Throughout the Halo series, you’ll find yourself fighting alongside (or within) units of Space Marines — and it’s abundantly clear that being one of them would be absolutely terrible. If you think about how real-life Marines are treated, it’s not hard to see why: they get the worst gear and use it to take on the toughest battles.
The enemy in Halo is an alien faction known as The Covenant. They’re a brutal, calculating, formidable opponent for Earth’s futuristic military. It’s their goal (initially) to find Earth and wipe humanity from the universe, so it’s safe to say the stakes are high.
If you’ve ever dreamt of being part of the futuristic fight against The Covenant and you’re not lucky enough to be Master Chief, here are a few reasons why being one of the many faceless Space Marines in the series would suck.
Don’t let the firepower get you down.
(Microsoft Game Studios)
You would feel like you’re not making progress
You’ll quickly realize The Covenant isn’t just trying to wipe out entire planets, they’re succeeding at a devastating pace. You might go home after your deployment only to find a pile of rubble. Bummer.
Fighting invisible aliens
Since the onset of the series, Master Chief has found various power-ups to help him through the fight. One of the most iconic is active camouflage. We’ve never seen a regular Space Marine pick one up, but we’ve definitely spotted (barely) a few Covenant Elite using it. After you dump a magazine’s worth of ammo into an invisible enemy, you’ll never feel safe in the dark again.
They’re even terrifying to look at.
(Microsoft Game Studios)
Fighting zombie aliens
The Flood, an alien species of parasitic organisms, are easily the biggest pains in the ass in Halo. They’re fast, they multiply like crazy, and they’re out to infect anything — human or otherwise. Not only will they want to consume and convert you, they’ll actually be smart enough to use your guns against your friends if they get you.
You’ll just have to get used to it.
(Microsoft Game Studios)
Mortality rate is horrendous
Covenant fighters, for anyone not named Master Chief, are extremely difficult to kill. They can absorb a seemingly endless amount of rounds from Marine rifles and employ devastating weapons and vehicles to wipe out entire squads in a single blow.
Deployments would be long
In real life, if you get sent across the world on deployment, you’ll spend a few months getting things done before coming back. In space, you might find yourself on the other side of the galaxy. If the UNSC Marine Corps spent the time and money to get you that far, you can be sure you’ll be staying for a while.
This is all assuming you still have a home planet to return to, of course.
In true higher-up fashion.
(Microsoft Game Studios)
Master Chief will always take the glory
Master Chief is mostly a lone wolf but, occasionally, Space Marines help him out. Unfortunately, he won’t need your help — he probably just needs your sniper rifle. To be fair, he’ll typically do the heavy lifting and most of the Marines die off anyways, so don’t get upset when he’s the one getting medals at the end.
Look out, Pakistan – archrival India is getting a slew of brand-new pilots ready to take to the skies to defend the Hindu homeland – at least, in the digital world. The Indian Air Force recently launched a new mobile game for Android and iOS that lets players fight in aerial combat and take off on air strike sorties, all from the palm of their hands.
India’s chief Air Force officer, Chief Marshal B S Dhanoa, said the game gives India’s youth a realistic feel for the air force while teaching them more about it. They might even be motivated enough to think of the IAF as a viable career option, one that will be exhilarating at the same time.
“This new facilitation-cum-publicity pavilion and the IAF-themed mobile game have been designed to raise awareness among the youth like you, about the IAF, and inspire them to take up career in the Air Force,” he told a group of students at the game’s launch. The game is intended for kids 14 and older.
Yes, there’s a helicopter mission.
This newest game is called “Indian Air Force: A Cut Above,” and allows the player to take to the wild blue yonder on ten missions, each comprised of three sorties to highlight the various roles the IAF can play in a wartime or contingency situation. It especially highlights air combat scenarios, but it isn’t limited to air combat. The game is supposed to be a realistic representation of the multilateral nature of India’s air forces.
“The various missions, include, airstrikes, air-to-air refueling, humanitarian assistance, and disaster relief. Also, career navigator and augmented reality sections are available, which will give a realistic feel of the IAF’s assets to the user,” the Chief Marshal said.
Defend India when the Red Skull attacks.
But this isn’t the only Indian Air Force game available to play on mobile. The IAF launched another game in 2014 called “Guardians of the Skies,” which received more than a million downloads. This new version has an upgraded platform, augmented reality integration and an entirely new phase of the game due out in October. The new version will include multiplayer capabilities, just in time for Indian aviation enthusiasts to celebrate Air Force Day behind the stick of an F-16.
Ah, Call of Duty. A video game that was a far more successful recruitment tool for the Army than the Army’s actual recruitment video game America’s Army.
It’s understandable that the game would plant a good seed in the heads of many teens who play the game. They get a consequence-free taste of the badassery from the safety of their couch. Later they’ll keep the military in the back of their mind and one day they’ll enlist.
If it fills the seats of recruitment offices — it’s fantastic. The only down side is that it kind of paints the military in an unrealistically awesome light. That’s not to say that life isn’t awesome in the military — just not that awesome.
