On July 1, 1914, infamous buzzkill and then-Navy Secretary Josephus Daniels implemented General Order No. 99: “The use or introduction for drinking purposes of alcoholic liquors on board any naval vessel, or within any navy yard or station, is strictly prohibited, and commanding officers will be held directly responsible for the enforcement of this order.”
Daniels was a supporter of the Temperance Movement, a turn-of-the-century social movement which supported a nationwide alcohol ban and actively worked to pass legislation against the beverage. Some of those laws are still in effect.
The U.S. Navy used to honor the grand tradition of giving their sailors a daily portion of grog, which started out as a half-pint of rum and then later, good ol’ American whiskey. If a sailor didn’t drink, they earned an extra per diem for it, the 2016 equivalent of around $1.44. The ration was reduced to a gill (quarter-pint) in 1842 and then eliminated during the Civil War (but the Confederate Navy kept the tradition in an effort to recruit sailors from other countries).
American sailors were allowed to keep their own stores of liquor and beer on board until 1899 when their sale was restricted. The new rules barred “enlisted men, either on board ship, or within the limits of navy yards, naval stations, or Marine barracks, except in the medical department.” When Daniels issued General Order No. 99, the only alcohol aboard U.S. ships was reserved for the officers of the wardroom and the Captain’s Mess.
A creative reader can probably imagine what happened when the sailors learned about the ban. Daniels was not a popular guy but commanders rushed to sell what they had left – and they had a lot left. The Navy decided each ship should hold one last blowout to say fair winds and following seas to their beloved drink.
U.S. ships the world over moved to comply with the order. Many ships held banquets with food, others had theme parties, and some held funeral processions for their departing friend. A few ships just poured whatever they had left into a giant bowl. Pictures of these parties are hard to find– not only because cameras were rare in 1914. Presumably, the sailors didn’t want to make every American party for the next 60 years seem lame by comparison.
The Navy banned alcohol entirely for a total of six years. Selling booze on shore and in clubs was reinstated after Congress passed the 21st Amendment, repealing Prohibition. President Jimmy Carter’s Secretary of the Navy Edward Hidalgo (himself a WWII-era Navy veteran) changed the rules to allow the sailors two beers a day to sailors at sea for 45 days or more.
Red lipstick is nothing less than a power move. For centuries, women have worn it to express themselves, and the shades are as varied as their meanings: confidence, sensuality, strength, courage, playfulness, and even rebellion. Dita Von Teese once said that heels and red lipstick will put the god into people.
Maybe that’s exactly what Adolf Hitler was afraid of.
In the early 1900s, American Suffragettes like Elizabeth Cady Stanton and Charlotte Perkins Gilman boldly rocked a red lip in order to shock men. Protestors adopted the beauty statement and filled the streets in rebellion.
“There could not be a more perfect symbol of suffragettes than red lipstick, because it’s not just powerful, it’s female,” said Rachel Felder, author of Red Lipstick: An Ode to a Beauty Icon. Red lipstick had a history of being condemned by men as impolite, sinful, and sexually amoral. The trend gained traction throughout the 1920s, here in the United States and across the Atlantic into Europe, New Zealand, and Australia.
During World War II, the strength of women was finally welcomed and celebrated. As women replaced men in the workforce, their pride and independence were bolstered. Red lipstick grew in popularity as an expression of their confidence. Even Rosie the Riveter sported a bold lip.
According to Fedler, Adolf Hitler “famously hated red lipstick.” Madeleine Marsh, author of Compacts and Cosmetics explained: “The Aryan ideal was a pure, un-scrubbed face. [Lady] visitors to Hitler’s country retreat were actually given a little list of things they must not do: Avoid excessive cosmetics, avoid red lipstick, and on no account ever [were] they to color their nails.”
Allied women wore red lipstick in defiance of Hitler’s restrictions. Cosmetic companies created lipsticks in shades of “Victory Red” and “Montezuma Red” and red lipstick was even mandatory in the dress and appearance of U.S. Army women during the war.
Today, red lipstick is still worn around the world as a symbol of feminine strength and confidence. According to Rachel Weingarten, beauty historian and author of Hello Gorgeous! Beauty Products in America, ’40s-’60s, “Anyone who’s ever dismissed the idea of beauty and makeup as being frivolous doesn’t realize the cultural and sociological impact.”
In late 2001 an economist called Edward Castronova made tsunami sized waves in the world of economics when he published a paper claiming that an isolated place called Norrath had a currency stronger than that of the Japanese Yen — an especially bold claim considering Norrath had less than a million inhabitants, had only existed for about two years and didn’t exist physically. Yes, Norrath was entirely virtual and populated exclusively by players of the video game EverQuest.
Released in 1999, EverQuest is an immensely popular and influential massively multiplayer online role playing gaming (MMORPG). Set in the magical fantasy world of Narroth and boasting an impressive (for the time) near half million subscribers at the apex of its success, EverQuest came to the attention of Castronova at first much in the same way it came to the attention of anyone — he just thought it sounded like a fun game to play.
The original box art for ‘EverQuest’
However, as he became more familiar with the game, he noticed some rather fascinating things about how the virtual economy had developed within the game. This all culminated in him publishing on the Social Science Research Network a humorous but excellently researched, and ultimately groundbreaking, paper titled, Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier. By his own admission, Castronova stated, “I thought maybe seventy-five people would read it and that’d be great.”
Instead, it quickly received over 16,000 downloads (and today is sitting at closer to 50,000). While this might not seem like much, let’s remember context here — this was an academic paper published on an online academic journal. Needless to say, that number of downloads made it the most downloaded paper in the history of the Social Science Research Network, which at the time featured almost 50,000 academic papers, including many dozens written by Nobel laureates.
Why was this paper so fascinating to the world of economics? As economist Yanis Varoufakis noted, “Economic theory has come to a dead end — the last real breakthroughs were in the 1960s. But that’s not because we stopped being clever. We came up against a hard barrier. The future is going to be in experimentation and simulation — and video game communities give us a chance to do all that.”
What Castronova had stumbled upon was essentially an economist’s dream — virtual worlds the researchers could use to analyze in a scientific manner various concepts in their field using large data sets and real people populating those worlds. Or as Washington Post journalist Brad Plumer succinctly stated, in virtual worlds, “The data is richer. And it’s easier to run economy — wide experiments in a video game — experiments that, for obvious reasons, can’t be run on countries.”
In short, economists in academia were intrigued with Castronova’s paper and its implications for future research.
So what did Castronova find? After painstakingly pouring over the available data surrounding the world of Norrath, he was shocked to discover that in real world dollars Norrath had the 77th highest GNP per capita, placing it squarely between Russia and Bulgaria at the time.
The world of Norrath
How was this possible for a virtual world with only virtual currency?
