The Philippine Air Force may be replacing an old airplane with an even older one.
According to a report by Janes.com, the OV-10 Broncos currently in service with the PAF are in need of replacement, and Basler Turbo Conversions of OshKosh Wisconsin is stepping in to offer an updated version of the C-47 Skytrain cargo plane. The Philippines are currently battling the Islamist terror group known as Abu Sayyaf, and these gunships could be valuable – just as AC-130s have proven valuable for American forces in the same environment.
Over 10,000 C-47s were built before and during World War II along with the civilian DC-3, or licensed production versions made by Japan (the L2D) and the Soviet Union (the Li-2). So, finding the airframes is not hard in spite of the platform’s age.
The AC-47D was the first gunship modification, using three side-mounted GAU-2 Miniguns, entering service in 1964. Each GAU-2 could fire up to 2,000 7.62mm NATO rounds a minute. The AC-47s gained a reputation among Special Operations troops on the ground for providing reliable support. Two AC-47s were later provided to the El Salvadoran Air Force during that country’s civil war.
The AC-47T was first put into service by the Colombian Air Force in 2006, to fight against the Revolutionary Armed Forces of Colombia, also known as FARC. The gunships would be rigged with two GAU-19 .50-caliber Gatling guns, bombs, and even some French M621 20mm cannon (mostly used on helicopters and patrol craft).
The baseline for the AC-47T is Basler’s BT-67 transport. This transport uses two Pratt and Whitney PT6A-67R turboprop engines in place of the Pratt and Whitney R-1830 engines, giving it a top speed of 210 knots. With a long range fuel tank, it can travel over 2400 nautical miles – over a thousand nautical miles more than the original versions could! Various upgraded versions of the C-47 are still in service with Greece, South Africa, Colombia, and El Salvador . . . and the U.S. State Department.
The Navy is working hard to advance an emerging “ghost fleet” concept wherein multiple surface, air and undersea drones operate in a synchronized fashion to conduct a wide-range of combat missions without placing sailors and marines at risk.
“We want to have multiple systems teaming and working together, surface, air and undersea,” Capt. Jon Rucker, program manager, Unmanned Maritime Systems, PEO LCS, said at the recent Surface Navy Association.
Rucker explained that the Pentagon and Navy are advancing this drone-fleet concept help to search and destroy mines, swarm and attack enemies, deliver supplies and conduct intelligence, reconnaissance and surveillance missions, among other things.
Swarms of small aerial drones, engineered with advanced computer algorithms, could coordinate with surface and undersea vehicles as part of an integrated mission, he explained.
As communications and networking technologies continue to evolve rapidly, drones will increasingly be able to function in a cross-domain capacity, meaning across air, sea, land and undersea operations.
Aerial swarms, for instance, could detect an enemy surface vessel and relay information to unmanned surface vessels or undersea drones to investigate or even attack. All of this could operate in a combat circumstance while needing little or no human intervention.
Rucker explained that the Navy, and its Office of Naval Research (ONR), has been working closely with the Pentagon’s once-secret Strategic Capabilities Office, or SCO, in an effort to fast-track this kind of technology into operational service.
The Strategic Capabilities Office is a special DoD-level effort to harness, leverage and integrate near-term emerging technology for faster delivery to combatant commanders at war.
Much of this involves merging new platforms, weapons and technologies with existing systems in a manner that both improves capability while circumventing a lengthy and often bureaucratic formal acquisition process, Dr. William Roper, SCO Director, told a small group of reporters last year.
The Office of Naval Research (ONR) has demonstrated technological advances in autonomy with groups of swarming Unmanned Surface Vessels (USV) designed to detect enemy ships, perform surveillance missions or even launch attacks, service officials said.
Algorithms governing autonomous maritime navigation have progressed to the point where USVs can more effectively “perceive” and respond to their surrounding environment while in transit, Robert Brizzolara, program manager, Sea Platforms and Weapons, ONR, recently told reporters.
During a recent “swarm” boat demonstration in the lower Chesapeake Bay, ONR-developed boats achieved a key milestone in the area of autonomous control.
“Unlike purely remote controlled boats, these boats are able to perceive their environment and plan their routes without human intervention. The role of the human is supervisory control,” Brizzolara said.
A human at a control station, using a low bandwidth connection, can perform command and control functions without needing to actually drive the vessels.
The demonstration used four USVs, working in tandem to perform a range of potential maritime combat operations. All four of the boats were able to see and sense a common picture for route planning, hazard avoidance and collision prevention, developers said.
“We are using a first-of-its-kind sophisticated perception engine which senses the presence of other vessels using a combination of sensors, radar, cameras and processing algorithms,” Brizzolara explained.
The ONR demonstration used 7-to-11 meter boats already in the Navy inventory as manned boats, and configured them with an autonomy “kit” enabling a range of unmanned mission possibilities.
The kits, called Control Architecture for Robotic Agent Command and Sensing, or CARACaS, are engineered to provide USVs with an ability to handle dynamic operational situations; this can include the execution of search patterns, harbor defenses, surveillance or even swarm boat attacks. Other possibilities among a wide range of uses include using autonomous USVs for supply and weapons transport, countermine operations, electronic warfare and amphibious operations.