You’ll think it’s a cool achievement when you finish but everyone else has it unlocked already.
(Photo by Scott Prater)
The tutorial is over nine weeks long
In the video game, you can just skip any training if you’ve already got an idea of how things work. You don’t get that kind of luxury in the real military. Even if you have a good idea how to pick up food with a fork or make a bed, you’ll learn you’ve been doing it wrong your entire life.
Then comes the cool training like rifle marksmanship. You’ll blink and then it’s back to learning that eating and showering should be done in 30 seconds.
You’re kinda on your own getting “Slight of Hand Pro.”
(DoD photo by Sgt. Tierney P. Nowland)
You can’t really modify your loadout
You can earn cool points in Call of Duty with the people you’re playing with by unlocking all the attachments and skins for your weapons. Hate to burst your bubble but it’s generally frowned upon to spray-paint your M4 bright pink and go on a patrol.
There is a silver lining to this one though. You don’t have to be a Colonel before you can get your hands on an M240-B.
But it is kinda real with other people running to go steal YOUR package. Still a bit sour about that one.
(U.S. Navy photo by Public Affairs Specialist Joel Diller)
Care packages don’t include attack dogs
Care packages are fun in Call of Duty! If you rack up a high enough score, you can get lucky and find some pretty useful stuff in them, like controllers to drone strikes or a radio to call in an attack helicopter.
Actual care packages usually just include things like socks, hotel soaps, and a chocolate bar that melted on its way to the deserts of Iraq.
You missed a spot.
(U.S Air Force photo by Tech Sgt. Matt Hecht)
Prestiging isn’t as fun
Prestiging in Call of Duty is a way for players to start their career all over again. When they reach the rank of General of the Army, they can say “f*ck it” and go back to being a private for the fun of it so they can unlock everything all over again — this time with a way to let other players know how cool they are.
In the actual military, going back down to private usually involves a reduction in pay and a lot more menial labor.
That’s not to imply that we don’t talk smack over the radios. No one really cares as long as you use “over” and “out.”
(U.S. Marine Corps photo by Cpl. Austin Mealy)
The chain of command discourages screaming obsenities over comms
It’s kind of a given that, when given a headset, kids will scream curse words that would have gotten us all slapped by our parents if they ever heard us use them. It doesn’t affect their gameplay, which is all that matters to them, so they’ll keep smack-talking you.
Even just the simplest of improper radio etiquette gets you a stern talking to by the operations sergeant major. Any mentions of doing unspeakable things to someone’s mother will be a near-instant way to “prestige” in rank.
“Here take a profile. That’ll cure everything!” said every doc ever.
(U.S. Army photo by Spc. Anthony Zendejas IV)
Healing involves more than hiding for four seconds
Being shot in the face in a video game is really easy to recover from. You just hide behind a rock until your screen stops being red and you’re good to go. Get back in there.
Real life medics and corpsmen like to think they have this ability when they prescribe you a Motrin and a change of socks — but they don’t. That also includes taking a knee and drinking water.
In either world, do not lose your own dog tags.
(U.S. Marine Corps photo by Lance Cpl. Jordan A. Talley)
Collecting enemy dogtags isn’t a thing
A fun game mode in Call of Duty is Kill Confirmed, where after players kill the enemy, they have to run over their corpse and collect their dog tags to get points for the kill.
If that was how operations were conducted in the real world, it would make being an artilleryman so much more difficult. And taking war trophies off dead bodies is actually frowned upon by the Geneva Convention.
Freakin’ campers, man.
(U.S. Air National Guard photo by Master Sgt. Joshua C. Allmaras)
Stabbing people in the foot doesn’t instantly kill them
According to the game’s logic, it takes several bullets to the chest to drop somebody, shotguns only work if you’re within three feet of someone, and sniper rifles are great for clearing rooms with. If you manage to find the dude hiding in the corner with a sub-machine gun though, you can stab them to instantly kill them.
No. That is not how any of this works. The grenade launcher thing is pretty close though.
What kind of military doesn’t allow its troops to single-handedly use a nuclear warhead at their own discretion? Oh? Literally every military? Nevermind.
(U.S. Marine Corps photo by Staff Sgt. Dengrier Baez)
No one will let you drop a nuke just because you killed 25 people
The ultimate prize for any Call of Duty is to get a 25-kill streak going without dying. If you can manage this, you can get a tactical nuke that you can drop to instantly win the match.
In reality, killing 25 people just gives you a drinking problem and night terrors.
If you’ve never heard of Max Uriarte, you’re in for a treat. He’s the Marine, writer, and artist best known for his comic Terminal Lance, which pokes fun at the Marine Corps from a grunt’s point of view. Now he’s teamed up with The Call of Duty Endowment to create the Call of Duty: “Night Raid” PlayStation 4 Dynamic Theme.
The Call of Duty Endowment “helps veterans find high quality careers by supporting groups that prepare them for the job market and by raising awareness of the value vets bring to the workplace.”
All proceeds from the sale of the Night Raid theme ($2.99) go directly to the endowment to help vets get jobs after service. The Call of Duty Endowment has placed over 57,000 veterans thus far. Their new goal is placing 100,000 veterans into high quality jobs by 2024.
