016)
Based off the premise that North Korea takes over the world, this game is set in an alternate history where the hermit kingdom’s tech industry isn’t as laughable as it is in our timeline. The game places you in a Red Dawn-esque world where you need to start an underground resistance against Communist invaders.
The game wasn’t without faults — mainly in the narrative and character-development departments — but immersive open-world gameplay, complete weapon customization, and a level of difficulty that made you think through every action made the game stand out.
2. Raid Over Moscow (1984)
Cold War-era games about the Cold War were the best. Originally released on the Commodore 64, Raid Over Moscow‘s story begins when three Soviet nukes launch and you’re the only space-pilot able to stop it. You fight your way through to the Kremlin (which, apparently, was the missile silo for all of the USSR’s nukes) before blowing it up. The most unbelievable thing about this game is that it goes out of its way to explain that America can’t just nuke them back because all US nukes were dismantled.
At the time, the game was fairly controversial. European nations were uneasy about selling a game that directly portrayed the destruction of the Kremlin. Unfortunately for them, the controversy only made European citizens want the game more.
Ahh, the good ol’ days when people feared 8-bit graphics could start an international incident.
1. Command & Conquer: Red Alert 2 (2001)
No WWIII game comes close to offering the same level of enjoyment and ridiculousness as Command & Conquer: Red Alert 2. To cut a very long and very confusing story short, Albert Einstein creates a time machine to kill a young Hitler. This leads the Soviets to grow unchecked and, in their liberty, research mind-control technology. And that’s just the first game.
This time around, you need to fight a psychic Rasputin stand-in — or you could choose to play as the Soviets. This game and its expansion pack, Yuri’s Revenge, are considered classics. You’ll need to play through it to understand, really.
The silly live-action cutscenes just make the game that much more hilarious.
On April 15th, 2018, one of the finest Marines to ever grace Hollywood, R. Lee Ermey, passed away. He left behind a legacy that will stand the test of time, portraying troops and veterans in a positive light while connecting civilians to the military by being a cinematic icon.
Nearly every time pop culture alludes to the military, they’re inadvertently referencing his works — typically because of his incredibly popular role in Full Metal Jacket. Blizzard Entertainment’s legendary World of Warcraft is no exception to that rule.
In fact, the newest expansion, World of Warcraft: Battle for Azeroth, features an entire series of quests dedicated to the Gunny himself.
You know, actual Marine Corps stuff.
Over the years, the game has included a total of three nods to his works. First, there’s a character exclusive to Halloween-time events named Sergeant Hartman that aids you in your fight against a fiendish Headless Horseman. There’s a dwarf named Gunny at Honor Hold that makes snarky comments about the player, according to your character’s in-game rank. And there’s a Lieutenant Emry, a misspelling of Ermey’s name, that offers the player a quest to take a beach from the Horde like any good Marine would.
But all of those characters were simply flavor NPCs — none of them really added anything to the story and they were more or less based off of Gunny Hartman, not Ermey himself. The fourth and most recent tribute character pulls nods from his life, sprinkling in just a bit of Full MetalJacket. Since the latest expansion is very heavy on Naval themes, much of your time is spent landing on beaches.
And this nice little riff that would have made Ermey proud. You may be gone, but you’ll never be forgotten.
To begin the quest, you must first play on the Alliance, reach level 110, and begin the War Campaign. You’ll be given three sites to invade the Horde-controlled Zandalar. From these options, you’ll need to pick desert location, Vol’Dun. This is where you meet Sergeant Ermey of the 7th Legion — a human character bearing a striking resemblance to our beloved Gunnery Sergeant Ermey sporting an alliance-themed campaign hat.
Your very first mission is called “Ooh Rah!” and requires you to storm the beaches with Sergeant Ermey to secure a beachhead for the Alliance. Once you’ve killed your requisite number of baddies, Sergeant Ermey has another quest called “Honor Bound,” during which you need to go behind enemy lines to rescue a missing Marine, Private James.
As you work to locate and rescue the private, Ermey delivers plenty of heartfelt lines, waxing on about how he’ll never leave a comrade behind. A few slain creatures, inspected items, and explored areas later, you eventually save him. Once freed and ready to return, Private James will thank you and Sergeant Ermey. For all of his sentiment, when the moment finally comes, Ermey responds with a simple, “You better square yourself away, Private.”