The USVs are programmed with sensors linked to an established database of known threats such as enemy boats; they are also linked to one another with an ability to detect, track and trail “unknown” boats, Brizzolara said.
ONR is working closely with the Pentagon’s once-secret Strategic Capabilities Office, or SCO, in an effort to fast-track this technology into operational service.
The Strategic Capabilities Office is a special DoD-level effort to harness, leverage and integrate near-term emerging technology for faster delivery to combatant commanders at war. Much of this involves merging new platforms, weapons and technologies with existing systems in a manner that both improves capability while circumventing a lengthy and often bureaucratic formal acquisition process, Dr. William Roper, SCO Director, told a small group of reporters.
A key advantage of using remotely-controlled drone ships is that, quite naturally, they can save sailors and marines from being exposed to enemy fire during an attack operation. In fact, Roper maintained that USV autonomy brings the potential of substantially advancing amphibious warfare tactics.
“This can greatly help expeditionary logistics for a ship that is standing off from the shore. Instead of having to use an amphib manned by a lot of people – you have an unmanned supply boat,” Roper explained.
Fast-moving USVs could indeed lower risk and increase efficiency for a large number of missions, to include Intelligence, Surveillance and Reconnaissance (ISR), countermine operations, search and rescue, electronic warfare, supply and weapons transport and amphibious assaults.
Higher tech enemy sensors and longer range surface and land-fired weapons have drastically increased the vulnerability of approaching amphibious assault operations, making them more susceptible to enemy fire; as a result, the Navy and Marines have been evolving amphibious tactics to include more dis-aggregated approaches designed to spread out an approaching force – making it more difficult for enemy weapons to attack an advancing assault.
For example, the Iwo Jima attack in the Pacific during WWII, an historic amphibious assault, involved a group of Marines approaching enemy shores in close proximity to one another; weapons, Marines, equipment and attacking infantry all came ashore in rapid succession.
Modern threats, are changing amphibious tactics to succeed against higher tech more lethal enemy weapons.
“Instead of having to land as a single unit, they can now break out. There is safety in numbers and they can redistribute,” Roper explained.
When it comes to offensive surface operations, unmanned boats could form a swarming of small attack craft designed to overwhelm and destroy enemy ships with gunfire, explosives or even small missiles.
Roper explained that this strategic and tactical trajectory is greatly enhanced by the possible use of USVs. The Navy’s current inventory includes ship-to-shore amphibious craft called Landing Craft Air Cushions, LCACs, and Landing Craft Utility Vehicles, LCUs; these platforms, now being upgraded by newer transport boats able to move faster and carry more payload (such as Abrams tanks), are manned and therefore involve the use of a crew.
LCACs require a crew of 13, and LCACs use a crew of 5. New high tech LCAC replacements, called Ship-to-Shore Connectors, are already being developed and delivered to the Navy by Textron.
The Navy and ONR are already immersed in the development of a variety of USVs, including a mine-detecting Unmanned Influence Sweep System, or UISS, for the Littoral Combat Ship. The UISS is carried by a Textron-developed Common Unmanned Surface Vehicle, or CUSV.
The CUSV, in development since before 2009, can travel for more than 20-hours carrying up to 4,000-pounds at speeds of up to 20-knots, Textron information states. Also, it is engineered to withstand waves up to 20-feet.
The UISS is engineered to find and detonate undersea mines in order to save sailors and manned vessels from a potentially deadly explosion.
The Navy’s UiSS will be towed behind the unmanned vehicle and will emit sounds and magnetic signatures that mimic a ship – setting off nearby mines that listen for passing ships, according to a report from the US Naval Institute.
Sub-Hunting Drone Ship
The Navy is also advancing its recently christened Defense Advanced Research Project Agency, or DARPA, inspired submarine-hunting unmanned ship called Sea Hunter; the ship is built to travel up to 10,000 miles while using sonar and other sensors to locate enemy submarines. A high-frequency sonar will send acoustic “pings” into the ocean before analyzing the return signal to determine the shape, size, speed and characteristics of any undersea enemy activity.
The 135-ton ship is engineered to withstand rough seas up to Sea State 5 – or waves up to 6.5 feet.
The effort began in 2010 as an anti-submarine ship called “ASW Continuous Trail Unmanned Vessel,” or ACTUV. The Sea Hunter can be controlled by a human “tele-operator” able to maneuver the ship with a joystick. Also, it is possible the Sea Hunter could be armed with lethal weapons in the future, a scenario which current Pentagon doctrine says much hinge upon a human decision-maker in the role of command and control.
The Sea Hunter can be controlled by a human “tele-operator” able to maneuver the ship with a joystick. However, the progress of the platform’s technology, and the rapid advancements of algorithms enabling greater levels of autonomy, have inspired the Navy to begin thinking about additional missions for a drone that was initially conceived as a sub-hunting vessel.
“Right now, the sky is the limit, but, before we even get to that, we need to be able to have a more autonomous system that can steer and reposition itself,” Rucker said.