Check out some of the awesome artwork below:
Call of duty Endowment night raid dynamic theme tier 3
Uriarte deployed to Iraq twice with 3rd Battalion, 3rd Marines. In 2007 he operated as a turret gunner out of Fallujah and in 2009 he was a combat photographer out of al Asad. His second deployment left a lasting impact on his civilian career as an artist — or, to be more specific, a Combat Artist.
“Combat Art is the act of capturing beauty in places you wouldn’t normally find it. It…exists solely for the purpose of creating art on the battlefield. When events are filtered through an artist’s eye, they capture things that maybe a camera does not, such as the feelings and emotion of the place or subjects. A photograph is objective — it shows reality. A sketch or a painting is subjective, it shows what the artist interpreted and what the artist saw that maybe no one else did (or could),” Uriarte told Fletcher Black of Activision.
U.S. Marine Max Uriarte (left); ‘Terminal Lance’ Marines Abe Garcia (right)
‘Terminal Lance’ strikes true with Marines — and vets from all branches — who’ve dealt with some of the…color…military service has to offer. The comic makes light of the tedium and nonsense that come with the job.
But Uriarte also has a serious side. His graphic novel, The White Donkey, was based on his combat deployment in Fallujah. His upcoming graphic novel, Battle Born: Lapis Lazuli, promises to be a visceral examination of the effects of war on an Afghanistan province.
Who better to design art for the Call of Duty Endowment than a combat-experienced Marine with an artist’s eye and a creator’s hand?
Call of Duty®: Black Ops 4: C.O.D.E. Jump Pack
You can also support veterans by grabbing the new Call of Duty®: Black Ops 4 – C.O.D.E. Jump Pack, which includes a special wingsuit, parachute, and trail. 100% of the proceeds will go directly toward helping veterans get jobs after their military service.
Check out both the Jump Pack and the “Night Raid” Dynamic Theme on your PlayStation!
Blizzard Entertainment’s World of Warcraft is still going strong after nearly 14 years of being at the top of the video game world. One of the ways that Blizzard has maintained such success is by releasing a constant stream of new content for subscribers to enjoy. This trend continues with next week’s release of the game’s seventh expansion, World of Warcraft: Battle for Azeroth.
This time around, instead of focusing on fighting some giant, world-ending bad guy, the developers are taking a different approach and are returning to what made the game so beloved: the faction-based conflict between the Alliance of humans, dwarves, and night elves and the Horde of orcs, trolls, and undead.
Players had little idea that a simple choice between left side or right side would mean so much fourteen years down the road.
The game has always drawn players in by carefully scaling a character’s level of badassery with the amount of time spent playing. Couple this enrapturing, eventual rise to power with the ever-looming threat of attack by the opposing faction and you’ve got a recipe for player investment. When players are invested in the game, they start to care about the world — and its well-being.
The last expansion, World of Warcraft: Legion, saw players putting an end to the series’ primary antagonist, Sargeras. The fight against such a massive threat required that the Horde and Alliance mend bad blood and work together (mostly) to fend off a universal danger.
With the major threats quelled, players are rejoicing as opposing factions can finally go back to killing each other — and things have started off with a bang. As a lead-up to the expansion’s release, the Horde burnt down the capital city of the night elves, Darnassus. In return, the Alliance laid siege to the undead capital, The Undercity.
Right now, players are taking part in said attacks, storming the battlefield as either the defenders or the attackers, depending on which faction you chose when making your character — an event that, for some, happened nearly 14 years ago.
The Alliance-versus-Horde aspect of the game has long been a fan favorite. A huge section of player base has always taken their faction identity to heart. In the older days of World of Warcraft, if you made an Alliance character on a server, that was it. If you wanted to try life on the Horde, you had to pick a new server and start all over.
Back in 2004, it wasn’t uncommon for a group of friends to be split over something as simple as deciding to play as a dwarf or a troll because it meant they couldn’t play together. These restrictions have since been loosened and many players have characters on both factions — but they’ll remain fiercely loyal to their first, arbitrary choice.
This is actually the heart of what makes the advertisements for the new expansion so funny. Moments like the one in the video below really do happen between World of Warcraft players.
My excuse is going to be “massive diarrhea to the point that I’d rather not risk seeing a doc.”
It kind of goes without saying that the next expansion is heavily based on player-versus-player interactions. Players are highly encouraged to fight with their faction against their enemy and are given some pretty sweet in-game rewards for doing so. Ambush unsuspecting foes while they’re out exploring or take part in skirmishes in designated battlegrounds in the pursuit of honor — ‘honor’ here means both for the love of your faction and for literal ‘honor points.’
New to the expansion is the introduction of Warfronts, massive battlefields for which players fight to control. Victory means capturing a city that their faction retains until the next battle. There are also plenty of new zones filled brim with quests tailored specifically for your faction to help you reach the new max level, getting you ready to join the fight.