To watch the scenario play out, check out this clip.
Gamers playing “Battlefield 1,” a game set in World War 1, stopped shooting to participate in a ceasefire during an online match at 11 a.m. Canberra time to commemorate the 100th anniversary of Armistice Day, which marks the end of the first World War.
The ceasefire in the game took place on the same day and same time that the annual World War 1 commemoration typically occurs around the globe: On November 11 at 11 a.m.
The player who helped arrange the ceasefire posted a short video of the event on Reddit, but it’s hard to tell from the video everyone actually stopped shooting. It looks like some players either didn’t hear about the planned ceasefire at the specified time or they ignored the effort altogether. The game’s background audio and effects, like loud explosions and artillery from battleships were also still ongoing, which diminished the silence. There’s also a player in a plane who performs a strafing run on a bunch on players who are partaking in the ceasefire, which somewhat ruins the moment.
EA/Dice developer Jan David Hassel posted the video on Twitter:
Still, you can tell that some players abided to the ceasefire by the fact that the player recording the video was surrounded by enemy players (with red icons above their heads) and didn’t get shot. Any other day and time and the player recording the event would have been killed in seconds when surrounded by so many enemy players.
Ultimately, however, the player recording the event was stabbed and killed. The player doing the stabbing apparently apologized for doing so.
“Battlefield 1” players like myself will know how surprising it is that anyone partook in the event, considering how difficult it is to communicate with others in the game.
The player, known as u/JeremyJenki on Reddit, who helped set up the event and recorded the video posted on Reddit how they did it:
“At the start of the game, me and a couple others started talking about having a ceasefire. We made it known in the chat and many people were on board with it, deciding that this armistice should be held on the beach (This didn’t seem like a great idea to me at the time). Players started heading down to the beach early and for a few minutes it was amazing. When editing the video I cut out most of the in between, only showing the beginning and end. But hey, against all odds, we did it, and while short it was the coolest experience in Battlefield I had ever had.”
Out of all of the troops in the Star Wars canon, no one has it worse than the Stormtrooper. The Clones of the prequel saga were beloved across the Galactic Republic despite having numbers around the same as Eritrea’s military (both at 200,000). And the rebels had somewhat stable living conditions and maintained some form of identity.
But it’s the Imperial Stormtroopers and the First Order Stormtroopers that truly embrace the suck. Still, First Order Stormtroopers have been training since they were born, which is terrible in and of itself. The Stormtroopers of the original trilogy enlisted like troops today and would then realize their Imperial recruiter lied to them.
1. Loss of comrades
With 1,179,293 deaths on the first Death Star and 2,471,647 deaths on the second Death Star, roughly 120 on-screen deaths, and god knows how many Imperials have died elsewhere in the series, it’s fair to say that if you’re a Stormtrooper, death is all around you.
Troopers who would survive would be damaged by survivor’s guilt. The deaths of their comrades, best friends, and squad mates may not mean anything on the scale of the Galactic Empire, but it would devastate the surviving trooper.
2. No identity
Every Stormtrooper dons the signature white armor. Only differences would be by rank and position.
All of this would be more apparent when officers over you keep their identity and maintain far more privileges than the average buckethead.
The lost of one’s identity can be detrimental to their mental health. Being forced to work until exhaustion, training constantly (they’d have to, right? They’re formations are impeccable), constant control by higher-ups and other rigors of being a soldier without the benefit of “off-time” would be disastrous.
3. Chain of command would be at their throat
Speaking of constant control by higher-ups, the expression “sh*t rolls down hill” would take on a whole new meaning for Stormtroopers.
While in the novels and comics, Darth Vader is seen personally earning the loyalty of his troops, the same could not be said of the rest of a Stormtrooper’s chain of command.
In the real-world military, a threat from a General officer to the next echelon down is taken seriously, even if the consequence is a stern talking to. That rolls into more dire consequences until Article 15’s are tossed around like candy. Now imagine how that would multiply if the General knew he would be force choked in a board meeting for a slight mistake.
4. Acclimatization to new planets
Being deployed to Afghanistan from Fort Campbell, Kentucky can take some time to adjust for a U.S. soldier.
Now imagine going from Tatooine to Hoth to Endor. The suit may help with the weather, but the changes in gravity, atmosphere, and day length would still take its toll on a trooper. Expect to go to a new planet many times within the span of a few weeks.
