Troops really do come from all walks of life. While the military has plenty of the jocks and popular kids, the nerdy kids also raised their right hand. But you’re a few months into a deployment now and everyone’s looking for something new to do.
The troops who were picked last in gym class are now playing football with the guys and the former football star is now working away on their first D&D character sheet. When you’re bored in the desert and see the other guys having fun — screw it. There’s nothing wrong with a bit of team building among the squad.
Some of the more traditional tabletop games, like Dungeons and Dragons, can played anywhere you can find a pen, some paper, a few dice, and, if you’re lucky, a copy of the player’s handbook. Coincidentally, pen and paper is about all troops sometimes have while deployed and at least one person can get a set of dice sent out.
It’s not just Dungeons and Dragons that’s making an unironic comeback among hardened war fighters. Other tabletop classics, like Warhammer 40K and Warhammer Fantasy, are making a splash with troops. Sure, Warhammer runs a little on the pricey side and assembling and painting an army by hand will take months. Thankfully, cash and downtime are about the only two things troops have on a deployment.
Even if the troops don’t want to nosedive into the deep end of nerdom, it’s not too uncommon for troops to be playing Risk (and not just until people get bored. This battle rages until someone wins, which may take a few days). Others are constantly fussing over their fantasy football team, which, let’s all be honest — and take this from the guy who extensively writes about Star Wars and Game of Thrones — puts them a pair of BCGs away from joining the commo guys in playing DD.
Ranger Up even got in on the fun by livestreaming a campaign. Matt James, a U.S. Army veteran and game designer, was the Dungeon Master for Nick Palmisciano and the rest of the crew . They may have been kicked back a few more beers than they did when they played in the back of the AV club, but they — and everyone watching the stream — were having fun.
While Solo: A Star Wars Storymay not exactly be crushing it in the box office, the film is an otherwise entertaining and world-building heist flick that hints to a bolder and bigger Star Wars Universe, one that includes characters who should be dead and intergalactic crime syndicates sparking the seeds of the resistance. Is it what hardcore fans wanted? No. Does it answer questions you never asked, such as why is Han’s last name Solo? Sure does. But you know what? It’s fun! It’s exciting! And, like every good Star Wars film, has its fair share of cool gadgets we want to see in real life. From Lando’s card-shooting wrist-holster and his many (many) cloaks to that amazing drink-pouring droid, here are six items from Solo: A Star Wars Story that we wish were real.
1. Lando’s Sabacc Bracelet
While Sabacc enthusiasts can buy card games “inspired” by the game of Sabacc online, perhaps the most fun part of watching the game unfold in Solo was the fact that Donald Glover’s Lando had a trick literally up his sleeve. He wears a bracelet in which he hides Sabacc trump card, so to speak, one that ensures he will always win the game, especially when laying his important property on the line, like, I don’t know, a certain spaceship. While he doesn’t get to use his trusted tool in the final game of Sabacc, it’s definitely a cool tool. It fits comfortably under the most flamboyant dress shirt. And, in typical Lando style, it’s also stylish. Let’s make this happen.
2. All of Lando’s Cloaks
One of the funnier gags in Solo is when Qi’ra steps away from the crew on the Millennium Falcon and finds herself in Lando’s closet, which is quite literally just full of cloaks. There are like at least 30 cloaks in there and Qi’ra plays dress up with all of them. There are royal blue cloaks. Deep red cloaks. Midnight black cloaks. Some of the cloaks are appropriate for battle. Qi’ra wears one on Kessel in anticipation of that battle, which comes in handy in a slightly-off screen moment where she dominates a security guard. She does a front-flip and looks super cool doing it! Also, the cloaks are flame retardants, as Qi’ra later ripped it off her body to put out a fire that started on the Falcon. Here, here, Disney: please make Lando’s many cloaks available. Halloween for kids, yes. But how about we get some adult versions from Atelier Lando?
3. Dryden Vos’ Spears
Gangster Dryden Vos, played by Paul Bettany, carries some badass weaponry: two matching, double-sided spears that he wears like brass knuckles and which have a red laser running across the blade-edge. Up there with Darth Maul’s red, double-bladed lightsaber and Kylo Ren’s Crossguard lightsaber, the weapon is one of the more creative hand-to-hand combat tools in the Star Wars universe. A Nerf-ized version of this weapon would be pretty sweet.
4. Han’s Gold Dice
One of the most surprising Easter eggs of Solo was seeing the origins of the twin golden dice that gained massive significance in the Star Wars sequels and in The Last Jedi. The twin dice, attached by a golden chain, were actually a good luck trinket for Solo that he often passed to his former lover, Qi’ra. Before she left his life for good by joining, what is ostensibly the dark side, she passed them back to him as a final wish of good luck. Later, we see the trinket being used by Han, Luke, and Leia to the same ends. Although the Gold Dice wouldn’t be so much of a toy but a collectible, their significance in the universe as an arbiter of good luck over 30 years is pretty cool. We’d hang ’em on the rearview mirrors of our personal Millenium Falcons, which are just mid-sized sedans and minivans but, whatever.