So, get ready to fight for your faction’s pride on Tuesday. Or, if you don’t play, get ready for some of your nerdy friends to sick call for a “totally valid” reason early next week.
Whether he spends his weekends streaming on Twitch or if he’s lucky enough to squeeze in a few hours a week, every gaming dad needs the best gear to unlock his next achievement. From the resurgence of retro consoles to the latest in high-resolution headphones, here are 11 gifts that can help any dad level up his game.
1. NES Wireless Controllers for Switch
It’s the perfect hybrid of old-school aesthetics and modern tech. This wireless two-pack brings back the vintage NES controllers as an alternative for the Nintendo Switch. This isn’t some nostalgia cash grab, it’s specifically for the classic NES games you can play on the Switch via the Nintendo eShop. Plus, there are just two updates — the controllers come with two new shoulder buttons.
Created by eSports innovative tech company Scuf Gaming, this controller reimagines Sony’s DualShock 4 by borrowing the style of the Xbox One controller and ups the customization factor. With additional buttons (paddles, actually) placed under the gamepad, you can create custom button settings allowing you to keep your thumbs on the sticks during any game.
Nintendo Labo not only gets kids more involved with gaming titles, but it also invokes a DIY spirit before the console is turned on. Their newest kit, the Labo Vehicle, gives you everything you need to craft a cardboard steering wheel and pedal for racers, a joystick for planes, and a submarine wheel for underwater adventure.
Following in the footsteps of the absurdly successful and adorably cute retro consoles by Nintendo, Sony is dipping its toes in the nostalgia pool with their PlayStation One Classic. Roughy 45% smaller than the 1994 original, the Classic comes with two wired controllers, an internal memory card, and 20 preloaded titles including Metal Gear Solid, Ridge Racer 4, Twisted Metal and Rayman.
The world’s first certified high-res gaming headphones may just be the best set of cans for gaming. The headphones can take PS4 or PC audio and deliver lossless, crystal clear sound. Not to mention, they’re equipped for online chat with a built-in retractable mic, comfy leather ear cushions, and the Arctis signature ski goggle suspension strap over the steel headband for a perfect fit. Choose a reliable wired controller, or go wireless.
Fans of Red Dead Redemption have waited eight long years to traverse the wild west once again. Red Dead Redemption 2 is already being called an all-time great, and Sony is celebrating the critically acclaimed sequel with a PS4 Pro bundle. The PS4 Pro itself may have no RDR2 inspired decorations or skins, but with the game in full 4K glory, no one will ever look at the console.
Delivering the best VR visuals with no PC or wired connection needed, and at half the price of the Oculus Rift, Go is the sleekest VR headset to date. The elastic straps on the Go make for the most pleasant fitting VR headset available, and with thousands of compatible apps for the Go, you’ll appreciate the comfort after a few hours.
8. Blood Sweat & Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made
It can take hundreds of people countless hours over a number of years to create one single game. All of that work often goes unnoticed, until now. Jason Schreier, an editor at Kotaku, takes readers through first-hand tales of video game development from the biggest AAA games to the smallest indies, giving credit to the unsung heroes behind your favorite games including Destiny, Dragon Age, and games that made it to consoles.
It’s the biggest video game of 2018, and Microsoft is piggybacking off of the popular title with an Xbox One S bundle. The 1TB edition comes with a full download of the first person shooter and a DLC complete with different skins, 2,000 in-game money (V-Bucks) and a free month to Xbox Live. It’s worth nothing, Fortnite has cross-platform play, so you can take on friends who are playing on other gaming systems.
According to the science from Kontrol Freek, the company feels every gamer would see an improvement in performance if every thumbstick on current controllers were just taller. Freek says their sticks ups your accuracy and takes the tension off your thumbs. And with a slew of different styles, colors, and game themes, you can find the thumbstick that’s just right for you.
Troops really do come from all walks of life. While the military has plenty of the jocks and popular kids, the nerdy kids also raised their right hand. But you’re a few months into a deployment now and everyone’s looking for something new to do.
The troops who were picked last in gym class are now playing football with the guys and the former football star is now working away on their first D&D character sheet. When you’re bored in the desert and see the other guys having fun — screw it. There’s nothing wrong with a bit of team building among the squad.
Some of the more traditional tabletop games, like Dungeons and Dragons, can played anywhere you can find a pen, some paper, a few dice, and, if you’re lucky, a copy of the player’s handbook. Coincidentally, pen and paper is about all troops sometimes have while deployed and at least one person can get a set of dice sent out.
It’s not just Dungeons and Dragons that’s making an unironic comeback among hardened war fighters. Other tabletop classics, like Warhammer 40K and Warhammer Fantasy, are making a splash with troops. Sure, Warhammer runs a little on the pricey side and assembling and painting an army by hand will take months. Thankfully, cash and downtime are about the only two things troops have on a deployment.
A few months and couple hundred dollars later and you get to just the “basic” level of play.