At the height of EverQuest’s popularity, sale of in-game items ran rampant and at one point in time a player could pretty much buy anything they wanted in-game, regardless of how rare or powerful it was, so long as they could flash the cash to make it happen.
Although Sony, who published the game, would make several attempts to quash this practice, claiming amongst other things that all of the items for sale were their intellectual property, as well as outright banning players they caught doing this, the sale of in-game items and avatars became a thriving industry on sites like Ebay.
In fact, former child actor Brock Pierce (perhaps best known as a kid for his roles in Mighty Ducks and First Kid, and as an adult for his work in crypto currency) even started a surprisingly successful company, Internet Gaming Entertainment Ltd (IGE), which dealt in these virtual goods in exchange for real money. The company maintained a rather large staff of low-waged workers who worked in Norrath and the real world, doing things like meeting to exchange goods, as well as building up avatars and acquiring virtual goods for future sale.
In any event, Castronova analysed over 600 illicit sales outside the realm of Norrath on sites like Ebay and then simply compared this to the value of the item in-game in the principle currency of Norrath- Platinum Pieces.
When he did this, Castronova discovered that the relative value of a single Platinum Piece compared to the US Dollar was .01072. While this may not seem all that much, as Castronova pointed out, at the time, “its value exceeds that of the Japanese Yen and the Italian Lira.”
With this value in hand, Castronova was then able to roughly calculate a number of other interesting things about the economy of Norrath. For example, it turned out the average citizen of Norrath earned around .42 per hour (or about an hour today) when taking into account the value of the items and in-game currency they could realistically acquire during normal play per hour on average.
Combining this with the estimated time extreme players sunk into the game (according to data gleaned by Castronova in surveying over three thousands players), Castronova calculated:
Many users spend upwards of 80 hours per week in Norrath, hours of time input that are not unheard of in Earth professions. In 80 hours, at the average wage, the typical user generates Norrathian cash and goods worth 3.60. In a month, that would be over id=”listicle-2633077434″,000, in a year over ,000. The poverty line for a single person in the United States is ,794.
Looking at players of every time commitment level, Castronova determined that, despite the game being extremely new, the average player of EverQuest already had over ,000 worth of sellable goods locked up in the game.
But we’re not done yet because Castronova was then able to roughly calculate the gross national product of Norrath based on the value of the (entirely virtual) goods it produced in 2001. His final number? About 5 million.
While, again, this may not sound like much, divided amongst the estimated total number of Norrath denizens, that meant the GNP per capita of the virtual kingdom was ,266 — a figure that, as previously mentioned, theoretically ranked the computerised state the 77th highest on Earth at the time.
Naturally, this information peaked the interest of Castronova’s fellow economists, as did other observations he made about the virtual world and economy he was studying.
For example, according to Castronova one of the more curious things he noticed during his research was that, despite every effort being made by Sony to give everyone an equal footing when the game began, financial inequality was quickly rife amongst the denizens of Norrath.
Additionally Castronova also observed how, much like in the real world, the wealthiest players would often hoard their wealth and use their vast resources to pay poorer characters to do all of the pointless busy work they didn’t want to waste time with, in effect becoming pseudo-employers who kept the lion’s share of any profits made via the work of the plebeians to themselves.
Anecdotally, Castronova would say of his own time in-game as a low level player with no resources: “My problem is that I am under-equipped. I have been basically naked, carrying only a simple club, a caveman in a world of cavaliers. My poverty is oppressive – no amount of rat fur is sufficient to buy even a simple tunic at the ludicrously high prices of the merchant biots.”
Screenshot from EverQuest featuring a combat involving a sand giant.
Naturally, as the game evolved, the whole “initial equality” thing also died off for some, thanks to those markets where players who had disposable income in the physical world could simply buy whatever they wanted for real money and enter the game vastly more powerful and capable than a player without this option.
Since Castronova’s paper, and partially as a direct result of his work studying virtual economies, the one time self professed “academic failure” and “schmo at a state school” managed to leverage this to level up in real life — securing a tenured position at Indiana University Bloomington as a professor of Telecommunication and Cognitive Science, as well as coming to be known as the “founder of the field of virtual economics”.
And as many other virtual worlds with complex virtual economies have likewise sprung up, economists and other scientists continue to study them, as they make great petri dishes to observe how various variables result in changes in economy and human behavior.
Going the other way, gaming companies like Valve have taken to hiring economists to help them manage their virtual worlds. As economist Robert Bloomfield notes, “If you’re creating a game with 100,000 users, with things that they can buy and sell, you need an economist just to help you tweak that system so that it doesn’t spin out of control.”
As for Castronova, he concluded his ground breaking paper by waxing poetic about the potential virtual worlds could have with the application of new technology, stating
The impact on Earth society is hard to overestimate. With the development of voice technology, communication in Virtual Worlds will move from cumbersome chat to telephone-like conversation, thus greatly enhancing the Virtual World as a place of social interaction. Families living thousands of miles apart will meet every day for a few hours in the evening, gathering their avatars around the virtual kitchen table and catching up. And the day of driving to the store may well be over. Earth roads will be empty because, instead of using them, everyone will be sailing across the azure heavens on their flying purple horses, to shimmering virtual Walmarts in the sky.
To trade items they’d bought illegally via Ebay and the like, Castronova observed that players would generally sell the item online first and then agree to meet in a designated place in-game, at which point the seller would then trade the item to the buyer for an item of trivial value they had in their possession. Castronova was amused to learn that, much like in real life, many of these illicit trades took place in abandoned buildings and dark alleys.
When I was a kid we used to blow on Nintendo games if they didn’t work and I’ve always wondered if this actually did anything?
Once upon a time a seemingly universally known trick to get a Nintendo game cartridge to work was to simply pull it out, blow on it, then re-insert. If this didn’t give the desired result, this process was generally repeated until the magic happened. For the truly desperate among us, blowing inside the console opening itself was common practice in hopes that this would finally get the game to work. The general rational for why this worked was that it gave a better connection via blowing dust off the many pins. This all brings us to the question of the hour — did blowing your cartridge actually do anything?
To begin with, it is true that the root of the problem in question was almost always a bad connection between the internal connector and the pins on the game cartridge’s internal board. This was a notorious issue on the NES particularly which used a so called “zero insertion force” (ZIF) 72 pin connector. The particular insertion design for the NES was inspired by VCR’s — the idea being to differentiate the NES from top loading consoles of the day, give kids a loading method they were already familiar with, and potentially reduce the chances of kids breaking something when over forcing things as occasionally happened with top loader designs.
The ZIF connector here used pins made of nickel, bent slightly to give a spring effect. When the cartridge was inserted they’d bend slightly, and then spring back when the cartridge was removed. There are a few problems with this mechanism. To begin with, given very frequent insertions in an application like the NES, these pins were prone to losing their spring effect relatively quickly. Further, to achieve close to the stated claim of “zero insertion force” the pins on the ZIF connector weren’t that strongly springy to begin with.