5. A Dejarik table
Although not a new addition to the Star Wars Universe, the Dejarik table on the Millennium Falcon got a lot of screen-time in Solo when Woody Harrelson’s Tobias Beckett explains the game to Chewie for the first time. Although many replicas of the game have hit the market, there has yet to be a fully operational version of the table that plays the game as it really exists in the Universe, where the “chess” pieces are holograms. Every time I see that damn game I just want to play it. It’s like Wizarding chess meets AR games. It wouldn’t take much to make this a reality. Sure there’s Hologrid: Monster Battle. But can’t we get Bethesda or someone to release a legit version?
6. That Robot That Pours Lando’s Drink
When Han and Lando meet for the first time, they play Sabacc. As they are sizing each other up, Lando lazily grabs his cup and a flying droid comes to fill it up with what I assume is some sort of delicious boozy cocktail made with space Bourbon. Lando doesn’t even say anything. No verbal commands, nothing. First of all, dope. Second of all, how do I get a drink-filling-droid in my office and home? Every time I want a glass of water in the middle of the night, you’re telling me the world could have flying droids that just fill cups up with the liquid of our choice on command? Amazon’s using droids to send packages. So can’t someone build a drink-serving droid? Let’s get this going, Bezos.
This article originally appeared on Fatherly. Follow @FatherlyHQ on Twitter.
Marine Corps veteran and amputee video game streamer known amusingly as “ToeYouUp” has been making headlines as of late for his win in the uber-popular battle royale game, Apex Legends. The Marine Corps vet lost his arm in a motorcycle accident at the age of 24 but hasn’t let it affect his love for video games.
For those of you who have played Apex Legends (one of the humble 25 million to enjoy its February debut), you know how difficult it can be to get a single kill in this game, let alone a win. However, ToeYouUp managed to get a win in the game — using one hand, one foot, and a run-of-the-mill, ol’ Playstation 4 controller.
He’s also opted to forego any modifications on his controller. Instead, he uses his left hand to press the controller buttons, move, and aim his character. Then, he uses his toe to fire. Just look at that trigger discipline. Once a Marine, always a Marine.
How fitting then, for a Marine, that he specializes in first-person shooting games. Specifically, he alternates between Apex Legends and Battlefield V. You can take the boy outta the Marines, but you can’t take the Marines outta the boy.
It’s also important to note that ToeYouUp’s channel is a blast to watch independently of his amputation. It’s actually allowed him to develop a play style that is far more watchable than a lot of his two-handed counterparts — because it’s unique. His motions tend to be far more linear, and he surveils the landscape far more than most top ranked Apex Legends players, so what could initially be looked at as a “limitation” is actually quite the opposite — it makes for more creative play.
On a website full of thousands of people who can play a game well, it’s far more entertaining (and refreshing) to see someone who can play the game with their own style and approach. Twitch users are noticing, too — he’s jumped up thousands of followers since his Apex Legends win went viral.
You can join the masses and watch the vet drop some virtual bodies on his Twitch channel below.
Can a video game help the U.S. Navy find future operators for its remotely operated, unmanned vehicles (UxV), popularly called drones?
To find out, the Naval Aerospace Medical Institute and Adaptive Immersion Technologies, a software company, are developing a computer game to identify individuals with the right skills to be UxV operators. The project, sponsored by the Office of Naval Research (ONR), is called StealthAdapt.
“The Navy currently doesn’t have a test like this to predict who might excel as UxV operators,” said Lt. Cmdr. Peter Walker, a program officer in ONR’s Warfighter Performance Department. “This fast-paced, realistic computer simulation of UxV missions could be an effective recruitment tool.”
Since the wars in Afghanistan and Iraq began, UxV have played ever-larger roles in intelligence, surveillance and reconnaissance, and other missions. Consequently, there’s an increasing need for well-trained UxV operators.
In recent years, the Air Force established its own formal screening process for remotely piloted aircraft operators, and the Marine Corps designated an unmanned aviation systems (UAS) career path for its ranks.
The Navy, however, doesn’t have an official selection and training pipeline specifically for its UxV operators, who face challenges unique to the service. For UAS duty, the Navy has taken aviators who already earned their wings; provided on-the-job, UAS-specific training; and placed them in temporary positions.
However, this presents challenges. It’s costly and time-consuming to add more training hours, and it takes aviators away from their manned aircraft duties. Finally, the cognitive skills needed for successful manned aviation can vary from those needed for unmanned operators.