(Photo by Jesse Vauhkonen)
Even if the troops don’t want to nosedive into the deep end of nerdom, it’s not too uncommon for troops to be playing Risk (and not just until people get bored. This battle rages until someone wins, which may take a few days). Others are constantly fussing over their fantasy football team, which, let’s all be honest — and take this from the guy who extensively writes about Star Wars and Game of Thrones — puts them a pair of BCGs away from joining the commo guys in playing DD.
Ranger Up even got in on the fun by livestreaming a campaign. Matt James, a U.S. Army veteran and game designer, was the Dungeon Master for Nick Palmisciano and the rest of the crew . They may have been kicked back a few more beers than they did when they played in the back of the AV club, but they — and everyone watching the stream — were having fun.
It’s 1 a.m. again, and I’m wearily crawling into bed hours after my partner.
This is the effect of “Apex Legends” on my life — the latest major Battle Royale game to demand the attention of tens of millions of players. Since “Apex Legends” arrived in early February 2019, it’s become the standard background game in my life.
Unlike “Fortnite” or “PlayerUnknown’s Battlegrounds,” “Apex Legends” has its hooks in me deep and I don’t foresee them letting go anytime soon. Here’s why:
There are ziplines in “Apex Legends” that defy the laws of physics in delightful ways.
1. “Apex Legends” feels better to play, from gunplay to movement to strategy, than any other Battle Royale game available.
Everything about the act of playing “Apex Legends” feels good, and the more I dig into the game, the more I find to love.
The simple act of moving around is so thoroughly, thoughtfully detailed that it bears praising.
Here’s a very basic overview: Every character moves at the same speed, whether walking or running. While running, you can push the crouch button to slide — this offers you a minor speed boost if you’re on flat or sloping ground. Every character can jump, and if you hold jump while leaping into a wall you’ll clamber up the wall.
It’s a very simple set of rules, but the way that “Apex Legends” makes all movement feel so fluid and smooth is remarkable. It’s perhaps the most impressive aspect of “Apex Legends”: The game simply feels good to move around in. The same can’t be said for any other Battle Royale game.
2. It’s a tremendously detailed game, despite being straightforward and accessible to anyone.
Allow me an example: For the first few weeks, I rarely used hip-fire (shooting without aiming down the sights). Why would I do that if I could aim more carefully by aiming with a sight?
It turns out there’s a massive benefit to using hip-fire shooting in “Apex Legends,” and blending your shooting between aimed shots and hip-fire is a crucial component to successful play. Due to the relatively accurate spread of fire, hip-firing is critical for winning close-quarter fights with most weapons in “Apex Legends.”
That’s one tiny detail of myriad tiny details that make every little thing you do in “Apex Legends” feel so good. It’s actually my favorite component of the game: I’m still learning finer nuances of each specific weapon, of how to move through the environment more swiftly, of how to reach a place I didn’t know I could.
It’s a game that still feels remarkably fresh to me even after dozens of hours played.
The full “Apex Legends” island.
(“Apex Legends”/Electronic Arts)
3. The way players can interact with the extremely detailed world in “Apex Legends” is a testament to its excellent world design.
On our way to the next circle, my friend pinged a location for me to see — a tiny little hole he’d discovered that could be used to sneakily get away in a desperate Skull Town fight.
It was the most recent discovery he’d made after over 100 hours spent running, sliding, and shooting through the single map in “Apex Legends.”
There are dozens of these little quirks to the map, and it’s clear that an absurd amount of attention was given to exactly how each area of the map was laid out. There are always more angles to take, or ways to flank enemies, or a carefully placed boulder that’ll have to serve as cover — the hands of the game’s development team are all over the map if you look close enough.
“Fortnite” recently added a bus that acts a lot like the Respawn Beacons in “Apex Legends.”
4. “Apex Legends” is the evolution of Battle Royale — every other game in the genre feels old by comparison.
Watching a video recently of a popular Twitch streamer playing “PlayerUnknown’s Battlegrounds,” I was struck by how stiff it was. Movement had no sense of weight to it, and the sound of the player running made it look like they were tiptoe-running across a field.
Frankly, it looked outdated and unpolished compared to “Apex Legends.”
The closest any Battle Royale game gets, in terms of movement and gunplay and feel, is “Call of Duty: Blackout.” It’s quick, and has solid gunplay, and there are some interesting gameplay twists that make it unique. But it is inherently a “Call of Duty” Battle Royale mode, with all the baggage that comes with — movement isn’t very fluid, and guns mostly sound like toys.
And that’s before we start talking about the respawn system, or ziplines, or the pinging system, or dropships, or care packages, or the jumpmaster system, or any of the other dozen innovations that “Apex Legends” brings to the Battle Royale genre. It adds so much new stuff that it feels like a full step forward past every other game in the genre.
Level 1 Shield here!
5. The ping system!
It’s hard to overstate how impressive the ping system is in “Apex Legends.” It should be the number one takeaway for any game developer working on a new multiplayer shooter.
The idea is simple: See an enemy? Tap the right bumper on your gamepad, and your character will call out those enemies and even mark their last movement for your teammates. See ammo your teammate needs? Tap the right bumper! It’s a brilliant, robust system for “spotting” various things — from items to enemies.