The ship is built to travel up to 10,000 miles while using sonar and other sensors to locate mines and even the quietest enemy submarines.
The Sea Hunter’s high-frequency sonar can send acoustic “pings” into the ocean before analyzing the return signal to determine the shape, size, speed and characteristics of any undersea enemy activity.
The 135-ton ship is engineered to withstand rough seas up to Sea State 5 – or waves up to 13 feet.
The 132-foot drone uses advanced hydro-acoustics, pattern recognition and algorithms for unmanned navigation to locate and shadow diesel-electric enemy submarines.
The idea is to track them, if necessary, over a period of months so they are compelled to stay away from strategically vital areas.
As technology evolves, the Navy plan is to rapidly migrate the system from something that is tele-operated to something that can increasingly perform a wider range of functions without needing human intervention.
“We are not yet at the point where we don’t have an operator supervising it,” Rucker explained.
Progress with the Sea Hunter will also involve replacing a turret on top of the drone with a range of sensors for ISR, surface-oriented technologies, weapons and electronic warfare systems, Rucker said.
“It will have an ability to work with the surface force, do command and control and go investigate,” Rucker added.
If the Sea Hunter is both more autonomous and armed with lethal weapons in the future, it will be engineered to align with current Pentagon doctrine which says any use of lethal force must hinge upon a human decision-maker in the role of command and control.
The Pentagon’s research arm is also extending testing of its sub-hunting drone able to travel autonomously for up to 90 days using sensors and sonar technology to search for enemy submarines and other airborne and undersea threats such as mines.
Navy Unmanned Surface Vehicle Master Plan
Meanwhile, the Navy is also developing refueling Unmanned Surface Vehicles that are launched and recovered from a host ship. A refueling and data transfer system that is remote from the host ship and proximate to the USV operating area will allow a substantially greater fraction of a Navy USVs’ endurance to be spent on performing the mission rather than on non-mission activities associated with refueling, including transiting to and from the host ship and being deployed and recovered on the host ship.
This effort, asking industry to design, build, test and demonstrate a prototype USV to be called Offboard Refueling and Data Transfer System, or ORADTS. It will be designed to be more rugged and survivable than existing USVs and travel at longer ranges to extend mission possibilities.
“The ORADTS design must improve on previous designs by providing a more robust system that enhances system usability in higher sea states, reliability, and maintainability for implementation in Navy operations,” a Navy Broad Area Announcement states.
This initiative represents a portion of the execution or operational manifestation of a 2007 service roadmap called “The Navy Unmanned Surface Vehicle Master Plan,” which calls for the eventual combat deployment of a broad range of USVs to include ships for countermine missions, surface warfare, anti-submarine warfare, Special Operations support and electronic warfare, among other things.
Plans for USVs include a small “X-class” of boats, a 7-meter “Harbor Class,” a “Snorkeler-Class” and an 11-meter “Fleet-Class” boat, the master plan states.
The currently-sought after ORADTS refueling USV is slated to be a larger “Fleet-Class” USV.
“It is approximately 38.5 ft in length, 10.5 ft beam and full load displacement 21,400 lbs. It can carry between 400 and 650 gallons of diesel fuel marine (DFM) and uses fuel at a rate between 25 and 40 gallons/hr.,” Navy documents describe.
The refueling port of the USV is located on the starboard side of the craft, above the waterline, about midship. There will be up to 2 terabytes of data to be offloaded from the USV, per refueling iteration, the documents add.
With the entire world focused on COVID-19, it’s a great time to build your bug out bag.
A bug-out bag isn’t just for secret agents anymore.
We Are The Mighty’s resident operator, Chase Millsap, served three combat tours as a Marine Infantry Officer in Iraq and as a Green Beret leading counter-terrorism missions in Asia.
We asked him what he’s packing in his bag in case he needs to escape on short notice for any reason. Here’s what he says you must have, at minimum.
12. Water filter.
Given optimal conditions, a person can last up to a week without water. Extreme conditions are likely to cut that time (and yours) short. Additionally, drinking water from untreated sources can lead to a number of infections and diseases.
If you’re unfamiliar with a “woobie,” it’s how some U.S. troops refer to their issued poncho liner. It makes for a great blanket, cushion, or pillow. It’s not waterproof, but in temperatures above freezing, it’s very effective at keeping in body heat.
10. Two days of food.
This should be self-explanatory, but in case it isn’t, remember: You can go for weeks without food. If you’re on the move, however, that time is cut short. You can’t carry all the food you need with you, but you should have enough to last until you can make it to an area where you can get more or be rescued.
9. Lockpick kit.
The reason one carries lockpicks is fairly obvious: to get into things that are locked. We can’t predict why you’ll be evacuating your home, but if you’re going to be out on foot for a while, you may need this. Think about it: When the looting stops, everything that was easy to get is already gone. What’s left is under lock and key.
8. Fire starter with dryer lint.
You can’t depend on a lighter or matches. You’re going to need to start a fire the old-fashioned way: with sparks and kindling.