On top of this, the pins on the cartridges were usually made of copper, making them already prone to eventually developing a nice layer of patina (think the green on the Statue of Liberty) whether you blew them or not, further making a good connection less reliable over time.
Moving on to the seemingly universally known trick of blowing on the pins both inside the case and in the cartridges themselves, this would impart moisture onto the metal, significantly increasing the development of forms of corrosion as well as potentially resulted in dust and other particles sticking to the pins. This can also very quickly result in the growth of things on the pins, like some sort of gamer inspired Petri dish.
On this note, while you might not think the moisture from your breath would make things that much worse, gaming guru and host of TheDPPodcast Frankie Viturello gave a good example of just the effect this could have. Viturello took two copies of the game Gyromite, one to be blown, the other to sit around on a shelf in the same room as the other. He then blew on the one copy ten times in quick succession each day, essentially in the same basic way gamers the world over do when trying to fix the game so it works.
Certainly a much bigger sample size and much more detailed data would be needed for more definitive results. (For example, it would be interesting to track the number of failures after insertion of a game, along with the number of blows, the humidity levels over time, etc. compared to a control group of games and consoles and then with a sample of years and many games and consoles tabulate all that and write a fascinating paper on the subject.) However, this much more basic experiment did very clearly demonstrate the significant effect blowing on the pins has, with the blown on pins developing a clearly visible layer of something over the course of the month and the 300 blows. Viturello’s conclusion here was nicely summed up, “Could this… be cleaned up post test and returned to 100% working condition? Sure. Probably. But right now it’s fucking gross.”
It should also be noted here while the pins on the games could have been relatively easily cleaned, the pins on the ZIF connector inside the console are note quite as easily restored to their former shiny selves without taking the console apart, making blowing inside the console itself an even worse idea. Although, thankfully these days a replacement ZIF connector is both cheap (around ) and easy to install if one does have to resort to taking the console apart anyway.
It is perhaps no surprise from all of this that when this blowing method of “fixing” cartridges that weren’t working in a given instance became popular, Nintendo themselves started explicitly stating in their NES Game Pak Troubleshooting: “Do not blow into your Game Paks or systems. The moisture in your breath can corrode and contaminate the pin connectors.”
A Nintendo Entertainment System video game console with controller attached.
And while bad connections did become less of a problem with the release of future consoles like the Super Nintendo and the N64, occasional blowing before insertion was still a thing, resulting in Nintendo actually putting a message on the back of every N64 game cartridge again saying not to blow on the pins.
In the end, unless there was a significant and very visible layer of dust or other debris on the pins, blowing on them wouldn’t have accomplished anything useful outside of a bit of moisture from your breath maybe helping get a slightly higher probability of a good connection on insertion. But even this potential extremely minor, if any, benefit would be significantly outweighed by the long term downsides of blowing on the pins. The real benefit of this blowing method was seemingly just that you were removing the cartridge and putting it back in, thus, re-seating it and giving the potential for a proper connection.
Finally, funny enough, while the blowing method was seemingly universally known despite it not really doing anything other than making the problem worse long term, there was one other drastically lesser known trick for fixing the issue that actually did work in some cases. This was wedging something (like another game pak) in the console between the game and the top of the slot. This put added pressure on the loaded cartridge which could, if done right, add pressure between the ZIF connector pins and the pins on the game board, thus making a better connection.
Ever wonder how the gun in the original Duck Hunt game knew if you actually hit something on the screen? Well, wonder no more. The Duck Hunt gun primarily just consists of a button (the trigger) and a photodiode (light sensor). When you pull the trigger, this causes the game to make the TV screen go completely black for one frame. At this point, the game uses the light sensor to sample the black color it’s reading from your TV to give it a reference point for the given ambient light at the time. In the next frame, the game causes the target area to turn white, with the rest remaining black. If the game detects a shift from black to white from the gun’s photodiode in that split second, it knows you were aiming correctly at the target and so doesn’t specifically need to know anything about where on the screen the target is. For games with multiple targets at any given time, the same type of method is used except multiple target frames are shown. So the game will flash the black reference screen; then will flash one of the targets, leaving the rest of the screen black; then flashes the next target, again leaving the rest of the screen black; and so on. The game knows which target is hit, if any, by which frame is currently being shown when a light shift is detected.
Interestingly, if you read over the patent for the NES Zapper Gun, one of the main features they point out which separates their gun from previously patented light detecting guns is that in the “preferred embodiment” of their system, it has the ability to distinguish between multiple targets in one frame. However, that’s not actually what they did in the NES system as noted.
In contrast, in a “one frame” system, it uses a signal from the TV itself. This signal is in the form of pulses which signify the start of the horizontal and vertical retracing. The computer hooked up to the TV can use these pulses to more or less tell what area is currently being traced on the TV; it can then time this with a shift in light detected by the photodiode. Thus, with precise enough timing, it is able to detect which target is being hit in just one frame.
With this method, the flash can happen fast enough that it’s nearly imperceptible to most people, unlike in the actual NES system where when multiple targets are shown, most people can perceive the flash. The NES system did use the vertical retrace signal to be able to detect the start of each frame though, but didn’t use it to detect anything about the position of the target as in the “preferred embodiment” described in the patent.
This article originally appeared on Today I Found Out. Follow @TodayIFoundOut on Twitter.
The Navy and industry may be speeding up full production plans for its first Columbia-Class nuclear armed ballistic missile submarine as part of a broader move to increase the size of the service’s submarine fleet more quickly.
According to Navy statements, the first Columbia-Class submarine has been scheduled for procurement in 2021 as a first step toward achieving operational status by the early 2030s.
“Depending upon available resources, the Navy plan is aligned with the current 30-Year Shipbuilding Plan,” Naval Sea Systems Command spokesman William Couch told Warrior Maven.
The Navy’s Shipbuilding plan, released earlier this year, does cite acceleration as a priority as the service strives for an expanded 355-ship fleet.
“Navy continues to aggressively pursue acquisition strategies to build ships more quickly and more affordably,” the plan says.
Also, industry leaders and members of Congress have discussed fully funding and accelerating the program, an effort which will bring new nuclear undersea strategic deterrence technology to the Navy. Submarine-maker General Dynamics has recently announced that early purchases are in place to acquire the materials needed to begin full construction by as soon as 2020, according to a report in The National Interest.
Ultimately, the Navy hopes to build and operate as many as 12 new nuclear-armed submarines, to serve well into the 2080s.
“The Navy’s role is to be a knowledgeable and demanding customer, to define the requirement, and to work with Congress to establish the foundational profiles to attain it,” the Shipbuilding Plan states.
While acceleration, given current industry expansion and Congressional support is expected to potentially speed this up, the shipbuilding plan cites formal procurement of the first Columbia in 2021, with the second slated for 2024.