Smarter still, that system is contextual. If you’re looking at a level-three helmet and “spot” it, your character shouts out, “Level-three helmet here!” and marks it for your teammates. It’s this system that enables teammates to communicate a wealth of information without having to literally speak to strangers.
The spotting system cannot be overstated in its importance — it’s such a smart innovation that I outright expect it to show up in most multiplayer shooters going forward. It better!
Even with a sight, shooting someone from this distance with an Alternator is a tricky proposition.
6. It’s the best shooter of any Battle Royale game — shooting specifically.
The team behind “Apex Legends” has a serious pedigree behind it, having created the “Call of Duty” series and the “Titanfall” series.
It’s no surprise, then, that the shooting in “Apex Legends” feels so good — it’s from developers who more or less set the standard in video-game shooting.
To this end, bullets fall appropriately over a distance. Gunshot sounds are directional. Headshots feel substantial, and submachine guns feel like high-powered BB guns.
The shooting looks, feels, and sounds as good or better than the best shooting games, from the latest “Call of Duty” to “Destiny 2.”
This may sound obvious but, in the most popular Battle Royale games, the shooting is pretty terrible. “Fortnite” has notoriously lackluster shooting mechanics. The only great Battle Royale shooter is “Call of Duty: Blackout,” and that shooting is held back by the relatively stiff movement of the game.
7. Since each Legend has their own abilities, learning how to mix those abilities with your friends is a blast.
In “Fortnite,” every character you play as has the same abilities. It’s a third-person shooter with building mechanics, and every avatar — visuals aside — is identical.
The same can be said for “PlayerUnknown’s Battlegrounds” and the Battle Royale mode in “Call of Duty: Black Ops 4.”
But in “Apex Legends,” each player has unique abilities. There are various “classes” of characters — soldiers, tanks, healers, etc. — and various specialties within each class. In this way, “Apex Legends” is more similar to “Overwatch” than its direct competition.
And blending those characters into a team made up of complementary players is part of the delight of “Apex Legends.” Better yet: The game’s developer, Respawn Entertainment, has already added one new character, Octane. And more are promised for the future.
So, what are these powers? They range from the ability to conjure a healing drone that can heal multiple teammates at once, to a grappling hook for reaching high places, to the ability to deploy noxious-gas containers. Using Bangalore’s smoke grenade combined with Gibraltar’s air strike ultimate is one combination I’ve been particularly enjoying.
Since it’s still early days for “Apex Legends,” many of the best ways to use various abilities are still shaking out. And that’s thrilling! There’s a “meta” to “Apex Legends” that is deeper and smarter than games like “Fortnite.” It feels like there are many ways to win, with a variety of different team setups, rather than a “best” way to win. And that leads to the kind of experimentation that keeps the game fresh.
Picking up wins with friends is absolutely delightful.
8. Playing with friends is critical, and makes the game so much more enjoyable.
I’ve had lots of good matches of “Apex Legends” with total strangers. I’ve won many games where my teammates and I never spoke a word, using only the in-game pinging system to communicate while moving from fight to fight. It is entirely possible to play this game with strangers and have a blast.
But nothing is better than playing with friends, using both your voice and the game’s pinging system to detail your words. Saying “Enemies right here” and pinging the location at the same time is a great way to immediately convey complex information to your teammates. Even better is the tactical planning you convey to each other afterward as you head into battle. “I’ll take left flank,” for instance, or “Getting height” — common refrains while sneaking up on an opposing squad.
Better still, you learn each other’s strengths and compliment each other’s chosen character. You laugh at each other’s faults and call out items you know friends are looking for — yes, I’m always looking for an R-301. Thank you for remembering!
It’s why I’ve been staying up way past my normal bedtime almost every day to play more “Apex Legends.” It’s the best game that’s come out this year by a longshot, and by far the best Battle Royale game available.
The Far Cry video game series has always gone above and beyond in placing the player in a beautiful, open world and pitting them against a cunning and well-written antagonist. The graphics in the most recent installment are as crisp as you’d expect from the series, the gameplay is phenomenal, and plenty of critics are already singing its praise, but what sets this game apart from every other shooter is the storyline.
This time around, instead of exploring some scenic island fighting against drug-running pirates or a prehistoric valley against neanderthals, Far Cry 5 pits the player against deranged cult in a fictional county of Montana.
You play as a Sheriff’s deputy tasked with arresting Joseph Seed, a cult leader who is a mix of David Koresh, Jim Jones, and a hipster douchebag. There’s a palpable eeriness as you walk through his church’s compound and Joseph is seemingly compliant at first. He lets you handcuff him before saying, “you’ll never arrest me.” As you make your way back to the helicopter, one of his followers hurls himself into the propellers, allowing Seed to escape back to his followers, kicking off the game.
The player is then saved by the first of many veterans you’ll encounter in the game, Dutch. He’s a loner Vietnam veteran who has shut himself off in a bunker while the world goes to sh*t outside. Inside his bunker, you’ll find plenty of little references to real-life military units, like an homage to the 82nd Airborne patch (the “AA” has been replaced by the number “82” in the same style) and a patch that’s the shape of the 101st, but with the XVIII Corps’ dragon.