The science of Star Wars is still fairly vague. The series is more about the adventure than the theoretical physics. Throwing E=MC^2 out the window for a bit, allows nothing with mass to reach the speed of light (if not faster) without a power supply with infinite energy output — let’s keep this going.
The Galactic Empire governs the entirety of the galaxy, all 14,670 light years across. Because even if they could travel faster than the speed of light, everything on the planets would stay the same.
Getting from the capital of Coruscant to the other end of the galaxy on Tatooine would mean hundreds of lifetimes passed while you blinked. An order given on Hoth would take eons to reach Bespin.
But that doesn’t seem to be the case in the Star Wars franchise, meaning everyone is traveling faster than scientifically possible. What would that do to a body? (The answer: nothing good.)
And the most commonly attributed trait among the Stormtroopers is their terrible aim.
The first moments we see them they can gun down the rebels on the cruiser with ease. Every battle shown with nameless rebel characters, they shoot perfectly fine. Even a former General in the Clone Army, Obi-wan Kenobi, says “These blast points… Only Imperial Stormtroopers are so precise.”
You miss shooting a princess one time — a princess who is also your boss’ boss’ boss’ boss’ daughter, who your orders are to capture alive, and needs to stay alive so the tracking device can lead your moon-sized planet destroyer over the entire enemy base — you’re forever labeled as having sh*tty aim. No respect for just doing your job.
Other than that moment, they have no problem shooting Princess Leia. Once with a stun laser at the beginning of New Hope and again at the Battle of Endor.
The next PlayStation is closer than you might think.
Not only is Sony already talking about the successor to the wildly successful PlayStation 4, but the company is making some pretty clear moves to prepare.
With over 90 million PlayStation 4 consoles in the wild, Sony is ahead of the competition from Microsoft and Nintendo by tens of millions of units. But can the PlayStation stay on top as the game industry transitions to digital storefronts and streaming services?
That’s the big question! Here’s a look at what Sony needs to maintain its lead:
1. More than anything else, Sony needs major exclusive games.
Say what you will about the relative differences between the PlayStation 4 and the Xbox One — in the long run, we’ll look back at the two consoles as remarkably similar pieces of hardware.
What differentiates the two mainly is games: Sony simply has more major exclusive games than Microsoft. Whether you’re talking about “Uncharted” or “Bloodborne” or “Spider-Man” or “God of War” or, well, the list could go on and on.
Microsoft has some biggies — like “Halo” or “Forza” — but this generation of consoles was primarily led by Sony because of a consistent stream of excellent, exclusive games.
But that well is seemingly running dry: “The Last of Us: Part II” and “Death Stranding” are the last two unreleased major games announced as exclusively coming to the PlayStation 4.
Will your PlayStation 4 library transfer to the PlayStation 5? Here’s hoping!
(Sony Interactive Entertainment)
2. A move toward PlayStation as a digital platform.
With few exceptions, new generations of game consoles come with the expectation that anything from the previous system will not work on the new console.
PlayStation 3 games don’t run on the PlayStation 4, and Nintendo Wii U games don’t run on the Nintendo Switch. Such is the way of most modern game consoles — with the exception of the Xbox One.
Instead, Microsoft turned its Xbox Live subscription service into a kind of persistent digital library. If you owned digital Xbox 360 games, and those games are supported on the Xbox One, then you automatically own them on your new console once you log in with your Xbox Live account.
It set an important precedent: With the Xbox One / PlayStation 4 generation of game consoles, console owners expect their digital purchases to carry forward like they would on smartphones.
But Sony never quite caught up with that notion, and it remains an important distinction between Sony and Microsoft’s consoles. With the PlayStation 5, Sony has a chance to fix that oversight — and it must, as Microsoft is likely to tout this persistence as a key feature of its platform.
Moreover, with nearly 100 million PlayStation 4 consoles in the wild, this decision has a far-wider impact than most others.
3. A real push into video game streaming.
Sony has been operating a subscription-based video game streaming service in PlayStation Now for five years-plus at this point.
The service enables players on PlayStation 4 and PC to stream PlayStation 2, 3, and 4 games without a download. It costs /month or 0/year.
PlayStation Now hasn’t made a major splash despite being the only service that’s widely available to consumers right now. The reasons for that are complex and varied, but its limitations and high price are two main factors.