While the exact timetable for full construction of the first Columbia is likely something still in flux, depending upon Navy and General Dynamics planning, the service has been working to add funding to accelerate the program. For several years now, requirements work, technical specifications, and early prototyping have already been underway at General Dynamics Electric Boat.
The administration’s 2019 budget request, released early 2018, has already increased funding for the service’s new nuclear-armed ballistic missile submarine by $2 billion over 2018’s amount in what appears to be a clear effort to further accelerate technology development and early production. Several Congressional committees are strongly supporting funding for the new submarine in their respective budget mark ups.
The budget request, which marks a substantial move on the part of the Navy and DoD, asks for $3.7 billion in 2019, up from $1.9 billion in 2018. The new budget effort is quite significant, given that there has been a chorus of concern in recent years that there would not be enough money to fund development of the new submarines, without devastating the Navy shipbuilding budget.
The Columbia-class plus-up is a key element of a cross-the-board Navy budget increase; overall, the Navy 2019 request jumps $14 billion over this year, climbing to to $194 billion.
Many regard the Columbia-Class submarines as the number one DoD priority, and it is quite possible the additional dollars will not only advance technical development and early construction, but may also move the entire production timeline closer.
Construction on the first submarine in this new class is slated to be finished up by 2028, with initial combat patrols beginning in 2031, service officials have said.
Perhaps of equal or greater significance is the fast-evolving current global threat environment which, among other things, brings the realistic prospect of a North Korean nuclear weapons attack. Undersea strategic deterrence therefore, as described by Navy leaders, brings a critical element of the nuclear triad by ensuring a second strike ability in the event of attack.
The submarines are intended to quietly patrol lesser known portions of the global undersea domain. Ultimately, the Navy hopes to build and operate as many as 12 new nuclear-armed submarines, to be in service by the early 2040s and serve well into the 2080s.
Navy nuclear-armed ballistic missile submarines are intended to perform a somewhat contradictory, yet essential mission. By ensuring the prospect of massive devastation to an enemy through counterattack, weapons of total destruction can – by design – succeed in keeping the peace.
Although complete construction is slated to ramp up fully in the next decade, Navy and General Dynamics Electric Boat developers have already been prototyping key components, advancing science and technology efforts and working to mature a handful of next generation technologies.
With this in mind, the development strategy for the Columbia-Class could well be described in terms of a two-pronged approach; in key respects, the new boats will introduce a number of substantial leaps forward or technical innovations – while simultaneously leveraging currently available cutting-edge technologies from the Virginia-Class attack submarines, Navy program managers have told Warrior.
Designed to be 560-feet– long and house 16 Trident II D5 missiles fired from 44-foot-long missile tubes, Columbia-Class submarines will be engineered as a stealthy, high-tech nuclear deterrent able to quietly patrol the global undersea domain.
While Navy developers explain that many elements of the new submarines are not available for discussion for security reasons, some of its key innovations include a more efficient electric drive propulsion system driving the shafts and a next-generation nuclear reactor. A new reactor will enable extended deployment possibilities and also prolong the service life of submarines, without needing to perform the currently practiced mid-life refueling.
By engineering a “life-of-ship” reactor core, the service is able to build 12 Columbia-Class boats able to have the same at sea presence as the current fleet of 14 ballistic missile submarines. The plan is intended to save the program $40 billion savings in acquisition and life-cycle cost, Navy developers said.
Regarding development of the US-UK Common Missile Compartment, early “tube and hull” forging have been underway for several years already, according to Navy and Electric Boat officials.
The US plans to build 12 new Columbia-Class Submarines, each with 16 missile tubes, and the UK plans to build four nuclear-armed ballistic submarines, each with 12 missile tubes.
The Columbia-Class will also use Virginia-class’s next-generation communications system, antennas and mast. For instance, what used to be a periscope is now a camera mast connected to fiber-optic cable, enabling crew members in the submarine to see images without needing to stand beneath the periscope. This allows designers to move command and control areas to larger parts of the ship and still have access to images from the camera mast, Electric Boat and Navy officials said.
The Columbia-Class will utilize Virginia-class’ fly-by-wire joystick control system and large-aperture bow array sonar. The automated control fly-by-wire navigation system is also a technology that is on the Virginia-Class attack submarines. A computer built-into the ship’s control system uses algorithms to maintain course and depth by sending a signal to the rudder and the stern, a Navy Virginia Class program developer told Warrior Maven in a previous interview.
Sonar technology works by sending out an acoustic ping and then analyzing the return signal in order to discern shape, location or dimensions of an undersea threat.
Navy experts explained that the large aperture bow array is water backed with no dome and very small hydrophones able to last for the life of the ship; the new submarines do not have an air-backed array, preventing the need to replace transducers every 10-years.
In January 2017, development of the new submarines have passed what’s termed “Milestone B,” clearing the way beyond early development toward ultimate production.
In Fall 2017, the Navy awarded General Dynamics Electric Boat a $5 billion contract award is for design, completion, component and technology development and prototyping efforts.
This article originally appeared on Warrior Maven. Follow @warriormaven1 on Twitter.
When you’re infantry, your life is going out on field operations to train for war or, you know, actually going to war. Field ops, in short, can be miserable. It’s always raining, you have to eat garbage in a pouch, and there’s that one staff NCO who won’t let up on being a d*ck about grooming standards. That being said, there are little things that happen out there every so often that make things just a little more bearable.
You’re going to eat, breathe, train, and sleep in the rain and the mud for days on end. But sometimes, your battalion will have mercy on your poor grunt soul and deploy some niceties that will restore that waning glimmer of hope.
Here are some of those things:
One of the only lines you enjoy waiting in.
(U.S. Marine Corps photo by Cpl. Skyler Tooker)
You’ll go on plenty of field ops where you’re given a load of MREs to pack away and eat when you get the time. The hot meals you get in the field might not be gourmet, but after a week of eating the packaged dogsh*t (and despite the fact that by the time it gets to you it’s just a warm meal) you’ll appreciate it immensely.
The type of ride doesn’t matter, as long as you’re not walking.
(U.S. Marine Corps photo by Lance Cpl. Christopher J. Moore)
It sucks carrying an additional half of your own body weight on your back as you move between training areas. Every once in a while, your battalion will score some transportation to save your knees from that future VA disability claim. If this happens halfway through your op, it’s honestly a better blessing than getting hot chow.
Much better than sleeping in a tent, even.
(U.S. Air Force photo by Senior Airman Michael Cossaboom)
Nothing shows that your battalion or company commander cares like securing indoor sleeping arrangements. It’s not very common, and it’ll probably only happen when you’re training in an urban environment, but when it does, you’ll find yourself appreciating command a whole lot more.
Lower enlisted grunts will still complain about it, though. They’ll find a reason, trust us.
These people are angels.