(U.S. Air Force photo by Staff Sgt. Brian Ferguson)
StealthAdapt is designed to address this issue. It consists of a cognitive test, personality assessment, and biographical history assessment. The cognitive exam actually is the game-based component of the system and takes the form of a search-and-rescue mission. Each player’s assignment is to rescue as many stranded friendly forces as possible, within a pre-set time limit, while avoiding fire from hostile forces.
If that’s not stressful enough, players must simultaneously monitor chat-based communications, make sure they have enough fuel and battery power to complete missions, memorize and enter authentication codes required for safe rescue of friendlies, decode encrypted information, and maintain situational awareness.
“We’re trying to see how well players respond under pressure, which is critical for success as an unmanned operator,” said Dr. Phillip Mangos, president and chief scientist at Adaptive Immersion Technologies. “We’re looking for attention to detail, the ability to multitask and prioritize, and a talent for strategic planning — thinking 10 moves ahead of your adversary.”
To maintain this pressure, players complete multiple 5- to 10-minute missions in an hour. Each scenario changes, with different weather, terrain, number of friendlies and hostiles, and potential communication breakdowns.
After finishing the game portion, participants answer questions focusing on personality and biographical history. Mangos’ team then crunches this data with game-performance metrics to create a comprehensive operator evaluation.
In 2017, over 400 civilian and military volunteers participated as StealthAdapt research subjects at various Navy and Air Force training centers. Mangos and his research team currently are reviewing the results and designing an updated system for validation by prospective Navy and Air Force unmanned operators. It will be ready for fleet implementation in 2018
Mangos envisions StealthAdapt serving as a stand-alone testing and recruitment tool, or as part of a larger screening process such as the Selection for UAS Personnel, also known as SUPer. SUPer is an ONR-sponsored series of specialized tests that assesses cognitive abilities and personality traits of aspiring UxV operators.
When people play video games, they tend to breeze through any mundane moments just to keep the game moving along. After all, no one wants to spend $60 just to sit around and deal with the regular crap that comes with real life. In the real world, we have to deal with all that regular crap because there are typically pesky laws or social norms that prevent us from doing whatever we feel is easier — or more fun.
The following tactics are generally accepted (and often rewarded) in the gaming world, but would likely land you in a UCMJ hearing if you tried them in the real, boring world.
Stealing vehicles to get somewhere faster
Walking long distances sucks and driving fast is fun. Logically, most gamers would rather ‘borrow’ the random car (or bike or horse) that’s just sitting right there and use it to go on their quest.
There are many games that do this, but the one most famous for it has it in the title — Grand Theft Auto.
Because walking is hard.
Taking whatever you can find
Sometimes, gamers feel compelled to find all the hidden collectibles in order to unlock something. Other times, we just want to stock up on 500 wheels of cheese before we go fight a dragon —because you never know when you might need them.
In the real world, picking up whatever you want is typically considered theft — even if you’re 100-percent certain that the dead guy won’t be using that ammo.
Now you’re ready to fight a dragon.
Sleeping wherever, whenever
A lot of games nowadays have a day-and-night mechanic. To make it feel more like “real life,” these games will often offer the player the ability to sleep, healing wounds and passing the time. Usually, you can just tap a button and, theoretically, your character falls asleep on the spot.
While troops may actually have this amazing “sleep wherever, whenever” ability, doing it when you’ve got deadlines to make spells bad news.
No one wants to deal with drawn-out cinematics or long strings of dialogue while doing some side quest. When players are given the option to just tap ‘X’ and get it over with, they will.
In the military, you can’t just fast forward through the middle of a conversation with your commander — but we’d like to see someone try.
Then again, some games figured the gamers out.
Sneaking into wherever
You never know what the little corners of a game might be hiding. You might come across a collectible item, pick up some awesome loot, or just find satisfaction in revealing every tiny bit of the map.
Generally speaking, just going into unauthorized areas just to to see if there’s anything cool inside will net you an asschewing.
And yet it works perfectly fine to avoid details!
Destroying everything for the hell of it
Video games tend to reward players for wanton destruction with loot. Remember, suspiciously crumbly wall over there might lead into a cave where old people give out legendary swords.
Sadly, the military doesn’t look too kindly on its troops just randomly blowing crap up. The excuse of “I wanted to see what was behind it” won’t hold up.
That’s a nice ramp you’ve got there… It’d be a shame if something happened to it.
There is no more definitive way to prove you’ve beaten someone than by running over top of their dead body and rapidly crouching, as if your manhood was a teabag.
Even if you politely phrase it as “victory crouching,” it’s still getting you sent to the commander’s office.
In the real world, there are plenty of SHARP violations involved with trying that — defeated enemy or not.
For months now, “Fortnite: Battle Royale” has kept players on their toes with weekly — and sometimes daily — updates to the game, including new character skins, limited-time game modes, and fun and interesting challenges.