7. Solar or hand-crank battery.
You should have electronic devices with you, namely your means of communication. A zombie apocalypse notwithstanding, you’re going to want to be rescued at some point, so secure the means of keeping your phone and/or radio alive and at the ready.
6. 550 cord and a carabiner.
Anyone who’s served in the military knows how useful 550 cord and carabiners are. If you want to augment their usefulness, learn to braid and to tie knots.
5. Medical kit.
Let’s be honest, most of you are not Green Berets — and if you were Navy SEALs, you would have told us by now. Since the name of the game is surviving in a potentially hostile environment, we should be prepared for injuries sustained on our way out of the disaster area. If we want to be prepared to help ourselves and others, we need a med kit.
4. Face mask.
Dirt and debris fly everywhere during a disaster or in a disaster area. Heck, the air itself can be chalked full of dirt and harmful particles.
Be prepared for it.
3. Gloves and boots.
You shouldn’t need to be told this: Bring your boots. The best part about these items is they don’t add to the weight on your back.
If you need to be seen from a distance (namely, by rescue aircraft), nothing is more effective than what the U.S. military already uses, the VS-17 signal marker is the thing for the job. Best of all, that’s exactly what search and rescue teams are trained to look for.
The military has very talented photographers in the ranks, and they’re always capturing what life as a service member is like during training and at war. Here are the best military photos of the week:
Tech. Sgt. Brandon Middleton, 41st Rescue Squadron special missions aviator, loads .50 caliber rounds into a machinegun aboard an HH-60G Pave Hawk, June 27, 2017, at Moody Air Force Base, Ga. The HH-60G flies with two pilots and two SMAs, who are responsible for pre-flight aircraft inspections, passengers, cargo and operating the aircraft’s weapons.
U.S. Airmen assigned to the 20th Civil Engineer Squadron fire department extinguish a fire during a live fire training scenario at Shaw Air Force Base, S.C., June 27, 2017. The training enables firefighters to hone the skills needed to combat aircraft fires, structural fires and vehicle extractions.
A convoy consisting of vehicles from Coldsteel Troop, 1st Squadron, 11th Armored Cavalry Regiment maneuvers out of the National Training Center’s “Colorado Pass” to engage armored elements of the 1st Stryker Brigade Combat Team, 4th Infantry Division, June 26, 2017. This phase of NTC Rotation 17-07.5 challenged the Raider Brigade’s ability to conduct zone reconnaissance and prepare the area of operations for follow on forces.
U.S. Army Soldiers assigned to Company A, 4th battalion, 6th Infantry Regiment, 3rd Armored Brigade Combat Team, 1st Armored Division, practice clearing rooms during Military in Urban Terrain training at Tellinda-Har Village June 28, 2017 at Fort Bliss, Tx.
Kenneth Kallen of the Fire Department at Stewart Air National Guard Base uses a hose to wash down number 7 aircraft of the Blue Angels, June 26, 2017. The Blue angels were performing as part of an airshow here at Stewart.
Sailors conduct flight operations aboard the aircraft carrier USS Nimitz (CVN 68) in the Pacific Ocean. Nimitz is on an underway period in the U.S. 7th fleet area of operations. The U.S. Navy has patrolled the Indo-Asia Pacific routinely for more than 70 years promoting regional peace and security.
Marines assigned to Special Purpose Marine Air-Ground Task Force-Crisis Response-Africa exit a MV-22B Osprey aircraft during assault training at Sierra Del Retan, Spain, June 26, 2017. SPMAGTF-CR-AF deployed to conduct limited crisis response and theater security operations in Europe and North Africa.
Three MV-22B Osprey tiltrotor aircrafts assigned to Marine Medium Tiltrotor Squadron (VMM) 265 (Reinforced) fly in formation above Sydney, Australia. VMM-265 is part of the Aviation Combat Element of the 31st Marine Expeditionary Unit (31st MEU). The 31st MEU partners with Amphibious Squadron (PHIBRON) 11 to form the amphibious component of the Bonhomme Richard Expeditionary Strike Group. The 31st MEU and PHIBRON 11 combine to provide a cohesive blue-green team capable of accomplishing a variety of missions across the Indo-Asia-Pacific region.
A 45-foot Response Boat-Medium crew from Coast Guard Station Wrightsville Beach approaches a capsized vessel near Masonboro Inlet, North Carolina, June 28, 2017. A 22-foot boat with four adults and one 4 year old aboard capsized about three miles off Wrightsville Beach, North Carolina, and the Wrightsville Beach boat crew rescued all five people from the water.
U.S. Naval Sea Cadets board a 25-foot Response Boat-Small at Maritime Safety and Security Team Honolulu (91107) at Coast Guard Base Honolulu, June 26, 2017. The U.S. Naval Sea Cadet Corps is a Navy-based organization, which serves to teach teens about sea-going military services, U.S. naval operations and training, community service, discipline and teamwork.
The Travis Mills Foundation is renovating a massive and historical spa in Central Maine to serve as a retreat for veterans and their families.
The Maine Chance Lodge Retreat was originally built by cosmetics mogul Elizabeth Arden and served distinguished guests like former First Lady Mamie Eisenhower, Judy Garland, and Ava Gardner, according to The Travis Mills Foundation. Soon, it will serve veterans.