(Air Force photo by Margo Wright)
The Gut Truck
Probably the best thing to hear someone in the field announcing is, “The Gut Truck is here!” That’s because it’s essentially a mobile post-exchange, which means you can buy snacks and — even cigarettes in some cases. Hopefully you brought cash, though. Otherwise, you might not get sh*t.
The hike back doesn’t seem so bad, huh?
(U.S. Air Force photo by Senior Airman Mozer O. Da Cunha)
This is, essentially, a unicorn. It rarely happens, if it ever does. In fact, you’ll more often see your op get extended rather than cut short. If this does happen, it’s usually because of unsafe weather conditions, but there are those once-in-a-lifetime moments when a battalion commander is so impressed with the performance of their grunts that they reward them by pulling them back to garrison.
Whelp. According to August’s Medical Surveillance Monthly Report submitted by the Pentagon, the Navy is officially the fattest branch of the Department of Defense at a whopping 22% of all sailors being obese. Not “doesn’t meet physical requirements” but obese. It’s still way below the 39.8% of the national average, according to the CDC, but still.
In case you were wondering, the Air Force is second at 18%, the Army (who usually takes this record) is at just 17%, and the Marines are at 8.3%. To be fair to every other branch, the Marines have the youngest average age of troops despite also taking the record for “most knee and back problems.”
But, I mean, the placement of your branch isn’t something to be proud of. If you compare the percentages to where they were at three years ago, and eight years ago, each branch nearly doubled their “big boy” percentage.
So yes. In case you were wondering… The military HAS gone soft since you left a few years ago.
Look, not everyone can be a hardcore, red-blooded meat eater. Someone has to man the phones at the big bases and that’s just the job for you. You’re a vital part of the American war machine, and you should be proud of yourself.
But there are some things you’re doing that open you up to a bit of ridicule. Sure, not everyone is going to be a combat arms bubba, embracing the suck and praying they’ll get stomped on by the Army just one more time today. But some of us POGs are taking our personal comfort a little too far and failing to to properly embrace the Army lifestyle.
Here are seven signs that you’re not only a POG but a super POG:
1. You’re more likely to bring your “luggage” than a duffel bag and rucksack
There are some semi-famous photos of this phenomenon that show support soldiers laughing in frustration as they try to roll wheeled bags across the crushed gravel and thick mud of Kandahar and other major bases.
This is a uniquely POG problem, as any infantryman — and most support soldiers worth their salt — know that they’re going to be on unforgiving terrain and that they’ll need their hands free to use their weapon while carrying weight at some point. Both of those factors make rolling bags a ridiculous choice.
2. You actually enjoy collecting command coins
Seriously, what is it about these cheap pieces of unit “swag” that makes them so coveted. I mean, sure, back when those coins could get you free drinks, it made some sense. But now? It’s the military version of crappy tourist trinkets.
Anyone who wants to remember the unit instead of their squad mates was clearly doing the whole “deployment” thing wrong. And challenge coins don’t help you remember your squad; selfies while drunk in the barracks or photos of the whole platoon making stupid faces while pointing their weapons in the air do.
3. You don’t understand why everyone makes such a big deal about MREs (just go to TGI Fridays if you’re tired of them!)
More than once I’ve heard POGs say that MREs aren’t that bad and you can always go to the DFAC or Green Beans or, according to one POG on Kandahar Air Field, down to TGI Friday’s when you’re tired of MREs. And I’m going to need those people to check their POG privilege.
Look, not every base can get an American restaurant. Not every base has a DFAC. A few bases couldn’t even get regular mermite deliveries. Those soldiers, unfortunately, were restricted to MREs and their big brother, UGRs (Unitized Group Rations), both of which have limited, repetitive menus and are not great for one meal, let alone meals for a year.
So please, send care packages.
4. You think of jet engines as those things that interrupt your sleep
I know, it’s super annoying when you’re settling into a warm bed on one of the airfields and, just as you drift off, an ear-splitting roar announces that a jet is taking off, filling your belly with adrenaline and guaranteeing that you’ll be awake another hour.
But please remember that those jets are headed to help troops in contact who won’t be getting any sleep until their enemies retreat or are rooted out. A fast, low flyover by a loud jet sometimes gets the job done, and a JDAM strike usually does.
So let the jets fly and invest in a white noise machine. The multiple 120-volt outlets in your room aren’t just for show.
5. You’ve broken in more office chairs than combat boots
Pretty obvious. POGs spend hours per day in office chairs, protecting their boots from any serious work, while infantryman are more likely to be laying out equipment in the motor pool, marching, or conducting field problems, all of which get their boots covered in grease and mud while wearing out the soles and seams.
6. You still handle your rifle like it’s a dead fish or a live snake
While most troops work with their weapons a few times a year and combat arms soldiers are likely to carry it at least a few times a month on some kind of an exercise, true super POGs MIGHT see their M4 or M16 once a year. And many of them are too lazy to even name it. (I miss you, Rachel.)
Because of this, they still treat their weapon as some sort of foreign object, holding it at arms length like it’s a smelly fish that could get them dirty or a live snake that could bite them. Seriously, go cuddle up to the thing and get used to it. It’ll only kill the things you point it at, and only if you learn to actually use it.
7. You’re offended by the word “POG”
Yes, it’s rude for the mean old infantry to call you names, but come on. All military service is important, and it’s perfectly honorable to be a POG (seriously, I wrote a column all about that), but the infantry is usually calling you a POG to tease you or to pat themselves on the back.
And why shouldn’t they? Yes, all service counts, but the burdens of service aren’t shared evenly. While the combat arms guys are likely to sleep in the dirt many nights and are almost assured that they’ll have to engage in combat at some point, the troops who network satellites will rarely experience a day without air conditioning.
Is it too much to let the grunts lob a cheap insult every once in a while?
Cadets at the U.S. Air Force Academy are working with aerospace instructors and industry partners to develop the Defense Department’s first large stealth target drone to test missile tracking systems.
“As far as we know, this is the first large stealth target drone,” said Thomas McLaughlin, the Academy’s Aeronautic Research Center director.
McLaughlin said the project is the DoD’s first aircraft development with significant contributions by cadets at a service academy.
“It has had cadet involvement in its evolution over several years,” McLaughlin said. “It’s quite rare that a student design has evolved to the point of potential inventory use.”
Dr. Steven Brandt and Cadet 1st Class Joshua Geerinck are among the Academy members who have worked to perfect the drone’s physical design for more than a decade. Brandt teaches aircraft design and is on the team of government and industry experts overseeing contractor work on the project.
“For the first five years, we just did design studies,” Brandt said. “Finally, in the fall of 2007, we said “let’s build an aircraft.”
Cadets and faculty have worked on the drone’s design since 2008 as part of that government industry team. The current version is 40 feet long, with a 24-foot wingspan and 9-foot-high vertical tails.