Some of those updates have been just for fun, and some actually change the way the game is played. For example, in the days leading up to the beginning of Season 4, the game hinted that a meteor shower would change the island forever. When the meteor did hit, it caused a large crater in the enter of the map, turning Dusty Depot into the craterous Dusty Divot. Later, there was even a limited-time tie-in with “Avengers: Infinity War.”
The developers have also introduced or removed a few truly game-changing tools, including jetpacks, guided missiles, and even a rideable shopping cart.
Here’s what’s new this week in the world’s most popular video game:
New items: Bouncers
Following lots of rumors swirling on Reddit and Twitter, Epic has re-introduced jump pads to “Fortnite: Battle Royale.”
These jump pads launch players into the air at high speeds. This time, they apparently won’t inflict falling damage, and will be able to bounce both you and your shopping cart.
A few months back, Epic experimented with two versions of the of jump pads: one that would bounce players straight up, and one that would propel them forward through the air.
The pads were eventually removed, to the dismay of many streamers who quickly grew accustomed to using them for insane trick shots like this one:
Epic announced these new matching skins this morning, called “NiteLite and Lightshow,” respectively, on the official Fortnite Twitter account.
Both are already available in the item shop.
Gliders and pickaxes
Of course, the two new skins also come with matching accessories, in appropriate color schemes.
Week 6 challenge leak
Challenges unlock every Thursday, but like most things in Fortnite, they almost always leak a few days beforehand.
These are the leaked Season 4, Week 6 challenges, according to Fortnite Intel:
Search Supply Drops (3)
Deal damage with Shotguns to opponents (1000)
Search Chests in Loot Lake (7)
Spray over different Carbide or Omega Posters (7)
Search between a Playground, Campsite, and a Footprint (1) (HARD)
SMG Eliminations (3) (HARD)
Eliminate opponents in Retail Row (3) (HARD)
As with any leaked content, challenges have the potential to change or be replaced.
What’s up next
It’s hard to predict what the creators of “Fortnite” will change or add to the game next, but every week, dedicated fans dig through the game’s code looking for hints.
New cosmetics — like the new skins pictured above — are almost always among the first new additions to be datamined and circulated on fan blogs like Skins-Tracker and FortniteIntel, so check there if you want an early look at what’s next.
According to Skins-Tracker, these skins are called “Flytrap,” “Royale Bomber” and “Ventura,” and could be coming soon.
Naturally, those dataminers also uncovered the matching accessories.
This new glider and axe set, named Venus-Flyer and Tendril, respectively, clearly complete the Flytrap look.
This article originally appeared on Business Insider. Follow @BusinessInsider on Twitter.
Gamers playing “Battlefield 1,” a game set in World War 1, stopped shooting to participate in a ceasefire during an online match at 11 a.m. Canberra time to commemorate the 100th anniversary of Armistice Day, which marks the end of the first World War.
The ceasefire in the game took place on the same day and same time that the annual World War 1 commemoration typically occurs around the globe: On November 11 at 11 a.m.
The player who helped arrange the ceasefire posted a short video of the event on Reddit, but it’s hard to tell from the video everyone actually stopped shooting. It looks like some players either didn’t hear about the planned ceasefire at the specified time or they ignored the effort altogether. The game’s background audio and effects, like loud explosions and artillery from battleships were also still ongoing, which diminished the silence. There’s also a player in a plane who performs a strafing run on a bunch on players who are partaking in the ceasefire, which somewhat ruins the moment.
EA/Dice developer Jan David Hassel posted the video on Twitter:
Still, you can tell that some players abided to the ceasefire by the fact that the player recording the video was surrounded by enemy players (with red icons above their heads) and didn’t get shot. Any other day and time and the player recording the event would have been killed in seconds when surrounded by so many enemy players.
Ultimately, however, the player recording the event was stabbed and killed. The player doing the stabbing apparently apologized for doing so.
“Battlefield 1” players like myself will know how surprising it is that anyone partook in the event, considering how difficult it is to communicate with others in the game.
The player, known as u/JeremyJenki on Reddit, who helped set up the event and recorded the video posted on Reddit how they did it:
“At the start of the game, me and a couple others started talking about having a ceasefire. We made it known in the chat and many people were on board with it, deciding that this armistice should be held on the beach (This didn’t seem like a great idea to me at the time). Players started heading down to the beach early and for a few minutes it was amazing. When editing the video I cut out most of the in between, only showing the beginning and end. But hey, against all odds, we did it, and while short it was the coolest experience in Battlefield I had ever had.”
Marketing video games in today’s society is much different than most other products. Traditional advertising might work well for a film or a fast food chain, but old methods just don’t seem to grab gamers’ attention. So, many developers (and their publishers) have embraced the power of viral marketing.
Epic Games, the developers of insanely popular Fortnite, have set up an elaborate Alternate Reality Game (ARG) in which fans can find subtle clues in the real world and slowly unveil what’s in store for players of the game. This tactic is nothing new for the gaming community, but given how silly Fortnite is, fans can now look forward to finding some true wackiness out in the wild.