The Travis Mills Foundation is a nonprofit founded by Retired Army Staff Sgt. Travis Mills who began inspiring other wounded veterans while he was being treated at Walter Reed Army Medical Center after an IED strike amputated all four of his limbs. He and his foundation have continued to help wounded veterans ever since.
Christine Toriello, executive director of the Travis Mills Foundation, told the newspaper Central Maine that when renovations are complete, the resort will have smart home features like voice controls and automated systems to make it simple for disabled veterans to use during their stay.
Mills told the Kennebec Journal that one of the goals of founding the retreat is to help wounded veterans get outdoors. He told Central Maine Cable TV that recreational sports are an important activity he does with his own family, and he hopes that the retreat can give that experience to other veterans. In addition to the main house, the property includes 17 acres of Maine wilderness and horse stables.
Renovation plans call for a crafts room and areas for massage therapy, boating, and other water and adaptive sports, Toriello said. Once it is running at full capacity, the retreat is expected to host 30-45 people per week.
The western world is always in a rush for the latest and greatest iPhone or other tech gadgets, but troops know that some weapons systems stand the test of time without too many, if any, mods. Here are 11 of them:
1. M2 (1933)
This baby predates World War II, entering service in 1933. The M2 fires a .50-caliber round at 2,910 feet per second. It was originally adopted as an anti-aircraft weapon, but has served for decades in anti-personnel, anti-light vehicle, and anti-ship roles as well.
The C-130 Hercules was a radical, and ugly, design departure from Lockheed’s previous transport aircraft. But the ridiculed “Herk” of 1954 has proven itself over hundreds of thousands of sorties and still serves with distinction today.
Thirty percent of the current veteran population is suffering from some level of post traumatic stress, according to VA statistics. Treatments vary, but researchers and doctors are aggressively responding to the crisis.
As marijuana begins to gain traction in treating veteran PTS (the Veterans Administration maintains its position that marijuana has only an “anecdotal effect” on veteran post-traumatic stress) researchers are examining other recreational drugs to treating the unseen wounds of war. And the newest drug under scrutiny is methylene-dioxy-meth-amphetamine, better known as “MDMA,” “Molly,” or “ecstasy.”
Pure MDMA is of interest to neuroscientists because of its effect on human empathy, fear, and defensiveness. In a recent Popular Science article, psychiatrist Dr. Michael Mithoefer said that 83 percent of his treatment resistant patients not only responded positively to MDMA treatment, they soon showed no symptoms at all.
Other reports show the drug works in treating end-of-life anxiety and alcoholism. Rick Doblin, who runs the nonprofit Multidisciplinary Association for Psychedelic Studies, thinks the FDA could allow the use of MDMA as a viable treatment option as early as 2021.
In studies published by the U.S. National Library of Medicine National Institutes of Health, MDMA was found to be addictive in “rare cases.” One being a veteran self-medicating with MDMA to treat his own post-traumatic stress. Clearly, more study is needed.
“Choose Your Own Adventure” books were an easy way to feel accomplished as a child. In a few short, simple pages, you could make the decisions which would ultimately kill your character and you could count it as an entire book read — all the way through. Book that, Pizza Hut.
If you had more time to kill or wanted to go on another adventure, you could just crack the book open again and find a new way to die. Either way, you know how these books end.
It should be simple to go back and revisit these books now that we have a lifetime of experience from which to help guide us and make decisions. Suddenly it’s a lot easier to break your friends out of Nazi Germany or get that secret message to George Washington. And now it all makes sense why your character died so often — some of these books give you absolutely terrible choices.
No matter what, it prepares you for a life of making bad life decisions.
No, they did not make a book from a Beastie Boys song (though that would have been awesome and could have explained so much). Sabotage places you in 1942 Casablanca, where you are an agent for Secret Forces. No country, just Secret Forces. You’re working with the French Resistance to break some friends out of a castle prison in Nazi Germany, but the notorious SS Agent Kruptsch is out to foil you.
Your handler gives you an envelope you’re supposed to open when you’re about to enter the castle and sends you off with Resistance operatives Simone and Raoul. Getting to the castle is really difficult because the Germans keep surprising you. When you get to the castle, the envelope lets you know why: Raoul is a double agent. There’s no explanation for why Secret Forces let him continue being a double agent or why they didn’t tell you that in the first place. But that doesn’t matter because if you take too long getting to the castle, your friends escape on their own anyway. Thanks for your help, chummmmmmmmmp!
2. Spy for George Washington
The American Colonies are in open rebellion against Great Britain. You are too young to enlist as a Continental Soldier, so a man you know enlists you (a child) to deliver a message to General George Washington about the British attack on Philadelphia. That’s not nearly as dangerous, right?
You are given every opportunity to tell everyone from Royal Navy Captains to strangers on the street about your super secret mission. The book lets you make that choice. And every time you avoid direct confrontation, you are waylaid and/or eventually killed off. The lesson here is Americans don’t avoid fights, even as spies.