“It’s the size of a T-38 trainer aircraft,” Brandt said, referring to the Northrop T-38 Talon, a two-seat, twin-jet supersonic jet trainer. “[The target drone] uses two T-38 Trainer engines. We explored multiple options to refine its shape and helped eliminate designs that were not as good.”
A T-38 Talon flies over Beale Air Force Base, Calif., Dec. 7, 2018.
(Photo by Airman 1st Class Tristan Viglianco)
McLaughlin said the project is important because of its implications in the national defense arena.
“The government owns the intellectual property rights, which makes for substantially reduced production and sustainment costs down the road,” he said.
Geerinck is one of three cadets on the project. He’s been testing the flight stability of the target drone in the Academy’s wind tunnel.
“We’re trying to find a combination of flight-control inputs that will always cause the aircraft to enter a backflip that will cause it to crash,” he said. “The system is important because it allows us to prevent injury or damage to other people or persons on the ground in case there is a catastrophic failure or loss of control.”
McLaughlin said cadets will stay involved in the development of the prototype through its initial flight test and beyond, should it go into production.
“The entire project is the validation of the Academy’s emphasis on putting real-world problems before cadets and expecting them to make real contributions to Air Force engineering,” he said. “In the Aeronautics Department, all cadets perform research and aircraft design — it’s not just for top students.”
Cadets don’t just learn about engineering at the Academy, “they perform it,” McLaughlin said.
“They put their heart and soul into their efforts, knowing that an external customer cares about the outcome of their work,” he said. “Our research program relies on a high level of mentorship that is as much about role modeling as it is about learning facts.”
Brandt said the government-industry team plans to demonstrate the target drone in September at the Army’s Dugway Proving Ground near Salt Lake City. Depending on the results of that demo, the Defense Department could purchase the design or select it for prototyping.
How far would you go to reunite with a symbol you love?
For one Iraqi man, it took 13 years, 7,474 miles, help from a family member, a trip to an isolated field, and a rusty can to reclaim a treasured part of his life — an American flag.
Staff Sgt. Ahmed* shared how reuniting with the America flag changed the course of his life as he spoke to the Iron Soldiers of 1st Battalion “Bandits,” 37th Armored Regiment, 2nd Armored Brigade Combat Team, 1st Armored Division Sept. 11, on East Fort Bliss.
More than 200 soldiers listened intently as Ahmed gave tribute to the Bandits he served and fought with during the early days of Operation Iraqi Freedom.
Remembering the Bandit legacy
In 2003, Ahmed was serving as the official military translator for the Iron Soldiers of the 1-37 AR, 2nd ABCT. His assignment was to translate for the unit’s command team during meetings with local dignitaries and special missions. After a few months, however, the Iraqi native began to work heavily with infantry troops and accompanied them on raids, night missions and surveillances through downtown Baghdad.
The now 37-year-old vividly described the core of his job as working with U.S. soldiers, becoming part of their team and sharing in their comradery.
Staff Sgt. Ahmed speaks to Soldiers from 1st Battalion, 37th Armored Regiment, 2nd Armored Brigade Combat Team, 1st Armored Division during a ceremony held at the 1-37 AR motor pool Sept. 11, 2019.
(Photo by Sgt. Michael West)
“I wanted to help these U.S. soldiers,” he said. “I wanted to be a part of rebuilding the Iraqi police and the Iraqi Army. When I got the chance to become a linguist for the Bandits, I witnessed, learned and experienced many things.”
Ahmed recounted images filled with watching local streets in Iraq swarmed with Bradley Fighting Vehicles, tanks, convoys and barbed-wire fences. He said that even at a young age, he had a drive to bring change into his country. He added that although his own family was proud, and they respected his decision to help U.S. troops, he had to remain cautious, as the war-torn county remained in turmoil.
Ahmed continued his work with the American soldiers, who believed in him enough to invite him into their inner circle of trust during his time with the 1-37 AR, 2nd ABCT. They continued working together on missions and conducting local surveillances. During this time, he began to appreciate the strength and core values of the U.S. Army and its soldiers.
“I began to see the Army as a melting pot,” he said. “There was so much diversity and different nationalities, and yet they fought together, they served together and they mourned together. Although I was from a different culture, they trained me and respected my background and ethnicity. As my role as their translator increased, so did our brotherhood.”
Ahmed said the Bandits’ last ambush toward Fallujah was a memory that will always stay with him. It was an intense mission and not every soldier survived.
“You are never prepared to lose a comrade,” he said. “On that mission, I lost my best friend, Sgt. Scott Larson. It was hard to believe. These soldiers were the same age as me and we all bonded; we formed a team.”
When the Bandits’ deployment was extended and assigned to a different area of operation, the soldiers presented Ahmed with an American flag. Each of the soldiers signed the flag to solidify their loyalty and friendship. He recalled how proud and honored he felt to receive it.
“It meant so much to me to become a part of the team with these great soldiers,” he said. “I saw their discipline and integrity every day, and I was honored that they gave this U.S. flag to me.”
Ahmed continued his work with the American soldiers. In 2005, two years after his time with the Bandits, he decided to take the flag to his home in Baghdad; he wanted to hang it in his room. He protected the flag with two heavy-duty plastic bags and then hid it inside a gym bag. But, while traveling home, his bus driver received a call that there was an anti-American checkpoint ahead.
Soldiers with 1st Battalion, 37th Armored Regiment, 2nd Armored Brigade Combat Team, 1st Armored Division with Staff Sgt. Ahmed pose after a ceremony held at the 1-37 motor pool Sept. 11, 2019.
(Photo by Sgt. Michael West)
Ahmed knew he could lose his life if he was caught with an American flag. In a panic, he decided to descend the bus and walk off the freeway. He continued walking until he got to a residential neighborhood. He then quickly buried the bag using and old-rusty tin can as a shovel.
Why I serve
Ahmed moved to the United States in 2008. Inspired by his time with the Bandits and seeing their dedication for upholding the Army values, he took the oath of enlistment to support and defend the Constitution of the United States and become a U.S. soldier. He now lives in California and serves as a staff sergeant in the Active Guard Reserve.
In 2016 Ahmed’s parents made a special trip from Iraq to visit him and celebrate his accomplishments. But before his parents departed the country, Ahmed called his father with one special request – locate the buried flag and bring it with him to the United States.
“Even though more than a decade had passed since I buried the flag in Iraq, I knew exactly where it was buried, and I instructed my father to please bring it to the U.S.,” said Ahmed. “When my father told me he had located the flag, a part of me was alive again.”
The proud father and husband said his dream came true when he arrived at Fort Bliss Sept. 11 carrying the framed flag and sharing its legacy with a new era of Bandits.
“The flag finally made it home,” said Ahmed. “I think of these soldiers every day when I put on my Army uniform and display the flag on my shoulder. Today, I did not see faces and ranks, but as I looked around, I saw the Old Ironsides patch and friendships that will last a lifetime. Larson did not live to see his flag again, but these soldiers did.”