He offers to help you out and gives you something to wear something other than your uniform, which includes (and I’m not making this up) some 5.11 gear.
The next veteran who helps you out is Pastor Jerome Jeffries, a Gulf War veteran turned Catholic priest. He’s holed up in his church with the few citizens who haven’t been indoctrinated by the cult. While there, you set up a resistance to buy time until the National Guard can come reinforce. You must band together with the rag-tag group of remaining people to take down Seed and his followers.
Which brings you to the third main veteran in the storyline, Grace Armstrong, a U.S. Army sniper who deployed to Afghanistan. She’s one of the characters that fights alongside you throughout the game, providing fire support from a good distance.
Though his veteran status remains unknown, you’ll also come across a companion named Boomer. Boomer’s a dog who, if he gets hurt, can be healed with a nice belly rub. It’s the little things in this game that make it amazing.
Look, video games are awesome and military video games are doubly so. But video game companies are not even trying to capture real deployed life. As they continue bragging about their realistic sound effects and HD graphics, here are 9 features that would actually help gamers get a real combat experience.
1. Make players rehearse a mission four times and then send them on a different one.
The player is briefed on a mission to capture or kill a high-value target. They have to watch a rehearsal on a sand table, then practice in an open field, and finally they assault some fake buildings with their squad to be sure everyone is on the same page.
They climb onto the birds but halfway to the target are diverted to capture an undefended dam before terrorists can blow it up. The player’s squad defends it for three days against nothing before returning to base. A friendly engineer squad then blows up the dam.
2. All calls for fire take at least 10 minutes and miss the first three times.
Artillery units rarely hit their target on the first try in the real world and even airstrikes have trouble getting it right a lot of times. Yet video games which allow a player to call in an airstrike always show rounds cascading down on the exact spot the player asks for.
Instead, the player should have to adjust fire over three or four iterations before actually killing anything. They should also have to wait at least 10 minutes from the first call until the fire mission is fired and rounds begin falling on the target.
3. Random mistakes by other members of your team.
Every once in a while, a squad mate should get their gear stuck on a door handle, trip on their own rucksack strap, or slip on a wet spot in the ground and fall. The player has to decide whether to help their buddy or continue firing at the enemy while attempting to stifle their laughter.
4. Include a 40-lb haptic bodysuit that punches you when you’re shot.
When the player is going into battle, they’re usually wearing a hoodie, some boxers, and a fine layer of chip crumbs. But soldiers wear 40 pounds of armor plus whatever other gear they’re carrying at that moment. So, players should be given a vest that weighs as much as the armor.
As an added bonus, motors and weights could be used to punch the player where their character was just shot. And they could carry an 8-pound controller.
5. Your inventory always includes at least 3 items you’ll never use.
The player should have a limited inventory space, some of which is taken up with “just-in-case” items that never get used. It could be gas masks, backup batteries, whatever. If the player tries to throw them away, the items show up on later patrols as booby traps.
6. Weapon misfires
Anytime the player crawls through mud or sand, it should increase the chance that their weapon misfires. Every 100 rounds without a cleaning should increase the chance of a misfire as well.
7. Can only level up after passing a PT test and reciting random facts from memory
After the player completes a few missions while exhausted from the countless rehearsals in the heavy bodysuit, overcomes misfires at critical moments, and has proven their ability to carry around useless equipment, they should be given the opportunity to level up.
To get selected for the higher level, they just have to score in at least the 80th percentile on a physical training test and recite the muzzle velocities of at least three weapons. Otherwise, the player is sent back to the tent to study. It doesn’t matter what their kill-to-death ratio is. Side note: KTD ratios are not a thing either.
By now, there’s a playbook for capitalizing on gamer nostalgia. Take a classic console — the original Nintendo, the Super NES, the first PlayStation, the Atari VCS — and make a miniaturized, modern version with HDMI output and preloaded games. Then, sell it at a price much lower than that of the latest generation of consoles. For long-suffering Sega fans, the wait is finally coming to an end, as the company is finally borrowing the playbook and releasing an updated version of its classic console, the Sega Genesis.
The Sega Genesis Mini, as the new device is known looks, like a shrunk-down version of the original, beloved console. It will come with two wired controllers with a standard D-pad on the left and Genesis-standard three-button control pad on the right.
The Genesis Mini is an HDMI-equipped version of the classic console that comes preloaded with 40 different games. (Buy now)
The system comes preloaded with 40 different games, a generous number that means it won’t be easy to get bored with this thing. The included titles are being announced in four waves of ten, and the first batch has us excited. Sonic the Hedgehog is thankfully included because there wouldn’t be much point to a Genesis reboot without it.
Other titles include the Dracula-themed platformer Castlevania: Bloodlines, groundbreaking independent title Gunstar Heroes, the bizarre and captivating Toe Jam Earl, as far as we know the only funk-themed video game out there. There’s a ton of variety in this wave, and we’re excited to see the rest of the titles as they’re released between now and Sept. 29, 2019, when the console hits the market.