3. Gunfire at Gettysburg
You are a bossy jerk of a kid in 1863 Pennsylvania who is more than a little confused about the ongoing Civil War. On one hand, slavery is wrong, but on the other, the Rebels are fighting in their homeland. I’m not kidding, this is your rationale, your great conundrum.
You just happen to be on the battlefield when the Battle of Gettysburg starts and your sociopath best friend implores you to stick around and watch for a while. You’re held at gunpoint by a Confederate officer who gives you the option of helping the Rebels with your knowledge of the local terrain or making a break for it. You consider helping the Confederates because — and I sh*t you not — you want to meet General Lee.
The author clearly has some kind of man crush on Robert E. Lee. With blazing speed you are given so many options to betray your country. If you try to help slaves escape, you lose. Eventually, you are staring, dumbfounded, as the battle rages around you. The endings where you actually survive always finish with a Southern loss, but your character always looks back wistfully at what might have been.
4. UN Adventure: Mission to Molowa
Only a book for kids would be naive enough to think the UN is anything more than a bureaucratic nightmare. But “to start on tomorrow’s paperwork, turn to page 91” doesn’t make for good reading.
Anyway, you are representing the U.S. in a model UN in New York. You meet a friend there named Achmed from the United Arab Emirates and a girl named Benati from Myanmar at a Middle Eastern restaurant down the street. For some reason the UN Secretary General calls on you three CHILDREN to solve a civil war in Africa and settle a nuclear arms deal with a dictator from a fictional breakaway Russian Republic.
Achmed disappears entirely and you drive into Molowa in an armed convoy to negotiate with five warlords. In true UN fashion, unless you stop to talk, negotiate, or barter with people, you are either left to starve in the wilderness or are eaten by hippos.
You are on a field trip to Washington, DC when the Alarin Cartel, a crime syndicate, threatens the White House. Your bus is then taken captive by the worst terrorists ever. They immediately leave all hostages alone on the bus.
If you act unilaterally and immediately, you can escape in no time, leaving your classmates to whatever fate. The terrorists are after a deadly virus the government is making anyway — they don’t really care if anyone lives. In some endings, the virus is cured by antibiotics (which is medically impossible) and in others it spreads around the world.
You will either work with the President of the United States to force a surrender (while completely glossing over this blatant American violation of the 1972 Biological Weapons Convention) or join the terrorists in South America. All in all, the only decisions you make are really awful, just like the ones you make in real life. At least the cartels have free booze.
Enemy drones have been a pain. In the Middle East, the Islamic State of Iraq and Syria has come up with IEDs mounted on drones. So, what can be done with these pesky things? Sometimes, you just can’t shoot `em down due to the risk of collateral damage. But letting them do their thing is not a good option, either.
Fortunately, Battelle has come up with a solution to the problems created by the proliferation of drones amongst terrorist groups and other assorted no-goodniks. Furthermore, it also can greatly reduce the risk of collateral damage.
The DroneDefender, displayed at the AirSpaceCyber expo held at the Gaylord Convention Center in National Harbor, Maryland, looks like an oversized rifle. It doesn’t fire a shot in the normal sense, but it does jam the frequencies used to remotely control the drones. It can also jam GPS signals, in case the drone is operating through the use of waypoints. In short, the drone has no clue where it is going, and so, it will default to going home.
The system has an effective range of 400 meters – roughly a quarter-mile. It can be used for two hours continuously and has a rechargeable battery. It weighs 15 pounds, or a little more than half the weight of the .50-caliber Barrett M107 rifle. The system is battery powered, and the battery can be recharged.
Now, here is the bad news. You can’t get one of these for yourself. According to the project’s web site, “Under current law, the DroneDefender device may be used in the United States only by authorized employees of the Federal government and its agencies, and use by others may be illegal.”
You can see a video of the DroneDefender during U.S. Army training below.
Historians always want to talk about how battles were won with a general’s brilliance or a unit’s bravery. Sometimes they are, but sometimes they are decided in somewhat less elegant ways. For instance, here are seven times alcohol played a major role in the outcomes:
1. A German officer loses key bridges on D-Day because he got drunk with his girlfriend
In his book, “Pegasus Bridge,” Stephen E. Ambrose of “Band of Brothers” fame details the night of drinking German Major Hans Schmidt had before his unit was attacked by British Paratroopers. His men were guarding two key bridges over the river Orne, and he was supposed to order their destruction if the allies came close to capturing them. The bridges were wired with explosives and could have been destroyed instantly with an order from Schmidt.
But, Schmidt was drinking the night of the attack and wasn’t there to give the order. When he sobered up, he tried to get to the battlefield and accidentally rode past the British lines. He was captured with his driver and the British held the bridges, protecting Allied paratroopers from a German counterattack.
2. A nearly crushed army survives because an enemy commander is too drunk to attack
On Dec. 31, 1862, the first day of the Battle of Stone River, the Confederate Army attacked the Union near Murfreesboro, Tennessee. General Braxton Bragg’s battle plan worked nearly as designed and thousands of Union soldiers were captured. The attack would’ve been more successful, but Maj. Gen Benjamin F. Cheatham’s brigades were severely late and disorganized after the drunk Cheatham fell from his horse while rallying his troops.