For Cpl. James Klingel, Headquarters and Headquarters Company, 1-37 AR, 2nd ABCT, seeing and hearing Ahmed was inspirational.
“I was shocked that the flag was buried for so long, had traveled so far, and still looks amazing,” he said. “It showed us that it doesn’t matter how much time passes by. We still have the same Army traditions and the same Army values that should always be upheld, and deeply respected.”
During the Battle of Okinawa, one United States Navy ship went up against unbelievable odds — and survived to tell the incredible tale. The Allen M. Sumner-class destroyer USS Laffey (DD 724) faced off against a horde of Japanese pilots — some of whom, now known as kamikazes, were willing to crash into American vessels and sacrifice their lives to complete their mission.
Now, the Laffey’s story is coming to the big screen.
Mel Gibson, acclaimed actor and director of the Academy Award-nominated film Hacksaw Ridge, is currently working on Destroyer, a film based on the Wukovits’ book, Hell from the Heavens: The Epic Story of the USS Laffey and World War II’s Greatest Kamikaze Attack. The film will be centered around the 90 minutes of chaos experienced by the crew of the Laffey on April 16, 1945. In the span of roughly an hour and a half, the Laffey was hit by four bombs and struck by as many as eight kamikazes.
USS Laffey (DD 724) during World War II, packing six dual-purpose five-inch guns and ten 21-inch torpedo tubes.
USS Laffey’s story didn’t start and end with those fateful 90 minutes, however. After Okinawa, she was repaired and went on to see action in the Korean War. After Korea, she served until 1975, when she was decommissioned and stricken from the Naval Register of Vessels. Unlike many of her sister ships that went directly to the scrapyard, she was preserved as a museum and declared a National Historic Landmark in 1986.
USS Laffey (DD 724, right) next to USS Hank (DD 702), a sister ship named after William Hank, the commanding officer of the first USS Laffey (DD 459).
Laffey’s commanding officer, Commander Frederick J. Becton, was awarded the Navy Cross for his actions that April day in 1945. Becton was a well-decorated troop in World War II. He received the Silver Star four times, including once for heroism on D-Day and twice more for actions in the Philippines while commanding the Laffey.
The first USS Laffey (DD 459), a Benson-class destroyer, pulling alongside another ship in 1942.
A previous USS Laffey, a Benson-class destroyer with the hull number DD 459, saw action in the Battle of Cape Esperance, but became a legend during the Naval Battle of Guadalcanal in the early morning hours of Friday, November 13, 1942. The destroyer closed to within 20 feet of the Japanese battleship Hiei and wounded Vice Admiral Hiroaki Abe before being sunk by enemy fire. The sinking of the Laffey cost many US lives, but left the Japanese without command in a pivotal moment.
It seems as though the name ‘Laffey’ is destined to fight the odds.
Check out the video below to see director Mel Gibson’s excitement as he discusses the near-impossible bravery of the USS Laffey at Okinawa.
Today, with its prevalence in pop culture and its sequel waiting in the wings, it’s difficult to imagine that Top Gun was anything but a surefire hit. But, in the time leading up its 1986 release, Top Gun‘s production had its share of problems and setbacks. In fact, plenty of people doubted that the idea of fighter jets would even work as a movie.
1. People didn’t want to be part of Top Gun
After producer Jerry Bruckheimer saw a picture of an F-14 in a magazine, he came up with the idea of a fighter jet movie that would be like “Star Wars on earth.” After their successes with Flashdance and Beverly Hills Cop, Bruckheimer and his production partner, Don Simpson, went around pitching the idea to Hollywood studios. Though they were rejected by studio after studio, Paramount Pictures eventually picked up the movie and cautiously agreed to fund it.
The next challenge was getting actors onboard. At that time, a young Tom Cruise was known only for his role in Risky Business. Bruckheimer and Simpson were adamant that he be cast as their lead actor and sent him script after script to get him to sign on.
Cruise rejected every offer made to him, so Bruckheimer pulled out all the stops.
He called up Navy Admiral Peter Garrow and asked him to send Cruise up in a fighter jet to convince him to join the film. The Admiral arranged for Cruise to ride along in a Blue Angels A-4 Skyhawk and be put through his paces. After a wild ride (during which he reportedly threw up on everything), Cruise stumbled from the jet to the nearest payphone and called Bruckheimer to take the part. The only non-negotiable part in his contract was that he had to fly in an F-14 Tomcat.
Pete and Charlotte sing with the Bradshaws, Nick, Carole, and their son. Weird hearing their real names, isn’t it? (Credit Paramount Pictures)
With no real script and unable to send every potential actor up in a fighter jet, it was difficult for the producers to cast the rest of the movie. The part of Charlie was originally pitched to Ally Sheedy of Brat Pack fame, but she turned it down reportedly saying, “No one would want to see Tom Cruise flying around in an airplane.” Fresh off of filming Witness, Kelly McGillis only signed on because she didn’t expect the film to be the blockbuster hit that it would become. Val Kilmer was actually forced into the role of Iceman due to a contractual obligation with the studio. The rest of the cast like Tim Robbins, Meg Ryan and Anthony Edwards were still years away from becoming household names for their roles in The Shawshank Redemption, When Harry Met Sally and ER, respectively.
2. Danger Zone was attempted by Toto and REO Speedwagon
Bruckheimer and Simpson implemented the same formula that worked for them with Flashdance and Beverly Hills Cop and put together a top-notch soundtrack for Top Gun. Soundtrack producer Giorgio Moroder originally had Toto record the song, “Danger Zone,” but Bruckheimer disliked it and the recording was scrapped. The song was then offered to REO Speedwagon who wanted to be part of the film, but insisted that the song be their own. They recorded an original song and submitted it to the producers, but it was never used.
Kenny Loggins and his collaborators were hot off of their successes with Caddyshack and Footloose and decided to write the song “Playing with the Boys” for the volleyball scene. Assuming that other bands would be vying for the opening song, they figured that this scene would have less competition. While recording “Playing with the Boys,” Loggins was asked by Moroder to give “Danger Zone” a shot. “I walked in and I sang ‘Danger Zone’ and messed with it a little bit, you know, and had a good time with it,” Loggins recalled. The rest is history. “I wasn’t supposed to be the guy to sing it. I just lucked into it.”
Moroder had more luck pitching “Take My Breath Away” to Berlin lead-singer Terry Nunn. After hearing the song and watching the love-making scene that it would be set to, Nunn was on board. Less enthused was her bandmate, John Crawford, who didn’t want to perform a song written by someone else. Their band manager, Perry Watts-Russell, also had his doubts and said that he would shave his head if the song became a number one hit. Of course, Berlin recorded the song and it did reach number one. While Watts-Russell kept his word and shaved his head, Crawford was less pleased with the song’s performance as it meant that Berlin had to play it at every live performance following Top Gun‘s release.