If the promise of game streaming is to bring your games to any device, PlayStation Now fails to do that. It offers a slightly-aged library of games on devices that are capable of playing brand new games.
If Sony is going to compete with the likes of Google Stadia and Microsoft’s Project xCloud, it will need to offer something more competitive than the current iteration of PlayStation Now.
4. Fully embrace cross-platform play.
The video game business is shifting in major ways — to streamed video games and digital purchases over physical discs, and to cross-play between competing platforms.
That shift has already begun: If you play “Fortnite” on Xbox One, you can play it with your friends on PlayStation 4.
“Fortnite,” however, is still the exception to the rule — and that’s largely Sony’s fault for dragging its feet on allowing cross-platform play. The company offered weak excuses as to why it wasn’t allowing cross-platform play for nearly a year before giving in, and only then it was a concession to “Fortnite,” the biggest game on the planet.
With the PlayStation 5, Sony should embrace cross-platform play as a platform-level standard across all multi-platform games. There is no reason that the next “Call of Duty,” for instance, should have to silo players to individual platforms.
5. A continued push into virtual reality, with support for the PlayStation VR headset.
Sony’s ongoing support for virtual reality has been surprisingly consistent across the last several years, and it’s paid off: Nearly 5 million PlayStation VR headsets have been sold.
Though the overall base of PlayStation VR owners is still small, it’s comprised of PlayStation’s most ardent supporters. Supporting these core evangelists with the next PlayStation is a crucial step in Sony maintaining its foundational base.
Perhaps more importantly, PlayStation VR is a key differentiator for Sony’s PlayStation 4 over the competition. There are literally no other home game consoles that offer anywhere near the VR experience that Sony’s PlayStation 4 does, and it could be a key differentiator with the PlayStation 5 as well.
The PlayStation 9, coming in 2078, was first advertised as a goof by Sony in an ad campaign for the PlayStation 2.
When do we expect to see the PlayStation 5? Reports point to a reveal at some point in 2019.
Like clockwork, whenever a new Call of Duty game gets released, there’s a mad rush within the playerbase to be the first (or one of the first) to reach level fifty-five and “prestige,” effectively resetting your progress to gain a cool emblem that you can then show off to other players.
That emblem, especially during the game’s earliest days, shows your opponents (and teammates) that you’re extremely skilled at the game.
But this isn’t exclusively a player-driven tradition. Activision Blizzard is well aware of this race to the top and is using it to drive donations toward a charity that directly helps veterans find employment after service. Right now, you can watch the greatest players duke it out as they strive to be the first to prestige while simultaneously supporting the Call of Duty Endowment.
It’s called the #CODNation Challenge.
“The #CODNATION Challenge is an incredible and unique way for the gaming community to come together each year, have fun, and support our veterans in their transition back to civilian life,” said Dan Goldenberg, Executive Director of the Call of Duty Endowment.
The race to the top first officially began today at 9:00 am PST, but you haven’t missed out just yet — it’s expected to be a full 24-hour gaming marathon. The #CODNATION Challenge has partnered with ELEAGUE, the premiere esports and live tournament brand, to showcase each gamer in the running on Twitch.
To watch their live stream, check out the video below:
Every cent donated through the event is directly given to the Call of Duty Endowment. With it, the charity helps place veterans in high-paying, high-quality jobs — and things are going amazingly well.
The Call of Duty Endowment first set out to place 25,000 veterans in great jobs by the end of 2018, but they’ve nearly doubled that goal already, managing to aid 47,000 veterans hone their skills and get jobs that they can be proud of. They’ve since revised their goal. Now, they want to place another 50,000 veterans by the end of 2019.
So check out the steam, toss in a few bits, and enjoy watching the very best of the new Call of Duty: Black Ops 4, which launches tomorrow, Oct 12, 2018.
One of the most entertaining video game franchises to make waves in last decade has got to be Fallout. It’s a quirky take on the nuclear apocalypse that shows us a world in which the 1950s marked the last cultural shift before the world’s end. Each game leaves the player to survive in nuclear-wasteland versions of formerly beautiful locales, like Washington D.C., Las Vegas, and Boston.
The game’s critical acclaim is largely due to the fun, engaging gameplay mechanics, but the game developers did their homework to make sure the objectives and the little details required by enduring the aftermath of the “Great War” are actually legitimate pieces of nuclear-apocalypse survival advice.