The Union Army nearly retreated, but the generals decided they had just enough troops left to hold the position, troops they likely wouldn’t have had if Cheatham had attacked as planned. The Federal soldiers held it together for two days before Union artillery wiped out 1,800 Confederates in less than an hour on Jan. 2, 1863. The Union gained the momentum and won the battle.
3. Ulysses S. Grant’s entire military career
Ulysses S. Grant had a well-documented alcohol problem, but historians think it may have actually made his career. James McPherson won a Pulitzer Prize for his book, “Battle Cry of Freedom.” In it, he says that Grant’s “predisposition to alcoholism may have made him a better general. His struggle for self-discipline enabled him to understand and discipline others; the humiliation of prewar failures gave him a quiet humility that was conspicuously absent from so many generals with a reputation to protect; because Grant had nowhere to go but up, he could act with more boldness and decision than commanders who dared not risk failure.”
Basically, Grant was already dealing with so much disdain because of his alcoholism that he didn’t care if he failed. This caused him to be more aggressive in battle than other generals were likely to be. Grant once cut himself off from everything but ammunition and medical supplies on purpose so he could attack Vicksburg. When the attack failed to take the city, Grant just turned the attack into a two-month siege (that ultimately succeeded). It should be noted, however, that Grant was absent for some of the siege since he was enjoying a two-day bender on the River Yazoo.
4. Samurai party so hard they don’t realize they’re under attack
Imagawa Yoshimoto, a powerful Japanese commander in 1560 with 35,000 soldiers, decided he wanted to try and take the capital of Japan at the time, Kyoto. On his way to Kyoto, Yoshimoto attempted to capture fortresses owned by Oda Nobunaga. Nobunaga was only able to raise 2,500 samurai to face the opposing force.
Nobunaga marched with his forces to a fortress near Okehazama, Japan. When Nobunaga saw Yoshimoto’s forces drinking and partying, he ordered a small force to occupy the fortress and plant the flags of the army all around it. With the rest of his men, he slipped around the drunken samurai and approached from the rear.
Nobunaga’s fought against 12 to 1 odds, but the victory was complete. Yoshimoto reportedly left his tent to complain about the noise before he realized he was hearing an attack, not the party. Yoshimoto wounded a single enemy soldier before he was killed. Nobunaga and his forces killed all but two of the senior officers before the remaining samurai fled or surrendered.
5. Ottoman sultan loses his entire navy for some casks of wine
Ottoman Sultan Selim II drank so much his nickname was, “The Sot.” His love of wine is one of the most popular explanations for his invasion of Cyprus in 1570. Though the invasion went well at first, this play for the famed Cypriot wine would cost the sultan dearly.
As fortresses in Cyprus fell to Selim, Pope Pius V was trying to get European leaders to build a naval armada to attack the Ottomans. It took over a year for the countries to agree on the alliance’s terms, but Europe created a massive naval fleet that confronted the Ottomans at the Battle of Lepanto in 1571. When the naval battle began, 300 Ottoman ships faced off against 200 Christian ships of greater quality. Historians believe 90 percent of ships in the Mediterranean at the time were involved in the battle.
Despite having roughly equal forces, the Christians stomped Selim so hard they made a profit. 12 European galleys were sank, and 8,000 Christian fighters died. But, Christians liberated 15,000 slaves and captured 117 galleys. The Ottomans lost most of their Navy both in terms of ships and personnel. Selim II did still capture Cyprus with his armies and was able to drink its famed wines to his content, but it probably took a lot of drinking for him to forget what he paid for it.
6. Russian troops get bored before a battle and drink too much to fight
In “A History of Vodka,” Vil’i͡am Vasil’evich Pokhlebkin details what Russian fighters drank while they waited for a small enemy force to arrive for a battle in 1377. It’s mostly mead, ale, and beer.
While the exact numbers of troops on each side are no longer known, the armies of five Russian warlords were assembled at the river. But, they were so drunk that the Mongols of the Blue Horde just showed up and started slaughtering them. The supreme commander of the forces, Ivan Dmitriyevich, drowned along with some of his staff before the horde even made it to him.
It’s definitely the best known of the entries on this list. The prince of Troy claimed a Greek king’s wife as a prize owed to him by Aphrodite. The wife, Helen, agreed and was married, kicking off a war between the Greeks and the Trojans.
After nine years of war, a Greek general came up with a plan of faking a retreat and leaving an offering of a giant wooden horse. Greek soldiers hid out in the horse. The horse was towed into the city and the Trojans began a night of epic celebrations.
They drank, sang, and feasted until they passed out. That’s when Greek soldiers crept from the horse. opened the gates, and slaughtered every Trojan they encountered.
Just as cannabis is gaining traction as a legitimate treatment option for military veterans, the US Food and Drug Administration has given the “breakthrough therapy” designation to MDMA, the main chemical in the club drug Ecstasy, for treatment of post-traumatic stress disorder.
The move appears to pave the way for a Santa Cruz, California-based advocacy group to conduct two trials of MDMA-assisted psychotherapy for patients with severe PTSD.