New objects from seemingly all over the timeline are appearing in place of missing items.
Previous seasons have played on medieval, space, and superhero themes (for seasons two, three, and four respectively). Each of those seasons coincided with a special in-game offer, giving more cosmetic options to dedicated players. So, naturally, fans have been speculating about what’s to come when Fortnite’s fourth season comes to a close — and hints are beginning to surface.
The first clue came a few days ago when an in-game space shuttle launched. To watch the event, players (mostly) stopped fighting to sit and watch. Since then, in-game models have been disappearing and giant rifts have been forming in the skies above the map. But now it seems the oddities aren’t limited to strictly in-game events.
The real strangeness began when a giant Durr Burger, the icon of an in-game burger chain, was randomly found a few days ago outside of Palmdale, California. The burger was found by a photographer who had little understanding of the game — he just thought it was a weird burger placed next to an abandoned, retro police car (similar to the ones in the game). Next to the burger was a sign that reads, “this site is unstable. Beware of possible effects.”
Not too far from there is a camo-patterned, netted tent and another sign that reads, “if you can read this, you’re in range of the anomaly.”
When gamers went out to the California desert to investigate, they were greeted by a man who gave them a card with “Agent #3678” on one side and a phone number on the other. If you call the number, you’ll just hear a bunch of strange noises that sound like the in-game effect of someone being sucked into a rift.
Coincidentally, that number is (712) 380-4091. The area code is the day season 5 begins (July 12) and the rest can be turned upside-down to roughly read “I Go Home.”
My biggest question is: Has anyone tried breaking it open yet? If not, why?
(Image by Reddit user /u/cerisedeguerre)
Meanwhile, European fans of the game have been finding llama pinatas in major cities. The first one was found just hanging out in a phone booth in London. A few hours later, another was found in Cologne, Germany and a third in Barcelona, Spain. Fans speculated that the next would appear in Paris, France (the llamas were facing in that direction), but then they found another in Warsaw and Cannes.
Gamers make for incredible sleuths. A dedicated few decoded the weird sounds heard when calling the mysterious telephone number with a spectogram (a program that turns audio messages into visual codes) to get an image. Sure enough, the weird sounds have been changing with each found llama — the image created from the sounds are coordinates.
Most of the llamas have been found by pure luck, but it seems they needed the coordinates to discover the llama in Paris.
By piecing clues together (and with the help of some hackers who prefer a more direct route instead of playing games) to find out what happens next, it’s looking like the fifth season of Fortnite will be filled with time-travel-related stuff. Fans of the game can look forward to an entire history’s worth of cosmetic gear and in-game tomfoolery, ranging from vikings and pirates to cowboys, ninjas, and dinosaurs.
It’s 1 a.m. again, and I’m wearily crawling into bed hours after my partner.
This is the effect of “Apex Legends” on my life — the latest major Battle Royale game to demand the attention of tens of millions of players. Since “Apex Legends” arrived in early February 2019, it’s become the standard background game in my life.
Unlike “Fortnite” or “PlayerUnknown’s Battlegrounds,” “Apex Legends” has its hooks in me deep and I don’t foresee them letting go anytime soon. Here’s why:
There are ziplines in “Apex Legends” that defy the laws of physics in delightful ways.
1. “Apex Legends” feels better to play, from gunplay to movement to strategy, than any other Battle Royale game available.
Everything about the act of playing “Apex Legends” feels good, and the more I dig into the game, the more I find to love.
The simple act of moving around is so thoroughly, thoughtfully detailed that it bears praising.
Here’s a very basic overview: Every character moves at the same speed, whether walking or running. While running, you can push the crouch button to slide — this offers you a minor speed boost if you’re on flat or sloping ground. Every character can jump, and if you hold jump while leaping into a wall you’ll clamber up the wall.
It’s a very simple set of rules, but the way that “Apex Legends” makes all movement feel so fluid and smooth is remarkable. It’s perhaps the most impressive aspect of “Apex Legends”: The game simply feels good to move around in. The same can’t be said for any other Battle Royale game.
2. It’s a tremendously detailed game, despite being straightforward and accessible to anyone.
Allow me an example: For the first few weeks, I rarely used hip-fire (shooting without aiming down the sights). Why would I do that if I could aim more carefully by aiming with a sight?
It turns out there’s a massive benefit to using hip-fire shooting in “Apex Legends,” and blending your shooting between aimed shots and hip-fire is a crucial component to successful play. Due to the relatively accurate spread of fire, hip-firing is critical for winning close-quarter fights with most weapons in “Apex Legends.”
That’s one tiny detail of myriad tiny details that make every little thing you do in “Apex Legends” feel so good. It’s actually my favorite component of the game: I’m still learning finer nuances of each specific weapon, of how to move through the environment more swiftly, of how to reach a place I didn’t know I could.