Marine Corps veteran and amputee video game streamer known amusingly as “ToeYouUp” has been making headlines as of late for his win in the uber-popular battle royale game, Apex Legends. The Marine Corps vet lost his arm in a motorcycle accident at the age of 24 but hasn’t let it affect his love for video games.
For those of you who have played Apex Legends (one of the humble 25 million to enjoy its February debut), you know how difficult it can be to get a single kill in this game, let alone a win. However, ToeYouUp managed to get a win in the game — using one hand, one foot, and a run-of-the-mill, ol’ Playstation 4 controller.
He’s also opted to forego any modifications on his controller. Instead, he uses his left hand to press the controller buttons, move, and aim his character. Then, he uses his toe to fire. Just look at that trigger discipline. Once a Marine, always a Marine.
How fitting then, for a Marine, that he specializes in first-person shooting games. Specifically, he alternates between Apex Legends and Battlefield V. You can take the boy outta the Marines, but you can’t take the Marines outta the boy.
It’s also important to note that ToeYouUp’s channel is a blast to watch independently of his amputation. It’s actually allowed him to develop a play style that is far more watchable than a lot of his two-handed counterparts — because it’s unique. His motions tend to be far more linear, and he surveils the landscape far more than most top ranked Apex Legends players, so what could initially be looked at as a “limitation” is actually quite the opposite — it makes for more creative play.
On a website full of thousands of people who can play a game well, it’s far more entertaining (and refreshing) to see someone who can play the game with their own style and approach. Twitch users are noticing, too — he’s jumped up thousands of followers since his Apex Legends win went viral.
You can join the masses and watch the vet drop some virtual bodies on his Twitch channel below.
When developers set out to make video games, their focus should always primarily be on crafting a fun and engaging experience. Oftentimes, you’ll see video games set far in the future so that developers can place an arsenal of advanced, sci-fi weaponry in the hands of the player — because it’s fun. Other times, they’ll take cues from real wars and toss the player directly into the heat of a historical battle — because that’s fun, too.
But, despite the fact that wars have been fought since the beginning of time, most games are set during WWII and onward, into modern conflicts. These backdrops just work better for gameplay reasons. Nobody wants to play a video game set in an era where you have march right up to and fire against an opposing formation only to spend the next two minutes reloading your rifle.
Granted, there are exceptions to this rule but, for the most part, you’d probably not want to play games set during the following conflicts.
But holy sh*t, was this mission amazing!
(Electronic Arts’ Battlefield 1)
World War I
Yes, Battlefield 1 gave this war the gritty treatment that it deserved and was one of the funnest games of 2016, but the multiplayer didn’t have anywhere near the same feel as the single-player campaign.
If the game really wanted to bring WWI to gaming, everything about the game would feel like the tutorial. It’d be dark, dirty, your weapons would barely work, and you’d probably not make it out alive.
There’s a good reason the last good game from this era was made in 1997.
(Sierra Entertainment’s Civil War Generals 2)
The American Civil War
Every video game set during the American Civil War is a strategy game that places you in the shoes of a general, overlooking the chaos.
Playing as a boots-on-ground soldier simply couldn’t be fun, given the technology and tactics of the time — unless you broke away and did some guerrilla warfare. Now take into account the emotional grief of brothers literally fighting brothers over ideological differences… On second thought, most of us already have fun beating our little brothers at any video game…
Worst part is that everyone would forget that you had to play this “level.”
American involvement in the Russian Civil War
Imagine a game where you just finished playing something amazing, like Battlefield 1‘s single-player campaign, and then you’re told that you can’t set down the controller until you go help the Russian Czar. No one cares that you’re there and the developers probably wouldn’t send you any support either.
You’d spend the entire game in a downward spiral as more and more Russians join the Red Army until you eventually rage quit.
At least the mission where you blast Bruce Springsteen to piss off Noriega would be fun.
Operation Just Cause
Funnily enough, there’s already a video game series called Just Cause and they’re great! The only thing is that they have absolutely nothing to do with the 42-day invasion of Panama, otherwise known as Operation Just Cause.
Realistically, the game would probably only last for two or three missions before the credits roll.
At least they made the Boston Tea Party playable.
(Ubisoft’s Assassin’s Creed III)
The Revolutionary War
There is no finer moment in American history than when patriots banded together to fight for their freedom from the British. It will forever ring in history books as a hard-fought, bloody victory over the finest military in its prime. It’s a shame that everything about the war make for a boring video game.
Assassin’s Creed III was able to transform this era into something fun by conveniently focusing on everything but the political disputes. Also, you’d more often grab a new rifle instead of spending minutes reloading.
“Get good, scrubs!”
(‘The Custer Fight’ by Charles Marion Russell)
The Battle of Little Bighorn
So, you’re one of those gamers who played Dark Souls (or, if you’re old school, the original Ninja Gaiden) and thought it was for casuals? Okay, I got you. Imagine playing a game where you’re fighting in Custer’s Last Stand.
Good luck trying to make it out of one the biggest military blunders without a Konami code.