3. There was a constant struggle between the producers, the director, Paramount and the Navy
Director Tony Scott was unpopular in Hollywood after his box office flop The Hunger, and clashed constantly with Paramount Pictures over the creative direction of the film. In fact, Scott was fired and rehired by studio execs three times over the course of Top Gun.
While filming aboard the USSEnterprise on a foggy Sunday morning, Scott lost the ideal lighting for his shot when the carrier altered its course. He implored that the captain return to his previous course so that they could film the scene. When the captain refused, Scott asked, “What does it cost for this aircraft carrier to run per minute?” The captain gave him a figure and Scott retrieved his checkbook from his bunk and wrote the captain a check for ,000. The captain returned the ship to its previous course and Scott was able to get his shot. He later bounced the check.
The opening scene gives me goosebumps every time (Credit Paramount Pictures)
Rear Admiral (ret.) Pete “Viper” Pettigrew, whose callsign was loaned to Tom Skerrit’s character, was hired as the film’s technical advisor for a sum of ,000 and served as a liaison with the Navy. Per his contract, he had a brief cameo in the film as Charlie’s boss, the “older guy” in the bar that she sits down with after Maverick’s rendition of “You’ve Lost That Loving Feeling.” Pettigrew’s job was to keep the film grounded in reality, though his protests to the film’s eccentricities were always overridden by Bruckheimer and Simpson.
He argued against the locker room argument between Maverick and Iceman and the shower scene, saying that pilots just get changed after a hop and go to the bar. However, paying id=”listicle-2646420686″ million to have Cruise in the film, the producers insisted that Cruise show as much skin as possible to appeal to a female audience. As the script took shape, the Navy raised concerns regarding the increased focus on the relationships between the characters over the fighter jets and aerial combat. “Right now, I’m just trying to keep it from turning into a musical,” Pettigrew responded.
Though it played a major role in production, the Navy authorized only two missile shots to be filmed for the movie due to the cost of the weapon system. The shots were filmed from several angles to make the most of them. Additional missile shots were filmed using models of the planes and missiles. However, the company that produced and fired the model missiles did such a good job that the Navy launched an investigation to determine if additional missiles were fired beyond the two that were previously authorized.
One of the two authorized missile shots (Credit Paramount Pictures)
4. More trouble off-screen
Bruckheimer and Simpson worked well together because they complemented each other. While Simpson was bold and brash, Bruckheimer was calm and collected. However, Simpson’s alleged love of fast cars, women, hookers and drugs were reportedly negatively impacting his job as a producer. Having already been to rehab at least twice before, he checked himself in again midway through production. Little had changed by the time he checked out though. After renting a car, he sped down to the production office, crashed the car in the parking lot, barged into a meeting and declared, “We’re not shooting that f***ing scene!” He then proceeded to fire people and start rewrites to the script. Simpson’s self-destructive lifestyle came to a head when he overdosed in 1996.
Though Cruise and McGillis had to maintain a sexual tension and chemistry on set, McGillis had fallen for another actor during the filming of Top Gun. “We were walking across the street and she actually fell down, and I thought it was the funniest thing I’d ever seen,” Barry Tubb remembered of McGillis. “She fell down on her face in the middle of the street and she had my heart.” Tubb played a supporting role in the film as Wolfman.
Tubb and McGillis’ relationship off-screen threatened to weaken Charlie and Maverick’s relationship on-screen. To create more tension and add more lead-up to their eventual chase and kiss on W. Laurel Street, McGillis and Cruise were brought back to film one more scene months after production had wrapped.
In the elevator scene that follows the dinner at Charlie’s Oceanside house, Maverick’s hair is wet and slicked back while Charlie’s is hidden under a hat. Both actors had different hairstyles by that time which needed to be masked in order to preserve the continuity of the film. The scene succeeded though in adding more tension and lead-up to the relationship.
5. A tragedy occurred
Top Gun‘s production also saw a real-life death. While capturing footage for Maverick and Goose’s flat spin, stunt actor Art Scholl lost control of his Pitts S-2 camera plane. Filming about five miles off the coast of Carlsbad, California, Scholl radioed to his ground spotter, “I have a problem – I have a serious problem.” He was unable to recover from the spin and crashed into the ocean. The aircraft and his body were never recovered. As a tribute, Top Gun was dedicated to Scholl.
Scholl and his dog, Aileron (Credit Smithsonian Institution)
6. Bruckheimer and Scott thought the movie was a flop
Having wrapped production, an advance screening of Top Gun was scheduled for January 29, 1986, in Houston, Texas. With the rather lukewarm release of Iron Eagle two weeks before, receiving mixed reviews and grossing just million more at the box office than its budget, Top Gun‘s future as the second fighter jet movie of the year seemed unsure.
The advance screening was also clouded by the Space Shuttle Challenger disaster just the day before. “We’re in that theater, and I tell you, it was like a funeral,” Bruckheimer recalled. “I watched the movie with this audience and nobody reacted. I mean, they didn’t laugh, they didn’t applaud, it was nothing.” As a result of this screening, Bruckheimer thought that the movie would be a disaster upon its full release.
Director Tony Scott felt similarly following the Houston screening. “It was the worst experience of my life,” Scott said. “I can’t remember even hearing the audience.” Thinking he had failed directing another movie, Scott left the screening and went to a bar to get drunk.
However, contradicting the lack-luster advance screening, Top Gun was well-received by the rest of the cast and crew when it was screened for them. During that screening, Kenny Loggins was thoroughly impressed with what they had created. “I just held my wife’s hand and went ‘Holy s**t’,” he recalled.
Of course, Bruckheimer and Scott’s fears were misplaced and the film’s release in the summer of 1986 was perfect; Ronald Reagan was in the White House, the military was cool again and the country was going through a patriotic renaissance. Since its blockbuster release, Top Gun has gone on to become one of the most successful and iconic films of all time.
The 2:20 minute video, released on August 1 for China’s Army Day, emotionally underscores the sacrifices made by service members of the PLA while showing off some of the country’s latest weaponry.
At one point in the propaganda video, the narrator says “peace behind me, war in front of me,” which The National Interest said could be interpreted to mean war is “inevitable.”
The National Interest, which provided a translation of the narration, also pointed out that no female soldiers were depicted in the video — just mothers and wives sending their husbands or sons off.
Check out the video:
The high-quality video also likely instilled a lot of pride, something which Eric Wertheim, a naval expert with the US Naval Institute, recently told Business Insider is at least in part China’s reason for building a fleet of new aircraft carriers that may soon be on par with the US’ Nimitz-class carriers.
But China’s grand ambitions for a world-class military likely goes beyond pride and domestic politics, as Beijing continues to set its sights on the East and South China Seas, Taiwan, market access overseas, and more.
This article originally appeared on Business Insider. Follow @BusinessInsider on Twitter.