It’s a game that still feels remarkably fresh to me even after dozens of hours played.
The full “Apex Legends” island.
(“Apex Legends”/Electronic Arts)
3. The way players can interact with the extremely detailed world in “Apex Legends” is a testament to its excellent world design.
On our way to the next circle, my friend pinged a location for me to see — a tiny little hole he’d discovered that could be used to sneakily get away in a desperate Skull Town fight.
It was the most recent discovery he’d made after over 100 hours spent running, sliding, and shooting through the single map in “Apex Legends.”
There are dozens of these little quirks to the map, and it’s clear that an absurd amount of attention was given to exactly how each area of the map was laid out. There are always more angles to take, or ways to flank enemies, or a carefully placed boulder that’ll have to serve as cover — the hands of the game’s development team are all over the map if you look close enough.
“Fortnite” recently added a bus that acts a lot like the Respawn Beacons in “Apex Legends.”
4. “Apex Legends” is the evolution of Battle Royale — every other game in the genre feels old by comparison.
Watching a video recently of a popular Twitch streamer playing “PlayerUnknown’s Battlegrounds,” I was struck by how stiff it was. Movement had no sense of weight to it, and the sound of the player running made it look like they were tiptoe-running across a field.
Frankly, it looked outdated and unpolished compared to “Apex Legends.”
The closest any Battle Royale game gets, in terms of movement and gunplay and feel, is “Call of Duty: Blackout.” It’s quick, and has solid gunplay, and there are some interesting gameplay twists that make it unique. But it is inherently a “Call of Duty” Battle Royale mode, with all the baggage that comes with — movement isn’t very fluid, and guns mostly sound like toys.
And that’s before we start talking about the respawn system, or ziplines, or the pinging system, or dropships, or care packages, or the jumpmaster system, or any of the other dozen innovations that “Apex Legends” brings to the Battle Royale genre. It adds so much new stuff that it feels like a full step forward past every other game in the genre.
Level 1 Shield here!
5. The ping system!
It’s hard to overstate how impressive the ping system is in “Apex Legends.” It should be the number one takeaway for any game developer working on a new multiplayer shooter.
The idea is simple: See an enemy? Tap the right bumper on your gamepad, and your character will call out those enemies and even mark their last movement for your teammates. See ammo your teammate needs? Tap the right bumper! It’s a brilliant, robust system for “spotting” various things — from items to enemies.
Smarter still, that system is contextual. If you’re looking at a level-three helmet and “spot” it, your character shouts out, “Level-three helmet here!” and marks it for your teammates. It’s this system that enables teammates to communicate a wealth of information without having to literally speak to strangers.
The spotting system cannot be overstated in its importance — it’s such a smart innovation that I outright expect it to show up in most multiplayer shooters going forward. It better!
Even with a sight, shooting someone from this distance with an Alternator is a tricky proposition.
6. It’s the best shooter of any Battle Royale game — shooting specifically.
The team behind “Apex Legends” has a serious pedigree behind it, having created the “Call of Duty” series and the “Titanfall” series.
It’s no surprise, then, that the shooting in “Apex Legends” feels so good — it’s from developers who more or less set the standard in video-game shooting.
To this end, bullets fall appropriately over a distance. Gunshot sounds are directional. Headshots feel substantial, and submachine guns feel like high-powered BB guns.
The shooting looks, feels, and sounds as good or better than the best shooting games, from the latest “Call of Duty” to “Destiny 2.”
This may sound obvious but, in the most popular Battle Royale games, the shooting is pretty terrible. “Fortnite” has notoriously lackluster shooting mechanics. The only great Battle Royale shooter is “Call of Duty: Blackout,” and that shooting is held back by the relatively stiff movement of the game.
7. Since each Legend has their own abilities, learning how to mix those abilities with your friends is a blast.
In “Fortnite,” every character you play as has the same abilities. It’s a third-person shooter with building mechanics, and every avatar — visuals aside — is identical.
The same can be said for “PlayerUnknown’s Battlegrounds” and the Battle Royale mode in “Call of Duty: Black Ops 4.”
But in “Apex Legends,” each player has unique abilities. There are various “classes” of characters — soldiers, tanks, healers, etc. — and various specialties within each class. In this way, “Apex Legends” is more similar to “Overwatch” than its direct competition.
And blending those characters into a team made up of complementary players is part of the delight of “Apex Legends.” Better yet: The game’s developer, Respawn Entertainment, has already added one new character, Octane. And more are promised for the future.
So, what are these powers? They range from the ability to conjure a healing drone that can heal multiple teammates at once, to a grappling hook for reaching high places, to the ability to deploy noxious-gas containers. Using Bangalore’s smoke grenade combined with Gibraltar’s air strike ultimate is one combination I’ve been particularly enjoying.