Should you ever awaken in a fallout shelter only to emerge and see naught but hellish landscape, you can actually use some of the things you learned while gaming.
It couldn’t hurt to start saving bottle caps now. If the apocalypse doesn’t happen, you can still use them for art… or something.
(Know Your Meme)
Currency will change
Instead of using regular greenbacks as you would in the normal world, bottle caps are the new, post-apocalyptic currency. The in-game reason given is that the caps on Nuka-Cola bottles were plenty and there’s no way to accurately recreate them. So, everyone essentially agreed that they had intrinsic value.
That’s actually the exact way our real-life monetary system works. Shy of the copper found in older pennies, the money we use today only has value because we all agree it has value. Without a Federal Reserve to enforce that value, people in a post-apocalyptic world may use something else, like bullets, gold, or maybe even bottle caps.
You don’t have to go as far as to clean ALL the water — just enough to survive.
(Bethesda Game Studios)
Find clean water
The main objective of Fallout 3 is to establish a clean water system for the city of Washington D.C. because most sources have become highly contaminated. Throughout the game, you seldom find purified water. For the most part, you’re going to poison yourself (to a degree) trying to stay hydrated.
If there’s any advice that all survivalists can agree on it’s that everyone’s first goal should be to find drinkable, poison- and nuclear-contamination-free water. Your body can only survive a few days without it, but you won’t be able to function properly in a high-stakes environment for more than a day.
Mutated rabbit… yum…
(Bethesda Game Studios)
Food packaged before the apocalypse is best
A quick and easy way to heal in the game is by eating food. Everyone needs food to survive and the extra calories gives you the edge you need to fight off mutated freaks. You can eat whatever you want (and even endeavor in cannibalism if you feel the urge), but the most efficient food is stuff from before the apocalypse.
For very obvious reasons, you don’t want to be eating poison. Finding clean food isn’t all that difficult if you know where to look. Sealed environments, like the game’s “vaults,” are often veritable supermarkets, but even packaged food that was deep underwater before the blasts went off have been proven to be clean. Just look at the wine bottles from shipwrecks, for instance.
It doesn’t need to be as fancy as a Pip-Boy but you can find one at most universities.
(Bethesda Game Studios)
Get a Geiger counter
Like other games, you’ll be reminded of several factors: your health points, any injuries sustained, how much ammo you have, etc. It will also tell you about the radiations levels of anywhere you’re going.
Nuclear radiation doesn’t exactly glow as pop culture would have you believe. Unassisted, it’s impossible to detect. The only way you’re going to know for sure that you’re not being irradiated is by using a Geiger counter.
What is it with lawless societies and their affinity with wearing spikes? I can’t imagine that’d be comfortable at all.
(Bethesda Game Studios)
Not all survivors are friendly
Because it’s still a fun action game, enemies are plenty. Irradiated beasts, mutant freaks, roaming hordes of bandits, and, of course, just regular survivors looking to protect what’s theirs.
Think about how brutal some people towards each other during Black Friday. If people are willing to maim and kill each other to take 25 percent off of a toy’s price tag, imagine what they’d do in a world where laws no longer exist and they need to make sure their children survive.
Streamers Activate Their Audiences to Support Military, Veterans, and Their Families
ROCKVILLE, MD. (March 23, 2021) – Veterans, military members, and their supporters now fundraise for Fisher House Foundation and other veteran service organizations through their performances on video game streaming platforms like Twitch and YouTube, raising anywhere from a few hundred dollars to thousands within hours.
Jacob Hausman, a streamer who plays under the name Deltia, hosted a 24-hour charity stream which ultimately raised over $10,000. After taking a hiatus for over two years, the Army infantry veteran was returning to the game and was excited to return to the community he had cultivated.
“What was really cool to me about being in the military, I was 17 years old on active duty, I was coming in to people that were grown men having to take care of families,” he said. “And here I am not doing my own laundry at home, you know, spoiled little child. So it was cool because it was a big melting pot of different people from all over different cultures. And that’s what gaming is. Especially Elder Scrolls Online (ESO); there’s people from all over the world. So you’re still friends with them to this day, all over the world.”
When Jacob left the Army, streaming wasn’t the first thing on his agenda. He had some medical needs, and his mom would often take him to Omaha, Nebraska, nearly 100 miles away, for his appointments. Luckily, he didn’t need any overnight stays, but he thought a lot about how hard it was for families that did. He was excited when he heard that a Fisher House was being built in Omaha that would serve families like his.