The nonprofit group Multidisciplinary Association for Psychedelic Studies plans to test out the strategy on 200 to 300 participants in clinical trials this spring.
“For the first time ever, psychedelic-assisted psychotherapy will be evaluated in [advanced] trials for possible prescription use, with MDMA-assisted psychotherapy for PTSD leading the way,” said Rick Doblin, the group’s founder and executive director.
The FDA says it doesn’t disclose the names of drugs that receive “breakthrough therapy” designation. But if a researcher or drug company chooses to release that information, they are allowed to. In this case, the Psychedelic Studies group is the researcher.
Veterans have pushed for new treatments for PTSD, which some consider the “signature” injury of the wars in Iraq and Afghanistan. Symptoms include depression, isolation, inability to concentrate and, in the extreme, suicidal thoughts.
At present, the US Drug Enforcement Administration lists the drug as a Schedule I drug, which means there are no currently accepted medical uses and there’s a high potential for abuse.
The drug affects serotonin use in the brain.
It can cause euphoria, increased sensitivity to touch, sensual and sexual arousal, the need to be touched, and the need for stimulation.
Some unwanted psychological effects can include confusion, anxiety, depression, paranoia, sleep problems, and drug craving, according to the DEA.
Clinical studies suggest that MDMA may increase the risk of long-term problems with memory and learning.
Everyone is up a tizzy now about the possibility of an actual Space Corps, the sixth branch of the military. But this isn’t America’s first pass at space occupation. The Army and Air Force launched two separate studies in the late 1950s about establishing a base on the moon and permanently occupying it.
Since America ultimately won the first round of the Space Race, it’s easy to forget that the Soviet Union spent years firmly in the lead. It launched the first man-made satellite in 1957 and landed the first man-made object on the moon in 1959.
So the U.S. looked quickly for a way to catch up. The CIA was stealing technology as quickly as it could, Eisenhower ordered the creation of the Advanced Research Projects Agency (now DARPA), and the Army and Air Force got to work planning moon bases.
While it may sound odd today, both military studies took it as a given that someone would occupy the moon relatively soon and that it should be America — even if there wasn’t a firm plan yet on what to do with it.
The Army said:
The primary objective is to establish the first permanent manned installation on the moon. Incidental to this mission will be the investigation of the scientific, commercial, and military potential of the moon.
The Air Force was more direct, saying, “The decision on the types of military forces to be installed at the lunar base can be safely deferred for 3 to 4 years provided a military lunar base program is initiated immediately.”
But both services did have their own plans on what to do with it, even if they were relatively hazy ideas in the far future.
Both services wanted to use the moon base as a point for intercepting Soviet signals, an idea partially proven by the 1948 detection of air defense radar signals bouncing off the moon and later by “ELINT” which detected cutting-edge Soviet radar technology via lunar reflection.
The Army and Air Force were both interested in using the moon as an observation platform from which to watch activity in the Soviet Union.
But the most surprising proposed use of the moon base came from the Air Force, which twice mentioned the possibility of a “Lunar Based Earth Bombardment System,” a weapon projected to be accurate within 2-5 nautical miles.
The study doesn’t go into detail on what ordnance the LBEBS would use, but…pretty much the only weapon that can destroy an enemy installation by landing within five miles of it is a nuke.
When it came to planning the construction of the base, both services focused on their strong points.
The Army, used to building large and complex bases around the world while under fire or during other adverse conditions, wrote up a detailed plan on how a 12-man team could bury modular containers three feet under the surface to establish a base for them to live in. They would use a special tractor and other excavation equipment to do so. It even planned out potential meals.
The Air Force, meanwhile, spends a lot of time and energy discussing how to send automated rocket flights with equipment payloads to specific points on the surface for later construction. But the study essentially kicks the can down the road when it comes to assembling those payloads into a functioning base.
A nuclear power plant was slated to power each base.
The timelines for the projects were ambitious, to say the least. The Air Force called for an operational lunar base by June 1969. In reality, Neil Armstrong first stepped foot on the moon a month later, almost two years after the Air Force’s projection for the first manned mission.
The Army was even more optimistic, envisioning that the first people would reach the moon in 1965 and that the first outpost would be fully-functioning by the end of 1966.
Instead, here we are in the new millennium without a single moon base. The Space Corps is going to be busy playing catch up if it ever actually gets formed.
Ben Affleck and Matt Damon are producing a new reality show for Verizon’s Go90 mobile video network. The show, called The Runner, will feature a contestant trying to make his or her way across the country without being caught by a team of pursuers or the audience. The winner of the game will get over $1 million.
The Runner is casting the show in two groups: Runners and Chasers. According to the show’s producers Runners must be shrewd, in good shape and independent. Runners have no one to rely on but themselves. The ideal runner is adaptive, resilient, street smart and great with strategy.
Chasers must apply as a two-person team. The team must be outgoing, clever, competitive, and in good shape. It doesn’t matter if the team consists of friends, relatives, or co-workers as long as they can strategize and win.
The producers are specifically looking for military personnel with SERE or other survival training or a special operations background.