Since it’s still early days for “Apex Legends,” many of the best ways to use various abilities are still shaking out. And that’s thrilling! There’s a “meta” to “Apex Legends” that is deeper and smarter than games like “Fortnite.” It feels like there are many ways to win, with a variety of different team setups, rather than a “best” way to win. And that leads to the kind of experimentation that keeps the game fresh.
Picking up wins with friends is absolutely delightful.
8. Playing with friends is critical, and makes the game so much more enjoyable.
I’ve had lots of good matches of “Apex Legends” with total strangers. I’ve won many games where my teammates and I never spoke a word, using only the in-game pinging system to communicate while moving from fight to fight. It is entirely possible to play this game with strangers and have a blast.
But nothing is better than playing with friends, using both your voice and the game’s pinging system to detail your words. Saying “Enemies right here” and pinging the location at the same time is a great way to immediately convey complex information to your teammates. Even better is the tactical planning you convey to each other afterward as you head into battle. “I’ll take left flank,” for instance, or “Getting height” — common refrains while sneaking up on an opposing squad.
Better still, you learn each other’s strengths and compliment each other’s chosen character. You laugh at each other’s faults and call out items you know friends are looking for — yes, I’m always looking for an R-301. Thank you for remembering!
It’s why I’ve been staying up way past my normal bedtime almost every day to play more “Apex Legends.” It’s the best game that’s come out this year by a longshot, and by far the best Battle Royale game available.
The Game Awards 2019 has announced this years list of nominees, which includes 107 different games spread across more than 20 categories.
Established in 2014, The Game Awards is an annual ceremony featuring live performances, celebrity presenters, major industry announcements, and world premiere trailers. More than 26 million people streamed the awards last year.
This year’s nominees are led by games like “Death Stranding,” “Fortnite,” “Control,” “Apex Legends,” and “Super Smash Bros. Ultimate,” all of which received three or more nominations. The Game Awards also includes special categories for unique genres, independent releases, virtual reality, and esports.
Fans can help choose the winners in every category on the event’s website or by searching “TGA vote” on Google. You can vote for a winner in each category once per day through December 11 — your vote will be authenticated with an existing social media or Google account. (Chinese viewers can use Bilibili to vote.)
The Game Awards ceremony will be held on December 12 at the Microsoft Theater in Los Angeles at 5:30 p.m. PT. The awards will be streamed live on more than 60 different international platforms — including YouTube, Twitch, Twitter, Facebook, and Mixer — but tickets to attend the event in person are also on sale now.
Cinemark Theatres across the United States will host a special event in 53 of its theaters where it’ll pair a live simulcast of the awards with the world premiere screenings of “Jumanji: The Next Level.”
Here’s the full list of The Game Awards 2019 nominees:
Does playing video games and desktop simulators, such as Microsoft Flight Sim, prepare you to become a fighter pilot?
As a fighter pilot, much of our training takes place in a simulator, which is the ultimate video game. Stepping into these rooms, you’re dwarfed by a giant sphere that projects a 360-degree view of your surroundings. After climbing into an exact replica of the cockpit, a motor then pushes you into the middle of the sphere and it’s fights on—You’re anywhere in the world with any weapons you want and adversaries that can be dialed-up in difficulty as needed. And it’s not just you in there, other pilots are in their own pods fighting alongside you on the same virtual battlefield.
Flying a modern fighter is difficult—these machines are designed to merge man and machine into a lethal combination that can have a strategic level of impact on the battlefield. The stick and throttle alone have dozens of buttons on them. Most of these buttons can give 5 or more commands—forward, back, left, right, and down—as well as short pushes and long pushes and multiple master-modes that completely change the function of each button: It’s a PlayStation or X-box controller on steroids.
Growing up in the ’80s and ’90s, my generation was one of the first to have widespread access to video games. Nintendo, Xbox, PlayStation, N64—I played them all growing up. Using a controller was second nature by the time I got to pilot training. Now trainers like the T-6 and T-38 don’t have a lot of buttons on the stick and throttle—they’re designed to teach students how to fly. However, the F-16 was a huge jump where we learned not just to fly the aircraft, but to employ it as a weapons system.
There we learned what, at the time, seemed like complex sequences to track targets, launch missiles, and drop bombs. What I noticed was that my time playing video games allowed me to synthesize information while quickly and accurately passing decisions I made off to the jet. Many of my classmates also played video games growing up and collectively, the feedback we received was that we were a lot more advanced than our instructors were when they were in our position.
Now, a decade later, I can say the next generation, who grew up with smartphones and iPads, have an even greater capacity to process the multiple streams of information coming at them than older pilots like myself. The avionics in jets like the F-35—which are essentially 2 large iPads glued together—are second nature to them. So, to answer the question, do video games help prepare you to become a pilot? The answer is yes, to an extent.