When Jacob decided to return to streaming and the community he built, he decided that his first big stream would be a live streaming charity event that would support Fisher House Foundation.
Jacob and his team put together a video on YouTube that announced his return to the game. Streamers typically collect donations from their audience during a stream, but for the first week after his return, Jacob wanted people to raise funds for the Fisher House Foundation through a service called Streamlabs instead. The culmination of his fundraiser was a long streaming session where he promised to play ESO for 24 hours straight. Through hours of steady gaming, Jacob’s community rallied together and raised $10,064.33 – just surpassing the final goal of $10,000 in the last thirty minutes of the stream.
While Jacob and his community can boast that they’re the first team to exceed $10,000 in a streaming fundraiser for Fisher House Foundation, they aren’t the first to help serve military and veteran families in this way.
More than a dozen gamers and streamers have held events for Fisher House Foundation over the past nine months and raised over $27,000. These grassroot streamers have played everything from Tekken and Call of Duty to Rocket League and Fall Guys.
Ryan Chastain, a streamer on Twitch who plays a variety of games on the channel RhinoShow, is a medically retired soldier who has raised over $1,100 for the Foundation. That’s enough to cover an almost-four-month stay for a family at a Fisher House.
“I started looking into military-based organizations because, you know, being retired military, that’s something that I’m always into,” Ryan said. “And I looked into the numbers, the percentage of the dollar that goes to the cause, and Fisher House was one of the highest.”
“A lot of my followers are veterans, and they are super behind the cause,” Ryan said. “And others are connected through family, you know, their dad or granddad or someone served. Fundraising has helped to tighten the community up. Everyone brought stories up during the stream and shared.”
Ryan donated streams three months in a row, all on the 22nd of the month, to raise awareness of veteran suicide.
About Fisher House Foundation Fisher House Foundation is best known for its network of 91 comfort homes where military and veteran families can stay at no cost while a loved one is receiving treatment. These homes are located at major military and VA medical centers nationwide and in Europe close to the medical center or hospital they serve. Fisher Houses have up to 21 suites with private bedrooms and baths. Families share a common kitchen, laundry facilities, a warm dining room, and an inviting living room. Fisher House Foundation ensures that there is never a lodging fee. Since inception, the program has saved military and veteran families an estimated $525 million in out-of-pocket costs for lodging and transportation. www.fisherhouse.org. About Deltia’s Gaming Deltia’s Gaming is a hub for gamers that provides coverage of gaming guides, discussions, and lifestyle advice. Launched in 2014, Deltia’s Gaming has garnered over 36 million views by creating helpful information for games like The Elder Scrolls Online (ESO) and Star Wars: The Old Republic (SWTOR). In his “Gamer to Gym Rat” series, Deltia’s Gaming promotes healthy living by showcasing his personal fitness journey to his supporters. Visit www.DeltiasGaming.com to learn more about Deltia and his gaming initiatives.
To celebrate the release of Battlefield V, Microsoft and Electronic Arts partnered to give a Florida veteran a limited-edition Xbox One X bundle, delivered via an outrageous skydiving stunt.
Motorsport driver and stunt performer Travis Pastrana of Nitro Circus dove from a height of 13,000 feet to deliver the first Xbox One X Gold Rush Special Edition Battlefield V bundle to retired Navy Corpsman Jeff Bartrom, who lives in Paisley, Florida. Pastrana hit a peak speed of 140 mph during the dive, and the jump took less than 55 seconds.
Travis Pastrana Aerial Drop With Xbox One Gold Rush Battlefield Bundle
The giveaway was meant to thank Bartrom for his service, and it coincides with Microsoft’s #GiveWithXbox initiative. The company pledged to donate worth of Xbox products for every picture shared to social media with the hashtag showing the importance of gaming. Microsoft will donate up to id=”listicle-2621537520″ million to be split between four charities, Child’s Play, Gamers Outreach, SpecialEffect, and Operation Supply Drop. The social-media campaign is running through December 9th.
World War II shooter Battlefield V officially launched on Nov. 20, 2018, and is available on Xbox One, PlayStation 4 and PC. The Xbox One X version of Battlefield V also features enhanced visuals. EA Access members can play a free 10-hour trial of the game on their platform of choice as well.