For future fighter pilots out there, I would say a couple of hours a week can help with processing information, making quick decisions, and accurately passing it off to the controls. Anything more is likely a detriment in that it is taking time away from other things you could be working on. As for the type of video game, it doesn’t matter. Realistic fighter simulators like DCS aren’t any better than Mario Kart: The procedures and tactics in civilian sims are off by enough that it won’t give you an advantage by the time you’re flying the real thing. If it helps stoke the passion, great, that’s the most important trait for success, but not playing them won’t put you at a disadvantage.
There are inherent dangers involved with a combat deployment. Even if you don’t have first-hand knowledge, you probably have a pretty solid understanding of what troops go through on a near-daily basis in a country that few can even point to on a globe. Our troops are up against a hostile environment filled with potentially hostile actors that hide behind civilian masks. But one thing that’s never really discussed is downtime — the rest period, the time between missions.
As bizarre as it sounds, it’s often the nothingness that can be most exhausting. At a certain point during a deployment, you adapt to the pressures of war and missions, but being left with nothing to do, without any real outlet to help you escape your surroundings and calm down for a moment, is what gets to some troops most.
So, it’s not unusual for troops to pick up some sort of hobby to pass the time. Some troops take up drawing or learn to play the guitar. Others head to the MWR tent to watch the same late-90s sitcom for the 80th time. Many others pass the time by picking up a controller and playing a video game with their friends.
But the luxury of popping the latest game into an X-Box simply isn’t afforded to all troops — and that’s where care packages from a loved one — or organizations like OSD — come in.
The reason OSD is so in sync with what troops want and need is because many members of the organization are veterans themselves.
OSD has been filling in those gaps of nothingness with a wide assortment of highly-desired goods. Once the OSD team gets a hold of a deployed unit, that unit can usually expect a massive care package filled with entertainment. OSD shipped over 450 such “Supply Drops” in 2017, containing everything from video games to game consoles and televisions to coffee, junk food, and everything else troops might miss from back home.
Troops who are in outlaying bases, like the soldiers of the 101st Aviation Regiment, will now have something to look forward to when their shifts are over.
And that’s just their flagship program. OSD also provides mentorship and resources for veterans seeking employment opportunities through their Heroic Forces program, they assist wounded veterans throughout their recovery processes through Respawn, and they sponsor nominated veterans via Thank You Deployment, a program that celebrates service by giving individuals the day of a lifetime.
Because one care package really can change a deployment for the better.
This October, OSD is running their third annual Vetober, a charity donation drive that helps fuel all of the awesome programs above and more. You can donate the conventional way, but OSD is also staying true to their roots in gaming culture by introducing competition to the mix. Form or join a team, raise cash for veterans, and see if you can come out on top!
Every dollar donated goes to benefit the hundreds of thousands of troops and veterans. 0 raised means a new supply drop goes out to troops who desperately need some entertainment. 0 helps mentor veterans seeking employment. 0 sponsors events in veteran communities across the country. 00 helps OSD grow, allowing them to continue changing thousands of service members’ lives for the better.
Help us break the monotony of deployments and keep our troops happy and healthy. Whether you want to donate directly, help spread the word, organize a fundraising team, or join someone else’s team, you can help make a difference!
On a more personal level, I cannot recommend OSD highly enough. Not only do they hold a Platinum Seal of Transparency from GuideStar, so you know they’re trustworthy, they also personally impacted my life.
My unit received a supply drop from OSD when we were deployed and, man, was it a welcomed sight. We opened a care package only to find, basically, everything we’ve ever wanted. For the first time in a while, we played games and relaxed. It helped give us a chance to come together as a platoon and take our minds off everything.
“Fortnite” is once again collaborating with Marvel, just in time for the arrival of “Avengers: Endgame” this Thursday.
In a tease posted by the “Fortnite” Twitter account, an avatar from the game is seen wielding Captain America’s iconic shield. Notably: There are no shield items in “Fortnite,” so this looks like something completely new.
What it actually means for “Fortnite” players remains to be seen — but the last time “Fortnite” teamed up with Marvel, it was for a special mode, where players were able to outright become Thanos by finding and using the Infinity Gauntlet — his notoriously powerful, bejeweled glove that gives him mastery of all reality.
By picking up and equipping the gauntlet, players were granted the ability to punch enemies, shoot a power beam, and leap into the air (and subsequently pound the ground). It was, in short, pretty sweet.
In the case of the upcoming “Fortnite” crossover, we’re expecting another limited-time mode. What that mode will include remains to be seen, but at very least you should expect to play around with Captain America’s shield. Perhaps throwing it? Perhaps blocking stuff? Maybe both! Maybe more!
One thing’s for sure: We’ll find out more on April 25, 2019.
This article originally appeared on Business Insider. Follow @BusinessInsider on Twitter.